Mental Health

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Surgeon general’s proposed social media warning label for kids could hurt kids

Surgeon general’s proposed social media warning label for kids could hurt kids

US Surgeon General Vivek Murthy wants to put a warning label on social media platforms, alerting young users of potential mental health harms.

“It is time to require a surgeon general’s warning label on social media platforms stating that social media is associated with significant mental health harms for adolescents,” Murthy wrote in a New York Times op-ed published Monday.

Murthy argued that a warning label is urgently needed because the “mental health crisis among young people is an emergency,” and adolescents overusing social media can increase risks of anxiety and depression and negatively impact body image.

Spiking mental health issues for young people began long before the surgeon general declared a youth behavioral health crisis during the pandemic, an April report from a New York nonprofit called the United Health Fund found. Between 2010 and 2022, “adolescents ages 12–17 have experienced the highest year-over-year increase in having a major depressive episode,” the report said. By 2022, 6.7 million adolescents in the US were reporting “suffering from one or more behavioral health condition.”

However, mental health experts have maintained that the science is divided, showing that kids can also benefit from social media depending on how they use it. Murthy’s warning label seems to ignore that tension, prioritizing raising awareness of potential harms even though parents potentially restricting online access due to the proposed label could end up harming some kids. The label also would seemingly fail to acknowledge known risks to young adults, whose brains continue developing after the age of 18.

To create the proposed warning label, Murthy is seeking better data from social media companies that have not always been transparent about studying or publicizing alleged harms to kids on their platforms. Last year, a Meta whistleblower, Arturo Bejar, testified to a US Senate subcommittee that Meta overlooks obvious reforms and “continues to publicly misrepresent the level and frequency of harm that users, especially children, experience” on its platforms Facebook and Instagram.

According to Murthy, the US is past the point of accepting promises from social media companies to make their platforms safer. “We need proof,” Murthy wrote.

“Companies must be required to share all of their data on health effects with independent scientists and the public—currently they do not—and allow independent safety audits,” Murthy wrote, arguing that parents need “assurance that trusted experts have investigated and ensured that these platforms are safe for our kids.”

“A surgeon general’s warning label, which requires congressional action, would regularly remind parents and adolescents that social media has not been proved safe,” Murthy wrote.

Kids need safer platforms, not a warning label

Leaving parents to police kids’ use of platforms is unacceptable, Murthy said, because their efforts are “pitted against some of the best product engineers and most well-resourced companies in the world.”

That is nearly an impossible battle for parents, Murthy argued. If platforms are allowed to ignore harms to kids while pursuing financial gains by developing features that are laser-focused on maximizing young users’ online engagement, platforms will “likely” perpetuate the cycle of problematic use that Murthy described in his op-ed, the American Psychological Association (APA) warned this year.

Downplayed in Murthy’s op-ed, however, is the fact that social media use is not universally harmful to kids and can be beneficial to some, especially children in marginalized groups. Monitoring this tension remains a focal point of the APA’s most recent guidance, which noted that in April 2024 that “society continues to wrestle with ways to maximize the benefits of these platforms while protecting youth from the potential harms associated with them.”

“Psychological science continues to reveal benefits from social media use, as well as risks and opportunities that certain content, features, and functions present to young social media users,” APA reported.

According to the APA, platforms urgently need to enact responsible safety standards that diminish risks without restricting kids’ access to beneficial social media use.

“By early 2024, few meaningful changes to social media platforms had been enacted by industry, and no federal policies had been adopted,” the APA report said. “There remains a need for social media companies to make fundamental changes to their platforms.”

The APA has recommended a range of platform reforms, including limiting infinite scroll, imposing time limits on young users, reducing kids’ push notifications, and adding protections to shield kids from malicious actors.

Bejar agreed with the APA that platforms owe it to parents to make meaningful reforms. His ideal future would see platforms gathering more granular feedback from young users to expose harms and confront them faster. He provided senators with recommendations that platforms could use to “radically improve the experience of our children on social media” without “eliminating the joy and value they otherwise get from using such services” and without “significantly” affecting profits.

