Tech

peloton-announces-$95-“used-equipment-activation-fee”

Peloton announces $95 “used equipment activation fee”

Subscription revenue isn’t enough —

“Completely ridiculous.”

Peloton announces $95 “used equipment activation fee”

Peloton will start charging people a one-time $95 “used equipment activation fee” for used bikes purchased from outside of Peloton and its official distribution partners.

The fee will apply in the US and Canada. As pointed out by The Verge, Peloton confirmed in its fiscal Q4 2024 earnings call today that people who buy a used bike directly from Peloton or one of its third-party partners will not be subject to the fee.

During the call, Peloton’s interim CEO, Christopher Bruzzo, said that the activation fee “will be a source of incremental revenue and gross profit” and support Peloton’s “investments in improving the fitness experience for our members.”

Peloton also claimed in a letter to shareholders [PDF] that the fee is related to ensuring that the subscription customers that Peloton gains through used bike sales “receive the same high-quality onboarding experience.”

Secondhand bikes already help make Peloton money

Peloton doesn’t immediately make money when someone sells their unwanted bike to someone else for a discount, but it is making significant money from people buying subscriptions to use with their secondhand gear. In its Q4 2024 shareholder letter, Peloton said that secondhand bike sales deliver “a steady stream of paid connected fitness subscriber additions, up 16 percent” year over year in Peloton’s fiscal Q4.

People who buy used bikes outside of Peloton also “exhibit lower net churn rates” than people who pay Peloton to rent its hardware, per the letter.

But Peloton’s hardware sales have tumbled—as has its worth—since booming during the COVID-19 pandemic. The new activation fee is characteristic of a company desperate for more revenue after going from a valuation of $50 billion in January 2021 to $2.1 billion in December 2023.

Peloton’s Q4 2024 earnings report today showed hardware sales declining 4 percent year over year (YoY). Subscription revenue increased 2.3 percent (YoY). Overall, Peloton achieved its first revenue growth (0.2 percent YoY) since its fiscal quarter that ended on December 21, 2021. The company still reported a loss of $30.5 million; although, that’s an improvement from a year ago, when it lost $241.8 million.

Fee could deter used equipment sales

Peloton will have to continue making big moves to turn a profit. However, the $95 fee could be seen as a deterrent to the used market and as unnecessary for the user experience.

Peloton gear is already known for being expensive (its Bike+, for example, is $2,500 as of this writing). The used market makes Peloton’s products more accessible and allows people to recoup some of their losses from unwanted equipment while also avoiding connected gym equipment becoming e-waste. A $95 fee takes away some of the savings people have been enjoying for years by opting for a secondhand Peloton.

The fee is also a standout from most the secondhand market (imagine paying Toyota a “reactivation fee” to drive a used car you purchased, or having to pay Lenovo a separate fee in order to use the refurbished laptop you just got).

As nermal543 on Reddit put it:

That’s completely ridiculous. Why would you want to discourage people from buying used equipment and getting an active subscriber back on board for $50/month? Because presumably whoever is selling doesn’t want to pay the subscription fee anymore. Yikes.

Peloton continues to face challenges to bouncing back after a meteoric rise and fall tied to the pandemic. It’s also employing cost-cutting measures, like reducing marketing and sales spend, CNBC noted. And in May, Peloton announced layoffs of about 400 workers (about 15 percent of the workforce), as well as the quitting of its second CEO in two years. Peloton has undergone multiple rounds of layoffs lately, with job reductions by the hundreds also occurring in February 2023, October 2022, August 2022, July 2022, and in February 2022, when it announced that it was laying off 2,800 people. After having 8,600 workers in 2021, Peloton now employs about 3,000.

Some may be perturbed by Peloton’s efforts to make money. However, investors are seemingly happy, as CNBC noted that shares increased over 30 percent in afternoon trading.

This isn’t the first we’ve heard of a company, whose unit sales thrived during the pandemic, seeking novel and controversial ways to keep the money flowing. Last month, CEO Hanneke Faber discussed Logitech’s idea for a “forever mouse” that requires a subscription for software updates.

Peloton announces $95 “used equipment activation fee” Read More »

amd-explains,-promises-partial-fixes-for-ryzen-9000-performance-problems

AMD explains, promises partial fixes for Ryzen 9000 performance problems

We (and other testers) have had issues getting the Ryzen 9000 series to behave normally.

Enlarge / We (and other testers) have had issues getting the Ryzen 9000 series to behave normally.

Andrew Cunningham

AMD recently released its Ryzen 9000-series processors, which brought the company’s new Zen 5 CPU architecture to desktops for the first time. But we (and multiple other reviewers) had issues getting the chips’ performance to match up to AMD’s promises, something that the company wasn’t able to fully resolve before the processors launched to the public.

AMD has since put out statements explaining some of the discrepancies and promising at least partial fixes for some of them.

A Windows problem

The main fix for slower-than-expected game performance, the company says, will come with the Windows 11 24H2 update later this year, which will include “optimized AMD-specific branch prediction code” that improves Ryzen 9000’s performance by between 3 and 13 percent in an AMD-provided cross-section of games and benchmarks (though a handful of tests also showed no change). AMD says that these improvements will also benefit Zen 3- and Zen 4-based Ryzen processors, but that “the biggest boost” will be reserved for Ryzen 9000 and Zen 5.

