Tech

microsoft-details-security/privacy-overhaul-for-windows-recall-ahead-of-relaunch

Microsoft details security/privacy overhaul for Windows Recall ahead of relaunch

An updated onboarding screen for Recall, with clearly visible buttons for opting in or out; Microsoft says Recall will be opt-in by default and can even be removed from PCs entirely.

Enlarge / An updated onboarding screen for Recall, with clearly visible buttons for opting in or out; Microsoft says Recall will be opt-in by default and can even be removed from PCs entirely.

Microsoft

Microsoft is having another whack at its controversial Recall feature for Copilot+ Windows PCs, after the original version crashed and burned amid scrutiny from security researchers and testers over the summer. The former version of Recall recorded screenshots and OCR text of all user activity, and stored it unencrypted on disk where it could easily be accessed by another user on the PC or an attacker with remote access.

The feature was announced in late May, without having gone through any of the public Windows Insider testing that most new Windows features get, and was scheduled to ship on new PCs by June 18; by June 13, the company had delayed it indefinitely to rearchitect it and said that it would be tested through the normal channels before it was rolled out to the public.

Today, Microsoft shared more extensive details on exactly how the security of Recall has been re-architected in a post by Microsoft VP of Enterprise and OS Security David Weston.

More secure, also optional

An abstraction of Recall's new security architecture, which replaces the old, largely nonexistent security architecture.

Enlarge / An abstraction of Recall’s new security architecture, which replaces the old, largely nonexistent security architecture.

Microsoft

The broad strokes of today’s announcement are similar to the changes Microsoft originally announced for Recall over the summer: that the feature would be opt-in and off-by-default instead of opt-out, that users would need to re-authenticate with Windows Hello before accessing any Recall data, and that locally stored Recall data will be protected with additional encryption.

However, some details show how Microsoft is attempting to placate skeptical users. For instance, Recall can now be removed entirely from a system using the “optional features” settings in Windows (when a similar removal mechanism showed up in a Windows preview earlier this month, Microsoft claimed it was a “bug,” but apparently not).

The company is also sharing more about how Windows will protect data locally. All Recall data stored locally, including “snapshots and any associated information in the vector database,” will be encrypted at rest with keys stored in your system’s TPM; according to the blog post, Recall will only function when BitLocker or Device Encryption is fully enabled. Recall will also require Virtualization-Based Security (VBS) and Hypervisor-Protected Code Integrity (HVCI) enabled; these are features that people sometimes turn off to improve game performance, but Recall will reportedly refuse to work unless they’re turned on.

This is because the new Recall operates inside of a VBS enclave, which helps to isolate and secure data in memory from the rest of the system.

“This area acts like a locked box that can only be accessed after permission is granted by the user through Windows Hello,” writes Weston. “VBS enclaves offer an isolation boundary from both kernel and administrative users.”

Windows doesn’t allow any code to run within these enclaves that hasn’t been signed by Microsoft, which should lower the risk of exposing Recall data to malware or other rogue applications. Other malware protections new to this version of Recall include “rate-limiting and anti-hammering measures.”

Microsoft details security/privacy overhaul for Windows Recall ahead of relaunch Read More »

report:-apple-changes-film-strategy,-will-rarely-do-wide-theatrical-releases

Report: Apple changes film strategy, will rarely do wide theatrical releases

Small screen focus —

Apple TV+ has made more waves with TV shows than movies so far.

George Clooney and Brad Pitt stand in a doorway

Enlarge / A still from Wolfs, an Apple-produced film starring George Clooney and Brad Pitt.

Apple

For the past few years, Apple has been making big-budget movies meant to compete with the best traditional Hollywood studios have to offer, and it has been releasing them in theaters to drive ticket sales and awards buzz.

Much of that is about to change, according to a report from Bloomberg. The article claims that Apple is “rethinking its movie strategy” after several box office misfires, like Argylle and Napoleon.

It has already canceled the wide theatrical release of one of its tent pole movies, the George Clooney and Brad Pitt-led Wolfs. Most other upcoming big-budget movies from Apple will be released in just a few theaters, suggesting the plan is simple to ensure continued awards eligibility but not to put butts in seats.

Further, Apple plans to move away from super-budget films and to focus its portfolio on a dozen films a year at lower budgets. Just one major big-budget film is planned to get a wide theatrical release: F1. How that one performs could inform future changes to Apple’s strategy.

The report notes that Apple is not the only streamer changing its strategy. Netflix is reducing costs and bringing more movie production in-house, while Amazon is trying (so far unsuccessfully) to produce a higher volume of movies annually, but with a mixture of online-only and in-theater releases. It also points out that movie theater chains are feeling ever more financial pressure, as overall ticket sales haven’t matched their pre-pandemic levels despite occasional hits like Inside Out 2 and Deadpool & Wolverine.

