Apple

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India orders device makers to put government-run security app on all phones

Consumers can also use the app or website to check the number of mobile connections in their name and report any that appear to be fraudulent.

Priyanka Gandhi of the Congress Party, a member of Parliament, said that Sanchar Saathi “is a snooping app… It’s a very fine line between ‘fraud is easy to report’ and ‘we can see everything that every citizen of India is doing on their phone.’” She called for an effective system to fight fraud, but said that cybersecurity shouldn’t be “an excuse to go into every citizen’s telephone.”

App may need “root level access”

Despite Scindia saying the app can be deleted by users, the government statement that phone makers must ensure its functionalities are not “disabled or restricted” raised concerns about the level of access it requires. While the app store version can be deleted, privacy advocates say the order’s text indicates the pre-installed version would require deeper integration into the device.

The Internet Freedom Foundation, an Indian digital rights advocacy group, said the government directive “converts every smartphone sold in India into a vessel for state mandated software that the user cannot meaningfully refuse, control, or remove. For this to work in practice, the app will almost certainly need system level or root level access, similar to carrier or OEM system apps, so that it cannot be disabled. That design choice erodes the protections that normally prevent one app from peering into the data of others, and turns Sanchar Saathi into a permanent, non-consensual point of access sitting inside the operating system of every Indian smartphone user.”

The group said that while the app is being “framed as a benign IMEI checker,” a server-side update could repurpose it to perform “client side scanning for ‘banned’ applications, flag VPN usage, correlate SIM activity, or trawl SMS logs in the name of fraud detection. Nothing in the order constrains these possibilities.”

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Vision Pro M5 review: It’s time for Apple to make some tough choices


A state of the union from someone who actually sort of uses the thing.

The M5 Vision Pro with the Dual Knit Band. Credit: Samuel Axon

With the recent releases of visionOS 26 and newly refreshed Vision Pro hardware, it’s an ideal time to check in on Apple’s Vision Pro headset—a device I was simultaneously amazed and disappointed by when it launched in early 2024.

I still like the Vision Pro, but I can tell it’s hanging on by a thread. Content is light, developer support is tepid, and while Apple has taken action to improve both, it’s not enough, and I’m concerned it might be too late.

When I got a Vision Pro, I used it a lot: I watched movies on planes and in hotel rooms, I walked around my house placing application windows and testing out weird new ways of working. I tried all the neat games and educational apps, and I watched all the immersive videos I could get ahold of. I even tried my hand at developing my own applications for it.

As the months went on, though, I used it less and less. The novelty wore off, and as cool as it remained, practicality beat coolness. By the time Apple sent me the newer model a couple of weeks ago, I had only put the original one on a few times in the prior couple of months. I had mostly stopped using it at home, but I still took it on trips as an entertainment device for hotel rooms now and then.

That’s not an uncommon story. You even see it in the subreddit for Vision Pro owners, which ought to be the home of the device’s most dedicated fans. Even there, people say, “This is really cool, but I have to go out of my way to keep using it.”

Perhaps it would have been easier to bake it into my day-to-day habits if developer and content creator support had been more robust, a classic chicken-and-egg problem.

After a few weeks of using the new Vision Pro hardware refresh daily, it’s clear to me that the platform needs a bigger rethink. As a fan of the device, I’m concerned it won’t get that, because all the rumors point to Apple pouring its future resources into smart glasses, which, to me, are a completely different product category.

What changed in the new model?

For many users, the most notable change here will be something you can buy separately (albeit at great expense) for the old model: A new headband that balances the device’s weight on your head better, making it more comfortable to wear for long sessions.

Dubbed the Dual Knit Band, it comes with an ingeniously simple adjustment knob that can be used to tighten or loosen either the band that goes across the back of your head (similar to the old band) or the one that wraps around the top.

It’s well-designed, and it will probably make the Vision Pro easier to use for many people who found the old model to be too uncomfortable—even though this model is slightly heavier than its predecessor.

The band fit is adjusted with this knob. You can turn it to loosen or tighten one strap, then pull it out and turn it again to adjust the other. Credit: Samuel Axon

I’m one of the lucky few who never had any discomfort problems with the Vision Pro, but I know a bunch of folks who said the pressure the device put on their foreheads was unbearable. That’s exactly what this new band remedies, so it’s nice to see.