Apparently, this branch prediction code improvement is already available in current Windows builds if you’re running games and apps in Administrator mode, which AMD used to run its tests. From AMD’s post, it’s unclear whether it was running games from within the normally disabled Administrator account, as has been reported elsewhere, or if it was merely running them in Administrator mode from within a standard user account.

In any case, even a standard user account with Administrator permissions spends most of its time running in a standard user mode, throwing up a User Account Control elevation message when Administrator privileges are needed for something. For security reasons, Windows only runs software in Administrator mode when it’s required, generally to install an app for the first time or make other system-wide changes. Virtually no one will be running games with Administrator privileges or while logged in as Administrator, which makes it an odd testing choice. Regardless, the 24H2 update should make those branch prediction improvements available to standard user accounts running in user mode.

The Windows 11 24H2 update should be released to the general public this fall, though Windows Insiders can also get it from the Insider Preview channel or by downloading an ISO. The 24H2 update is already the default version of Windows on Copilot+ PCs and on the Ryzen AI-powered Asus laptop we tested recently, so for most people it should be stable and reliable enough for day-to-day use.

There’s no word on whether or when these changes might come to Windows 10. But as with Intel’s Thread Director, which is not optimized for Windows 10, I wouldn’t count on AMD or Microsoft working very hard to bring significant performance improvements to a last-generation operating system that is just over a year away from its end-of-support date, even if it is still Steam’s most popular Windows version by a handful of percentage points.

AMD explains, promises partial fixes for Ryzen 9000 performance problems Read More »

apple-splits-app-store-team-in-two,-introduces-new-leadership

Apple splits App Store team in two, introduces new leadership

Shake-up —

This is the latest in a series of changes resulting from EU regulation.

The Apple Park campus in Cupertino, California.

Enlarge / The Apple Park campus in Cupertino, California.

Apple is comprehensively restructuring its long-standing App Store team, splitting the team into two separate divisions as the executive who has run it for more than a decade says goodbye to the company.

There will now be one team for the familiar, Apple-run App Store, and another one to handle alternative app stores in the European Union. Apple recently partially opened the platform to third-party app stores in response to the Digital Markets Act, a set of European regulations meant to break up what legislators and regulators deemed to be app store monopolies.

As noted, the restructuring comes with some notable personnel changes, too. App Store Vice President Matt Fischer, who has been at the helm of the platform since 2010, will leave the company.

In a social media post and email to employees, Fischer wrote the following:

After 21 years at Apple, I’ve made the decision to step away from our incredible company. This has been on my mind for some time, and as we are also reorganizing the team to better manage new challenges and opportunities, now is the right moment to pass the baton to two outstanding leaders on my team—Carson Oliver and Ann Thai—both of whom are more than ready for this next chapter.

You can visit his LinkedIn post to see the full statement. According to Bloomberg, Carson Oliver will lead the Apple App Store division, while Ann Thai will head up the alternative app store team. Up to this point, Oliver has been a senior director of business management at Apple, while Thai has had the title of worldwide product director for the App Store and Apple Arcade.

It’s worth noting that Fischer was the overall lead for Apple Arcade, so that service will now be under new leadership.

Apple Fellow and former marketing SVP Phil Schiller will continue to oversee both of the new divisions.

It’s unclear what further changes, if any, will result from this shakeup. Apple has already made significant changes in response to EU regulations, but some developers and competitors are still critical, saying it hasn’t gone far enough.

Apple splits App Store team in two, introduces new leadership Read More »

chick-fil-a-plans-to-launch-streaming-service-with-original-shows

Chick-fil-A plans to launch streaming service with original shows

What the cluck? —

Fast-food chain is paying up to $400K for unscripted content, Deadline reports.

a Chick-fil-A meal is displayed at a Chick-fil-A restaurant on June 01, 2023 in Novato, California.

Enlarge / Would you like a streaming subscription with that?

Look out, Peacock. There’s reportedly a new video streaming service that’s avian-themed.

The fast-food chain Chick-fil-A plans to launch a video streaming service, Deadline reported today, citing anonymous sources. The streaming service is expected to focus on “family-friendly” content and include original TV shows, the publication said.

Chick-fil-A declined to comment on Deadline’s report.

Deadline reports that Chick-fil-A is in discussions to license and acquire content but is also working with numerous “major production companies, including some of the studios” to make family shows. It’s also reportedly recruited TV show producer Brian Gibson to head programming.

Chick-fil-A is reportedly particularly interested in unscripted shows. The poultry chain has a budget “in the range of $400,000 per half-hour” for unscripted content, Deadline said. Chick-fil-A is already looking to license an unnamed “family-friendly game show” from the production company that makes The Wall, a Chris Hardwick-hosted trivia game show that airs on NBC, per Deadline.

Chick-fil-A also reportedly ordered 10 episodes of an unnamed show from Sugar23. The production company has experience producing shows for streaming services like Netflix (examples include Maniac and The OA) and Apple TV+ (Dickinson).