Cinemas have been counting on streamers like Netflix and Apple to crank out films, but those hopes may be dashed if the media companies continue to pull back. For the most part, tech companies like Apple and Amazon have had better luck gaining buzz with television series than with feature films.

Report: Apple changes film strategy, will rarely do wide theatrical releases Read More »

ifixit’s-iphone-16-teardown-finds-a-greatly-improved-battery-removal-process

iFixit’s iPhone 16 teardown finds a greatly improved battery removal process

iFixit —

The new iPhones received a repair score of 7 out of 10.

iFixit’s iPhone 16 and 16 Plus teardown.

iFixit has published teardown views for the iPhone 16 and iPhone 16 Pro, along with their larger cousins, the Plus and Pro Max.

The videos are really marketing for iFixit’s various repair kits and other tools and products that you can buy—and sometimes these videos now have lengthy plugs for some new product or another—but nonetheless, the videos almost always include interesting insights about devices’ components.

Tearing down the iPhone 16, iFixit confirmed one thing we already suspected: One of the mmWave antennas was removed and replaced in that same spot by the Camera Control button. It also found that the camera systems in the 16 Pro and 16 Pro Max are almost interchangeable, but sadly aren’t because of the placement of a single screw and the length of a single cable. Too bad.

The disassembly process for the Pro phones is mostly the same as before, but thankfully, there’s been a redesign that reduces the risk of damaging the OLED panel when tearing the phone down.

The biggest discovery was that the iPhone 16 and iPhone 16 Plus have a superior battery replacement process compared to earlier phones. Instead of pull tabs, they use an adhesive that lets go when affected by an electric current.

iFixit says this is one of the easiest battery removal processes in the industry, which is high praise, especially when it’s directed toward a company with a difficult record on that front.

iFixit’s iPhone 16 Pro and 16 Pro Max teardown.

Unfortunately, the 16 Pro and 16 Pro Max haven’t moved to the new battery replacement process found in the 16 and 16 Plus. On the bright side, it’s much easier to service the USB-C port than before, though Apple doesn’t sell that part separately.

iFixit gave all the new iPhones a 7 out of 10 repairability score, which is historically high for an iPhone.

The videos go into much more detail, so check them out.

Listing image by iFixit

iFixit’s iPhone 16 teardown finds a greatly improved battery removal process Read More »

in-rare-move-from-printing-industry,-hp-actually-has-a-decent-idea

In rare move from printing industry, HP actually has a decent idea

Someone touching a piece of paper that's sitting in a printer

The printer industry is in a rut.

With the digitization of, well, nearly everything, people just don’t print like they used to. More modern ways of storing and sharing information, changes in communication preferences at home and in offices, and environmental concerns have stonewalled the printing industry and challenged stakeholders like HP.

I’d argue that it’s not just technological, economic, and societal changes that have diminished printer businesses. For the average person, printers and their capabilities have become boring. When’s the last time you’ve heard of a new killer printer feature?

HP has received a lot of guff for alleged anti-consumer practices in its printer business, turning many people off the devices. But HP’s latest print announcement is a rare example of a printer firm proposing new, potentially helpful features instead of questionable business tactics to drive business.

Printers need a rebrand

Frequent readers of Ars Technica (including myself) may be surprised to see me praising a printer company, especially HP. In recent years, HP has been a big driver of broken trust between printer brands and customers.

Its most egregious offense has been using firmware updates to make it so previously purchased printers no longer work with non-HP ink. HP has dealt with numerous lawsuits over this and has paid out millions in fines and customer compensation. Activists have called for HP printers to be removed from the Electronic Product Environmental Assessment Tool registry because of HP’s Dynamic Security updates.

But HP continues to stand by Dynamic Security, with CEO Enrique Lores even going so far as to unrealistically claim that third-party ink poses a cybersecurity threat. Updates that brick features of devices that people rely on for valued, or even work-critical, tasks can wreck someone’s day. It can also make people distrustful of updates, creating more pressing security concerns than that of non-proprietary ink cartridges. Further, HP and other printer companies (like Canon) have also been rightfully criticized for making combo printer-scanner devices require ink to perform scans, something that should be an inkless task.

It has gotten to the point where, in 2024, my best recommendation for people seeking a printer is a boring, black-and-white Brother laser printer from 2017 or to go to their local library.

Feature being tested could actually improve printing

So color me impressed to hear HP announcing a feature for printer users with the potential for easily and immediately improving customers’ printing experience. The feature is currently only available to select customers as a beta software driver. But Perfect Output, as HP’s calling it, could be a useful tool for simplifying and speeding up certain types of print jobs, especially for tech novices.