The M5 chip offers more than just speed

Whereas the first Vision Pro had Apple’s M2 chip—which was already a little behind the times when it launched—the new one adds the M5. It’s much faster, especially for graphics-processing and machine-learning tasks. We’ve written a lot about the M5 in our articles on other Apple products if you’re interested to learn more about it.

Functionally, this means a lot of little things are a bit faster, like launching certain applications or generating a Persona avatar. I’ll be frank: I didn’t notice any difference that significantly impacted the user experience. I’m not saying I couldn’t tell it was faster sometimes. I’m just saying it wasn’t faster in a way that’s meaningful enough to change any attitudes about the device.

It’s most noticeable with games—both native mixed-reality Vision Pro titles and the iPad versions of demanding games that you can run on a virtual display on the device. Demanding 3D games look and run nicer, in many cases. The M5 also supports more recent graphics advancements like ray tracing and mesh shading, though very few games support them, even in terms of iPad versions.

All this is to say that while I always welcome performance improvements, they are definitely not enough to convince an M2 Vision Pro owner to upgrade, and they won’t tip things over for anyone who has been on the fence about buying one of these things.

The main perk of the new chip is improved efficiency, which is the driving force behind modestly increased battery life. When I first took the M2 Vision Pro on a plane, I tried watching 2021’s Dune. I made it through the movie, but just barely; the battery ran out during the closing credits. It’s not a short movie, but there are longer ones.

Now, the new headset can easily get another 30 or 60 minutes, depending on what you’re doing, which finally puts it in “watch any movie you want” territory.

Given how short battery life was in the original version, even a modest bump like that makes a big difference. That, alongside a marginally increased field of view (about 10 percent) and a new 120 Hz maximum refresh rate for passthrough are the best things about the new hardware. These are nice-to-haves, but they’re not transformational by any means.

We already knew the Vision Pro offered excellent hardware (even if it’s overkill for most users), but the platform’s appeal is really driven by software. Unfortunately, this is where things are running behind expectations.

For content, it’s quality over quantity

When the first Vision Pro launched, I was bullish about the promise of the platform—but a lot of that was contingent on a strong content cadence and third-party developer support.

And as I’ve written since, the content cadence for the first year was a disappointment. Whereas I expected weekly episodes of Apple’s Immersive Videos in the TV app, those short videos arrived with gaps of several months. There’s an enormous wealth of great immersive content outside of Apple’s walled garden, but Apple didn’t seem interested in making that easily accessible to Vision Pro owners. Third-party apps did some of that work, but they lagged behind those on other platforms.

The first-party content cadence picked up after the first year, though. Plus, Apple introduced the Spatial Gallery, a built-in app that aggregates immersive 3D photos and the like. It’s almost TikTok-like in that it lets you scroll through short-form content that leverages what makes the device unique, and it’s exactly the sort of thing that the platform so badly needed at launch.

The Spatial Gallery is sort of like a horizontally-scrolling TikTok for 3D photos and video. Credit: Samuel Axon

The content that is there—whether in the TV app or the Spatial Gallery—is fantastic. It’s beautifully, professionally produced stuff that really leans on the hardware. For example, there is an autobiographical film focused on U2’s Bono that does some inventive things with the format that I had never seen or even imagined before.

Bono, of course, isn’t everybody’s favorite, but if you can stomach the film’s bloviating, it’s worth watching just with an eye to what a spatial video production can or should be.

I still think there’s significant room to grow, but the content situation is better than ever. It’s not enough to keep you entertained for hours a day, but it’s enough to make putting on the headset for a bit once a week or so worth it. That wasn’t there a year ago.

The software support situation is in a similar state.

App support is mostly frozen in the year 2024

Many of us have a suite of go-to apps that are foundational to our individual approaches to daily productivity. For me, primarily a macOS user, they are:

  • Firefox
  • Spark
  • Todoist
  • Obsidian
  • Raycast
  • Slack
  • Visual Studio Code
  • Claude
  • 1Password

As you can see, I don’t use most of Apple’s built-in apps—no Safari, no Mail, no Reminders, no Passwords, no Notes… no Spotlight, even. All that may be atypical, but it has never been a problem on macOS, nor has it been on iOS for a few years now.

Impressively, almost all of these are available on visionOS—but only because it can run iPad apps as flat, virtual windows. Firefox, Spark, Todoist, Obsidian, Slack, 1Password, and even Raycast are all available as supported iPad apps, but surprisingly, Claude isn’t, even though there is a Claude app for iPads. (ChatGPT’s iPad app works, though.) VS Code isn’t available, of course, but I wasn’t expecting it to be.

