Apple

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The Mac calculator’s original design came from letting Steve Jobs play with menus for ten minutes

Rather than continue the endless revision cycle, Espinosa took a different approach. According to Hertzfeld, Espinosa created a program that exposed every visual parameter of the calculator through pull-down menus: line thickness, button sizes, background patterns, and more. When Jobs sat down with it, he spent about ten minutes adjusting settings until he found a combination he liked.

The approach worked. When given direct control over the parameters rather than having to articulate his preferences verbally, Jobs quickly arrived at a design he was satisfied with. Hertzfeld notes that he implemented the calculator’s UI a few months later using Jobs’s parameter choices from that ten-minute session, while Donn Denman, another member of the Macintosh team, handled the mathematical functions.

That ten-minute session produced the calculator design that shipped with the Mac in 1984 and remained virtually unchanged through Mac OS 9, when Apple discontinued that OS in 2001. Apple replaced it in Mac OS X with a new design, ending the calculator’s 17-year run as the primary calculator interface for the Mac.

Why it worked

Espinosa’s Construction Set was an early example of what would later become common in software development: visual and parameterized design tools. In 1982, when most computers displayed monochrome text, the idea of letting someone fine-tune visual parameters through interactive controls without programming was fairly forward-thinking. Later, tools like HyperCard would formalize this kind of idea into a complete visual application framework.

The primitive calculator design tool also revealed something about Jobs’s management process. He knew what he wanted when he saw it, but he perhaps struggled to articulate it at times. By giving him direct manipulation ability, Espinosa did an end-run around that communication problem entirely. Later on, when he returned to Apple in the late 1990s, Jobs would famously insist on judging products by using them directly rather than through canned PowerPoint demos or lists of specifications.

The longevity of Jobs’s ten-minute design session suggests the approach worked. The calculator survived nearly two decades of Mac OS updates, outlasting many more elaborate interface elements. What started as a workaround became one of the Mac’s most simple but enduring designs.

By the way, if you want to try the original Mac OS calculator yourself, you can run various antique versions of the operating system in your browser thanks to the Infinite Mac website.

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Apple TV execs dismiss introducing an ad tier, buying Warner Bros. Discovery

Focused on original content

Another obvious way to grow Apple TV is through more subscribers. With talk of Warner Bros. Discovery considering a sale, it’s worth wondering if Apple TV may try to grow through acquisition. But the execs Screen International spoke with seemed focused on building out Apple TV’s library with originals. Cue noted that “at least in the timeframe that we’re thinking about right now, we’re not looking at licensing any content or adding anything to our service.”

“We’re building an all-original services; we’re not building on the back of pre-existing IP or library,” Jamie Erlicht, one of Apple’s heads of worldwide video, said.

More directly, when asked if Apple might buy Warner Bros., A24, or Disney, Cue pointed out that Apple hasn’t historically done “a lot of major acquisitions.”

“We do very small acquisitions in general, not related to Apple TV, so I don’t see that happening because we like what we’re doing,” Cue said.

Since its 2019 debut, some have questioned whether Apple TV is an authentic attempt to improve streaming options for customers, or if Apple TV is a “vanity project,” as Screen International put it, or if the service is merely a tool for getting people to buy other Apple products. Naturally, the interviewed executives claimed that the service is built on a commitment to distributing unique and premium shows and movies.

The interview provided more insight into how Apple TV leadership defines the latter. Zack Van Amburg, one of Apple’s heads of worldwide video, said:

A core tenet of everything Apple does is the notion that humanity needs to be at the center of it, and that’s everything from app design to hardware engineering, to everything in between. We try to think a little more deeply about that.

Our shows and our movies tend to be about the emotional experience, the stakes involved, even when we’re doing a comedy.

