After DownDetector reported that tens of thousands of users globally experienced repeated X (formerly Twitter) outages, Elon Musk confirmed the issues are due to an ongoing cyberattack on the platform.
“There was (still is) a massive cyberattack against X,” Musk wrote on X. “We get attacked every day, but this was done with a lot of resources. Either a large, coordinated group and/or a country is involved.”
Details remain vague beyond Musk’s post, but rumors were circulating that X was under a distributed denial-of-service (DDOS) attack.
X’s official support channel, which has been dormant since August, has so far remained silent on the outage, but one user asked Grok—X’s chatbot that provides AI summaries of news—what was going on, and the chatbot echoed suspicions about the DDOS attack while raising other theories.
“Over 40,000 users reported issues, with the platform struggling to load globally,” Grok said. “No clear motive yet, but some speculate it’s political since X is the only target. Outages hit hard in the US, Switzerland, and beyond.”
As X goes down, users cry for Twitter
It has been almost two years since Elon Musk declared that Twitter “no longer exists,” haphazardly rushing to rebrand his social media company as X despite critics warning that users wouldn’t easily abandon the Twitter brand.
Fast-forward to today, and Musk got a reminder that his efforts to kill off the Twitter brand never really caught on with a large chunk of his platform.
It’s hard to believe it’s been 50 years since the release of The Stepford Wives, a film based on the 1972 novel of the same name by Ira Levin. It might not be to everyone’s taste, but its lasting cultural influence is undeniable. A psychological horror/thriller with a hint of sci-fi, the film spawned multiple made-for-TV sequels and a campy 2004 remake, as well as inspiring one of the main characters in the hit series Desperate Housewives. The term “Stepford wife” became part of our shared cultural lexicon, and Jordan Peele even cited the film as one of the key influences for his 2017 masterpiece Get Out.
(Spoilers below for the novel and both film adaptations.)
Levin’s novels were a hot commodity in Hollywood at the time, especially after the success of his most famous novel, Rosemary’s Baby (1967), adapted into a 1968 horror film starring Mia Farrow. (The novels A Kiss Before Dying, The Boys from Brazil, Sliver, and Levin’s play Deathtrap were also adapted to film.) The plot of the The Stepford Wives film follows the novel’s plot fairly closely.
Katharine Ross stars as Joanna Eberhart, a young wife and mother and aspiring photographer who moves with her family to the seemingly idyllic fictional Connecticut suburb of Stepford at her husband Walter’s (Peter Masterson) insistence. She bonds with sassy fellow newcomer Bobbie (Paula Prentiss) over scotch and Ring Dings (and their respective messy kitchens), mutually marveling at the vacuous behavior of the other neighborhood’ wives.
There are soon hints that all is not right in Stepford. Carol (Nanette Newman) has a bit too much to drink at a garden party and begins to glitch. Together with dissatisfied trophy wife Charmaine (Tina Louise), Joanna and Bobbie hold a women’s “consciousness raising” meeting (aka a bitching session), only to have it devolve into the other wives raving about the time-saving merits of Easy On spray starch. Meanwhile, Walter has joined the exclusive Stepford Men’s Association and becomes increasingly secretive and distant.
When Charmaine suddenly transforms into yet another vapid housewife after a weekend getaway with her husband, Joanna and Bobbie become suspicious and decide to investigate. They discover that there used to be a women’s group in Stepford—headed by Carol, no less—but all the transformed wives suddenly lost interest. Is it something in the water causing the transformation? That turns out to be a dead end, but one clue is that the creepy head of the Men’s Association, Dale “Diz” Coba (Patrick O’Neal), used to work for Disney building animatronics. (When Diz first tells Joanna about his background, she says she doesn’t believe it: “You don’t look like someone who enjoys making people happy.” Her instincts are correct.)
“There is no legal basis for funds that have been apportioned to states to build projects being ‘decertified’ based on policy,” says Andrew Rogers, a former deputy administrator and chief counsel of the Federal Highway Administration.
The US DOT did not immediately respond to a request for comment.
It’s unclear how the DOT’s order will affect charging stations that are under construction. In the letter, FHWA officials write that “no new obligations may occur,” suggesting states may not sign new contracts with businesses even if those states have been allocated federal funding. The letter also says “reimbursement of existing obligations will be allowed” as the program goes through a review process, suggesting states may be allowed to pay back businesses that have already provided services.
Billions in federal funding have already been disbursed under the program. Money has gone to both red and blue states. Top funding recipients last year included Florida, New York, Texas, Georgia, and Ohio.
Tesla CEO Elon Musk has spent the last few weeks at the head of the federal so-called Department of Government Efficiency directing “audits” and cuts to federal spending. But his electric automobile company has been a recipient of $31 million in awards from the NEVI program, according to a database maintained by transportation officials, accounting for 6 percent of the money awarded so far.
The Trump administration has said that it plans to target electric vehicles and EV-related programs. An executive order signed by Trump on his first day in office purported to eliminate “the EV mandate,” though such a federal policy never existed.
NEVI projects have taken longer to get off the ground than other charging station construction because the federal government was deliberate in allocating funding to companies with track records, that could prove they could build or operate charging stations, says Ryan McKinnon, a spokesperson for Charge Ahead Partnership, a group of businesses and organizations that work in electric vehicle charging. If NEVI funding isn’t disbursed, “the businesses that have spent time or money investing in this program will be hurt,” he says.
A new generation of companies, including Boom Supersonic, are aiming to meld new ideas, technology, and a commercial approach to develop more cost-effective travel at supersonic speeds. The significance of Tuesday’s flight is that it marks the first time one of these companies has built and flown its own vehicle above the speed of sound.
