Author name: Rejus Almole

this-quest-pro-game-recreates-sword-art-online’s-lovably-bad-user-interface

This Quest Pro Game Recreates Sword Art Online’s Lovably Bad User Interface

Looking to immerse yourself into Sword Art Online (SAO)? While there are plenty of VR games that offer the sort of massive multiplayer immersion fans of the manga and anime series have craved over the years, a game built for Quest Pro and Quest 2 has recreated probably the best/worst part of the series: its lovably bad user interface (UI).

Called Subspace Hunter, the SideQuest-only game is essentially in very early access at this point. The demo lets you spawn a certain number of swords, magic, guns, and thirteen monsters, developer XuKing Studio explains on the game’s SideQuest page.

The cheap and cheerful demo (it’s free) is unabashedly inspired by SAO through and through, even including a one-handed sword very similar to protagonist Kirito’s Dark Repulser blade. YouTuber ‘GingasVR’ shows off the demo in action:

While the low poly baddies aren’t anything to write home about, it’s the loyal adherence to Sword Art Online’s lovably obtuse UI that brings it all together, making it feel strangely more immersive than it might without it—and that’s despite the likelihood no professional XR developer in their right minds would design such a system for real-time battle.

In case you didn’t catch the video above, to select a weapon you don’t just pull out a virtual backpack, or reach over your shoulder like in many other VR games. Instead, you need to bring up the menu with a sweeping two-finger swiping gesture, select through three different 2D submenus, and then physically confirm your selection. Although that’s no more complicated than ordering through a fastfood kiosk, it’s not really the best system for immersive, real-time action games. Thankfully, you can control when monsters spawn, otherwise you probably wouldn’t have enough time to muck about.

That’s probably why we don’t see these sorts of dense 2D menus in modern VR games. But then again, it was never designed for any sort of game in the first place, since the anime aired in 2012 well before the Oculus Rift DK1 even arrived on Kickstarter backers’ doorsteps. By now though, the industry has mostly figured that 2D menus generally feel pretty bad to use in VR, making SAO’s fictional UI feel distinctly like a holdover from the gaming days of yore (think turn-based RPGs).

As it is, fiction typically does a pretty poor job across the board of predicting how UI actually evolves. Film and TV oftentimes prioritize large, overly complex movements and cluttered UI elements that just don’t really translate to real life. Tom Cruise’s cybergloves in Minority Report (2002) are a shining example.

You don’t see platform holders or individual games copying Minority Report not because it doesn’t look cool, but because it introduces unnecessary friction. It’s both tiring in the long term and unintuitive to new users in the short term—two things developers really have to pay attention to if they want players returning to their game or app. It’s basically the same thing for SAO, albeit on a smaller scale.

To be clear, this isn’t a dump on Subspace Hunter. The melee-focused MR demo offers SAO fans a very nice slice of immersion which is baked into a suitably pint-sized package. Critically, Subspace Hunter isn’t overreaching with promises of a VRMMOPRG the scale and depth of SAO eitherwhich is probably where such a system might wear out its welcome. Whatever the case, there’s something stupidly charming about those sweeping hand motions, and the fitful hunt-and-pecking of 2D menus.

It seems like the studio has some very real ambitions to develop Subspace Hunter further, and you’re not going to have threaten me with the risk of explosive brain death to play either. I’ll just play.

This Quest Pro Game Recreates Sword Art Online’s Lovably Bad User Interface Read More »

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Report: European VC deals continue to sink amid economic downturn

European VC deal activity continued to decline in the second quarter of 2023, the latest report by Pitchbook has found. Unsurprisingly, the ecosystem has been heavily impacted by inflation, limited capital availability, slow economic growth, and high interest rates.

While the deal value jumped from €13.3bn in Q1 to €18.3bn in Q2, VC deal counts fell quarter-on-quarter from 2,625 to 1,824. Nearly 40% of those deals were made by early stage VCs, followed by later stage funds at 31.2%, and angel and seed investors at 28.1%.

Based on this data, Pitchbook estimates a €31.5bn value across 4,449 deals for the first half of the year. This means that an extra €72.6bn in value would be needed in H2 to reach 2022’s annual levels.

Fundraising also slowed down in H1 2023, with only €8.9bn raised so far, which is attributed to the tougher fundraising conditions over the past year. Meanwhile, amid valuation uncertainty and market volatility, investors and startups are delaying exit plans.