Perfect Output is the first in a category of printer features that HP will call HP Print AI. Yes, it’s part of the AI marketing hype currently overwhelming tech users (don’t shoot the messenger!). According to HP’s Tuesday announcement, Perfect Output is supposed to make it easier to print things off of web browsers (like articles, travel documents, and tutorials) and spreadsheets in a cleaner, more natural-looking way.

One could use Perfect Output to quickly fix image sizes and remove ads and white space when printing something off a website, HP says as an example.

  • HP’s example of a print job before Perfect Output …

  • … and after.

And it should be easier to print spreadsheets that don’t cut across multiple pages, like in the image below, according to HP.

  • A spreadsheet print job before HP’s new AI feature …

  • … and after.

In rare move from printing industry, HP actually has a decent idea Read More »

meta’s-new-lightweight-ar-prototype-shows-a-future-beyond-bulky-vr-headsets

Meta’s new lightweight AR prototype shows a future beyond bulky VR headsets

The future's so bright, Mark Zuckerberg's gotta wear shades.

Enlarge / The future’s so bright, Mark Zuckerberg’s gotta wear shades.

Thus far, Meta’s heavily money-losing Reality Labs division has been primarily focused on bulky virtual reality headsets (and some odd, display-free Ray-Ban branded sunglasses). So when Meta CEO Mark Zuckerberg pulled out a 100 g pair of see-through, augmented-reality glasses at this year’s Meta Connect keynote, it represented a bit of a new direction for the company.

The prototype Orion AR glasses Zuckerberg showed off today don’t mean Meta will be ready to release a pair of consumer AR glasses anytime soon. But the demo represents a new vision for lightweight, wide-ranging, see-through smartglasses that Zuckerberg calls “a glimpse of the future” and “the dream of Reality Labs.”

Not your average screen

The core challenge of building a pair of comfortable augmented-reality glasses, Zuckerberg said, is that “they have to be glasses.” That means no bulky headset (a la Quest), no wires (a la Apple Vision Pro), and a weight of less than 100 grams (compared to a full 515 g for the Meta Quest 3). While there’s a tiny battery and “custom silicon” in those lightweight glasses, Zuckerberg admitted that some processing is done in a “small puck” that connects wirelessly to the glasses themselves.

  • Orion is a little thicker than actual glasses, but a whole lot smaller than VR headsets.

  • A wireless “puck” helps a bit with Orion’s processing, while a wristband provides for the “neural interface.”

  • Goodbye screens, hello “waveguides.”

  • You, too, could look this suave while wearing an AR headset.

  • Average Orion user shown in actual size.

  • The “neural interface” wristband lets Orion users interact without vocal commands or awkward, large hand gestures.

To achieve true augmented reality, Zuckerberg said Orion uses a screen that “is not actually a screen.” Instead, the glasses use tiny projectors embedded in the arms, which shoot light into specially designed waveguides. From there, the light hits “nanoscale 3D structures etched into the lenses” to show holographic images that can be layered at various depths and sizes on top of a natural view of the real world as seen through transparent lenses.

Zuckerberg said it has been a challenge making sure those images are sharp enough to capture fine details and bright enough to be seen in all sorts of lighting conditions. “This isn’t passthrough,” Zuckerberg stressed during the keynote. “This is the physical world with holograms displayed on it.”

Orion’s microprojection technology allows for a field of view that Meta says is “the largest… in the smallest AR glasses form to date.” In live demos to press, Meta said that the field of view reaches 70 degrees, compared to just 52 degrees for Microsoft’s older Hololens 2 or 50 degrees for the Magic Leap One, to cite some more limited examples of consumer AR.

To control these holograms, Orion users can use voice commands or hand- and eye-tracking like that already seen on Quest VR headsets. But Zuckerberg also talked up a “neural interface” wristband—which the company has teased previously—that can read tiny wrist and finger movements even without line of sight to the glasses themselves. That will let you interact with what’s on your glasses without having to awkwardly speak out loud or hold your hands in front of you like a zombie, Zuckerberg said.

Meta’s new lightweight AR prototype shows a future beyond bulky VR headsets Read More »

review:-intel-lunar-lake-cpus-combine-good-battery-life-and-x86-compatibility

Review: Intel Lunar Lake CPUs combine good battery life and x86 compatibility

that lake came from the moon —

But it’s too bad that Intel had to turn to TSMC to make its chips competitive.

  • An Asus Zenbook UX5406S with a Lunar Lake-based Core Ultra 7 258V inside.

    Andrew Cunningham

  • These high-end Zenbooks usually offer pretty good keyboards and trackpads, and the ones here are comfortable and reliable.

    Andrew Cunningham

  • An HDMI port, a pair of Thunderbolt ports, and a headphone jack.

    Andrew Cunningham

  • A single USB-A port on the other side of the laptop. Dongles are fine, but we still appreciate when thin-and-light laptops can fit one of these in.