Bejar’s reforms included platforms providing young users with open-ended ways to report harassment, abuse, and harmful content that allow users to explain exactly why a contact or content was unwanted—rather than platforms limiting feedback to certain categories they want to track. This could help ensure that companies that strategically limit language in reporting categories don’t obscure the harms and also provide platforms with more information to improve services, Bejar suggested.

By improving feedback mechanisms, Bejar said, platforms could more easily adjust kids’ feeds to stop recommending unwanted content. The APA’s report agreed that this was an obvious area for platform improvement, finding that “the absence of clear and transparent processes for addressing reports of harmful content makes it harder for youth to feel protected or able to get help in the face of harmful content.”

Ultimately, the APA, Bejar, and Murthy all seem to agree that it is important to bring in outside experts to help platforms come up with better solutions, especially as technology advances. The APA warned that “AI-recommended content has the potential to be especially influential and hard to resist” for some of the youngest users online (ages 10–13).

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Workers with job flexibility and security have better mental health

Healthier work —

Job flexibility and security were linked to significantly less psychological distress and anxiety.

Workers with job flexibility and security have better mental health

Office Space

American workers who have more flexibility and security in their jobs also have better mental health, according to a study of 2021 survey data from over 18,000 nationally representative working Americans.

The study, published Monday in JAMA Network Open, may not be surprising to those who have faced return-to-office mandates and rounds of layoffs amid the pandemic. But, it offers clear data on just how important job flexibility and security are to the health and well-being of workers.

For the study, job flexibility was assessed in terms of ease of adjusting work schedules, advance notice of scheduling changes, and whether schedules were changed by employers often. People who reported greater flexibility in their job had 26 percent lower odds of serious psychological distress, which was measured on a validated, widely used questionnaire that assesses depression, nervousness, hopelessness, and worthlessness, among other forms of distress. Greater job flexibility was also linked to 13 percent lower odds of experiencing daily anxiety, 11 percent lower odds of experiencing weekly anxiety, and 9 percent lower odds of experiencing anxiety a few times a year.

Job security also appeared to be a boon for mental health. Workers were asked how likely they thought that they may lose their job or get laid off in the next 12 months. Those who reported feeling more secure in their positions had 25 percent lower odds of serious psychological distress. Job security was also associated with 27 percent lower odds of experiencing daily anxiety and 21 percent lower odds of experiencing weekly anxiety.

The study, led by Monica Wang of Boston University’s School of Public Health, also looked at how job flexibility and security affected job absenteeism, finding mixed results. Both job flexibility and security were linked to fewer days where workers reported working while they were sick—suggesting that flexibility and security enabled workers to make use of sick leave when they needed it. In line with that finding, more job flexibility led to more days where workers reported being absent due to illness in the three months prior to the survey. Greater job security, on the other hand, led to fewer absences over the previous three and 12 months.

It’s unclear why that would be the case, but the researchers speculated that “Job security may lead to lower work absenteeism due to higher work satisfaction, decreased job-related stress, and financial security,” they wrote.

Overall, the study’s findings indicate “the substantive impact that flexible and secure jobs can have on mental health in the short-term and long-term,” the researchers conclude.

They do note limitations of the study, the main one being that the study identifies associations and can’t determine that job flexibility and security directly caused mental health outcomes and the work absence findings. Still, they suggest that workplace policies could improve the mental health of employees. This includes flexible scheduling, leave policies, and working arrangements, including remote and hybrid options, which can all allow workers to accommodate personal and family needs. For improving job security, the researchers recommend longer-term contracts and long-term strategies to invest in employees, such as “uptraining,” skill development, and advancement opportunities.

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Virtual Reality Enhances Ketamine Therapy Sessions With Immersive Experiences

Recently, TRIPP PsyAssist completed its Phase 1 Feasibility Study to demonstrate its use as a pretreatment tool for patients undergoing ketamine therapy. This VR solution is an example of emerging technologies that facilitate the development of more accessible and transformative mental health care solutions.

