Tech

win+c,-windows’-most-cursed-keyboard-shortcut,-is-getting-retired-again

Win+C, Windows’ most cursed keyboard shortcut, is getting retired again

What job will Win+C lose next? —

Win+C has been assigned to some of Windows’ least successful features.

A rendering of the Copilot button.

Enlarge / A rendering of the Copilot button.

Microsoft

Microsoft is all-in on its Copilot+ PC push right now, but the fact is that they’ll be an extremely small minority among the PC install base for the foreseeable future. The program’s stringent hardware requirements—16GB of RAM, at least 256GB of storage, and a fast neural processing unit (NPU)—disqualify all but new PCs, keeping features like Recall from running on all current Windows 11 PCs.

But the Copilot chatbot remains supported on all Windows 11 PCs (and most Windows 10 PCs), and a change Microsoft has made to recent Windows 11 Insider Preview builds is actually making the feature less useful and accessible than it is in the current publicly available versions of Windows. Copilot is being changed from a persistent sidebar into an app window that can be resized, minimized, and pinned and unpinned from the taskbar, just like any other app. But at least as of this writing, this version of Copilot can no longer adjust Windows’ settings, and it’s no longer possible to call it up with the Windows+C keyboard shortcut. Only newer keyboards with the dedicated Copilot key will have an easy built-in keyboard shortcut for summoning Copilot.

If Microsoft keeps these changes intact, they’ll hit Windows 11 PCs when the 24H2 update is released to the general public later this year; the changes are already present on Copilot+ PCs, which are running a version of Window 11 24H2 out of the box.

Changing how Copilot works is all well and good—despite how quickly Microsoft has pushed it out to every Windows PC in existence, it has been labeled a “preview” up until the 24H2 update, and some amount of change is to be expected. But discontinuing the just-introduced Win+C keyboard shortcut to launch Copilot feels pointless, especially since the Win+C shortcut isn’t being reassigned.

The Copilot assistant exists on the taskbar, so it’s not as though it’s difficult to access, but the feature is apparently important enough to merit the first major change to Windows keyboards in three decades. Surely it also justifies retaining a keyboard shortcut for the vast majority of PC keyboards without a dedicated Copilot key.

People who want to continue to use Win+C as a launch key for Copilot can do so with custom keyboard remappers like Microsoft’s own Keyboard Manager PowerToy. Simply set Win+C as a shortcut for the obscure Win+Shift+F23 shortcut that the hardware Copilot key is already mapped to and you’ll be back in business.

Win+C has a complicated history

Win+C always seems to get associated with transient, unsuccessful Windows features like Charms and Cortana.

Enlarge / Win+C always seems to get associated with transient, unsuccessful Windows features like Charms and Cortana.

Andrew Cunningham

The Win+C keyboard shortcut actually has a bit of a checkered history, having been reassigned over the years to multiple less-than-successful Windows initiatives. In Windows 8, it made its debut as a shortcut for the “Charms” menu, part of the operating system’s tablet-oriented user interface that was designed to partially replace the old Start menu. But Windows 10 retreated from this new tablet UI, and the Charms bar was discontinued.

In Windows 10, Win+C was assigned to the Cortana voice assistant instead, Microsoft’s contribution to the early-2010s voice assistant boom kicked off by Apple’s Siri and refined by competitors like Amazon’s Alexa. But Cortana, like the Charms bar, never really took off, and Microsoft switched the voice assistant off in 2023 after a few years of steadily deprioritizing it in Windows 10 (and mostly hiding it in Windows 11).

Most older versions of Windows didn’t do anything with the Win+C, but if you go all the way back to the Windows 95 era, users of Microsoft Natural Keyboards who installed Microsoft’s IntelliType software could use Win+C to open the Control Panel. This shortcut apparently never made it into Windows itself, even as the Windows key became standard equipment on PCs in the late ’90s and early 2000s.

So pour one out for Win+C, the keyboard shortcut that is always trying to do something new and not quite catching on. We can’t wait to see what it does next.

Win+C, Windows’ most cursed keyboard shortcut, is getting retired again Read More »

citing-national-security,-us-will-ban-kaspersky-anti-virus-software-in-july

Citing national security, US will ban Kaspersky anti-virus software in July

banhammer —

US cites Russian government’s “capacity to influence Kaspersky’s operations.”

Citing national security, US will ban Kaspersky anti-virus software in July

The Biden administration will ban all sales of Kaspersky antivirus software in the US starting in July, according to reporting from Reuters and a filing from the US Department of Commerce (PDF).

