gorilla tag

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VPN used for VR game cheat sells access to your home network


Big Mama VPN tied to network which offers access to residential IP addresses.

In the hit virtual reality game Gorilla Tag, you swing your arms to pull your primate character around—clambering through virtual worlds, climbing up trees and, above all, trying to avoid an infectious mob of other gamers. If you’re caught, you join the horde. However, some kids playing the game claim to have found a way to cheat and easily “tag” opponents.

Over the past year, teenagers have produced video tutorials showing how to side-load a virtual private network (VPN) onto Meta’s virtual reality headsets and use the location-changing technology to get ahead in the game. Using a VPN, according to the tutorials, introduces a delay that makes it easier to sneak up and tag other players.

While the workaround is likely to be an annoying but relatively harmless bit of in-game cheating, there’s a catch. The free VPN app that the video tutorials point to, Big Mama VPN, is also selling access to its users’ home internet connections—with buyers essentially piggybacking on the VR headset’s IP address to hide their own online activity.

This technique of rerouting traffic, which is best known as a residential proxy and more commonly happens through phones, has become increasingly popular with cybercriminals who use proxy networks to conduct cyberattacks and use botnets. While the Big Mama VPN works as it is supposed to, the company’s associated proxy services have been heavily touted on cybercrime forums and publicly linked to at least one cyberattack.

Researchers at cybersecurity company Trend Micro first spotted Meta’s VR headsets appearing in its threat intelligence residential proxy data earlier this year, before tracking down that teenagers were using Big Mama to play Gorilla Tag. An unpublished analysis that Trend Micro shared with WIRED says its data shows that the VR headsets were the third most popular devices using the Big Mama VPN app, after devices from Samsung and Xiaomi.

“If you’ve downloaded it, there’s a very high likelihood that your device is for sale in the marketplace for Big Mama,” says Stephen Hilt, a senior threat researcher at Trend Micro. Hilt says that while Big Mama VPN may be being used because it is free, doesn’t require users to create an account, and apparently doesn’t have any data limits, security researchers have long warned that using free VPNs can open people up to privacy and security risks.

These risks may be amplified when that app is linked to a residential proxy. Proxies can “allow people with malicious intent to use your internet connection to potentially use it for their attacks, meaning that your device and your home IP address may be involved in a cyberattack against a corporation or a nation state,” Hilt says.

“Gorilla Tag is a place to have fun with your friends and be playful and creative—anything that disturbs that is not cool with us,” a spokesperson for Gorilla Tag creator Another Axiom says, adding they use “anti-cheat mechanisms” to detect suspicious behavior. Meta did not respond to a request for comment about VPNs being side-loaded onto its headsets.

Proxies rising

Big Mama is made up of two parts: There’s the free VPN app, which is available on the Google Play store for Android devices and has been downloaded more than 1 million times. Then there’s the Big Mama Proxy Network, which allows people (among other options) to buy shared access to “real” 4G and home Wi-Fi IP addresses for as little as 40 cents for 24 hours.

Vincent Hinderer, a cyber threat intelligence team manager who has researched the wider residential proxy market at Orange Cyberdefense, says there are various scenarios where residential proxies are used, both for people who are having traffic routed through their devices and also those buying and selling proxy services. “It’s sometimes a gray zone legally and ethically,” Hinderer says.

For proxy networks, Hinderer says, one end of the spectrum is where networks could be used as a way for companies to scrape pricing details from their competitors’ websites. Other uses can include ad verification or people scalping sneakers during sales. They may be considered ethically murky but not necessarily illegal.

At the other end of the scale, according to Orange’s research, residential proxy networks have broadly been used for cyber espionage by Russian hackers, in social engineering efforts, as part of DDoS attacks, phishing, botnets, and more. “We have cybercriminals using them knowingly,” Hinderer says of residential proxy networks generally, with Orange Cyberdefense having frequently seen proxy traffic in logs linked to cyberattacks it has investigated. Orange’s research did not specifically look at uses of Big Mama’s services.