Not a single one of these applications has a true visionOS app. That’s too bad, because I can think of lots of neat things spatial computing versions could do. Imagine browsing your Obsidian graph in augmented reality! Alas, I can only dream.

You can tell the native apps from the iPad ones: The iPad ones have rectangular icons nested within circles, whereas the native apps fill the whole circle. Credit: Samuel Axon

If you’re not such a huge productivity software geek like me and you use Apple’s built-in apps, things look a little better, but surprisingly, there are still a few apps that you would imagine would have really cool spatial computing features—like Apple Maps—that don’t. Maps, too, is just an iPad app.

Even if you set productivity aside and focus on entertainment, there are still frustrating gaps. Almost two years later, there is still no Netflix or YouTube app. There are decent-enough third-party options for YouTube, but you have to watch Netflix in a browser, which is lower-quality than in a native app and looks horrible on one of the Vision Pro’s big virtual screens.

To be clear, there is a modest trickle of interesting spatial app experiences coming in—most of them games, educational apps, or cool one-off ideas that are fun to check out for a few minutes.

All this is to say that nothing has really changed since February 2024. There was an influx of apps at launch that included a small number of show-stoppers (mostly educational apps), but the rest ranged from “basically the iPad app but with one or two throwaway tech-demo-style spatial features you won’t try more than once” to “basically the iPad app but a little more native-feeling” to “literally just the iPad app.” As far as support from popular, cross-platform apps, it’s mostly the same list today as it was then.

Its killer app is that it’s a killer monitor

Even though Apple hasn’t made a big leap forward in developer support, it has made big strides in making the Vision Pro a nifty companion to the Mac.

From the start, it has had a feature that lets you simply look at a Mac’s built-in display, tap your fingers, and launch a large, resizable virtual monitor. I have my own big, multi-monitor setup at home, but I have used the Vision Pro this way sometimes when traveling.

I had some complaints at the start, though. It could only do one monitor, and that monitor was limited to 60 Hz and a standard widescreen resolution. That’s better than just using a 14-inch MacBook Pro screen, but it’s a far cry from the sort of high-end setup a $3,500 price tag suggests. Furthermore, it didn’t allow you to switch audio between the two devices.

Thanks to both software and hardware updates, that has all changed. visionOS now supports three different monitor sizes: the standard widescreen aspect ratio, a wider one that resembles a standard ultra-wide monitor, and a gigantic, ultra-ultra-wide wrap-around display that I can assure you will leave no one wanting for desktop space. It looks great. Problem solved! Likewise, it will now transfer your Mac audio to the Vision Pro or its Bluetooth headphones automatically.

All of that works not just on the new Vision Pro, but also on the M2 model. The new M5 model exclusively addresses the last of my complaints: You can now achieve higher refresh rates for that virtual monitor than 60 Hz. Apple says it goes “up to 120 Hz,” but there’s no available tool for measuring exactly where it’s landing. Still, I’m happy to see any improvement here.

This is the standard width for the Mac monitor feature… Samuel Axon

Through a series of updates, Apple has turned a neat proof-of-concept feature into something that is genuinely valuable—especially for folks who like ultra-wide or multi-monitor setups but have to travel a lot (like myself) or who just don’t want to invest in the display hardware at home.

You can also play your Mac games on this monitor. I tried playing No Man’s Sky and Cyberpunk 2077 on it with a controller, and it was a fantastic experience.

This, alongside spatial video and watching movies, is the Vision Pro’s current killer app and one of the main areas where Apple has clearly put a lot of effort into improving the platform.

Stop trying to make Personas happen

Strangely, another area where Apple has invested quite a bit to make things better is in the Vision Pro’s usefulness as a communications and meetings device. Personas—the 3D avatars of yourself that you create for Zoom calls and the like—were absolutely terrible when the M2 Vision Pro came out.

There is also EyeSight, which uses your Persona to show a simulacrum of your eyes to people around you in the real world, letting them know you are aware of your surroundings and even allowing them to follow your gaze. I understand the thought behind this feature—Apple doesn’t want mixed reality to be socially isolating—but it sometimes puts your eyes in the wrong place, it’s kind of hard to see, and it honestly seems like a waste of expensive hardware.

