After several weeks of testing, Apple has released the final versions of the 26.1 update to its various operating systems. Those include iOS, iPadOS, macOS, watchOS, tvOS, visionOS, and the HomePod operating system, all of which switched to a new unified year-based version numbering system this fall.
This isn’t the first update that these operating systems have gotten since they were released in September, but it is the first to add significant changes and tweaks to existing features, addressing the early complaints and bugs that inevitably come with any major operating system update.
One of the biggest changes across most of the platforms is a new translucency control for Liquid Glass that tones it down without totally disabling the effect. Users can stay with the default Clear look to see the clearer, glassier look that allows more of the contents underneath Liquid Glass to show through, or the new Tinted look to get a more opaque background that shows only vague shapes and colors to improve readability.
For iPad users, the update re-adds an updated version of the Slide Over multitasking mode, which uses quick swipes to summon and dismiss an individual app on top of the apps you’re already using. The iPadOS 26 version looks a little different and includes some functional changes compared to the previous version—it’s harder to switch which app is being used in Slide Over mode, but the Slide Over window can now be moved and resized just like any other iPadOS 26 app window.
OpenAI has acquired Software Applications Incorporated (SAI), perhaps best known for the core team that produced what became Shortcuts on Apple platforms. More recently, the team has been working on Sky, a context-aware AI interface layer on top of macOS. The financial terms of the acquisition have not been publicly disclosed.
“AI progress isn’t only about advancing intelligence—it’s about unlocking it through interfaces that understand context, adapt to your intent, and work seamlessly,” an OpenAI rep wrote in the company’s blog post about the acquisition. The post goes on to specify that OpenAI plans to “bring Sky’s deep macOS integration and product craft into ChatGPT, and all members of the team will join OpenAI.”
That includes SAI co-founders Ari Weinstein (CEO), Conrad Kramer (CTO), and Kim Beverett (Product Lead)—all of whom worked together for several years at Apple after Apple acquired Weinstein and Kramer’s previous company, which produced an automation tool called Workflows, to integrate Shortcuts across Apple’s software platforms.
The three SAI founders left Apple to work on Sky, which leverages Apple APIs and accessibility features to provide context about what’s on screen to a large language model; the LLM takes plain language user commands and executes them across multiple applications. At its best, the tool aimed to be a bit like Shortcuts, but with no setup, generating workflows on the fly based on user prompts.
Apple’s new Liquid Glass user interface design was one of the most noticeable and divisive features of its major software updates this year. It added additional fluidity and translucency throughout iOS, iPadOS, macOS, and Apple’s other operating systems, and as we noted in our reviews, the default settings weren’t always great for readability.
The upcoming 26.1 update for all of those OSes is taking a step toward addressing some of the complaints, though not by changing things about the default look of Liquid Glass. Rather, the update is adding a new toggle that will let users choose between a Clear and Tinted look for Liquid Glass, with Clear representing the default look and Tinted cranking up the opacity and contrast.
The new toggle adds a half-step between the default visual settings and the “reduce transparency” setting, which, aside from changing a bunch of other things about the look and feel of the operating system, is buried further down inside the Accessibility options. The Tinted toggle does make colors and vague shapes visible beneath the glass panes, preserving the general look of Liquid Glass while also erring on the side of contrast and visibility, where the “reduce transparency” setting is more of an all-or-nothing blunt instrument.
Ads prominently displayed on search engines are impersonating a wide range of online services in a bid to infect Macs with a potent credential stealer, security companies have warned. The latest reported target is users of the LastPass password manager.
Late last week, LastPass said it detected a widespread campaign that used search engine optimization to display ads for LastPass macOS apps at the top of search results returned by search engines, including Google and Bing. The ads led to one of two fraudulent GitHub sites targeting LastPass, both of which have been taken down. The pages provided links promising to install LastPass on MacBooks. In fact, they installed a macOS credential stealer known as Atomic Stealer, or alternatively, Amos Stealer.
Dozens targeted
“We are writing this blog post to raise awareness of the campaign and protect our customers while we continue to actively pursue takedown and disruption efforts, and to also share indicators of compromise (IoCs) to help other security teams detect cyber threats,” LastPass said in the post.
