Tech

union-game-performers-strike-over-ai-voice-and-motion-capture-training

Union game performers strike over AI voice and motion-capture training

Speaking into the large language model —

Use of motion-capture actors’ performances for AI training is a sticking point.

Image of SAG-AFTRA logo next to a raised fist holding up a game controller, with

Enlarge / One day, using pixellated fonts and images to represent that something is a video game will not be a trope. Today is not that day.

SAG-AFTRA has called for a strike of all its members working in video games, with the union demanding that its next contract not allow “companies to abuse AI to the detriment of our members.”

The strike mirrors similar actions taken by SAG-AFTRA and the Writers Guild of America (WGA) last year, which, while also broader in scope than just AI, were similarly focused on concerns about AI-generated work product and the use of member work to train AI.

“Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year—that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that,” Duncan Crabtree-Ireland, chief negotiator for SAG-AFTRA, said in a statement.

During the strike, the more than 160,000 members of the union will not provide talent to games produced by Disney, Electronic Arts, Blizzard Activision, Take-Two, WB Games, and others. Not every game is affected. Some productions may have interim agreements with union workers, and others, like continually updated games that launched before the current negotiations starting September 2023, may be exempt.

The publishers and other companies issued statements to the media through a communications firm representing them. “We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations,” a statement offered to The New York Times and other outlets read. The statement said the two sides had found common ground on 24 out of 25 proposals and that the game companies’ offer was responsive and “extends meaningful AI protections.”

The Washington Post says the biggest remaining issue involves on-camera performers, including motion capture performers. Crabtree-Ireland told the Post that while AI training protections were extended to voice performers, motion and stunt work was left out. “[A]ll of those performers deserve to have their right to have informed consent and fair compensation for the use of their image, their likeness or voice, their performance. It’s that simple,” Crabtree-Ireland said in June.

It will be difficult to know the impact of a game performer strike for some time, if ever, owing to the non-linear and secretive nature of game production. A game’s conception, development, casting, acting, announcement, and further development (and development pivots) happen on whatever timeline they happen upon.

SAG-AFTRA has a tool for searching game titles to see if they are struck for union work, but it is finicky, recognizing only specific production titles, code names, and ID numbers. Searches for Grande Theft Auto VI and 6 returned a “Game Over!” (i.e., struck), but Kotaku confirmed the game is technically unaffected, even though its parent publisher, Take-Two, is generally struck.

Video game performers in SAG-AFTRA last went on strike in 2016, that time regarding long-term royalties. The strike lasted 340 days, still the longest in that union’s history, and was settled with pay raises for actors while residuals and terms on vocal stress remained unaddressed. The impact of that strike was generally either hidden or largely blunted, as affected titles hired non-union replacements. Voice work, as noted by the original English voice for Bayonetta, remains a largely unprotected field.

Union game performers strike over AI voice and motion-capture training Read More »

x-is-training-grok-ai-on-your-data—here’s-how-to-stop-it

X is training Grok AI on your data—here’s how to stop it

Grok Your Privacy Options —

Some users were outraged to learn this was opt-out, not opt-in.

An AI-generated image released by xAI during the launch of Grok

Enlarge / An AI-generated image released by xAI during the open-weights launch of Grok-1.

Elon Musk-led social media platform X is training Grok, its AI chatbot, on users’ data, and that’s opt-out, not opt-in. If you’re an X user, that means Grok is already being trained on your posts if you haven’t explicitly told it not to.

Over the past day or so, users of the platform noticed the checkbox to opt out of this data usage in X’s privacy settings. The discovery was accompanied by outrage that user data was being used this way to begin with.

The social media posts about this sometimes seem to suggest that Grok has only just begun training on X users’ data, but users actually don’t know for sure when it started happening.

Earlier today, X’s Safety account tweeted, “All X users have the ability to control whether their public posts can be used to train Grok, the AI search assistant.” But it didn’t clarify either when the option became available or when the data collection began.

You cannot currently disable it in the mobile apps, but you can on mobile web, and X says the option is coming to the apps soon.

On the privacy settings page, X says:

To continuously improve your experience, we may utilize your X posts as well as your user interactions, inputs, and results with Grok for training and fine-tuning purposes. This also means that your interactions, inputs, and results may also be shared with our service provider xAI for these purposes.

X’s privacy policy has allowed for this since at least September 2023.

