VR accessories

the-best-meta-quest-3-accessories-&-why-you’ll-want-them

The Best Meta Quest 3 Accessories & Why You’ll Want Them

If you can get your hands on a Quest 3, you’ve got everything you need right in the box to start playing some of the best VR games out there. Once you’ve got a few hours under your belt though, you’ll probably notice a few things that definitely need improving, many of which can thankfully be solved with a few key aftermarket accessories.

Upgrade Your Headstrap

Meta has done it again; like Quest 2, they’ve included a cheap, floppy strap that you’ll very likely want to replace soon after popping out of your first long playsession. For many, the stock strap just doesn’t do a good enough job of distributing weight evenly and comfortably on the user’s head. Some users report the stock Quest 3 straps even cut into the base of their ears a bit too, which is bound be bothersome long-term.

It’s difficult to recommend Meta’s Quest 3 straps out of the gate: Elite Strap ($70) and Elite Strap With Battery ($130), the latter of which includes an integrated 2,330mAh battery promising two hours of extra gameplay.

Quest 3 Elite Strap with Battery | Photo by Road to VR

Don’t get us wrong, they’re both comfortable and great out of the box. Meta’s one-year warranty will also likely let you exchange them too if/when they break. Beyond that, you’re at the mercy of Zuckerberg though; Meta doesn’t have a great track record with the build quality of its aftermarket headstraps, and until we put ours through its paces and we’re reasonably convinced it won’t snap in half like the first-party Quest 2 straps were prone to do, well, buyer beware.

Respected third-party accessory makers, such as Bobo VR and Kiwi Design, are slated to have their own versions soon. If you’re looking for something right this second though, a fairly inexpensive solution from MOJOXR ($25) not only has great reviews, but also supports both Quest 3 and Quest 2 thanks to an included adapter.

Provided you can 3D print your own adapter though, you may be able to use any Quest 2 aftermarket strap on the market, which should give you a little more choice in the meantime.

VR Cover or Spare Facepad

The stock facial interface on Quest 3 is actually a big improvement over the Quest 2 version. Out of the gate, its fabric weave feels better than having some sort of clammy high-density foam straight on your undoubtably greasy face, although it isn’t nearly as cleanable as, say, a silicone or removable fabric cover.

Quest 3 Silicon Facial Interface | Image courtesy Meta

Silicone covers are great for workouts since you can easily wipe them down before or after a session. Meta offers its own Quest 3 silicone facial interface ($40), which completely replaces the stock facepad. The benefit here is you can quickly swap out the stock pad when you’re done playing casual games, and swap in the silicone pad for when you’re ready for some Les Mills Body Combat, Supernatural, Beat Saber, Pistol Whip—whatever gets your heart pumping.

Realistically speaking though, you probably don’t need to shell out the better part of 50 bucks to get the job done. There are a number of third-party silicone covers on Amazon which fit right over the stock facepad, ranging from $10 to $15, and offer equal protection from face grime.

As for fabric, the trusted third-party creator VR Cover has its own machine washable fabric cover too ($30) in case you want to keep it a little more cosy than the impenetrable seal of a silicone cover. Alternatively, you can also get full facepad replacements from Meta which comes with matching floppy headstraps in Elemental Blue and Blood Orange ($50).

Make Charging Easier

Quest 3 has charging pins at the bottom of the face plate, meaning we’re sure to see a host of third-party charging docks and accessories come to market soon enough.

Quest 3 Charging Dock | Image courtesy Meta

For now, there’s really only one real solution though: Meta’s official Quest 3 charging dock ($130). While this also charges your Touch Plus controllers, keep in mind this won’t charge up any sort of external battery strap.

Always the old reliable: the second option could be to get magnetic USB-C connector cables, which allow you to attach and detach special charging cables to your headset without having to wear out the charging port. Many on Amazon can even do fast charging, although getting one with data transfer is hit and miss. Even if you could, you wouldn’t want to use Meta Link with a magnetic cable because of how easily it can detach.

Carrying Cases

Meta’s official Quest 3 carrying case ($70) is certainly a good option to keeping your Quest 3 prim and proper—if you don’t mind the hefty price tag, that is.

Quest 3 Carrying Case | Image courtesy Meta

There are definitely more cost-effective ways to spend 70 bucks though, considering Quest 3 is smaller and will most definitely fit in the carrying cases originally designed for Quest 2; there are a ton on Amazon, with many hovering under the $25 mark.

There’s bound to be an explosion of Quest 3-specific cases in the coming months, although it’s still too early to tell. Third-parties have created a ton of different case styles over the years for Quest 2, ranging from standard copycats of Meta’s own to official case to ones that even double as charging docks. More of those, please.

Long USB-C Cables for Wired PC Play

Whether you’re just looking for a way to charge during gameplay, or you want to connect Quest 3 to your computer via Meta Link to use it as a PC VR headset, you’ll need a USB-C cable long enough to get the job done.