Primarily via software updates, I’m pleased to report that Personas are drastically improved. Mine now actually looks like me, and it moves more naturally, too.

I joined a FaceTime call with Apple reps where they showed me how Personas float and emote around each other, and how we could look at the same files and assets together. It was indisputably cool and way better than before, thanks to the improved Personas.

I can’t say as much for EyeSight, which looks the same. It’s hard for me to fathom that Apple has put multiple sensors and screens on this thing to support this feature.

In my view, dropping EyeSight would be the single best thing Apple could do for this headset. Most people don’t like  it, and most people don’t want it, yet there is no question that its inclusion adds a not-insignificant amount to both the price and the weight, the product’s two biggest barriers to adoption.

Likewise, Personas are theoretically cool, and it is a novel and fun experience to join a FaceTime call with people and see how it works and what you could do. But it’s just that: a novel experience. Once you’ve done it, you’ll never feel the need to do it again. I can barely imagine anyone who would rather show up to a call as a Persona than take the headset off for 30 minutes to dial in on their computer.

Much of this headset is dedicated to this idea that it can be a device that connects you with others, but maintaining that priority is simply the wrong decision. Mixed reality is isolating, and Apple is treating that like a problem to be solved, but I consider that part of its appeal.

If this headset were capable of out-in-the-world AR applications, I would not feel that way, but the Vision Pro doesn’t support any application that would involve taking it outside the home into public spaces. A lot of the cool, theoretical AR uses I can think of would involve that, but still no dice here.

The metaverse (it’s telling that this is the first time I’ve typed that word in at least a year) already exists: It’s on our phones, in Instagram and TikTok and WeChat and Fortnite. It doesn’t need to be invented, and it doesn’t need a new, clever approach to finally make it take off. It has already been invented. It’s already in orbit.

Like the iPad and the Apple Watch before it, the Vision Pro needs to stop trying to be a general-purpose device and instead needs to lean into what makes it special.

In doing so, it will become a better user experience, and it will get lighter and cheaper, too. There’s real potential there. Unfortunately, Apple may not go that route if leaks and insider reports are to be believed.

There’s still a ways to go, so hopefully this isn’t a dead end

The M5 Vision Pro was the first of four planned new releases in the product line, according to generally reliable industry analyst Ming-Chi Kuo. Next up, he predicted, would be a full Vision Pro 2 release with a redesign, and a Vision Air, a cheaper, lighter alternative. Those would all precede true smart glasses many years down the road.

I liked that plan: keep the full-featured Vision Pro for folks who want the most premium mixed reality experience possible (but maybe drop EyeSight), and launch a cheaper version to compete more directly with headsets like Meta’s Quest line of products, or the newly announced Steam Frame VR headset from Valve, along with planned competitors by Google, Samsung, and others.

True augmented reality glasses are an amazing dream, but there are serious problems of optics and user experience that we’re still a ways off from solving before those can truly replace the smartphone as Tim Cook once predicted.

All that said, it looks like that plan has been called into question. A Bloomberg report in October claimed that Apple CEO Tim Cook had told employees that the company was redirecting resources from future passthrough HMD products to accelerate work on smart glasses.

Let’s be real: It’s always going to be a once-in-a-while device, not a daily driver. For many people, that would be fine if it cost $1,000. At $3,500, it’s still a nonstarter for most consumers.

I believe there is room for this product in the marketplace. I still think it’s amazing. It’s not going to be as big as the iPhone, or probably even the iPad, but it has already found a small audience that could grow significantly if the price and weight could come down. Removing all the hardware related to Personas and EyeSight would help with that.

I hope Apple keeps working on it. When Apple released the Apple Watch, it wasn’t entirely clear what its niche would be in users’ lives. The answer (health and fitness) became crystal clear over time, and the other ambitions of the device faded away while the company began building on top of what was working best.

You see Apple doing that a little bit with the expanded Mac spatial display functionality. That can be the start of an intriguing journey. But writers have a somewhat crass phrase: “kill your darlings.” It means that you need to be clear-eyed about your work and unsentimentally cut anything that’s not working, even if you personally love it—even if it was the main thing that got you excited about starting the project in the first place.

It’s past time for Apple to start killing some darlings with the Vision Pro, but I truly hope it doesn’t go too far and kill the whole platform.