It’s increasingly common for user data to be used this way; for example, Meta has done the same with its users’ content, and there was an outcry when Adobe updated its terms of use to allow for this kind of thing. (Adobe quickly backtracked and promised to “never” train generative AI on creators’ content.)

How to opt out

  • To stop Grok from training on your X content, first go to “Settings and privacy” from the “More” menu in the navigation panel…

    Samuel Axon

  • Then click or tap “Privacy and safety”…

    Samuel Axon

  • Then “Grok”…

    Samuel Axon

  • And finally, uncheck the box.

    Samuel Axon

You can’t opt out within the iOS or Android apps yet, but you can do so in a few quick steps on either mobile or desktop web. To do so:

  • Click or tap “More” in the nav panel
  • Click or tap “Settings and privacy”
  • Click or tap “Privacy and safety”
  • Scroll down and click or tap “Grok” under “Data sharing and personalization”
  • Uncheck the box “Allow your posts as well as your interactions, inputs, and results with Grok to be used for training and fine-tuning,” which is checked by default.

Alternatively, you can follow this link directly to the settings page and uncheck the box with just one more click. If you’d like, you can also delete your conversation history with Grok here, provided you’ve actually used the chatbot before.

X is training Grok AI on your data—here’s how to stop it Read More »

sonos-ceo-apologizes-for-botched-app-redesign,-promises-month-by-month-updates

Sonos CEO apologizes for botched app redesign, promises month-by-month updates

More like a downdate, amirite? —

Restoring previously present features is Sonos’ No. 1 priority.

Two people with extremely 70s vibes looking at Sonos' app, with shag carpeting, wood paneling, and houndstooth pants in the frame.

Enlarge / I don’t know how Sonos’ app might have developed during the groovy era their marketing images aim to summon, but it feels like it might not have wanted to rush head-long into disappointing users quite so quickly.

Sonos

Sonos issued a redesigned app in May, and what lots of customers noticed about it wasn’t the refreshed look, but the things from the previous design entirely missing. Not small things, but things that Sonos enthusiasts would really notice: sleep timers, local music library access and management, playlist and song queue editing, plus accessibility downgrades.

In May, a Sonos executive told The Verge that it “takes courage to rebuild a brand’s core product from the ground up, and to do so knowing it may require taking a few steps back to ultimately leap into the future.” You might ask if bravery could have been mustered to not release an app before it was feature-complete.

Now, nearly three months after shipping, Sonos leadership has pivoted from excitement about future innovations to humility, apology, and a detailed roadmap of fixes. CEO Patrick Spence starts his “Update on the Sonos app from Patrick” with a personal apology, a note that “there isn’t an employee at Sonos who isn’t pained by having let you down,” and a pledge that fixing the app is the No. 1 priority.

New updates have arrived every two weeks since the update, Spence writes, and there are more to come. A better device-adding experience and, finally, a local music library interface should arrive in July or August. August and/or September bring volume responsiveness, UI upgrades, and general stability, plus Alarm reliability. Editing your playlists and queue could arrive in September or October, according to Sonos’ post.

This is not the first time Sonos has acknowledged missteps in its aims to refresh its mobile apps, but it is the most public and contrite, and perhaps realistic in timing. In mid-May, Sonos emailed its software and API partners about “valuable feedback” on “the areas where we fell short,” according to an email obtained by Ars Technica. Back then, Sonos told partners it intended to have alarms, queue editing, sleep timers, local music libraries, and Wi-Fi update settings sorted by the end of June.

While different resources can be deployed on different projects, it didn’t help existing customers’ perceptions that, two weeks after shipping its rather incomplete mobile app updates, Sonos announced the Ace, new $450 headphones. As we wrote then, the update did make doing basic tasks like adjusting volumes faster, but its lack of existing features left Sonos “playing damage control with an angry subset of its normally loyal user base.” That user base, which has been asking the company what happened ever since early May, now has some sense that they’re not posting into the void.

Sonos CEO apologizes for botched app redesign, promises month-by-month updates Read More »

ars-is-seeking-a-seasoned-senior-reporter-for-all-things-google

Ars is seeking a seasoned senior reporter for all things Google

get your ron on —

Got feelings about the future of AI and/or phone bezel width? Come apply!

A photograph of

Enlarge / If you get hired for this position, you’ll be provided an assistant. It’s this guy. This guy is your assistant. His name is “Googly.”

