vision pro

apple-vision-pro’s-content-drought-improves-with-new-3d-videos

Apple Vision Pro’s content drought improves with new 3D videos

Immersive Video —

It’s still not the weekly cadence we expected, but it’s something.

  • Boundless premieres tonight, taking Vision Pro users on a hot air balloon ride in Turkey.

  • Submerged will be Apple’s first fictional short film for Vision Pro.

  • Users will get a glimpse into the 2024 NBA All-Star Weekend.

  • This cryptic image teases The Weeknd’s Vision Pro “experience.”

  • The new series Elevated will tour places of interest around the world from above.

  • Apple is partnering with Red Bull for a surfing documentary.

  • Wild Life returns with an episode about elephants in a wildlife preserve.

Today, Apple announced a slate of more than a dozen upcoming Immersive Videos for its Vision Pro spatial reality headset. The first, titled Boundless, launches tonight at 9 pm ET. More will follow in the coming weeks and months.

The announcement follows a long, slow period for new Vision Pro-specific video content from Apple. The headset launched in early February with a handful of Immersive Video episodes ranging from five to 15 minutes each. Since then, only three new videos have been added.

On March 28, Apple released a highlight reel of Major League Soccer plays from the season that had ended months prior. A second episode of Prehistoric Planet, Apple’s Immersive Video dinosaur nature documentary, went live on April 19. Likewise, a new episode of the Adventure series titled “Parkour” landed on May 24.

The MLS video played more like a short ad for Apple’s MLS programming than anything else, but other Immersive Videos have impressed with their quality if not their creative ambition. They’re all short videos that put the viewer inside a moment in space and time with either animals or people doing their thing. The videos are high-resolution, and the 3D is generally well done. The production values are high, even if the narratives are light. They come across as tech demos, as much as anything, but they are impressive.

Tonight’s Boundless episode will allow viewers to see what it’s like to ride in a hot air balloon over sweeping vistas. Another episode titled “Arctic Surfing” will arrive this fall, Apple says. Sometime next month, Apple will publish the second episode of its real wildlife documentary, simply titled Wild Life. The episode will focus on elephants in Kenya’s Sheldrick Wildlife Trust. Another episode is in the works, too. “Later this year,” Apple writes in its newsroom post, “viewers will brave the deep with a bold group of divers in the Bahamas, who come face-to-face with apex predators and discover creatures much more complex than often portrayed.”

More on the way

In September, we’ll see the debut of a new Immersive Video series titled Elevated. Apple describes it as an “aerial travel series” in which viewers will fly over places of interest. The first episode will take viewers to Hawaii, while another planned for later this year will go to New England.

Apple is additionally partnering with Red Bull for a look at surfing called Red Bull: Big-Wave Surfing.

In addition to those documentary episodes, there will be three short films by year’s end. One will be a musical experience featuring The Weeknd, and another will take basketball fans inside the 2024 NBA All-Star Weekend. There will also be Submerged, the first narrative fictional Immersive Video on the platform. It’s an action short film depicting struggles on a submarine during World War II.

It’s good to see Apple finally making some movement here; the drought of content after the launch didn’t inspire confidence in the platform. Many people with mixed reality headsets use them a bunch for a few weeks but either fail to find ways to fit them into their daily habits or run out of compelling content and taper off before long. To keep people invested in visionOS, Apple needs to keep a rapid cadence of new content that users look forward to at least every week. Otherwise, some users will see their headsets sit on shelves, forgotten.

When I reviewed the Vision Pro, I assumed that the Immersive Video episodes would roll out weekly. That hasn’t proven the case, and it still doesn’t look like it will. Apple is going to have to invest more in content (and take more risks with that content, moving beyond short tech demo documentaries) to make the Vision Pro stick with customers.

Listing image by Apple

Apple Vision Pro’s content drought improves with new 3D videos Read More »

new-app-releases-for-apple-vision-pro-have-fallen-dramatically-since-launch

New app releases for Apple Vision Pro have fallen dramatically since launch

Vision Pro, seen from below, in a display with a bright white light strip overhead.

Samuel Axon

Apple is struggling to attract fresh content for its innovative Vision Pro headset, with just a fraction of the apps available when compared with the number of developers created for the iPhone and iPad in their first few months.

