Tech

netflix-says-users-can-cancel-service-if-hbo-max-merger-makes-it-too-expensive 

Netflix says users can cancel service if HBO Max merger makes it too expensive 

There is concern that subscribers might be negatively affected if Netflix acquires Warner Bros. Discovery’s (WBD’s) streaming and movie studios businesses. One of the biggest fears is that the merger would lead to higher prices due to Netflix having less competition. During a Senate hearing today, Netflix co-CEO Ted Sarandos suggested that the merger would have an opposite effect.

Sarandos was speaking at a hearing held by the US Senate Judiciary Committee’s Subcommittee on Antitrust, Competition Policy, and Consumer Rights, “Examining the Competitive Impact of the Proposed Netflix-Warner Brothers Transaction.”

Sarandos aimed to convince the subcommittee that Netflix wouldn’t become a monopoly in streaming or in movie and TV production if regulators allowed its acquisition to close. Netflix is the largest subscription video-on-demand (SVOD) provider by subscribers (301.63 million as of January 2025), and WBD is the third (128 million streaming subscribers, including users of HBO Max and, to a smaller degree, Discovery+).

Speaking at today’s hearing, Sarandos said:

Netflix and Warner Bros. both have streaming services, but they are very complementary. In fact, 80 percent of HBO Max subscribers also subscribe to Netflix. We will give consumers more content for less.

During the hearing, Sen. Amy Klobuchar (D-Minnesota) asked Sarandos how Netflix can ensure that streaming remains “affordable” after a merger, especially after Netflix issued a price hike in January 2025 despite it adding more subscribers.

Sarandos said the streaming industry is still competitive. The executive claimed that previous Netflix price hikes have come with “a lot more value” for subscribers.

“We are a one-click cancel, so if the consumer says, ‘That’s too much for what I’m getting,’ they can cancel with one click,” Sarandos said.

When pressed further on pricing, the executive argued that the merger doesn’t pose “any concentration risk” and that Netflix is working with the US Department of Justice on potential guardrails against more price hikes.

Netflix says users can cancel service if HBO Max merger makes it too expensive  Read More »

nintendo-switch-is-the-second-bestselling-game-console-ever,-behind-only-the-ps2

Nintendo Switch is the second-bestselling game console ever, behind only the PS2

Although it was finally replaced last year by the new Switch 2, the orginal switch isn’t done just yet. Many recent Switch games (and a handful of major updates, like the one for Animal Crossing) have been released in both Switch and Switch 2 editions, and Nintendo continues to sell all editions of the original console as entry-level systems for those who can’t pay $450 for a Switch 2.

The 9-year-old Switch’s continued availability has helped it clear a milestone, according to the company’s third-quarter financial results (PDF). As of December 31, 2025, Nintendo says the Switch “has reached the highest sales volume of any Nintendo hardware” with a total of 155.37 million units sold, surpassing the original DS’s lifetime total of 154.02 million units. The console has sold 3.25 million units in Nintendo’s fiscal 2026 so far, including 1.36 million units over the holidays. Those consoles have sold despite price hikes that Nintendo introduced in August of 2025, citing “market conditions.”

That makes the Switch the second-bestselling game console of all time, just three years after it became the third-bestselling game console of all time. The only frontier left for the Switch to conquer is Sony’s PlayStation 2, which Sony says sold “over 160 million units” over its long life. At its current sales rate (Nintendo predicts it will sell roughly 750,000 Switches in the next quarter), it would take the Switch another couple of years to cross that line, but those numbers are likely to taper off as we get deeper into the Switch 2 era.

Nintendo Switch is the second-bestselling game console ever, behind only the PS2 Read More »

streaming-service-crunchyroll-raises-prices-weeks-after-killing-its-free-tier

Streaming service Crunchyroll raises prices weeks after killing its free tier

Crunchyroll is one of the most popular streaming platforms for anime viewers. Over the past six years, the service has raised prices for fans, and today, it announced that it’s increasing monthly subscription prices by up to 20 percent.

