Tech

spotify’s-3rd-price-hike-in-2.5-years-hints-at-potential-new-normal

Spotify’s 3rd price hike in 2.5 years hints at potential new normal

After a dozen years of keeping subscription prices stable, Spotify has issued three price hikes in 2.5 years.

Spotify informed subscribers via email today that Premium monthly subscriptions would go from $12 to $13 per month as of users’ February billing date. Spotify is already advertising the higher prices to new subscribers.

Although not explicitly mentioned in Spotify’s correspondence, other plans are getting more expensive, too. Student monthly subscriptions are going from $6 to $7. Duo monthly plans, for two accounts in the same household, are going from $17 to $19, and Family plans, for up to six users, are moving from $20 to $22.

Spotify’s Basic plan, which is only available as a downgrade for some Premium subscribers and is $11/month, is unaffected.

For years, Spotify subscribers enjoyed stable prices, but today’s announcement marks Spotify’s third price hike since July 2023. Spotify last raised prices in July 2024. Premium individual subscriptions went from $11 to $12, Duo subscriptions went from $15 to $17, and Family subscriptions increased from $17 to $20.

In 2024, Spotify blamed the higher prices on its need to “invest in and innovate on our product features.” Today, it said:

Occasional updates to pricing across our markets reflect the value that Spotify delivers, enabling us to continue offering the best possible experience and benefit artists.

The reasoning offered is vague, but some features that Spotify recently implemented include the addition of lossless audio in November, music videos in December, and new Messages features (one that lets you share your listening activity with friends and one that lets you request joint listening sessions called Jams) earlier this month. It also opened an 11,000-square-foot podcast studio in Hollywood this month.

Spotify’s 3rd price hike in 2.5 years hints at potential new normal Read More »

are-people-avoiding-ios-26-because-of-liquid-glass?-it’s-complicated.

Are people avoiding iOS 26 because of Liquid Glass? It’s complicated.


are people really skipping Liquid Glass?

Liquid Glass is controversial, but adoption rates aren’t as low as they seem.

iPhones running iOS 26. Credit: Apple

iPhones running iOS 26. Credit: Apple

Last week, news about the adoption rates for Apple’s iOS 26 update started making the rounds. The new update, these reports claim, was being installed at dramatically lower rates than past iOS updates. And while we can’t infer anything about why people might choose not to install iOS 26, the conclusion being jumped to is that iPhone users are simply desperate to avoid the redesigned Liquid Glass user interface.

The numbers do, in fact, look bad: Statcounter data for January suggests that the various versions of iOS 26 are running on just 16.6 percent of all devices, compared to around 70 percent for the various versions of iOS 18. The iOS 18.7 update alone—released at the same time as iOS 26.0 in September for people who wanted the security patches but weren’t ready to step up to a brand-new OS—appears to be running on nearly one-third of all iOS devices.

Those original reports were picked up and repeated because they tell a potentially interesting story of the “huge if true” variety: that users’ aversion to the Liquid Glass design is so intense and widespread that it’s actively keeping users away from the operating system. But after examining our own traffic numbers, as well as some technical changes made in iOS 26, it appears Statcounter’s data is dramatically undercounting the number of iOS 26 devices in the wild.

We’ve taken a high-level look at all iPhone traffic across all Condé Nast websites for October, November, and December of 2025 and compared it to traffic from October, November, and December of 2024. This data suggests that iOS 26 is being adopted more slowly than iOS 18 was the year before—roughly 76 percent of all iPhone pageviews came from devices running iOS 18 in December of 2024, compared to about 45 percent for iOS 26 in December of 2025.

That’s not as cataclysmic a dropoff as Statcounter’s data suggests, even before considering other mitigating factors—iOS 26 dropped support for 2018’s iPhone XS, XS Max, and XR, for example, while iOS 18 ran on every iPhone that could run iOS 17.

But it’s still a much slower rate of adoption than we’re used to for most iOS versions, and it’s something to monitor as we get closer to iOS 27 and Apple’s first opportunity to make major changes to Liquid Glass. And to monitor it, it’s important to be able to measure it correctly. There have been behind-the-scenes changes to iOS 26 that appear to have thrown off Statcounter’s data collection—let’s talk about those, about what our own data shows, and about why you may want to upgrade to iOS 26 soon even if you don’t care for Liquid Glass.