The lack of a “killer app” to encourage customers to pay upwards of $3,500 for an unproven new product is seen as a problem for Apple, as the Vision Pro goes on sale in Europe on Friday.

Apple said recently that there were “more than 2,000” apps available for its “spatial computing” device, five months after it debuted in the US.

That compares with more than 20,000 iPad apps that had been created by mid-2010, a few months after the tablet first went on sale, and around 10,000 iPhone apps by the end of 2008, the year the App Store launched.

“The overall trajectory of the Vision Pro’s launch in February this year has been a lot slower than many hoped for,” said George Jijiashvili, analyst at market tracker Omdia.

“The reality is that most developers’ time and money will be dedicated to platforms with billions of users, rather than tens or hundreds of thousands.”

Apple believes the device will transform how millions work and play. The headset shifts between virtual reality, in which the wearer is immersed in a digital world, and a version of “augmented reality” that overlays images upon the real surroundings.

Omdia predicts that Apple will sell 350,000 Vision Pros this year. It forecasts an increase to 750,000 next year and 1.7 million in 2026, but the figures are far lower than the iPad, which sold almost 20 million units in its first year.

Estimates from IDC, a tech market researcher, suggest Apple shipped fewer than 100,000 units of Vision Pro in the first quarter, less than half what rival Meta sold of its Quest headsets.

Because of the device’s high price, Apple captured more than 50 percent of the total VR headset market by dollar value, IDC found, but analyst Francisco Jeronimo added: “The Vision Pro’s success, regardless of its price, will ultimately depend on the content available.”

Early data suggests that new content is arriving slowly. According to Appfigures, which tracks App Store listings, the number of new apps launched for the Vision Pro has fallen dramatically since January and February.

Nearly 300 of the top iPhone developers, whose apps are downloaded more than 10 million times a year—including Google, Meta, Tencent, Amazon, and Netflix—are yet to bring any of their software or services to Apple’s latest device.

Steve Lee, chief executive of AmazeVR, which offers immersive concert experiences, said that the recent launch of the device in China and elsewhere in Asia resulted in an uptick in downloads of his app. “However, it was about one-third of the initial launch in the United States.”

Lee remains confident that Vision Pro will eventually become a mainstream consumer product.

Wamsi Mohan, equity analyst at Bank of America, said the Vision Pro had “just not quite hit the imagination of the consumer.”

“This is one of the slower starts for a new Apple product category, just given the price point,” he said. “It seems management is emphasizing the success in enterprise a lot more.”

Nonetheless, some app developers are taking a leap of faith and launching on the Vision Pro. Some are betting that customers who can afford the pricey headset will be more likely to splurge on software, too.

Others are playing a longer game, hoping that establishing an early position on Apple’s newest platform will bring returns in the years to come.

New app releases for Apple Vision Pro have fallen dramatically since launch Read More »

apple’s-vision-pro-goes-on-sale-outside-the-us-for-the-first-time

Apple’s Vision Pro goes on sale outside the US for the first time

Spatial computing —

Since February, the headset has only been available in the United States.

A mixed reality headset over a table in an Apple Store

Enlarge / A Vision Pro on display at an Apple Store in Tokyo.

Apple

Apple’s Vision Pro headset went on sale outside the United States for the first time today, in the first of two waves of expanded availability.

The $3,499 “spatial computing” device launched back in February in the US, but it hasn’t taken the tech world by storm. Part of that has been its regional launch, with some of the biggest markets still lacking access.

Apple announced that the product would be sold internationally during its keynote at the Worldwide Developers Conference earlier this month.

The first new markets to get Vision Pro shipments are China, Japan, and Singapore—those are the ones where it went on sale today.

A second wave will come on July 12, with the headset rolling out in Australia, Canada, France, Germany, and the United Kingdom.

When we first tested the Vision Pro in February, we wrote that it was a technically impressive device with a lot of untapped potential. It works very well as a personal entertainment device for frequent travelers, in particular. However, its applications for productivity and gaming still need to be expanded to justify the high price.