LastPass is hardly alone in seeing its well-known brand exploited in such ads. The compromise indicators LastPass provided listed other software or services being impersonated as 1Password, Basecamp, Dropbox, Gemini, Hootsuite, Notion, Obsidian, Robinhood, Salesloft, SentinelOne, Shopify, Thunderbird, and TweetDeck. Typically, the ads offer the software in prominent fonts. When clicked, the ads lead to GitHub pages that install versions of Atomic that are disguised as the official software being falsely advertised.
The Game Overlay in macOS Tahoe. Credit: Andrew Cunningham
Tahoe’s new Game Overlay doesn’t add features so much as it groups existing gaming-related features to make them more easily accessible.
The overlay makes itself available any time you start a game, either via a keyboard shortcut or by clicking the rocketship icon in the menu bar while a game is running. The default view includes brightness and volume settings, toggles for your Mac’s energy mode (for turning on high-performance or low-power mode, when they’re available), a toggle for Game Mode, and access to controller settings when you’ve got one connected.
The second tab in the overlay displays achievements, challenges, and leaderboards for the game you’re playing—though only if they offer Apple’s implementation of those features. Achievements for games installed from Steam, for example, aren’t visible. And the last tab is for social features, like seeing your friends list or controlling chat settings (again, when you’re using Apple’s implementation).
More granular notification summaries
I didn’t think the Apple Intelligence notification summaries were very useful when they launched in iOS 18 and macOS 15 Sequoia last year, and I don’t think iOS 26 or Tahoe really changes the quality of those summaries in any immediately appreciable way. But following a controversy earlier this year where the summaries botched major facts in breaking news stories, Apple turned notification summaries for news apps off entirely while it worked on fixes.
Those fixes, as we’ve detailed elsewhere, are more about warning users of potential inaccuracies than about preventing those inaccuracies in the first place.
Apple now provides three broad categories of notification summaries: those for news and entertainment apps, those for communication and social apps, and those for all other kinds of apps. Summaries for each category can be turned on or off independently, and the news and entertainment category has a big red disclaimer warning users to “verify information” in the individual news stories before jumping to conclusions. Summaries are italicized, get a special icon, and a “summarized by Apple Intelligence” badge, just to make super-ultra-sure that people are aware they’re not taking in raw data.
Personally, I think if Apple can’t fix the root of the problem in a situation like this, then it’s best to take the feature out of iOS and macOS entirely rather than risk giving even one person information that’s worse or less accurate than the information they already get by being a person on the Internet in 2025.
As we wrote a few months ago, asking a relatively small on-device language model to accurately summarize any stack of notifications covering a wide range of topics across a wide range of contexts is setting it up to fail. It does work OK when summarizing one or two notifications, or when summarizing straightforward texts or emails from a single person. But for anything else, be prepared for hit-or-miss accuracy and usefulness.
Relocated volume and brightness indicators
The pop-ups you see when adjusting the system volume or screen brightness have been redesigned and moved. The indicators used to appear as large rounded squares, centered on the lower half of your primary display. The design had changed over the years, but this was where they’ve appeared throughout the 25-year existence of Mac OS X.
Now, both indicators appear in the upper-right corner of the screen, glassy rectangles that pop out from items on the menu bar. They’ll usually appear next to the Control Center menu bar item, but the volume indicator will pop out of the Sound icon if it’s visible.
New low battery alert
Tahoe picks up an iPhone-ish low-battery alert on laptops. Credit: Andrew Cunningham
Tahoe tweaks the design of macOS’ low battery alert notification. A little circle-shaped meter (in the same style as battery meters in Apple’s Batteries widgets) shows you in bright red just how close your battery is to being drained.
This notification still shows up separately from others and can’t be dismissed, though it doesn’t need to be cleared and will go away on its own. It starts firing off when your laptop’s battery hits 10 percent and continues to go off when you drop another percentage point from there (it also notified me without the percentage readout changing, seemingly at random, as if to annoy me badly enough to plug my computer in more quickly).