User agent string changes in iOS 26

It turns out that telling an iOS 18 device from an iOS 26 device is harder than it ought to be, and that’s because of a change Apple made to Safari in iOS 26.

Web analytics software (and services like Statcounter) attempt to gather device data by looking at the browser’s user agent string, a short list of information about the hardware, operating system, browser, and browser engine. There are benign and useful reasons to collect this kind of data. If you’re a web developer fielding a ton of user complaints from people who are all using a specific browser or OS version, it can help you narrow down what the issue is and test a fix. You could also use the user agent string to decide whether to show the desktop or mobile version of your site to a user.

But if this information is too accurate or detailed, it can lead to “fingerprinting”—the ability for sites to identify a specific user or specific type of user from their user-agent string. Browser makers have taken steps, both together and separately, to reduce the amount of fingerprinting that is possible.

And occasionally, browsers will intentionally misrepresent their user agent string for compatibility reasons. For example, the default user agent string for Safari running on modern versions of iPadOS claims that the browser is running on top of macOS to make sites rendered on an iPad work more like sites rendered on a Mac. Apple froze the macOS version in Safari’s user agent string to 10.15.7 several years ago, partly to reduce fingerprinting and partly to resolve compatibility problems that some sites had when Apple put “macOS 11” in the user agent string after decades of macOS 10.

All of this is to say: information derived from the user-agent string is only as accurate as the OSes and browsers that are reporting their user-agent strings. And in iOS 26, Apple decided to freeze the iOS version in Safari’s user agent string to version 18 in order to reduce fingerprinting (credit to developer and blogger Niels Leenheer, who both explained this change and confirmed with Apple engineer Karl Dubost why it was made).

Which explains why anyone looking at Statcounter’s data could draw incorrect conclusions about iOS 26 adoption: because most iOS users are running Safari, and because all Safari versions running on iOS 26 are claiming to be running on iOS 18.6 or 18.7 instead.

Only third-party browsers like Google Chrome or Microsoft Edge are reporting an iOS version of 26 in their user agent strings, so what Statcounter is inadvertently measuring is the number of Chrome users who have updated to iOS 26, not the total number of users who have updated.

What our data says

There is a workaround for this, at least for iOS. Safari on iOS 26 will report an iOS version of 18.6 or 18.7, but it also reports a Safari version of 26.x. This isn’t as useful on macOS, where Safari 26 could be running on macOS 14 Sonoma, macOS 15 Sequoia, or macOS 26 Tahoe. But on iOS, Safari 26 only runs on iOS 26, so it’s a useful proxy for identifying the operating system version.

iOS 18 Safari pageviews in 2024 iOS 26 Safari pageviews in 2025
October 24.9% 22.1%
November 35.1% 26.3%
December 75.9% 45.3%

For these stats, we’ve grouped together all devices claiming to run Safari 26 on an iPhone, regardless of whether the underlying iOS version is listed as 18.x or 26.x (some apps or third-party browsers using Apple’s built-in WebKit engine can still identify themselves as “Safari,” though Chrome, Edge, and Mozilla Firefox at least report their own user-agent strings). We’ve compared those numbers to all devices claiming to run Safari 18 on iPhones claiming to run iOS 18. This does screen out users running third-party browsers on iPhones, but Statcounter data suggests that the ratio of Safari to Chrome users on iOS hasn’t changed much over that period.

What’s interesting is that for October 2024 and October 2025—the first full month that iOS 18 and iOS 26 were available, respectively—adoption numbers don’t look all that different. About 25 percent of iPhone pageviews across all Condé Nast were served to devices running Safari on iOS 18, compared to 22 percent for iOS 26 the following year. That is a step down, but it suggests that early adopters weren’t repelled en masse by Liquid Glass or anything else about the operating system.

But the gap widens over the next two months, which does suggest that “normal” users aren’t in a rush to get the update. By December 2024, our data shows that 76 percent of iPhone Safari pageviews were going to iOS 18 devices, compared to just 45 percent for iOS 26 in December 2025.

Adoption of new iOS versions does plateau after a while. Adoption of iOS 18 hit 80 percent in January 2025, according to our data, and then rose more slowly afterward, peaking at around 91 percent in August 2025. Those stats are in the same ballpark as both Statcounter data (78 percent as of August 2025) and the last stats Apple has published (82 percent of all iPhones as of June 2025) for iOS 18. (We’ve asked the company if it has any updated internal stats to share and will update the article if we receive a response.)