    Andrew Cunningham

Two things can be true for Intel’s new Core Ultra 200-series processors, codenamed Lunar Lake: They can be both impressive and embarrassing.

Impressive because they perform reasonably well, despite some regressions and inconsistencies, and because they give Intel’s battery life a much-needed boost as the company competes with new Snapdragon X Elite processors from Qualcomm and Ryzen AI chips from AMD. It will also be Intel’s first chip to meet Microsoft’s performance requirements for the Copilot+ features in Windows 11.

Embarrassing because, to get here, Intel had to use another company’s manufacturing facilities to produce a competitive chip.

Intel claims that this is a temporary arrangement, just a bump in the road as the company prepares to scale up its upcoming 18A manufacturing process so it can bring its own chip production back in-house. And maybe that’s true! But years of manufacturing misfires (and early reports of troubles with 18A) have made me reflexively skeptical of any timelines the company gives for its manufacturing operations. And Intel has outsourced some of its manufacturing at the same time it is desperately trying to get other chip designers to manufacture their products in Intel’s factories.

This is a review of Intel’s newest mobile silicon by way of an Asus Zenbook UX5406S with a Core Ultra 7 258V provided by Intel, not a chronicle of Intel’s manufacturing decline and ongoing financial woes. I will mostly focus on telling you whether the chip performs well and whether you should buy it. But it’s a rare situation, where whether it’s a solid chip is not a slam-dunk win for Intel, which might factor into our overall analysis.

About Lunar Lake

A high-level breakdown of Intel's next-gen Lunar Lake chips, which preserve some of Meteor Lake's changes while reverting others.

Enlarge / A high-level breakdown of Intel’s next-gen Lunar Lake chips, which preserve some of Meteor Lake’s changes while reverting others.

Intel

Let’s talk about the composition of Lunar Lake, in brief.

Like last year’s Meteor Lake-based Core Ultra 100 chips, Lunar Lake is a collection of chiplets stitched together via Intel’s Foveros technology. In Meteor Lake, Intel used this to combine several silicon dies manufactured by different companies—Intel made the compute tile where the main CPU cores were housed, while TSMC made the tiles for graphics, I/O, and other functions.

In Lunar Lake, Intel is still using Foveros—basically, using a silicon “base tile” as an interposer that enables communication between the different chiplets—to put the chips together. But the CPU, GPU, and NPU have been reunited in a single compute tile, and I/O and other functions are all handled by the platform controller tile (sometimes called the Platform Controller Hub or PCH in previous Intel CPUs). There’s also a “filler tile” that exists only so that the end product is rectangular. Both the compute tile and the platform controller tile are made by TSMC this time around.

Intel is still splitting its CPU cores between power-efficient E-cores and high-performance P-cores, but core counts overall are down relative to both previous-generation Core Ultra chips and older 12th- and 13th-generation Core chips.

Some high-level details of Intel's new E- and P-core architectures.

Enlarge / Some high-level details of Intel’s new E- and P-core architectures.

Intel

Lunar Lake has four E-cores and four P-cores, a composition common for Apple’s M-series chips but not, so far, for Intel’s. The Meteor Lake Core Ultra 7 155H, for example, included six P-cores and a total of 10 E-cores. A Core i7-1255U included two P-cores and eight E-cores. Intel has also removed Hyperthreading from the CPU architecture it’s using for its P-cores, claiming that the silicon space was better spent on improving single-core performance. You’d expect this to boost Lunar Lake’s single-core performance and hurt its multi-core performance relative to past generations, and to spoil our performance section a bit, that’s basically what happens, though not by as much as you might expect.

Intel is also shipping a new GPU architecture with Lunar Lake, codenamed Battlemage—it will also power the next wave of dedicated desktop Arc GPUs, when and if we get them (Intel hasn’t said anything on that front, but it’s canceling or passing off a lot of its side projects lately). It has said that the Arc 140V integrated GPU is an average of 31 percent faster than the old Meteor Lake Arc GPU in games, and 16 percent faster than AMD’s newest Radeon 890M, though performance will vary widely based on the game. The Arc 130V GPU has one less of Intel’s Xe cores (7, instead of 8) and lower clock speeds.

The last piece of the compute puzzle is the neural processing unit (NPU), which can process some AI and machine-learning workloads locally rather than sending them to the cloud. Windows and most apps still aren’t doing much with these, but Intel does rate the Lunar Lake NPUs at between 40 and 48 trillion operations per second (TOPS) depending on the chip you’re buying, meeting or exceeding Microsoft’s 40 TOPS requirement and generally around four times faster than the NPU in Meteor Lake (11.5 TOPS).

Intel is shifting to on-package RAM for Meteor Lake, something Apple also uses for its M-series chips.