The notification frequency and the notification thresholds can’t be changed, if this isn’t something you want to be reminded about or if it’s something you want to be reminded about even earlier. But you could possibly use the battery level trigger in Shortcuts to customize your Mac’s behavior a bit.
Recovery mode changes
A new automated recovery tool in macOS Tahoe’s recovery volume. Credit: Andrew Cunningham
Tahoe’s version of the macOS Recovery mode gets a new look to match the rest of the OS, but there are a few other things going on, too.
If you’ve ever had a problem getting your Mac to boot, or if you’ve ever just wanted to do a totally fresh install of the operating system, you may have run into the Mac’s built-in recovery environment before. On an Apple Silicon Mac, you can usually access it by pressing and holding the power button when you start up your Mac and clicking the Options button to start up using the hidden recovery volume rather than the main operating system volume.
Tahoe adds a new tool called the Device Recovery Assistant to the recovery environment, accessible from the Utilities menu. This automated tool “will look for any problems” with your system volume “and attempt to resolve them if found.”
Maybe the Recovery Assistant will actually solve your boot problems, and maybe it won’t—it doesn’t tell you much about what it’s doing, beyond needing to unlock FileVault on my system volume to check it out. But it’s one more thing to try if you’re having serious problems with your Mac and you’re not ready to countenance a clean install yet.
The web browser in the recovery environment is still WebKit, but it’s not Safari-branded anymore, and it sheds a lot of Safari features you wouldn’t want or need in a temporary OS. Credit: Andrew Cunningham
Apple has made a couple of other tweaks to the recovery environment, beyond adding a Liquid Glass aesthetic. The recovery environment’s built-in web browser is simply called Web Browser, and while it’s still based on the same WebKit engine as Safari, it doesn’t have Safari’s branding or its settings (or other features that are extraneous to a temporary recovery environment, like a bookmarks menu). The Terminal window picks up the new Clear theme, new SF Mono Terminal typeface, and the new default 120-row-by-30-column size.
A new disk image format
Not all Mac users interact with disk images regularly, aside from opening them up periodically to install an app or restore an old backup. But among other things, disk images are used by Apple’s Virtualization framework, which makes it relatively simple to run macOS and Linux virtual machines on the platform for testing and other things. But the RAW disk image format used by older macOS versions can come with quite severe performance penalties, even with today’s powerful chips and fast PCI Express-connected SSDs.
Enter the Apple Sparse Image Format, or ASIF. Apple’s developer documentation says that because ASIF images’ “intrinsic structure doesn’t depend on the host file system’s capabilities,” they “transfer more efficiently between hosts or disks.” The upshot is that reading files from and writing files to these images should be a bit closer to your SSD’s native performance (Howard Oakley at The Eclectic Light Company has some testing that suggests significant performance improvements in many cases, though it’s hard to make one-to-one comparisons because testing of the older image formats was done on older hardware).
The upshot is that disk images should be capable of better performance in Tahoe, which will especially benefit virtual machines that rely on disk images. This could benefit the lightweight virtualization apps like VirtualBuddy and Viable that mostly exist to provide a front end for the Virtualization framework, as well as virtualization apps like Parallels that offer support for Windows.
Quantum-safe encryption support
You don’t have a quantum computer on your desk. No one does, outside of labs where this kind of technology is being tested. But when or if they become more widely used, they’ll render many industry-standard forms of encryption relatively easy to break.
OpenAI’s GPT-5 model went live for most ChatGPT users this week, but lots of people use ChatGPT not through OpenAI’s interface but through other platforms or tools. One of the largest deployments is iOS, the iPhone operating system, which allows users to make certain queries via GPT-4o. It turns out those users won’t have to wait long for the latest model: Apple will switch to GPT-5 in iOS 26, iPadOS 26, and macOS Tahoe 26, according to 9to5Mac.
Apple has not officially announced when those OS updates will be released to users’ devices, but these major releases have typically been released in September in recent years.