Globally, more than 500 million people have anxiety and depression. That’s more than half of the total estimate of people living with some form of mental illness. However, only a third receive adequate mental health care. Solutions like TRIPP PsyAssist help mental health clinics provide the care their patients need.

Treating Mental Health Disorders With Ketamine Therapy

Many methods are available to treat depression, anxiety, and similar mental health conditions. Using psychedelics, like ketamine, is gaining ground as a fast-acting, non-invasive treatment option. Low doses of ketamine, a dissociative psychedelic drug, are administered intravenously in a clinical setting to patients for several minutes while the patient is observed. Patients typically go through several rounds of these treatments.

While ketamine therapy has numerous clinical studies proving its effectiveness, there remains a need to manage pre-treatment settings. Patients experience the same anxiety before their ketamine therapy sessions, and alleviating their distress will help usher in a more relaxed onboarding and treatment session. There’s also a need to integrate their experiences after the ketamine therapy treatment, both at the clinic and at home.

Using VR to Improve Ketamine Therapy Pre-Treatment Experience

TRIPP is a California-based company pioneering XR wellness technologies for consumers, enterprises, and clinics. Their research-based platform is available across VR, AR, and mobile to help facilitate a deeper self-connection and create collective well-being.

TRIPP PsyAssist for ketamine therapy 2

TRIPP is best known for its award-winning consumer platform that creates beautiful meditative VR spaces where users can spend time calming their minds and centering their being. Staying true to its mission of using technology to transform the mind, the company introduced TRIPP PsyAssist, its clinical offering aimed at helping medical institutions use XR to improve their practices.

At TRIPP, we are dedicated to empowering individuals on their path to healing,” said TRIPP’s CEO and founder Nanea Reeves. They believe that virtual reality has the power to enhance therapeutic interventions, and their research encourages them to explore new frontiers in mental health treatment.

The main objective of Phase 1 of the TRIPP PsyAssist study was to assess whether guided, meditative imagery, which was provided through VR using the Pico Neo 3 Pro Eye headset, could be successfully implemented as a pre-treatment program in an actual clinical setting. The study also aimed to evaluate the level of acceptance of this approach.

The study participants were undergoing ketamine therapy for anxiety or depression at Kadima Neuropsychiatry Institute in San Diego. Kadima’s President, David Feifel, MD, PhD, was excited to partner with TRIPP and have this important feasibility study conducted among its patients.

VR technology has great potential to enhance mental wellness, and TRIPP PsyAssist is at the forefront of translating that potential into reality,” Feifel said. “This study represents an important step in that direction.

Improving Patient Experience with TRIPP PsyAssist

The results of the feasibility study were very promising. Eighty percent of the users wanted to use the system frequently, while all of them found the different functions well-integrated. Likewise, 100% of the users felt very confident in using the system.

TRIPP’s Clinical Director of Operations, Sunny Strasburg, LMFT, was delighted with the success of the preliminary results of the feasibility study.

TRIPP PsyAssist for ketamine therapy

These findings inspire us to forge ahead in uncovering new frontiers within clinical settings where technology and psychedelic medicine converge,” she said. Strasburg and her team look forward to expanding their study to explore various TRIPP PsyAssist applications in clinical settings.

With Phase 1 of the study completed, TRIPP PsyAssist is set to discover new ways of integrating innovative VR technology into mainstream clinical practices.

Reeves and Strasburg are also attending the MAPS Psychedelic Science Conference, which is taking place this week, where they are showcasing their research and discussing the impact of emerging technologies on mental health treatment. A Kadima booth will also be present to give attendees a demonstration of the transformative potential of the TRIPP platform.

Final Thoughts

Significant advances in research have elevated our knowledge about mental health. However, it remains a critical global health concern as the number of disorders escalates, but the available resources remain sparse.

But there’s a light at the end of the tunnel. Initiatives like TRIPP PsyAssist prove that emerging technology can play a significant role in alleviating mental health problems. This gives us the confidence that the future is bright and that our challenges have a solution at hand.