Now, on to the real thing
Although this is an important and notable step—this flight was the culmination of 11 successful test flights of the XB-1 since March 2024—it is only a step along the path toward development and operation of a commercially successful supersonic aircraft. Now Boom must build the real thing.
The company said the XB-1 demonstrator validates many of the key technologies that will be incorporated into Overture, including carbon-fiber composites, digital stability augmentation, and supersonic intakes. However, Overture will feature a different propulsion system named Symphony. The company is working with several partners, including Florida Turbine Technologies for engine design, GE Additive for additive technology design consulting, and StandardAero for maintenance to develop the engine.
There appears to be plenty of demand in the commercial air travel industry for a company that can develop and deliver supersonic aircraft to the market.
Boom Supersonic said it has taken 130 orders and pre-orders from American Airlines, United Airlines, and Japan Airlines for the Overture aircraft. In 2024, Boom said it completed construction on the Overture “Superfactory” in Greensboro, North Carolina, which will scale to produce 66 Overture aircraft per year. Boom is hoping to start delivering on those orders before the end of the decade.
Even species that evolved with wildfires, like mountain lions, are struggling.
A family of deer gather around burned trees from the Palisades Fire at Will Rogers State Park on Jan. 9 in Los Angeles. Credit: Apu Gomes/Getty Images
As fires spread with alarming speed through the Pacific Palisades region of Los Angeles Tuesday, Jan. 7, a local TV news crew recorded a mountain lion trailed by two young cubs running through a neighborhood north of the fire. The three lions were about three-quarters of a mile from the nearest open space. Another TV crew captured video of a disoriented, seemingly orphaned fawn trotting down the middle of a street near the Eaton Fire in Altadena, her fur appearing singed, her gait unsteady.
Firefighters are still struggling to contain fires in Los Angeles County that have so far destroyed thousands of homes and other structures and left more than two dozen people dead. Fires and the notorious Santa Ana winds that fuel their spread are a natural part of this chaparral landscape.
But a warming world is supercharging these fires, experts say. Climate change is causing rapid shifts between very wet years that accelerate the growth of scrubland grasses and brush, leading to what’s known as “excessive fuel loading,” that hotter summers and drier falls and winters turn into easily ignited tinderbox conditions. The area where the fires are burning had “the singularly driest October through early January period we have on record,” said climate scientist Daniel Swain during an online briefing last week.
It’s too soon to know the toll these fires have taken on wildlife, particularly wide-ranging carnivores like mountain lions. But biologists worry that the growing severity and frequency of fires is outpacing wildlife’s ability to adapt.
State wildlife officials don’t want people to provide food or water for wild animals, because it can alter their behavior, spread disease, and cause other unintended effects. What wildlife need right now, they say, is to reach safe habitat as fast as they can.
Wildlife living at the interface of urban development already face many challenges, and now these fires have deprived them of critical resources, said Beth Pratt, California National Wildlife Federation regional executive director. Animals that escaped the flames have lost shelter, water, and food sources, all the things they need to survive, she said. The fires are even wiping out many of the plants butterflies and other pollinators need to feed and reproduce, she noted.
Connecting isolated patches of habitat with interventions like wildlife crossings is critical not only for building fire resilience, Pratt said, but also for protecting biodiversity long term.
Mountain lions and other wildlife adapted to the wildfires that shaped the Southern California landscape over thousands of years.
Many animals respond to cues that act as early warning signs of fire, using different strategies to avoid flames after seeing or smelling smoke plumes or hearing tree limbs crackle as they burn. Large animals, like mountain lions and deer, tend to run away from advancing flames while smaller species may try to take cover.
But now, with major fires happening every year around highly urbanized areas like LA, they can’t simply move to a nearby open space.
Daniel Blumstein, a professor of ecology and evolutionary biology at the University of California, Los Angeles, and others have exposed animals to fire-related sensory cues in experiments to study their responses.
“A variety of different species, including lizards, hear or smell these cues and modify their behavior and take defensive action to try to survive,” said Blumstein.
If you’re a lizard or small mammal, he said, getting underground in something like a burrow probably protects you from fire burning above you.
“But the magnitude and rapidity of these sorts of fires, and the rapidity of these fires particularly, you can’t do anything,” said Blumstein. “I expect lots of wildlife has been killed by this fire, because it just moved so fast.”
Helping wildlife during emergencies
Wildlife experts urge California residents not to provide food or water for wildlife during emergencies like the LA fires. Attracting wildlife to urban areas by providing food and water can have several unintended negative consequences.
Fire events often leave many concerned citizens wondering what they can do to help displaced or injured wildlife, said California Department of Fish and Wildlife spokesperson Krysten Kellum. The agency appreciates people wanting to help wild animals in California, she said, offering the following recommendations to best help wildlife during emergencies:
Please DO NOT provide food or water to wildlife. While this may seem well intentioned, the most critical need of wildlife during and after a wildfire is for them to find their way to safe habitat as quickly as possible. Stopping for food or water in fire zones and residential areas poses risks to them and you. Finding food and water in a specific location even one time can permanently alter an animal’s behavior. Wildlife quickly learns that the reward of receiving handouts from humans outweighs their fears of being around people. This often leads to a cycle of human-wildlife conflicts, which can easily be avoided.