The US believes that security software made by Moscow-based Kaspersky Lab represents a national security risk and that the Russian government could use Kaspersky’s software to install malware, block other security updates, and “collect and weaponize the personal information of Americans,” said US Commerce Secretary Gina Raimondo.

“When you think about national security, you may think about guns and tanks and missiles,” said Raimondo during a press briefing, as reported by Wired. “But the truth is, increasingly, it’s about technology, and it’s about dual-use technology, and it’s about data.”

US businesses and consumers will be blocked from buying new software from Kaspersky starting on or around July 24, 2024, 30 days after the restrictions are scheduled to be published in the federal register. Current users will still be able to download the software, resell it, and download new updates for 100 days, which Reuters says will give affected users and businesses time to find replacement software. Rebranded products that use Kaspersky’s software will also be affected.

Companies that continue to sell Kaspersky’s software in the US after the ban goes into effect could be subject to fines.

The ban follows a two-year national security probe of Kaspersky’s antivirus software by the Department of Commerce. It’s being implemented using authority that the government says it was given under a national defense authorization act signed during the Trump administration in 2018.

The ban is the culmination of long-running concern across multiple presidential administrations. Kaspersky’s software was banned from systems at US government agencies following allegations of the company’s links to Russian intelligence operations. A month after Russia began its invasion of Ukraine in early 2022, the US Federal Communications Commission went one step further, adding Kaspersky to a security threat list that included Chinese hardware makers Huawei and ZTE. Adding Kaspersky to that list didn’t ban consumer sales, but it did prevent Kaspersky from receiving funding from the FCC.

For its part, Kaspersky and its representatives have always denied the US government’s allegations. CEO Eugene Kaspersky called the 2017 reports “BS brewed on [a] political agenda,” and the company similarly accused the FCC in 2022 of making decisions “on political grounds” and “not based on any technical assessment of Kaspersky products.”

Citing national security, US will ban Kaspersky anti-virus software in July Read More »

dell-said-return-to-the-office-or-else—nearly-half-of-workers-chose-“or-else”

Dell said return to the office or else—nearly half of workers chose “or else”

Return to office —

Workers stayed remote even when told they could no longer be promoted.

Signage outside Dell Technologies headquarters in Round Rock, Texas, US, on Monday, Feb. 6, 2023.

Enlarge / Signage outside a Dell campus.

Big tech companies are still trying to rally workers back into physical offices, and many workers are still not having it. Based on a recent report, computer-maker Dell has stumbled even more than most.

Dell announced a new return-to-office initiative earlier this year. In the new plan, workers had to classify themselves as remote or hybrid.

Those who classified themselves as hybrid are subject to a tracking system that ensures they are in a physical office 39 days a quarter, which works out to close to three days per work week.

Alternatively, by classifying themselves as remote, workers agree they can no longer be promoted or hired into new roles within the company.

Business Insider claims it has seen internal Dell tracking data that reveals nearly 50 percent of the workforce opted to accept the consequences of staying remote, undermining Dell’s plan to restore its in-office culture.

The publication spoke with a dozen Dell employees to hear their stories as to why they chose to stay remote, and a variety of reasons came up. Some said they enjoyed more free time and less strain on their finances after going remote, and nothing could convince them to give that up now. Others said their local offices had closed since the pandemic or that they weren’t interested in promotions.

Others still noted that it seemed pointless to go in to an in-person office when the teams they worked on were already distributed across multiple offices around the world, so they’d mostly still be on Zoom calls anyway.

One person said they’d spoken with colleagues who had chosen to go hybrid, and those colleagues reported doing work in mostly empty offices punctuated with video calls with people who were in other mostly empty offices.

Many interviewed admitted they were looking for work at other companies that aren’t trying to corral employees back into the office.

Dell is not the only company struggling with this. For example, we’ve reported several times on Apple’s internal struggles and employee revolts over remote work.

Executive management at the companies trying to restore in-person work culture claim that working together in a physical space allows for greater collaboration and innovation.

Research on this topic has offered mixed insights, but there does seem to be some consensus that remote work is accompanied by very modest drops in productivity—for example, a working study at the Stanford Institute for Economic Policy Research suggested around a 10 percent drop in productivity, even as it noted that the cost-saving benefits of remote work could make up for some of that.

Dell said return to the office or else—nearly half of workers chose “or else” Read More »

reports:-apple-is-halting-its-next-high-end-vision-in-favor-of-something-cheaper

Reports: Apple is halting its next high-end Vision in favor of something cheaper

Vision Pro strategy shift —

Finding a lower-price replacement for its high-end displays could be difficult.

Vision Pro, seen from below, in a display with a bright white light strip overhead.