Note: to play PC VR games via Link, you’ll need a VR-ready PC.

Official Oculus Link Cable | Image courtesy Oculus

By now, you know the drill: ‘Meta first, then the actual option you’ll actually want to buy’. Meta’s Link Cable ($80) is a thin fiber-optic cable that spans 16 feet (5m). It’s a great cable since it’s very thin and fairly light at 7.9oz (224g).

That said, any 3.0 USB-C cable will work, and there are tons on Amazon that will do the job just as well at a quarter of the price. Pick one, and you’re playing Half-Life: Alyx (2020) in no time.

Wi-Fi Router for Wirelessly PC VR Games

We know who you are. You’re more of a “low contact” sort of person. You exclusively charge all of your devices wirelessly, only talk to friends through Discord, and prefer courteous bows from across the room over shaking hands. Your ‘hover over public toilets’ game is also suitably on-lock. Well, you’ll be happy to know you can play PC VR games cable-free too thanks to Air Link.

You should be able to game easily enough using Air Link on that old 2.4GHz router, although if you’re looking to get the most out of Air Link-ing your headset to a VR-ready PC for a host of PC VR games, it might be time to upgrade to a dual-band router, as Meta recommends connecting to Wi-Fi via 5GHz band (AC or AX).

Note: Virtual Desktop developer Guy Godin has reported an early issue with Quest 3 and how it connects over Wi-Fi. For now, it appears the headset has network performance issues with routers running in Wi-Fi 5 (AC) mode. The issue disappears when switching the router to Wi-Fi 6 (AX) or Wi-Fi 6e (AXE) mode.

Image courtesy D-Link

You can find dual-band Wi-Fi routers for as low as $40 on Amazon, however the more you pay, generally the better range you get. You can also get them for significantly cheaper if you don’t mind refurbished units.

Then there’s dedicated dongles, such as the D-Link Airplay ($100), which creates a dedicated Wi-Fi network between your Quest headset and your PC, skipping the whole Wi-Fi router tango entirely. Whatever the case, Meta recommends having your PC connected to a router or access point via ethernet cable, and in the same room as the headset or in line of sight. The better the connection, the lower the latency involved.

Other Accessories to Consider


Did we miss any big ones? What are your favorite Quest 3 accessories? Let us know in the comments below!

The Best Meta Quest 3 Accessories & Why You’ll Want Them Read More »

razer-is-releasing-noise-cancelling-wireless-earbuds-for-quest-3

Razer is Releasing Noise Cancelling Wireless Earbuds for Quest 3

Razer hasn’t exactly been all-in when it comes to making VR accessories, although there have been a few bits of VR kit over the years from the RGB-infused gaming hardware giant. This time around Razer says it’s releasing a Quest-branded model of its noise cancelling Hammerhead HyperSpeed earbuds.

Announced alongside pre-orders for Quest 3, the earbuds for Quest 3 and Quest 2 include a USB-C dongle for a low-latency 2.4GHz wireless connection in addition to Buetooth 5.2 support.

Image courtesy Meta

Initially released in late 2022, the company’s standard noise cancelling Hammerhead HyperSpeed earbuds support a wide range of devices, including PS5, PS4, PC, Mac, smartphones, tablets, and handheld gaming devices with Bluetooth audio capability or USB-C / USB-A port. You can already get them in two flavors, branded either for Xbox or PlayStation.

Razer says the earbuds are slated to release sometime later this year. There’s no pricing yet, although the standard Hammerhead HyperSpeed earbuds cost $150 MSRP. Considering this looks to be more of a brand licensing deal than the “Made for Meta” badging might suggest, you can probably bet on that pricing.

While we haven’t seen a list of supported USB-C headphones for Quest 3, Meta has certified a number of other earbuds, including the very similar wireless Anker Soundcore VR P10 earbuds, and wired USB-C Earbuds for Pixel, Samsung and OnePlus.

Razer is Releasing Noise Cancelling Wireless Earbuds for Quest 3 Read More »

quest-3-accessories-revealed:-charging-dock,-deluxe-straps,-carrying-case-&-more

Quest 3 Accessories Revealed: Charging Dock, Deluxe Straps, Carrying Case & More

Meta announced at its annual developer conference today that Quest 3 is now available for pre-order starting at $500, shipping October 10th. The company also revealed a host of accessories which ought to help knock a few of those pesky paychecks from your bank account.

Note: Make sure to check out our detailed hands-on with Quest 3, diving into everything from comfort to clarity.

Here’s the full list of accessories announced today. You can find them all over at Meta’s website, and likely also through online retailers such as Amazon, Best Buy, Target and Walmart.

Quest 3 Charging Dock [$130]

Quest 3 Charging Dock | Image courtesy Meta

Product description:  Be ready to play and stay organized with an all-in-one wireless charging dock for the Meta Quest 3 headset and controllers. Includes rechargeable lithium-ion batteries for your controllers. The charging dock is also compatible with our other accessories including Elite Strap, Elite Strap with Battery, and Active Straps (sold separately).