CDFW also advises leaving wild animal rescue to trained professionals. If you find an orphaned, sick, or injured wild animal after a fire event, report the sighting to local CDFW staff by emailing details to R5WildlifeReport@wildlife.ca.gov. You can also contact a licensed wildlife rehabilitator. For a list of licensed rehabilitators, visit the CDFW website.
Just as human defenses didn’t work against flames fanned by winds moving 100 miles an hour, he said, “things animals might do might not be effective for something traveling so fast.”
Tuesday night, Jan. 7, Blumstein saw the Eaton Fire burning in the mountains around Altadena, about 30 miles northeast of his home in the Santa Monica Mountains. When he woke up later in the night, he saw that the “whole mountain” was on fire.
“You can’t run away from that,” he said.
An evolutionary mismatch
The Los Angeles region is the biggest metropolitan area in North America inhabited by mountain lions. City living has not been kind to the big cats.
If they don’t die from eating prey loaded with rat poison, lions must navigate a landscape so fragmented by development they often try to cross some of the busiest freeways in the world, just to find food or a mate or to avoid a fight with resident males.
It’s a lethal choice. About 70 mountain lions are killed on California roads every year, according to the UC Davis Road Ecology Center. The Los Angeles region is a hotspot for such deaths.
“Roads are the highest source of mortality in our study area,” said Jeff Sikich, a wildlife biologist with the National Park Service who has been studying the impacts of urbanization and habitat fragmentation on mountain lions in and around the Santa Monica Mountains for more than two decades.
Sikich and his team track adults and kittens that they implant with tiny transmitters. In 2023, one of those transmitters told him a three-month-old kitten had been killed on a road that cuts through the Santa Monica Mountains.
The kittens caught on video following their mom near the Palisades Fire are probably about the same age.
Lions living in the Santa Monica Mountains are so isolated from potential mates by roads and development, Sikich and other researchers reported in 2022, they face a high risk of extinction from extremely low levels of genetic diversity.
“We don’t have many lions radio collared now, but there is one adult male that uses the eastern Santa Monica Mountains, where the Palisades Fire is,” Sikich said. “I located him on Monday outside the burn area, so he’s good.”
Most of the animals don’t have radio collars, though, so Sikich can’t say how they’re doing. But if they respond to these fires like they did to previous conflagrations, they’re likely to take risks searching for food and shelter that increase their chances of fatal encounters and—if these types of fires persist—extinction.
“We learned a lot after the Woolsey Fire that happened in 2018 and burned nearly half of the Santa Monica Mountains and three-quarters of the Simi Hills,” said Sikich.
Sikich and his team had 11 lions collared at the time and lost two in the Woolsey Fire. One of the cats “just couldn’t escape the flames,” Sikich said. A second casualty, tracked as P-64 (“P” is for puma), was a remarkably resourceful male nicknamed “the culvert cat” because he’d managed to safely navigate deadly roadways to connect three different mountain ranges within his home range.
P-64, an adult male mountain lion, travels through a tunnel under Highway 101, heading south toward the Santa Monica Mountains in 2018.
Credit: National Parks Service
P-64, an adult male mountain lion, travels through a tunnel under Highway 101, heading south toward the Santa Monica Mountains in 2018. Credit: National Parks Service
The cat traversed a long, dark tunnel under Highway 101, used by more than 350,000 cars a day, to reach a small patch of habitat north of the Santa Monica Mountains. Then he used another tunnel, made for hikers and equestrians, to reach a much larger open space to the north. But when the fire broke out, he didn’t have time to reach these escape routes.
Sikich could see from P-64’s GPS collar that he was in the Simi Hills when the fire started. He began heading south, but ran smack into a developed area, which adult males do their best to avoid, even without the chaos of evacuations and fire engines.
“So he had two options,” Sikich said. “He could have entered the urban area or turned around and go back onto the burnt landscape, which he did.”
A few weeks later, Sikich got a mortality signal from P-64’s radio collar. “We didn’t know at the time, of course, but when we found him, he had burnt paws,” he said. “So he died from the effects of the fire.”
The cat was emaciated, with smoke-damaged lungs. His burnt paws hindered his ability to hunt. He likely starved to death.
When the team compared collared cats 15 months before and after the fire, they saw that the surviving cats avoided the burned areas. Lions need cover to hunt but the area was “just a moonscape,” Sikich said. The loss of that habitat forced the cats to take greater risks, likely to find food.
Mountain lions tend to be more active around dawn and dusk, but after the fire, collared cats were more active during the day. That meant they were more likely to run into people and cross roads and even busy freeways, Sikich and his team reported in a 2022 study.
On Dec. 3, 2018, National Park Service researchers discovered the remains of P-64, who survived the flames of the Woolsey Fire but died a few weeks later. The lion was emaciated and likely starved to death, unable to hunt with burnt paws.
Credit: National Park Service
On Dec. 3, 2018, National Park Service researchers discovered the remains of P-64, who survived the flames of the Woolsey Fire but died a few weeks later. The lion was emaciated and likely starved to death, unable to hunt with burnt paws. Credit: National Park Service
“We expect animals, in the long run, to adapt to the environments in which they live,” said Blumstein, who contributed to the study. In California, they adapted to coastal chaparral fires but not to fires in a fragmented habitat dominated by development. And when animals adapt to something, there can be mismatches between what they see as attractive and what’s good for them, he explained.
“Historically, being attracted to dense vegetation might have been a good thing, but if the only dense vegetation left after a fire is around people’s houses, that may not be a good thing,” he said.
Two cats tracked after the fire died of rodenticide poisoning and another was killed by a vehicle.