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apple-releases-ios-261,-macos-26.1,-other-updates-with-liquid-glass-controls-and-more

Apple releases iOS 26.1, macOS 26.1, other updates with Liquid Glass controls and more

After several weeks of testing, Apple has released the final versions of the 26.1 update to its various operating systems. Those include iOS, iPadOS, macOS, watchOS, tvOS, visionOS, and the HomePod operating system, all of which switched to a new unified year-based version numbering system this fall.

This isn’t the first update that these operating systems have gotten since they were released in September, but it is the first to add significant changes and tweaks to existing features, addressing the early complaints and bugs that inevitably come with any major operating system update.

One of the biggest changes across most of the platforms is a new translucency control for Liquid Glass that tones it down without totally disabling the effect. Users can stay with the default Clear look to see the clearer, glassier look that allows more of the contents underneath Liquid Glass to show through, or the new Tinted look to get a more opaque background that shows only vague shapes and colors to improve readability.

For iPad users, the update re-adds an updated version of the Slide Over multitasking mode, which uses quick swipes to summon and dismiss an individual app on top of the apps you’re already using. The iPadOS 26 version looks a little different and includes some functional changes compared to the previous version—it’s harder to switch which app is being used in Slide Over mode, but the Slide Over window can now be moved and resized just like any other iPadOS 26 app window.

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Nvidia hits record $5 trillion mark as CEO dismisses AI bubble concerns

Partnerships and government contracts fuel optimism

At the GTC conference on Tuesday, Nvidia’s CEO went out of his way to repeatedly praise Donald Trump and his policies for accelerating domestic tech investment while warning that excluding China from Nvidia’s ecosystem could limit US access to half the world’s AI developers. The overall event stressed Nvidia’s role as an American company, with Huang even nodding to Trump’s signature slogan in his sign-off by thanking the audience for “making America great again.”

Trump’s cooperation is paramount for Nvidia because US export controls have effectively blocked Nvidia’s AI chips from China, costing the company billions of dollars in revenue. Bob O’Donnell of TECHnalysis Research told Reuters that “Nvidia clearly brought their story to DC to both educate and gain favor with the US government. They managed to hit most of the hottest and most influential topics in tech.”

Beyond the political messaging, Huang announced a series of partnerships and deals that apparently helped ease investor concerns about Nvidia’s future. The company announced collaborations with Uber Technologies, Palantir Technologies, and CrowdStrike Holdings, among others. Nvidia also revealed a $1 billion investment in Nokia to support the telecommunications company’s shift toward AI and 6G networking.

The agreement with Uber will power a fleet of 100,000 self-driving vehicles with Nvidia technology, with automaker Stellantis among the first to deliver the robotaxis. Palantir will pair Nvidia’s technology with its Ontology platform to use AI techniques for logistics insights, with Lowe’s as an early adopter. Eli Lilly plans to build what Nvidia described as the most powerful supercomputer owned and operated by a pharmaceutical company, relying on more than 1,000 Blackwell AI accelerator chips.

The $5 trillion valuation surpasses the total cryptocurrency market value and equals roughly half the size of the pan European Stoxx 600 equities index, Reuters notes. At current prices, Huang’s stake in Nvidia would be worth about $179.2 billion, making him the world’s eighth-richest person.

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With new acquisition, OpenAI signals plans to integrate deeper into the OS

OpenAI has acquired Software Applications Incorporated (SAI), perhaps best known for the core team that produced what became Shortcuts on Apple platforms. More recently, the team has been working on Sky, a context-aware AI interface layer on top of macOS. The financial terms of the acquisition have not been publicly disclosed.

“AI progress isn’t only about advancing intelligence—it’s about unlocking it through interfaces that understand context, adapt to your intent, and work seamlessly,” an OpenAI rep wrote in the company’s blog post about the acquisition. The post goes on to specify that OpenAI plans to “bring Sky’s deep macOS integration and product craft into ChatGPT, and all members of the team will join OpenAI.”

That includes SAI co-founders Ari Weinstein (CEO), Conrad Kramer (CTO), and Kim Beverett (Product Lead)—all of whom worked together for several years at Apple after Apple acquired Weinstein and Kramer’s previous company, which produced an automation tool called Workflows, to integrate Shortcuts across Apple’s software platforms.