We’ll see where iOS 26 eventually settles. If I’m Apple, I’m a bit less worried about slower adoption as long as iOS 26 eventually hits that same 80 to 90 percent range. But if usage settles significantly below that historical watermark, it could signal a more lasting negative response to the iOS 26 update that needs to be addressed in future versions.

Why it’s time to take the plunge, even if you don’t like Liquid Glass

Apple’s most recent security updates for iOS 18 are only available for phones that can’t run iOS 26 at all, like the iPhone XR. That means it’s probably time to install iOS 26 even if you don’t like Liquid Glass.

Credit: Samuel Axon

Apple’s most recent security updates for iOS 18 are only available for phones that can’t run iOS 26 at all, like the iPhone XR. That means it’s probably time to install iOS 26 even if you don’t like Liquid Glass. Credit: Samuel Axon

However you feel about Liquid Glass, we’re getting to the point that upgrading is going to become necessary for people who want security patches and functional fixes for their phones.

For a short time after each new iOS version is released, Apple continues to provide security patches for the previous version of iOS, for people who would rather wait for early bugs in the new OS to be patched. The company started this practice in 2021, when it provided security patches for iOS 14 for a couple of months after the release of iOS 15. But those patches don’t last forever, and eventually devices that can upgrade to the new operating system will need to do it to stay patched.

Apple never formally announces when these security updates have stopped, but you can tell by looking at the company’s security updates page. The iOS 18.7, 18.7.1, and 18.7.2 updates all apply to the “iPhone XS and later.” But the iOS 18.7.3 update released on December 12, 2025, only applies to the iPhone XS, iPhone XS Max, and iPhone XR. It’s a subtle difference, but it means that Apple is only continuing to patch iOS 18 on devices that can’t run iOS 26.

This is standard practice for iPhones and iPads, but it differs from the update model Apple uses for macOS—any Mac can continue to download and install security updates for macOS 14 Sonoma and macOS 15 Sequoia, regardless of whether they’re eligible for the macOS 26 Tahoe upgrade.

If you skipped the early versions of iOS 26 and iPadOS 26 because of Liquid Glass, the good news is that Apple provided options to allow users to tone down the effect. The iOS 26.1 update added a “tinted” option for Liquid Glass, increasing the interface’s contrast and opacity to help with the legibility issues you’ll occasionally run into with the default settings. The company also added opacity controls for the lock screen clock in iOS 26.2. Personally, I also found it helpful to switch the Tabs view in the Safari settings from “Compact” to “Bottom” to make the browser look and act more like it did in its iOS 18-era iteration.

Those settings may feel like half-measures to hardcore Liquid Glass haters who just want Apple to revert to its previous design language. But if you’ve got a modern iPhone or iPad and you want to stay up to date and secure, those toggles (plus additional controls for motion and transparency in the Accessibility settings) may at least ease the transition for you.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

Are people avoiding iOS 26 because of Liquid Glass? It’s complicated. Read More »

many-bluetooth-devices-with-google-fast-pair-vulnerable-to-“whisperpair”-hack

Many Bluetooth devices with Google Fast Pair vulnerable to “WhisperPair” hack

Pairing Bluetooth devices can be a pain, but Google Fast Pair makes it almost seamless. Unfortunately, it may also leave your headphones vulnerable to remote hacking. A team of security researchers from Belgium’s KU Leuven University has revealed a vulnerability dubbed WhisperPair that allows an attacker to hijack Fast Pair-enabled devices to spy on the owner.

Fast Pair is widely used, and your device may be vulnerable even if you’ve never used a Google product. The bug affects more than a dozen devices from 10 manufacturers, including Sony, Nothing, JBL, OnePlus, and Google itself. Google has acknowledged the flaw and notified its partners of the danger, but it’s up to these individual companies to create patches for their accessories. A full list of vulnerable devices is available on the project’s website.

The researchers say that it takes only a moment to gain control of a vulnerable Fast Pair device (a median of just 10 seconds) at ranges up to 14 meters. That’s near the limit of the Bluetooth protocol and far enough that the target wouldn’t notice anyone skulking around while they hack headphones.

Once an attacker has forced a connection to a vulnerable audio device, they can perform relatively innocuous actions, such as interrupting the audio stream or playing audio of their choice. However, WhisperPair also allows for location tracking and microphone access. So the attacker can listen in on your conversations and follow you around via the Bluetooth device in your pocket. The researchers have created a helpful video dramatization (below) that shows how WhisperPair can be used to spy on unsuspecting people.