Google is a company in transformation—but “from what and “to what are not always clear. To catalog and examine Google’s moves in this new era of generative AI, Ars Technica is hiring a Senior Technology Reporter to focus on Google, AI, Android, and search. While attention to so-called “consumer products” will be important, this role will be more focused on Google’s big moves as a technology and infrastructure company, moves often made to counter perceived threats from companies like OpenAI, Microsoft, and Perplexity. Informed skepticism is the rule around here, so we’re looking for someone with the chops to bring a critical eye to some deep technical and business issues.

As this is a senior role owning an important beat, it is not an entry-level position. We’re looking for someone who can primarily self-direct when it comes to their reporting and someone who is comfortable working remotely within a similarly remote team. We’d also like someone who can bring to the table deep and intelligent analyses on broader Google topics while also hitting smaller daily news stories.

This is a full-time union job with benefits.

All candidates:

  • Must have prior professional experience in technology journalism
  • Must be living in and eligible to work in the United States
  • Should expect to travel two to three times per year for major event coverage
  • Must be comfortable with fully remote work

The full job description and official details can all be found at the listing on the Condé Careers site. If this sounds like the job for you, please apply!

Ars is seeking a seasoned senior reporter for all things Google Read More »

amd-delays-ryzen-9000-launch-to-august-“out-of-an-abundance-of-caution”

AMD delays Ryzen 9000 launch to August “out of an abundance of caution”

ryzen is slippen —

More rigorous testing and screening have reportedly corrected the problem.

AMD delays Ryzen 9000 launch to August “out of an abundance of caution”

AMD

AMD had planned to launch its first round of Ryzen 9000-series desktop processors by the end of July, but those plans have changed thanks to a very non-specific problem found with the first batch of processors that AMD sent out to its partners. The six- and eight-core Ryzen 9600X and 9700X are now slated to launch on August 8, and the 12- and 16-core Ryzen 9900X and 9950X will launch on August 15.

AMD’s full statement is below:

We appreciate the excitement around Ryzen 9000 series processors. During final checks, we found the initial production units that were shipped to our channel partners did not meet our full quality expectations. Out of an abundance of caution and to maintain the highest quality experiences for every Ryzen user, we are working with our channel partners to replace the initial production units with fresh units. As a result, there will be a short delay in retail availability. The Ryzen 7 9700X and Ryzen 5 9600X processors will now go on sale on August 8th and the Ryzen 9 9950X and Ryzen 9 9900X processors will go on-sale on August 15th. We pride ourselves in providing a high-quality experience for every Ryzen user, and we look forward to our fans having a great experience with the new Ryzen 9000 series.

When asked for details about the specific problem and what the fix was, AMD Public Relations Manager Matthew Hurwitz told Ars that AMD had implemented additional screening for the Ryzen 9000 CPUs but couldn’t share specifics about what AMD is screening for.

It doesn’t seem as though any changes are being made to the silicon or the manufacturing process itself, and Hurwitz told us that the first batch of processors would be sent back out to channel partners once they had been recalled and re-screened.

The Ryzen 9000-series CPUs are the direct follow-up to the Ryzen 7000 series from late 2022, and the second generation of chips to use the AM5 processor socket—if you don’t count the Ryzen 7000X3D CPUs, which are Ryzen 7000 with more L3 cache, or the Ryzen 8000G chips, which are Zen 4-based laptop processors repackaged for desktops. Ryzen 9000 chips should drop into existing AM5 motherboards after a BIOS update, though AMD is also releasing a mildly improved lineup of chipsets to power new boards.

AMD has prioritized power efficiency for the Ryzen 9000 chips but is still promising low-double-digit performance improvements in both single- and multi-core workloads.

AMD delays Ryzen 9000 launch to August “out of an abundance of caution” Read More »

crowdstrike-blames-testing-bugs-for-security-update-that-took-down-8.5m-windows-pcs

CrowdStrike blames testing bugs for security update that took down 8.5M Windows PCs

oops —

Company says it’s improving testing processes to avoid a repeat.

CrowdStrike's Falcon security software brought down as many as 8.5 million Windows PCs over the weekend.

Enlarge / CrowdStrike’s Falcon security software brought down as many as 8.5 million Windows PCs over the weekend.

CrowdStrike

Security firm CrowdStrike has posted a preliminary post-incident report about the botched update to its Falcon security software that caused as many as 8.5 million Windows PCs to crash over the weekend, delaying flights, disrupting emergency response systems, and generally wreaking havoc.

