Author name: Rejus Almole

the-9-best-ways-to-check-if-a-website-is-offline

The 9 Best Ways to Check if a Website Is Offline

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

The 9 Best Ways to Check if a Website Is Offline Read More »

get-the-echo-buds-for-$70-and-snag-a-free-echo-dot-in-time-for-christmas

Get the Echo Buds for $70 and snag a free Echo Dot in time for Christmas

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

Get the Echo Buds for $70 and snag a free Echo Dot in time for Christmas Read More »

eufy-has-removed-privacy-focused-language-from-its-website-amid-ongoing-security-camera-fiasco

Eufy has removed privacy-focused language from its website amid ongoing security camera fiasco

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

Eufy has removed privacy-focused language from its website amid ongoing security camera fiasco Read More »

youtube-music-wants-your-thoughts-on-making-its-free-tier-better

YouTube Music wants your thoughts on making its free tier better

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

YouTube Music wants your thoughts on making its free tier better Read More »

google-my-activity:-how-you-can-use-it-to-keep-your-data-safe

Google My Activity: How you can use it to keep your data safe

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

Google My Activity: How you can use it to keep your data safe Read More »

meta-will-pay-you-up-to-$45,000-to-hack-its-vr-headsets

Meta Will Pay You up to $45,000 to Hack Its VR Headsets

In an effort to harden the security of its hardware products, Meta today announced new guidelines for its Bug Bounty program, specifying the inclusion of both the Quest Pro headset and Touch Pro controllers, and what the company will pay out for specific bugs uncovered by security researchers.

Like some other tech companies, Meta runs a Bug Bounty program which encourages hackers security researchers to probe its products for vulnerabilities in exchange for a payout.

Meta has been running this program for some time across various products, but today the company added new payout guidelines specific to its VR products, including Quest Pro and the Touch Pro controllers, as well as Quest 2, Quest 1, and many of the company’s recent non-VR hardware products.

According to the guidelines, Meta is offering up to $45,000 for major exploits on its hardware products (like remote code execution on a headset), and between $500–$3,000 for smaller exploits (like sneaking an app around the user’s permission settings).

The guidelines detail how Meta will assess the various classes of exploits and how their severity will determine the payout. The company says it will take a range of factors into consideration, including findings that could “potentially result in physical health and safety and privacy risks.”

Photo by Road to VR

One of the most interesting additions of included devices in the program is surely the Touch Pro controllers. As far as Meta’s VR headsets go, this is a whole new class of device—essentially a little computer capable of tracking its own position thanks to three on-board cameras. None of the company’s prior VR headsets have had such sophisticated controllers, and it will be interesting to see if they open the door to any new security vulnerabilities.

In a blog post recounting the last year of the company’s Bug Bounty program, Meta says it paid out some $2 million to security researchers this year. The company says it got around 10,000 reports in 2022, 750 (7.5%) of which it determined qualified for a payout. That makes the average bounty payment for 2022 around $2,700 per qualifying bug.

Meta Will Pay You up to $45,000 to Hack Its VR Headsets Read More »

one-of-vr’s-longest-running-fishing-games-finally-gets-a-multiplayer-mode-today

One of VR’s Longest-running Fishing Games Finally Gets a Multiplayer Mode Today

Bait! (2016) is a single-player fishing game that, although only having received its last real update in 2016, is still around and kicking on Quest in all its 6DoF glory. Now developers at Resolution Games are releasing a major content drop today in the new Fishin’ Buddies multiplayer update.

The update, which is now available on the Quest Store, brings multiplayer to the core Bait! game, letting you sit back and reel’em in with up to four players for either tournament fishing or just some casual fun.

Four players can fish together at the frozen Penguin Point fishing area, while up to 12 players can hang out at Casters’ Cove in the third instance of what the studio calls a ‘Tinyverse’, a sort of tiny metaverse space that offers up mini-games and chances to hang out and chat with other players. You’re probably familiar with the studio’s Tinyverse spaces from Blaston’s Ozo Lounge and Demeo’s Heroes’ Hangout.