Some people can consent to having their devices used in proxy networks and be paid for their connections, Hinderer says, while others may be included because they agreed to it in a service’s terms and conditions—something research has long shown people don’t often read or understand.

Big Mama doesn’t make it a secret that people who use its VPN will have other traffic routed through their networks. Within the app it says it “may transport other customer’s traffic through” the device that’s connected to the VPN, while it is also mentioned in the terms of use and on a FAQ page about how the app is free.

The Big Mama Network page advertises its proxies as being available to be used for ad verification, buying online tickets, price comparison, web scraping, SEO, and a host of other use cases. When a user signs up, they’re shown a list of locations proxy devices are located in, their internet service provider, and how much each connection costs.

This marketplace, at the time of writing, lists 21,000 IP addresses for sale in the United Arab Emirates, 4,000 in the US, and tens to hundreds of other IP addresses in a host of other countries. Payments can only be made in cryptocurrency. Its terms of service say the network is only provided for “legal purposes,” and people using it for fraud or other illicit activities will be banned.

Despite this, cybercriminals appear to have taken a keen interest in the service. Trend Micro’s analysis claims Big Mama has been regularly promoted on underground forums where cybercriminals discuss buying tools for malicious purposes. The posts started in 2020. Similarly, Israeli security firm Kela has found more than 1,000 posts relating to the Big Mama proxy network across 40 different forums and Telegram channels.

Kela’s analysis, shared with WIRED, shows accounts called “bigmama_network” and “bigmama” posted across at least 10 forums, including cybercrime forums such as WWHClub, Exploit, and Carder. The ads list prices, free trials, and the Telegram and other contact details of Big Mama.

It is unclear who made these posts, and Big Mama tells WIRED that it does not advertise.

Posts from these accounts also said, among other things, that “anonymous” bitcoin payments are available. The majority of the posts, Kela’s analysis says, were made by the accounts around 2020 and 2021. Although, an account called “bigmama_network” has been posting on the clearweb Blackhat World SEO forum until October this year, where it has claimed its Telegram account has been deleted multiple times.

In other posts during the last year, according to the Kela analysis, cybercrime forum users have recommended Big Mama or shared tips about the configurations people should use. In April this year, security company Cisco Talos said it had seen traffic from the Big Mama Proxy, alongside other proxies, being used by attackers trying to brute force their way into a variety of company systems.

Mixed messages

Big Mama has few details about its ownership or leadership on its website. The company’s terms of service say that a business called BigMama SRL is registered in Romania, although a previous version of its website from 2022, and at least one live page now, lists a legal address for BigMama LLC in Wyoming. The US-based business was dissolved in April and is now listed as inactive, according to the Wyoming Secretary of State’s website.

A person using the name Alex A responded to an email from WIRED about how Big Mama operates. In the email, they say that information about free users’ connections being sold to third parties through the Big Mama Network is “duplicated on the app market and in the application itself several times,” and people have to accept the terms of conditions to use the VPN. They say the Big Mama VPN is officially only available from the Google Play Store.

“We do not advertise and have never advertised our services on the forums you have mentioned,” the email says. They say they were not aware of the April findings from Talos about its network being used as part of a cyberattack. “We do block spam, DDOS, SSH as well as local network etc. We log user activity to cooperate with law enforcement agencies,” the email says.

The Alex A persona asked WIRED to send it more details about the adverts on cybercrime forums, details about the Talos findings, and information about teenagers using Big Mama on Oculus devices, saying they would be “happy” to answer further questions. However, they did not respond to any further emails with additional details about the research findings and questions about their security measures, whether they believe someone was impersonating Big Mama to post on cybercrime forums, the identity of Alex A, or who runs the company.

During its analysis, Trend Micro’s Hilt says that the company also found a security vulnerability within the Big Mama VPN, which could have allowed a proxy user to access someone’s local network if exploited. The company says it reported the flaw to Big Mama, which fixed it within a week, a detail Alex A confirmed.