The detailed post explains exactly what happened: At just after midnight Eastern time, CrowdStrike deployed “a content configuration update” to allow its software to “gather telemetry on possible novel threat techniques.” CrowdStrike says that these Rapid Response Content updates are tested before being deployed, and one of the steps involves checking updates using something called the Content Validator. In this case, “a bug in the Content Validator” failed to detect “problematic content data” in the update responsible for the crashing systems.

CrowdStrike says it is making changes to its testing and deployment processes to prevent something like this from happening again. The company is specifically including “additional validation checks to the Content Validator” and adding more layers of testing to its process.

The biggest change will probably be “a staggered deployment strategy for Rapid Response Content” going forward. In a staggered deployment system, updates are initially released to a small group of PCs, and then availability is slowly expanded once it becomes clear that the update isn’t causing major problems. Microsoft uses a phased rollout for Windows security and feature updates after a couple of major hiccups during the Windows 10 era. To this end, CrowdStrike will “improve monitoring for both sensor and system performance” to help “guide a phased rollout.”

CrowdStrike says it will also give its customers more control over when Rapid Response Content updates are deployed so that updates that take down millions of systems aren’t deployed at (say) midnight when fewer people are around to notice or fix things. Customers will also be able to subscribe to release notes about these updates.

Recovery of affected systems is ongoing. Rebooting systems multiple times (as many as 15, according to Microsoft) can give them enough time to grab a new, non-broken update file before they crash, resolving the issue. Microsoft has also created tools that can boot systems via USB or a network so that the bad update file can be deleted, allowing systems to restart normally.

In addition to this preliminary incident report, CrowdStrike says it will release “the full Root Cause Analysis” once it has finished investigating the issue.

CrowdStrike blames testing bugs for security update that took down 8.5M Windows PCs Read More »

google’s-play-store-wants-to-pivot-from-grab-and-go-to-an-active-destination

Google’s Play Store wants to pivot from grab-and-go to an active destination

It’s still a store, just with a different product —

If multi-app shopping doesn’t keep you there, maybe free Pixel gear will.

Enlarge / I like the idea of clicking “Realistic,” “MMORPG,” and “Word” boxes, just to see what comes back.

Google

Google Play is a lot of things—perhaps too many things for those who just want to install some apps. If that’s how you feel, you might find “Google Play’s next chapter” a bit bewildering, as Google hopes to make it “more than a store.” Or you might start thinking about how to turn Play Points into a future Pixel phone.

Google Play’s “new way to Play.”

In a blog post about “How we’re evolving Google Play,” VP and General Manager of Google Play Sam Bright outlines the big changes to Google Play:

  • AI-generated app reviews and summaries, along with app comparisons
  • “Curated spaces” for interests, showing content from apps related to one thing (like cricket, and Japanese comics)
  • Game recommendations based on genres and features you select.
  • Google Play Games on PC can pick up where you left off in games played on mobile and can soon play multiple titles at the same time on desktop.
  • Play Points enthusiasts who are in the Diamond, Platinum, or Gold levels can win Pixel devices, Razer gaming products, and other gear, along with other game and access perks.

Those are the upgrades to existing Play features. The big new thing is Collections, which, like the “curated spaces,” takes content from apps you already have installed and organizes them around broad categories. I spotted “Watch,” “Listen,” “Read,” “Games,” “Social,” “Shop,” and “Food” in Google’s animated example. You can toggle individual apps feeding into the Collections in the settings.

It’s hard not to look at Google Play’s new focus on having users actively express their interests in certain topics and do their shopping inside a fully Google-ized space, against the timing of yesterday’s announcement regarding third-party cookies. Maybe that connection isn’t apparent right off, but bear with me.

The Play Store is still contractually installed on the vast majority of Android devices, but competition and changes could be coming following Google’s loss to Epic in an antitrust trial and proposed remedies Google deeply dislikes. Meanwhile, the Play Store and Google’s alleged non-compliance with new regulations, like allowing developers to notify customers about payment options outside the store, are under investigation.

If the tide turns against tracking users across apps, websites, and stores, and if the Play Store becomes non-required for browsing and purchasing apps, it’s in Google’s interests to get people actively committing to things they want to see more about on their phone screens. It’s a version of what Chrome is doing with its Privacy Sandbox and its “Topics” that it can flag for advertisers. Google’s video for the new Play experience suggests “turning a sea of apps into a world of discovery.” The prompt “What are you interested in?” works for the parties on both ends of Google’s Play space.