A fast-food company entering the video streaming business is an unusual development. Food delivery companies, like Grubhub and DoorDash, have been peddling bundled streaming packages in combination with their own services. But a company known for fried chicken looking to launch an original hit on its own streaming service is a new one for the streaming industry.

Of course, this isn’t the first time that a known, non-entertainment company has sought to produce original shows. As Deadline pointed out, Airbnb produced the Gay Chorus Deep South documentary that aired on MTV. Companies like Lyft and Chick-fil-A have also produced their own web series before. But this new venture would hatch a whole new type of business for the fried chicken joint.

A Chick-fil-A streaming service could give the company new product placement opportunities. Chick-fil-A already uses clothing, accessories, and games to promote the restaurant. But for people to actually stomach yet another streaming service, Chick-fil-A would have to offer much more than half-baked shows with people eating chicken sandwiches in the background.

Chick-fil-A’s purported streaming attempts come as the broader industry faces a boiling point. An influx of options, price hikes, and changing terms of use have left many customers rethinking their subscriptions and frequently canceling. Ultimately, Chick-fil-A’s ability to stand out during this tumultuous time is dubious, especially when there are already streaming services offering family-friendly content (like Disney+). A killer Chick-fil-A streaming exclusive and low (or free) pricing could pique some interest. But we don’t expect Netflix’s millions of subscribers to fly the coop for Chick-fil-A-Plus (or whatever the streaming service would be called).

Chick-fil-A plans to launch streaming service with original shows Read More »

microsoft-will-try-the-data-scraping-windows-recall-feature-again-in-october

Microsoft will try the data-scraping Windows Recall feature again in October

recall reincarnated —

Initial Recall preview was lambasted for obvious privacy and security failures.

The Recall feature provides a timeline of screenshots and a searchable database of text, thoroughly tracking everything about a person's PC usage.

Enlarge / The Recall feature provides a timeline of screenshots and a searchable database of text, thoroughly tracking everything about a person’s PC usage.

Microsoft

Microsoft will begin sending a revised version of its controversial Recall feature to Windows Insider PCs beginning in October, according to an update published today to the company’s original blog post about the Recall controversy. The company didn’t elaborate further on specific changes it’s making to Recall beyond what it already announced in June.

For those unfamiliar, Recall is a Windows service that runs in the background on compatible PCs, continuously taking screenshots of user activity, scanning those screenshots with optical character recognition (OCR), and saving the OCR text and the screenshots to a giant searchable database on your PC. The goal, according to Microsoft, is to help users retrace their steps and dig up information about things they had used their PCs to find or do in the past.

The problem was that other users on the same PC, or attackers with physical or remote access to your PC, could easily access, view, and export those screenshots and the OCR database since none of the information was encrypted at rest or protected in any substantive way.

Microsoft had planned to launch Recall as one of the flagship features of its Copilot+ PC launch in July, along with the new Qualcomm Snapdragon-powered Surface devices, but its rollout was bumped back and then paused entirely so that Recall could be reworked and then sent out to Windows Insiders for testing like most other Windows features are.

Among the changes Microsoft has said it will make: The database will be encrypted at rest and will require authentication (and periodic reauthentication) with Windows Hello before users will be allowed to access it. The feature will also be off by default, whereas the original plan was to turn it on by default and make users go into Settings to turn it off.

“Security continues to be our top priority and when Recall is available for Windows Insiders in October we will publish a blog with more details,” reads today’s update to Microsoft Windows and Devices Corporate Vice President Pavan Davuluri’s blog post.

When the preview is released, Windows Insiders who want to test the Recall preview will need to do it on a PC that meets Microsoft’s Copilot+ system requirements. Those include a processor with a neural processing unit (NPU) capable of at least 40 trillion operations per second (TOPS), 16GB of RAM, and 256GB of storage. The x86 builds of Windows for Intel and AMD processors don’t currently support any Copilot+ features regardless of whether the PC meets those requirements, but that should change later this year.

That said, security researchers and reporters who found the holes in the original version of Recall could only find them because it was possible to enable them on unsupported PCs, just as it’s possible to run Windows 11 on PCs that don’t meet the system requirements. It’s possible that users will figure out how to get Recall and other Copilot+ features running on unsupported PCs at some point, too.

Microsoft will try the data-scraping Windows Recall feature again in October Read More »

pixel-9-phones:-the-gemini-ai-stuff,-reviewed

Pixel 9 phones: The Gemini AI stuff, reviewed

We can put phones on the moon, but we can’t set an alarm (yet) —

A newcomer dives into AI with the Pixel 9 Pro.

Updated

Three Pixel 9 phones, but with the background set to an AI-generated moonscape, with another moon visible in the background.

Enlarge / I asked Gemini to “reimagine” the background of this Pixel 9 group shot (originally on beige paper) as “science fiction moonscape,” and then used “Auto frame” to expand the initially tight shot. Maybe that explains why this moon surface has another moon visible?

Kevin Purdy / Gemini AI

Google made its AI assistant, Gemini, central to its pitch to reviewers and the public—it’s what makes Pixel phones different from any other Android phone, the company says. In fact, you have to go 24 minutes into Google’s keynote presentation, and cringe through a couple of live AI demo failures, before Pixel hardware details are even mentioned.