According to the report, exit activity by VC-backed companies significantly halted in Q2 2023 with 169 exit counts, down from 226 in Q1 and 303 YoY. Overall, the first half of the year has seen rare large exits and public listings — which is likely to continue in H2 as well.

Europe isn’t alone in seeing its VC activity take a toll. At $87.4bn in Q2 2023, global VC activity has dropped by $65.5bn YoY, while the number of deals in the second quarter stands at 7,786, down from 10,122. The downward trend is also seen in fundraising and exits.

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European VC invests in wellbeing and performance platform for founders

Today, Balderton Capital launched a Founder Wellbeing Platform based on how professional athletes approach reaching peak performance. 

The London-based VC is making the wellbeing and performance programme available to all its portfolio company founders. It consists of four pillars — a six-month personalised health and fitness program, CEO forums for peer-to-peer support, executive coaching, and events and resources. 

The idea behind the platform is based on research confirming that founders experience the startup ecosystem as a high-stress environment. Balderton conducted online surveys with 230 entrepreneurs, all of whom were either founders or co-founders of VC-backed companies.

Marathon in sprint-mode

The study found that, although pressure is unavoidable when running a business, putting in more and more hours is not the answer to better performance and results. Furthermore, it can negatively impact creativity, long-term perspective, and crisis management. 

External demands and expectations play a significant role. 51% of founders said that investors and board members put pressure on entrepreneurs to be available at all times, and 84% feel there is an expectation that entrepreneurs must always work long hours in order to be successful.

Meanwhile, respondents also acknowledged that they themselves were part of creating a long-hours culture, despite being aware of diminishing returns from simply “working harder.”

“When I was an athlete, we had to take regular breaks between practice and competitions to be 100% mentally and physically fit when it mattered”, says Nico Jaspers, founder and CEO of Berlin-based AI-powered brand-tracking startup Latana. “But when I founded my own company, I somehow had the feeling that taking breaks was not really an option, and that I had to be there for everything all the time — it was like running a marathon in sprint-mode.”

Jaspers added that he has since found better ways of managing his time in order to really be able to be on top of things when it matters most. 

From athletes to entrepreneurs

His experience is confirmed by Ute Stephan, professor of entrepreneurship at King’s College who says that high mental wellbeing means more productive, creative, and persistent entrepreneurs and more ambitious and resilient businesses. Correspondingly, entrepreneurs whose mental wellbeing suffers find it difficult to deal with challenges and crises that arise.

Indeed, research has found, perhaps unsurprisingly, that a holistic approach including areas such as sleep optimisation, nutrition, and support mechanisms are key to unlocking and maintaining performance not only for athletes, but for business executives as well. 

Naturally, one could argue that this is true for all employees, but company culture trickles down from the top. As many as 90% of respondents to Balderton’s survey said it is their responsibility to set the tone for a company where everyone can look after their wellbeing. 

Leaders who last as long as their vision

Suranga Chandratillake, general partner at Balderton capital and a co-founder and former CEO of Nasdaq-listed fintech platform blinkx, says that past a point, simply “working harder” can negatively impact decision making, and even result in burnout. The current lack of investment in founder wellbeing could directly damage the chances for companies to succeed. 

Chandratilake himself quit the position of CEO at the age of 35 because he was burnt out after 10 years in the role. But he believes there is hope. “By changing the dynamic and resetting expectations in the startup ecosystem, we can increase the chances of success, both for the founders and investors,” he adds. 

“We are doing this because we believe that the best way to change the world is to build a business. And that for those companies to change the world, they need leaders who can last as long as their vision.”

European VC invests in wellbeing and performance platform for founders Read More »

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Spotify CEO’s startup for AI-powered preventive healthcare raises €60M

Spotify founder and CEO Daniel Ek’s preventive healthcare startup just received a very strong vote of confidence from venture capitalists. Earlier today, Neko Health announced it had raised €60mn in a round led by Lakestar and backed by Atomico and General Catalyst.

The funds will be put towards expanding the concept outside of the company’s native Sweden, where it currently operates a private body-scan clinic. 

Neko Health, named after the Japanese word for cat, was founded in 2018 by Ek and Hjalmar Nilsonne. After much secrecy, its first clinic opened in February this year in Stockholm. Within two hours, it was fully booked out and 5,000 people were placed on a waiting list. 