Google’s Play Store wants to pivot from grab-and-go to an active destination Read More »

alexa-had-“no-profit-timeline,”-cost-amazon-$25-billion-in-4-years

Alexa had “no profit timeline,” cost Amazon $25 billion in 4 years

In this photo illustration, Echo Dot smart speaker with working Alexa with blue light ring seen displayed.

The Amazon business unit that focuses on Alexa-powered gadgets lost $25 billion between 2017 and 2021, The Wall Street Journal (WSJ) reported this week.

Amazon claims it has sold more than 500,000 Alexa devices, which included Echo speakers, Kindle readers, Fire TV sets and streaming devices, and Blink and Ring smart home security cameras. But since debuting, Alexa, like other voice assistants, has struggled to make money. In late 2022, Business Insider reported that Alexa was set to lose $10 billion that year.

WSJ said it got the $25 billion figure from “internal documents” and that it wasn’t able to determine the Devices business’s losses before or after the shared time period.

“No profit timeline”

WSJ’s report claims to offer insight into how Devices was able to bleed so much money for so long.

For one, it seems like the business unit was allowed some wiggle room in terms of financial success in the interest of innovation and the potential for long-term gains. Someone the WSJ described as being “a former longtime Devices executive” said that when Alexa first started, Amazon’s gadgets team “didn’t have a profit timeline” when launching products.

Amazon is known to have sold Echo speakers for cheap or at a loss in the hopes of making money off Alexa later. In 2019, then-Amazon Devices SVP Dave Limp, who exited the company last year, told WSJ: “We don’t have to make money when we sell you the device.” WSJ noted that this strategy has applied to other unspecified Amazon devices, too.

People tend to use Alexa for free services, though, like checking the weather or the time, not making big purchases.

“We worried we’ve hired 10,000 people and we’ve built a smart timer,” an anonymous person that WSJ said is a “former senior employee” said.

An Amazon spokesperson told WSJ that more than half of people with an Echo have shopped with it but wouldn’t provide more specifics. Per “former employees on the Alexa shopping team” that WSJ spoke with, however, the amount of shopping revenue tied to Alexa is insignificant.

In an emailed statement, an Amazon spokesperson told Ars Technica, in part:

Within Devices & Services, we’re focused on the value we create when customers use our services, not just when they buy our devices. Our Devices & Services organization has established numerous profitable businesses for Amazon and is well-positioned to continue doing so going forward.

Further hindering Alexa’s revenue are challenges in selling security and other services and the limitation of ad sales because they annoy Alexa users, WSJ reported.

Massive losses also didn’t seem to slow down product development. WSJ claimed the Devices business lost over $5 billion in 2018 yet still spent money developing the Astro consumer robot. That robot has yet to see general availability, while a business version is getting bricked just 10 months after release. Amazon Halo health trackers, which have also been bricked, and Luna game-streaming devices were also developed in 2019, when the hardware unit lost over $6 billion, per WSJ.

Amazon has laid off at least 19,000 workers since 2022, with the Devices division reportedly hit especially hard.

Alexa had “no profit timeline,” cost Amazon $25 billion in 4 years Read More »

intel-has-finally-tracked-down-the-problem-making-13th-and-14th-gen-cpus-crash

Intel has finally tracked down the problem making 13th- and 14th-gen CPUs crash

crash no more? —

But microcode update can’t fix CPUs that are already crashing or unstable.

Intel's Core i9-13900K.

Enlarge / Intel’s Core i9-13900K.

Andrew Cunningham

For several months, Intel has been investigating reports that high-end 13th- and 14th-generation desktop CPUs (mainly, but not exclusively, the Core i9-13900K and 14900K) were crashing during gameplay. Intel partially addressed the issue by insisting that third-party motherboard makers adhere to Intel’s recommended default power settings in their motherboards, but the company said it was still working to identify the root cause of the problem.

The company announced yesterday that it has wrapped up its investigation and that a microcode update to fix the problem should be shipping out to motherboard makers in mid-August “following full validation.” Microcode updates like this generally require a BIOS update, so exactly when the patch hits your specific motherboard will be up to the company that made it.

Intel says that an analysis of defective processors “confirms that the elevated operating voltage is stemming from a microcode algorithm resulting in incorrect voltage requests to the processor.” In other words, the CPU is receiving too much power, which is degrading stability over time.

If you’re using a 13th- or 14th-generation CPU and you’re not noticing any problems, the microcode update should prevent your processor from degrading. But if you’re already noticing stability problems, Tom’s Hardware reports that “the bug causes irreversible degradation of the impacted processors” and that the fix will not be able to reverse the damage that has already happened.