Photo of Samuel Axon

Samuel Axon is the editorial lead for tech and gaming coverage at Ars Technica. He covers AI, software development, gaming, entertainment, and mixed reality. He has been writing about gaming and technology for nearly two decades at Engadget, PC World, Mashable, Vice, Polygon, Wired, and others. He previously ran a marketing and PR agency in the gaming industry, led editorial for the TV network CBS, and worked on social media marketing strategy for Samsung Mobile at the creative agency SPCSHP. He also is an independent software and game developer for iOS, Windows, and other platforms, and he is a graduate of DePaul University, where he studied interactive media and software development.

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The EU made Apple adopt new Wi-Fi standards, and now Android can support AirDrop

Last year, Apple finally added support for Rich Communications Services (RCS) texting to its platforms, improving consistency, reliability, and security when exchanging green-bubble texts between the competing iPhone and Android ecosystems. Today, Google is announcing another small step forward in interoperability, pointing to a slightly less annoying future for friend groups or households where not everyone owns an iPhone.

Google has updated Android’s Quick Share feature to support Apple’s AirDrop, which allows users of Apple devices to share files directly using a local peer-to-peer Wi-Fi connection. Apple devices with AirDrop enabled and set to “everyone for 10 minutes” mode will show up in the Quick Share device list just like another Android phone would, and Android devices that support this new Quick Share version will also show up in the AirDrop menu.

Google will only support this feature on the Pixel 10 series, at least to start. The company is “looking forward to improving the experience and expanding it to more Android devices,” but it didn’t announce anything about a timeline or any hardware or software requirements. Quick Share also won’t work with AirDrop devices working in the default “contacts only” mode, though Google “[welcomes] the opportunity to work with Apple to enable ‘Contacts Only’ mode in the future.” (Reading between the lines: Google and Apple are not currently working together to enable this, and Google confirmed to The Verge that Apple hadn’t been involved in this at all.)

Like AirDrop, Google notes that files shared via Quick Share are transferred directly between devices, without being sent to either company’s servers first.

Google shared a little more information in a separate post about Quick Share’s security, crediting Android’s use of the memory-safe Rust programming language with making secure file sharing between platforms possible.

“Its compiler enforces strict ownership and borrowing rules at compile time, which guarantees memory safety,” writes Google VP of Platforms Security and Privacy Dave Kleidermacher. “Rust removes entire classes of memory-related bugs. This means our implementation is inherently resilient against attackers attempting to use maliciously crafted data packets to exploit memory errors.”

The EU made Apple adopt new Wi-Fi standards, and now Android can support AirDrop Read More »

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Testing shows Apple N1 Wi-Fi chip improves on older Broadcom chips in every way

This year’s newest iPhones included one momentous change that marked a new phase in the evolution of Apple Silicon: the Apple N1, Apple’s first in-house chip made to handle local wireless connections. The N1 supports Wi-Fi 7, Bluetooth 6, and the Thread smart home communication protocol, and it replaces the third-party wireless chips (mostly made by Broadcom) that Apple used in older iPhones.

Apple claimed that the N1 would enable more reliable connectivity for local communication features like AirPlay and AirDrop but didn’t say anything about how users could expect it to perform. But Ookla, the folks behind the SpeedTest app and website, have analyzed about five weeks’ worth of users’ testing data to get an idea of how the iPhone 17 lineup stacks up to the iPhone 16, as well as Android phones with Wi-Fi chips from Qualcomm, MediaTek, and others.

While the N1 isn’t at the top of the charts, Ookla says Apple’s Wi-Fi chip “delivered higher download and upload speeds on Wi-Fi compared to the iPhone 16 across every studied percentile and virtually every region.” The median download speed for the iPhone 17 series was 329.56Mbps, compared to 236.46Mbps for the iPhone 16; the upload speed also jumped from 73.68Mbps to 103.26Mbps.

Ookla noted that the N1’s best performance seemed to improve scores most of all in the bottom 10th percentile of performance tests, “implying Apple’s custom silicon lifts the floor more than the ceiling.” The iPhone 17 also didn’t top Ookla’s global performance charts—Ookla found that the Pixel 10 Pro series slightly edges out the iPhone 17 in download speed, while a Xiaomi 15T Pro with MediaTek Wi-Fi silicon featured better upload speeds.

Testing shows Apple N1 Wi-Fi chip improves on older Broadcom chips in every way Read More »

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Report claims that Apple has yet again put the Mac Pro “on the back burner”

Do we still need a Mac Pro, though?