Many Bluetooth devices with Google Fast Pair vulnerable to “WhisperPair” hack Read More »

federal-data-underscores-meteoric-rise-of-streaming-subscription-prices-in-2025

Federal data underscores meteoric rise of streaming subscription prices in 2025

The prices that Americans paid for subscription- and rental-based access to video streaming services and video games increased 29 percent from December 2024 to December 2025, according to data that the US Department of Labor’s Bureau of Labor Statistics (BLS) released on Tuesday.

According to the BLS, the Consumer Price Index for All Urban Consumers (CPI-U), which BLS says represents over 90 percent of the US population across the country, for all items “increased 2.7 percent before seasonal adjustment.”

The CPI-U for “subscription and rental of video and video games” includes subscription video-on-demand (SVOD) streaming services, like Netflix and Disney+, and “one-time rental of video and video game media. These may be rented or subscribed to through physical copy, streaming, or temporary download,” BLS says. For comparison, “cable, satellite, and live streaming television service [such as YouTube TV and Sling]” saw 4.9 percent inflation last year.

The index isn’t adjusted for the “effect of changes that normally occur at the same time and in about the same magnitude every year—such as price movements resulting from changing climatic conditions, production cycles, model changeovers, holidays, and sales,” per BLS. According to the federal agency, unadjusted data is “of primary interest to consumers concerned about the prices they actually pay.”

From November 2025 to December 2025 alone, subscription and rental of video and video games saw adjusted inflation of 19.5 percent, per BLS data.

Streaming and gaming subscriptions and rentals saw higher inflation in 2025 than any of the other CPI-U subcategories, which includes food. In that larger context, instant coffee (28 percent) saw the next highest inflation, followed by roasted coffee (18.7 percent), and uncooked beef steaks (17.8 percent).

Federal data underscores meteoric rise of streaming subscription prices in 2025 Read More »

the-ram-shortage’s-silver-lining:-less-talk-about-“ai-pcs”

The RAM shortage’s silver lining: Less talk about “AI PCs”

RAM prices have soared, which is bad news for people interested in buying, building, or upgrading a computer this year, but it’s likely good news for people exasperated by talk of so-called AI PCs.

As Ars Technica has reported, the growing demands of data centers, fueled by the AI boom, have led to a shortage of RAM and flash memory chips, driving prices to skyrocket.

In an announcement today, Ben Yeh, principal analyst at technology research firm Omdia, said that in 2025, “mainstream PC memory and storage costs rose by 40 percent to 70 percent, resulting in cost increases being passed through to customers.”

Overall, global PC shipments increased in 2025, according to Omdia, (which pegged growth at 9.2 percent compared to 2024), and IDC, (which today reported 9.6 percent growth), but analysts expect PC sales to be more tumultuous in 2026.

“The year ahead is shaping up to be extremely volatile,” Jean Philippe Bouchard, research VP with IDC’s worldwide mobile device trackers, said in a statement.

Both analyst firms expect PC makers to manage the RAM shortage by raising prices and by releasing computers with lower memory specs. IDC expects price hikes of 15 to 20 percent and for PC RAM specs to “be lowered on average to preserve memory inventory on hand,” Bouchard said. Omdia’s Yeh expects “leaner mid to low-tier configurations to protect margins.”

“These RAM shortages will last beyond just 2026, and the cost-conscious part of the market is the one that will be most impacted,” Jitesh Ubrani, research manager for worldwide mobile device trackers at IDC, told Ars via email.

IDC expects vendors to “prioritize midrange and premium systems to offset higher component costs, especially memory.”

The RAM shortage’s silver lining: Less talk about “AI PCs” Read More »

paramount-sues-wbd-over-netflix-deal-wbd-says-paramount’s-price-is-still-inadequate.

Paramount sues WBD over Netflix deal. WBD says Paramount’s price is still inadequate.

Paramount Skydance escalated its hostile takeover bid of Warner Bros. Discovery (WBD) today by filing a lawsuit in Delaware Chancery Court against WBD, declaring its intention to fight Netflix’s acquisition.