Quest 3 Elite Strap [$70]

Quest 3 Elite Strap | Image courtesy Meta

Product description: Play in comfort with this adjustable, ergonomic head strap that easily adjusts to fit most head sizes with the turn of a dial. This lightweight strap takes pressure off your face and evenly distributes the weight for a more comfortable fit.

Quest 3 Elite Strap with Battery [$130]

Quest 3 Elite Battery Strap | Image courtesy Meta

Product description: Play in comfort and get up to 2 hours additional VR game playtimewith this adjustable ergonomic head strap that features a built-in, lithium-ion battery. Easily adjusts to fit most head sizes while distributing the weight for a more comfortable fit. Charge your headset and head strap battery simultaneously with a single charging cable. *Battery life may vary based on headset usage, configurations, and settings.

Quest 3 Carrying Case [$70]

Quest 3 Carrying Case | Image courtesy Meta

Product description: Take your headset and accessories on the go with style and complete protection. Designed for your Meta Quest 3 headset, Touch Plus controllers,

charging cable, adapter, headstrap (standard or Elite) and Active Straps. This genuine Meta Quest accessory ensures a perfect fit, durability, and convenience anywhere you take your gear.

Quest 3 Silicone Facial Interface [$40]:

Quest 3 Silicon Facial Interface | Image courtesy Meta

Product description:  Wipe away sweat and dirt easily and get right back to your next workout or gaming session. This soft, silicone facial interface provides a cleaner feel and comfortable fit on your face. Get a perfect fit and block out unwanted light from entering your Meta Quest 3.

Quest Active Straps for Touch Plus Controllers [$40]

Quest 3 Touch Plus Active Straps | Image courtesy Meta

Product description:  Play with confidence and intensity with these premium, adjustable straps that give extra grip and stability for your Meta Quest Touch Plus Controllers. Designed to comfortably fit most hand sizes, Active Straps provide added stability and effortless grip while you play, navigate and gesture in VR.

Quest 3 Facial Interface & Head Strap [$50]:

Created using images courtesy Meta

Product description: Express yourself in bold color and stay comfortable in Meta Quest 3. The fabric facial interface provides breathable cushioning while blocking out unwanted light. Color-matched, flexible head strap fully adjusts to fit most head sizes for added support. Available in Elemental Blue and Blood Orange.

VR Prescription Lenses for Quest 3 [$50]

Quest 3 Prescription Inserts | Image courtesy Meta

Product description: Experience a seamless viewing experience without the hassle of glasses. Lightweight and easy to install, these lenses are custom made by Zenni for your exact prescription. Designed in collaboration with Meta, these prescription lenses provide a perfect fit and high-quality visual experience in your Meta Quest 3.

– – — – –

Razer is also making wireless earbuds for Quest 3, named ‘Razer Hammerhead HyperSpeed Earbuds for Meta Quest 3’.

Additionally, the company is still hawking its $80 Quest Link Cable, which has been confirmed to work with Quest 3.

Like Quest 2, Quest 3 can also optionally swap out their standard Touch controllers for Quest Touch Pro Controllers, priced at an eye-watering $300. This includes more accurate inside-out tracking that doesn’t require line of sight, as with all other Touch controllers from generations past.


Connect 2023 kicks off today, taking place September 27th and 28th at Meta’s Menlo Park headquarters. There’s been a ton of news already, so make sure to follow along with Connect for all of the latest XR stuff from Meta.

Quest 3 Accessories Revealed: Charging Dock, Deluxe Straps, Carrying Case & More Read More »

european-pricing-for-quest-3-accessories-allegedly-leaked

European Pricing for Quest 3 Accessories Allegedly Leaked

Meta Quest 3, the company’s upcoming $500 standalone mixed reality headset, is probably going to get a big info dump at Connect 2023 later this month. It appears an ecommerce site in Europe has leaked some of the available accessories and prices.

As first reported by MIXED, Netherlands-based online vendor UnboundXR.eu listed a number of Quest 3 accessories and prices ahead of their official availability:

  • Meta Quest 3 Silicone Face Interface (Black) for €49.99
  • Meta Quest 3 Carrying Case for €79.99
  • Meta Quest 3 Elite Strap with Battery for €149.99
  • Meta Quest 3 Charging Dock for €149.99

Listings for everything but the Quest 3 carrying case have since been removed from the site.

Notably, those prices include value added tax (VAT), which in the Netherlands is 21%. It’s not clear exactly how that will look in US pricing, however when comparing previous accessory prices in the EU, US prices may look something like this:

  • Meta Quest 3 Silicone Face Interface (Black) for $39.99
  • Meta Quest 3 Carrying Case for $59.99
  • Meta Quest 3 Elite Strap with Battery for $119.99
  • Meta Quest 3 Charging Dock for $119.99

Granted, that’s only some healthy specualtion, so we’ll just have to wait and see.