The cats also traveled greater distances, which put young males at greater risk of running into older males defending their territory. The cat who died on the road was the first to successfully cross the 405 interstate, the busiest in the nation, from the Santa Monica Mountains into the Hollywood Hills. Sikich knew from remote cameras that an adult male had lived there for years. Then after the fire, surveillance footage from a camera in a gated community caught that dominant male chasing the young intruder up a tree, then toward the freeway.
“He tried to head back west but wasn’t lucky this time as he crossed the 405,” Sikich said.
Add climate change-fueled fires to the list of human activity that’s threatening the survival of Southern California’s mountain lions.
Counting on wildlife crossings
When the Woolsey Fire took out half of the open space in the Santa Monica Mountains, it placed considerable stress on animals from mountain lions to monarchs, said Pratt of the National Wildlife Federation. These massive fires underscore the urgent need to connect isolated patches of habitat to boost species’ ability to cope with other stressors, especially in an urban environment, she said.
Studies by Sikich and others’ demonstrated the critical need for a wildlife crossing across Highway 101 to connect protected habitat in the Santa Monica Mountains with habitat in the Simi Hills in the north. It was at a tunnel underneath the 101 connecting those two regions that Sikich first saw the “culvert cat,” the lion with burnt paws who perished in the Woolsey Fire.
More than 20 years of research highlights the importance of connectivity in these fire-prone areas, he said, so animals can safely get across the freeways around these urban areas.
Pratt helped raise awareness about the need for a wildlife crossing through the #SaveLACougars campaign. She also helped raise tens of millions of dollars to build the Wallis Annenberg Wildlife Crossing, aided by P-22, the mountain lion who became world-famous as the “Hollywood cat.” P-22 lived his life within an improbably small 8-square-mile home range in LA’s Griffith Park, after crossing two of the nation’s busiest freeways.
The crossing broke ground in 2022, the same year wildlife officials euthanized P-22, after they determined the 12-year-old cat was suffering from multiple serious injuries, likely from a vehicle strike, debilitating health problems, and rodenticide poisoning.
Wildlife crossing and connectivity projects don’t just address biodiversity collapse, they also boost fire and climate resilience, Pratt said, because they give animals options, whether to escape fire, drought, or roads.
Thinking of fire as something to fight is a losing battle, she said. “It’s something we have to coexist with. And I think that we are making investments that are trying to take out a reliance on fossil fuels so that the conditions for these fires are not so severe,” she said, referring to California’s targets to slash greenhouse gas emissions within the next 20 years.
Even with the inbreeding and lethal threats from cars and rat poison, Sikich sees reason to be hopeful for the Santa Monica lion population.
For one thing, he said, “we’re seeing reproduction,” pointing to the mom with kittens seen above the Palisades fire and new litters among the females his team is following. “And the amount of natural habitat we do have is great,” he said, with plenty of deer and cover for hunting. “That’s why we still have lions.”
“We would certainly like to achieve orbit, and get the Blue Ring Pathfinder into orbit,” Bezos said. “Landing the booster would be gravy on top of that. It’s kind of insane to try and land the booster. A more sane approach would probably be to try to land it into ocean. But we’re gonna go for it.”
Blue Origin has built a considerable amount of infrastructure on a drone ship, Jacklyn, that will be waiting offshore for the rocket to land upon. Was Bezos not concerned about putting that hardware at risk?
A view inside the New Glenn rocket factory in Florida.
Credit: Blue Origin
A view inside the New Glenn rocket factory in Florida. Credit: Blue Origin
“I’m worried about everything,” he admitted. However, the rocket has been programmed to divert from the ship if the avionics on board the vehicle sense that anything is off-nominal.
And there is, of course, a pretty good chance of that happening.
“We’ve done a lot of work, we’ve done a lot of testing, but there are some things that can only be tested in flight,” Bezos said. “And you can’t be overconfident in these things. You have to real. The reality is, there are a lot of things that go wrong, and you have to accept that, if something goes wrong, we’ll pick ourselves up and get busy for the second flight.”
As for that flight, the company has a second booster stage deep in development. It could be seen on the factory floor below Sunday, and should be ready later this spring, Limp said. There are about seven upper stages in the flow as the company works to optimize the factory for production.
A pivotal moment for spaceflight
Bezos founded Blue Origin a little more than 24 years ago, and the company has moved slowly compared to some of its competitors, most notably SpaceX. However, when Blue Origin has built products, they’ve been of high quality. Bezos himself flew on the first human mission of the New Shepard spacecraft in 2021, a day he described as the ‘best’ in his life. Of all the people who have ever flown into space, he noted that 7 percent have now done so on a Blue Origin vehicle. And the company’s BE-4 rocket engine has performed exceptionally well in flight. But an orbital mission, such a touchstone for launch companies, has eluded Bezos until now.
Although Fubo’s lawsuit against the JV appears to be settled, other rivals in sports television seemed intent on continuing to fight Venu.
In a January 9 letter (PDF) to US District Judge Margaret M. Garnett of the Southern District in New York, who granted Fubo’s premliminary injunction against Venu, Michael Hartman, general counsel and chief external affairs officer for DirectTV, wrote that Fubo’s settlement “does nothing to resolve the underlying antitrust violations at issue.” Hartman asked the court to maintain the preliminary injunction against the app’s launch.
“The preliminary injunction has protected consumers and distributors alike from the JV Defendant’s scheme to ‘capture demand,’ ‘suppress’ potentially competitive sports bundles, and impose consumer price hikes,” the letter says, adding that DirectTV would continue to explore its options regarding the JV “and other anticompetitive harms.”