In December, WBD agreed to sell its streaming and movie businesses to Netflix for $82.7 billion. The deal would see WBD’s Global Networks division, comprised of WBD’s legacy cable networks, spun out into a separate company called Discovery Global. But in December, Paramount submitted a hostile takeover bid and amended its bid for WBD. Subsequently, the company has aggressively tried to convince WBD’s shareholders that its $108.4 billion offer for all of WBD is superior to the Netflix deal.

Today, Paramount CEO David Ellison wrote a letter to WBD shareholders informing them of Paramount’s lawsuit. The lawsuit requests the court to force WBD to disclose “how it valued the Global Networks stub equity, how it valued the overall Netflix transaction, how the purchase price reduction for debt works in the Netflix transaction, or even what the basis is for its ‘risk adjustment’” of Paramount’s $30 per share all-cash offer. Netflix’s offer equates to $27.72 per share, including $23.25 in cash and shares of Netflix common stock. Paramount hopes the information will encourage more WBD shareholders to tender their shares under Paramount’s offer by the January 21 deadline.

Before WBD announced the Netflix deal, Paramount publicly questioned the fairness of WBD’s bidding process. Paramount has since argued that its bid wasn’t given fair consideration or negotiation.

In his letter today, Ellison wrote:

We remain perplexed that WBD never responded to our December 4th offer, never attempted to clarify or negotiate any of the terms in that proposal, nor traded markups of contracts with us. Even as we read WBD’s own narrative of its process, we are struck that there were few actual board meetings in the period leading up to the decision to accept an inferior transaction with Netflix. And we are surprised by the lack of transparency on WBD’s part regarding basic financial matters. It just doesn’t add up – much like the math on how WBD continues to favor taking less than our $30 per share all-cash offer for its shareholders.

Additionally, Paramount plans to nominate board directors for election at WBD’s annual shareholder meeting who will fight against the Netflix deal’s approval. The window for nominations opens in three weeks, Ellison’s letter noted.

Paramount sues WBD over Netflix deal. WBD says Paramount’s price is still inadequate. Read More »

even-linus-torvalds-is-trying-his-hand-at-vibe-coding-(but-just-a-little)

Even Linus Torvalds is trying his hand at vibe coding (but just a little)

Linux and Git creator Linus Torvalds’ latest project contains code that was “basically written by vibe coding,” but you shouldn’t read that to mean that Torvalds is embracing that approach for anything and everything.

Torvalds sometimes works on a small hobby projects over holiday breaks. Last year, he made guitar pedals. This year, he did some work on AudioNoise, which he calls “another silly guitar-pedal-related repo.” It creates random digital audio effects.

Torvalds revealed that he had used an AI coding tool in the README for the repo:

Also note that the python visualizer tool has been basically written by vibe-coding. I know more about analog filters—and that’s not saying much—than I do about python. It started out as my typical “google and do the monkey-see-monkey-do” kind of programming, but then I cut out the middle-man—me—and just used Google Antigravity to do the audio sample visualizer.

Google’s Antigravity is a fork of the AI-focused IDE Windsurf. He didn’t specify which model he used, but using Antigravity suggests (but does not prove) that it was some version of Google’s Gemini.

Torvalds’ past public comments on using large language model-based tools for programming have been more nuanced than many online discussions about it.

He has touted AI primarily as “a tool to help maintain code, including automated patch checking and code review,” citing examples of tools that found problems he had missed.

On the other hand, he has also said he is generally “much less interested in AI for writing code,” and has publicly said that he’s not anti-AI in principle, but he’s very much anti-hype around AI.

Even Linus Torvalds is trying his hand at vibe coding (but just a little) Read More »

apps-like-grok-are-explicitly-banned-under-google’s-rules—why-is-it-still-in-the-play-store?

Apps like Grok are explicitly banned under Google’s rules—why is it still in the Play Store?

Elon Musk’s xAI recently weakened content guard rails for image generation in the Grok AI bot. This led to a new spate of non-consensual sexual imagery on X, much of it aimed at silencing women on the platform. This, along with the creation of sexualized images of children in the more compliant Grok, has led regulators to begin investigating xAI. In the meantime, Google has rules in place for exactly this eventuality—it’s just not enforcing them.

It really could not be more clear from Google’s publicly available policies that Grok should have been banned yesterday. And yet, it remains in the Play Store. Not only that—it enjoys a T for Teen rating, one notch below the M-rated X app. Apple also still offers the Grok app on its platform, but its rules actually leave more wiggle room.