“I’ve spent more than 10 years exploring the untapped potential of healthcare innovation,” Ek said in a statement. “We are dedicated to building a healthcare system that focuses on prevention and patient care, aiming to serve not just our generation, but those that follow.”

3D body scans

At the clinic, people go through a 3D full-body scan in a minimalist booth that would not look out of place in an episode of Star Trek, fitted with dozens of sensors and powered by, you guessed it, artificial intelligence. In particular, algorithms can immediately detect potential skin conditions and risk of cardiovascular disease. 

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Patients (are they still called that in preventative care?) also go through laser scans and an ECG, which, altogether, takes between 10 and 20 minutes. They may not be met by Bones himself after the examinations, but their results are looked over and explained by an actual, human, doctor. 

“We have our own nurses, doctors and specialists,” Nilsonne told Bloomberg. “We have dermatologists employed just to review the skin images. There is a doctor on site who can make qualified medical judgments for anything that comes up.”

The price for a Neko Health assessment is €250, and the company has performed over 1,000 scans since launch. Close to 80% of customers have reportedly prepaid for follow-up scans after a year. 

AI does indeed hold great potential for disease prevention and early detection — but only if the results are interpretable. It is unclear how much insight Neko Health physicians have into how the algorithm makes its predictions (as in, which factor contributes to the risk of cardiovascular disease so the patient/client can be better informed about what measures to take).

Purpose and ambition

One of the company’s backers is Skype co-founder and founder of Atomico, Niklas Zennström, who will also be taking a seat on the board. He sees enormous potential in the new venture from the man who essentially changed how we consume music. 

“Neko Health is exactly the type of mission that gets us excited at Atomico. It’s that rare combination of a firm with a purpose and outsized ambition, and founders with a world class track record,” Zennström said. “They’re solving a problem we can all relate to, with the potential to fundamentally transform global healthcare forever.” 

Spotify CEO’s startup for AI-powered preventive healthcare raises €60M Read More »

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Niantic and 8th Wall Explore New Monetization Strategies

Historically, Niantic has made much of its money through in-app purchases on its free-to-play games like Pokémon Go. However, recent announcements from the company suggest that it’s exploring new monetization strategies, including through web-based experiences powered by 8th Wall.

Niantic Pioneers AR Ads In-App

The Cannes Lions Festival recently took place in the South of France (and in Virbela, if you got a golden ticket from PwC). Niantic took the opportunity to announce a new ad format coming to its AR games.

“Rewarded AR ads is a revolutionary new ad product from Niantic, which uses the smartphone camera to immerse players within branded content in the real world around them,” said a release shared with ARPost. “Players engage with interactive experiences within these ad units while they move around in the real world to unlock rewards within the game.”

This might sound like it disrupts the game, or poses an undue bother to players. However, this might not be the case. If done thoughtfully, this ad format could be a way to introduce players to branded immersive content that they might be otherwise interested in anyway.

Niantic Rewarded AR ads

“Ad” might have a bad taste to it – like a commercial that interrupts the video you’re watching. But tastefully executed branded immersive experiences often feel less like ads and more like opportunities for consumers to participate in brands that they care about. Companies like Coca-Cola create branded immersive experiences that are actively sought after by fans.

“AR offers an exciting new way to engage people powered by fresh innovation in spatial computing,” Niantic VP of Sales and Global Operations, Erin Schaefer, said in the release. “Audiences can engage with Rewarded AR ads to have immersive and enjoyable brand experiences, discover new products, or engage with interactive features.”

What about immersion? AR is built on the user’s physical surroundings. Artistically done location-based advertising might play into the blending of real and imagined worlds, rather than interrupt it. So far, there have only been limited pilot programs so we have yet to see for ourselves.

Get Out Your Virtual Wallet

Tested ads in AR apps directed players towards a physical point-of-sale from within their game – and lured players with the promise of in-game rewards. But WebAR is where most branded immersive experiences currently take place and Niantic has a big stake in that world since purchasing 8th Wall last year.

In addition to being a larger established ad market, WebAR is less limited to actions and interactions within a given application. It’s easier to do things like conduct e-commerce through the web than through an app, and rewards for customers aren’t confined to a given application.