If Quest 3 is anything like Quest 2 in terms of accessories though, there are sure to be many more to choose from, including prescription lenses, left and right replacement controllers, and a version Elite Strap without the built-in external battery.

Speaking of Elite Straps, if you were hoping to save a buck by reusing a Quest 2 Elite Strap (if it isn’t already shattered to pieces), a leak posted by X user ‘VR Panda’ potentially reveals that the Quest 3 attachment point is notably smaller than Quest 2’s, meaning you’ll need to buy a new Elite headstrap for Quest 3.

Whatever the case, we’re sure to learn more soon at Connect 2023, which takes place September 27th – 28th at Meta’s Menlo Park, California headquarters.

European Pricing for Quest 3 Accessories Allegedly Leaked Read More »

meta-appears-to-be-readying-a-quest-3-charging-dock-to-streamline-usage

Meta Appears to be Readying a Quest 3 Charging Dock to Streamline Usage

A new charging dock from Meta, apparently for Quest 3, has been revealed through regulatory certification. As with Quest Pro’s dock, the goal of the new dock is certainty to streamline headset usage by encouraging users to keep it charged and always up-to-date.

Friction in VR—all of the clunk associated with putting a thing on your head, fitting it, then, going through menus to get to the software you want to use—is a tough challenge the industry has been slowly chipping away at over many years.

One major piece of that friction comes with keeping headsets charged and up-to-date. It’s an all-too-common occurrence for someone to forget to plug in their headset after a session and then realize the battery is dead the next time they have the urge to use it. Worse still, if it’s been a while since they plugged the headset in, it’s likely to need updates to both the core software and specific apps before it’s ready to go.

This is a clear issue, and one that Meta has attempted to address with an official charging dock, first sold alongside the Quest Pro headset. The dock charges both the headset and controllers, making sure everything is juiced and keeping the headset powered on and updated (well, when the auto updates actually work).

It would seem the company was happy with the benefits to retention brought by the Quest Pro dock, as a new charging dock—almost certainly for Quest 3—has been revealed by regulatory certification through the US Federal Communication Agency.

The FCC is tasked with certifying products with electromagnetic emissions to be safe and compatible with regulations. Products utilizing radio, WiFi, infrared, etc. need certification before they can be distributed for sale. Certification by the FCC marks one step closer to the launch of consumer electronics product.

The documentation reveals that the dock includes “wireless charging function for left and right controllers,” apparently up to 2.5 watts. That’s pretty slow compared to what we see from wireless charging on modern smartphones, but may be more than adequate for the Quest 3 controllers which don’t need as much power as a smartphone or the headset itself. The actual Quest 3 headset will continue to charge via direct contact as we can see by the pins revealed on the underside of the headset.

– – — – –

Wireless charging is an interesting change from the Quest Pro dock which exclusively relies on direct-contact charging. One reason for this change is likely that the current method of docking the Quest Pro controllers is quite awkward—sometimes leading to the controllers not charging when it looks like they should be. The headset itself is much easier to place in the proper location.

The Quest Pro controllers must be angled somewhat awkwardly to make proper correct contact with the dock for charging | Photo by Road to VR

A Quest 3 dock with wireless controller charging could create more tolerance for mispositioned controllers, leaving less room for user-error.

One big question is whether or not the dock will be included with Quest 3.

Considering Meta’s goal to keep the sticker price of the mainline Quest headsets low, we’d guess it will be made available as an optional accessory. But there’s a chance that Meta deems the dock important enough to the overall user experience that they opt to include it right in the box.

If it did come in the box, this would be the first time the company included rechargeable controllers in its consumer line of VR headsets. All prior consumer headset controllers from Meta have required AA batteries, though it’s always been easy enough to add recharging to the controllers through inexpensive rechargeable AA batteries.

The Quest 3 dock will unfortunately almost certainly not be compatible with Quest 2 controllers because the newer headset is using a new controller which the company calls Touch Plus.

Image courtesy Meta

The new controller does away with the tracking ring that has always been present on the company’s consumer VR controllers, and will likely include the hardware necessary for wireless charging.

Meta Appears to be Readying a Quest 3 Charging Dock to Streamline Usage Read More »

hands-on-review:-yoges-handle-attachments-for-quest-2-controllers

Hands-On Review: YOGES Handle Attachments for Quest 2 Controllers

There are a lot of possible interactions in virtual reality. The standard Quest 2 controllers just don’t always cut it anymore. Fortunately, there’s a large market of accessories manufacturers making adapters for different games and use cases. Not least among them is YOGES.

YOGES at It Again

YOGES specializes in accessories for the Meta Quest 2 headset and Quest 2 controllers. We’ve already reviewed one of their head strap alternatives for the device and found it to be comfortable and competitively priced. When they invited us to try out their “handle attachments” of course we were curious.