Ultimately, Hilt says, there are potential risks whenever anyone downloads and uses a free VPN. “All free VPNs come with a trade-off of privacy or security concerns,” he says. That applies to people side-loading them onto their VR headsets. “If you’re downloading applications from the internet that aren’t from the official stores, there’s always the inherent risk that it isn’t what you think it is. And that comes true even with Oculus devices.”

This story originally appeared on wired.com.

Photo of WIRED

Wired.com is your essential daily guide to what’s next, delivering the most original and complete take you’ll find anywhere on innovation’s impact on technology, science, business and culture.

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A New Category of VR Game is Slowly Emerging Right Before Our Eyes

The much lauded Echo VR might no longer be with us, but one of its innovations is living on in a new wave of VR games.

Echo VR (and its single-player counterpart, Lone Echo) were among the first major VR games to build a game around a virtual movement system based entirely on the player’s arm movement. While most VR games used (and continue to use) thumbsticks to allow players to glide around on their feet, the Echo games actually gave players no control over their feet, and instead had them floating around exclusively in zero-G environments with only their hands to push and pull themselves around the game space.

Image courtesy Meta, Ready at Dawn

While other early VR games definitely contributed to the idea of arm-based movement rather than sliding thumbstick movement (shout-out to Lucid Trips ClimbeySprint Vector and many more), the Echo games did a lot of heavy lifting to popularize this novel locomotion concept.

And from there, the idea has grown and evolved.

Gorilla Tag (2021), whose creator specifically says he was inspired by Echo VR, has become one of VR’s most popular games, bringing its spin on arm-based locomotion to a much wider audience. With that exposure, more and more players are learning how this particular way of moving in VR can be fun, making them more likely to try games with similar mechanics.

Image courtesy Another Axiom

And this goes far beyond the smattering of Gorilla Tag clones you can find on Steam.

Nock (2022) went several steps further with a much faster type of sliding and gliding arm movement, while also weaving in bows and arrows, challenging players to both navigate and shoot with their hands in a continuous flow.

Space Ball (2023) took the Gorilla Tag movement and fused it with a Rocket League style game, letting players bound around the arena and launch themselves to dunk a huge ball into a hoop.

It’s not just multiplayer games either. Arm-based locomotion systems are popping up in single player adventures like Phantom Covert Ops (2020) which had a very literal take on arm-movement in VR—asking players to paddle themselves around in a covert kayak. It sounds silly on the surface, but there’s no doubt the game’s arm-based movement was both unique and successful.

Image courtesy nDreams

In 2023 alone we’ve seen more arm-based movement games like No More Rainbows, Toss!, and Outta Hand. If you peruse the reviews of these games, you find a common theme of advice from reviewers: ‘if you liked Gorilla Tag, check this out!’. Clearly the players enjoying these games want more like them, with the desired similarity being the use of arms for movement.

And there’s more to come. One of the most intriguing upcoming Quest titles, Underdogs, takes the concept in a different direction, where a player brawls it out in a mech using their arms to pull themselves around the arena.

And in a truly full-circle moment, the creators of Gorilla Tag (which were inspired by Echo VR) are building a spiritual successor to Echo VR. Currently codenamed ‘Project A2’, the game will revisit arm-based movement in zero-G in an effort to revive the very game that popularized arm-based movement to so many in the first place.

It’s apparent that VR developers and players alike are beginning to find that controlling your arms with… your arms, is much more engaging than controlling your legs with… a thumbstick. I have a feeling that this new wave of games built entirely around arm-based movement is here to stay. The question on my mind is if they will remain as their own genre within VR, or perhaps come to define the way movement works in most VR games.

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‘Gorilla Tag’ Studio Teases Next Title, a Spiritual Successor to ‘Echo VR’—But So Much More

Another Axiom, the studio behind the viral VR indie hit Gorilla Tag, has revealed the first glimpse of its next project. ‘Project A2’ is an ambitious spiritual successor to the now shuttered Echo VR, and a full-circle moment for the studio.

With its low-fi graphics and simple gameplay, you might not think it but Gorilla Tag is one of the most popular Quest games ever. In fact, it holds the most reviews of any VR game on the platform and is also one of the best-rated free games.