Similarly, Pantelis Michalopoulos, counsel for EchoStar Corporation, which owns Dish, penned a letter (PDF) to Garnett on January 7, claiming the members of the JV “purchased their way out of their antitrust violation.” Michalopoulos added that the JV defendants “should not be able to pay their way into erasing the Court’s carefully reasoned decision” to temporarily block Venu’s launch.
In addition to Fubo, DirecTV, and Dish, ACA Connects (a trade association for small- to medium-sized telecommunication service providers) publicly expressed concerns about Venu. NFL was also reported to be worried about the implications of the venture.
Now, the three giants behind Venu are throwing in the towel and abandoning an app that could have garnered a lot of subscribers tired of hopping around apps, channels, and subscriptions to watch all the sports content they wanted. But they’re also avoiding a lot of litigation and potential backlash in the process.
High-speed video of experiments on a robotic hula hooper, whose hourglass form holds the hoop up and in place.
Some version of the Hula-Hoop has been around for millennia, but the popular plastic version was introduced by Wham-O in the 1950s and quickly became a fad. Now, researchers have taken a closer look at the underlying physics of the toy, revealing that certain body types are better at keeping the spinning hoops elevated than others, according to a new paper published in the Proceedings of the National Academy of Sciences.
“We were surprised that an activity as popular, fun, and healthy as hula hooping wasn’t understood even at a basic physics level,” said co-author Leif Ristroph of New York University. “As we made progress on the research, we realized that the math and physics involved are very subtle, and the knowledge gained could be useful in inspiring engineering innovations, harvesting energy from vibrations, and improving in robotic positioners and movers used in industrial processing and manufacturing.”
Ristroph’s lab frequently addresses these kinds of colorful real-world puzzles. For instance, in 2018, Ristroph and colleagues fine-tuned the recipe for the perfect bubble based on experiments with soapy thin films. In 2021, the Ristroph lab looked into the formation processes underlying so-called “stone forests” common in certain regions of China and Madagascar.
In 2021, his lab built a working Tesla valve, in accordance with the inventor’s design, and measured the flow of water through the valve in both directions at various pressures. They found the water flowed about two times slower in the nonpreferred direction. In 2022, Ristroph studied the surpassingly complex aerodynamics of what makes a good paper airplane—specifically, what is needed for smooth gliding.
And last year, Ristroph’s lab cracked the conundrum of physicist Richard Feynman’s “reverse sprinkler” problem, concluding that the reverse sprinkler rotates a good 50 times slower than a regular sprinkler but operates along similar mechanisms. The secret is hidden inside the sprinkler, where there are jets that make it act like an inside-out rocket. The internal jets don’t collide head-on; rather, as water flows around the bends in the sprinkler arms, it is slung outward by centrifugal force, leading to asymmetric flow.
The games that found us in 2024, from 2003 space sims to 2022 backyard survival.
More than 18,500 games will have been released onto the PC gaming platform Steam in the year 2024, according to SteamDB. Dividing that by the number of people covering games at Ars, or the gaming press at large, or even everybody who games and writes about it online, yields a brutal ratio.
Games often float down the river of time to us, filtered by friends, algorithms, or pure happenstance. They don’t qualify for our best games of the year list, but they might be worth mentioning on their own. Many times, they’re better games then they were at release, either by patching or just perspective. And they are almost always lower priced.
Inspired by the cruel logic of calendars and year-end lists, I asked my coworkers to tell me about their favorite games of 2024 that were not from 2024. What resulted were some quirky gems, some reconsiderations, and some titles that just happened to catch us at the right time.
After avoiding it forever and even bouncing off of it once or twice, I finally managed to fall face-first into Stardew Valley (2016) in 2024. And I’ve fallen hard—I only picked it up in October, but Steam says I’ve spent about 110 hours playing farmer.
In addition to being a fun distraction and a great way to kill both short and long stretches of time, what struck me is how remarkably soothing the game has been. I’m a nervous flyer, and it’s only gotten worse since the pandemic, but I’ve started playing Stardew on flights, and having my little farm to focus on has proven to be a powerful weapon against airborne anxiety—even when turbulence starts up. Ars sent me on three trips in the last quarter of the year, and Stardew got me through all the flights.
Hell, I’m even enjoying the multiplayer—and I don’t generally do multiplayer. My cousin Shaun and I have been meeting up most weekends to till the fields together, and the primary activity tends to be seeing who can apply the most over-the-top creatively scatological names to the farm animals. I’ve even managed to lure Ur-Quan Masters designer Paul Reiche III to Pelican Town for a few weekends of hoedowns and harvests. (Perhaps unsurprisingly, Paul was already a huge fan of the game. And also of over-the-top creatively scatological farm animal names. Between him and Shaun, I’m amassing quite a list!)
So here’s to you, Stardew Valley. You were one of the brightest parts of my 2024, and a game that I already know I’ll return to for years.
My favorite discovery this year has probably been Grounded, a Microsoft-published, Obsidian Entertainment-developed survival crafting game that was initially released back in 2022 (2020 if you count early access) but received its final planned content update back in April.
You play as one of four plucky tweens, zapped down to a fraction-of-an-inch high as part of a nefarious science experiment. The game is heavily inspired by 1989’s classic Honey, I Shrunk the Kids, both in its ’80s setting and its graphical design. Explore the backyard, fight bugs, find new crafting materials, build out a base of operations, and power yourself up with special items and steadily better equipment so you can figure out what happened to you and get back to your regular size.