GPT-5 purports to hallucinate 80 percent less and heralds a major rework of how OpenAI positions its models; for example, GPT-5 by default automatically chooses whether to use a reasoning-optimized model based on the nature of the user’s prompt. Free users will have to accept whatever the choice is, while paid ChatGPT accounts allow manually picking which model to use on a prompt-by-prompt basis. It’s unclear how that will work in iOS; will it stick to GPT-5’s non-reasoning mode all the time, or will it utilize GPT-5 “(with thinking)”? And if it supports the latter, will paid ChatGPT users be able to manually pick like they can in the ChatGPT app, or will they be limited to whatever ChatGPT deems appropriate, like free users? We don’t know yet.
Apple has released the fourth developer betas of iOS 26, iPadOS 26, macOS 26 and its other next-generation software updates today. And along with their other changes and fixes, the new builds are bringing back Apple Intelligence notification summaries for news apps.
Apple disabled news notification summaries as part of the iOS 18.3 update in January. Incorrect summaries circulating on social media prompted news organizations to complain to Apple, particularly after one summary said that Luigi Mangione, alleged murderer of UnitedHealthcare CEO Brian Thompson, had died by suicide (he had not and has not).
Upon installing the new update, users of Apple Intelligence-compatible devices will be asked to enable or disable three broad categories of notifications: those for “News & Entertainment” apps, for “Communication & Social” apps, and for all other apps. The operating systems will list sample apps based on what you currently have installed on your device.
All Apple Intelligence notification summaries continue to be listed as “beta,” but Apple’s main change here is a big red disclaimer when you enable News & Entertainment notification summaries, pointing out that “summarization may change the meaning of the original headlines.” The notifications also get a special “summarized by Apple Intelligence” caption to further distinguish them from regular, unadulterated notifications.
Selecting from among several beta OS versions in the Settings app on iOS 18. Credit: Andrew Cunningham
We are not highlighting this second round of developer betas because we think you should go out and install them on the Macs, iPhones, iPads, and Apple Watches that you use daily. These are still early versions, and they’re likely to have significant performance, battery, and stability problems relative to the current publicly available versions of the software.
But generally speaking, these second developer builds are the first ones I install on my secondary test devices—a collection of mostly older devices that have been replaced but are still considered current enough to run the new update. The initial builds are usually little more than a tech demo and can have major show-stopping bugs (an M1 iPad Air with the first developer beta on it simply stopped responding to any input, including a hard restart, and I needed to set it aside so its battery could drain all the way before I could do anything else with it), but the second betas tend to be somewhat more amenable to normal everyday use.
The new iOS and iPadOS betas will run on just about any hardware that can currently install and run iOS and iPadOS 18, with a couple of older exceptions. The macOS beta will run on any Apple Silicon Mac and on a handful of Intel Macs released in 2019 and 2020. The other betas will generally run on anything that supports the current versions, with some caveats (Liquid Glass effects only show up on newer Apple TV 4K boxes, for example, while the first-gen Apple TV 4K and the old 1080p Apple TV will run the update but without Liquid Glass).
If you don’t have spare devices you can dedicate to testing, we’d recommend waiting until the public beta in July before you even think about running any of these betas, and only after backing up all the important data on those devices. Rolling back to an older software version is doable, but a bit of a pain. Alternatively, those with Apple Silicon Macs who want to test the latest versions could try setting up a virtual machine using an app like VirtualBuddy or one of the others that leverages Apple’s built-in Virtualization framework.
This new process is fundamentally different and more secure than traditional credential export methods, which often involve exporting an unencrypted CSV or JSON file, then manually importing it into another app. The transfer process is user initiated, occurs directly between participating credential manager apps and is secured by local authentication like Face ID.
This transfer uses a data schema that was built in collaboration with the members of the FIDO Alliance. It standardizes the data format for passkeys, passwords, verification codes, and more data types.
The system provides a secure mechanism to move the data between apps. No insecure files are created on disk, eliminating the risk of credential leaks from exported files. It’s a modern, secure way to move credentials.
The push to passkeys is fueled by the tremendous costs associated with passwords. Creating and managing a sufficiently long, randomly generated password for each account is a burden on many users, a difficulty that often leads to weak choices and reused passwords. Leaked passwords have also been a chronic problem.