I’ve been using a Pixel 9 Pro as my daily phone for about a week. There is almost nothing new about the Pixel 9 that is not linked to Gemini in some way, minus the physical design of the thing. So this review will look at how Gemini performs on the Pixel 9, which is Google’s premier platform for Gemini at the moment. While some of the Pixel 9’s AI-powered features may make it to other Android-powered phones in future Android releases, that’s not a certainty. AI—as a free trial, as a custom Google-designed chip, and as an OS integration—is something Google is using to set Pixels apart.

I wrote a separate review of the three main Pixel 9 devices. But considering the Pixel 9 as a hardware-only product is strange. The short version is that the phones themselves are capable evolutions of the Pixel series and probably the best versions Google has made yet, and they’re sold at prices that reflect that. If you love Pixel phones, are eager to upgrade, and plan to ignore Gemini specifically and AI features generally, that might be all you need to know.

But if you buy a Pixel 9 Pro, Pro XL, or Pro Fold (coming later), starting at $1,000 for the Pro, you get access to a free year of Gemini Advanced ($240 per year after that), and you’ll see Gemini suggested in every Google-made corner of the device. So let’s talk about Gemini as a phone task assistant, image editor, and screenshot librarian. I used Gemini as much as felt reasonable during my week with a Pixel 9 Pro.

I’m very new to general-purpose AI chatbots and prompt-based image generation and had never used an “advanced” model like Gemini Live before. Those with more experience or pre-existing enthusiasm will likely get more out of Google’s Gemini tools than I did. I’ll also leave discussions of Google’s approach to on-device AI and its energy impacts for other articles.

Google

Gemini, generally: Like a very fast blogger working for you

Testing the Pixel 9 Pro, I’ve had access to the most advanced versions of Gemini, both the “Advanced” model itself (a free one-year trial given to every Pixel 9 buyer) and its advanced speech dialogue, “Gemini Live.” Has it been helpful?

It has been like I hired a blogger to be available to me at all times, working much faster and with far fewer complaints than its human counterparts, at the push of a button. This blogger is a capable if unstylish writer, one who can look things up quickly and cobble together some facts and advice. But the blogger is also easily distracted and not somebody you’d inherently trust with key decisions without further research, perhaps into the very sources they’re citing.

I should know—I used to be that kind of fast-writing, six-posts-a-day blogger when I worked at Lifehacker. In the late 2000s, I was in my mid-to-late 20s, and I certainly didn’t have all the knowledge and experience needed to write confidently about every possible subject under the broad topics of “technology,” “productivity,” and “little things that might improve your life if you think about them for a bit.”

But I could certainly search, read, and triangulate the advice of a few sites and blogs and come up with reasonable summaries and suggestions. Depending on how you looked at it, I was an agile general assignment writer, a talented bullshitter, or some combination thereof.

Pixel 9 phones: The Gemini AI stuff, reviewed Read More »

nvidia-is-ditching-dedicated-g-sync-modules-to-push-back-against-freesync’s-ubiquity

Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity

sync or swim —

But G-Sync will still require specific G-Sync-capable MediaTek scaler chips.

Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity

Nvidia

Back in 2013, Nvidia introduced a new technology called G-Sync to eliminate screen tearing and stuttering effects and reduce input lag when playing PC games. The company accomplished this by tying your display’s refresh rate to the actual frame rate of the game you were playing, and similar variable refresh-rate (VRR) technology has become a mainstay even in budget monitors and TVs today.

The issue for Nvidia is that G-Sync isn’t what has been driving most of that adoption. G-Sync has always required extra dedicated hardware inside of displays, increasing the costs for both users and monitor manufacturers. The VRR technology in most low-end to mid-range screens these days is usually some version of the royalty-free AMD FreeSync or the similar VESA Adaptive-Sync standard, both of which provide G-Sync’s most important features without requiring extra hardware. Nvidia more or less acknowledged that the free-to-use, cheap-to-implement VRR technologies had won in 2019 when it announced its “G-Sync Compatible” certification tier for FreeSync monitors. The list of G-Sync Compatible screens now vastly outnumbers the list of G-Sync and G-Sync Ultimate screens.

Today, Nvidia is announcing a change that’s meant to keep G-Sync alive as its own separate technology while eliminating the requirement for expensive additional hardware. Nvidia says it’s partnering with chipmaker MediaTek to build G-Sync capabilities directly into scaler chips that MediaTek is creating for upcoming monitors. G-Sync modules ordinarily replace these scaler chips, but they’re entirely separate boards with expensive FPGA chips and dedicated RAM.

These new MediaTek scalers will support all the same features that current dedicated G-Sync modules do. Nvidia says that three G-Sync monitors with MediaTek scaler chips inside will launch “later this year”: the Asus ROG Swift PG27AQNR, the Acer Predator XB273U F5, and the AOC AGON PRO AG276QSG2. These are all 27-inch 1440p displays with maximum refresh rates of 360 Hz.