That’s increasingly true given the advent of Web3 – an era of the internet in which users access online experiences not through individual profiles and accounts, but through one “wallet” that maintains a digital identity across experiences. SmartMedia Technologies, a “Web3 engagement and loyalty platform,” announced such a wallet integrated into 8th Wall.

“By combining our expertise in Web3-enabled mobile wallets with Niantic’s AR technology, we aim to create innovative experiences that enhance user engagement and drive brand loyalty,” SmartMedia Technologies CEO, Tyler Moebius, said in a release shared with ARPost.

As with AR ads, branded experiences through WebAR linked with a user’s wallet have proved a promising proposition to users who might already seek out branded experiences. These experiences now have the potential to exist in other areas of the users’ online life.

“This opens up a new frontier of creativity for brands and the opportunity to redefine how they engage with their target audiences,” Niantic Director of Product Management, Tom Emrich, said in the release. “Our collaboration with SmartMedia Technologies adds a new dimension to WebAR experiences for brands by giving consumers ways to build and activate their digital collections.”

A World of Augmented Ads?

The film Ready Player One gave us an instant classic scene as executives try to decide exactly how much of a player’s field of view can safely be taken up by advertising. It doesn’t have to be that way, as AR ads can blend into the virtual world just as they so often blend into the physical world. Niantic isn’t a bad group to be leading the charge.

Niantic and 8th Wall Explore New Monetization Strategies Read More »

china’s-largest-telecom-forms-metaverse-industry-alliance,-including-xiaomi,-huawei,-htc-&-unity

China’s Largest Telecom Forms Metaverse Industry Alliance, Including Xiaomi, Huawei, HTC & Unity

China Mobile, that country’s largest wireless carier with over 940 million subscribers, has formed a metaverse industry alliance including some of the biggest names in China-based tech.

As reported by Shanghai Securities News (Chinese), China Mobile announced during Mobile World Congress Shanghai what it calls the ‘China Mobile Metaverse Industry Alliance’, something the company says will be “the world’s strongest metaverse circle of friends.”

At MWC Shanghai, state-owned China Mobile announced the first batch of 24 members of the alliance, including Huawei, Xiaomi, HTC Vive, Unity China, NOLO, XREAL (formerly Nreal), AI company iFlytek, video streaming platform MGTV, and cloud streaming platform Haima Cloud.

Image courtesy China Mobile

Main objectives include improving the state of metaverse development in China, sharing resources to deepen cooperation between the companies, and developing a “win-win concept” to share the new dividends of the digital economy. China Mobile additionally announced a member alliance fund that will support outstanding metaverse projects as well as R&D for both hardware and XR content creation.

At the MWC Shanghai press conference, Zhao Dachun, deputy general manager of China Mobile, said that the metaverse represents a new opportunity for trillions of yuan (hundreds of billions of USD) and “an important carrier to accelerate the construction of digital China and realize the digital economy.”

China Mobile isn’t new to the space. In 2018, China Mobile partnered with HTC to “accelerate the proliferation of 5G infrastructure and devices in China” and provide HTC with greater push to get its VR devices into more retail channels.

In 2021, the company launched its own XR interoperability standard called GSXR (General Standard for XR), which included support from many of the companies listed above in addition to Pico, Rokid, Oppo, Baidu, Tencent, China Telecom, and Skyworth.

Migu, China Mobile’s streaming content subsidiary, has also recently built a new ‘Metaverse Headquarters’ in Xiamen, China. There, the company says it will leverage 5G and XR technologies to help build Xiamen into “high-quality, high-value, modern and international” city with digital intelligence, China Daily reports.

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Meta’s Twisted Pixel Studio is Building an Unannounced VR Title with Unreal Engine

Following the studio’s acquisition by Meta late last year, we haven’t heard much about Twisted Pixel, a veteran VR game studio which made several exclusive titles for Meta. Now we’ve learned of the first details of the studio’s next project.

Following the launch of several non-VR games, Twisted Pixel Games in recent years has become largely focused on VR. The studio has built several VR games, exclusively published by Oculus Studios, for the Rift, Go, and Quest headsets. The most recent being Path of the Warrior (2019) for Quest and Rift.

After working closely with Twisted Pixel under Oculus Studios, it was announced late last year that Meta had acquired the studio, along with several others.

Considering that we haven’t seen any new release or even game announcement from Twisted Pixel since late 2019, it wasn’t clear if the studio had remained properly intact, or if it had been absorbed into the Meta mothership and scattered to the wind.