Passkeys, in theory, provide a means of authentication that’s immune to credential phishing, password leaks, and password spraying. Under the latest “FIDO2” specification, it creates a unique public/private encryption keypair during each website or app enrollment. The keys are generated and stored on a user’s phone, computer, YubiKey, or similar device. The public portion of the key is sent to the account service. The private key remains bound to the user device, where it can’t be extracted. During sign-in, the website or app server sends the device that created the key pair a challenge in the form of pseudo-random data. Authentication occurs only when the device signs the challenge using the corresponding private key and sends it back.
This design ensures that there is no shared secret that ever leaves the user’s device. That means there’s no data to be sniffed in transit, phished, or compromised through other common methods.
As I noted in December, the biggest thing holding back passkeys at the moment is their lack of usability. Apps, OSes, and websites are, in many cases, islands that don’t interoperate with their peers. Besides potentially locking users out of their accounts, the lack of interoperability also makes passkeys too difficult for many people.
Apple’s demo this week provides the strongest indication yet that passkey developers are making meaningful progress in improving usability.
CUPERTINO, Calif.—When Apple Senior Vice President of Software Engineering Craig Federighi introduced the new multitasking UI in iPadOS 26 at the company’s Worldwide Developers Conference this week, he did it the same way he introduced the Calculator app for the iPad last year or timers in the iPad’s Clock app the year before—with a hint of sarcasm.
“Wow,” Federighi enthuses in a lightly exaggerated tone about an hour and 19 minutes into a 90-minute presentation. “More windows, a pointier pointer, and a menu bar? Who would’ve thought? We’ve truly pulled off a mind-blowing release!”
This elicits a sensible chuckle from the gathered audience of developers, media, and Apple employees watching the keynote on the Apple Park campus, where I have grabbed myself a good-but-not-great seat to watch the largely pre-recorded keynote on a gigantic outdoor screen.
Federighi is acknowledging—and lightly poking fun at—the audience of developers, pro users, and media personalities who have been asking for years that Apple’s iPad behave more like a traditional computer. And after many incremental steps, including a big swing and partial miss with the buggy, limited Stage Manager interface a couple of years ago, Apple has finally responded to requests for Mac-like multitasking with a distinctly Mac-like interface, an improved file manager, and better support for running tasks in the background.
But if this move was so forehead-slappingly obvious, why did it take so long to get here? This is one of the questions we dug into when we sat down with Federighi and Senior Vice President of Worldwide Marketing Greg Joswiak for a post-keynote chat earlier this week.
It used to be about hardware restrictions
People have been trying to use iPads (and make a philosophical case for them) as quote-unquote real computers practically from the moment they were introduced 15 years ago.
But those early iPads lacked so much of what we expect from modern PCs and Macs, most notably robust multi-window multitasking and the ability for third-party apps to exchange data. The first iPads were almost literally just iPhone internals connected to big screens, with just a fraction of the RAM and storage available in the Macs of the day; that necessitated the use of a blown-up version of the iPhone’s operating system and the iPhone’s one-full-screen-app-at-a-time interface.
“If you want to rewind all the way to the time we introduced Split View and Slide Over [in iOS 9], you have to start with the grounding that the iPad is a direct manipulation touch-first device,” Federighi told Ars. “It is a foundational requirement that if you touch the screen and start to move something, that it responds. Otherwise, the entire interaction model is broken—it’s a psychic break with your contract with the device.”
Mac users, Federighi said, were more tolerant of small latency on their devices because they were already manipulating apps on the screen indirectly, but the iPads of a decade or so ago “didn’t have the capacity to run an unlimited number of windowed apps with perfect responsiveness.”
It’s also worth noting the technical limitations of iPhone and iPad apps at the time, which up until then had mostly been designed and coded to match the specific screen sizes and resolutions of the (then-manageable) number of iDevices that existed. It simply wasn’t possible for the apps of the day to be dynamically resized as desktop windows are, because no one was coding their apps that way.