Sony bought Crunchyroll from AT&T in 2020. At the time, Crunchyroll had 3 million paid subscribers and an additional 197 million users with free accounts, which let people watch a limited number of titles with commercials. At the time, Crunchyroll monthly subscription tiers cost $8, $10, or $15.

After its acquisition by Sony, like many large technology companies that buy a smaller, beloved product, the company made controversial changes. The Tokyo-based company folded rival Funimation into Crunchyroll; Sony shut down Funimation, which it bought in 2017, in April 2024.

In the process, Sony erased people’s digital Funimation libraries that Funimation originally marketed as being available “forever, but there are some restrictions.” Sony also reduced the number of free titles on Crunchyroll in 2022 before eliminating the free option completely on December 31, 2025.

Crunchyroll gets more expensive

Today, Crunchyroll raised prices for its remaining tiers. The cheapest plan, Fan, went from $8 per month to $10 per month. The Mega tier, which allows for streaming from up to four devices simultaneously, went from $12 to $14. The Ultra tier, which supports simultaneous streaming across six devices and includes access to the Crunchyroll Manga app, increased from $16 to $18.

Current subscribers will see the changes after March 4. Crunchyroll is charging new customers the higher prices immediately.

Crunchyroll last increased prices in May 2024, when its Mega tier went from $10 to $12 and its Ultimate tier from $15 to $16. The Fan tier’s last price hike was in 2019.

Crunchyroll said that the higher prices would “give fans more of what they love.” Today’s announcement pointed to “recent and upcoming” changes: teen profiles and PIN protection; multiple profiles; the ability to skip intro theme songs and ending credits; and “expanded device compatibility.”

Streaming service Crunchyroll raises prices weeks after killing its free tier Read More »

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Ongoing RAM crisis prompts Raspberry Pi’s second price hike in two months

The ongoing AI-fueled shortages of memory and storage chips has hit RAM kits and SSDs for PC builders the fastest and hardest, meaning it’s likely that, for other products that use these chips, we’ll be seeing price hikes for the entire rest of the year, if not for longer.

The latest price hike news comes courtesy of Raspberry Pi CEO Eben Upton, who announced today that the company would be raising prices on most of its single-board computers for the second time in two months.

Prices are going up for all Raspberry Pi 4 and Raspberry Pi 5 boards with 2GB of more of LPDDR4 RAM, including the Compute Module 4 and 5 and the Raspberry Pi 500 computer-inside-a-keyboard. The 2GB boards’ pricing will go up by $10, 4GB boards will go up by $15, 8GB boards will go up by $30, and 16GB boards will increase by a whopping $60.

These increases stack on top of across-the-board $5 to $15 price hikes implemented for most Pi 4 and 5 models in December, and a handful of more contained price hikes for select models in early October. The 16GB version of the Pi 5 will now cost a whopping $205. The 8GB versions of the Pi 4 and 5 will run you $125 and $135, respectively, the only other boards to climb above $100.

Ongoing RAM crisis prompts Raspberry Pi’s second price hike in two months Read More »

inside-nvidia’s-10-year-effort-to-make-the-shield-tv-the-most-updated-android-device-ever

Inside Nvidia’s 10-year effort to make the Shield TV the most updated Android device ever


“Selfishly a little bit, we built Shield for ourselves.”

Shield TV box

The Shield TV has that classic Nvidia aesthetic. Credit: Ryan Whitwam

The Shield TV has that classic Nvidia aesthetic. Credit: Ryan Whitwam

It took Android devicemakers a very long time to commit to long-term update support. Samsung and Google have only recently decided to offer seven years of updates for their flagship Android devices, but a decade ago, you were lucky to get more than one or two updates on even the most expensive Android phones and tablets. How is it, then, that an Android-powered set-top box from 2015 is still going strong?