But now we have our first glimpse of an answer. According to job postings published this year, the studio has been seeking to fill various roles to work on an “unannounced VR game using the Unreal Engine.”

Considering Meta’s priorities at this moment, it’s almost certain the game will be built for standalone Quest headsets only.

The mention of Unreal Engine (specifically UE4, as noted in some listings) is certainly interesting. There’s a very small handful of Quest games that have been built with Unreal Engine. The other, more popular choice by far, is Unity, which is largely thought to scale better to the low-end hardware of the Quest headsets; not to mention it’s almost always the first to get the latest Quest developer tools from Meta.

Other job listings for Twisted Pixel mention “experience developing a multiplayer networked game” among the ‘Preferred Qualifications’ of candidates, which gives a strong indication the next game from the studio will be built with some kind of multiplayer functionality.

Considering the timing of the studio’s acquisition announcement, we’d guess that Twisted Pixel is actively building a VR game that’s primarily targeting to launch with Quest 3, or shortly thereafter (though will probably be backwards compatible with Quest 2 as well). With Quest 3 rapidly approaching, we should learn more about the studio’s upcoming game in due time.

Meta’s Twisted Pixel Studio is Building an Unannounced VR Title with Unreal Engine Read More »

the-startups-on-a-mission-to-upgrade-ireland’s-meagre-ev-charging-network

The startups on a mission to upgrade Ireland’s meagre EV charging network

Next month, 50 homeowners in Ireland will start renting out their home electric car charging points to their neighbours with the help of a new app. It’s “the Airbnb of electric vehicle (EV) home chargers,” says GoPlugable co-founder Maebh Reynolds.

The app’s trial launch will be limited to that first group of 50 people who have their own charging point at home, and around 50 people with electric cars who would like to park up and pay to use them. If all goes well, a wider public launch could follow in September or October. 

“We are drastically falling behind in terms of public charger availability,” says Reynolds of the charging network in Northern Ireland, as she explains why she and her co-founder decided to develop the app. “For a lot of people, it’s the main reason why they won’t switch to electric vehicles.”

Such is the dearth of charging points that Reynolds says she has heard from individuals in Ireland who are already handing over cash to neighbours with chargers on an ad hoc basis, just so they can juice up their EV. In the GoPlugable app, such neighbours are defined as “hosts,” and the platform is designed to help them manage payments and advertise their charging point to more EV owners in their area. 

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To date, Belfast-based GoPlugable has raised £50,000 via competitions and grants, and the company has a headcount of two co-founders and two interns.

Worst in Europe?

It’s just one of many private businesses aiming to improve the EV charging network across Ireland. In Northern Ireland, there are 20 public charging points per 100,000 people — far below the UK average of 60 per 100,000. And last year, price comparison service Uswitch named the Republic of Ireland the worst place to own an EV out of a list of 34 European countries.

In the Republic, 80% of charging occurs at home, which suggests a severe lack of public charging infrastructure. The Irish Electric Vehicle Association estimates that there are around 2,000 public chargers in the country – but not many of them are rapid chargers

These devices can fully power up some EV batteries in less than an hour. But in the Republic, a country of five million people, there are only a few hundred such chargers available to the public, though this number is set to more than double under government plans.

GoPlugable’s approach is based on opening up access to domestic chargers in communities in Northern Ireland and the Republic of Ireland. Hosts will be able to set whatever price they like for, say, a 60-minute charge, says Reynolds, and EV owners will have to go through identity verification and submit their vehicle registration to the app before being able to book a slot.

This might be convenient if you live near someone with a charger who’s willing to rent it out – but what if you just need some power, quickly, while out and about? 

“There needs to be some good on-street solutions, possibly some good local hubs,” says Jade Edwards, head of insights at Zapmap, which has charted the location of thousands of public chargers around the island of Ireland.

If hubs are the answer, someone is going to have to build them. Weev, a Belfast-based startup recently received £50 million in funding from UK energy firm Octopus to greatly scale up the EV charging network in public areas in Northern Ireland. The firm will focus on establishing hub-style sites with multiple chargers, including at locations along major arterial routes.

The need is growing. EV ownership is rising in Northern Ireland at a noticeably high rate – with a 72% increase in battery electric vehicle registrations there in the third quarter of 2022 compared to the third quarter of 2021.