Samuel Axon

A report by tech news site The Information suggests that Apple is shifting its augmented reality priorities. The next high-end version of the Vision Pro has purportedly been canceled while work continues on a more affordable version with a reduced feature set.

Citing both an employee in Apple’s headset supply chain and one working in headset manufacturing for Apple, the report claims that the cheaper Vision product—perhaps around the $1,600 mark—is due before the end of 2025. Apple had originally intended to present this headset alongside the Vision Pro, similar to the models available in each iPhone release. The more affordable model would likely have fewer cameras, smaller speakers, and weigh less, though Apple has struggled to bring down the cost of the unit’s displays.

Apple’s efforts in augmented reality are closely watched by other players in the headset space, so even a momentary, situational step back from high-end headsets could have significant repercussions. The Information cites current and former Meta employees in describing how the company had killed plans for its own higher-end headset in January 2023, but it then began work on a new premium model five months after Apple’s Vision Pro debut.

The Vision Pro will launch in China, Japan, Australia, and many European countries later this month. The Information’s sources suggest that Apple has produced roughly 500,000 Vision Pro headsets and will not make significantly more, despite the entry of these new markets.

Apple has not responded to The Information or other outlets. Ars contacted Apple for comment and will update this post with any response.

In Senior Editor Samuel Axon’s extensive experience with the device, the home theater aspect of the Vision Pro, and specifically its high-quality display units, is the “one use case that’s a slam dunk.” Reducing the quality of the Sony micro-OLED displays in the Vision Pro, and their “staggering 3,386 PPI (pixels per inch)” density, would seemingly cut at a solid selling point for the device. It is otherwise not made for walking around, and while working in the Vision Pro is possible, it’s not ready to replace anyone’s standard setup yet, especially if they have regular web meetings.

Reports: Apple is halting its next high-end Vision in favor of something cheaper Read More »

windows-11-24h2-is-released-to-the-public-but-only-on-copilot+-pcs-(for-now)

Windows 11 24H2 is released to the public but only on Copilot+ PCs (for now)

24h2 for some —

The rest of the Windows 11 ecosystem will get the new update this fall.

Windows 11 24H2 is released to the public but only on Copilot+ PCs (for now)

Microsoft

For the vast majority of compatible PCs, Microsoft’s Windows 11 24H2 update still isn’t officially available as anything other than a preview (a revised version of the update is available to Windows Insiders again after briefly being pulled early last week). But Microsoft and most of the other big PC companies are releasing their first wave of Copilot+ PCs with Snapdragon X-series chips in them today, and those PCs are all shipping with the 24H2 update already installed.

For now, this means a bifurcated Windows 11 install base: one (the vast majority) that’s still mostly on version 23H2 and one (a tiny, Arm-powered minority) that’s running 24H2.

Although Microsoft hasn’t been specific about its release plans for Windows 11 24H2 to the wider user base, most PCs should still start getting the update later this fall. The Copilot+ parts won’t run on those current PCs, but they’ll still get new features and benefit from Microsoft’s work on the operating system’s underpinnings.

The wider 24H2 update rollout will also likely enable the Copilot+ PC features on Intel and AMD PCs that meet the hardware requirements. That hardware will supposedly be available starting in July—at least, if AMD can hit its planned ship date for Ryzen AI chips—but neither Intel nor AMD seems to know exactly when the Copilot+ features will be enabled in software. Right now, the x86 version of Windows doesn’t even have hidden Copilot+ features that can be enabled with the right settings; they only seem to be included at all in the Arm version of the update.

Unfortunately for Microsoft, the Copilot+ PC program (and, to a lesser extent, the 24H2 update) has become mostly synonymous with the Recall screen recording feature. Microsoft revealed this feature to the public without first sending it through its normal Windows Insider testing program. As soon as security researchers and testers were able to dig into it, they immediately found security holes and privacy risks that could expose a user’s entire Recall database plus detailed screenshots of all their activity to anyone with access to the PC.

Microsoft initially announced that it would release a preview of Recall as scheduled on June 18 with additional security and privacy measures in place. Microsoft would also make the feature off-by-default instead of on-by-default. Shortly after that, the company delayed Recall altogether and committed to testing it publicly in Windows Insider builds like any other Windows feature. Microsoft says that Recall will return, at least to Copilot+ PCs, at some point “in the coming weeks.”

Aside from the Copilot+ generative AI features, which require extra RAM and storage and a PC with a sufficiently fast neural processing unit (NPU), the main Windows 11 system requirements aren’t changing for the 24H2 update. However, there are older unsupported PCs that could run previous Windows 11 versions that will no longer be able to boot 24H2 since it requires a slightly newer CPU to boot.