Social activities in Bait’s Tinyverse include RC boat races, skipping stones along the beach, paddling around in inflatable floaties and more.

We got a change to poke around the new Bait multiplayer mode and visit the new Tinyverse space whilst on a visit to the Stockholm offices of Resolution Games. It’s been forever since I played Bait!, considering that last substantial update was back well before even Oculus Go existed, and jumping in felt like old times.

Image courtesy Resolution Games

Moreover, being able to saddle up next to three other avatars, all of them with their own unique tackle earned throughout the campaign, was a fun experience that took a bit of the lonely edge off the single-player game. I can imagine myself returning with a far-flung friend who is an absolute fishing fanatic, if only to reconnect with a pint while catching a perch.

The studio’s Tinyverse addition is also an interesting strategy, as it appears Tinyverses are making their ways into every one of Resolution’s multiplayer titles to make them more ‘sticky’ in increase player retention.

In all, it feels like Bait! is getting a fresh breath of new life with the Fishin’ Buddies update, which essentially converts one of the studio’s most senior VR titles (it was on Gear VR, after all) into another slick multiplayer game that’s not only stood the test of time, but is also thankfully free.


One of VR’s Longest-running Fishing Games Finally Gets a Multiplayer Mode Today Read More »

hands-on:-‘spatial-ops’-is-an-arcade-size-vr-shooter-for-at-home-play,-open-beta-now-live

Hands-on: ‘Spatial Ops’ is an Arcade-size VR Shooter for At-Home Play, Open Beta Now Live

Spatial Ops is a new multiplayer mixed reality shooter from Resolution Games, the studio behind Blaston, Demeo, and Ultimechs. It’s out now on SideQuest and you can play in the open beta for free starting today, however we got an advanced look during a trip to the developer’s Stockholm-based studio, which thankfully had a big enough area to host all-out 4v4 matches.

In short: Spatial Ops is bringing an arcade-level VR team shooter experience to consumers in sort of the same way Space Pirate Arena did, albeit with way more players and a greater ability to configure play spaces. It also hopes to ignite a new eSport thanks to some familiar shooter mechanics that basically anyone can pick up just as easily as grabbing dual Tommy guns, or a rocket launcher and blasting away.

Ok, there are more technical bits to think about, but more importantly you probably want to know how we got on with Spatial Ops.

VR Arcade Action, Consumer Target

Spatial Ops made for some intense and fun battles—the sort of stupid fun that makes you forget you should be seriously previewing a never-before played game instead of getting on the ground and worming your way under a hail of gunfire and laughing like a madman all the way.

The game supports up to eight players using either Quest 2 or Quest Pro, although you can go it alone with bots if you’re lacking the requisite number of brains attached to headsets—at least one besides you for either a mano a mano duel, or a bot-hunting extravaganza. It’s an in-development project, so I’m sure we’ll see a more refinement as the team continues work, but the game already has all of the basic bits in place to make for one hell of a fun time.

Here’s a gander at the release trailer, which is actually very representative of the time we had in Stockholm:

What the trailer doesn’t show is that spawn points are placed on opposite sides of the arena, so teams will not only start there before the match begins, but also need to individually trundle back there to respawn—provided you didn’t manage to toss a healing vial at your feet for an extended run, that is.

You can pick those health packs up along with randomly selected guns at specific spawn points throughout the playing field. You’ll be able to arm yourself with Tommy guns, revolvers, shotguns, sniper rifles with working scopes, rocket launchers, grenades, and a riot shield that adds the only opportunity for armor in the game. Once a gun is empty, just toss it and head for the nearest weapon spawn point.

We played a ton of matches, which not only gave me a good feel for each weapon, but also for how tiring it can be to sprint around what to outsiders looks like an empty room. To us though, it was crammed with virtual crates and barriers to hide behind, which made for some natural choke points where the action really popped off.

Image courtesy Resolution Games

All of that can be configured in a level editor beforehand though, which gives you a lot of latitude to customize the playing field to the intended place space. As you’d imagine, tactics change according to the game mode you’re playing too. At launch, there are four modes available: Team Deathmatch, Domination, Capture the Flag, and Free-for-All.

