vr gloves

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“Affordable Haptic Glove” Crushes Indiegogo Campaign, Shipping This Autumn

Haptic gloves allow users to interact much more intuitively and convincingly with virtual objects and virtual worlds. As such, they are viewed by many to be the next opportunity to increase the sense of immersion provided by XR technology.

Unfortunately, haptic gloves are still pretty cutting-edge technology. As such, currently available products on the market are largely limited to dev kits priced for researchers or enterprise users. However, one company, Bifrost, just passed its crowdfunding goal for its first product – the Pulse haptic glove – which could make haptics affordable to many more users.

Meet the Pulse Haptic Glove From Bifrost

“We designed Pulse with enthusiasts in mind every step of the way,” reads the product’s crowdfunding page. “After nearly five years of development, we’re proud to say that Pulse is the most accessible haptic glove on the market.”

The glove, which consists of motors resting over the knuckles that apply pressure by pulling caps worn on the fingertips, went on Indiegogo with a goal  of $20,000 but had raised more than three times that much by the time the backing window closed. And yes, those finger caps also have integrated trackers for precise controls within XR.

“Our glove offers precise finger tracking and realistic haptic feedback, creating a new level of immersion,” Bifrost founder Sam Baker said in an email to ARPost. “Pulse is a promising alternative to existing haptic devices that are out of reach for most consumers due to the steep price.”

Pulse haptic glove

The gloves are going for $300. Compare that to the $4,500 HaptX G1 launched last year. The glove appears to have a more “open” design than some competitors, but that may not be the final iteration. According to the crowdsourcing page, the product is still currently in the prototyping stage.

Fitting in the Market

There are a few companies out there making gloves for haptics and finger tracking. Other models are larger and more expensive, but that doesn’t mean that they aren’t worth thinking about. Even if they’re out of your price range, understanding other haptic gloves can help you wrap your head around what the team at Bifrost is doing.

Most of the heavy hitters have a similar basic mechanism as Pulse – most are a little smaller and all are more contained. But, keep in mind that we’re seeing a prototype from Bifrost. We should be thanking them for showing us such an unobstructed view of how haptics work – even if we hope that they make improvements before launch.

However, there are different kinds of haptic sensations that different kinds of products allow – sometimes in tandem. For example, tensile resistance isn’t the only sensation that your hands can feel – even if it is a really good start.

We drew a price comparison with HaptX, but those gloves aren’t 15 times more expensive for no reason. In addition to an arguably fairly standard grip simulation system, HaptX gloves have “hundreds of microfluidic actuators across your fingers and palms” that provide a far more immersive haptic experience – and require a massive piece of hardware called an “Airpack.”

SenseGlove offers a medium – a bulkier package than Pulse, but less ambitious haptics than HaptX. The closest thing on the market to Pulse in terms of form factor might be MANUS, though MANUS focuses on tracking rather than haptics and is priced in above HAPTX.

Would You Try Them On?

The bad news is that Pulse costs almost as much as a new entry-level headset. The good news is that that’s orders of magnitude less than the nearest competitor. While many price-conscious users will no doubt go without even these most affordable haptic gloves, Pulse will no doubt do what the manufacturers intends – open up the market to enthusiasts and “prosumers.”

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SenseGlove Raises €3.25M in Series A Funding Round to Advance VR Haptic Gloves

SenseGlove, a Netherlands-based creator of XR haptic gloves, has secured €3.25 million (~$3.5 million) in a series A funding round, something the company says will be used to accelerate its enterprise-focused SenseGlove Nova haptic gloves.

The funding round was led by Dutch venture capital firm Lumaux, bringing the company’s total outside investment to around €5.5 million (~$6 million). Previous rounds included investors Forward.One and Value Creation Capital.

The company says the investment will be used to continue development on its haptic SenseGlove Nova gloves and to develop new products. It will also be used to open an office in the US.

SenseGlove’s haptic gloves are said to let users interact in VR naturally and train muscle memory by providing the feeling of size, stiffness, and impacts of virtual objects. The company’s technology has been used in a range of industries, including manufacturing, healthcare, and training.

The company’s haptic gloves provide a combination of force and vibrotactile feedback and wireless compact design that primarily appeals to enterprise.

SenseGlove has provided its haptic gloves to firms such as Airbus, Scania, Honda, Cambridge University, TNO, Fraunhofer, and Siemens. In all, the company has worked with over 500 partners, including Volkswagen, P&G, and the Royal Dutch Army.

While squarely an enterprise-focused XR peripheral, SenseGlove Nova is also available for purchase through the company website. For small quantities, Nova regularly sells for €5,000 (~$5,400), however the company notes that larger quantities can cost less when contacted directly.