There has been no mention of 12th-generation processors, including the Core i9-12900K, suffering from the same issues. The 12th-gen processors use Intel’s Alder Lake architecture, whereas the high-end 13th- and 14th-gen chips use a modified architecture called Raptor Lake that comes with higher clock speeds, a bit more cache memory, and additional E-cores.

Tom’s Hardware also says that Intel will continue to replace CPUs that are exhibiting problems and that the microcode update shouldn’t noticeably affect CPU performance.

Intel also separately confirmed speculation that there was an oxidation-related manufacturing issue with some early 13th-generation Core processors but that the problems were fixed in 2023 and weren’t related to the crashes and instability that the microcode update is fixing.

Intel has finally tracked down the problem making 13th- and 14th-gen CPUs crash Read More »

google-halts-its-4-plus-year-plan-to-turn-off-tracking-cookies-by-default-in-chrome

Google halts its 4-plus-year plan to turn off tracking cookies by default in Chrome

Filling, but not nutritious —

A brief history of Google’s ideas, proposals, and APIs for cookie replacements.

A woman in a white knit sweater, holding a Linzer cookie (with jam inside a heart cut-out) in her crossed palms.

Enlarge / Google, like most of us, has a hard time letting go of cookies. Most of us just haven’t created a complex set of APIs and brokered deals across regulation and industry to hold onto the essential essence of cookies.

Getty Images

Google has an announcement today: It’s not going to do something it has thought about, and tinkered with, for quite some time.

Most people who just use the Chrome browser, rather than develop for it or try to serve ads to it, are not going to know what “A new path for Privacy Sandbox on the web” could possibly mean. The very short version is that Google had a “path,” first announced in January 2020, to turn off third-party (i.e., tracking) cookies in the most-used browser on Earth, bringing it in line with Safari, Firefox, and many other browsers. Google has proposed several alternatives to the cookies that follow you from page to page, constantly pitching you on that space heater you looked at three days ago. Each of these alternatives has met varying amounts of resistance from privacy and open web advocates, trade regulators, and the advertising industry.

So rather than turn off third-party cookies by default and implement new solutions inside the Privacy Sandbox, Chrome will “introduce a new experience” that lets users choose their tracking preferences when they update or first use Chrome. Google will also keep working on its Privacy Sandbox APIs but in a way that recognizes the “impact on publishers, advertisers, and everyone involved in online advertising.” Google also did not fail to mention it was “discussing this new path with regulators.”

Why today? What does it really mean? Let’s journey through more than four and a half years of Google’s moves to replace third-party cookies, without deeply endangering its standing as the world’s largest advertising provider.

2017–2022: FLoC or “What if machines tracked you, not cookies?”

Google’s big moves toward a standstill likely started at Apple headquarters. Its operating system updates in the fall of 2017 implemented a 24-hour time limit on ad-targeting cookies in Safari, the default browser on Macs and iOS devices. A “Coalition of Major Advertising Trade Associations” issued a sternly worded letter opposing this change, stating it would “drive a wedge between brands and their customers” and make advertising “more generic and less timely and useful.”

By the summer of 2019, Firefox was ready to simply block tracking cookies by default. Google, which makes the vast majority of its money through online advertising, made a different, broader argument against dropping third-party cookies. To paraphrase: Trackers will track, and if we don’t give them a proper way to do it, they’ll do it the dirty way by fingerprinting browsers based on version numbers, fonts, screen size, and other identifiers. Google said it had some machine learning that could figure out when it was good to share your browsing habits. For example:

New technologies like Federated Learning show that it’s possible for your browser to avoid revealing that you are a member of a group that likes Beyoncé and sweater vests until it can be sure that group contains thousands of other people.

In January 2020, Google shifted its argument from “along with” to “instead of” third-party cookies. Chrome Engineering Director Justin Schuh wrote, “Building a more private Web: A path towards making third party cookies obsolete,” suggesting that broad support for Chrome’s privacy sandbox tools would allow for dropping third-party cookies entirely. Privacy advocate Ben Adida described the move as “delivering teeth” and “a big deal.” Feedback from the W3C and other parties, Schuh wrote at that time, “gives us confidence that solutions in this space can work.”

Google's explanatory graphic for FLoC, or Federated Learning of Cohorts.

Google’s explanatory graphic for FLoC, or Federated Learning of Cohorts.