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A Week of VR Meditation With Mindway

Mindfulness can exist in the virtual world. Mindway is a VR app that promotes mindfulness – both in virtual worlds of unearthly peace and through lessons that you can carry with you when you put the headset down. I gave the app a test run by incorporating it into my own stressful work week.

A Modular Subscription-Based App

A good first place to start an app review is talking about the specs, like the size of the app and how much it costs. That’s not really how Mindway works.

First, the app is free to download from the Quest App Lab, though a number of elements of the app require a monthly or annual subscription – or you can buy the whole package once and for all for $50.

Further, the initial app download is small but individual modules within the app come as independent downloads. That might make things complicated if you’re trying to decide whether you have space for the experience, but it also means that you can really effectively pick and choose which modules you want to keep on your device.

The app doesn’t currently have a comfort rating. That might be because the individual experiences are so different. Each module explains the position in which it works best. Some encourage you to be seated, while others that deal more with mindful movement require you to be standing. Still, none of the modules that I tried made me too uncomfortable.

The app is compatible with the whole Quest product line from the original Quest to the Quest Pro, but I used my Quest 2. Controllers are required to navigate menus and carry out simple interactions in some of the practices, but there aren’t any complex controls. The thumbsticks can be used for snap turns, but there’s no movement and head-tracking is sufficient.

Mindway’s Major Components

When you first enter Mindway, you find yourself in a calm virtual environment reminiscent of a Quest Home. In front of you are three main menu items: ASMR, Mindfulness, and Sleep.

Sleep, Mindfulness, ASMR - Mindway VR app

If you turn to your right, there’s also a room where you can join public or private sessions. This is used for scheduled group events, but you can also go in alone to sit by a calming VR campfire or use an invite code to share the space with friends.

If you aren’t familiar with mindfulness, it’s an approach to mind-body wellness that promotes active awareness of your physical state and thought-life in the present moment instead of dwelling on the past or being anxious about the future. A text explanation will never really do justice, so consider checking out the introductory journey in the app.

ASMR

I’ve become something of an ASMR aficionado over the years, and let me just say that I’m hoping for more from this selection in the future. The selection currently consists of soft-spoken stories and a marble-maze mini-game that plays with some audio effects. (Take out your Conquest VR if you’ve got one.)

ASMR - Mindway

While Sleep and Mindfulness sessions usually last between eight and 15 minutes, some of the ASMR sections go on until you exit the session, making them ideal if you want to use them as the base of longer meditations.

The marble game is fun and the soft-spoken stories are great, but I didn’t get big ASMR vibes. There’s a whole category of ASMR that uses visual cues but I haven’t really experimented with it because I usually listen to ASMR when I’m trying to sleep, so seeing more visually-based ASMR in this mindfulness VR app has a lot of potential.

Sleep

Speaking of sleep, you might have gotten curious at the idea of sleep modules in a VR app. I know I did. If you’re imagining drifting off with your headset on, that’s not what’s happening here.

These experiences might help make you a little drowsy, but what they’re really doing is stocking a mental toolbox with mindfulness tools that you can take with you to bed. This is actually one of my favorite recurring elements of Mindway as an app overall, so we’ll return to a larger discussion of this later.

Mindfulness

Mindfulness is the heart and soul of Mindway. As such, this is the most populated section with (in my opinion) the best content. This content is split into “Journeys”, “Practice”, and “Build Your Own”.

Mindfulness - Mindway

Practices are shorter sessions that you can do independently of one another, while each journey is a series of sessions on a related topic that build on one another. The Build Your Own section allows you to create a practice session by selecting a topic, a world, and a soundtrack. Whether part of a journey or an individual practice, sessions are between eight and 15 minutes.

Build Your Own - Mindway

On the other hand, if you are familiar with mindfulness as a practice, I hope that you won’t be too skeptical of a VR-based mindfulness application. Mindway uses VR very cleverly to facilitate common mindfulness exercises. You can even select the “Science” button in the home environment to learn about how Mindway develops their sessions.