Regardless of what Apple does with the Mac Pro, the desktop makes less sense than ever in the Apple Silicon era. Part of the appeal of the early 2010s and the 2019 Mac Pro towers was their internal expandability, particularly with respect to storage, graphics cards, and RAM. But while the Apple Silicon Mac Pro does include six internal PCI Express slots, it supports neither RAM upgrades nor third-party GPUs from Nvidia, AMD, or Intel. Thunderbolt 5’s 120 Gbps transfer speeds are also more than fast enough to support high-speed external storage devices.

That leaves even the most powerful of power users with few practical reasons to prefer a $7,000 Mac Pro tower to a $4,000 Mac Studio. And that would be true even if both desktops used the same chip—currently, the M3 Ultra Studio comes with more and newer CPU cores, newer GPU cores, and 32GB more RAM for that price, making the comparison even more lopsided.

Mac Pro aside, the Mac should have a pretty active 2026. Every laptop other than the entry-level 14-inch MacBook Pro should get an Apple M5 upgrade, with Pro and Max chips coming for the higher-end Pros. Those chips, plus the M5 Ultra, would give Apple all the ingredients it would need to refresh the iMac, Mac mini, and Mac Studio lineups as well.

Insistent rumors also indicate that Apple will be introducing a new, lower-cost MacBook model with an iPhone-class chip inside, a device that seems made to replace the 2020 M1 MacBook Air that Apple has continued to sell via Walmart for between $600 and $650. It remains to be seen whether this new MacBook would remain a Walmart exclusive or if Apple also plans to offer the laptop through other retailers and its own store.

Report claims that Apple has yet again put the Mac Pro “on the back burner” Read More »

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After years of saying no, Tesla reportedly adding Apple CarPlay to its cars

Apple CarPlay, the interface that lets you cast your phone to your car’s infotainment screen, may finally be coming to Tesla’s electric vehicles. CarPlay is nearly a decade old at this point, and it has become so popular that almost half of car buyers have said they won’t consider a car without the feature, and the overwhelming majority of automakers have included CarPlay in their vehicles.

Until now, that hasn’t included Tesla. CEO Elon Musk doesn’t appear to have opined on the omission, though he has frequently criticized Apple. In the past, Musk has said the goal of Tesla infotainment is to be “the most amount of fun you can have in a car.” Tesla has regularly added purile features like fart noises to the system, and it has also integrated video games that drivers can play while they charge.

For customers who want to stream music, Tesla has instead offered Spotify, Tidal, and even Apple Music apps.

But Tesla is no longer riding high—its sales are crashing, and its market share is shrinking around the world as car buyers tire of a stale and outdated lineup of essentially two models at a time when competition has never been higher from legacy and startup automakers.

According to Bloomberg, which cites “people with knowledge of the matter,” the feature could be added within months if it isn’t cancelled internally.

Tesla is not the only automaker to reject Apple CarPlay. The startup Lucid took some time to add the feature to its high-end EVs, and Rivian still refuses to consider including the system, claiming that a third-party system would degrade the user experience. And of course, General Motors famously removed CarPlay from its new EVs, and it may do the same to its other vehicles in the future.

After years of saying no, Tesla reportedly adding Apple CarPlay to its cars Read More »

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The Mac calculator’s original design came from letting Steve Jobs play with menus for ten minutes

Rather than continue the endless revision cycle, Espinosa took a different approach. According to Hertzfeld, Espinosa created a program that exposed every visual parameter of the calculator through pull-down menus: line thickness, button sizes, background patterns, and more. When Jobs sat down with it, he spent about ten minutes adjusting settings until he found a combination he liked.

The approach worked. When given direct control over the parameters rather than having to articulate his preferences verbally, Jobs quickly arrived at a design he was satisfied with. Hertzfeld notes that he implemented the calculator’s UI a few months later using Jobs’s parameter choices from that ten-minute session, while Donn Denman, another member of the Macintosh team, handled the mathematical functions.

That ten-minute session produced the calculator design that shipped with the Mac in 1984 and remained virtually unchanged through Mac OS 9, when Apple discontinued that OS in 2001. Apple replaced it in Mac OS X with a new design, ending the calculator’s 17-year run as the primary calculator interface for the Mac.