Enlarge / Intel is shifting to on-package RAM for Meteor Lake, something Apple also uses for its M-series chips.

Intel

And there’s one last big change: For these particular Core Ultra chips, Intel is integrating the RAM into the CPU package, rather than letting PC makers solder it to the motherboard separately or offer DIMM slots—again, something we see in Apple Silicon chips in the Mac. Lunar Lake chips ship with either 16GB or 32GB of RAM, and most of the variants can be had with either amount (in the chips Intel has announced so far, model numbers ending in 8 like our Core Ultra 7 258V have 32GB, and model numbers ending in 6 have 16GB). Packaging memory this way both saves motherboard space and, according to Intel, reduces power usage, because it shortens the physical distance that data needs to travel.

I am reasonably confident that we’ll see other Core Ultra 200-series variants with more CPU cores and external memory—I don’t see Intel giving up on high-performance, high-margin laptop processors, and those chips will need to compete with AMD’s high-end performance and offer additional RAM. But if those chips are coming, Intel hasn’t announced them yet.

Review: Intel Lunar Lake CPUs combine good battery life and x86 compatibility Read More »

lg-tvs-start-showing-ads-on-screensavers

LG TVs start showing ads on screensavers

Ad fatigue —

LG’s TV business is heightening focus on selling ads and tracking.

LG's 2024 G4 OLED TV.

Enlarge / LG’s 2024 G4 OLED TV.

LG

Last month, Ars Technica went on a deep dive into the rapid growth of ads in TV software. Less than three weeks later, LG announced that it was adding advertisements to its TVs’ screensavers. The move embodies how ads are a growing and virtually inescapable part of the TV-viewing experience—even when you’re not watching anything.

As you might have expected, LG didn’t make a big, splashy announcement to consumers or LG TV owners about this new ad format. Instead, and ostensibly strategically, the September 5 announcement was made to advertisers. LG appears to know that screensaver ads aren’t a feature that excites users. Still, it and many other TV makers are happy to shove ads into the software of already-purchased devices.

LG TV owners may have already spotted the ads or learned about them via FlatpanelsHD, which today reported seeing a full-screen ad on the screensaver for LG’s latest flagship TV, the G4. “The ad appeared before the conventional screensaver kicks in,” per the website, “and was localized to the region the TV was set to.” (You can see images that FlatpanelsHD provided of the ads herehere, and here.) The reviewer reported seeing an ad for LG’s free ad-supported streaming channel, LG Channels, as well as third-party ads.

LG has put these ads on by default, according to FlatpanelsHD, but you can disable them in the TVs’ settings. Still, the introduction of ads during a screensaver, shown during a pause in TV viewing that some TVs use as an opportunity to show art or personal photos that amplify the space, illustrates the high priority that ad dollars and tracking have among today’s TVs—even new top-of-the-line ones.

According to LG’s ads arm, LG AD Solutions, the screensaver ads activate “across the home screen, LG Channels, and Content Store on LG smart TVs.” The point is to capitalize “on idle screen time, turning what may be perceived as a period of downtime into a valuable engagement opportunity.” LG AD Solutions claims that it has commissioned testing showing that screensaver ads drive “on average a 2.5 times higher lift in brand awareness.”

In a statement, LG AD Solutions CTO Dave Rudnick seemed to acknowledge that people whose TVs are showing screensavers are often trying to do something other than look at adverts.

“In the past, a screensaver ad might have indicated that viewers had left the room, but today’s viewing habits are markedly different,” he said. “Now, 93 percent of viewers multitask while watching TV, engaging in activities like messaging, shopping, browsing social media, or playing games on their phones.”

TV advertising: The next generation

The addition of screensaver ads that users can disable may sound like a comparatively smaller disruption as far as TV operating system (OS) ads go. But the incorporation of new ad formats into TV OSes’ various nooks and crannies is a slippery slope. Some TV brands are even centered more on ads than selling hardware. Unfortunately, it’s up to OS operators and TV OEMs to decide where the line is, including for already-purchased TVs. User and advertiser interests don’t always align, making TV streaming platforms without third-party ads, such as Apple TV, increasingly scarce gems.

LG has been expanding its business for selling and tracking ads shown on LG TVs. It has a partnership with Nielsen that sends automatic content-recognition data gathered from LG TVs to Nielsen, for example. Additionally, LG has boasted of plans to evolve from a hardware business into a “media and entertainment platform,” which includes selling ads. The South Korean company has also expressed strong interest in shopable TV ads.

For its part, LG’s growing ad interests have led it to launch a new LG Ad Solutions division this month that’s focused on developing new ways to show ads to and track smart TV users. In a statement, Rudnick said Innovation Labs is seeking to “push the boundaries” of smart-TV advertising and drive “next-generation advertising,” including interactive ads, on smart TVs.