During body scans, a sparkling mist gradually rises up around you. When focusing your attention on a fire, the fire begins to die down if you get distracted by the environment for too long. During breathing exercises, particles seem to flow into you when it’s time to inhale and flow out when it’s time to exhale. Reach high up to grab an apple from a tree during a stretch.

A Week of Mindfulness

I used Mindway for about a week during the course of writing this article. There were stretches where I used it every day, there were days that I didn’t use it at all, and there were days that I kept going back in for multiple sessions.

I discovered mindfulness in college and it was a big part of my life for a good couple of years but at some point, I really got away from it. The first thing that I noticed in Mindway was how deeply I’m still able to breathe. I can breathe pretty heavily in my headset when I’m boxing in VR, but that’s different from long, slow, deliberate breath – something I didn’t realize I missed.

I liked some sessions more than others, but there was nothing that I encountered in Mindway that I didn’t enjoy. My favorite content is the “Boost Your Energy” Journey. The three-part journey has practices for starting the day with focus without being overwhelmed, for regaining your energy as you go through your day, and for winding down when it’s time to relax.

Boost Your Energy Journey - Mindway

While I like knowing that I can pop on the headset for a reasonably short session whenever I want throughout my day, the narrations do often remind you that you can take things like breathing exercises and meditation models with you wherever you go. While the visualizations are nice and might be helpful for people newer to mindfulness, Mindway is very educational.

An Unanticipated Promotion

The child in my life doesn’t really understand what I do for a living, but she knows that sometimes we get to play with neat tech, like an AR narrative puzzle. Sometimes, I set up my headset for her to enjoy some supervised offline play. (I lock apps, so I know that she’s playing Bait!, not Peaky Blinders.)

The other day, she saw the new Mindway thumbnail in my apps library and asked about it. I told her that she could check it out if she wanted to, but I warned her that it wasn’t exactly a “game.”

It turns out that she loved it. She was able to navigate the simple menus by herself and tried out a number of experiences. Hearing the audio of the guided meditations through the Quest 2’s native off-ear speakers, I was able to watch – admittedly a little stunned – as the energetic eight-year-old sat through around a half-hour of various mindfulness exercises.

I’m not a doctor, and I’m never going to advocate that any VR headset become “an electronic babysitter”, but it seems to me a curious kid could do a lot worse things in VR than mindful breathing.

Peaceful Periods in VR

Hitting the mat in the third round, assassinating communist informants in the back of a bar, betraying your crewmates in space – VR experiences can be pretty intense. While those experiences can be a lot of fun, it’s nice to know that Mindway provides a corner of the immersive world where you can have a little peace and quiet before getting back to your day.

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The Expansion of Immersive Therapeutics in Healthcare

With better accessibility and affordability, immersive therapeutics is now transforming how patients receive optimal care. Particularly in mental health and physical therapy, it has been instrumental in optimizing treatment outcomes, and helping patients overcome anxiety, discomfort, and other challenges to their recovery.

For several years now, we’ve seen virtual reality at work in healthcare. VR is now widely used in virtual sessions for psychological therapy, training simulations for medical professionals, gamification of exercises for physical therapy, and healthcare marketing.

Today, developments in immersive technologies are widening the applications of immersive treatment options for various healthcare issues. One of these is immersive therapeutics for the treatment of intractable health conditions.

But what exactly is immersive therapeutics and how does it truly impact healthcare? Here, we dissect what this emerging treatment approach is and share feedback from tech experts and users alike.

What Is Immersive Therapeutics?

Immersive therapeutics is an evolving field of medicine that delivers treatment using advanced technologies such as virtual reality, augmented reality, and artificial intelligence. It alleviates patient suffering and enhances treatment by placing patients in highly immersive and sensory-rich environments.

Through immersive therapeutics, patients connect with virtual environments at a deep emotional level that can alter the brain’s perception of pain and divert their attention.