The adapters are designed for the Quest 2 controllers and are reported to work with games including Beat Saber, Gorilla Tag, Kayak VR: Mirage, Real VR Fishing, and others. In this writing, I used the grips to play Playin Pickleball, Bait!, and Kizuna AI – Touch the Beat! (That’s a Beat Saber clone with super-short sabers).

Before we jump into the playthroughs, let’s look at what’s in the box.

Unboxing

The minimal YOGES packaging for the handle attachments packs one handle for each controller, one detachable lanyard for each controller, and a connector piece turning the whole set into one two-headed controller. There are also two extra velcro ties to hold the controllers into the adapters – just in case. A set of directions is included as well, but it’s a simple setup.

Hands-On Review: YOGES Handle Attachments for Quest 2 Controllers

The standard Quest 2 controller sits into the adapters, which are each labeled “L” or “R”. Then, a velcro tab secures the controller into the adapter via the tracking ring – so, likely not compatible with the Quest Pro controllers. The bottoms of each adapter are threaded. Screw on a lanyard attachment or screw one of the adapters into either end of the connector piece.

The lightweight adapters are hollow core encased in durable-feeling molded foam. That hollow core keeps the weight and probably the cost down, but it also means that you can insert your Quest 2 controllers without removing the lanyards from them. That’s a handy feature because you might not want these adapters for everything that you do in VR.

The full rig measures in at almost exactly two feet. Each controller in a separate adapter with the lanyard attachment measures in at about ten inches – that’s some five-and-a-half inches longer than the Quest 2 controller by itself.

The adapters extend the Quest 2 controllers but don’t allow you to interact with them in any way. That is, you’ve still got to be holding the controller to press buttons and triggers. Fortunately, the lanyard on the end is long enough that you can put it around your wrist and still reach over the entire adapter to reach the controller.

Playtesting the Adapters for Quest 2 Controllers

I was worried that that length was going to throw off my game. It seems to me that if the adapter adds a few inches, that means that the Quest 2 thinks that my arm is a few inches longer than it is – right? This shouldn’t make much difference saber beating or gorilla tagging, but I was all set for playing pickleball to be a nightmare.

Playin Pickleball

But then, it wasn’t. I don’t know if the Quest 2 is smarter than I gave it credit for or if my brain was a lot more ready to accept the extended controller as a part of my arm, but I had no trouble hitting the ball reliably into targets in a practice mode.

layin Pickleball also might be the game that has seen the most flying Quest 2 controllers in my home – lanyards are a must. However, I didn’t use the lanyards to play with the YOGES adapter – the extra length and the molded foam made it significantly easier to hold onto a paddle.

Kizuna AI – Touch the Beat!

I had a bit more of a time getting used to the adapters when I played a round of Kizuna AI – Touch the Beat!. If you haven’t played the game, it’s very similar to Beat Saber but with smaller targets, smaller sabers, and different motion challenges.

Things took some more getting used to, possibly because the sabers are narrower than a pickleball paddle so my movements needed to be even more precise. I did also hit my overhead light at least once, though I’m not entirely sure that that was because of the adapter. Still, by the end of the first song, I had a pretty memorable streak going.

Bait!

From here, I really wanted to use the adapter as a sword handle in Battle Talent, but in Battle Talent you need to hold the trigger to hold the weapon, so that was a no-go. You also pump both arms and use the joysticks to run, so I couldn’t just leave a controller down and dedicate myself to two-handed weapons. I wondered about how the handle might work as a fishing rod in Bait!.

In Bait! you hold the rod and cast with one hand but use the trigger on the other controller to real it in. I let the left-hand controller (sans adapter) hang off of my left wrist as I used the right controller (with adapter) to do a double-handed cast. It was a little awkward because Bait! was still tracking the left-hand controller as it flopped through the air, but the cast was beautiful.

Is it Worth the Price?

Depending on where, when, and how you buy the YOGES Handle Attachments, they run between $18.58 (the price on Amazon at the time of writing) and $33.98 (the price currently listed on the YOGES website). That’s fairly competitive for adapters of this kind – and most adapter sets don’t include the connector piece.

YOGES adapters for Quest 2 Controllers velcro strap

As always, whether or not that’s worth the price depends on the games that you play. For as many games as I found improved by the adapters, I have at least as many that wouldn’t work. Maybe that’s not the case for you. Or maybe it is but you feel really passionate about improving your VR fishing cast or your virtual pickleball game.

I will say that on all of the games that were compatible with these adapters for Quest 2 controllers (and Bait!) my game was improved – or at least felt improved.

Parting Thoughts

So far, I continue to be pleased with YOGES. The Quest 2 Controller Handle Attachments, like the headset strap, are lightweight and low-cost comfortable adapters. While they may not be for all people or in all cases, they certainly have their place in the VR accessories ecosystem.