“We have about 30 sites at the moment with 70 public chargers,” says Weev chief executive Philip Rainey. “Moving from that position to having over 3,000 chargers around the province is the challenge.”

Don’t make me wait

Weev wants to achieve this in just three years and the vast majority of chargers will be rapid chargers, he emphasises. The devices are popular with users because they let them power up their vehicles even while making a quick visit to a shop or while attending a work event at a hotel, for example. The company currently has a headcount of just over 20 people but is planning to increase this to 50 during the next 12 months.

One huge hurdle in Northern Ireland, according to the Electric Vehicle Association Northern Ireland (EVANI), a non-profit, is the sheer cost of setting up new connection infrastructure whenever someone decides to build an EV charging hub. 

Unlike the rest of the UK or Ireland, in Northern Ireland, installers must sometimes stump up 100% of the funds required for upgrading the electricity network in the area in order to connect the new chargers to it. Elsewhere, such costs are often “socialised” or spread across multiple users of the network.

It is a kind of “first mover disadvantage”, argues Mark McCall, EVANI co-founding director and chairman: “Not only does that affect EVs, it affects connection of wind turbines and heat pumps, solar — all these low-carbon technologies.”

Depending on the scale and location of the hub, it could mean that the price tag for installing it runs into the millions whereas, in Great Britain, the same hub might only cost a few hundred thousand pounds to set up, EVANI suggests.

TNW asked NIE Networks, which owns the electricity network in Northern Ireland, for comment on this situation but did not receive a response. 

Charging ahead

Rainey says that Weev intends to be “strategic” about where it sites new hubs, and will piggyback on under-used electricity network infrastructure at certain locations, to avoid excessive charges for new connections.

Meanwhile, in the Republic of Ireland, there is also a huge push to improve the public EV charging network, says Ricky Hill, Ireland Country Manager at Monta, a Danish startup that has developed software to help charging point operators manage their devices.

“We know we need to put more in because the rate that EVs are being bought now is really increasing,” he says, adding that Monta covers just under 3,000 charging points across the island of Ireland. Within 18 months, that number should rise to between 17,000 and 20,000 chargers, estimates Hill. Monta employs 170 people and has raised €50 million to date.

The company’s software gives operators a live view of available charging points on their own network, including whether a specific charger is currently in use, and any indications of downtime. 

In the near future, the platform will introduce new features such as smart charging based on variable energy prices, says Hill. In total, Monta helps to manage 90,000 chargers, most of which are in Europe, where growth of EV charging infrastructure has, in general, been “phenomenal” lately, says Hill. 

Ireland might have been slow off the mark — but it now seems ready to join the EV party in earnest.

New EV registrations across Ireland since 2013

Year Northern Ireland Republic of Ireland
2013 86 56
2014 223 268
2015 436 604
2016 502 704
2017 551 986
2018 589 2,056
2019 579 5,115
2020 1,680 7,271
2021 3,779 17,327
2022 5,947 23,928

Source: Electric Vehicle Association Northern Ireland (EVANI) / UK Department for Transport / Irish Electric Vehicle Association (IEVA)

The startups on a mission to upgrade Ireland’s meagre EV charging network Read More »

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UK’s ‘dangerous’ data bill threatens every EU citizen, campaigners warn

The UK’s new data bill would allow the state and corporations to circumvent EU rules, experts warned today.

Set to pass into law this autumn, the Data Protection and Digital Information (DPDI) Bill will amend the UK’s implementation of the GDPR.

The British government touts the bill as a post-Brexit chance to create a new data regime “tailor-made for our needs.” Ministers say the bill will cut red tape, reduce cookie pop-ups (please, Lord), and foster international trade. Over 10 years, they predict the bill will add £4.7 billion to the UK economy — a claim that’s been derided 

The plans have proven divisive. Businesses have endorsed the paperwork reduction, but critics fear the bill will wreck data rights — and not just in the UK.

“The DPDI Bill will rip up hard-won privacy protections,” said Mariano delli Santi, legal and policy officer for the Open Rights Group. “This will not only harm UK citizens but also the rights of Europeans living inside and outside of the UK.”

These concerns stem from post-Brexit data regulations. In June 2021, the European Commission permitted the free flow of personal data between the UK and EU without additional safeguards. This “adequacy decision” was premised on the UK following the same rules as EU member states.