LG is adapting to a changing market

LG claims to have done its homework before deciding to inject ads into its TVs’ screensavers. LG Ad Solutions-commissioned research, which was reportedly conducted and measured by Lucid, a consumer market research firm, found that screensaver ads increase brand awareness, especially among adults 45 and up and women with a household income greater than $80,000 (assumedly annually).

LG’s ads push comes as it’s challenged to continue finding revenue and growth from its TV business while TVs get more advanced and reliable and are able to get new features via software updates. Meanwhile, advertisers are challenged to find ways to continue reaching TV viewers in a world shifting from linear TV to streaming and web-based entertainment that’s often sold with the option of being commercial-free. Although lower-priced TVs, like those running Roku OS, may have a reputation for more ads, they’re also doing well in the market.

Market conditions and changing TV users’ habits are forcing LG to adapt the way it makes money from TVs. Unfortunately for those adverse to ads, that means pushing more commercials and finding better ways to track viewers.

LG TVs start showing ads on screensavers Read More »

10-long-years-with—and-good-riddance-to—apple’s-iphone-6-design

10 long years with—and good riddance to—Apple’s iPhone 6 design

The iPhone 6 and 6 Plus, the first iteration of a very, very long-lived phone design.

Enlarge / The iPhone 6 and 6 Plus, the first iteration of a very, very long-lived phone design.

Andrew Cunningham

This past weekend, I said goodbye to Apple’s 4.7-inch iPhone 6 design after 10 long years.

It started with the iPhone 6 itself in 2014, a long-awaited screen size upgrade for the iPhone (some of the 2011-era Apple punditry insisting that 3.5 inches was the functionally perfect size for a phone screen and that Apple would never, ever change it, is an interesting time capsule). It ends with my wife’s third-generation iPhone SE, its battery capacity already collapsing, which I replaced with an iPhone 16 on Friday.

There are huge differences between those two phones—eight years’ worth of spec upgrades and water resistance being the most significant—but they look and feel almost the same, and things that were fine or forgivable in 2014 have become harder to live with now.

What follows is less a celebration of the iPhone 6 design’s long life and more of a good riddance. It’s not that we never had any good times together, iPhone 6 design, but after a half-dozen versions of you, I think it is time for both of us to move on. Consider it catharsis—and maybe if someone in your life is still rocking an iPhone 8 or iPhone SE, it will be cathartic for you, too.

Battery capacity

Battery life was always an Achilles heel of this phone’s design—the battery had to fight with every other component in the phone for relatively little space, and as a result, it was always exceptionally hard to make it through a full day on a single charge. A portable battery pack or some kind of midday charge was almost always necessary, especially if I had deigned to use a power-hungry feature like Personal Hotspot.

And more charging means putting more cycles on the battery, which over a couple years of ownership makes the mediocre battery life even worse. The battery life in my first “modern”-style iPhone—an iPhone XR, in 2018—was a revelation after years with the 6, 6S, and 8, and since then, I’ve found my iPhone 13 Pro and 15 Pro to be similarly capable of making it to the end of the day with some battery to spare.

Those curves—specifically, those curved edges

Goodbye, gap between the edge of the protector and the edge of the screen! Goodbye, little air bubbles!

Enlarge / Goodbye, gap between the edge of the protector and the edge of the screen! Goodbye, little air bubbles!

Andrew Cunningham

I put all of our phones in screen protectors and cases, despite usually also springing for AppleCare+. Especially when you’ve got a kid, it’s worth it not to have to worry about every little drop or bump, and they’re good for the resale value, too.

One thing about the iPhone 6-era design was its curved edges, including a subtle curve all the way around the edge of the screen. Over many years with this phone’s design, I have slowly come to hate this subtle curve—screen protectors either fail to make contact with the screen all the way around its perimeter, leaving annoying visible air bubbles, or they do make contact on the flat part of the screen while leaving the curved edges of the glass unprotected. The small ridge created by the screen protector ends up being a trap for dust and other little bits of detritus.

Apple returned to an all-flat-edges design with the iPhone 12 in 2020, reverting to what had been the norm with the iPhone 4 and 5 design. On a flat slab of glass, the additional layer of a thin glass screen protector is nearly invisible when you apply it right, being careful not to trap any dust between a freshly cleaned screen and the protector (my wife goes through roughly one screen protector every three or four months; I have become adept at this dance). It’s nice to be able to guard against scratches and cracks without having to look at and think about it all the time.

And if you’re not the case-and-screen-protector type? One of those “I have AppleCare so I don’t need a case” people? The curved edges of the iPhone 6-era design made the phones more slippery and harder to hold. I thought that was even more true for the iPhone 8/SE version of the design, which switched from an aluminum back to a glass back to enable wireless charging support.