Of course, there have been conflicting rumors of late about just how expensive Apple plans to keep its mixed reality devices. One report claimed that the company put the brakes on a new version of the Vision Pro for now, opting instead to develop a cheaper alternative for a 2025 launch.

But another report in Bloomberg suggested that’s an overstatement.  It simply noted that the Vision Pro 2 has been slightly delayed from its original target launch window and reported that the cheaper model will come first.

In any case, availability will have to expand and the price will ultimately have to come down if augmented reality can become the major computing revolution that Apple CEO Tim Cook has predicted. This international rollout is the next step to test whether there’s a market for that.

Apple’s Vision Pro goes on sale outside the US for the first time Read More »

reports:-apple-is-halting-its-next-high-end-vision-in-favor-of-something-cheaper

Reports: Apple is halting its next high-end Vision in favor of something cheaper

Vision Pro strategy shift —

Finding a lower-price replacement for its high-end displays could be difficult.

Vision Pro, seen from below, in a display with a bright white light strip overhead.

Samuel Axon

A report by tech news site The Information suggests that Apple is shifting its augmented reality priorities. The next high-end version of the Vision Pro has purportedly been canceled while work continues on a more affordable version with a reduced feature set.

Citing both an employee in Apple’s headset supply chain and one working in headset manufacturing for Apple, the report claims that the cheaper Vision product—perhaps around the $1,600 mark—is due before the end of 2025. Apple had originally intended to present this headset alongside the Vision Pro, similar to the models available in each iPhone release. The more affordable model would likely have fewer cameras, smaller speakers, and weigh less, though Apple has struggled to bring down the cost of the unit’s displays.

Apple’s efforts in augmented reality are closely watched by other players in the headset space, so even a momentary, situational step back from high-end headsets could have significant repercussions. The Information cites current and former Meta employees in describing how the company had killed plans for its own higher-end headset in January 2023, but it then began work on a new premium model five months after Apple’s Vision Pro debut.

The Vision Pro will launch in China, Japan, Australia, and many European countries later this month. The Information’s sources suggest that Apple has produced roughly 500,000 Vision Pro headsets and will not make significantly more, despite the entry of these new markets.

Apple has not responded to The Information or other outlets. Ars contacted Apple for comment and will update this post with any response.

In Senior Editor Samuel Axon’s extensive experience with the device, the home theater aspect of the Vision Pro, and specifically its high-quality display units, is the “one use case that’s a slam dunk.” Reducing the quality of the Sony micro-OLED displays in the Vision Pro, and their “staggering 3,386 PPI (pixels per inch)” density, would seemingly cut at a solid selling point for the device. It is otherwise not made for walking around, and while working in the Vision Pro is possible, it’s not ready to replace anyone’s standard setup yet, especially if they have regular web meetings.

Reports: Apple is halting its next high-end Vision in favor of something cheaper Read More »

apple’s-new-vision-pro-software-offers-an-ultrawide-virtual-mac-monitor

Apple’s new Vision Pro software offers an ultrawide virtual Mac monitor

WWDC 2024 —

visionOS 2 offers iterative improvements and refinements, plus new developer APIs.

A floating Mac desktop over a table

Enlarge / A Mac virtual monitor in visionOS 2.

Samuel Axon

CUPERTINO, Calif.—Apple kicked off the keynote for its annual developer conference by announcing a new version of visionOS, the operating system that runs on the company’s pricey but impressive Vision Pro mixed reality headset.

The updates in visionOS 2 are modest, not revolutionary—mostly iterative changes, quality-of-life improvements, and some features that were originally expected in the first version of visionOS. That’s not too surprising given that visionOS just went out to users four months ago.

Vision Pro users hoping for multiple virtual Mac monitors will be disappointed that’s not planned this time around, but Apple plans to add the next-best thing: Users will be able to take advantage of a larger and higher-resolution single virtual display, including a huge, wraparound ultrawide monitor mode that Apple says is equivalent to two 4K monitors.

There’s one major machine learning-driven feature: You will soon be able to convert 2D images into 3D spatial ones in the Photos app, even photos you took years and years ago, long before iPhones could take spatial photos. (Apple also announced that a new Canon DSLR camera will get a spatial photo lens, as another option for taking new spatial photos.)