We played on both Quest 2 and Quest Pro, although there’s some unexpected advantages to Quest 2 here thanks to its monochrome passthrough. Spatial Ops is a mixed reality game that necessarily fills a lot of the playing field with virtual imagery, so in this case passthrough really only gives you a clear idea of where not to go. Enemies and barriers ‘pop’ more on Quest 2, although you can’t deny how much more immersive the full-color passthrough of Quest Pro is, adding just a touch more realism to the whole thing.

Shooting a bot | Image courtesy Resolution Games

Since Meta hasn’t released concurrency for Quest, which means Quests can’t ‘see’ each other in a shared space, the game needs a common reference point to calibrate each user to the playing field. In our case, it was a pillar on the side of the room that every player had to carefully make sure was lined up just right. It’s crucial to get calibration correct, otherwise your perception of a player’s virtual position in the game and actual position on the field may be off, which would cause unwanted contact between players.

Here’s a good look at how that’s done:

The headline says ‘At-Home Play’, but that’s really only applicable if you have ready access to a big space. That’s a distinct barrier of entry alongside needing an adequate number of VR headset-owning friends for full effect.

We played in an area around 10×10m (33×33 feet), which was notably larger than the Quest 2’s guardian typically allows, hence the need for distribution on SideQuest and not the Quest Store proper. If you’re like me, you probably only have a space just big enough for room-scale VR stuff; in some ideal future, everyone I know has an MR-capable headset and we all meet up at the local indoor basketball court for a few matches. Online play is possible provided each user has enough space, although Spatial Ops is really a local multiplayer game in spirit.

In the end, Spatial Ops is opening up arcade-style gaming to the general public, which will be interesting to see unfold. Are there enough Quest 2 or Quest Pros out there for the game to make sense as an eSport? Will players find each other and auto-organize into local teams, matches and maybe even tourneys—like you might see with the obvious analogues of airsoft, paintball or laser tag? We’ll be waiting to see, but in the meantime you can nab Spatial Ops on SideQuest for free to try out for yourself.


Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.

Hands-on: ‘Spatial Ops’ is an Arcade-size VR Shooter for At-Home Play, Open Beta Now Live Read More »

out-now:-new-‘demeo’-chapter-adds-levels,-enemies,-&-playable-character—price-increase-coming-next-month

Out Now: New ‘Demeo’ Chapter Adds Levels, Enemies, & Playable Character—Price Increase Coming Next Month

Popular VR-optional dungeon board game Demeo has released its fifth & final chapter as a free update. Called ‘Reign of Madness’, the new chapter brings new levels, enemies, a playable character, & more. With several meaty free updates under the game’s belt since release, the studio plans to increase the game’s price from $30 to $40 next month.

If you’ve been waiting for more adventures in Demeo, today is your lucky day. The ‘Reign of Madness’ chapter is available now as a free update to all versions of the game.

Along with new levels, enemies, and ability cards, ‘Reign of Madness’ adds Uhrak the Barbarian as a new playable character which, according to developer Resolution Games, “relies on his trusty Hook of Varga to keep friends close and enemies closer.”

This chapter also brings a bonus: unique musical tracks performed by the Czech National Symphony Orchestra, including an orchestrated arrangement of the game’s title song.

Following a handful of meaty updates since launch Demeo now includes five unique chapters, six playable characters, a social handout mode, and is soon to get PVP as well. As such, Resolution says it plans to increase the price of the game from $30 to $40 starting on January 12th, “to better reflect the breadth of the game.” Fair play.

Resolution is calling ‘Reign of Madness’ the “final chapter in the Mad Elven King Saga,” but seems to be leaving the door open to the possibility of more DLC in the future (paid, we’d guess).

Out Now: New ‘Demeo’ Chapter Adds Levels, Enemies, & Playable Character—Price Increase Coming Next Month Read More »

‘ultimechs’-season-2-arrives-with-fast-paced-arcade-mode,-ultipass-&-75-new-unlockable-items

‘Ultimechs’ Season 2 Arrives with Fast-paced Arcade Mode, UltiPass & 75 New Unlockable Items

Ultimechs (2022), the rocket-fist-powered VR sport from Resolution Games, just released its second season, bringing a bunch of new features including a new UltiPass with more unlockable items, and an Arcade Mode that’s certain to speed up the fast-paced game in some new ways, and also remove some the strings of having to compete.