That premise may now be under threat. In an open letter published today, 28 civil society groups and privacy specialists warned the Commission that the DPDI Bill will turn the UK into a “leaky valve.”

If passed, the bill would mean a wholesale deregulation of the UK’s data protection framework. According to the letter, the “dangerous” changes would allow private companies to evade EU rules by sheltering in the UK. The British government, meanwhile, would gain the power to override data protection principles “whenever it sees fit.”

As a result, European personal data could be accessed by UK authorities and sent to third countries without safeguards. The British government could also legalise invasive surveillance programmes that trump the rights of EU citizens.

If the proposals become law, the campaigners want the Commission to repeal the adequacy decision.

“The UK government’s determination to deregulate data protection is putting the adequacy agreement with the EU in jeopardy, which is a risk that the UK economy cannot afford,” said delli Santi.

UK’s ‘dangerous’ data bill threatens every EU citizen, campaigners warn Read More »

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Europe’s first ‘lightning hunter’ releases striking footage of severe storms

Europe’s first “lightning hunter” has generated striking animations of severe storms hitting the Earth. 

Built by Italian firm Leonardo, the system is the first satellite instrument that can continuously detect lightning across Europe and Africa.

The imager is comprised of four powerful cameras. Each of them can capture 1,000 images per second, day and night, and detect a single lightning bolt faster than the blink of an eye.

Algorithms then send the data back to Earth, for use in weather forecasts, climate research, and air transport safety.

According to Eumetsat, the European weather agency, severe storms have caused an estimated €500bn of damage over the past 40 years in Europe alone. The lightning imager could mitigate the impact. 

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“Severe storms are often preceded by abrupt changes in lightning activity,” said Phil Evans, director-general of Eumetsat. “By observing these changes in activity, lightning imager data will give weather forecasters additional confidence in their forecasts of severe storms.”

Eumetsat said severe storms have caused an estimates €500bn of damages over the past 40 years in Europe alone.

In December 2022, the lightning imager launched aboard Europe’s latest weather satellite, the Meteosat Third Generation. On Monday, we received the first results from the instrument: animations of lightning descending across Earth.

Here are the extraordinary 1st results from #MTGI1‘s Lightning Imager!⚡️

We can now for the first time detect lightning over Europe & Africa👏

More at: https://t.co/LPubLjF2if

Please note: These animations were created from raw preliminary data and are not for operational use. pic.twitter.com/4QWTwUA1tn

— EUMETSAT (@eumetsat) July 3, 2023

The footage was produced by Eumetstat and the European Space Agency (ESA).

“The animations show the instrument’s ability to accurately and effectively detect lightning activity over the whole area of the cameras’ field of view, which covers 84% of the Earth disc,” said Simonetta Cheli, director of Earth observation programmes at ESA.

You can watch a montage of the videos on YouTube and find all the animations on the ESA’s website.

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Company Plans to Sell $40K Apple Vision Pro to People With a Desperate Need to Flaunt Their Wealth

“Luxury” accessory maker Caviar plans to sell desecrated customized Apple Vision Pro for the high, high price of $40,000. The ridiculous price is the whole point.

For anyone who has so much money that they don’t have anything left to do with it than tell everyone that they have it, Caviar plans to sell the Vision Pro ‘CVR Edition’, a customized $40,000 version of the headset that tacks on bulky and heavy additions with the goal of making the headset a “work of designer art.” Because clearly the $3,500 headset wasn’t expensive enough.

And yes, as far as we can tell, they’re serious—and a real company.

In addition to fancy leathers for the headstrap and facepad, the defining feature of the Vision Pro CVR edition is the 18K gold flip-up cover which is made to conceal the headset’s external EyeSight display. The display shows the user’s eyes on the outside of the headset whenever they’re looking at the real world. This is to communicate to people outside of the headset that you can see them and they can see you. So exactly why you wouldn’t want people seeing your eyes is unclear (literally this is the entire point of having a display on the outside).

Image courtesy Caviar

Considering the Vision Pro is already a fairly heavy headset, slapping on hunks of gold also doesn’t make much sense for this product in the first place. Gold is more dense than Lead and even Tungsten, with a single cubic-inch weighing in at 316 grams (probably nearly half of the Vision Pro’s total weight).