According to Gita Barry, President of Immersive Healthcare at Penumbra Inc., “By captivating the patients in a virtual environment, patients can engage with serene beachscapes or play cognition games to cope with the craving feeling and safeguard their path to recovery.”

Being highly effective in distracting patients from pain and cravings, immersive therapeutics has great potential for use in physical rehabilitation and addiction treatment.

“The more immersive an experience is, the more it can be engaging, positively distracting, entertaining, and effective from a therapeutic and clinical standpoint,” says Joel Breton, game designer and president of Immersive Healthcare Studios at REAL System by Penumbra. This is what makes immersive therapeutics effective in addressing challenges in therapeutic treatments.

Advancing Immersive Therapeutics for Better Healthcare

As immersive therapeutics continues to evolve, more companies are looking to increase the accessibility of these therapies, broadening their applications in new treatment options for various healthcare issues.

Some of the most promising clinical uses include treating stress, anxiety, fears, disorders, and phobias. Its applications for pain management, rehabilitation, wellness, and healthcare optimization are also expanding fast.

One company that is at the forefront of advancing the use of immersive therapeutics is Penumbra. Technologies like Penumbra’s REAL System are already showing real impact in the field of immersive therapeutics.

With platforms like the REAL i-Series for VR/mental health and the REAL y-series for VR/physical therapy, patients can access VR-based treatments and self-manage their conditions from the comfort of their own homes.

Penumbra REAL y-Series immersive therapeutics
Penumbra REAL y-Series

Of the 40 million US adults with substance abuse disorders, about 40 to 60% relapse at some point in their lives. While contact with drugs is the most obvious cause for relapse, stress cues linked to substance abuse are also common triggers.

This is where immersive therapeutics becomes most helpful. By helping counteract disruptive effects on the brain and behavior, immersive experiences help those in recovery regain control of their lives.

Real Impact of the REAL System

Barry believes that immersive experiences have the potential to impact millions of patients across a range of conditions. Developed using clinical evidence, Penumbra’s REAL System effectively supports the physical rehabilitation, cognitive, and wellness needs of patients in recovery.

The REAL i-Series, for instance, is currently in use at the Chemical Dependency unit of Hoag Health. The VR-based solution has been incorporated into group therapy sessions to create positive shared experiences and boost communal engagement.

Penumbra REAL i-Series immersive therapeutics
Penumbra REAL i-Series

The use of the system helps patients feel at ease and more open to participating in group therapy. Seeing the benefits of the i-Series, Hoag Health is now also using it to support staff well-being and retention.

As REAL System President, Breton explains that REAL’s VR experiences are designed to address physical therapy, occupational therapy, and speech-language rehab as well as general mental wellness. According to Breton, the sense of immersion VR provides distracts patients from pain and fatigue. By keeping them engaged and entertained, the patients are more likely to adhere to their treatment programs.

Transforming the Future of Health

Immersive therapeutics is undoubtedly transforming the future of healthcare by providing patients with a higher level and quality of care.

“With greater awareness of the benefits VR-based tools can provide in addiction treatment and broader healthcare, we anticipate that clinicians will identify both new applications and also new patient populations who can benefit from the immersive experience VR provides,” says Barry.

The goal of immersive therapeutics is to widen access to transformative care. Whether patients are in health facilities or at home, immersive solutions can help them overcome health challenges and ensure optimal recovery. Through the continued collaboration of tech experts and health practitioners, immersive therapeutics has the potential to transform the entire healthcare industry.

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Expanding the Applications of VR Training for Mental Health Awareness and Wellness at Work

The use of VR training for mental health awareness is not a new concept. This technology has become a powerful tool that enhances the professional development and overall well-being of employees in the workplace.

With Mental Health Awareness Month serving as a crucial reminder of the importance of addressing mental health concerns, we once again go through the role immersive technologies play in promoting mental health awareness and providing support.

The Prevalence of Mental Health Issues 

In the United States alone, approximately 50 million adults are experiencing a mental illness. But what’s more alarming is that over 55% of them receive no treatment. That’s 28 million individuals struggling with mental health issues on their own.