Windows 11 24H2 is released to the public but only on Copilot+ PCs (for now) Read More »

proton-is-taking-its-privacy-first-apps-to-a-nonprofit-foundation-model

Proton is taking its privacy-first apps to a nonprofit foundation model

Proton going nonprofit —

Because of Swiss laws, there are no shareholders, and only one mission.

Swiss flat flying over a landscape of Swiss mountains, with tourists looking on from nearby ledge

Getty Images

Proton, the secure-minded email and productivity suite, is becoming a nonprofit foundation, but it doesn’t want you to think about it in the way you think about other notable privacy and web foundations.

“We believe that if we want to bring about large-scale change, Proton can’t be billionaire-subsidized (like Signal), Google-subsidized (like Mozilla), government-subsidized (like Tor), donation-subsidized (like Wikipedia), or even speculation-subsidized (like the plethora of crypto “foundations”),” Proton CEO Andy Yen wrote in a blog post announcing the transition. “Instead, Proton must have a profitable and healthy business at its core.”

The announcement comes exactly 10 years to the day after a crowdfunding campaign saw 10,000 people give more than $500,000 to launch Proton Mail. To make it happen, Yen, along with co-founder Jason Stockman and first employee Dingchao Lu, endowed the Proton Foundation with some of their shares. The Proton Foundation is now the primary shareholder of the business Proton, which Yen states will “make irrevocable our wish that Proton remains in perpetuity an organization that places people ahead of profits.” Among other members of the Foundation’s board is Sir Tim Berners-Lee, inventor of HTML, HTTP, and almost everything else about the web.

Of particular importance is where Proton and the Proton Foundation are located: Switzerland. As Yen noted, Swiss foundations do not have shareholders and are instead obligated to act “in accordance with the purpose for which they were established.” While the for-profit entity Proton AG can still do things like offer stock options to recruits and even raise its own capital on private markets, the Foundation serves as a backstop against moving too far from Proton’s founding mission, Yen wrote.

There’s a lot more Proton to protect these days

Proton has gone from a single email offering to a wide range of services, many of which specifically target the often invasive offerings of other companies (read, mostly: Google). You can now take your cloud files, passwords, and calendars over to Proton and use its VPN services, most of which offer end-to-end encryption and open source core software hosted in Switzerland, with its notably strong privacy laws.

None of that guarantees that a Swiss court can’t compel some forms of compliance from Proton, as happened in 2021. But compared to most service providers, Proton offers a far clearer and easier-to-grasp privacy model: It can’t see your stuff, and it only makes money from subscriptions.

Of course, foundations are only as strong as the people who guide them, and seemingly firewalled profit/non-profit models can be changed. Time will tell if Proton’s new model can keep up with changing markets—and people.

Proton is taking its privacy-first apps to a nonprofit foundation model Read More »

after-a-few-years-of-embracing-thickness,-apple-reportedly-plans-thinner-devices

After a few years of embracing thickness, Apple reportedly plans thinner devices

return to form —

Thinness is good, as long as it doesn’t come at the expense of other things.

Apple bragged about the thinness of the M4 iPad Pro; it's apparently a template for the company's designs going forward.

Enlarge / Apple bragged about the thinness of the M4 iPad Pro; it’s apparently a template for the company’s designs going forward.

Apple

Though Apple has a reputation for prioritizing thinness in its hardware designs, the company has actually spent the last few years learning to embrace a little extra size and/or weight in its hardware. The Apple Silicon MacBook Pro designs are both thicker and heavier than the Intel-era MacBook Pros they replaced. The MacBook Air gave up its distinctive taper. Even the iPhone 15 Pro was a shade thicker than its predecessor.

But Apple is apparently planning to return to emphasizing thinness in its devices, according to reporting from Bloomberg’s Mark Gurman (in a piece that is otherwise mostly about Apple’s phased rollout of the AI-powered features it announced at its Worldwide Developers Conference last week).

Gurman’s sources say that Apple is planning “a significantly skinnier iPhone in time for the iPhone 17 line in 2025,” which presumably means that we can expect the iPhone 16 to continue in the same vein as current iPhone 15 models. The Apple Watch and MacBook Pro are also apparently on the list of devices Apple is trying to make thinner.

Apple previewed this strategy with the introduction of the M4 iPad Pro a couple of months ago, which looked a lot like the previous-generation iPad Pro design but was a few hundredths of an inch thinner and (especially for the 13-inch model) noticeably lighter than before. Gurman says the new iPad Pro is “the beginning of a new class of Apple devices that should be the thinnest and lightest products in their categories across the whole tech industry.”