But the insanity is (sadly) the point. A $40,000 product that’s made worse by its “luxury” additions is designed for nothing else than flaunting one’s absurd wealth in the face of others. Ultimately the Vision Pro ‘CVR Edition’ is made to sit on a shelf as a trophy of excess.

While we doubt the company will actually manage to sell any of these headsets, Caviar claims only 24 will be made, and they are expected to launch in Fall of 2024.

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4 European travel hotspots where you can live your best digital nomad life

It’s summertime and the peak holiday period is upon us. Global air travel looks set to return to its pre-Covid levels this year, representing a return to the air for both business travellers and holiday-makers. And, sometimes, travellers might tick both boxes.

Following the provisions made for remote working during the pandemic, more and more work is being done by distributed teams and remote workers. And while it’s commonly called “work from home”, remote work can really mean “work from anywhere” –– as long as there’s a good internet connection.

For employees allowed this level of flexibility, some attractive destinations are calling with the advent of digital nomad visas.

Digital nomad visas allow remote workers to set up a new home from home and work outside their country of employment. These temporary residence visas targeting mobile digital workers were first introduced in Europe, where they have become quite commonplace, attracting international professionals to come for long-term stays.

Here are four countries with a lot to offer digital nomads, and relatively simple processes to apply for a visa.

Croatia

The stunning Dalmatian coast is a popular tourist destination that recently found newfound fame as a central Game of Thrones filming location. The city of Dubrovnik is the closest to King’s Landing you’ll get in real life, and you can work there for a full year with the Croatian digital nomad visa.

Applicants must provide proof of a monthly income of €2,540 or at least €30,472 in their bank account to qualify, and pay an upfront administrative fee. A bonus of this visa is that you won’t have to pay any additional income tax.

Estonia

Building a reputation as a digital-first nation, Estonia was first out of the traps with its digital nomad visa in 2020, offering temporary residency of up to one year. However, those that stay beyond 183 days will be considered Estonian tax residents.

This visa requires a monthly income of €4,500, and there’s a fee of up to €100 for the application. Long-term professional visitors to Estonia can expect to find a thriving start-up scene, a low cost of living and a breath of fresh air in a country known for its clean air and forestation.

Malta

The Mediterranean island with English as an official language, Malta has been attracting international professionals with a simple enough process for the nomad residence permit.

Applicants fill out a form and submit it by email, along with all their relevant documentation and a letter of intent clearly stating their motivations for moving to Malta. If successful, they will be awarded a one-year renewable permit within 30 working days. To qualify, you’ll need a minimum gross yearly income of €32,400, and there’s an administrative fee of €300.

Spain

Spain’s one-year digital nomad visa can be renewed for up to five years, should you really acquire a taste for remote life. To qualify, you’ll need to have been in your job for at least three months and earning at least 200% of the monthly Spanish national minimum wage, which is about €2,479 per month.

Applicants also must have health insurance to qualify. And wherever you land in Spain, you’ll find a relatively low cost of living compared to similarly popular European destinations.

Thinking of satisfying your wanderlust with a long-term stay in a digital nomad destination? Check out some of these remote roles that will allow you that opportunity or discover plenty more on the House of Talent Job Board.

Software Architect Consultant, Guidewire Software

Guideware supports the digital transformation of the insurance industry through its cloud platform, providing analytics, AI and other digital services to more than 450 insurers. The company is currently looking for a German or French-speaking Software Architect Consultant for this remote role. This experienced hire will work with client teams across Europe, helping them to implement Guidewire’s technologies.

Senior Backend Engineer – Search, Zalando

Zalando’s e-commerce platform serves more than 49 million customers across 23 countries, and it needs a Senior Backend Engineer to help take its search systems to the next level. Zalando offers a hybrid working model with more than half of the week spent working remotely, and the opportunity to work from abroad for up to 30 working days per calendar year. This role presents a chance to use Berlin as a launchpad to explore more of Europe and its digital nomad opportunities.

IT Consultant Business Analyst, Accenture

Accenture is looking for an IT Consultant Business Analyst to join its Cloud Technology Studios to advise clients across a range of sectors. As well as offering flexibility on working times, this role is open to candidates who prefer to work remotely, provided they can manage to make regular meetings at the Kaiserslautern office in southwest Germany.

Find more jobs all across Europe, available now on the House of Talent Job Board

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