Apple

report:-apple-mail-is-getting-automatic-categories-on-ipados-and-macos

Report: Apple Mail is getting automatic categories on iPadOS and macOS

Unlike numerous other new and recent OS-level features from Apple, mail sorting does not require a device capable of supporting its Apple Intelligence (generally M-series Macs or iPads), and happens entirely on the device. It’s an optional feature and available only for English-language emails.

Apple released a third beta of MacOS 15.3 just days ago, indicating that early, developer-oriented builds of macOS 15.4 with the sorting feature should be weeks away. While Gurman’s newsletter suggests mail sorting will also arrive in the Mail app for iPadOS, he did not specify which version, though the timing would suggest the roughly simultaneous release of iPadOS 18.4.

Also slated to arrive in the same update for Apple-Intelligence-ready devices is the version of Siri that understands more context about questions, from what’s on your screen and in your apps. “Add this address to Rick’s contact information,” “When is my mom’s flight landing,” and “What time do I have dinner with her” are the sorts of examples Apple highlighted in its June unveiling of iOS 18.

Since then, Apple has divvied up certain aspects of Intelligence into different OS point updates. General ChatGPT access and image generation have arrived in iOS 18.2 (and related Mac and iPad updates), while notification summaries, which can be pretty rough, are being rethought and better labeled and will be removed from certain news notifications in iOS 18.3.

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iOS 18.3 beta disables news notification summaries after high-stakes errors

In our own extensive testing with Apple Intelligence notification summaries in iOS 18.1 and macOS 15.1, we observed many instances of summaries that were inaccurate or just plain weird. When you’re just getting updates from your Discords or group text threads, errors tend to be pretty low-stakes, at least. But when you’re getting notifications about war, murder, and politics, these kinds of errors have the potential to mislead and misinform.

The iOS 18.1 and 18.2 updates (along with iPadOS 18.2 and macOS Sequoia 15.2) enabled most of Apple’s promised Intelligence features across all the hardware that supports them. For the iPhone, that’s still only 2023’s iPhone 15 Pro and 2024’s iPhone 16 and iPhone 16 Pro.

The iOS 18.3 update is currently in its third beta release. The iOS 17.3, 16.3, and 15.3 updates have all been released in late January, so it’s likely that we’ll see the 18.3 update (and corresponding updates for iPadOS, macOS, and other Apple software) released at some point in the next few weeks.

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apple-will-update-ios-notification-summaries-after-bbc-headline-mistake

Apple will update iOS notification summaries after BBC headline mistake

Nevertheless, it’s a serious problem when the summaries misrepresent news headlines, and edge cases where this occurs are unfortunately inevitable. Apple cannot simply fix these summaries with a software update. The only answers are either to help users understand the drawbacks of the technology so they can make better-informed judgments or to remove or disable the feature completely. Apple is apparently going for the former.

We’re oversimplifying a bit here, but generally, LLMs like those used for Apple’s notification summaries work by predicting portions of words based on what came before and are not capable of truly understanding the content they’re summarizing.

Further, these predictions are known to not be accurate all the time, with incorrect results occurring a few times per 100 or 1,000 outputs. As the models are trained and improvements are made, the error percentage may be reduced, but it never reaches zero when countless summaries are being produced every day.

Deploying this technology at scale without users (or even the BBC, it seems) really understanding how it works is risky at best, whether it’s with the iPhone’s summaries of news headlines in notifications or Google’s AI summaries at the top of search engine results pages. Even if the vast majority of summaries are perfectly accurate, there will always be some users who see inaccurate information.

These summaries are read by so many millions of people that the scale of errors will always be a problem, almost no matter how comparatively accurate the models get.

We wrote at length a few weeks ago about how the Apple Intelligence rollout seemed rushed, counter to Apple’s usual focus on quality and user experience. However, with current technology, there is no amount of refinement to this feature that Apple could have done to reach a zero percent error rate with these notification summaries.

We’ll see how well Apple does making its users understand that the summaries may be wrong, but making all iPhone users truly grok how and why the feature works this way would be a tall order.