While Gorilla Tag is still going strong (if not growing), the studio behind the game, Another Axiom, is already working on something new.

‘Project A2’, its codename, is shaping up to look like a spiritual successor to Echo Arena, the popular VR sport that was infamously shuttered by Meta.

The studio published this first in-development glimpse of the game which shows something undoubtedly like Echo VR both in look and feel:

It’s a very early look of course, as explained in a message reportedly published to the studio’s Discord server:

Understand this is a work-in-progress. We’ve built a talented team, but this game won’t ship until late next year at the earliest.

Early access will give you a behind-the-scenes peek on how game development is made, gray block-out environments, programmer assets, all while the final look of the game hasn’t been established. You’ll see level layouts that will never ship, mechanics that are too OP, design explorations, lots of bugs and fun things in between.

This is not a beta … this is early access.

However, this is the fun part of game development and we are excited to bring you in.

Echo VR Evolved

But this isn’t just an Echo VR remake. Another Axiom has an ambitious plan to make ‘Project A2’ a much more social VR experience by incorporating and expanding some of Gorilla Tag’s underappreciated innovations.

Yes, Gorilla Tag has a novel locomotion and capitalizes on the seemingly innate human experience of ‘tag’, but the game’s seamless social structure—where game lobbies are ‘places’ and changing game modes is as natural as walking between rooms—is another key element to its success.

In the message on the studio’s Discord server, the developers explain the game’s structure.

Stations: Travel through a fleet of stations to find your community. Once arrived, float or take one of the many high speed systems to different casual game modes. However, if larger arena sport games are more your style, then find your way to one of the many stadiums. Hang out in the bleachers with your friends to cheer on your favorite players, commentate from the casters’ booth, or float through the locker rooms to join in on the action.

The studio plans to give ‘Project A2’ a seamless social structure, where game maps and modes are realized as ‘stations’ that players can navigate between by traveling through the game world. Don’t like how the people are playing in one station? Wander off and find a new group of players down the hall.

This social structure can lead to the kind of happenstance networking that delights us in the real world; maybe you’re wandering down the hall, peek into a station, and hear a funny conversation that has nothing to do with the itself game, but you decide to pop in and join the group for some laughs.

In essence it sounds like the studio wants to structure the game as its own sort of mini-metaverse—a ‘miniverse’, perhaps? It’s not terribly different from something like Rec Room or VR Chat, except there’s a greater emphasis on making navigation between ‘places’ more natural.

Your Domain

The studio also plans to give players wide-reaching control over ‘Project A2’, allowing them to create their own stations that they can adjust as they see fit.

“[…] players can run their own servers, control their own stations, host their own rule sets, moderate and customize the look and feel of, activities, posters, game modes and more,” the studio wrote. Not to mention plans for a level editor, allowing people to build interesting new maps to attract players to their specific station.

Full Circle

Image courtesy Another Axiom

‘Project A2’ is a full-circle moment for the studio. It’s co-founder, Kerestell Smith, has said that Echo VR—before it was shut downwas his original inspiration for Gorilla Tag.

“[…] Echo VR was the first game that really made me certain VR was going to be transformative. I got so into it that I started competing, which I had never done before, and my team, Eclipse, ended up winning the first two championships,” Smith has said. It’s unique zero-G arm-based locomotion was one of the key inspirations for Gorilla Tag’s movement system.

Another of the studio’s co-founders, David Neubelt worked at Ready at Dawn as one of the leads on Echo VR, and has since gone on to join Another Axiom.

Now that the game has been shuttered, Smith, Neubelt, and the rest of the studio actually have a shot at resurrecting a spiritual successor to the game they loved—for themselves and the community that was left behind when Echo VR was shut down.

New & Improved?

While ‘Project A2’ could revive the essence of Echo VR, it will be interesting to see how players of the original game and those of Gorilla Tag receive Another Axiom’s spin on zero-G locomotion.