Other notable improvements include support for using travel mode on trains instead of just airplanes and a simple finger gesture to open the home screen so you don’t have to invoke Siri or reach up to press a physical button on the headset.

A lot of the improvements that will lead to better apps come in the form of new developer APIs that will facilitate apps that really take advantage of the spatial features rather than just being flat 2D windows floating around you—something we noted as a disappointment when we shared our impressions of the device. Some APIs help create shared spatial experiences with other Vision Pro users who aren’t in the same room as you. One of those, TabletopKit, is focused on creating apps that sit on a 2D surface, like board and card games.

There will also be new enterprise-specific APIs for things like surgical training and manufacturing applications.

Finally, Apple says Vision Pro is going international. It will go on sale in China (including Hong Kong), Japan, and Singapore on June 13 and in Australia, Canada, France, Germany, and the UK on June 28.

There was no specific release date named for visionOS 2.

Apple’s new Vision Pro software offers an ultrawide virtual Mac monitor Read More »

what-to-expect-at-wwdc-24:-big-ios-changes,-more-vision-pro,-and-so-much-ai

What to expect at WWDC 24: Big iOS changes, more Vision Pro, and so much AI

WWDC 2024 —

There might not be new hardware, but Apple could make up for it with software.

A colorful logo that says

Enlarge / The logo for WWDC24.

Apple

Apple’s annual developer conference, WWDC, kicks off in Cupertino, California, next week. As always, it will start with a livestream keynote on Monday morning at 10 am Pacific, 1 pm Eastern. We’ll be in attendance reporting on the event, so let’s take a moment to take stock of what we expect to see next week.

But first, let’s note something we don’t think we’ll see: Due to some peculiarities about Apple’s upgrade cycles, as well as a push toward the M4, we’re not actually expecting any major hardware announcements at WWDC this year.

That’s OK, though, because it looks like it’s going to be a big one for software news. iOS has seen relatively modest updates in the past couple of years, but that’s about to change.

AI in the spotlight

Most of the rumors leading up to WWDC have been about Apple making plans to announce tons of generative AI features for its platforms. Part of that is because AI is the hot topic right now, so anything about that is bound to get some coverage. However, according to leaks reported on by Bloomberg, The Information, and others, it looks like Apple is going to make a conscious effort to reposition itself as a leader in AI.

Apple was already doing neat things with machine learning in iOS and elsewhere, like features that make image editing easier, smart recommendations, and more. But there have been major new developments in models lately that allow for many new options, as we’ve seen from others like OpenAI, Google, and Microsoft.

We don’t know many details about exactly what Apple will do here beyond it being a focus. The company has published several papers related to new large-language model chatbots, major Siri improvements, image generation, and more, but it’s hard to tell what will become user-facing features.

Possibilities include auto-generated summaries in apps like Mail, new ways to block ads or interact with websites in Safari, GitHub Copilot-like code editing assistance in Xcode, clip art generation for iWork documents, more conversational and larger-scope answers from Siri, new image editing features, expanded accessibility features, new transcription capabilities, and more.

Apple has reportedly been in talks with companies like OpenAI and Google (it even sounds like a deal has already been reached with OpenAI) about augmenting Siri and other parts of the iOS or macOS experience with an external AI chatbot. Apple has reportedly experimented with its own chatbot, but it’s unlikely that one would be far enough along to be a strong alternative to the likes of ChatGPT. At a minimum, expect Apple to partner with at least one company (probably OpenAI) as a provider for out-of-scope answers to queries asked of Siri or in Spotlight.

There have been rumblings that Apple could offer users a choice of multiple AI providers or launch an AI App Store, but we don’t know for sure how it will all take shape.

iOS and iPadOS 18

iOS 18 (and its close sibling, iPadOS 18) will roll out later this year alongside new iPhones, likely in September or October. But WWDC is the first time we’ll get a look at the major features Apple has planned.

Typically, Apple announces most new iOS features during the upcoming keynote, but it might save a couple that are are related to as-yet unannounced iPhone hardware for later.