App content restrictions at Apple and Google have evolved in very different ways. From the start, Apple has been prone to removing apps on a whim, so developers have come to expect that Apple’s guidelines may not mention every possible eventuality. As Google has shifted from a laissez-faire attitude to more hard-nosed control of the Play Store, it has progressively piled on clarifications in the content policy. As a result, Google’s rules are spelled out in no uncertain terms, and Grok runs afoul of them.

Google has a dedicated support page that explains how to interpret its “Inappropriate Content” policy for the Play Store. Like Apple, the rules begin with a ban on apps that contain or promote sexual content including, but not limited to, pornography. That’s where Apple stops, but Google goes on to list more types of content and experiences that it considers against the rules.

“We don’t allow apps that contain or promote content associated with sexually predatory behavior, or distribute non-consensual sexual content,” the Play Store policy reads (emphasis ours). So the policy is taking aim at apps like Grok, but this line on its own could be read as focused on apps featuring “real” sexual content. However, Google is very thorough and has helpfully explained that this rule covers AI.

Play Store policy

Recent additions to Google’s Play Store policy explicitly ban apps like Grok.

Credit: Google

Recent additions to Google’s Play Store policy explicitly ban apps like Grok. Credit: Google

The detailed policy includes examples of content that violate this rule, which include much of what you’d expect—nothing lewd or profane, no escort services, and no illegal sexual themes. After a spate of rudimentary “nudify” apps in 2020 and 2021, Google added language to this page clarifying that “apps that claim to undress people” are not allowed in Google Play. In 2023, as the AI boom got underway, Google added another line to note that it also would remove apps that contained “non-consensual sexual content created via deepfake or similar technology.”

Apps like Grok are explicitly banned under Google’s rules—why is it still in the Play Store? Read More »

high-ram-prices-mean-record-setting-profits-for-samsung-and-other-memory-makers

High RAM prices mean record-setting profits for Samsung and other memory makers

Supply shortages and big price increases for RAM and storage have been a major drag for enthusiasts and PC builders in recent months. And while we haven’t yet seen large, widespread price increases for memory-dependent products like pre-built laptop PCs, smartphones, and graphics cards, most companies expect that to change this year if shortages continue.

In the meantime, memory manufacturers are riding high demand and high prices to record profits.

In revenue guidance released this week, Samsung Electronics predicts it will make between 19.9 and 20.1 trillion Korean won in operating profit (roughly $13.8 billion USD) in Q4 2025, compared to just 6.49 trillion won in Q4 of 2024.

Samsung is way more than just a memory business, of course, but its fortunes often rise and fall along with its memory division; Samsung’s profits were dropping dramatically in 2023 partly because of an oversupply of memory that made its memory division lose billions of dollars.

Less-diversified companies that primarily make memory are also raking in money lately. SK Hynix posted its “highest-ever quarterly performance” in Q3 of 2025 with 11.38 trillion Korean won (about $7.8 billion) in operating profit, up from 7.03 trillion in Q3 of 2024, and an operating margin that increased from 40 percent to 47 percent. SK Hynix credits “expanding investments in AI infrastructure” and “surging demand for AI servers” for its performance.

Micron—which recently decided to exit the consumer RAM and storage markets but is still selling its products to other businesses—also reported a big boost to net income year over year, from $1.87 billion in Q1 2025 to $5.24 billion in Q1 2026. This has generated the company’s “highest ever free cash flow.”

“Total company revenue, DRAM and NAND revenue, as well as HBM and data center revenue and revenue in each of our business units, also reached new records [in fiscal Q1],” wrote Micron CEO Sanjay Mehrotra.

Why is RAM so expensive right now?

Reading these upbeat earnings reports and forecasts will be cold comfort to people trying to build or upgrade a PC, who have seen the price of a 32GB kit of DDR5-6000 increase from $80 in August 2025 to $340 today. And if the current AI boom continues, it’s unlikely to improve in the near term.

High RAM prices mean record-setting profits for Samsung and other memory makers Read More »

samsung’s-ballie-home-robot,-once-promised-for-summer-2025,-gets-grim-update

Samsung’s Ballie home robot, once promised for summer 2025, gets grim update

CES 2025: Samsung’s new AI robot assistant Ballie

“Available to consumers this summer, Ballie will be able to engage in natural, conversational interactions to help users manage home environments, including adjusting lighting, greeting people at the door, personalizing schedules, setting reminders, and more,” the press release said, pointing to the robot’s implementation of Google Gemini.