Fundamentally the studio appears to be building on the foundation of Gorilla Tag’s movement (which, as we mentioned, was inspired by Echo VR’s movement!); but ‘Project A2’ will make some key tweaks, the studio writes:

Learn more about our new approach to zero-g movement. We’re targeting human scale speeds with more physicality, hand-based collision, sliding, and paddle-based momentum mechanics, all while using very few controller inputs. We have removed the ability to grab flat walls, only allowing grabbing on bars and handles that your fingers could wrap around. We hope this model will follow people’s expectations of how hands work in real life, while adding depth and a high skill ceiling by layering multiple physical mechanics together.

In a way, this system sounds like a fusion of both Echo VR’s movement (where players could grab and push off of any wall) and Gorilla Tag’s movement (where players can’t grab onto any wall, any have to move themselves purely with momentum).

– – — – –

With the success of Gorilla Tag, Another Axiom has set a very high bar for themselves. Can ‘Project A2’ achieve similar levels of success, or will Gorilla Tag remain the studio’s flagship game? Only time will tell, as the studio says it doesn’t plan to ship ‘Project A2’ until late 2024 “at the earliest.”

‘Gorilla Tag’ Studio Teases Next Title, a Spiritual Successor to ‘Echo VR’—But So Much More Read More »

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‘Outta Hand’ Takes ‘Gorilla Tag’ Movement to the Next Level in VR Platforming Adventure

Capricia Productions and Beyond Frames Entertainment unveiled a new VR platformer during UploadVR’s Summer Showcase that looks to take Gorilla Tag’s knuckle-dragging locomotion scheme and crank it to eleven for some fast-paced first-person platforming action.

Called Outta Hand, the game lets you embody one of the Hand-People, which developer Capricia calls “wide-eyed, hop-happy lab experiments with the power to jump great heights, leap impossible lengths, and shake hands from… really, really far away.”

Here’s how the studio describes the setup:

Due to not being dumb enough, loveable as you are, Dr. Vendelvom has selected you for immediate termination. Not like fired gone, more like dead gone.

To save yourself and your brethren, you must platform, jump, bounce, and punch your way through the bad doctor’s laboratory with your… uh… very long arms, to take down him and all his baddies. With multiple levels and boss fights along with an endless mode, things might get, shall we say, a little bit “out of hand?” Get it?! No? Fine…

Outta Hand is slated to arrive on Quest at some point this fall. Capricia hasn’t mentioned other VR platforms at this time, although we’ll be keeping our eyes peeled on the game’s new Twitter profile for more info as we approach the fall launch window.

This will be Capricia’s first VR game, following the release of Of Bird and Cage (2021) for traditional monitors. Publisher Beyond Frames Entertainment is known for a number of VR titles, including Ghosts of Tabor, ARK and ADE, Mixture, Down the Rabbit Hole, and Silhouette.

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‘Gorilla Tag’ Creator Hints at ‘Echo VR’ Spiritual Successor as Next Project

Another Axiom, the indie studio behind wildly successful VR game Gorilla Tag, hinted that it’s now pursuing a project inspired by Echo VR.

Kerestell ‘LemmingVR’ Smith, the lead creator of Gorilla Tag, originally started working on the game thanks to his love of Echo VR, the zero-g sports game created by the Meta-owned studio Ready at Dawn.

Late last month though, Meta announced it will be shutting down Echo VR this summer as the team pursues other projects. As you’d imagine, this didn’t sit right with the small but dedicated playerbase, Smith included.

And Smith isn’t just any fan; he’s competed in and won several Echo VR competitions with his team ‘ec.lip.se’, making the loss of the game decidedly more personal.

In a recent tweet, Smith hinted that a new project is on the horizon which will be a zero-g sports game of sorts—undoubtedly a response to Meta pulling the plug on Echo VR.

we won’t let there be zero zero-g vr sports games

more news about our new project soon™

— LemmingVR (@LemmingVR) February 17, 2023

Another Axion hasn’t tipped their hats beyond Smith’s tweet, so we’ll just have to wait and see what’s in store from the creator of Quest’s most-rated game, which has surpassed even the Meta-owned rhythm game Beat Saber in the number of user reviews it’s garnered.