Ultimechs is a free-to-play sports game inspired by Rocket League where you either go head-to-head with another player or team up in 2v2 co-op as you guide a massive ball into your opponent’s goal.

Having launched back in September on Meta Quest, Pico, and SteamVR headsets, the fast-paced sports game is now heading into its second season starting today. Take a look at the season 2 trailer below:

Ultimechs’ new arcade mode ups the ante by making gloves return faster, shortening cooldowns, and increasing the number of Supercharges in the arena so you can go full blast in the game of rockety-fisty-ball.

As a part of the second season, players can also put their earned XP towards a new UltiPass, the Ultimechs battle pass which is said to include 75 new items ready to unlock across 50 levels in the Premium for 950 of its in-game currency. The newest addition in UltiPass Season 2: GauntJet Trails.

Image courtesy Resolution Games

GauntJet Trails are a new customization option that follows you rocket fists every time they’re fired, and include things like a flurry of butterflies and lightning. This nearly doubles the number of cosmetic items you can use to personalize your Ultimech, including paint jobs, headgear, glove accessories, poses and banners.

The new UltiPass can be purchased on XYZ Quest Store, Pico, and SteamVR


‘Ultimechs’ Season 2 Arrives with Fast-paced Arcade Mode, UltiPass & 75 New Unlockable Items Read More »

‘blaston’-goes-free-to-play-today,-previous-players-to-receive-free-exclusive-skins-&-in-game-currency

‘Blaston’ Goes Free-to-Play Today, Previous Players to Receive Free Exclusive Skins & In-game Currency

Blaston is going free-to-play starting today, a revelation dropped during Resolution Games’ first-ever Nintendo Direct-style showcase. If you’ve already bought the game, the studio says it’s throwing a $50+ value in skins and in-game currency, ostensibly to smooth things over.

The popular 1v1 dueling game is now available for free on the Quest Store and SteamVR, bringing along with it additions and upgrades such as new weapon attachments and skins, a revamped in-game store, improved Passthrough on Quest 2, and all-new full-color Passthrough on Meta Quest Pro.

If you bought the game before today, December 15th, the studio is throwing in what it’s calling a ‘Golden Gratitude Pack’, which it values at $50+ in in-game items.

The pack is said to include the Golden Gratitude Clamos and Golden Gratitude Viper skins, which you can’t get if you haven’t purchased the game prior to today. It’s also giving prior customers 1,160 Blasts, its in-game currency for cosmetic items such as character skins, tool skins, banners, arenas, and podiums.

Image courtesy Resolution Games

The decision to go free-to-play comes as somewhat of a shock, as the studio raised the price of Blaston from $10 to $20 back in January. Resolution seems to be pumping out more titles than ever though, as we’ve gotten to go hands-on with many of the games and updates announced today, and today’s update puts it more in line with Ultimechs in how the company plans to transition the award-winning dueling shooter into a software as a service (SaaS) model.

Blaston is also headed to both Pico Neo3 Link and Pico 4 sometime in 2023. You can find it for free today on Quest and SteamVR.


‘Blaston’ Goes Free-to-Play Today, Previous Players to Receive Free Exclusive Skins & In-game Currency Read More »

apps-are-dead-long-live-apps.

Apps are dead. Long live apps.


App downloads are at an all-time high, but a growing number of innovators believe that a world beyond them is the next frontier for technology. We’re constantly shuffling back and forth from one app to another to carry out daily tasks. But this can be cumbersome, a drain on devices, and time-consuming. It’s not unusual for people to use a combination of apps simultaneously to carry out one task. Just think about all those times when you had to switch to your email, while using another app, because you needed to verify something in your inbox. With people averaging four…

This story continues at The Next Web

Apps are dead. Long live apps. Read More »