Grounded came up because I was looking for another game for the four-player group I’ve also played Deep Rock Galactic and Raft with. Like Raft, Grounded has a main story with achievable objectives and an endpoint, plus a varied enough mix of activities that everyone will be able to find something they like doing. Some netcode hiccups notwithstanding, if you like survival crafting-style games but don’t like Minecraft-esque, objective-less, make-your-own-fun gameplay, Grounded might scratch an itch for you.
Ground Shatter; Windows, Switch, Xbox, PlayStation
I spent a whole lot of time browsing, playing, and thinking about roguelike deckbuilders in 2024. Steam’s recommendation algorithm noticed, and tossed 2021’s Fights in Tight Spaces at me. I was on a languid week’s vacation, with a Steam Deck packed, with just enough distance from the genre by then to maybe dip a toe back in. More than 15 hours later, Steam’s “Is this relevant to you?” question is easy to answer.
Back in college, I spent many weekends rounding out my Asian action film knowledge, absorbing every instance of John Woo, Jackie Chan, Jet Li, Flying Guillotine,Drunken Master, and whatever I could scavenge from friends and rental stores. I thrilled to frenetic fights staged in cramped, cluttered, or quirky spaces. When the hero ducks so that one baddie punches the other one, then backflips over a banister to two-leg kick the guy coming up from beneath? That’s the stuff.
Fights gives you card-based, turn-by-turn versions of those fights. You can see everything your opponents are going to do, in what order, and how much it would hurt if they hit you. Your job is to pick cards that move, hit, block, counter, slip, push, pull, and otherwise mess with these single-minded dummies, such that you dodge the pain and they either miss or take each other out. Woe be unto the guy with a pistol who thinks he’s got one up on you, because he’s standing right by a window, and you’ve got enough momentum to kick a guy right into him.
This very low-spec game has a single-color visual style, beautifully smooth animations, and lots of difficulty tweaking to prevent frustration. The developer plans to release a game “in the same universe,” Knights in Tight Spaces, in 2025, and that’s an auto-buy for me now.
The Elder Scrolls III: Morrowind always had a sort of mythic quality for me. It came out when I was 18 years old—the perfect age for it, really. And more than any other game I had ever played, it inspired hope and imagination for where the medium might go.
In the ensuing years, Morrowind (2002) ended up seeming like the end of the line instead of the spark that would start something new. With some occasional exceptions, modern games have emphasized predictable formulae and proven structures over the kind of experimentation, depth, and weirdness that Morrowind embraced. Even Bethesda’s own games gradually became stodgier.
So Morrowind lived in my memory for years, a sort of holy relic of what gaming could have been before AAA game design became quite so oppressively formalist.
After playing hundreds of hours of Starfield this year, I returned to Morrowind for the first time in 20 years.
To be clear: I quite liked Starfield, counter to the popular narrative about it—though I definitely understood why it wasn’t for everyone. But people criticized Starfield for lacking the magic of a game like Morrowind, and I was skeptical of that criticism. As such, my return to the island of Vvardenfell was a test: did Morrowind really have a magic that Starfield lacks, even when taken out of the context of its time and my youthful imagination and open-mindnedness?
I was surprised to find that the result was a strong affirmative. I still like Starfield, but its cardinal sin is that it is unimaginative because it is derivative—of No Man’s Sky, of Privateer and Elite, of Mass Effect, of various 70s and 80s sci-fi films and TV series, and most of all, of Bethesda Game Studios’ earlier work.
In contrast, Morrowind is a fever dream of bold experimentation that seems to come more from the creativity of ambitious designers who were too young to know any better, than from the proven designs of past hits.
I played well over a hundred hours of Morrowind this year, and while I did find it tedious at times, it’s engrossing for anyone who’s willing to put up with its archaic pacing and quirks.
To be clear, many of the design experiments in the game simply don’t work, with systems that are easily exploited. Its designers’ naivety shines through clearly, and its rough edges serve as clear reminders of why today’s strict formalism has taken root, especially in AAA games where too-big budgets and payrolls leave no room at all for risk.
Regardless, it’s been wild to go back and play this game from 2002 and realize that in the 22 years since there have been very few other RPGs that were nearly as brazenly creative. I love it for that, just as much as I did when I was 18.
If you ask someone to list the most addictive puzzle games of all time, Tetris and Minesweeper will probably be at or near the top of the list. So it shouldn’t be too surprising that Tetrisweeper makes an even more addictive experience by combining the two grid-based games together in a frenetic, brain-melting mess.
Tetrisweeper starts just like Tetris, asking you to arrange four-block pieces dropping down a well to make lines without gaps. But in Tetrisweeper, those completed lines won’t clear until you play a game of Minesweeper on top of those dropped pieces, using adjacency information and logical rules to mark which ones are safe and which ones house game-ending mines (if you want to learn more about Minesweeper, there’s a book I can recommend).
At first, playing Tetris with your keyboard fingers while managing Minesweeper with your mouse hand can feel a little unwieldy—a bit like trying to drive a car and cook an omelet at the same time. After a few games, though, you’ll learn how to split your attention effectively to drop pieces and solve complex mine patterns nearly simultaneously. That’s when you start to master the game’s intricate combo multiplier system and bonus scoring, striving for point-maximizing Tetrisweeps and T-spins (my high score is just north of 3 million, but pales in comparison to that of the best players).
While Tetrisweeper grew out of a 2020 Game Jam, I didn’t discover the game until this year, when it helped me clear my head during many a work break (and passed the time during a few dull Zoom calls as well). I’m hoping the game’s planned Steam release—still officially listed as “Coming Soon”—will help attract even more addicts than its current itch.io availability.