Thin-first design isn’t an inherently good or bad thing, but the issue in Apple’s case is that it has occasionally come at the expense of other more desirable features. A thinner device has less room for cooling hardware like fans and heatsinks, less room for batteries, and less room to fit ports.

The late-2010s-era MacBook Pro and Air redesigns were probably the nadir of this thin-first design, switching to all-Thunderbolt ports and a stiff-feeling butterfly switch keyboard design that also ended up being so breakage-prone that it spawned a long-running Apple repair program and a class-action lawsuit that the company settled. The 2020 and 2021 MacBooks reversed course on both decisions, reverting to a more traditional scissor-switch keyboard and restoring larger ports like MagSafe and HDMI.

Hopefully, Apple has learned the lessons of the last decade or so and is planning not to give up features people like just so it can craft thinner hardware. The new iPad Pros are a reason for optimism—they don’t really give up anything relative to older iPad models while still improving performance and screen quality. But iPad hardware is inherently more minimalist than the Mac and is less space-constrained than an iPhone or an Apple Watch. Here’s hoping Apple has figured out how to make a thinner, lighter Mac without giving up ports or keyboard quality or a thinner, lighter iPhone or Apple Watch without hurting battery life.

After a few years of embracing thickness, Apple reportedly plans thinner devices Read More »

tdk-claims-insane-energy-density-in-solid-state-battery-breakthrough

TDK claims insane energy density in solid-state battery breakthrough

All charged up —

Apple supplier says new tech has 100 times the capacity of its current batteries.

man wearing headphones

Enlarge / TDK says its new ceramic materials for batteries will improve the performance of small consumer electronics devices such as smartwatches and wireless headphones

Japan’s TDK is claiming a breakthrough in materials used in its small solid-state batteries, with the Apple supplier predicting significant performance increases for devices from wireless headphones to smartwatches.

The new material provides an energy density—the amount that can be squeezed into a given space—of 1,000 watt-hours per liter, which is about 100 times greater than TDK’s current battery in mass production. Since TDK introduced it in 2020, competitors have moved forward, developing small solid-state batteries that offer 50 Wh/l, while rechargeable coin batteries using traditional liquid electrolytes offer about 400 Wh/l, according to the group.

“We believe that our newly developed material for solid-state batteries can make a significant contribution to the energy transformation of society. We will continue the development towards early commercialisation,” said TDK’s chief executive Noboru Saito.

The batteries set to be produced will be made of an all-ceramic material, with oxide-based solid electrolyte and lithium alloy anodes. The high capability of the battery to store electrical charge, TDK said, would allow for smaller device sizes and longer operating times, while the oxide offered a high degree of stability and thus safety. The battery technology is designed to be used in smaller-sized cells, replacing existing coin-shaped batteries found in watches and other small electronics.

The breakthrough is the latest step forward for a technology industry experts think can revolutionize energy storage, but which faces significant obstacles on the path to mass production, particularly at larger battery sizes.

Solid-state batteries are safer, lighter and potentially cheaper and offer longer performance and faster charging than current batteries relying on liquid electrolytes. Breakthroughs in consumer electronics have filtered through to electric vehicles, although the dominant battery chemistries for the two categories now differ substantially.

The ceramic material used by TDK means that larger-sized batteries would be more fragile, meaning the technical challenge of making batteries for cars or even smartphones will not be surmounted in the foreseeable future, according to the company.

Kevin Shang, senior research analyst at Wood Mackenzie, a data and analytics firm, said that “unfavorable mechanical properties,” as well as the difficulty and cost of mass production, are challenges for moving the application of solid-state oxide-based batteries into smartphones.

Industry experts believe the most significant use case for solid-state batteries could be in electric cars by enabling greater driving range. Japanese companies are in the vanguard of a push to commercialize the technology: Toyota is aiming for as early as 2027, Nissan the year after and Honda by the end of the decade.

Car manufacturers are focused on developing sulfide-based electrolytes for long-range electric vehicles, an alternative kind of material to the oxide-based material that TDK has developed.

However, there is still skepticism about how quickly the much-hyped technology can be realized, particularly the larger batteries needed for electric vehicles.

Robin Zeng, founder and chief executive of CATL, the world’s biggest electric vehicle battery manufacturer, told the Financial Times in March that solid-state batteries did not work well enough, lacked durability and still had safety problems. Zeng’s CATL originated as a spin-off from Amperex Technology, or ATL, which is a subsidiary of TDK and is the world’s leading producer of lithium-ion batteries.