Nvidia released the first Shield Android TV in 2015, and according to the company’s senior VP of hardware engineering, Andrew Bell, supporting these devices has been a labor of love. And the team at Nvidia still loves the Shield. Bell assures us that Nvidia has never given up, even when it looked like support for the Shield was waning, and it doesn’t plan to stop any time soon.

The soul of Shield

Gaming has been central to Nvidia since its start, and that focus gave rise to the Shield. “Pretty much everybody who worked at Nvidia in the early days really wanted to make a game console,” said Bell, who has worked at the company for 25 years.

However, Nvidia didn’t have what it needed back then. Before gaming, crypto, and AI turned it into the multi-trillion-dollar powerhouse it is today, Nvidia had a startup mentality and the budget to match. When Shield devices began percolating in the company’s labs, it was seen as an important way to gain experience with “full-stack” systems and all the complications that arise when managing them.

“To build a game console was pretty complicated because, of course, you have to have a GPU, which we know how to make,” Bell explained. “But in addition to that, you need a CPU, an OS, games, and you need a UI.”

Through acquisitions and partnerships, the pieces of Nvidia’s fabled game console slowly fell into place. The purchase of PortalPlayer in 2007 brought the CPU technology that would become the Tegra Arm chips, and the company’s surging success in GPUs gave it the partnerships it needed to get games. But the UI was still missing—that didn’t change until Google expanded Android to the TV in 2014. The company’s first Android mobile efforts were already out there in the form of the Shield Portable and Shield Tablet, but the TV-connected box is what Nvidia really wanted.

“Selfishly, a little bit, we built Shield for ourselves,” Bell told Ars Technica. “We actually wanted a really good TV streamer that was high-quality and high-performance, and not necessarily in the Apple ecosystem. We built some prototypes, and we got so excited about it. [CEO Jensen Huang] was like, ‘Why don’t we bring it out and sell it to people?’”

The first Shield box in 2015 had a heavy gaming focus, with a raft of both local and cloud-based (GeForce Now) games. The base model included only a game controller, with the remote control sold separately. According to Bell, Nvidia eventually recognized that the gaming angle wasn’t as popular as it had hoped. The 2017 and 2019 Shield refreshes were more focused on the streaming experience.

“Eventually, we kind of said, ‘Maybe the soul is that it’s a streamer for gamers,’” said Bell. “We understand gamers from GeForce, and we understand they care about quality and performance. A lot of these third-party devices like tablets, they’re going cheap. Set-top boxes, they’re going cheap. But we were the only company that was like, ‘Let’s go after people who really want a premium experience.’”

Shield controller

Nvidia used to sell Shield-branded game controllers.

Credit: Ryan Whitwam

Nvidia used to sell Shield-branded game controllers. Credit: Ryan Whitwam

And premium it is, offering audio and video support far beyond what you find in other TV boxes, even years after release. The Shield TV started at $200 in 2015, and that’s still what you’ll pay for the Pro model to this day. However, Bell notes that passion was the driving force behind bringing the Shield TV to market. The team didn’t know if it would make money, and indeed, the company lost money on every unit sold during the original production run. The 2017 and 2019 refreshes were about addressing that while also emphasizing the Shield’s streaming media chops.

A passion for product support

Update support for Internet-connected devices is vital—whether they’re phones, tablets, set-top boxes, or something else. When updates cease, gadgets fall out of sync with platform features, leading to new bugs (which will never be fixed) and security holes that can affect safety and functionality. The support guarantee attached to a device is basically its expiration date.

“We were all frustrated as buyers of phones and tablets that you buy a device, you get one or two updates, and that’s it!” said Bell. “Early on when we were building Shield TV, we decided we were going to make it for a long time. Jensen and I had a discussion, and it was, ‘How long do we want to support this thing?’ And Jensen said, ‘For as long as we shall live.’”