The rumor mill this year points to an overhaul of both Control Center and Settings, plus the aforementioned inclusion of numerous new machine learning, LLM, or image generation features. One rumored example of how AI could be used in iOS described a new home screen that allows users to quickly recolor app icons to create a consistent color palette across their phone. Apple might even allow users to place icons wherever they want, addressing the irritating “wobble mode” home screen management that we’ve criticized in our iOS reviews for years.

Expect big new features for Messages, too, like new text effects and formatting options. There’s also a strong possibility that Apple will go into detail about RCS support in iOS. Generative AI could allow users to create custom emojis or stickers, too.

There were also a few rumors that Apple will make some visual changes to iOS, borrowing a bit from the visual language we saw in visionOS this spring.

Oh, and one more thing: iPadOS is finally getting a calculator app. We’re not sure why that took so long, but there it is.

What to expect at WWDC 24: Big iOS changes, more Vision Pro, and so much AI Read More »

i-worked-exclusively-in-vision-pro-for-a-week—here’s-how-it-went

I worked exclusively in Vision Pro for a week—here’s how it went

  • A close-up look at the Vision Pro from the front.

    Samuel Axon

  • There are two displays inside the Vision Pro, one for each eye. Each offers just under 4K resolution.

    Samuel Axon

  • This is the infamous battery pack. It’s about the size of an iPhone (but a little thicker), and it has a USB-C port for external power sources.

    Samuel Axon

  • There are two buttons for the Vision Pro, both on the top.

    Samuel Axon

  • You can see the front-facing cameras that handle passthrough video just above the downward-facing cameras that read your hand gestures here.

    Samuel Axon

  • Apple offers several variations of the light seal to fit different face shapes.

    Samuel Axon

You can get a lot of work done while wearing Apple’s Vision Pro and have fun doing it—but it’s not yet at the stage where most of us will want to fully embrace spatial computing as the new way of working.

I spent more than a week working almost exclusively in the Vision Pro. I carried on Slack conversations, dialed into Zoom video calls, edited Google Docs, wrote articles, and did everything else I do within my day-to-day responsibilities as an editor at Ars Technica.

Throughout the experience, I never stopped thinking about how cool it was, like I was a character in a cyberpunk novel. The Vision Pro opens some new ways of approaching day-to-day work that could appeal to folks with certain sensibilities, and it offers access to some amenities that someone who hasn’t already invested a lot into their home office setup might not already have.

At the same time, though, I never quite zeroed in on a specific application or use case that made me think my normal habit of working on a MacBook Pro with three external monitors would be replaced. If you don’t already have a setup like that—that is to say, if you’ve just been working on a laptop on its own—then the Vision Pro can add a lot of value.

I plan to explore more use cases in the future, like gaming, but this is the last major piece in a series of sub-reviews of the Vision Pro that I’ve done on various applications, like entertainment or as an on-the-go mobile device.

My goal has been to see if the Vision Pro’s myriad use cases add up to $3,500 of value for today’s computing enthusiast. Productivity is front and center in how Apple markets the device, so this is an important one. Let’s see how it holds up.

The basics

Outside the realm of entertainment, visionOS and its apps are mostly about flat windows floating in 3D space. There are very few apps that make use of the device’s 3D capabilities in new ways that are relevant to productivity.

There are two types of visionOS apps: spatial apps and “Compatible Apps.” The former are apps designed to take advantage of the Vision Pro’s spatial computing capabilities, whereas Compatible Apps are simply iPad apps that work just fine as flat windows within the visionOS environment.

Let's find out if the Vision Pro can be an adequate replacement for this, my usual work space.

Enlarge / Let’s find out if the Vision Pro can be an adequate replacement for this, my usual work space.

Samuel Axon

In either case, though, you’re usually just getting the ability to put windows around you. For example, I started out by sitting at my kitchen table and putting my writing app in front of me, Slack and my email app off to the side, and a browser window with a YouTube video playing on the other side. This felt a bit like using several large computer monitors, each with an app maximized. It’s cool, and the ability to shift between your real environment and fully immersive virtual ones can help with focus, especially if you do intensive creative work like writing.