Apple’s iPad Pros—and, later, the iPad Airs—have gradually adopted hardware and software features that make them more Mac-like. Credit: Andrew Cunningham
Of course, those hardware limitations no longer exist. Apple’s iPad Pros started boosting the tablets’ processing power, RAM, and storage in earnest in the late 2010s, and Apple introduced a Microsoft Surface-like keyboard and stylus accessories that moved the iPad away from its role as a content consumption device. For years now, Apple’s faster tablets have been based on the same hardware as its slower Macs—we know the hardware can do more because Apple is already doing more with it elsewhere.
“Over time the iPad’s gotten more powerful, the screens have gotten larger, the user base has shifted into a mode where there is a little bit more trackpad and keyboard use in how many people use the device,” Federighi told Ars. “And so the stars kind of aligned to where many of the things that you traditionally do with a Mac were possible to do on an iPad for the first time and still meet iPad’s basic contract.”
On correcting some of Stage Manager’s problems
More multitasking in iPadOS 26. Credit: Apple
Apple has already tried a windowed multitasking system on modern iPads once this decade, of course, with iPadOS 16’s Stage Manager interface.
Any first crack at windowed multitasking on the iPad was going to have a steep climb. This was the first time Apple or its developers had needed to contend with truly dynamically resizable app windows in iOS or iPadOS, the first time Apple had implemented a virtual memory system on the iPad, and the first time Apple had tried true multi-monitor support. Stage Manager was in such rough shape that Apple delayed that year’s iPadOS release to keep working on it.
But the biggest problem with Stage Manager was actually that it just didn’t work on a whole bunch of iPads. You could only use it on new expensive models—if you had a new cheap model or even an older expensive model, your iPad was stuck with the older Slide Over and Split View modes that had been designed around the hardware limitations of mid-2010s iPads.
“We wanted to offer a new baseline of a totally consistent experience of what it meant to have Stage Manager,” Federighi told Ars. “And for us, that meant four simultaneous apps on the internal display and an external display with four simultaneous apps. So, eight apps running at once. And we said that’s the baseline, and that’s what it means to be Stage Manager; we didn’t want to say ‘you get Stage Manager, but you get Stage Manager-lite here or something like that. And so immediately that established a floor for how low we could go.”
Fixing that was one of the primary goals of the new windowing system.
“We decided this time: make everything we can make available,” said Federighi, “even if it has some nuances on older hardware, because we saw so much demand [for Stage Manager].”
That slight change in approach, combined with other behind-the-scenes optimizations, makes the new multitasking model more widely compatible than Stage Manager is. There are still limits on those devices—not to the number of windows you can open, but to how many of those windows can be active and up-to-date at once. And true multi-monitor support would remain the purview of the faster, more-expensive models.
“We have discovered many, many optimizations,” Federighi said. “We re-architected our windowing system and we re-architected the way that we manage background tasks, background processing, that enabled us to squeeze more out of other devices than we were able to do at the time we introduced Stage Manager.”
Stage Manager still exists in iPadOS 26, but as an optional extra multitasking mode that you have to choose to enable instead of the new windowed multitasking system. You can also choose to turn both multitasking systems off entirely, preserving the iPad’s traditional big-iPhone-for-watching-Netflix interface for the people who prefer it.
“iPad’s gonna be iPad”
The $349 base-model iPad is one that stands to gain the most from iPadOS 26. Credit: Andrew Cunningham
However, while the new iPadOS 26 UI takes big steps toward the Mac’s interface, the company still tries to treat them as different products with different priorities. To date, that has meant no touch screens on the Mac (despite years of rumors), and it will continue to mean that there are some Mac things that the iPad will remain unable to do.
“But we’ve looked and said, as [the iPad and Mac] come together, where on the iPad the Mac idiom for doing something, like where we put the window close controls and maximize controls, what color are they—we’ve said why not, where it makes sense, use a converged design for those things so it’s familiar and comfortable,” Federighi told Ars. “But where it doesn’t make sense, iPad’s gonna be iPad.”