As of this writing, none of these companies has announced pricing for these displays—the current Asus PG27AQN has a traditional G-Sync module and a 360 Hz refresh rate and currently goes for around $800, so we’d hope for the new version to be significantly cheaper to make good on Nvidia’s claim that the MediaTek chips will reduce costs (or, if they do reduce costs, whether monitor makers are willing to pass those savings on to consumers).

For most people most of the time, there won’t be an appreciable difference between a “true” G-Sync monitor and one that uses FreeSync or Adaptive-Sync, but there are still a few fringe benefits. G-Sync monitors support a refresh rate between 1 and the maximum refresh rate of the monitor, whereas FreeSync and Adaptive-Sync stop working on most displays when the frame rate drops below 40 or 48 frames per second. All G-Sync monitors also support “variable overdrive” technology to help eliminate display ghosting, and the new MediaTek-powered displays will support the recent “G-Sync Pulsar” feature to reduce blur.

Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity Read More »

how-accurate-are-wearable-fitness-trackers?-less-than-you-might think

How accurate are wearable fitness trackers? Less than you might think

some misleading metrics —

Wide variance underscores need for a standardized approach to validation of devices.

How accurate are wearable fitness trackers? Less than you might think

Corey Gaskin

Back in 2010, Gary Wolf, then the editor of Wired magazine, delivered a TED talk in Cannes called “the quantified self.” It was about what he termed a “new fad” among tech enthusiasts. These early adopters were using gadgets to monitor everything from their physiological data to their mood and even the number of nappies their children used.

Wolf acknowledged that these people were outliers—tech geeks fascinated by data—but their behavior has since permeated mainstream culture.

From the smartwatches that track our steps and heart rate, to the fitness bands that log sleep patterns and calories burned, these gadgets are now ubiquitous. Their popularity is emblematic of a modern obsession with quantification—the idea that if something isn’t logged, it doesn’t count.

At least half the people in any given room are likely wearing a device, such as a fitness tracker, that quantifies some aspect of their lives. Wearables are being adopted at a pace reminiscent of the mobile phone boom of the late 2000s.

However, the quantified self movement still grapples with an important question: Can wearable devices truly measure what they claim to?

Along with my colleagues Maximus Baldwin, Alison Keogh, Brian Caulfield, and Rob Argent, I recently published an umbrella review (a systematic review of systematic reviews) examining the scientific literature on whether consumer wearable devices can accurately measure metrics like heart rate, aerobic capacity, energy expenditure, sleep, and step count.

At a surface level, our results were quite positive. Accepting some error, wearable devices can measure heart rate with an error rate of plus or minus 3 percent, depending on factors like skin tone, exercise intensity, and activity type. They can also accurately measure heart rate variability and show good sensitivity and specificity for detecting arrhythmia, a problem with the rate of a person’s heartbeat.

Additionally, they can accurately estimate what’s known as cardiorespiratory fitness, which is how the circulatory and respiratory systems supply oxygen to the muscles during physical activity. This can be quantified by something called VO2Max, which is a measure of how much oxygen your body uses while exercising.

The ability of wearables to accurately measure this is better when those predictions are generated during exercise (rather than at rest). In the realm of physical activity, wearables generally underestimate step counts by about 9 percent.

Challenging endeavour

However, discrepancies were larger for energy expenditure (the number of calories you burn when exercising) with error margins ranging from minus-21.27 percent to 14.76 percent, depending on the device used and the activity undertaken.

Results weren’t much better for sleep. Wearables tend to overestimate total sleep time and sleep efficiency, typically by more than 10 percent. They also tend to underestimate sleep onset latency (a lag in getting to sleep) and wakefulness after sleep onset. Errors ranged from 12 percent to 180 percent, compared to the gold standard measurements used in sleep studies, known as polysomnography.

The upshot is that, despite the promising capabilities of wearables, we found conducting and synthesizing research in this field to be very challenging. One hurdle we encountered was the inconsistent methodologies employed by different research groups when validating a given device.

This lack of standardization leads to conflicting results and makes it difficult to draw definitive conclusions about a device’s accuracy. A classic example from our research: one study might assess heart rate accuracy during high-intensity interval training, while another focuses on sedentary activities, leading to discrepancies that can’t be easily reconciled.

Other issues include varying sample sizes, participant demographics, and experimental conditions—all of which add layers of complexity to the interpretation of our findings.

What does it mean for me?

Perhaps most importantly, the rapid pace at which new wearable devices are released exacerbates these issues. With most companies following a yearly release cycle, we and other researchers find it challenging to keep up. The timeline for planning a study, obtaining ethical approval, recruiting and testing participants, analyzing results, and publishing can often exceed 12 months.

By the time a study is published, the device under investigation is likely to already be obsolete, replaced by a newer model with potentially different specifications and performance characteristics. This is demonstrated by our finding that less than 5 percent of the consumer wearables that have been released to date have been validated for the range of physiological signals they purport to measure.

What do our results mean for you? As wearable technologies continue to permeate various facets of health and lifestyle, it is important to approach manufacturers’ claims with a healthy dose of skepticism. Gaps in research, inconsistent methodologies, and the rapid pace of new device releases underscore the need for a more formalized and standardized approach to the validation of devices.