Apple will update iOS notification summaries after BBC headline mistake Read More »

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USB-C gets a bit more universal as the EU’s mandate goes into effect

Fewer bricks, standardized “fast charging”

The most significant impact this USB-C requirement has had so far is on Apple, which, while initially resisting, has gradually shifted its products from its proprietary Lightning connector to USB-C. Its latest iMac comes with a Magic Keyboard, Magic Mouse, and Magic Trackpad that all connect via USB-C. The firm stopped selling the Lightning-charging iPhone 14 and iPhone SE in the EU after December 28.

Section of the EU law regarding USB-C charging, with a plug showing

People who understand electrical terminology, and live in an EU member country, will soon have a better understanding of how many more cables they’ll need to buy for their newest gadget.

Credit: European Commission

People who understand electrical terminology, and live in an EU member country, will soon have a better understanding of how many more cables they’ll need to buy for their newest gadget. Credit: European Commission

In addition to simply demanding that a USB-C port be present, the Directive requires that anything with “fast charging”—pulling more than 5 volts, 3 amperes, or 15 watts—enable the USB Power Delivery (USB PD) standard. This should ensure that they properly negotiate charging rates with any charger with USB PD rather than require their own proprietary charging brick or adapter.

In Europe, devices must indicate on their product boxes whether they contain a charging plug or mid-cord brick. A different label will indicate the minimum and maximum power that a device requires to charge and whether it can support USB PD or not.

Can the EU make cables and cords get along?

The EU’s celebratory post on X is heavy with replies from doubters, suggesting that mandating USB-C as “THE charger” could stifle companies innovating on other means of power delivery. Most of these critiques are addressed in the actual text of the law, because more powerful devices are exempted, secondary power plugs are allowed, and wireless largely gets a pass. “What about when USB-D arrives?” is something no person can really answer, though it seems a vague reason to avoid addressing the e-waste, fragmentation, and consumer confusion of the larger device charging ecosystem.

How the Common Charger Directive will be enforced is yet to be seen, as that is something left up to member nations. Also unproven is whether companies will comply with it across their international product lines or simply make specific EU-compliant products.

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Siri “unintentionally” recorded private convos; Apple agrees to pay $95M

Apple has agreed to pay $95 million to settle a lawsuit alleging that its voice assistant Siri routinely recorded private conversations that were then shared with third parties and used for targeted ads.

In the proposed class-action settlement—which comes after five years of litigation—Apple admitted to no wrongdoing. Instead, the settlement refers to “unintentional” Siri activations that occurred after the “Hey, Siri” feature was introduced in 2014, where recordings were apparently prompted without users ever saying the trigger words, “Hey, Siri.”

Sometimes Siri would be inadvertently activated, a whistleblower told The Guardian, when an Apple Watch was raised and speech was detected. The only clue that users seemingly had of Siri’s alleged spying was eerily accurate targeted ads that appeared after they had just been talking about specific items like Air Jordans or brands like Olive Garden, Reuters noted (claims which remain disputed).

It’s currently unknown how many customers were affected, but if the settlement is approved, the tech giant has offered up to $20 per Siri-enabled device for any customers who made purchases between September 17, 2014, and December 31, 2024. That includes iPhones, iPads, Apple Watches, MacBooks, HomePods, iPod touches, and Apple TVs, the settlement agreement noted. Each customer can submit claims for up to five devices.

A hearing when the settlement could be approved is currently scheduled for February 14. If the settlement is certified, Apple will send notices to all affected customers. Through the settlement, customers can not only get monetary relief but also ensure that their private phone calls are permanently deleted.

While the settlement appears to be a victory for Apple users after months of mediation, it potentially lets Apple off the hook pretty cheaply. If the court had certified the class action and Apple users had won, Apple could’ve been fined more than $1.5 billion under the Wiretap Act alone, court filings showed.

But lawyers representing Apple users decided to settle, partly because data privacy law is still a “developing area of law imposing inherent risks that a new decision could shift the legal landscape as to the certifiability of a class, liability, and damages,” the motion to approve the settlement agreement said. It was also possible that the class size could be significantly narrowed through ongoing litigation, if the court determined that Apple users had to prove their calls had been recorded through an incidental Siri activation—potentially reducing recoverable damages for everyone.