If there’s one thing Apple has nailed better than any of its predecessors in the mixed reality space, it’s the interface. Wherever your eyes are looking, a UI element will glow to let you know it’s the item you’ll interact with if you click. Clicking is done by simply tapping two of your fingers together almost anywhere around your body; the headset has cameras all over, so you don’t have to hold your hands up or in front of you to do this. There are also simple pinching-and-moving gestures for scrolling or zooming.

I worked exclusively in Vision Pro for a week—here’s how it went Read More »

apple-vision-pro’s-components-cost-$1,542—but-that’s-not-the-full-story

Apple Vision Pro’s components cost $1,542—but that’s not the full story

Headset Economics —

The OLED displays account for more than a third of the component costs.

A render of the displays inside the headset

Enlarge / The Vision Pro has two micro-OLED displays.

Apple

Research firm Omdia has published the first publicly available educated estimates of how much the materials for each Vision Pro really cost Apple. The analysis sets an overall price tag for the materials and identifies which components cost the most money.

Omdia Senior Research Director David Hsieh estimates that the total bill of materials comes in at around $1,542. The consumer price for the headset starts at $3,499 but can be as much as a thousand dollars more than that, depending on the configuration the buyer chooses.

Vision Pro presents both the real and the virtual worlds to the user with two micro-OLED displays, one for each eye. Together, these dual displays are the most expensive component in the headset, costing $456. Another external display (the one used for EyeSight) costs around $70, Hsieh estimates. That means that Omdia estimates the device’s displays account for about 35 percent of the total cost of the device’s materials.

The runner-up category is silicon; a roll-up cost estimate of both the M2 system-on-a-chip and the R1 processor together lands at $240, or just over 15 percent of the total cost of the device’s materials.

You can see the full table of materials in Omdia’s estimate here, as first seen in one of the firm’s blog posts:

No matter how accurate that $1,542 number is, we should steer clear of the temptation to declare that Apple profits $1,957 on each Vision Pro sold for $3,499, as that’s certainly not the case.

A bill of materials like this doesn’t take into account manufacturing, shipping, or marketing, nor does it factor in the cost of research and development. There’s no way to know from these estimates how much profit Apple earns on each Vision Pro sold, but it’s definitely a lot less than the difference between the price tag and the bill of materials.

Apple has historically maintained substantial profit margins on its hardware products like the iPhone, and Vision Pro could follow in those footsteps, or it could be that Vision Pro is anomalous. Only Apple knows for sure. In any case, analysts expect some of these costs to come down with time.

Apple Vision Pro’s components cost $1,542—but that’s not the full story Read More »

why-walking-around-in-public-with-vision-pro-makes-no-sense

Why walking around in public with Vision Pro makes no sense

  • A close-up look at the Vision Pro from the front.

    Samuel Axon

  • The Apple Vision Pro with AirPods Pro, Magic Keyboard, Magic Trackpad, and an Xbox Series X|S controller.

    Samuel Axon

  • You can see the front-facing cameras that handle passthrough video just above the downward-facing cameras that read your hand gestures here.

    Samuel Axon

  • There are two buttons for Vision Pro, both on the top.

    Samuel Axon

  • This is the infamous battery pack. It’s about the size of an iPhone (but a little thicker) and has a USB-C port for external power sources.

    Samuel Axon

  • There are two displays inside the Vision Pro, one for each eye. Each offers just under 4K resolution.

    Samuel Axon

  • Apple offers several variations of the light seal to fit different face shapes.

    Samuel Axon

If you’ve spent any time in the tech-enthusiast corners of Instagram of TikTok over the past few weeks, you’ve seen the videos: so-called tech bros strolling through public spaces with confidence, donning Apple’s $3,500 Vision Pro headset on their faces while gesturing into the air.

Dive into the comments on those videos and you’ll see a consistent ratio: about 20 percent of the commenters herald this as the future, and the other 80 mock it with vehement derision. “I’ve never had as much desire to disconnect from reality as this guy does,” one reads.

Over the next few weeks, I’m going all-in on trying the Vision Pro in all sorts of situations to see which ones it suits. Last week, I talked about replacing a home theater system with it—at least when traveling away from home. Today, I’m going over my experience trying to find a use for it out on the streets of Chicago.