10 long years with—and good riddance to—Apple’s iPhone 6 design Read More »

linux-boots-in-4.76-days-on-the-intel-4004

Linux boots in 4.76 days on the Intel 4004

To pull oneself up by one’s bootstraps —

Historic 4-bit microprocessor from 1971 can execute Linux commands over days or weeks.

A photo of Dmitry Grinberg's custom Linux/4004 circuit board.

Enlarge / A photo of Dmitry Grinberg’s custom Linux/4004 circuit board.

Hardware hacker Dmitry Grinberg recently achieved what might sound impossible: booting Linux on the Intel 4004, the world’s first commercial microprocessor. With just 2,300 transistors and an original clock speed of 740 kHz, the 1971 CPU is incredibly primitive by modern standards. And it’s slow—it takes about 4.76 days for the Linux kernel to boot.

Initially designed for a Japanese calculator called the Busicom 141-PF, the 4-bit 4004 found limited use in commercial products of the 1970s before being superseded by more powerful Intel chips, such as the 8008 and 8080 that powered early personal computers—and then the 8086 and 8088 that launched the IBM PC era.

If you’re skeptical that this feat is possible with a raw 4004, you’re right: The 4004 itself is far too limited to run Linux directly. Instead, Grinberg created a solution that is equally impressive: an emulator that runs on the 4004 and emulates a MIPS R3000 processor—the architecture used in the DECstation 2100 workstation that Linux was originally ported to. This emulator, along with minimal hardware emulation, allows a stripped-down Debian Linux to boot to a command prompt.

Linux/4004.

Grinberg is no stranger to feats of running Linux in unlikely places. As he explains on his website, “In 2012, I ran real Linux on an 8-bit microcontroller (AVR), setting a new world record for lowest-end-machine to ever run Linux.” After others improved on that record in recent years, he decided to surpass himself and others by targeting the very first microprocessor.

The long, slow boot

To make Linux on the 4004 work, Grinberg had to overcome numerous challenges. The 4004 has extremely limited ROM and RAM, no interrupts, and lacks even basic logical operations like AND and OR. Grinberg’s emulator makes clever use of lookup tables and other tricks to squeeze maximum performance out of the primitive CPU.

The final hardware uses the 4004 (overclocked to 790 kHz) along with several other period-correct support chips from Intel’s MCS-4 chipset. It includes a VFD display to show Linux output and can accept input over a serial connection. The whole setup draws about 6 W of power.

To pull it all together, Grinberg designed a custom circuit board with no vias (paths from one side of the circuit board to the other) and only right-angle traces for a retro aesthetic. It’s meant to be wall-mountable as an art piece, slowly executing Linux commands over the course of days or weeks.

While it has no practical purpose, the Linux/4004 project demonstrates the flexibility of Linux and pushes emulation to its limits. Grinberg is considering the possibility of offering kits or fully assembled boards for others who want to experience Linux at its slowest, though this is not yet definite.

The full details of the project, including schematics and source code, are available on Grinberg’s website. For those interested in vintage computing or extreme Linux implementations, it’s a fascinating look at what’s possible with 1970s technology and a lot of clever engineering.

Linux boots in 4.76 days on the Intel 4004 Read More »

sonos-workers-shed-light-on-why-the-app-update-went-so-horribly

Sonos workers shed light on why the app update went so horribly

sonos-redesigned-app

Sonos

In May, Sonos updated its mobile app—to the dismay of many users. With missing features and bugs, customers complained about a loss of functionality and hardware not working the way it should. As Sonos deals with the expensive repercussions, a report from Bloomberg today highlights how Sonos allowed the release of an update so buggy and incomplete as to overturn its goodwill with long-standing customers.

Illustrating how poorly this app update has gone, last month, Sonos CEO Patrick Spence said the company would spend $20 million to $30 million in the short term to get the app where it needs to be (which is, basically, functioning as well as the predecessor) and rebuild customer and partner trust. Sonos also expects to miss its annual revenue target by $200 million. This is partially due to its delay of two hardware releases to focus on the app. Bloomberg noted that “Sonos shares are down 25% this year.” Annual bonuses and merit-based raises have also reportedly been canceled.

Outdated code

One reason for the app’s failure is the outdated code and infrastructure that the prior app was running on. Anonymous employees Bloomberg spoke with claimed that the Sonos app’s technical debt had been building up for 20 years before the update.

By the time Sonos decided to update the app in mid-2022, it was dealing with software based on virtually obsolete infrastructure and code languages. As such, the app update “was less about introducing new functionality than sorting out the existing mess,” Bloomberg reported.