The goal here would be to foster collaborative synergies between formal certification bodies, academic research consortia, popular media influencers, and the industry so that we can augment the depth and reach of wearable technology evaluation.

Efforts are already underway to establish a collaborative network that can foster a richer, multifaceted dialogue that resonates with a broad spectrum of stakeholders—ensuring that wearables are not just innovative gadgets but reliable tools for health and wellness.The Conversation

Cailbhe Doherty, assistant professor in the School of Public Health, Physiotherapy and Sports Science, University College Dublin. This article is republished from The Conversation under a Creative Commons license. Read the original article.

How accurate are wearable fitness trackers? Less than you might think Read More »

amd-signs-$4.9-billion-deal-to-challenge-nvidia’s-ai-infrastructure-lead

AMD signs $4.9 billion deal to challenge Nvidia’s AI infrastructure lead

chip wars —

Company hopes acquisition of ZT Systems will accelerate adoption of its data center chips.

Visitors walk past the AMD booth at the 2024 Mobile World Congress

AMD has agreed to buy artificial intelligence infrastructure group ZT Systems in a $4.9 billion cash and stock transaction, extending a run of AI investments by the chip company as it seeks to challenge market leader Nvidia.

The California-based group said the acquisition would help accelerate the adoption of its Instinct line of AI data center chips, which compete with Nvidia’s popular graphics processing units (GPUs).

ZT Systems, a private company founded three decades ago, builds custom computing infrastructure for the biggest AI “hyperscalers.” While the company does not disclose its customers, the hyperscalers include the likes of Microsoft, Meta, and Amazon.

The deal marks AMD’s biggest acquisition since it bought Xilinx for $35 billion in 2022.

“It brings a thousand world-class design engineers into our team, it allows us to develop silicon and systems in parallel and, most importantly, get the newest AI infrastructure up and running in data centers as fast as possible,” AMD’s chief executive Lisa Su told the Financial Times.

“It really helps us deploy our technology much faster because this is what our customers are telling us [they need],” Su added.

The transaction is expected to close in the first half of 2025, subject to regulatory approval, after which New Jersey-based ZT Systems will be folded into AMD’s data center business group. The $4.9bn valuation includes up to $400mn contingent on “certain post-closing milestones.”

Citi and Latham & Watkins are advising AMD, while ZT Systems has retained Goldman Sachs and Paul, Weiss.

The move comes as AMD seeks to break Nvidia’s stranglehold on the AI data center chip market, which earlier this year saw Nvidia temporarily become the world’s most valuable company as big tech companies pour billions of dollars into its chips to train and deploy powerful new AI models.

Part of Nvidia’s success stems from its “systems” approach to the AI chip market, offering end-to-end computing infrastructure that includes pre-packaged server racks, networking equipment, and software tools to make it easier for developers to build AI applications on its chips.

AMD’s acquisition shows the chipmaker building out its own “systems” offering. The company rolled out its MI300 line of AI chips last year, and says it will launch its next-generation MI350 chip in 2025 to compete with Nvidia’s new Blackwell line of GPUs.

In May, Microsoft was one of the first AI hyperscalers to adopt the MI300, building it into its Azure cloud platform to run AI models such as OpenAI’s GPT-4. AMD’s quarterly revenue for the chips surpassed $1 billion for the first time in the three months to June 30.

But while AMD has feted the MI300 as its fastest-ever product ramp, its data center revenue still represented a fraction of the $22.6 billion that Nvidia’s data center business raked in for the quarter to the end of April.

In March, ZT Systems announced a partnership with Nvidia to build custom AI infrastructure using its Blackwell chips. “I think we certainly believe ZT as part of AMD will significantly accelerate the adoption of AMD AI solutions,” Su said, but “we have customer commitments and we are certainly going to honour those”.

Su added that she expected regulators’ review of the deal to focus on the US and Europe.

In addition to increasing its research and development spending, AMD says it has invested more than $1 billion over the past year to expand its AI hardware and software ecosystem.

In July the company announced it was acquiring Finnish AI start-up Silo AI for $665 million, the largest acquisition of a privately held AI startup in Europe in a decade.

© 2024 The Financial Times Ltd. All rights reserved. Please do not copy and paste FT articles and redistribute by email or post to the web.

AMD signs $4.9 billion deal to challenge Nvidia’s AI infrastructure lead Read More »

google-denies-reports-that-it’s-discontinuing-fitbit-products

Google denies reports that it’s discontinuing Fitbit products

Fitbit lives on … for now —

Claims that there will be no new Versas or Senses is incorrect, rep says.

The Fitbit Sense 2.

Enlarge / The Fitbit Sense 2.

Google

Google is denying a recent report that it is no longer making Fitbit smartwatches. A company spokesperson told Ars Technica today that Google has no current plans to discontinue the Fitbit Sense or Fitbit Versa product lines.

On Sunday, TechRadar published an article titled “RIP Fitbit smartwatches—an end we could see coming a mile away.” The article noted last week’s announcement of the new Google Pixel Watch 3. Notably, the watch from Google, which acquired Fitbit in 2019, gives users free access to the Daily Readiness Score, a feature that previously required a Fitbit Premium subscription (Pixel Watch 3 owners also get six free months of Fitbit Premium). The publication said that Fitbit has been “consigned to wearable history” and reported:

Google quietly confirmed that there would never be another Fitbit Sense or Versa model produced. From now on, Fitbit-branded devices will be relegated to Google’s best fitness trackers: the Fitbit Inspire, Luxe, and Charge ranges. The smartwatch form factor would be exclusively reserved for the Pixel Watch line.