It’s now 2026, and Ballie still hasn’t come out. Bloomberg reported today that the device has been “indefinitely shelved.” The publication noted that a company spokesperson called Ballie an “active innovation platform” for internal use, which is noticeably different from referring to it as a gadget that people will eventually be able to buy.

“After multiple years of real-world testing, it continues to inform how Samsung designs spatially aware, context-driven experiences, particularly in areas like smart home intelligence, ambient AI and privacy-by-design,” a Samsung spokesperson said in a statement to Bloomberg.

The website for registering to “get the chance to be the first to meet Ballie” is still up, and it’s possible that Samsung could still release Ballie.

But for now, Samsung may not be confident that Ballie will consistently deliver its advertised features over a long period and/or drum up enough interest from people who can pay the likely high price for a home robot. With many technology companies rethinking their approaches to chatbots, AI in smart speakers, and home robots, Samsung may have decided it was more prudent to extract features from Ballie for use in other products. Ballie likely requires deeper exploration around how it can be more useful and reliable before Samsung goes to market—if it ever does.

Samsung’s Ballie home robot, once promised for summer 2025, gets grim update Read More »

bose-open-sources-its-soundtouch-home-theater-smart-speakers-ahead-of-end-of-life

Bose open-sources its SoundTouch home theater smart speakers ahead of end-of-life

Bose released the Application Programming Interface (API) documentation for its SoundTouch speakers today, putting a silver lining around the impending end-of-life (EoL) of the expensive home theater devices.

In October, Bose announced that its SoundTouch Wi-Fi speakers and soundbars would become dumb speakers on February 18. At the time, Bose said that the speakers would only work if a device was connected via AUX, HDMI, or Bluetooth (which has higher latency than Wi-Fi).

After that date, the speakers would stop receiving security and software updates and lose cloud connectivity and their companion app, the Framingham, Massachusetts-based company said. Without the app, users would no longer be able to integrate the device with music services, such as Spotify, have multiple SoundTouch devices play the same audio simultaneously, or use or edit saved presets.

The announcement frustrated some of Bose’s long-time customers, some of whom own multiple SoundTouch devices that still function properly. Many questioned companies’ increasingly common practice of bricking expensive products to focus on new devices or to minimize costs, or because they’ve gone through acquisitions or bankruptcy. SoundTouch speakers released in 2013 and 2015 with prices ranging from $399 to $1,500.

Today, Bose had better news. In an email to customers, Bose announced that AirPlay and Spotify Connect will still work with SoundTouch speakers after EoL, expanding the wireless capabilities that people will still be able to access.

Additionally, SoundTouch devices that support AirPlay 2 can play the same audio simultaneously.

The SoundTouch app will also live on, albeit stripped of some functionality.

“On May 6, 2026, the app will update to a version that supports the functions that can operate locally without the cloud. No action will be required on your part. Opening the app will apply the update automatically,” Bose said.

Bose open-sources its SoundTouch home theater smart speakers ahead of end-of-life Read More »

expired-certificate-completely-breaks-macos-logitech-apps,-user-customizations

Expired certificate completely breaks macOS Logitech apps, user customizations

If you’re a Mac user with Logitech accessories and you’ve noticed that your settings and customizations seem to have gone away this week, you’re not alone.

The company’s Logi Options+ and G Hub apps for macOS abruptly stopped functioning on Monday, refusing to launch and reverting all accessories’ settings to their built-in defaults.

The culprit, according to both a Logitech support page and Reddit posts from Logitech Head of Global Marketing Joe Santucci, was a security certificate that was inadvertently allowed to expire, rendering both apps non-functional.

“The certificate that expired is used to secure inter-process communications and the expiration results in the software not being able to start successfully,” wrote Santucci in one post. “We dropped the ball here,” he said in another post. “This is an inexcusable mistake. We’re extremely sorry for the inconvenience caused.”

Logitech is already offering patches for both apps that include an updated certificate. But unfortunately for users, one of the features broken by the expired certificate is the app’s built-in updater, meaning that there’s no automated way for Logitech to fix this problem. Anyone who wants their apps to work and their customizations to return will need to manually grab the patch (or updated versions of the apps, which Logitech says it is also working on). If you use both apps, each will need to be patched separately.

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