The three SAI founders left Apple to work on Sky, which leverages Apple APIs and accessibility features to provide context about what’s on screen to a large language model; the LLM takes plain language user commands and executes them across multiple applications. At its best, the tool aimed to be a bit like Shortcuts, but with no setup, generating workflows on the fly based on user prompts.

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Reports suggest Apple is already pulling back on the iPhone Air

Apple’s iPhone Air was the company’s most interesting new iPhone this year, at least insofar as it was the one most different from previous iPhones. We came away impressed by its size and weight in our review. But early reports suggest that its novelty might not be translating into sales success.

A note from analyst Ming-Chi Kuo, whose supply chain sources are often accurate about Apple’s future plans, said yesterday that demand for the iPhone Air “has fallen short of expectations” and that “both shipments and production capacity” were being scaled back to account for the lower-than-expected demand.

Kuo’s note is backed up by reports from other analysts at Mizuho Securities (via MacRumors) and Nikkei Asia. Both of these reports say that demand for the iPhone 17 and 17 Pro models remains strong, indicating that this is just a problem for the iPhone Air and not a wider slowdown caused by tariffs or other external factors.

The standard iPhone, the regular-sized iPhone Pro, and the big iPhone Pro have all been mainstays in Apple’s lineup, but the company has had a harder time coming up with a fourth phone that sells well enough to stick around. The small-screened iPhone mini and the large-screened iPhone Plus were each discontinued after two generations.

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Upcoming iOS and macOS 26.1 update will let you fog up your Liquid Glass

Apple’s new Liquid Glass user interface design was one of the most noticeable and divisive features of its major software updates this year. It added additional fluidity and translucency throughout iOS, iPadOS, macOS, and Apple’s other operating systems, and as we noted in our reviews, the default settings weren’t always great for readability.

The upcoming 26.1 update for all of those OSes is taking a step toward addressing some of the complaints, though not by changing things about the default look of Liquid Glass. Rather, the update is adding a new toggle that will let users choose between a Clear and Tinted look for Liquid Glass, with Clear representing the default look and Tinted cranking up the opacity and contrast.

The new toggle adds a half-step between the default visual settings and the “reduce transparency” setting, which, aside from changing a bunch of other things about the look and feel of the operating system, is buried further down inside the Accessibility options. The Tinted toggle does make colors and vague shapes visible beneath the glass panes, preserving the general look of Liquid Glass while also erring on the side of contrast and visibility, where the “reduce transparency” setting is more of an all-or-nothing blunt instrument.

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M5 iPad Pro tested: Stop me if you’ve heard this one before


It’s a gorgeous tablet, but what does an iPad need with more processing power?

Apple’s 13-inch M5 iPad Pro. Credit: Andrew Cunningham

Apple’s 13-inch M5 iPad Pro. Credit: Andrew Cunningham

This year’s iPad Pro is what you might call a “chip refresh” or an “internal refresh.” These refreshes are what Apple generally does for its products for one or two or more years after making a larger external design change. Leaving the physical design alone preserves compatibility with the accessory ecosystem.

For the Mac, chip refreshes are still pretty exciting to me, because many people who use a Mac will, very occasionally, assign it some kind of task where they need it to work as hard and fast as it can, for an extended period of time. You could be a developer compiling a large and complex app, or you could be a podcaster or streamer editing or exporting an audio or video file, or maybe you’re just playing a game. The power and flexibility of the operating system, and first- and third-party apps made to take advantage of that power and flexibility, mean that “more speed” is still exciting, even if it takes a few years for that speed to add up to something users will consistently notice and appreciate.