I’m setting out to answer a few questions here: Does it feel weird wearing it in public spaces? Will people judge you or react negatively when you wear it—and if so, will that become less common over time? Does it truly disconnect you from reality, and has Apple succeeded in solving virtual reality’s isolationist tendencies? Does it provide enough value to be worth wearing?

As it turns out, all these questions are closely related.

The potential of AR in the wild

I was excited about the Vision Pro in the lead-up to its launch. I was impressed by the demo I saw at WWDC 2023, even though I was aware that it was offered in an ideal setting: a private, well-lit room with lots of space to move around.

Part of my excitement was about things I didn’t see in that demo but that I’ve seen augmented reality developers explore in smartphone augmented reality (AR) and niche platforms like HoloLens and Xreal. Some smart folks have already produced a wide variety of neat tech demos showing what you can do with a good consumer AR headset, and many of the most exciting ideas work outside the home or office.

I’ve seen demonstrations of real-time directions provided with markers along the street while you walk around town, virtual assistant avatars guiding you through the airport, menus and Yelp reviews overlaid on the doors of every restaurant on a city strip, public art projects pieced together by multiple participants who each get to add an element to a virtual statue, and much more.

Of course, all those ideas—and most others for AR—make a lot more sense for unintrusive glasses than they do for something that is essentially a VR headset with passthrough. Nonetheless, I was hoping to get a glimpse at that eventuality with the Vision Pro.

Why walking around in public with Vision Pro makes no sense Read More »

apple-vision-pro-will-launch-feb-2,-preorders-start-jan.-19

Apple Vision Pro will launch Feb. 2, preorders start Jan. 19

The future is soon —

Package includes 256GB storage and two headstraps; prescription lenses run $149.

The Dual Loop Band as seen on a model head.

Enlarge / The Dual Loop Band as seen on a model head.

Apple

Apple’s highly anticipated mixed-reality Vision Pro headset will be available starting on February 2 at US retail Apple locations and on the Apple Store website, the company announced this morning. Preorders for the $3,499 “spatial computing” headset will start on January 19 at 5 am PST.

  • The “Dual Loop Band” offers a separate option for holding the Vision Pro securely on your face.

    Apple

  • The flexible Solo Knit Band will also be included in the Vision Pro box.

    Apple

  • A close-up of the “soft textile” light seal included in the box, which “comes in a range of shapes and sizes.”

    Apple

The stock model of the Vision Pro will include 256GB of storage, which can be used to store existing iOS apps or apps made specifically for the Vision Pro’s new spatialOS. The package will include the flexible Solo Knit Band seen in previous marketing materials, as well as a newly revealed “Dual Loop Band,” which adds a portion that goes over the top of the skull. Apple says the extra included band will “give users two options for the fit that works best for them.”

Here are the other items included in the Vision Pro box, according to Apple:

  • Light seal
  • Two light seal cushions
  • Apple Vision Pro cover
  • Polishing cloth
  • External battery

    USB-C charge cable
  • USB-C power adapter

For those needing corrective lenses while inside the Vision Pro, Apple says Zeiss “Readers” will be available for $99, while prescription Optical Inserts will run $149. Both options attach magnetically to the device to give an unobstructed view and allow for eye tracking while in Vision Pro.

What can this thing do, again?

In its press release announcing the launch details, Apple highlighted the availability of “more than 150” movies and TV shows that can be viewed in 3D on the device. The company also mentions Vision Pro’s support for “new spatial games,” including Game Room, What the Golf?, and Super Fruit Ninja, which “take advantage of the powerful capabilities of Apple Vision Pro to transform the space around players, offering unique and engaging gameplay experiences.”

Web pages and

Enlarge / Web pages and “flat” iOS apps can be placed around the mixed reality room on floating monitors in Vision Pro.

Apple

Aside from those visionOS-enhanced experiences, Apple’s release talks up Vision Pro’s support for 2D productivity apps, including “Fantastical, Freeform, JigSpace, apps from Microsoft 365, and Slack.” Vision Pro users can also view streaming services like Apple TV+, Disney+, and Max, which can be viewed “on a screen that feels 100 feet wide with support for HDR content” or play more than 250 Apple Arcade titles on the device.