Siri “unintentionally” recorded private convos; Apple agrees to pay $95M Read More »

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You can love or hate AI, but it’s killed crappy 8GB versions of pricey PCs and Macs

I’d describe myself as a skeptic of the generative AI revolution—I think the technology as it currently exists is situationally impressive and useful for specific kinds of tasks, but broadly oversold. I’m not sure it will vanish from relevance to quite the extent that other tech fads like the metaverse or NFTs did, but my suspicion is that companies like Nvidia and OpenAI are riding a bubble that will pop or deflate over time as more companies and individuals run up against the technology’s limitations, and as it fails to advance as quickly or as impressively as its most ardent boosters are predicting.

Maybe you agree with me and maybe you don’t! I’m not necessarily trying to convince you one way or the other. But I am here to say that even if you agree with me, we can all celebrate the one unambiguously positive thing that the generative AI hype cycle has done for computers this year: the RAM floor for many PCs and all Macs is now finally 16GB instead of 8GB.

Companies like Apple and Microsoft have, for years, created attractive, high-powered hardware with 8GB of memory in it, most egregiously in $1,000-and-up putative “pro” computers like last year’s $1,599 M3 MacBook Pro or the Surface Pro 9.

This meant that, for the kinds of power users and professionals drawn to these machines, that their starting prices were effectively mirages; “pay for 16GB if you can” has been my blanket advice to MacBook buyers for years now, since there’s basically no workload (including Just Browsing The Web) that won’t benefit at least a little. It also leaves more headroom for future software bloat and future hobby discovery. Did you buy an 8GB Mac, and then decide you wanted to try software development, photo or video editing, CAD design, or Logic Pro? Good luck!

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New AA-powered AirTag case promises 10-year lifespan

On Wednesday, Elevation Lab announced TimeCapsule, a new $20 battery case purported to extend Apple AirTag battery life from one year to 10 years. The product replaces the standard CR2032 coin cell battery in the Bluetooth-based location tracker with two AA batteries to provide extended power capacity.

The TimeCapsule case requires users to remove their AirTag’s original back plate and battery, then place the Apple device onto contact points inside the waterproof enclosure. The company recommends using Energizer Ultimate Lithium AA batteries, which it claims provide 14 times more power capacity than the stock coin cell battery configuration.

The CNC-machined aluminum case is aimed at users who place AirTags in vehicles, boats, or other applications where regular battery changes prove impractical. The company sells the TimeCapsule through its website and Amazon.

A photo of the TimeCapsule, which purportedly extends AirTag battery life with AA batteries.

A photo of the TimeCapsule, which purportedly extends AirTag battery life with AA batteries. Credit: Elevation Lab

As related on the TimeCapsule’s product page, the add-on case reportedly emerged after its inventor lost camera equipment to theft, discovering their AirTag had died months earlier due to a depleted battery. This experience led to the development of a longer-lasting power solution for the tracking devices.

New AA-powered AirTag case promises 10-year lifespan Read More »

the-backbone-one-would-be-an-ideal-game-controller—if-the-iphone-had-more-games

The Backbone One would be an ideal game controller—if the iPhone had more games


It works well, but there still aren’t enough modern, console-style games.

The Backbone One attachable game controller for the iPhone.

In theory, it ought to be as good a time as ever to be a gamer on the iPhone.

Classic console emulators have rolled out to the platform for the first time, and they work great. There are strong libraries of non-skeezy mobile games on Apple Arcade and Netflix Games, streaming via Xbox and PlayStation services is continuing apace, and there are even a few AAA console games now running natively on the platform, like Assassin’s Creed and Resident Evil titles.

Some of those games need a traditional, dual-stick game controller to work well, though, and Apple bafflingly offers no first-party solution for this.

Yes, you can sync popular Bluetooth controllers from Sony, Microsoft, Nintendo, and 8bitdo with your iPhone, but that’s not really the ideal answer—your iPhone isn’t a big TV sitting across the room or a computer monitor propped up on your desk.

A few companies have jumped in to solve this with attachable controllers that give the iPhone a Nintendo Switch or Steam Deck-like form factor (albeit a lot smaller). There’s a wide range of quality, though, and some of the ones you’ll see advertised aren’t very well made.