TDK, which was founded in 1935 and became a household name as a top cassette tape brand in the 1960s and 1970s, has lengthy experience in battery materials and technology.

It has 50 to 60 percent global market share in the small-capacity batteries that power smartphones and is targeting leadership in the medium-capacity market, which includes energy storage devices and larger electronics such as drones.

The group plans to start shipping samples of its new battery prototype to clients from next year and hopes to be able to move into mass production after that.

© 2024 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

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give-yourself-a-day-to-tackle-all-your-recommendation-and-subscription-guilt

Give yourself a day to tackle all your recommendation and subscription guilt

A modest Patreon proposal —

Opinion: It never ends, but you can triage and help out your favorite creators.

Hand made up of thousands of digital cubes, giving a thumbs up

Getty Images

We’re heading into summer, a time when some people get a few half or whole days off from work. These can’t all be vacations, and there’s only so much shopping, golfing, or streaming one can do. A few of these times off are even unexpected, such that people with kids might even have some rare time to themselves.

I have a suggestion for some part of one of these days: Declare a Tech Guilt Absolution Day. Sit down, gather up the little computer and phone stuff you love that more people should know about, or free things totally worth a few bucks, and blitz through ratings, reviews, and donations.

Note that I am using the term “guilt,” not “shame.” I do not believe any modern human should feel bad about themselves for all the things they have failed to like, rate, and subscribe to. The modern ecosystems of useful little applications, games, podcasts, YouTube videos, newsletters, and the like demand far more secondary engagement than anyone can manage. Even if you purchase something or subscribe, the creators you appreciate, swimming upstream in the torrential rapids of the attention economy, can always use some attention. So I suggest we triage as best we can.

When you’ve got some time to yourself coming up, mark the Tech Guilt Absolution Day (or just Tech Guilt Day, if you realize it never ends) on your calendar. Sit down and, with the freshest mind you can manage (caffeinated, in many cases), start out with a blank piece of paper, word document, or whatever you use. Poll your brain about the little phone, computer, and email things you like and, without even looking, know could use a little boost. This could be a one-time donation, a Patreon or newsletter subscription, writing out a couple nice sentiments about something more people should know about, or taking the 30 seconds to log in and rate something thumbs-up or five stars.

Turning Hulu into ad-free podcasts

Subscription fatigue is real, and little donations add up, so go ahead and make a budget for this exercise. You might consider checking your existing subscriptions and cycling the money from cancelling one of them into something more relevant. I personally felt great turning the rest of the year’s Hulu subscription into Patreon dollars for my favorite podcast about engineering disasters.

I’ve been doing my own Tech Guilt Day every year or so for the past few years, inspired in part by Ron Lieber’s “Financial Health Day.” Sometimes it’s just 30 minutes of casual ratings clicks and PayPal donations on a half-day. Sometimes I sit down and do the real work of installing Apple’s own Podcasts app, just to give my favorite dog-walk distraction vendors the best possible visibility boost. I’ve always been glad I did it. I’ll often realize how great the ad-free version of something I like is, or rediscover a lost treasure, like a Steam game with some cool new updates (or a dignified ending).

Setting aside and labeling this stretch of one day, however long it is, to do the unpaid labor so many good things must ask of us has made a seemingly impossible task feel more manageable to me. It may do the same for you. Feel free to recommend some other categories of easily neglected creator help in the comments (or the forums, available, of course, to subscribers).

Give yourself a day to tackle all your recommendation and subscription guilt Read More »

microsoft-delays-recall-again,-won’t-debut-it-with-new-copilot+-pcs-after-all

Microsoft delays Recall again, won’t debut it with new Copilot+ PCs after all

another setback —

Recall will go through Windows Insider pipeline like any other Windows feature.

Recall is part of Microsoft's Copilot+ PC program.

Enlarge / Recall is part of Microsoft’s Copilot+ PC program.

Microsoft

Microsoft will be delaying its controversial Recall feature again, according to an updated blog post by Windows and Devices VP Pavan Davuluri. And when the feature does return “in the coming weeks,” Davuluri writes, it will be as a preview available to PCs in the Windows Insider Program, the same public testing and validation pipeline that all other Windows features usually go through before being released to the general populace.

Recall is a new Windows 11 AI feature that will be available on PCs that meet the company’s requirements for its “Copilot+ PC” program. Copilot+ PCs need at least 16GB of RAM, 256GB of storage, and a neural processing unit (NPU) capable of at least 40 trillion operations per second (TOPS). The first (and for a few months, only) PCs that will meet this requirement are all using Qualcomm’s Snapdragon X Plus and X Elite Arm chips, with compatible Intel and AMD processors following later this year. Copilot+ PCs ship with other generative AI features, too, but Recall’s widely publicized security problems have sucked most of the oxygen out of the room so far.