Google

As Google developed its replacement for third-party cookies, the path grew trickier and the space more perilous. The Electronic Frontier Foundation described Google’s FLoC, or the “Federated Learning of Cohorts” that would let Chrome machine-learn your profile for sites and ads, as “A Terrible Idea.” The EFF was joined by Mozilla, Apple, WordPress, DuckDuckGo, and lots of browsers based on Chrome’s core Chromium code in being either opposed or non-committal to FLoC. Google pushed back testing FLOC until late 2022 and third-party cookie removal (and thereby FLoC implementation) until mid-2023.

By early 2022, FLoC didn’t have a path forward. Google pivoted to a Topics API, which would give users a bit more control over which topics (“Rock Music,” “Auto & Vehicles”) would be transmitted to potential advertisers. It would certainly improve over third-party cookies, which are largely inscrutable in naming and offer the user only one privacy policy: block them, or delete them all and lose lots of logins.

Google halts its 4-plus-year plan to turn off tracking cookies by default in Chrome Read More »

microsoft-says-8.5m-systems-hit-by-crowdstrike-bsod,-releases-usb-recovery-tool

Microsoft says 8.5M systems hit by CrowdStrike BSOD, releases USB recovery tool

still striking —

When reboots don’t work, bootable USB sticks may help ease fixes for some PCs.

A bad update to CrowdStrike's Falcon security software crashed millions of Windows PCs last week.

Enlarge / A bad update to CrowdStrike’s Falcon security software crashed millions of Windows PCs last week.

CrowdStrike

By Monday morning, many of the major disruptions from the flawed CrowdStrike security update late last week had cleared up. Flight delays and cancellations were no longer front-page news, and multiple Starbucks locations near me are taking orders through the app once again.

But the cleanup effort continues. Microsoft estimates that around 8.5 million Windows systems were affected by the issue, which involved a buggy .sys file that was automatically pushed to Windows PCs running the CrowdStrike Falcon security software. Once downloaded, that update caused Windows systems to display the dreaded Blue Screen of Death and enter a boot loop.

“While software updates may occasionally cause disturbances, significant incidents like the CrowdStrike event are infrequent,” wrote Microsoft VP of Enterprise and OS Security David Weston in a blog post. “We currently estimate that CrowdStrike’s update affected 8.5 million Windows devices, or less than one percent of all Windows machines. While the percentage was small, the broad economic and societal impacts reflect the use of CrowdStrike by enterprises that run many critical services.”

The “easy” fix documented by both CrowdStrike (whose direct fault this is) and Microsoft (which has taken a lot of the blame for it in mainstream reporting, partly because of an unrelated July 18 Azure outage that had hit shortly before) was to reboot affected systems over and over again in the hopes that they would pull down a new update file before they could crash. For systems where that method hasn’t worked—and Microsoft has recommended customers reboot as many as 15 times to give computers a chance to download the update—the recommended fix has been to delete the bad .sys file manually. This allows the system to boot and download a fixed file, resolving the crashes without leaving machines unprotected.

To help ease the pain of that process, Microsoft over the weekend released a recovery tool that helps to automate the repair process on some affected systems; it involves creating bootable media using a 1GB-to-32GB USB drive, booting from that USB drive, and using one of two options to repair your system. For devices that can’t boot via USB—sometimes this is disabled on corporate systems for security reasons—Microsoft also documents a PXE boot option for booting over a network.

WinPE to the rescue

The bootable drive uses the WinPE environment, a lightweight, command-line-driven version of Windows typically used by IT administrators to apply Windows images and perform recovery and maintenance operations.

One repair option boots directly into WinPE and deletes the affected file without requiring administrator privileges. But if your drive is protected by BitLocker or another disk-encryption product, you’ll need to manually enter your recovery key so that WinPE can read data on the drive and delete the file. According to Microsoft’s documentation, the tool should automatically delete the bad CrowdStrike update without user intervention once it can read the disk.

If you are using BitLocker, the second recovery option attempts to boot Windows into Safe Mode using the recovery key stored in your device’s TPM to automatically unlock the disk, as happens during a normal boot. Safe Mode loads the minimum set of drivers that Windows needs to boot, allowing you to locate and delete the CrowdStrike driver file without running into the BSOD issue. The file is located at Windows/System32/Drivers/CrowdStrike/C-00000291*.sys on affected systems, or users can run “repair.cmd” from the USB drive to automate the fix.