The story followed a report from Engadget last week, when the puiblication said that “moving forward everything from Fitbit would focus on the more minimalistic, long-lasting trackers the brand has become synonymous with,” citing a conversation with the senior director of product management for Pixel Wearables, Sandeep Waraich. “Pixel Watches are our next iteration of smartwatch for Fitbit,” he reportedly said.

When reached for comment, however, a Google spokesperson told me that the TechRadar story is “not correct” and shared the following statement:

We are very committed to Fitbit, and even more importantly to the customers that use and depend on those products and technology. It’s also worth noting that many of the health and fitness features we launched in Pixel Watch 3 were because of Fitbit’s innovation and ground-breaking fitness advancements. In addition, we just launched Fitbit Ace LTE, [a smartwatch for kids released on June 5], and you’ll continue to see new products and innovation from Fitbit.

While the company rep told me that they could not confirm a specific upcoming Sense or Versa model or any other specifics about Google’s product road map, they claimed that Google hasn’t discontinued the lines.

Fitbit fears

TechRadar’s concerns about Fitbit smartwatches dying also stem from the Sense 2 and Versa 4 lacking some features of its predecessors, including ways to control music or access music apps. The Pixel Watch, meanwhile, has music app support, like YouTube, Spotify, and Pandora. “Once Google completed its acquisition in January 2021 and debuted its first Pixel Watch in 2022, the Versa and the Sense watches were holdovers of a bygone era,” TechRadar wrote.

Google also has more than its fair share of dead products, prompting Fitbit fans to be wary about the future of the smartwatch brand.

However, Google’s spokesperson noted that “part of everything that we just launched from Pixel Watch is based on Fitbit technology, so it is not going anywhere.”

While Fitbit tech and perhaps its name may live on, it’s reasonable to question the brand’s longevity. Concerns about Google discontinuing Fitbit smartwatches have been fueled by Google taking Fitbit features and incorporating them into Google-branded watches. Google has also discontinued various beloved Fitbit features, including the Fitbit.com online dashboard, social features, and the ability to sync with computers. Google also previously announced that it’s closing all Fitbit accounts (forcing users onto Google accounts) next year and also shut down the Fitbit SDK for app development. Google’s Fitbit reputation has been further damaged by widely reported battery problems that some Charge 5 users have experienced. Google denied that the quick-dying battery issue stemmed from a firmware update but never publicly confirmed what it believes the problem is. This Google-fication of Fitbit has led long-term customers to publicly complain about Google allegedly reducing customer support and care for Fitbit users.

At this time, Google isn’t announcing the end of any Fitbit product lines. But it remains possible that if future devices arrive, they may lack the features of previous Fitbits or Pixel Watches. The Fitbit brand isn’t dead, but Fitbit, as people knew it before Google’s acquisition, is no more.

This article was updated with information from Engadget. 

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$50-2gb-raspberry-pi-5-comes-with-a-lower-price-and-a-tweaked,-cheaper-cpu

$50 2GB Raspberry Pi 5 comes with a lower price and a tweaked, cheaper CPU

cheaper pi —

Despite changes, 2GB Pi 5 is “functionally identical” to other iterations.

The 8GB Raspberry Pi 5 with the official fan and heatsink installed.

Enlarge / The 8GB Raspberry Pi 5 with the official fan and heatsink installed.

Andrew Cunningham

We’re many months past the worst of the Raspberry Pi shortages, and the board is finally widely available at its suggested retail price at most sites without wait times or quantity limitations. One sign that the Pi Foundation is feeling more confident about the stock situation: the launch of a new 2GB configuration of the Raspberry Pi 5, available starting today for $50. That’s $10 less than the 4GB configuration and $30 less than the 8GB version of the board.

Raspberry Pi CEO Eben Upton writes that the 2GB version of the board includes a revised version of the Broadcom BCM2712C1 SoC that is slightly cheaper to manufacture. Upton says that the D0 stepping of the BCM2712C1 strips out some “dark silicon” built-in functionality that the Pi wasn’t using but was still taking up space on the silicon die and increasing the cost of the chip.

“From the perspective of a Raspberry Pi user, [the chip] is functionally identical to its predecessor: the same fast quad-core processor; the same multimedia capabilities; and the same PCI Express bus that has proven to be one of the most exciting features of the Raspberry Pi 5 platform,” Upton writes. “However, it is cheaper to make, and so is available to us at somewhat lower cost. And this, combined with the savings from halving the memory capacity, has allowed us to take $10 out of the cost of the finished product.”

At $50, the price tag is still north of the baseline $35 price that the Pi started at for many years. The Pi 4 had a 1GB model for $35 when it launched, and there was a $35 2GB model available for a while in 2020, but widespread shortages and supply chain issues led to a “temporary” price increase in late 2021 that is, as of this writing, still in place. At least the 2GB Pi 5 is only $5 more expensive than the 2GB version of the Pi 4, which is still in stock for $45 at many retailers.