If you want to know more about how SenseGlove Nova works, Road to VR content partners Cas and Chary VR went hands-on with the gloves in 2021.

SenseGlove Raises €3.25M in Series A Funding Round to Advance VR Haptic Gloves Read More »

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These VR Gloves Track Your Fingers & Electrically Stimulate for Haptic Feedback

AI SILK is a Japanese wearable-tech startup that’s set to unveil a new haptic glove at CES 2023 next month which approaches both haptic feedback and finger-tracking in a different way altogether.

AI SILK is a Tohoku University spinoff that develops wearable products using their patented technology to produce smooth conductive fiber, turning them into electrodes that can be used for a number of things.

Called Lead Skin, the controller houses these conductive fibers, which not only provides finger-tracking and control buttons on the back of the gauntlet-style controller, but also an electrical haptic pulse that aims to simulate manipulating virtual objects.

Image courtesy AI SILK

Weighing in at 380g (~13.5oz), or about the weight of two Quest 2 controllers with batteries included, Lead Skin is said to measure the current impedance from the expansion and contraction of the fabric within, and then through deep machine learning-developed algorithms “understand the intended actions from glove wearers’ physical finger movements,” AI Silk says in a press statement.

Image courtesy AI SILK

Electrical pulses are sent to both the palm and fingers, which is a decidedly shocking departure from the standard haptic motor buzzes that we’ve seen in other VR gloves.

While specs are still thin on the ground, the flashy promo video is certainly something to behold, if not only for its peek inside the Japanese idol industry, which regularly host handshake events. It’s not clear how resistance training and face-punching fit into Lead Skin’s actual feature set, but the spot certainly looks electrifying, as our protagonist is recognized as the idol’s online training partner.


AI Silk’s Lead Skin haptic gloves will debut at CES 2023 between January 5-8, where we’ll have feet on the ground. Check back soon for more info on Lead Skin and all of the latest AR/VR tech out there at the biggest trade shows of the year.

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Startup Behind Ambitious HalfDive Headset Launches New Kickstarter for VR Haptic Gloves

Diver-X, the Japan-based startup known for pitching an ambitious VR headset earlier this year, is at it again, this time with a pair of VR gloves that incorporates a membrane capable of flexing and compressing to replicate the sensation of touch.

The original HalfDive headset campaign on Kickstarter managed to secure enough cash to be considered fully funded back in January 2022, although the team decided to cancel the campaign and return the funds to backers. In the end, the Sword Art Online-inspired headset, which allowed you to play whilst laying down, was deemed too niche a product to deliver at such a small scale.

Now the startup is back at it with another Kickstarter, albeit with an ostensibly wider appeal. Its ContactGlove not only tracks each finger and includes SteamVR tracking mounts for positional tracking, but also allows for button input emulation so you never have to pick up a controller during gameplay. Ultimately, its ‘pro’ feature on higher-end models boasts haptic feedback thanks to flexible membranes that contract and expand to replicate touch on the user’s fingertips.

The Tokyo-based Diver-X says its VR glove controller is natively compatible with Steam VR, providing mounting adapters for both Tundra Trackers and Vive Trackers.

The button input is an emulated affair, as in you need to go through a configuration software to assign individual buttons to hand gestures, like bending your right index finger to pull a trigger, so it’s up to the user whether that feature can be useful and in what context.

Here’s a look at ContactGlove promo from the Kickstarter. Take note: the magnetically attached controller with joystick and buttons seen in the video is not a feature listed on the Kickstarted campaign:

The Kickstarter is already live, and it seems to have caught fire among backers looking to nab a pair of the company’s VR gloves. At the time of this writing, the project has already blasted past its original funding goal of ¥26M (~$200,000) with over funds tipping over ¥29M (~$220,000).

The company is pitching ContactGloves starting at ¥65,000 (~$490) for models without the flexible touch membrane, and ¥94,000 (~$710) for non-haptic models with Tundra Trackers included. All haptic-capable versions of ContactGloves are already gone unfortunately, which were priced starting at ¥115,000 (~$870). We’ll be keeping our eye on stretch goal updates to see whether the startup adds the ability to purchase haptics as an add-on.

Here’s a quick look at the specs, courtesy of Diver-X:

  • Battery: 6 hours without haptic feedback, 2 hours with haptic feedback (will be improved by software update)
  • Charging time: 2.5 hours (USB type-C)
  • Wireless connection: includes dedicated dongle
  • Size: S/M/L
  • Hand tracking: bending sensor and IMU (standard version does not support finger opening)
  • Vibration: Back of the hand (equipped on all models)
  • Tactile feedback: thumb, index finger, middle finger (on tactile-equipped models only)

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