— Kyle Orland
Freelancer
Digital Anvil; Windows
What if I told you that Star Citizen creator Chris Roberts previously tried to make Star Citizen more than two decades ago but left the project and saw it taken over by real, non-crazy professionals who had the discipline to actually finish something?
That’s basically the story behind 2003’s forgotten PC game Freelancer. What started as a ludicrously ambitious space life sim concept ended up as a sincere attempt to make games like Elite and Wing Commander: Privateer far more accessible.
That meant a controversial, mouse-based control scheme instead of flight sticks, as well as cutting-edge graphics, celebrity voice actors, carefully designed economy and progression systems, and flashy cutscenes.
I followed the drama of Freelancer‘s development in forums, magazines, and gaming news websites when I was younger. I bought the hype as aggressively as Star Citizen fans did years later. The game that came out wasn’t what I was dreaming of, and that disappointment prevented me from finishing it.
Fast-forward to 2024: on a whim, I played Freelancer from beginning to end for the first time.
And honestly? It’s great. In a space trading sim genre that’s filled with giant piles of jank (the X series) or inaccessible titles that fly a little too far into the simulation zone for some (Elite Dangerous), Freelancer might be the most fun you can have with the genre even today.
It’s understandable that it didn’t have much lasting cultural impact since the developers who took it over lacked the wild ambition of the man who started it, but I enjoyed a perfectly pleasant 20–30 hours smuggling space goods and shooting pirates—and I didn’t have to spend $48,000 of real money on a ship to get that.
CD Projekt Red; Windows, Xbox, PlayStation (macOS in 2025)
Can one simply play, as a game, one of the biggest and most argued-over gaming narratives of all time? Four years after its calamitous launch sparked debates about AAA gaming sprawl, developer crunch, game review practicalities, and, eventually, post-release redemption arcs, what do you get when you launch Cyberpunk 2077?
I got a first-person shooter, one with some interesting ideas, human-shaped characters you’d expect from the makers of The Witcher 3, and some confused and unrefined systems and ideas. I enjoyed my time with it, appreciate the work put into it, and can recommend it to anyone who is okay with something that’s not quite an in-depth FPS RPG (or “immersive sim”) but likes a bit of narrative thrust to their shooting and hacking.
You can’t fit everything about Cyberpunk 2077 into one year-end blurb (or a 1.0 release, apparently), so I’ll stick to the highs and lows. I greatly enjoyed the voice performances, especially from Keanu Reeves and Idris Elba (the latter in the Phantom Liberty DLC), and those behind Jackie, Viktor Vektor, and the female version of protagonist V. I was surprised at how good the shooting felt, given the developer’s first time out; the discovery of how a “Smart” shotgun worked will stick with me a while. The driving: less so. There were moments of quiet, ambient world appreciation, now that the game’s engine is running okay. And the side quests have that Witcher-ish quality to them, where they’re never as straightforward as described and also tell little stories about life in this place.
What seems missing to me, most crucially, are the bigger pieces, the real choices and unexpected consequences, and the sense of really living in this world. You can choose one of three backgrounds, but it only comes up as an occasional dialogue option. You can build your character in myriad ways, and there are lots of dialogue options. But the main quest keeps you on a fairly strict path, with the options to talk, hack, or stealth your way past inevitable shootouts not as great as you might think. Once you’ve brought your character up to power-fantasy levels, the larger city becomes a playground, but not one I much enjoyed playing in. (Plus, the idea of idle wandering and amassing wealth, given the main plot contrivance, is kind of ridiculous, but this is a game, after all).
Phantom Liberty, in my experience, patches up every one of these weaknesses inside its smaller play space, providing more real choices and a tighter story, with more set pieces arriving at a faster pace. If you can buy this game bundled with its DLC, by all means, do so. I didn’t encounter any game-breaking bugs in my mid-2024 playthrough, nor even many crashes. Your mileage may vary, especially on consoles, as other late-coming players have seen.
Waiting on this game a good bit certainly helps me grade it on a curve; nobody today is losing $60 on something that looks like it’s playing over a VNC connection. When CD Projekt Red carries on in this universe, I think they’ll have learned a lot from what they delivered here, much like we’ve all learned about pre-release expectations. It’s okay to take your time getting to a gargantuan game; there are lots of games from prior years to look into.
— Kevin Purdy
Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch.
Formula 1’s recent popularity still feels a little strange to longtime fans of the sport, particularly in the US, where it had been so niche for so long. But the past five years have seen F1 rise meteorically, and a new, much younger fanbase infused with enthusiasm for the cutting-edge race cars and the athletes who pilot them has emerged. F1 Arcade capitalizes on that popularity, combining food and drinks—including Lewis Hamilton’s agave tipple—with dozens and dozens of race simulators that let you race against friends or compete in teams against others.
With Washington, DC, chosen for F1 Arcade’s second US location, I obviously had to go check it out.
My first visit to the arcade in DC’s Union Market district was several weeks ago at the launch party, an affair that was packed with influencers and loud music. But I returned earlier this week, having booked a 45-minute, five-race session playing head-to-head against a friend. Prices vary depending on the number of races and whether you’re that at peak time, starting at $22/player for three races off-peak and going up to $42/player for five races at peak time. There’s no charge for people who are just spectating (or eating and drinking), not racing.
Perhaps surprisingly, the sims—which use hardware from Vesaro—don’t run the official Codemasters’ F1 game but instead a custom version of rFactor2 made by Motorsport Games for F1 Arcade, a title that’s notorious for being hard to master.