In 2025, Nvidia wrapped up its tenth year of supporting the Shield platform. Even those original 2015 boxes are still being maintained with bug fixes and the occasional new feature. They’ve gone all the way from Android 5.0 to Android 11 in that time. No Android device—not a single phone, tablet, watch, or streaming box—has gotten anywhere close to this level of support.

The best example of Nvidia’s passion for support is, believe it or not, a two-year gap in updates.

Across the dozens of Shield TV updates, there have been a few times when fans feared Nvidia was done with the box. Most notably, there were no public updates for the Shield TV in 2023 or 2024, but over-the-air updates resumed in 2025.

“On the outside, it looked like we went quiet, but it’s actually one of our bigger development efforts,” explained Bell.

The origins of that effort, surprisingly, stretch back years to the launch of the Nintendo Switch. The Shield runs Nvidia’s custom Tegra X1 Arm chip, the same processor Nintendo chose to power the original Switch in 2017. Soon after release, modders discovered a chip flaw that could bypass Nintendo’s security measures, enabling homebrew (and piracy). An updated Tegra X1 chip (also used in the 2019 Shield refresh) fixed that for Nintendo, but Nvidia’s 2015 and 2017 Shield boxes ran the same exploitable version.

Initially, Nvidia was able to roll out periodic patches to protect against the vulnerability, but by 2023, the Shield needed something more. Around that time, owners of 2015 and 2017 Shield boxes had noticed that DRM-protected 4K content often failed to play—that was thanks to the same bug that affected the Switch years earlier.

With a newer, non-vulnerable product on the market, many companies might have just accepted that the older product would lose functionality, but Nvidia’s passion for Shield remained. Bell consulted Huang, whom he calls Shield customer No. 1, about the meaning of his “as long as we shall live” pledge, and the team was approved to spend whatever time was needed to fix the vulnerability on the first two generations of Shield TV.

According to Bell, it took about 18 months to get there, requiring the creation of an entirely new security stack. He explains that Android updates aren’t actually that much work compared to DRM security, and some of its partners weren’t that keen on re-certifying older products. The Shield team fought for it because they felt, as they had throughout the product’s run, that they’d made a promise to customers who expected the box to have certain features.

In February 2025, Nvidia released Shield Patch 9.2, the first wide release in two years. The changelog included an unassuming line reading, “Added security enhancement for 4K DRM playback.” That was the Tegra X1 bug finally being laid to rest on the 2015 and 2017 Shield boxes.

The refreshed Tegra X1+ in the 2019 Shield TV spared it from those DRM issues, and Nvidia still hasn’t stopped working on that chip. The Tegra X1 was blazing fast in 2015, and it’s still quite capable compared to your average smart TV today. The chip has actually outlasted several of the components needed to manufacture it. For example, when the Tegra chip’s memory was phased out, the team immediately began work on qualifying a new memory supplier. To this day, Nvidia is still iterating on the Tegra X1 platform, supporting the Shield’s continued updates.

“If operations calls me and says they just ran out of this component, I’ve got engineers on it tonight looking for a new component,” Bell said.

The future of Shield

Nvidia has put its money where its mouth is by supporting all versions of the Shield for so long. But it’s been over six years since we’ve seen new hardware. Surely the Shield has to be running out of steam, right?

Not so, says Bell. Nvidia still manufactures the 2019 Shield because people are still buying it. In fact, the sales volume has remained basically unchanged for the past 10 years. The Shield Pro is a spendy step-top box at $200, so Nvidia has experimented with pricing and promotion with little effect. The 2019 non-Pro Shield was one such effort. The base model was originally priced at $99, but the MSRP eventually landed at $150.

“No matter how much we dropped the price or how much we market or don’t market it, the same number of people come out of the woodwork every week to buy Shield,” Bell explained.

Shield controller

Nvidia had no choice but to put that giant Netflix button on the remote.