In fact, the game has been so successful it generated $26 million in revenue from in-app purchases. The gorilla-themed game of tag has also reported a staggering (for VR) peak monthly active user count of 2.3 million in December 2022, further stating that over 760,000 users played on Christmas Day.


Thanks to Sven Viking for pointing us to the news.

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‘Gorilla Tag’ Reports $26M in Revenue, Over 700K Users Played on Christmas Day

Gorilla Tag is undoubtedly a hit. Its primate-centric locomotion style and infectious game of tag has vaulted it into the top spot as the most-rated game on the Quest Store, surpassing even the Meta-owned rhythm game Beat Saber. Now, the indie team behind Quest’s most popular game revealed they’ve generated over $26 million with Gorilla Tag.

Speaking to VentureBeat, developer Another Axiom has reported that its gorilla-themed game has not only brought it home big with $26 million from in-app purchases, but it’s also attracted a larger glut of players than previously reported.

Having initially launched on App Lab in March 2021 and later released on the official Quest Store this past December, devs behind the free-to-play game say it’s managed to reach a peak monthly active user count of 2.3 million now. On Christmas, which is when Meta typically sees a big influx of users, over 760,000 users played Gorilla Tag.

It is free-to-play on Quest—its biggest platform—although a paid Steam Early Access version is available as well for PC VR headsets, costing $20, which comes along with an equal value of its in-game currency, shiny rocks.

Therein lies Gorilla Tag’s monetization strategy, as in-app purchases include a range of cosmetic items such as hats, glasses, and seasonal items like Santa beards and candy canes.

Developer Kerestell Smith told Road to VR last month that its main driver to get players in the door (and spending cash) was via some well-timed virality on TikTok, with the hashtag #gorillatag seeing 4.4 billion views to date.

Today, the game sits at over 52,000 reviews, ranking above Beat Saber’s 46,000 reviews, making it the most-rated game on the platform. At the time of this writing, Gorilla Tag is the fourth best-rated free game on Quest, sitting behind GYM CLASS – BASKETBALL VR, Innerworld, and First Steps for Quest 2.

Check out the full rankings from this month, which we break down into best and most rated games for both paid and free titles on Quest.

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Indie VR Hit ‘Gorilla Tag’ is the Most-rated Quest Game Ever, and Only Just Coming to the Main Store

Indie VR hit Gorilla Tag has been staggeringly popular despite only being available thus far on Quest’s App Lab. Now set for release on the main Quest store on December 15th, it will launch as the most-rated game on the entire store, even surpassing Beat Saber, one of VR’s best known apps.

App Lab is Meta’s ‘unlisted’ app store for Quest, which allows developers a way onto the platform but precludes them from being promoted or easily found through the main Quest store that most customers see.

Still, we’ve seen apps find success on App Lab, and none more so than Gorilla Tag, a simple game of multiplayer tag with unique hand-based locomotion and charmingly low-fi visuals, which has succeeded in finding an audience despite not being visible in the main Quest store.

Having only been on App Lab since March 2021Gorilla Tag has already amassed 46,000 reviews; that’s more than any other Quest app—even those on the main store—including Beat Saber’s 45,000 reviews, which is perhaps VR’s most well known game to date. Compared to Beat SaberGorilla Tag of course has the advantage of being free, but the game also has the most reviews among free apps too—even those on the main store—pulling ahead of the top free app, Rec Room, which sits at 22,000 reviews.

And now the game is finally headed to the main Quest store, where it’s destined to only become more popular. Developer Kerestell Smith has announced a Gorilla Tag release date of December 15th on the main Quest store. Gorilla Tag is also available on PC VR.

Smith began Gorilla Tag as a one-man project under the studio name Another Axiom. With the game’s explosive popularity, Smith has grown the studio to 15 people, according to Meta.

Gorilla Tag’s popularity isn’t only measured in reviews though; Smith said earlier this year that the game had reached a staggering 4.5 million players.

And where has the app found such traction, despite being ‘unlisted’ in the Quest store? Smith tells Road to VR that TikTok has been a huge driver, with the hashtag #gorillatag seeing 4.4 billion views to date—purely organic, according to the developer.

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