There will still be limitations and frustrations when trying to fit an iPad into a Mac-shaped hole in your computing setup. While tasks can run in the background, for example, Apple only allows apps to run workloads with a definitive endpoint, things like a video export or a file transfer. System agents or other apps that perform some routine on-and-off tasks continuously in the background aren’t supported. All the demos we’ve seen so far are also on new, high-end iPad hardware, and it remains to be seen how well the new features behave on low-end tablets like the 11th-generation A16 iPad, or old 2019-era hardware like the iPad Air 3.
But it does feel like Apple has finally settled on a design that might stick and that adds capability to the iPad without wrecking its simplicity for the people who still just want a big screen for reading and streaming.
Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.
The center of Whisky’s homepage. The page now carries a persistent notice that “Whisky is no longer actively maintained. Apps and games may break at any time.”
Credit: Whisky
The center of Whisky’s homepage. The page now carries a persistent notice that “Whisky is no longer actively maintained. Apps and games may break at any time.” Credit: Whisky
CodeWeavers’ CEO wrote on the company’s blog late last week about the Whisky shutdown, topped with an image of a glass of the spirit clinking against a glass of wine. “Whisky may have been a CrossOver competitor, but that’s not how we feel today,” wrote James B. Ramey. “Our response is simply one of empathy, understanding, and acknowledgement for Isaac’s situation.”
Ramey noted that Whisky was a free packaging of an open source project, crafted by someone who, like CrossOver, did it as “a labor of love built by people who care deeply about giving users more choices.” But Marovitz faced “an avalanche of user expectations,” Ramey wrote, regarding game compatibility, performance, and features. “The reality is that testing, support, and development take real resources … if CodeWeavers were not viable because of CrossOver not being sustainable, it would likely dampen the future development of WINE and Proton and support for macOS gaming,” Ramey wrote.
“We ‘tip our cap’ to Isaac and the impact he made to macOS gaming,” Ramey wrote, strangely choosing that colloquial salute instead of the more obvious beverage analogy for the two projects.
Marovitz told Ars that while user expectations were “definitely an issue,” they were not the major reason for ceasing development. “I’ve worked on other big projects before and during Whisky’s development, so I’m not a stranger to tuning out the noise of constant user expectations.”
Open source projects shutting down because of the tremendous pressure they put on their unpaid coders is a kind of “dog bites man” story in the coding world. It’s something else entirely when a prolific coder sees a larger ecosystem as not really benefiting from their otherwise very neat tool, and chooses deference. Still, during its run, the Whisky app drew attention to Mac gaming and the possibilities of Wine, and by extension Apple’s own Game Porting Toolkit, itself based on CrossOver. And likely gave a few Mac owners some great times with games they couldn’t get on their favorite platform.
Marovitz, while stepping back, is not done with Mac gaming, however. “Right now I’m working on the recompilation of Sonic Unleashed and bringing it fully to Mac, alongside other folks, but for the most part my goals and passions have remained the same,” Marovitz told Ars.
Apple dropped a big batch of medium-size software updates for nearly all of its products this afternoon. The iOS 18.4, iPadOS 18.4, macOS 15.4, tvOS 18.4, and visionOS 2.4 updates are all currently available to download, and each adds a small handful of new features for their respective platforms.
A watchOS 11.4 update was also published briefly, but it’s currently unavailable.
For iPhones and iPads that support Apple Intelligence, the flagship feature in 18.4 is Priority Notifications, which attempts to separate time-sensitive or potentially important notifications from the rest of them so you can see them more easily. The update also brings along the handful of new Unicode 16.0 emoji, a separate app for managing a Vision Pro headset (similar to the companion app for the Apple Watch), and a grab bag of other fixes and minor enhancements.
The Mac picks up two major features in the Sequoia 15.4 update. Users of the Mail app now get the same (optional) automated inbox sorting that Apple introduced for iPhones and iPads in an earlier update, attempting to tame overgrown inboxes using Apple Intelligence language models.
The Mac is also getting a long-standing Quick Start setup feature from the Apple Watch, Apple TV, iPhone, and iPad. On those devices, you can activate them and sign in to your Apple ID by holding another compatible Apple phone or tablet in close proximity. Macs running the 15.4 update finally support the same feature (though it won’t work Mac-to-Mac, since a rear-facing camera is a requirement).