Credit: Ryan Whitwam

Nvidia had no choice but to put that giant Netflix button on the remote. Credit: Ryan Whitwam

That kind of consistency isn’t lost on Nvidia. Bell says the company has no plans to stop production or updates for the Shield “any time soon.” It’s also still possible that Nvidia could release new Shield TV hardware in the future. Nvidia’s Shield devices came about as a result of engineers tinkering with new concepts in a lab setting, but most of those experiments never see the light of day. For example, Bell notes that the team produced several updated versions of the Shield Tablet and Shield Portable (some of which you can find floating around on eBay) that never got a retail release, and they continue to work on Shield TV.

“We’re always playing in the labs, trying to discover new things,” said Bell. “We’ve played with new concepts for Shield and we’ll continue to play, and if we find something we’re super-excited about, we’ll probably make a go of it.”

But what would that look like? Video technology has advanced since 2019, leaving the Shield unable to take full advantage of some newer formats. First up would be support for VP9 Profile 2 hardware decoding, which enables HDR video on YouTube. Bell says a refreshed Shield would also prioritize formats like AV1 and the HDR 10+ standard, as well as support for newer Dolby Vision profiles for people with backed-up media.

And then there’s the enormous, easy-to-press-by-accident Netflix button on the remote. While adding new video technologies would be job one, fixing the Netflix button is No. 2 for a theoretical new Shield. According to Bell, Nvidia doesn’t receive any money from Netflix for the giant button on its remote. It’s actually there as a requirement of Netflix’s certification program, which was “very strong” in 2019. In a refresh, he thinks Nvidia could get away with a smaller “N” button. We can only hope.

But does Bell think he’ll get a chance to build that new Shield TV, shrunken Netflix button and all? He stopped short of predicting the future, but there’s definitely interest.

“We talk about it all the time—I’d love to,” he said.

Photo of Ryan Whitwam

Ryan Whitwam is a senior technology reporter at Ars Technica, covering the ways Google, AI, and mobile technology continue to change the world. Over his 20-year career, he’s written for Android Police, ExtremeTech, Wirecutter, NY Times, and more. He has reviewed more phones than most people will ever own. You can follow him on Bluesky, where you will see photos of his dozens of mechanical keyboards.

Inside Nvidia’s 10-year effort to make the Shield TV the most updated Android device ever Read More »

the-tv-industry-finally-concedes-that-the-future-may-not-be-in-8k

The TV industry finally concedes that the future may not be in 8K

Technology companies spent part of the 2010s trying to convince us that we would want an 8K display one day.

In 2012, Sharp brought the first 8K TV prototype to the CES trade show in Las Vegas. In 2015, the first 8K TVs started selling in Japan for 16 million yen (about $133,034 at the time), and in 2018, Samsung released the first 8K TVs in the US, starting at a more reasonable $3,500. By 2016, the Video Electronics Standards Association (VESA) had a specification for supporting 8K (Display Port1.4), and the HDMI Forum followed suit (with HDMI 2.1). By 2017, Dell had an 8K computer monitor. In 2019, LG released the first 8K OLED TV, further pushing the industry’s claim that 8K TVs were “the future.”

A marketing image with three TVs next to the words

A marketing image for 8K TVs that’s (still) on LG’s US website.

Credit: LG

A marketing image for 8K TVs that’s (still) on LG’s US website. Credit: LG

However, 8K never proved its necessity or practicality.

TV companies are quitting 8K

LG Display is no longer making 8K LCD or OLED panels, FlatpanelsHD reported today. Earlier this month, an LG Display representative told FlatpanelsHD that the panel supplier is “taking a comprehensive view of current display market trends and the trends within the 8K content ecosystem.”

“As our technical readiness is already complete, LG Display is fully prepared to respond immediately whenever the market and customers determine that the timing is right,” LG Display’s representative said.