Though you’ll want a fully fledged 8GB Raspberry Pi if you want to try using one as an everyday desktop PC, there are plenty of Pi use cases that will benefit from its additional speed and connectivity options without needing more RAM. Retro emulation boxes aren’t necessarily RAM-hungry but can benefit from the Pi 5’s extra CPU and GPU speed, and many types of lightweight server apps (Wireguard, Homebridge, Pi-hole, to name a few) can benefit from the faster Wi-Fi and Ethernet and improved support for more reliable NVMe storage.

All that said, for just $10 more, we’d still probably point most people to the more flexible and future-proof 4GB version. The Pi boards sitting around my house have all lived multiple lives at this point, picking up new tasks as my needs have changed, and new Pi boards have come out—if your Pi project today won’t benefit from more RAM, it’s possible that tomorrow’s Pi project will.

The 2GB Pi 5 is available for order from outlets like PiShop and CanaKit and should filter out to other Pi retailers soon.

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your-tv-set-has-become-a-digital-billboard-and-it’s-only-getting-worse.

Your TV set has become a digital billboard. And it’s only getting worse.

Your TV set has become a digital billboard. And it’s only getting worse.

Aurich Lawson | Getty Images

The TV business isn’t just about selling TVs anymore. Companies are increasingly seeing viewers, not TV sets, as their most lucrative asset.

Over the past few years, TV makers have seen rising financial success from TV operating systems that can show viewers ads and analyze their responses. Rather than selling as many TVs as possible, brands like LG, Samsung, Roku, and Vizio are increasingly, if not primarily, seeking recurring revenue from already-sold TVs via ad sales and tracking.

How did we get here? And what implications does an ad- and data-obsessed industry have for the future of TVs and the people watching them?

The value of software

Success in the TV industry used to mean selling as many TV sets as possible. But with smart TVs becoming mainstream and hardware margins falling, OEMs have sought new ways to make money. TV OS providers can access a more frequent revenue source at higher margins, which has led to a viewing experience loaded with ads. They can be served from the moment you pick up your remote, which may feature streaming service ads in the form of physical buttons.

Some TV brands already prioritize data collection and the ability to sell ads, and most are trying to boost their appeal to advertisers. Smart TV OSes have become the cash cow of the TV business, with providers generating revenue by licensing the software and through revenue sharing of in-app purchases and subscriptions.

A huge part of TV OS revenue comes from selling ads, including on the OS’s home screen and screensaver and through free, ad-supported streaming television channels. GroupM, the world’s largest media investment company, reported that smart TV ad revenue grew 20 percent from 2023 to 2024 and will grow another 20 percent to reach $46 billion next year. In September 2023, Patrick Horner, practice leader of consumer electronics at analyst Omdia, reported that “each new connected TV platform user generates around $5 per quarter in data and advertising revenue.”

Automatic content recognition (ACR) tech is at the heart of the smart TV ads business. Most TV brands say users can opt out of ACR, but we’ve already seen Vizio take advantage of the feature without user permission. ACR is also sometimes turned on by default, and the off switch is often buried in a settings menu. Including ACR on a TV at all says a lot about a TV maker’s priorities. Most users have almost nothing to gain from ACR and face privacy concerns by sharing information—sometimes in real time—about what they do with their TVs.

At this point, consumers have come to expect ads and tracking on budget TVs from names like Vizio or Roku. But the biggest companies in TV are working on turning their sets into data-prolific billboards, too.

When TVs watch you back, so do corporations

In recent years, we’ve seen companies like LG and Samsung increase their TVs’ ad capabilities as advertisers become more eager to access tracking data from TVs.

LG, for example, started sharing data gathered from its TVs with Nielsen, giving the data and market measurement firm “the largest ACR data footprint in the industry,” according to an October announcement. The deal gives Nielsen streaming and linear TV data from LG TVs and provides firms buying ads on LG TVs with “‘Always On’ streaming measurement and big data from LG Ad Solutions” via Nielsen’s ONE Ads dashboard.

LG, which recently unveiled a goal of evolving its hardware business into an ad-pushing “media and entertainment platform company,” expects there to be 300 million webOS TVs in homes by 2026. That represents a huge data-collection and recurring-revenue opportunity. In September, LG said it would invest 1 trillion KRW (about $737.7 million) through 2028 into its “webOS business,” or the business behind its smart TV OS. The company said updates will include improving webOS’s UI, AI-based recommendations, and search capabilities.

Similarly, Samsung recently updated its ACR tech to track exposure to ads viewed on its TVs via streaming services instead of just from linear TV. Samsung is also trying to make its ACR data more valuable for ad targeting, including through a deal signed in December with analytics firm Experian.

Representatives for LG and Samsung declined to comment to Ars Technica about how much of their respective company’s business is ad sales. But the deals they’ve made with data-collection firms signal big interest in turning their products into lucrative smart TVs. In this case, “smart” isn’t about Internet connectivity but rather how well the TV understands its viewer.

Your TV set has become a digital billboard. And it’s only getting worse. Read More »