Hands-On Review: YOGES Handle Attachments for Quest 2 Controllers Read More »

vision-pro’s-modular-design-invites-apple’s-massive-third-party-accessory-ecosystem

Vision Pro’s Modular Design Invites Apple’s Massive Third-party Accessory Ecosystem

One thing that didn’t get much attention during the announcement of Apple Vision Pro is the headset’s modular design. With straightforward connections and magnetic mounting, the company’s robust ecosystem of third-party accessory makers will no doubt be scurrying to offer options.

In a, perhaps surprising, move Apple built Vision Pro with modularity in mind. This is surely a recognition by the company that one size does not fit all when it comes to an XR headset.

When I tried Vision Pro for myself earlier this month, I found that ergonomics were one of the few places where it didn’t feel like Apple was raising the bar. But considering the modular design of the headset, it seems likely there will be options to choose from.

Not only did the headband of my demo unit have an ‘M’ on it (suggesting Apple itself is probably making S, M, and L sizes), but the way each piece of the headset attaches together makes it appear that the door is wide open for third-party accessories.

First there is the quick-release headstrap, which is easily disconnected with a simple pull of the orange tab.

Image courtesy Apple

And luckily the way the speakers are mounted means they’ll always be there no matter which strap you’re using.

Image courtesy Apple

Then there’s the facepad which is magnetically attached, meaning third-party facepads can make use of those magnetic attachment points.

Image courtesy Apple

The same goes for the prescription lens inserts; although Zeiss has been named as the official maker of prescription lenses for Vision Pro, any lens maker should be able to make lenses that clip in magnetically.

Image courtesy Zeiss

The only question that’s up in the air is the headset’s battery, which attaches with a curious rotating connector.

Image courtesy Apple

It’s unclear if Apple will have made this connector proprietary in some way that’s difficult for third-parties to couple with. If Apple didn’t go out of their way to prevent third-parties from doing so, then we’ll likely see additional battery options, like larger capacity batteries and even battery-headstraps to prevent having a tether down to your pocket.

Apple has one of the most robust third-party accessory ecosystems of any consumer electronics brand—estimated at tens of billions in annual revenue. The company is also pretty good about providing detailed resources and guidelines for accessory makers, including full diagrams of products for accessories that require precise fitting, and it’s very likely this will eventually extend to Vision Pro.

Be it iPhone cases or MacBook keyboard covers, it’s not uncommon for the company’s third-party accessory makers to race to be the first on the market with an accessory for the newest Apple product, and you can bet there will be at least a few gunning for that finish line when Vision Pro launches early next year.

Image courtesy Apple

The thing I’m most looking forward to is third-party headstraps. While the one that comes with Vision Pro is nice from the standpoint of the materials and tightening mechanism, I still almost always prefer a more rigid strap, which should be possible given the modularity of the headset as we know it today.

Vision Pro’s Modular Design Invites Apple’s Massive Third-party Accessory Ecosystem Read More »

“affordable-haptic-glove”-crushes-indiegogo-campaign,-shipping-this-autumn

“Affordable Haptic Glove” Crushes Indiegogo Campaign, Shipping This Autumn

Haptic gloves allow users to interact much more intuitively and convincingly with virtual objects and virtual worlds. As such, they are viewed by many to be the next opportunity to increase the sense of immersion provided by XR technology.

Unfortunately, haptic gloves are still pretty cutting-edge technology. As such, currently available products on the market are largely limited to dev kits priced for researchers or enterprise users. However, one company, Bifrost, just passed its crowdfunding goal for its first product – the Pulse haptic glove – which could make haptics affordable to many more users.

Meet the Pulse Haptic Glove From Bifrost

“We designed Pulse with enthusiasts in mind every step of the way,” reads the product’s crowdfunding page. “After nearly five years of development, we’re proud to say that Pulse is the most accessible haptic glove on the market.”

The glove, which consists of motors resting over the knuckles that apply pressure by pulling caps worn on the fingertips, went on Indiegogo with a goal  of $20,000 but had raised more than three times that much by the time the backing window closed. And yes, those finger caps also have integrated trackers for precise controls within XR.

“Our glove offers precise finger tracking and realistic haptic feedback, creating a new level of immersion,” Bifrost founder Sam Baker said in an email to ARPost. “Pulse is a promising alternative to existing haptic devices that are out of reach for most consumers due to the steep price.”

Pulse haptic glove

The gloves are going for $300. Compare that to the $4,500 HaptX G1 launched last year. The glove appears to have a more “open” design than some competitors, but that may not be the final iteration. According to the crowdsourcing page, the product is still currently in the prototyping stage.

Fitting in the Market

There are a few companies out there making gloves for haptics and finger tracking. Other models are larger and more expensive, but that doesn’t mean that they aren’t worth thinking about. Even if they’re out of your price range, understanding other haptic gloves can help you wrap your head around what the team at Bifrost is doing.