LG Electronics was the first and only company to sell 8K OLED TVs, starting with the 88-inch Z9 in 2019. In 2022, it lowered the price-of-entry for an 8K OLED TV by $7,000 by charging $13,000 for a 76.7-inch TV.

FlatpanelsHD cited anonymous sources who said that LG Electronics would no longer restock the 2024 QNED99T, which is the last LCD 8K TV that it released.

LG’s 8K abandonment follows other brands distancing themselves from 8K. TCL, which released its last 8K TV in 2021, said in 2023 that it wasn’t making more 8K TVs due to low demand. Sony discontinued its last 8K TVs in April and is unlikely to return to the market, as it plans to sell the majority ownership of its Bravia TVs to TCL.

The TV industry finally concedes that the future may not be in 8K Read More »

people-complaining-about-windows-11-hasn’t-stopped-it-from-hitting-1-billion-users

People complaining about Windows 11 hasn’t stopped it from hitting 1 billion users

Complaining about Windows 11 is a popular sport among tech enthusiasts on the Internet, whether you’re publicly switching to Linux, publishing guides about the dozens of things you need to do to make the OS less annoying, or getting upset because you were asked to sign in to an app after clicking a sign-in button.

Despite the negativity surrounding the current version of Windows, it remains the most widely used operating system on the world’s desktop and laptop computers, and people usually prefer to stick to what they’re used to. As a result, Windows 11 has just cleared a big milestone—Microsoft CEO Satya Nadella said on the company’s most recent earnings call (via The Verge) that Windows 11 now has over 1 billion users worldwide.

Windows 11 also reached that milestone just a few months quicker than Windows 10 did—1,576 days after its initial public launch on October 5, 2021. Windows 10 took 1,692 days to reach the same milestone, based on its July 29, 2015, general availability date and Microsoft’s announcement on March 16, 2020.

That’s especially notable because Windows 10 was initially offered as a free upgrade to all users of Windows 7 and Windows 8, with no change in system requirements relative to those older versions. Windows 11 was (and still is) a free upgrade to Windows 10, but its relatively high system requirements mean there are plenty of Windows 10 PCs that aren’t eligible to run Windows 11.

Windows 10’s long goodbye

It’s hard to gauge how many PCs are still running Windows 10 because public data on the matter is unreliable. But we can still make educated guesses—and it’s clear that the software is still running on hundreds of millions of PCs, despite hitting its official end-of-support date last October.

Statcounter, one popularly referenced source that collects OS and browser usage stats from web analytics data, reports that between 50 and 55 percent of Windows PCs worldwide are running Windows 11, and between 40 and 45 percent of them run Windows 10. Statcounter also reports that Windows 10 and Windows 7 usage have risen slightly over the last few months, which highlights the noisiness of the data. But as of late 2025, Dell COO Jeffrey Clarke said that there were still roughly 1 billion active Windows 10 PCs in use, around 500 million of which weren’t eligible for an upgrade because of hardware requirements. If Windows 11 just cleared the 1 billion user mark, that suggests Statcounter’s reporting of a nearly evenly split user base isn’t too far from the truth.

People complaining about Windows 11 hasn’t stopped it from hitting 1 billion users Read More »

seven-things-to-know-about-how-apple’s-creator-studio-subscriptions-work

Seven things to know about how Apple’s Creator Studio subscriptions work

System requirements and other restrictions

Apple outlines detailed system requirements for each app on its support page here. For most of the Mac apps, all you need is a Mac running macOS 15.6 Sequoia or later; the only Mac app that requires macOS 26 Tahoe is Pixelmator Pro. Most of the apps will also run on either Intel or Apple Silicon Macs, though MainStage is Apple Silicon-exclusive, and “some features” in Compressor may also require Apple Silicon.

The requirements for the iPad apps are a little more restrictive; you generally need to be running either iPadOS 18.6 or iPadOS 26, and both Final Cut Pro and Pixelmator Pro either want an Apple M1, an Apple A16, or an Apple A17 Pro (in other words, it will work on every iPad Apple currently sells, but older iPad hardware is more hit or miss).