Why it worked

Espinosa’s Construction Set was an early example of what would later become common in software development: visual and parameterized design tools. In 1982, when most computers displayed monochrome text, the idea of letting someone fine-tune visual parameters through interactive controls without programming was fairly forward-thinking. Later, tools like HyperCard would formalize this kind of idea into a complete visual application framework.

The primitive calculator design tool also revealed something about Jobs’s management process. He knew what he wanted when he saw it, but he perhaps struggled to articulate it at times. By giving him direct manipulation ability, Espinosa did an end-run around that communication problem entirely. Later on, when he returned to Apple in the late 1990s, Jobs would famously insist on judging products by using them directly rather than through canned PowerPoint demos or lists of specifications.

The longevity of Jobs’s ten-minute design session suggests the approach worked. The calculator survived nearly two decades of Mac OS updates, outlasting many more elaborate interface elements. What started as a workaround became one of the Mac’s most simple but enduring designs.

By the way, if you want to try the original Mac OS calculator yourself, you can run various antique versions of the operating system in your browser thanks to the Infinite Mac website.

The Mac calculator’s original design came from letting Steve Jobs play with menus for ten minutes Read More »

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Apple TV execs dismiss introducing an ad tier, buying Warner Bros. Discovery

Focused on original content

Another obvious way to grow Apple TV is through more subscribers. With talk of Warner Bros. Discovery considering a sale, it’s worth wondering if Apple TV may try to grow through acquisition. But the execs Screen International spoke with seemed focused on building out Apple TV’s library with originals. Cue noted that “at least in the timeframe that we’re thinking about right now, we’re not looking at licensing any content or adding anything to our service.”

“We’re building an all-original services; we’re not building on the back of pre-existing IP or library,” Jamie Erlicht, one of Apple’s heads of worldwide video, said.

More directly, when asked if Apple might buy Warner Bros., A24, or Disney, Cue pointed out that Apple hasn’t historically done “a lot of major acquisitions.”

“We do very small acquisitions in general, not related to Apple TV, so I don’t see that happening because we like what we’re doing,” Cue said.

Since its 2019 debut, some have questioned whether Apple TV is an authentic attempt to improve streaming options for customers, or if Apple TV is a “vanity project,” as Screen International put it, or if the service is merely a tool for getting people to buy other Apple products. Naturally, the interviewed executives claimed that the service is built on a commitment to distributing unique and premium shows and movies.

The interview provided more insight into how Apple TV leadership defines the latter. Zack Van Amburg, one of Apple’s heads of worldwide video, said:

A core tenet of everything Apple does is the notion that humanity needs to be at the center of it, and that’s everything from app design to hardware engineering, to everything in between. We try to think a little more deeply about that.

Our shows and our movies tend to be about the emotional experience, the stakes involved, even when we’re doing a comedy.

Apple TV execs dismiss introducing an ad tier, buying Warner Bros. Discovery Read More »

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Apple releases iOS 26.1, macOS 26.1, other updates with Liquid Glass controls and more

After several weeks of testing, Apple has released the final versions of the 26.1 update to its various operating systems. Those include iOS, iPadOS, macOS, watchOS, tvOS, visionOS, and the HomePod operating system, all of which switched to a new unified year-based version numbering system this fall.

This isn’t the first update that these operating systems have gotten since they were released in September, but it is the first to add significant changes and tweaks to existing features, addressing the early complaints and bugs that inevitably come with any major operating system update.

One of the biggest changes across most of the platforms is a new translucency control for Liquid Glass that tones it down without totally disabling the effect. Users can stay with the default Clear look to see the clearer, glassier look that allows more of the contents underneath Liquid Glass to show through, or the new Tinted look to get a more opaque background that shows only vague shapes and colors to improve readability.

For iPad users, the update re-adds an updated version of the Slide Over multitasking mode, which uses quick swipes to summon and dismiss an individual app on top of the apps you’re already using. The iPadOS 26 version looks a little different and includes some functional changes compared to the previous version—it’s harder to switch which app is being used in Slide Over mode, but the Slide Over window can now be moved and resized just like any other iPadOS 26 app window.