The Windows Insider preview of Recall will still require a PC that meets the Copilot+ requirements, though third-party scripts may be able to turn on Recall for PCs without the necessary hardware. We’ll know more when Recall makes its reappearance.

Why Recall was recalled

Recall works by periodically capturing screenshots of your PC and saving them to disk, and scanning those screenshots with OCR to make a big searchable text database that can help you find anything you had previously viewed on your PC.

The main problem, as we confirmed with our own testing, was that all of this was saved to disk with no additional encryption or other protection and was easily viewable and copyable by pretty much any user (or attacker) with access to the PC. Recall was also going to be enabled by default on Copilot+ PCs despite being a “preview,” meaning that users who didn’t touch the default settings were going to have all of this data recorded by default.

This was the version of Recall that was initially meant to ship out to reviewers this week on the first wave of Copilot+ PCs from Microsoft and other PC companies. After security researcher Kevin Beaumont publicized these security holes in that version of Recall, the company promised to add additional encryption and authentication protections and to disable Recall by default. These tweaks would have gone out as an update to the first shipments of Copilot+ PCs on June 18 (reviewers also wouldn’t get systems before June 18, a sign of how much Microsoft was rushing behind the scenes to implement these changes). Now Recall is being pushed back again.

A report from Windows Central claims that Recall was developed “in secret” and that it wasn’t even distributed widely within Microsoft before it was announced, which could explain why these security issues weren’t flagged and fixed before the feature showed up in a publicly available version of Windows.

Microsoft’s Recall delay follows Microsoft President Brad Smith’s testimony to Congress during a House Committee on Homeland Security hearing about the company’s “cascade of security failures” in recent months. Among other things, Smith said that Microsoft would commit to prioritizing security issues over new AI-powered features as part of the company’s recently announced Secure Future Initiative (SFI). Microsoft has also hired additional security personnel and tied executive pay to meeting security goals.

“If you’re faced with the tradeoff between security and another priority, your answer is clear: Do security,” wrote Microsoft CEO Satya Nadella in an internal memo about the SFI announcement. “In some cases, this will mean prioritizing security above other things we do, such as releasing new features or providing ongoing support for legacy systems.”

Recall has managed to tie together all the big Windows and Microsoft stories from the last year or two: the company’s all-consuming push to quickly release generative AI features, its security failures and subsequent promises to do better, and the general degradation of the Windows 11 user interface with unwanted apps, ads, reminders, account sign-in requirements, and other cruft.

Microsoft delays Recall again, won’t debut it with new Copilot+ PCs after all Read More »

retired-engineer-discovers-55-year-old-bug-in-lunar-lander-computer-game-code

Retired engineer discovers 55-year-old bug in Lunar Lander computer game code

The world’s oldest feature —

A physics simulation flaw in text-based 1969 computer game went unnoticed until today.

Illustration of the Apollo lunar lander Eagle over the Moon.

Enlarge / Illustration of the Apollo lunar lander Eagle over the Moon.

On Friday, a retired software engineer named Martin C. Martin announced that he recently discovered a bug in the original Lunar Lander computer game’s physics code while tinkering with the software. Created by a 17-year-old high school student named Jim Storer in 1969, this primordial game rendered the action only as text status updates on a teletype, but it set the stage for future versions to come.

The legendary game—which Storer developed on a PDP-8 minicomputer in a programming language called FOCAL just months after Neil Armstrong and Buzz Aldrin made their historic moonwalks—allows players to control a lunar module’s descent onto the Moon’s surface. Players must carefully manage their fuel usage to achieve a gentle landing, making critical decisions every ten seconds to burn the right amount of fuel.

In 2009, just short of the 40th anniversary of the first Moon landing, I set out to find the author of the original Lunar Lander game, which was then primarily known as a graphical game, thanks to the graphical version from 1974 and a 1979 Atari arcade title. When I discovered that Storer created the oldest known version as a teletype game, I interviewed him and wrote up a history of the game. Storer later released the source code to the original game, written in FOCAL, on his website.

Lunar Lander game, provided by Jim Storer.” height=”524″ src=”https://cdn.arstechnica.net/wp-content/uploads/2024/06/lunar_lander_teletype_output-640×524.jpg” width=”640″>

Enlarge / A scan of printed teletype output from the original Lunar Lander game, provided by Jim Storer.