And then there’s the iPad Pro. Especially since Apple shifted to using the same M-series chips that it uses in Macs, most iPad Pro reviews contain some version of “this is great hardware that is much faster than it needs to be for anything the iPad does.” To wit, our review of the M4 iPad Pro from May 2024:

Still, it remains unclear why most people would spend one, two, or even three thousand dollars on a tablet that, despite its amazing hardware, does less than a comparably priced laptop—or at least does it a little more awkwardly, even if it’s impressively quick and has a gorgeous screen.

Since then, Apple has announced and released iPadOS 26, an update that makes important and mostly welcome changes to how the tablet handles windowed multitasking, file transfers, and some other kinds of background tasks. But this is the kind of thing that isn’t even going to stress out an Apple M1, let alone a chip that’s twice as powerful.

All of this is to say: A chip refresh for an iPad is nice to have. This year’s model (still starting at $999 for the 11-inch tablet and $1,299 for the 13-inch) will also come with a handy RAM increase for many buyers, the first RAM boost that the base model iPad Pro has gotten in more than four years.

But without any other design changes or other improvements to hang its hat on, the fact is that chip refresh years for the iPad Pro only really improve a part of the tablet that needs the least amount of improvement. That doesn’t make them bad; who knows what the hardware requirements will be when iPadOS 30 adds some other batch of multitasking features. But it does mean these refreshes don’t feel particularly exciting or necessary; the most exciting thing about the M5 iPad Pro means you might be able to get a good deal on an M4 model as retailers clear out their stock. You aren’t going to notice the difference.

Design: M4 iPad Pro redux

The 13-inch M5 iPad Pro in its Magic Keyboard accessory with the Apple Pencil Pro attached. Credit: Andrew Cunningham

Lest we downplay this tablet’s design, the M4 version of the iPad Pro was the biggest change to the tablet since Apple introduced the modern all-screen design for the iPad Pro back in 2018. It wasn’t a huge departure, but it did introduce the iPad’s first OLED display, a thinner and lighter design, and a slightly improved Apple Pencil and updated range of accessories.

As with the 14-inch M5 MacBook Pro that Apple just launched, the easiest way to know how much you’ll like the iPad Pro depends on how you feel about screen technology (the iPad is, after all, mostly screen). If you care about the 120 Hz, high-refresh-rate ProMotion screen, the option to add a nano-texture display with a matte finish, and the infinite contrast and boosted brightness of Apple’s OLED displays, those are the best reasons to buy an iPad Pro. The $299/349 Magic Keyboard accessory for the iPad Pro also comes with backlit keys and a slightly larger trackpad than the equivalent $269/$319 iPad Air accessory.

If none of those things inspire passion in you, or if they’re not worth several hundred extra dollars to you—the nano-texture glass upgrade alone adds $700 to the price of the iPad Pro, because Apple only offers it on the 1TB and 2TB models—then the 11- and 13-inch iPads Air are going to give you a substantively identical experience. That includes compatibility with the same Apple Pencil accessory and support for all the same multitasking and Apple Intelligence features.

The M5 iPad Pro supports the same Apple Pencil Pro as the M4 iPad Pro, and the M2 and M3 iPad Air. Credit: Andrew Cunningham

One other internal change to the new iPad Pro, aside from the M5, is mostly invisible: Wi-Fi, Bluetooth, and Thread connectivity provided by the Apple N1 chip, and 5G cellular connectivity provided by the Apple C1X. Ideally, you won’t notice this swap at all, but it’s a quietly momentous change for Apple. Both of these chips cap several years of acquisitions and internal development, and further reduce Apple’s reliance on external chipmakers like Qualcomm and Broadcom, which has been one of the goals of Apple’s A- and M-series processors all along.

There’s one last change we haven’t really been able to adequately test in the handful of days we’ve had the tablet: new fast-charging support, either with Apple’s first-party Dynamic Power Adapter or any USB-C charger capable of providing 60 W or more of power. When using these chargers, Apple says the tablet’s battery can charge from 0 to 50 percent in 35 minutes. (Apple provides the same battery life estimates for the M5 iPads as the M4 models: 10 hours of Wi-Fi web usage, or nine hours of cellular web usage, for both the 13- and 11-inch versions of the tablet.)