Apple also outlines a number of usage restrictions for the generative AI features that rely on external services. Apple says that, “at a minimum,” users will be able to generate 50 images, 50 presentations of between 8 to 10 slides each, and to generate presenter notes in Keynote for 700 slides. More usage may be possible, but this depends on “the complexity of the queries, server availability, and network availability.”

These AI features are all based on OpenAI technology, but don’t require users to have their own OpenAI or ChatGPT account (the flip side is that if you already pay for ChatGPT, that won’t benefit you here). Apple also says that the content you use to generate images, presentations, or notes “will never be used to train intelligence models.”

What apps aren’t getting new versions?

There are three major creative apps that Apple offers that haven’t been bundled into Creator Studio, and also haven’t gotten a major new update: iMovie, GarageBand, and Photomator.

There are extenuating circumstances that explain why these three apps haven’t been given a Creator Studio-style overhaul. The iMovie and GarageBand apps have always sort of been positioned as “lite” free-to-use versions of Final Cut Pro and Logic Pro, respectively, while Photomator is a recently acquired app that overlaps somewhat with the built-in Photos app.

Apple has nothing to share about the future of any of the three apps. Both iMovie and Photomator received minor updates today, presumably related to maintaining compatibility with the Creator Studio apps, and GarageBand was last updated a month ago. Expect them to stick around in their current forms for at least a while.

Seven things to know about how Apple’s Creator Studio subscriptions work Read More »

google-begins-rolling-out-chrome’s-“auto-browse”-ai-agent-today

Google begins rolling out Chrome’s “Auto Browse” AI agent today

Google began stuffing Gemini into its dominant Chrome browser several months ago, and today the AI is expanding its capabilities considerably. Google says the chatbot will be easier to access and connect to more Google services, but the biggest change is the addition of Google’s autonomous browsing agent, which it has dubbed Auto Browse. Similar to tools like OpenAI Atlas, Auto Browse can handle tedious tasks in Chrome so you don’t have to.

The newly unveiled Gemini features in Chrome are accessible from the omnipresent AI button that has been lurking at the top of the window for the last few months. Initially, that button only opened Gemini in a pop-up window, but Google now says it will default to a split-screen or “Sidepanel” view. Google confirmed the update began rolling out over the past week, so you may already have it.

You can still pop Gemini out into a floating window, but the split-view gives Gemini more room to breathe while manipulating a page with AI. This is also helpful when calling other apps in the Chrome implementation of Gemini. The chatbot can now access Gmail, Calendar, YouTube, Maps, Google Shopping, and Google Flights right from the Chrome window. Google technically added this feature around the middle of January, but it’s only talking about it now.

Sidepanel with Gmail integration

Gemini in Chrome can now also access and edit images with Nano Banana, so you don’t have to download and re-upload them to Gemini in another location. Just open the image from the web and type in the Sidepanel with a description of the edits you want. Like in the Gemini app, you can choose between the slower but higher-quality Pro model and the faster standard one.

Google begins rolling out Chrome’s “Auto Browse” AI agent today Read More »

lg’s-new-subscription-program-charges-up-to-277-per-month-to-rent-a-tv 

LG’s new subscription program charges up to £277 per month to rent a TV 

LG has launched a subscription program in the UK that allows people to make monthly payments in order to rent LG TVs, soundbars, monitors, and speakers.

LG Flex customers can sign up for one-, two-, or three-year subscriptions to get lower monthly payments.

“At the end of your subscription, you can apply for a free upgrade, keep paying monthly, or return your device,” the LG Flex website says. Subscribers will have to pay a £50 (about $69) fee for a “full removal service,” including dismounting and packaging, of rental TVs.