Jim Storer

Fast forward to 2024, when Martin—an AI expert, game developer, and former postdoctoral associate at MIT—stumbled upon a bug in Storer’s high school code while exploring what he believed was the optimal strategy for landing the module with maximum fuel efficiency—a technique known among Kerbal Space Program enthusiasts as the “suicide burn.” This method involves falling freely to build up speed and then igniting the engines at the last possible moment to slow down just enough to touch down safely. He also tried another approach—a more gentle landing.

“I recently explored the optimal fuel burn schedule to land as gently as possible and with maximum remaining fuel,” Martin wrote on his blog. “Surprisingly, the theoretical best strategy didn’t work. The game falsely thinks the lander doesn’t touch down on the surface when in fact it does. Digging in, I was amazed by the sophisticated physics and numerical computing in the game. Eventually I found a bug: a missing ‘divide by two’ that had seemingly gone unnoticed for nearly 55 years.”

A matter of division

Diagram of launch escape system on top of the Apollo capsule.

Enlarge / Diagram of launch escape system on top of the Apollo capsule.

NASA

Despite applying what should have been a textbook landing strategy, Martin found that the game inconsistently reported that the lander had missed the Moon’s surface entirely. Intrigued by the anomaly, Martin dug into the game’s source code and discovered that the landing algorithm was based on highly sophisticated physics for its time, including the Tsiolkovsky rocket equation and a Taylor series expansion.

As mentioned in the quote above, the root of the problem was a simple computational oversight—a missing division by two in the formula used to calculate the lander’s trajectory. This seemingly minor error had big consequences, causing the simulation to underestimate the time until the lander reached its lowest trajectory point and miscalculate the landing.

Despite the bug, Martin was impressed that Storer, then a high school senior, managed to incorporate advanced mathematical concepts into his game, a feat that remains impressive even by today’s standards. Martin reached out to Storer himself, and the Lunar Lander author told Martin that his father was a physicist who helped him derive the equations used in the game simulation.

While people played and enjoyed Storer’s game for years with the bug in place, it goes to show that realism isn’t always the most important part of a compelling interactive experience. And thankfully for Aldrin and Armstrong, the real Apollo lunar landing experience didn’t suffer from the same issue.

You can read more about Martin’s exciting debugging adventure over on his blog.

Retired engineer discovers 55-year-old bug in Lunar Lander computer game code Read More »

roku-owners-face-the-grimmest-indignity-yet:-stuck-on-motion-smoothing

Roku owners face the grimmest indignity yet: Stuck-on motion smoothing

Buttery and weird —

Software updates strike again, leaving interpolated frames in unwanted places.

Couple yelling at each other, as if in a soap opera, on a Roku TV, with a grotesque smoothing effect applied to both people.

Enlarge / Motion smoothing was making images uncanny and weird long before AI got here.

Aurich Lawson | Getty Images | Roku

Roku TV owners have been introduced to a number of annoyances recently through the software update pipeline. There was an arbitration-demanding terms of service that locked your TV until you agreed (or mailed a letter). There is the upcoming introduction of ads to the home screen. But the latest irritation hits some Roku owners right in the eyes.

Reports on Roku’s community forums and on Reddit find owners of TCL HDTVs, on which Roku is a built-in OS, experiencing “motion smoothing” without having turned it on after updating to Roku OS 13. Some people are reporting that their TV never offered “Action Smoothing” before, but it is now displaying the results with no way to turn it off. Neither the TV’s general settings, nor the specific settings available while content is playing, offer a way to turn it off, according to some users.

“Action smoothing” is Roku’s name for video interpolation, or motion smoothing. The heart of motion smoothing is Motion Estimation Motion Compensation (MEMC). Fast-moving video, such as live sports or intense action scenes, can have a “juddery” feeling when shown on TVs at a lower frame rate. Motion smoothing uses MEMC hardware and algorithms to artificially boost the frame rate of a video signal by creating its best guess of what a frame between two existing frames would look like and then inserting it to boost the frame rate.

When it works, a signal looks more fluid and, as the name implies, smooth. When it is left on and a more traditional signal at 24 or 30 frames per second is processed, it works somewhat too well. Shows and films look awkwardly realistic, essentially lacking the motion blur and softer movement to which we’re accustomed. Everything looks like a soap opera or like you’re watching a behind-the-scenes smartphone video of your show. It’s so persistent an issue, and often buried in a TV’s settings, that Tom Cruise did a whole PSA about it back in 2018.

Ars has contacted Roku for comment and will update this post with a response. When affected Roku TVs regain their ability to keep motion smoothing at bay, the setting is typically located in the “Expert Settings” area of the TV or by enabling “Movie” mode from the quick settings.

Roku owners face the grimmest indignity yet: Stuck-on motion smoothing Read More »