Two Apple M5 chips, two RAM options

Apple sent us the 1TB version of the 13-inch iPad Pro to test, which means we got the fully enabled version of the M5: four high-performance CPU cores, six high-efficiency GPU cores, 10 GPU cores, a 16-core Neural Engine, and 16GB of RAM.

Apple’s Macs still offer individually configurable processor, storage, and RAM upgrades to users—generally buying one upgrade doesn’t lock you into buying a bunch of other stuff you don’t want or need (though there are exceptions for RAM configurations in some of the higher-end Macs). But for the iPads, Apple still ties the chip and the RAM you get to storage capacity. The 256GB and 512GB iPads get three high-performance CPU cores instead of four, and 12GB of RAM instead of 16GB.

For people who buy the 256GB and 512GB iPads, this amounts to a 50 percent increase in RAM capacity from the M1, M2, and M4 iPad Pro models, or the M1, M2, and M3 iPad Airs, all of which came with 8GB of RAM. High-end models stick with the same 16GB of RAM as before (no 24GB or 32GB upgrades here, though the M5 supports them in Macs). The ceiling is in the same place, but the floor has come up.

Given that iPadOS is still mostly running on tablets with 8GB or less of RAM, I don’t expect the jump from 8GB to 12GB to make a huge difference in the day-to-day experience of using the tablet, at least for now. If you connect your iPad to an external monitor that you use as an extended display, it might help keep more apps in memory at a time; it could help if you edit complex multi-track audio or video files or images, or if you’re trying to run some kind of machine learning or AI workflows locally. Future iPadOS versions could also require more than 8GB of memory for some features. But for now, the benefit exists mostly on paper.

As for benchmarks, the M5’s gains in the iPad are somewhat more muted than they are for the M5 MacBook Pro we tested. We observed a 10 or 15 percent improvement across single- and multi-core CPU tests and graphics benchmark improvements that mostly hovered in the 15 to 30 percent range. The Geekbench 6 Compute benchmark was one outlier, pointing to a 35 percent increase in GPU performance; it’s possible that GPU or rendering-heavy workloads benefit a little more from the new neural accelerators in the M5’s GPU cores than games do.

In the MacBook review, we observed that the M5’s CPU generally had higher peak power consumption than the M4. In the fanless iPad Pro, it’s likely that Apple has reined the chip in a little bit to keep it cool, which would explain why the iPad’s M5 doesn’t see quite the same gains.

The M5 and the 12GB RAM minimum help to put a little more distance between the M3 iPad Air and the Pros. Most iPad workloads don’t benefit in an obvious user-noticeable way from the extra performance or memory right now, but it’s something you can point to that makes the Pro more “pro” than the Air.

Changed hardware that doesn’t change much

The M5 iPad Pro is nice in the sense that “getting a little more for your money today than you could get for the same money two weeks ago” is nice. But it changes essentially nothing for potential iPad buyers.

I’m hard-pressed to think of anyone who would be well-served by the M5 iPad Pro who wouldn’t have been equally well-served by the M4 version. And if the M4 iPad Pro was already overkill for you, the M5 is just a little more so. Particularly if you have an M1 or M2 ; People with an A12X or A12Z version of the iPad Pro from 2018 or 2020 will benefit more, particularly if you’re multitasking a lot or running into limitations or RAM complaints from the apps you’re using.

But even with the iPadOS 26 update, it still seems like the capabilities of the iPad’s software lags behind the capabilities of the hardware by a few years. It’s to be expected, maybe, for an operating system that has to run on this M5 iPad Pro and a 7-year-old phone processor with 3GB of RAM.