In the workplace, employees experiencing poor mental health are more likely to face absenteeism, lower job satisfaction, and burnout. The impact of these issues extends beyond individual employees, affecting overall productivity, morale, and employee retention within organizations. Fortunately, business leaders are now realizing the need to address mental health concerns in the workplace.

Harnessing Immersive Technologies for Mental Health Support

XR technologies, including VR training, have emerged as powerful tools for addressing mental health concerns and fostering a supportive workplace environment. Companies like Moth+Flame have been at the forefront, developing immersive training solutions that promote mental health in the workplace.

Moth+Flame Mental Wellness library

This month, they launched a Mental Wellness library to facilitate open conversations on mental health concerns. Through this library, individuals can engage in realistic scenarios, practice meaningful conversations, and acquire the necessary skills to provide appropriate support.

According to Kevin Cornish, founder and CEO of Moth+Flame, developing the library was a big commitment they made in support of mental health awareness. Their goal is to get more people comfortable with talking about mental health at work so that, ultimately, people know how to ask for help and how to offer help. “We believe that the more people who are trained on how to handle these conversations, the more people will ultimately get help,” says Cornish. “If one person gets the support they need by using this conversation and being prepared for a tough conversation, then we have succeeded.”

Collaborative Efforts in VR Training for Mental Health Awareness

Moth+Flame is not alone in recognizing the potential of XR technologies for mental health training. Several companies and organizations are utilizing VR to improve mental health awareness and support in the workplace.

PsyTechVR is also empowering organizations by giving them access to VR apps with guided meditations and art therapies that enhance mental wellness. The company, which launches new therapy content every two weeks, offers both self-guiding VR courses as well as courses with a specialist, where the doctor has access to user’s training in real-time and guides them through all the training.

Penumbra’s REAL Vision VR Wellness offers over 100 immersive experiences designed specifically for improving employee mental wellness. The company’s REAL i-Series is designed to offer VR-enabled tools for cognitive activation, distraction therapy, reminiscence therapy, mindfulness therapy, and relaxation therapy.

Collaborations among tech, health, and business sectors are paving the way for better VR experiences tailored to mental health. The National Institute of Mental Health for one has been funding research on virtual reality exposure therapy and other immersive applications.

The Impact of VR-Based Mental Health Training Programs

Although specific case studies on VR-based mental health training programs are still emerging, the potential impact is significant. Moth+Flame, for instance, partnered with the US Air Force to provide VR training specifically for suicide prevention, demonstrating the efficacy of immersive experiences in sensitive topics.

They have seen firsthand the transformative effect of VR in military suicide prevention training. By expanding access to these training programs and empowering more individuals to handle difficult conversations, the hope is that more people will feel comfortable seeking help and offering support.

Looking Ahead: Empowering a Supportive Work Environment

VR training for mental health awareness has the potential to revolutionize workplace well-being. As more organizations recognize the significance of addressing mental health concerns, the demand for immersive XR experiences will continue to grow.

As Mental Health Awareness Month highlights the importance of open dialogue, companies across various industries are embracing VR training as part of their mental health initiatives. By incorporating XR technologies into their employee development programs, organizations demonstrate a commitment to fostering a supportive work environment that prioritizes mental well-being.

It’s not just Moth+Flame, PsyTechVR, and Penumbra leading the way in utilizing XR technologies for mental health support. Other companies have also recognized the value of immersive experiences in promoting mental health awareness. From mindfulness apps to virtual therapy sessions, the potential applications of XR in mental health care are vast. Collaborative initiatives between industry leaders and mental health professionals further amplify the impact of XR in promoting mental health awareness.

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Mental Health and VR: The Role of Emerging Technologies in Transforming Mental Health Care

With one out of eight people in the world living with a mental disorder, mental health has become a critical concern of global importance. However, many people are still not receiving the care they need and deserve. Fortunately, emerging technologies are becoming more affordable and accessible, offering new possibilities to transform mental health care. One such solution is mental health services in VR.