There’s some debate out there, but there’s one that just about anyone will at least put up for consideration: the Backbone One. That’s the one I picked for my new iPhone 16 Pro Max, which I have loaded with emulators and tons of games.

Since many folks are about to get iPhone 16s for the holidays and might be in the market for something similar, I figured it’d be a good time to write some quick impressions, including pros and cons. Is this thing worth a $99 price tag? What about its subscription-based app?

Switching from the Razer Kishi

Here’s some background, real quick: I previously owned an iPhone 13 Pro, and I played a lot of Diablo Immortal. I wanted to try the controller experience with that game, so I bought a first-generation Razer Kishi—which I liked for the most part. It had excellent thumbsticks that felt similar to those you’d find on an Xbox controller, if a little bit softer.

That said, its design involved a back that loosened up and flexed to fit different kinds of phones, but I found it annoying to take on or off because it immediately crumbled into a folding mess. The big issue that made me go with something else, though, was that the controller worked with a Lightning port, and my new iPhone traded that for USB-C. That’s a good change, overall, but it did mean I had to replace some things.

The Kishi I had is now discontinued, and it’s been replaced with the Kishi V2, which looks… less appealing to me. That’s because it ditches those Xbox-like sticks for ones more similar to what you see with a Nintendo Switch. There’s less range of motion and less stability.

The Razer Kishi V2 (top) and Razer Kishi V1 (bottom). I had the V1. Credit: Ars Technica

The Backbone One has similar drawbacks, but I was drawn to the Backbone as an alternative partly because I had enough complaints about the Kishi that I wanted to roll the dice on something new. I also wanted a change because there’s a version with PlayStation button symbols—and I planned to primarily play PS1 games in an emulator as well as stream PS5 games to the device instead of a PlayStation Portal.

Solid hardware

One of my big complaints about the first-generation Kishi (the folding and flimsy back) isn’t an issue with the Backbone One. It’s right there in the name: This accessory has a sturdy plastic backbone that keeps things nice and stable.

The PlayStation version I got has face buttons and a directional pad that seem like good miniature counterparts to the buttons on Sony’s DualSense controller. The triggers and sticks offer much shallower and less precise control than the DualSense, though—they closely resemble the triggers and sticks on the Nintendo Switch Joy-Cons.

A Backbone One and a DualSense controller side-by-side

This version of the Backbone One adopts some styling from Sony’s DualSense PS5 controller. Credit: Samuel Axon

I feel that’s a big downside. It’s fine for some games, but if you’re playing any game built around quickly and accurately aiming in a 3D environment, you’ll feel the downgrade compared to a real controller.

The product feels quite sturdy to hold and use, and it doesn’t seem likely to break anytime soon. The only thing that bugs me on that front is that the placement of the USB-C port for connecting to the phone is in a place where it takes enough force to insert or remove it that I’m worried about wear and tear on the ports on either my phone or the controller. Time will tell on that front.

There’s an app, but…

The Backbone One is not just a hardware product, even though I think it’d be a perfectly good product without any kind of software or service component.

There is a Backbone app that closely resembles the PlayStation 5’s home screen interface (this is not just for the PlayStation version of the controller, to be clear). It offers a horizontally scrolling list of games from multiple sources like streaming services, mobile game subscription services, or just what’s installed on your device. It also includes voice chat, multiplayer lobbies, streaming to Twitch, and content like video highlights from games.

A screenshot showing a scrollable list of games

The Backbone One app collects games from different sources into one browsing interface. Credit: Samuel Axon

Unfortunately, all this requires a $40 annual subscription after a one-month trial. The good news is that you don’t have to pay for the Backbone One’s subscription service to use it as a controller with your games and emulators.

I don’t think anyone anywhere was asking for a subscription-based app for their mobile game controller. The fact that one is offered proves two things. First, it shows you just how niche this kind of product still is (and transitively, the current state of playing traditional, console-style games on iPhone) that the company that made it felt this was necessary to make a sufficient amount of money.