Ars Technica went hands-on with the Vision Pro shortly after its original announcement last June, testing out its eye-tracking interface, avatar-based FaceTime calls, and immersive, 3D mixed reality content. We’re eager to get more time with the device for testing in Ars’ Orbiting HQ soon.

Apple Vision Pro will launch Feb. 2, preorders start Jan. 19 Read More »

vision-pro-will-use-external-display-for-more-than-just-showing-your-eyes

Vision Pro Will Use External Display for More Than Just Showing Your Eyes

The recently released VisionOS Beta 6 contains a video showing how users will scan their face to create their avatar using the Vision Pro cameras. Perhaps more interestingly, the video shows that Apple plans to use the external display for more than just showing the user’s eyes through the headset.

Probably the most unexpected thing about the Apple Vision Pro reveal is the headset’s external display. This is something that no commercial XR headset has shipped with to date. Apple calls this the EyeSight display, because its primary function is to show the wearers eyes ‘through’ the headset, so people nearby can tell if the wearer is looking at them or if they’re fully immersed and unable to see.

Image courtesy Apple

Technically, the EyeSight display isn’t actually showing the user’s real face. It’s actually projecting a view of their Vision Pro avatar (or ‘Persona’ as Apple calls them). Apple masks this fact with a stereoscopic display and some clever blurring and coloring effects to hide the limited resolution and quality of the avatar.

To generate the avatar, users will use the headset’s own cameras to capture multiple views of their face. The exact procedure was found in the files of the VisionOS Beta 6 which developers can get access to.

New video tutorial showing Persona Enrollment for Apple Vision Pro added in visionOS beta 6!

The enrollment uses the EyeSight display to guide the user. pic.twitter.com/cGfsdTuIaY

— M1 (@M1Astra) November 14, 2023

In the video we see a pretty quick and easy process which employs the headset’s external display as a sort of step-by-step guide through the process.

The scanning process is interesting in itself, but perhaps more interesting is the way Apple is thoughtfully using the external display to help guide user.

It seems likely that Apple will leverage the display for more than just showing the user’s eyes and guiding them through the scanning process, which opens a bunch of interesting doors.

For one, the display could be used to let the headset communicate in other ways to the user when it isn’t being worn. For instance, it could light up green to indicate an incoming FaceTime call; Or blue to tell the user that a large download has finished; or red to indicate that it’s low on battery and should be plugged in.

While there’s nothing stopping Apple from literally just putting text on the display and going full Daft Punk, the company seems to be thinking of the external display as something a bit more organic and magical than a readout of how many emails are waiting for you or how many calls you missed.

Can you think of any other interesting use-cases for the headset’s external display? I’d love to hear more ideas in the comments below!

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Vision Pro Isn’t Here Yet, But You Can Already Start Capturing Spatial Video on Your iPhone

Apple Vision Pro isn’t slated to launch until early next year, but if you’ve got an iPhone 15 Pro you can already start capturing memories as spatial videos.

With the recent release of iOS 17.2 beta, Apple quietly added its first pass at spatial video capture for the iPhone 15 Pro and iPhone 15 Pro Max.

“Capture spatial video with remarkable depth on iPhone 15 Pro to view in 3D in the Photos app on Apple Vision Pro,” Apple writes in the update’s release notes. “Turn on spatial video capture in Settings > Camera > Formats, then capture spatial videos in Video mode in the Camera app.”

Enabling the mode adds a new Vision Pro icon to the Camera app. Tapping it instructs you to rotate the phone sideways into a landscape view and locks the capture settings to 1,920 × 1,080 at 30 FPS. This allows the phone to capture two video streams from different lenses, then the footage is compared and processed to add depth information to the final video.

An exaggerated example of spatial video playback on Vision Pro

When played back on Vision Pro, the headset’s stereoscopic displays allow users to see the depth as part of the video, but on an iPhone spatial videos play back in monoscopic mode and look no different that a regular video.

Although you don’t have the option to actually watch spatial video yet, it’s kind of nice that Apple is rolling out this feature ahead of the holidays, allowing people to start capturing memories of loved ones today that they might not see for another year.

If you have an iPhone 15 Pro or Pro Max and want to try capturing spatial video yourself, you can join the Apple Beta Software Program to install the iOS 17.2 beta.

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