To explore the key role emerging technologies play in revolutionizing the field of mental health, we delve into the current challenges the industry faces and how new technologies can potentially address them. Terrance Williams, the founder of Meta Wellness, shares his insights on how digital and immersive technologies can augment the delivery of mental health care services.

Major Gaps in Mental Health Systems

Mental health systems worldwide are marked by significant gaps in information and research, governance, resources, and services. For instance, around half of the world’s population live in countries where the ratio of psychiatrists to people is 1 for every 200,000. In the United States alone, almost one out of four adults with mental illness reported that they were not able to receive the treatment they needed.

Virtual reality offers an accessible and affordable way to provide high-quality and timely mental health care.

The Role of VR in Mental Health Care

VR and similar technologies have the potential to provide more immersive and engaging interventions that can significantly enhance the quality and accessibility of mental health care. Terrance Williams believes that VR is the next stage toward the future of mental health. He explains that instead of telehealth services relying on zoom or a computer to host their sessions, they can now do their sessions in VR in the metaverse.

According to Williams, the effectiveness of VR has been seen in a number of ways including the treatment of acrophobia, panic disorders, schizophrenia, agoraphobia, social phobia, claustrophobia, and eating disorders.

VR simulations have also shown great promise as an effective element in therapy sessions for PTSD as they allow a person to face their trauma in a relaxed and controlled setting. Indeed, the possibilities are endless. Even in the realm of rehabilitation, VR has been seen as useful in cognitive rehabilitation in adults and children with autism spectrum disorder.

Challenges in VR Mental Health

The development and use of VR in mental health care must be carefully monitored and regulated to ensure that it benefits patients and does not create new risks or challenges. Asked about the challenges that mental health professionals face when incorporating VR into their practices, Williams says that one of the biggest things he often gets asked about is HIPAA compliance. Although he explains that this does not pose a threat as long as certain measures are in place and certain steps are taken to maintain compliance.

Another issue often raised when it comes to mental health in VR is the accessibility of equipment. Headset devices are needed to conduct sessions in VR. Since the technology is still fairly new, VR headsets are not as common as phones, tablets, or laptops. While they can now be easily bought at electronic stores, they are not yet standard items in the common household. This limits access to mental health VR services, especially in low-income families.

XR Talks with ARPost

Incorporating VR Into Mental Health Care

For mental health professionals looking to incorporate VR into their practices, it is important to start with learning the basics of virtual reality technology and how it can be used for mental health purposes. Collaborating with companies that specialize in building VR platforms for mental health professionals, like Meta Wellness, can also help navigate the technology.

Through Meta Wellness, Williams has been helping mental health professionals, therapists, life coaches, nonprofits, and many others in the virtual reality space. The company specializes in building VR platforms for mental health professionals for telehealth purposes. Clients anywhere in the world can buy or rent virtual reality spaces to host telehealth or private group sessions. As one of the pioneers in the space, they are committed to educating, growing, and exploring the possibilities of what virtual reality can bring.

Stronger Mental Health Care With Mental Health VR

Williams believes that in the future, 90% of all mental health telehealth sessions will eventually take place in the metaverse through virtual reality. He believes that mental health VR is the next phase in this sector. As the technology grows, so will the capabilities and accessibility.

Indeed, virtual reality and other immersive technologies can play a key role in addressing the indisputable and urgent need for wide-ranging transformation toward mental health for all. They can bridge the vast gap and reduce inequities in mental health systems.

Mental Health and VR: The Role of Emerging Technologies in Transforming Mental Health Care Read More »

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How to Plan Regular Solo Dates to Boost Your Confidence and Well-Being

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How to Plan Regular Solo Dates to Boost Your Confidence and Well-Being Read More »

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5 AI Chatbot Mobile Apps That Aim to Put a Therapist in Your Pocket

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5 AI Chatbot Mobile Apps That Aim to Put a Therapist in Your Pocket Read More »