Second, it shows how much work Apple still needs to do to bake these features into the OS to make iOS/iPadOS a platform that is competitive with offerings from Sony, Microsoft, or even Nintendo in terms of appeal for core rather than casual gamers. That involves more than just porting a few AAA titles.

The state of iPhone gaming

The Backbone One is a nice piece of hardware, but many games you might be excited to play with it are better played elsewhere or with something else.

Hit games with controller support like Genshin Impact, Call of Duty Mobile, and Infinity Nikki all have excellent touch-based control schemes, making using a gamepad simply a matter of preference rather than a requirement.

While Apple is working with publishers like Capcom and Ubisoft to bring some hardcore console titles to the platform, that all still seems like just dipping toes in the water at this point, because they’re such a tiny slice of what’s on offer for PlayStation, Xbox, PC, or even Nintendo Switch players.

In theory, AAA game developers should be excited at the prospect of having iPhone players as a market—the install base of the iPhone absolutely dwarfs all home and handheld consoles combined. But they’re facing two barriers. The first is a chicken-and-egg problem: Only the most recent iPhones (iPhone 15 Pro and the iPhone 16 series) have supported those console AAA titles, and it will take a few years before most iPhone owners catch up.

A Backbone One attached to an iphone 16 Pro Max with the RetroArch main menu on its screen

Emulators like RetroArch (seen here running on an iPhone 16 Pro Max) are the main use case of the Backbone One. Credit: Samuel Axon

The second is that modern AAA games are immensely expensive to produce, and they (thankfully) don’t typically have robust enough in-game monetization paths to be distributed for free. That means that to profit and not cannibalize console and PC sales, publishers need to sell games for much higher up-front costs than mobile players are accustomed to.

So if mobile-first hardcore games are best played with touchscreens, and gamepad-first console games haven’t hit their stride on the platform yet, what’s the point of spending $100 on a Backbone One?

The answer is emulators, for both classic and homebrew games. For that, I’ve been pleased with the Backbone One. But if your goal is to play modern games, the time still hasn’t quite come.

Photo of Samuel Axon

Samuel Axon is a senior editor at Ars Technica. He covers Apple, software development, gaming, AI, entertainment, and mixed reality. He has been writing about gaming and technology for nearly two decades at Engadget, PC World, Mashable, Vice, Polygon, Wired, and others. He previously ran a marketing and PR agency in the gaming industry, led editorial for the TV network CBS, and worked on social media marketing strategy for Samsung Mobile at the creative agency SPCSHP. He also is an independent software and game developer for iOS, Windows, and other platforms, and he is a graduate of DePaul University, where he studied interactive media and software development.

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Google steps into “extended reality” once again with Android XR

Citing “years of investment in AI, AR, and VR,” Google is stepping into the augmented reality market once more with Android XR. It’s an operating system that Google says will power future headsets and glasses that “transform how you watch, work, and explore.”

The first version you’ll see is Project Moohan, a mixed-reality headset built by Samsung. It will be available for purchase next year, and not much more is known about it. Developers have access to the new XR version of Android now.

“We’ve been in this space since Google Glass, and we have not stopped,” said Juston Payne, director of product at Google for XR in Android XR’s launch video. Citing established projects like Google Lens, Live View for Maps, instant camera translation, and, of course, Google’s general-purpose Gemini AI, XR promises to offer such overlays in both dedicated headsets and casual glasses.

Android XR announcement video.

There are few additional details right now beyond a headset rendering, examples in Google’s video labeled as “visualization for concept purposes.” Google’s list of things that will likely be on board includes Gemini, Maps, Photos, Translate, Chrome, Circle to Search, and Messages. And existing Android apps, or at least those updated to do so, should make the jump, too.

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Errant reference in macOS 15.2 seems to confirm M4 MacBook Airs for 2025

The macOS 15.2 update that was released earlier today came with a handful of new features, plus something unexpected: an apparently accidental reference to the upcoming M4 MacBook Airs. MacRumors reports that the “Mac16,12” and “Mac16,13” model identifiers reference 13- and 15-inch models of the M4 Air and that both are coming in 2025.