LG also claims on its website that it won’t penalize customers for “obvious signs of use, such as some scratching, small dents, or changes in the paintwork.” However, if you damage the rental device, LG “may charge you for the cost of repair as outlined by the Repair Charges set out in your agreement.” LG’s subscription partner, Raylo, also sells insurance for coverage against “accidental damage, loss, and theft” of rented devices.

As of this writing, you can buy LG’s 83-inch OLED B5 2025 TV on LG’s UK website for £2,550 (about $3,515). Monthly rental prices range from £93 ($128), if you commit to a three-year-long rental period, to £277 ($382), if you only commit to a one-month rental period. Under the three-year plan, you can rent the TV for 27 months before you end up paying more to rent the TV than you would have to own it. At the highest rate, your rental payments will surpass MSRP after nine months.

LG’s new subscription program charges up to £277 per month to rent a TV  Read More »

apple’s-airtag-2-is-easier-to-find-thanks-to-new-chip

Apple’s AirTag 2 is easier to find thanks to new chip

Additionally, the speaker in the AirTag is now 50 percent louder, Apple says. These two things together address some user complaints that, as useful as an AirTag can be in ideal circumstances, sometimes it is frustrating trying to get things just right to find something. It won’t eliminate all edge cases, but it ought to help.

Apple used this announcement to also talk up some of the features of the AirTag, including the encryption that it says prevents anyone but the AirTag owner from using it, and an arrangement with airlines where users can temporarily give airlines the ability to use Apple’s network to find a specific AirTag to locate lost luggage and the like.

To be clear, the new AirTag doesn’t introduce any major new features that aren’t already offered in the previous generation—this is just an update to the device’s accuracy, volume, and range.

The price remains unchanged, at $29 for one AirTag or $99 for a pack of four. The new model is available for order on Apple’s website now and will hit physical stores later this week.

Apple’s AirTag 2 is easier to find thanks to new chip Read More »

how-to-encrypt-your-pc’s-disk-without-giving-the-keys-to-microsoft

How to encrypt your PC’s disk without giving the keys to Microsoft

If you want to encrypt your Windows PC’s disk but you don’t want to store your recovery key with Microsoft, you do have options. We’ll recap the requirements, as well as the steps you’ll need to take.

You’ll need Windows 11 Pro for this

Settings > System > Activation will tell you what edition of Windows 11 you have and offer some options for upgrades.

Credit: Andrew Cunningham

Settings > System > Activation will tell you what edition of Windows 11 you have and offer some options for upgrades. Credit: Andrew Cunningham

Before we begin: Disk encryption is one of the handful of differences between the Home and Pro versions of Windows.

Both the Home and Pro versions of Windows support disk encryption, but only the Pro versions give users full control over the process. The Home version of Windows only supports disk encryption when logged in with a Microsoft account and will only offer to store your encryption key on Microsoft’s servers.

To access the full version of BitLocker and back up your own recovery key, you’ll need to upgrade to the Pro version of Windows. Microsoft offers its own first-party upgrade option through the Microsoft Store for a one-time fee of $99, but it’s also possible to bring your own product key and upgrade yourself. This Macworld-affiliated listing from StackCommerce claims to be an official Microsoft partner and is offering a Windows 11 Pro key for just $10, though your mileage with third-party key resellers may vary.

However you get it, once you have a valid key, open Settings, then System, then Activation, click upgrade your edition of Windows, click change product key, and then enter your Windows 11 Pro key (Windows 10 Pro keys should also work, if you already have one). Luckily, changing Windows editions doesn’t require anything more disruptive than a system restart. You won’t need to reinstall Windows, and you shouldn’t lose any of your installed apps or data.

And once you’ve upgraded a PC to Windows 11 Pro once, you should be able to reinstall and activate Windows 11 Pro on that system again any time you want without having to re-enter your product key. Keep the product key stored somewhere, though, just in case you do need to use it for a reinstall, or if you ever need to re-activate Windows after a hardware upgrade.

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