TV Technica 2023: These were our favorite shows and binges of the year

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Warning: Although we’ve done our best to avoid spoiling anything major, please note this list does include a few specific references to several of the listed shows that some might consider spoiler-y. The segment for The Great contains major reveals, so skip it if you haven’t watched the latest season. (We’ll give you a heads-up when we get there.)
Everything was coming up mystery in 2023, judging by our picks for Ars Technica’s annual list of the best TV shows of the year. There’s just something about the basic framework that seems to lend itself to television. Showrunners and studios have clearly concluded that genre mashups with a mystery at the center is a reliable winning formula, whether it’s combined with science fiction (Silo, Bodies, Pluto), horror (Fall of the House of Usher), or comedy (Only Murders in the Building, The Afterparty). And there’s clearly still plenty of room in the market for the classic police procedural (Dark Winds, Poker Face, Justified: City Primeval). Even many shows we loved that were not overt nods to the genre still had some kind of mystery at their core (Yellowjackets, Mrs. Davis), so one could argue it’s almost a universal narrative framework.
Streaming platforms continue to lead, with Netflix, Apple TV+, and FX/Hulu dominating this year’s list. But there are signs that the never-ending feast of new fare we’ve enjoyed for several years now might be leveling off a bit, as the Hollywood strikes took their toll and the inevitable reshuffling and consolidation continues. That would be great news for budgets strained by subscribing to multiple platforms, less so for those who have savored the explosion of sheer creativity during what might be remembered as a Golden Age of narrative storytelling on TV.
As always, we’re opting for an unranked list, with the exception of our “year’s best” vote at the very end, so you might look over the variety of genres and options and possibly add surprises to your eventual watchlist. We invite you to head to the comments and add your own favorite TV shows released in 2023.
The Last Kingdom (Netflix)

Netflix
I came late to the Netflix series The Last Kingdom, which is based on the historical fiction books by Bernard Cornwell and set amid the Viking invasions of Anglo-Saxon England during the time of King Alfred. The TV series was initially released in 2015 and technically wrapped up in March 2022. However, a movie to cap the series was released in April of this year, so it qualifies for our year-end list. I’m not sure why this television show has not gotten more attention because it is outstanding, both in bringing to life a fictionalized version of the turbulent late 800s and early 900s in proto-England and in its development of characters and friendships. If you liked Game of Thrones and are looking for something to watch before season 2 of House of the Dragon, The Last Kingdom should be your first choice.
—Eric Berger
The Last of Us (HBO)

Enlarge / Pedro Pascal stars as Joel, who befriends Ellie (Bella Ramsey) during a zombie apocalypse.
HBO
Given the hit-and-miss nature of adaptations from video games to the world of TV and film (with misses more plentiful than hits), I was more than a little apprehensive about HBO’s Last of Us series. It was remarkably easy to envision the TV adaptation ruining one of my favorite character-based narratives in all of gaming in order to create some sort of lowest-common-denominator zombie-of-the-week dreck. Instead, we got a loving and authentic take on the game.
HBO’s version of The Last of Us does a great job toeing the line between faithfulness to the source material and deviations that still feel authentic to the world of the game. Many of the key scenes are literally shot-for-shot and music-cue-for-music-cue live-action recreations of original Naughty Dog cut scenes, and it’s a testament to Naughty Dog’s cinematic skill that they’re just as effective in a new “prestige TV” context. But then there are new creations like the third episode, where supporting characters from the game are given surprising and heartwarming depth. Through it all, the surrogate parent-child relationship between Joel and Ellie shines through, driving the narrative and leading to one of the most arresting final scenes in gaming (and now, in a TV season).
There were relative narrative shortcomings in The Last of Us Part II, so I feel the showrunners have a bit of an uphill battle ahead of them in adapting future seasons for TV. But the care they took with season 1 gives me some confidence they’ll be able to thread the needle and make more compelling post-apocalyptic television going forward.
—Kyle Orland
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![Hand-cut tokens and make-do squares for an early version of <em>Thirst</em>.” height=”960″ src=”https://cdn.arstechnica.net/wp-content/uploads/2023/12/IMG_3964-Large.jpeg” width=”1280″></img><figcaption>
<p>Hand-cut tokens and make-do squares for an early version of <em>Thirst</em>.</p>
<p>Kevin Purdy</p>
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<p>The way <i>CorpVamp</i>/<i>Thirst</i> should go is that each night, a vampire wakes up, loses a little blood, then sets out to get much more back by exploring a Victorian city. In populated neighborhoods, a vampire can feast on people—but doing so generates a board-altering Consequence, such as roving security guards or citizens discovering bodies. Vampires accumulate victims and hypnotize them for Influence, depending on who the victims are (“Judge” versus “Roustabout,” for example), turn them into “Baby Vampires,” or simply keep them as blood stock. You win by accruing victory points for various misdeeds and achievements.</p>
<p>One player, who told the designers that a different game’s play-test saw him “break the game in 10 minutes,” seemed bothered by how Consequences can be triggered by a single player’s actions but affect all players. Another has a hard time keeping track of the tokens for influence, movement, and blood, and when to move them on and off the board. That’s called “mess testing,” Schofield tells me, and he’s working on it. Some things will be easier to learn and use when the pieces have better designs and materials. But the <i>CorpVamp</i> team can’t jump to that stage until the mechanics are locked down.</p>
<p>As that group finishes a test, another group sits down immediately, having stood nearby to ensure their chance. Schofield and Broadwater won’t lack for players in their three-hour slot. That tells the team there’s “evidence of a market,” that their game has “stopping power” and “shelf value,” despite its obscurity, Schofield says. But there’s lots of work still to be done in alpha. “The costs of powers are too high, the powers aren’t <i>badass enough</i> [emphasis his], and the tactile movement of placing cubes and flipping tokens isn’t quite right,” he later tells me.</p>
<p>After more iterations and some “blind” play tests (players learning, playing, and finishing the game without creator guidance), the game will be in beta, and the team will get closer to pinning down the look and feel of the game with illustrators and designers. Since their schedules only afford them roughly three hours of dedicated collaboration time every week, they lean on what they’ve learned from their product-oriented day jobs. “Frequent iterations and small feedback loops will iron things out,” Schofield says. “Process wins.”</p>
<p>Then they can “enjoy the problems of production and distribution logistics.” After that, “We’ll sell copies of <i>Thirst</i> at the next PAX Unplugged.”</p>
<figure><img loading=](https://cdn.arstechnica.net/wp-content/uploads/2023/12/who_knew-scaled.jpg)
