For its part, CrowdStrike has set up a “remediation and guidance hub” for affected customers. As of Sunday, the company said it was “test[ing] a new technique to accelerate impacted system remediation,” but it hasn’t shared more details as of this writing. The other fixes outlined on that page include rebooting multiple times, manually deleting the affected file, or using Microsoft’s boot media to help automate the fix.

The CrowdStrike outage didn’t just delay flights and make it harder to order coffee. It also affected doctor’s offices and hospitals, 911 emergency services, hotel check-in and key card systems, and work-issued computers that were online and grabbing updates when the flawed update was sent out. In addition to providing fixes for client PCs and virtual machines hosted in its Azure cloud, Microsoft says it has been working with Google Cloud Platform, Amazon Web Services, and “other cloud providers and stakeholders” to provide fixes to Windows VMs running in its competitors’ clouds.

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Apple Vision Pro’s content drought improves with new 3D videos

Immersive Video —

It’s still not the weekly cadence we expected, but it’s something.

  • Boundless premieres tonight, taking Vision Pro users on a hot air balloon ride in Turkey.

  • Submerged will be Apple’s first fictional short film for Vision Pro.

  • Users will get a glimpse into the 2024 NBA All-Star Weekend.

  • This cryptic image teases The Weeknd’s Vision Pro “experience.”

  • The new series Elevated will tour places of interest around the world from above.

  • Apple is partnering with Red Bull for a surfing documentary.

  • Wild Life returns with an episode about elephants in a wildlife preserve.

Today, Apple announced a slate of more than a dozen upcoming Immersive Videos for its Vision Pro spatial reality headset. The first, titled Boundless, launches tonight at 9 pm ET. More will follow in the coming weeks and months.

The announcement follows a long, slow period for new Vision Pro-specific video content from Apple. The headset launched in early February with a handful of Immersive Video episodes ranging from five to 15 minutes each. Since then, only three new videos have been added.

On March 28, Apple released a highlight reel of Major League Soccer plays from the season that had ended months prior. A second episode of Prehistoric Planet, Apple’s Immersive Video dinosaur nature documentary, went live on April 19. Likewise, a new episode of the Adventure series titled “Parkour” landed on May 24.

The MLS video played more like a short ad for Apple’s MLS programming than anything else, but other Immersive Videos have impressed with their quality if not their creative ambition. They’re all short videos that put the viewer inside a moment in space and time with either animals or people doing their thing. The videos are high-resolution, and the 3D is generally well done. The production values are high, even if the narratives are light. They come across as tech demos, as much as anything, but they are impressive.

Tonight’s Boundless episode will allow viewers to see what it’s like to ride in a hot air balloon over sweeping vistas. Another episode titled “Arctic Surfing” will arrive this fall, Apple says. Sometime next month, Apple will publish the second episode of its real wildlife documentary, simply titled Wild Life. The episode will focus on elephants in Kenya’s Sheldrick Wildlife Trust. Another episode is in the works, too. “Later this year,” Apple writes in its newsroom post, “viewers will brave the deep with a bold group of divers in the Bahamas, who come face-to-face with apex predators and discover creatures much more complex than often portrayed.”

More on the way

In September, we’ll see the debut of a new Immersive Video series titled Elevated. Apple describes it as an “aerial travel series” in which viewers will fly over places of interest. The first episode will take viewers to Hawaii, while another planned for later this year will go to New England.

Apple is additionally partnering with Red Bull for a look at surfing called Red Bull: Big-Wave Surfing.

In addition to those documentary episodes, there will be three short films by year’s end. One will be a musical experience featuring The Weeknd, and another will take basketball fans inside the 2024 NBA All-Star Weekend. There will also be Submerged, the first narrative fictional Immersive Video on the platform. It’s an action short film depicting struggles on a submarine during World War II.

It’s good to see Apple finally making some movement here; the drought of content after the launch didn’t inspire confidence in the platform. Many people with mixed reality headsets use them a bunch for a few weeks but either fail to find ways to fit them into their daily habits or run out of compelling content and taper off before long. To keep people invested in visionOS, Apple needs to keep a rapid cadence of new content that users look forward to at least every week. Otherwise, some users will see their headsets sit on shelves, forgotten.

When I reviewed the Vision Pro, I assumed that the Immersive Video episodes would roll out weekly. That hasn’t proven the case, and it still doesn’t look like it will. Apple is going to have to invest more in content (and take more risks with that content, moving beyond short tech demo documentaries) to make the Vision Pro stick with customers.

Listing image by Apple

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