Most of the heavy hitters have a similar basic mechanism as Pulse – most are a little smaller and all are more contained. But, keep in mind that we’re seeing a prototype from Bifrost. We should be thanking them for showing us such an unobstructed view of how haptics work – even if we hope that they make improvements before launch.

However, there are different kinds of haptic sensations that different kinds of products allow – sometimes in tandem. For example, tensile resistance isn’t the only sensation that your hands can feel – even if it is a really good start.

We drew a price comparison with HaptX, but those gloves aren’t 15 times more expensive for no reason. In addition to an arguably fairly standard grip simulation system, HaptX gloves have “hundreds of microfluidic actuators across your fingers and palms” that provide a far more immersive haptic experience – and require a massive piece of hardware called an “Airpack.”

SenseGlove offers a medium – a bulkier package than Pulse, but less ambitious haptics than HaptX. The closest thing on the market to Pulse in terms of form factor might be MANUS, though MANUS focuses on tracking rather than haptics and is priced in above HAPTX.

Would You Try Them On?

The bad news is that Pulse costs almost as much as a new entry-level headset. The good news is that that’s orders of magnitude less than the nearest competitor. While many price-conscious users will no doubt go without even these most affordable haptic gloves, Pulse will no doubt do what the manufacturers intends – open up the market to enthusiasts and “prosumers.”

“Affordable Haptic Glove” Crushes Indiegogo Campaign, Shipping This Autumn Read More »

htc-announces-inside-out-tracker-for-vr-accessories-&-body-tracking

HTC Announces Inside-out Tracker for VR Accessories & Body Tracking

HTC today announced a new Vive Tracker accessory which is the first in the industry to use inside-out tracking, meaning it doesn’t require any external beacons. The device can be attached to props to bring them into VR or to the user’s body for enhanced body tracking.

HTC’s existing Vive Trackers are a popular accessory for anyone interested in VR full-body tracking, but they use SteamVR Tracking technology which requires external beacons for use.

Now the company has announced a new Vive Tracker, and while it doesn’t yet have a name, HTC confirms it is their first standalone tracker based on inside-out tracking which uses on-board cameras to track its own position in space. That means no external beacons or cameras need to be set up for use.

HTC says that up to five of the new standalone Vive Trackers can be used at once, which could be used for body tracking in VR by attaching two trackers to the elbows, two to the feet, and one to the hips. Combined with the user’s head and hands (which are already tracked by the headset and controllers), the trackers can be used to represent the user’s movements more fully—which allows people to do some pretty incredible things in VR.

Details are slim right now; HTC hasn’t announced the price or battery life, and the release date is far off in Q3 2023. Though the company says the device will support standalone Vive headsets, PC VR, and a fully self-contained mode for those wanting to use the trackers for non-VR uses such as object tracking. The tracker is also based on OpenXR, and HTC says this will make it possible to use the tracker with other headsets from other vendors.

The base of the tracker has a quick-release system for removing it from its mount, as well as a standard camera tripod thread for connecting various standardized mounts and holders. The units are small too, with HTC saying they come in at just half the height of the latest Vive Tracker 3.0.

Developers interested in experimenting with the new tracker can contact HTC here to register their interest.

Although the device will support PC VR, HTC says it recommends that anyone already using SteamVR Tracking should stick with the existing Vive Tracker 3.0 for its precision and compatibility.

– – — – –

While this is the first dedicated inside-out tracker to be release by a major VR vendor, the device is fundamentally similar to the Quest Pro and Magic Leap 2 controllers which also use on-board cameras to track their position.

Assuming HTC’s new inside-out tracker works well, the company may not be far off from releasing its own inside-out tracked controller.

HTC Announces Inside-out Tracker for VR Accessories & Body Tracking Read More »

razer-announces-quest-2-adjustable-head-strap-&-facial-interface

Razer Announces Quest 2 Adjustable Head Strap & Facial Interface

Razer is getting into the VR accessory game soon, as the company announced at CES 2023 that it’s selling a head strap system and facial interface built specifically for Meta Quest 2.

The accessories were built by Razer in collaboration with ResMed, a San Diego, California-based medical equipment company that knows its way around all-day comfort.

“Designed for long-lasting comfort and weight-balanced support, the Razer Adjustable Head Strap System was created with all head shapes in mind. The high-performance nylon material provides reliability, comfort, and durability while the optimized weight distribution allows for more balance during active gameplay. The soft adjustable straps will help gamers find their perfect fit and quick slip-on design ensures little interruption in resuming gameplay,” Razer says in a press statement.

Image courtesy Razer

Razer’s headstrap is said to be made from a high-performance nylon material that ensures optimized weight distribution, a slip-on design, and soft adjustable straps.