Apple releases iOS 26.1, macOS 26.1, other updates with Liquid Glass controls and more Read More »

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Nvidia hits record $5 trillion mark as CEO dismisses AI bubble concerns

Partnerships and government contracts fuel optimism

At the GTC conference on Tuesday, Nvidia’s CEO went out of his way to repeatedly praise Donald Trump and his policies for accelerating domestic tech investment while warning that excluding China from Nvidia’s ecosystem could limit US access to half the world’s AI developers. The overall event stressed Nvidia’s role as an American company, with Huang even nodding to Trump’s signature slogan in his sign-off by thanking the audience for “making America great again.”

Trump’s cooperation is paramount for Nvidia because US export controls have effectively blocked Nvidia’s AI chips from China, costing the company billions of dollars in revenue. Bob O’Donnell of TECHnalysis Research told Reuters that “Nvidia clearly brought their story to DC to both educate and gain favor with the US government. They managed to hit most of the hottest and most influential topics in tech.”

Beyond the political messaging, Huang announced a series of partnerships and deals that apparently helped ease investor concerns about Nvidia’s future. The company announced collaborations with Uber Technologies, Palantir Technologies, and CrowdStrike Holdings, among others. Nvidia also revealed a $1 billion investment in Nokia to support the telecommunications company’s shift toward AI and 6G networking.

The agreement with Uber will power a fleet of 100,000 self-driving vehicles with Nvidia technology, with automaker Stellantis among the first to deliver the robotaxis. Palantir will pair Nvidia’s technology with its Ontology platform to use AI techniques for logistics insights, with Lowe’s as an early adopter. Eli Lilly plans to build what Nvidia described as the most powerful supercomputer owned and operated by a pharmaceutical company, relying on more than 1,000 Blackwell AI accelerator chips.

The $5 trillion valuation surpasses the total cryptocurrency market value and equals roughly half the size of the pan European Stoxx 600 equities index, Reuters notes. At current prices, Huang’s stake in Nvidia would be worth about $179.2 billion, making him the world’s eighth-richest person.

Nvidia hits record $5 trillion mark as CEO dismisses AI bubble concerns Read More »

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With new acquisition, OpenAI signals plans to integrate deeper into the OS

OpenAI has acquired Software Applications Incorporated (SAI), perhaps best known for the core team that produced what became Shortcuts on Apple platforms. More recently, the team has been working on Sky, a context-aware AI interface layer on top of macOS. The financial terms of the acquisition have not been publicly disclosed.

“AI progress isn’t only about advancing intelligence—it’s about unlocking it through interfaces that understand context, adapt to your intent, and work seamlessly,” an OpenAI rep wrote in the company’s blog post about the acquisition. The post goes on to specify that OpenAI plans to “bring Sky’s deep macOS integration and product craft into ChatGPT, and all members of the team will join OpenAI.”

That includes SAI co-founders Ari Weinstein (CEO), Conrad Kramer (CTO), and Kim Beverett (Product Lead)—all of whom worked together for several years at Apple after Apple acquired Weinstein and Kramer’s previous company, which produced an automation tool called Workflows, to integrate Shortcuts across Apple’s software platforms.

The three SAI founders left Apple to work on Sky, which leverages Apple APIs and accessibility features to provide context about what’s on screen to a large language model; the LLM takes plain language user commands and executes them across multiple applications. At its best, the tool aimed to be a bit like Shortcuts, but with no setup, generating workflows on the fly based on user prompts.

With new acquisition, OpenAI signals plans to integrate deeper into the OS Read More »

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Reports suggest Apple is already pulling back on the iPhone Air

Apple’s iPhone Air was the company’s most interesting new iPhone this year, at least insofar as it was the one most different from previous iPhones. We came away impressed by its size and weight in our review. But early reports suggest that its novelty might not be translating into sales success.

A note from analyst Ming-Chi Kuo, whose supply chain sources are often accurate about Apple’s future plans, said yesterday that demand for the iPhone Air “has fallen short of expectations” and that “both shipments and production capacity” were being scaled back to account for the lower-than-expected demand.

Kuo’s note is backed up by reports from other analysts at Mizuho Securities (via MacRumors) and Nikkei Asia. Both of these reports say that demand for the iPhone 17 and 17 Pro models remains strong, indicating that this is just a problem for the iPhone Air and not a wider slowdown caused by tariffs or other external factors.

The standard iPhone, the regular-sized iPhone Pro, and the big iPhone Pro have all been mainstays in Apple’s lineup, but the company has had a harder time coming up with a fourth phone that sells well enough to stick around. The small-screened iPhone mini and the large-screened iPhone Plus were each discontinued after two generations.

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