F1 Arcade’s CTO Gavin Williams thinks back to 2021. “There were a lot of things that weren’t quite right with the game,” he told me. “We actually went to Vesaro, who manufactured the simulators. We tried it, and literally none of us could race. It was just so unbearable to watch, and there were things that were missing, like the racing line, the skill settings weren’t quite right.”
Severance returns to Apple TV in January for its sophomore season.
Severance was one of the most talked-about TV series of 2022, receiving widespread critical acclaim. We loved the series so much that Ars staffers actually wrote a group review so that everyone could weigh in with their thoughts on the first season, pronouncing it “one of the best shows on TV.” Needless to say, we have been eagerly awaiting the second season next month. Prime Video just released the official trailer at CCXP24 in São Paulo, Brazil and it does not disappoint.
(Spoilers for first season below.)
In the world of Severance, people can completely disconnect their work and personal lives. Thanks to a new procedure developed by Lumon Industries, workers can bifurcate themselves into “innies” (work selves) and “outies” (personal selves)—with no sharing of memories between them. This appeals to people like Mark (Adam Scott), who lost his wife in a car crash and has struggled to work through the grief. Why not forget all that pain for eight hours a day?
It’s no spoiler to say that things went… badly in S1 as a result of this process. As Ars Deputy Editor Nate Anderson noted at the time, “The show isn’t just bonkers—though it is that, too. It’s also about the lengths to which we will go to dull or avoid emotional pain, and the ways in which humans will reach out to connect with others even under the most unpromising of circumstances.” In the process, Severance brought out “the latent horror of fluorescent lights, baby goats, cubicles, waffles, middle managers, finger traps, and ‘work/life balance.’ Also cults. And vending machines. Plus corporate training manuals. And talk therapy. Oh, and ‘kind eyes.'”
The first season ended on quite the cliffhanger, with several Lumon employees activating an “overtime contingency” to escape the office confines to get a taste for how their “outies” live—and some pretty startling secrets were revealed. S2 will naturally grapple with the fallout from their brief mutiny. Per the official premise:
“We have since determined that while the capsule was dipping in and out of the atmosphere, as part of that planned skip entry, heat accumulated inside the heat shield outer layer, leading to gases forming and becoming trapped inside the heat shield,” said Pam Melroy, NASA’s deputy administrator. “This caused internal pressure to build up and led to cracking and uneven shedding of that outer layer.”
An independent team of experts concurred with NASA’s determination of the root cause, Melroy said.
NASA Administrator Bill Nelson, Deputy Administrator Pam Melroy, Associate Administrator Jim Free, and Artemis II Commander Reid Wiseman speak with reporters Thursday in Washington, DC. Credit: NASA/Bill Ingalls
Counterintuitively, this means NASA engineers are comfortable with the safety of the heat shield if the Orion spacecraft reenters the atmosphere at a slightly steeper angle than it did on Artemis I and spends more time subjected to higher temperatures.
When the Orion spacecraft climbed back out of the atmosphere during the Artemis I skip reentry, a period known as the skip dwell, NASA said heating rates decreased and thermal energy accumulated inside the heat shield’s Avcoat material. This generated gases inside the heat shield through a process known as pyrolysis.
“Pyrolysis is just burning without oxygen,” said Amit Kshatriya, deputy associate administrator of NASA’s Moon to Mars program. “We learned that as part of that reaction, the permeability of the Avcoat material is essential.”
During the skip dwell, “the production of those gases was higher than the permeability could tolerate, so as a result, pressure differential was created. That pressure led to cracks in plane with the outer mold line of the vehicle,” Kshatriya said.
NASA didn’t know this could happen because engineers tested the heat shield on the ground at higher temperatures than the Orion spacecraft encountered in flight to prove the thermal barrier could withstand the most extreme possible heating during reentry.
“What we missed was this critical region in the middle, and we missed that region because we didn’t have the test facilities to produce the low-level energies that occur during skip and dwell,” Kshatriya said Thursday.
During the investigation, NASA replicated the charring and cracking after engineers devised a test procedure to expose Avcoat heat shield material to the actual conditions of the Artemis I reentry.
So, for Artemis II, NASA plans to modify the reentry trajectory to reduce the skip reentry’s dwell time. Let’s include some numbers to help illustrate the difference.
The distance traveled by Artemis I during the reentry phase of the mission was more than 3,000 nautical miles (3,452 miles; 5,556 kilometers), according to Kshatriya. This downrange distance will be limited to no more than 1,775 nautical miles (2,042 miles; 3,287 kilometers) on Artemis II, effectively reducing the dwell time the Orion spacecraft spends in the lower heating regime that led to the cracking on Artemis I.
NASA’s inspector general report in May included new images of Orion’s heat shield that the agency did not initially release after the Artemis I mission. Credit: NASA Inspector General
With this change, Kshatriya said NASA engineers don’t expect to see the heat shield erosion they saw on Artemis I. “The gas generation that occurs during that skip dwell is sufficiently low that the environment for crack generation is not going to overwhelm the structural integrity of the char layer.”
For future Orion spaceships, NASA and its Orion prime contractor, Lockheed Martin, will incorporate changes to address the heat shield’s permeability problem.
Waiting for what?
NASA officials discussed the heat shield issue, and broader plans for the Artemis program, in a press conference in Washington on Thursday. But the event’s timing added a coat of incredulity to much of what they said. President-elect Donald Trump, with SpaceX founder Elon Musk in his ear, has vowed to cut wasteful government spending.