I am starting to feel the age of the M1 MacBook Air I use, especially if I’m pushing multiple monitors with it or trying to exceed its 16GB RAM limit. The M1 iPad Air I have, on the other hand, feels like it just got an operating system that unlocks some of its latent potential. That’s the biggest problem with the iPad Pro, really—not that it’s a bad tablet, but that it’s still so much more tablet than you need to do what iPadOS and its apps can currently do.

The good

  • A fast, beautiful tablet that’s a pleasure to use.
  • The 120Hz ProMotion support and OLED display panel make this one of Apple’s best screens, period.
  • 256GB and 512GB models get a bump from 8GB to 12GB of memory.
  • Maintains compatibility with the same accessories as the M4 iPad Pro.

The bad

  • More iPad than pretty much anyone needs.
  • Passively cooled fanless Apple M5 can’t stretch its legs quite as much as the actively cooled Mac version.
  • Expensive accessories.

The ugly

  • All other hardware upgrades, including the matte nano-texture display finish, require a $600 upgrade to the 1TB version of the tablet.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

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Apple TV and Peacock bundle starts at $15/month, available on Oct. 20

In a rarity for Apple’s streaming service, users will be able to buy bundled subscriptions to Apple TV and Peacock for a discount, starting on October 20.

On its own, the Apple TV streaming service (which was called Apple TV+ until Monday) is $13 per month. NBCUniversal’s Peacock starts at $8/month with ads and $11/month without ads. With the upcoming bundle, people can subscribe to both for a total of $15/month or $20/month, depending on whether Peacock has ads or not (Apple TV never has ads).

People can buy the bundles through either Apple’s or Peacock’s websites and apps.

Apple and NBCUniversal are hoping to drive subscriptions with the bundle. In a statement, Oliver Schusser, Apple’s VP of Apple TV, Apple Music, Sports, and Beats, said that he thinks the bundle will help bring Apple TV content “to more viewers in more places.”

Bundles that combine more than one streaming service for an overall discount have become a popular tool for streaming providers trying to curb cancellations. The idea is that people are less likely to cancel a streaming subscription if it’s tied to another streaming service or product, like cellular service.

Apple, however, has largely been a holdout. It used to offer a bundle with Apple TV for full price, plus Showtime and Paramount+ (then called CBS All Access) for no extra cost. But those add-ons, especially at the time, could be considered more cable-centric compared to the streaming bundle announced today.

Apple will also make select Apple Originals content available to watch with a Peacock subscription. The announcement says:

At launch, Peacock subscribers can enjoy up to three episodes of Stick, Slow Horses, Silo, The Buccaneers, Foundation, Palm Royale, and Prehistoric Planet from Apple TV for free, while Apple TV app users will be able to watch up to three episodes of Law & Order, Bel-Air, Twisted Metal, Love Island Games, Happy’s Place, The Hunting Party, and Real Housewives of Miami from Peacock.

Additionally, people who are subscribed to Apple One’s Family or Premier Plans can get Peacock’s most expensive subscription—which adds offline downloads to the ad-free tier and is typically $17/month—for about $11/month (“a 35 percent discount,” per the announcement). The discount marks the first time that Apple has offered Apple One subscribers a deal for a non-Apple product, suggesting a new willingness from Apple to partner with rivals to help its services business.

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Apple’s streaming service gets harder to tell apart from its streaming app, box

Apple has lightly rebranded its video-on-demand streaming service. The Netflix rival that has brought us critically acclaimed shows and movies like Slow Horses and The Lost Bus has gone from Apple TV+ to Apple TV.

Apple announced the name change today in a press release that was primarily about the film F1: The Movie coming to its streaming service on December 12. Unlike previous announcements, however, today’s release referred to the streaming service as Apple TV, instead of Apple TV+. The announcement reads:

Apple TV+ is now simply Apple TV, with a vibrant new identity.

Apple didn’t specify how its streaming service’s “identity” has changed at all. As of this writing, accessing Apple’s streaming service via a browser or smart TV app still shows the original Apple TV+ branding.