The Razer Facial Interface is said to offer extended comfort and optimized support, owing to its “ultra-thin textured and profiled membranes,” the Razer Facial Interface is said to eliminate facial pressure. Made from medical grade, hypoallergenic materials, the interface blocks light while still providing ventilation.

Image courtesy Razer

Both of Razer’s VR peripherals for Quest 2 are slated to launch in the US sometime in Q1 2023, with plans to expand into other regions in the future, the company says. There’s no word on pricing, but knowing Razer, it’s definitely going to beat the third-party white label products awash on Amazon and eBay.

Razer Announces Quest 2 Adjustable Head Strap & Facial Interface Read More »

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Coming Product From Valkyrie Industries Could Put Haptics on Double Duty

 

Usually, when people talk about haptics we’re talking about making interactions more realistic or immersive. Of course, this is huge for VR. However, as VR develops as a fitness tool, haptics can take on a whole new dimension. Take a recently announced product from Valkyrie Industries as an example.

Understanding EMS

I used to write for health and wellness blogs, so entertain a little physiology rundown. The two branches of this product build on two facts about your body. First, your muscles work through electrical impulses generated by your body. Second, your muscles grow by working against resistance.

As to the first point, your muscles can be stimulated by electrical impulses not generated by your body. Electrical Muscle Stimulation (EMS) uses controlled electrical impulses applied to the muscles, typically in physical training.

As to the second point, resistance can come from an external force like gravity. This is mechanical resistance, which is the basis of most workouts. However, EMS can also provide a different kind of resistance that works out your muscles without the use of some physical source like weights or bands.

So, together, EMS doesn’t just make you feel like you’re doing something – your muscles actually get that benefit. So, what is Valkyrie Industries doing in this field?

This has two big potential benefits for VR: fitness, and general immersion. Valkyrie Industries is primarily focused on fitness, so we’ll start there.

Haptics in VR Fitness

Fitness has been a major use case of VR, primarily through cardio. To dust off my health blogger hat again, cardio is good for your heart and lungs but it doesn’t necessarily do a lot for muscle growth because it doesn’t involve a great deal of resistance. But, it’s the ideal match for VR because VR solves so many of the problems of conventional cardio.

Conventional solo cardio also tends to be boring. Switching things up requires a partner, access to specialized equipment or areas, and other obstacles. VR has largely removed these various barriers by “simming in” items, venues, and even partners. The ability to gamify these activities also makes them more attractive, particularly when paired with social features.

But it still doesn’t do much for muscle growth. Right?

Valkyrie - haptics - EIR Armbands

Valkyrie Industries recently announced Valkyrie EIR. These are bands worn around the upper arm that provide muscle stimulation to the biceps and triceps during your cardio workout in VR. This helps to bring muscle activation into cardio without incorporating weights or bands to get in the way.

Valkyrie also announced EIR Training, VR fitness courses specifically designed for use with the Valkyrie EIR armbands.

Valkyrie - haptics - EIR Training

“The powerful feeling of resistance is integral to the best workout routines,” Valkyrie Industries co-founder and CTO, Ivan Isakov, said in a release shared with ARPost. “We wanted to push the boundaries of immersion for the millions of fitness fans that work out in VR every day. Valkyrie EIR is the next step in that journey, as we build on our expertise with haptic technologies.”

Haptics in VR Generally

Now, let’s talk about general immersion as a potential benefit of EMS. This requires a little extrapolation from the actual Valkyrie Industries releases. But, as we saw above, EMS creates the feeling of physical resistance from a virtual activity. That is here, being used to increase a workout. It could also be used to increase immersion.

In EIR Training, EMS replicates the feeling of resistance from a cable pull. It could also replicate the feeling of resistance from drawing a bowstring, reeling in a fish, climbing a mountain – whatever you like to do in VR.

Haptics as a form of feedback is one of the great pursuits of hardware developers – usually focusing on the hands and body. However, Valkyrie Industry’s armbands only cost $150 – significantly below the price of other haptic solutions.

So, why aren’t I playing Archery Dungeon with EMS right now? There are a few reasons. First, While Valkyrie EIR was announced last month, it isn’t scheduled to ship until next summer. Second, strapping on an armband doesn’t automatically make it reactive to whatever experience you’re enjoying. That would require SDKs and APIs that we haven’t seen yet. But, it’s still early.

Plus, we know that companies like Meta are working on EMG. That’s “electromyography” – tech that detects the electrical impulses in muscles. In VR, it’s a potential input method of future devices. A headset that you communicate with through EMG input and that communicates with you through EMS haptics could have incredible potential for human-computer interaction.

Both Eyes Open

Valkyrie EIR for VR fitness is exciting. The idea of Valkyrie EIR providing haptic feedback for more diverse VR applications? That’s thrilling. But that’s often the problem with emerging technologies: If we keep looking at what might come next, we forget to appreciate what we have today.

Coming Product From Valkyrie Industries Could Put Haptics on Double Duty Read More »