That a MacBook Air refresh is planned for next year isn’t much of a surprise at this point—in reporting that pretty much nailed the details of the first M4 Macs, Bloomberg’s Mark Gurman has said that the Air, the Mac Studio, and the Mac Pro are all slated for updates throughout 2025.

But a reference in the current release of macOS could point to a launch sooner rather than later; the M4 Mac mini was referenced in a macOS update in mid-September around a month and a half before it was released. The M3 Airs came out in March this year, but Apple has been known to put out new Macs as early as January in recent years.

The M4 isn’t a gigantic update over the M3—we tested its performance in the M4 iMac, though a passively cooled MacBook Air version would likely be a bit slower at heavier workloads—but the fully enabled version does come with two extra CPU cores and some nice quality-of-life updates. Those updates include Thunderbolt 5 ports and support for a total of three displays (two external and the built-in screen), up from a total of two for the M1, M2, and M3 MacBook Airs.

We didn’t get M4 MacBook Airs in November, but Apple did “update” the M2 and M3 versions from 8GB to 16GB of RAM without increasing their prices. The RAM increase will be useful for all kinds of things, though it could be a harbinger of increased memory requirements for upcoming Apple Intelligence features.

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ios-182,-macos-15.2-updates-arrive-today-with-image-and-emoji-generation

iOS 18.2, macOS 15.2 updates arrive today with image and emoji generation

Apple has announced that it will be releasing the iOS 18.2, iPadOS 18.2, and macOS Sequoia 15.2 updates to the public later this afternoon, following weeks of beta testing for developers and users. As with iOS 18.1, the headlining features are new additions to Apple Intelligence, mainly the image-generation capabilities: Image Playground for general images, and “Genmoji” for making custom images in the style of Apple’s built-in Unicode-based emoji characters.

Other AI features include “Image Wand,” which will take sketched images from the Notes app and turn them into a “polished image” using context clues from other notes; and ChatGPT integration for the Writing Tools feature.

The updates also include a long list of bug fixes and security updates, for those who don’t care about Apple Intelligence. Safari gets better data importing and exporting support, an HTTPS Priority feature that “upgrades URLs to HTTPS whenever possible,” and a download status indicator for iPhones with a Dynamic Island. Mail in iOS offers to automatically sort messages to bring important ones to the top of your inbox. There are also various tweaks and improvements for the Photos, Podcasts, Voice Memos, and Stocks apps, while the Weather app in macOS can optionally display the weather in your menu bar.

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apple-hit-with-$1.2b-lawsuit-after-killing-controversial-csam-detecting-tool

Apple hit with $1.2B lawsuit after killing controversial CSAM-detecting tool

When Apple devices are used to spread CSAM, it’s a huge problem for survivors, who allegedly face a range of harms, including “exposure to predators, sexual exploitation, dissociative behavior, withdrawal symptoms, social isolation, damage to body image and self-worth, increased risky behavior, and profound mental health issues, including but not limited to depression, anxiety, suicidal ideation, self-harm, insomnia, eating disorders, death, and other harmful effects.” One survivor told The Times she “lives in constant fear that someone might track her down and recognize her.”

Survivors suing have also incurred medical and other expenses due to Apple’s inaction, the lawsuit alleged. And those expenses will keep piling up if the court battle drags on for years and Apple’s practices remain unchanged.

Apple could win, a lawyer and policy fellow at the Stanford Institute for Human-Centered Artificial Intelligence, Riana Pfefferkorn, told The Times, as survivors face “significant hurdles” seeking liability for mishandling content that Apple says Section 230 shields. And a win for survivors could “backfire,” Pfefferkorn suggested, if Apple proves that forced scanning of devices and services violates the Fourth Amendment.

Survivors, some of whom own iPhones, think that Apple has a responsibility to protect them. In a press release, Margaret E. Mabie, a lawyer representing survivors, praised survivors for raising “a call for justice and a demand for Apple to finally take responsibility and protect these victims.”

“Thousands of brave survivors are coming forward to demand accountability from one of the most successful technology companies on the planet,” Mabie said. “Apple has not only rejected helping these victims, it has advertised the fact that it does not detect child sex abuse material on its platform or devices thereby exponentially increasing the ongoing harm caused to these victims.”

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