Similar to rival streaming service HBO Max’s recent re-rebrand, or ESPN+ becoming ESPN, this rebrand is rather mild. Still, the change makes Apple’s streaming service slightly harder to differentiate from Apple’s streaming app, which is also named Apple TV, and its streaming boxes, which Apple officially called Apple TVs until 2015, when their official names started including the max resolution that they support (such as: Apple TV 4K). You can have one or two of those offerings without needing the others (although watching Apple’s streaming service on streaming hardware does require Apple’s streaming app).

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apple-ups-the-reward-for-finding-major-exploits-to-$2-million

Apple ups the reward for finding major exploits to $2 million

Since launching its bug bounty program nearly a decade ago, Apple has always touted notable maximum payouts—$200,000 in 2016 and $1 million in 2019. Now the company is upping the stakes again. At the Hexacon offensive security conference in Paris on Friday, Apple vice president of security engineering and architecture Ivan Krstić announced a new maximum payout of $2 million for a chain of software exploits that could be abused for spyware.

The move reflects how valuable exploitable vulnerabilities can be within Apple’s highly protected mobile environment—and the lengths the company will go to to keep such discoveries from falling into the wrong hands. In addition to individual payouts, the company’s bug bounty also includes a bonus structure, adding additional awards for exploits that can bypass its extra secure Lockdown Mode as well as those discovered while Apple software is still in its beta testing phase. Taken together, the maximum award for what would otherwise be a potentially catastrophic exploit chain will now be $5 million. The changes take effect next month.

“We are lining up to pay many millions of dollars here, and there’s a reason,” Krstić tells WIRED. “We want to make sure that for the hardest categories, the hardest problems, the things that most closely mirror the kinds of attacks that we see with mercenary spyware—that the researchers who have those skills and abilities and put in that effort and time can get a tremendous reward.”

Apple says that there are more than 2.35 billion of its devices active around the world. The company’s bug bounty was originally an invite-only program for prominent researchers, but since opening to the public in 2020, Apple says that it has awarded more than $35 million to more than 800 security researchers. Top-dollar payouts are very rare, but Krstić says that the company has made multiple $500,000 payouts in recent years.

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Apple and Google reluctantly comply with Texas age verification law

Apple yesterday announced a plan to comply with a Texas age verification law and warned that changes required by the law will reduce privacy for app users.

“Beginning January 1, 2026, a new state law in Texas—SB2420—introduces age assurance requirements for app marketplaces and developers,” Apple said yesterday in a post for developers. “While we share the goal of strengthening kids’ online safety, we are concerned that SB2420 impacts the privacy of users by requiring the collection of sensitive, personally identifiable information to download any app, even if a user simply wants to check the weather or sports scores.”

The Texas App Store Accountability Act requires app stores to verify users’ ages and imposes restrictions on those under 18. Apple said that developers will have “to adopt new capabilities and modify behavior within their apps to meet their obligations under the law.”

Apple’s post noted that similar laws will take effect later in 2026 in Utah and Louisiana. Google also recently announced plans for complying with the three state laws and said the new requirements reduce user privacy.

“While we have user privacy and trust concerns with these new verification laws, Google Play is designing APIs, systems, and tools to help you meet your obligations,” Google told developers in an undated post.

The Utah law is scheduled to take effect May 7, 2026, while the Louisiana law will take effect July 1, 2026. The Texas, Utah, and Louisiana “laws impose significant new requirements on many apps that may need to provide age appropriate experiences to users in these states,” Google said. “These requirements include ingesting users’ age ranges and parental approval status for significant changes from app stores and notifying app stores of significant changes.”

New features for Texas

Apple and Google both announced new features to help developers comply.

“Once this law goes into effect, users located in Texas who create a new Apple Account will be required to confirm whether they are 18 years or older,” Apple said. “All new Apple Accounts for users under the age of 18 will be required to join a Family Sharing group, and parents or guardians will need to provide consent for all App Store downloads, app purchases, and transactions using Apple’s In-App Purchase system by the minor.”

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