After decades of the app’s inner workings growing stale, the impending release of Sonos’ long anticipated Ace wireless headphones, which came out in June, made the need for a new app both urgent and necessary. This is because the headphones were made to be on-the-go, differing from Sonos’ other products, mainly speakers and soundbars relying on home Wi-Fi. This seems to align with comments that Spence made to investors in August. He said that the app update was “a redesign of the entire system—not only the app but also the player side of our system, as well as our cloud infrastructure—and this was a complex undertaking.”

The Ace headphones.

Enlarge / The Ace headphones.

Sonos

In May, Bloomberg reported that Sonos aimed to release the new app “at least a few weeks” before Ace. At the time, Bloomberg said that the update was originally supposed to release in March but was delayed due to “software-engineering challenges.”

Although it makes sense that Sonos’ most mobile offering yet would need a more advanced, revamped app, it seems that the app’s redesign could have been initiated earlier than the mid-2022 timeframe that Bloomberg reported. In addition to the years of technical debt that has been said to be built up, Sonos’ headphones have been reported to be in development since at least 2019.

Sonos workers shed light on why the app update went so horribly Read More »

reviewing-ios-18-for-power-users:-control-center,-icloud,-and-more

Reviewing iOS 18 for power users: Control Center, iCloud, and more

iOS 18 —

Never mind emojis—here’s some stuff that makes iOS more efficient.

Control Center in iOS 18 in its customization view

Enlarge / Control Center has a whole new customization interface.

Samuel Axon

iOS 18 launched this week, and while its flagship feature (Apple Intelligence) is still forthcoming, the new OS included two significant new buckets of customization: the home screen and Control Center.

We talked about home screen a few days ago, so for our next step in our series on iOS 18, it’s now time to turn our attention to the new ways you can adjust the Control Center to your liking. While we’re at it, we’ll assess a few other features meant to make iOS more powerful and more efficient for power users.

This is by no means the most significant update for power users Apple has released of the iPhone operating system—there’s nothing like Shortcuts, for example, or the introduction of the Files app a few years ago. But with the increasingly expensive iPhone Pro models, Apple still seems to be trying to make the case that you’ll be able to do more with your phone than you used to.

Let’s start with Control Center, then dive into iCloud, Files, external drives, and hidden and locked apps.

A revamped Control Center

Control Center might not be the flashiest corner of iOS, but when Apple adds more functionality and flexibility to a panel that by default can be accessed with a single gesture from anywhere in the operating system—including inside third-party apps—that has the potential to be a big move for how usable and efficient the iPhone can be.

That seems to be the intention with a notable control center revamp in iOS 18. Visually, it mostly looks similar to what we had in iOS 17, but it’s now paginated and customizable, with a much wider variety of available controls. That includes the option for third-party apps to offer controls for the first time. Additionally, Apple lets you add Shortcuts to Control Center, which has the potential to be immensely powerful for those who want to get that deep into things.

When you invoke it (still by swiping down from the upper-right corner of the screen on modern iPhones and iPads), it will mostly look similar to before, but you’ll notice a few additional elements on screen, including:

  • A “+” sign in the top-left corner: This launches a customization menu for reordering and resizing the controls
  • A power icon in the top-right corner: Holding this brings up iOS’s swipe-to-power-off screen.
  • Three icons along the right side of the screen: A heart, a music symbol, and a wireless connectivity symbol

Control center is now paginated

The three icons on the right represent the three pages Control Center now starts with, and they’re just the beginning. You can add more pages if you wish.

Swiping up and down on any empty part of Control Center moves between the pages. The first page (the one represented by a heart) houses all the controls that were in the older version of Control Center. You can customize what’s here as much as you want.

  • The first page resembles the old Control Center, but with more customization.

    Samuel Axon

  • By default, the second page houses a large “Now Playing” music and audio widget with AirPlay controls.

    Samuel Axon

  • The third has a tall widget with a bunch of connectivity toggles.

    Samuel Axon

  • Adding a new page gives you a grid to add custom control selections to.

    Samuel Axon

The second page by default includes a large “currently playing” music and audio widget alongside AirPlay controls, and the third is a one-stop shop for toggling connectivity features like Wi-Fi, Bluetooth, cellular, AirDrop, airplane mode, and whichever VPN you’re using.

This new paginated approach might seem like it introduces an extra step to get to some controls, but it’s necessary because there are so many more controls you can add now—far more than will fit on a single page.

Customizing pages and controls

If you prefer the way things were, you can remove a page completely by removing all the controls housed in it. You can add more pages if you want, or you can tweak the existing pages to be anything you want them to be.

Whereas you previously had to go into the Settings app to change what controls are included, you can now do this directly from Control Center in one of two ways: you can either tap the aforementioned plus icon, or you can long-press on any empty space in Control Center to enter customization mode.

In this view, you’re presented with a grid of circular spots where controls can go. Each control that’s already there has a “-“ button in its corner that you can tap to remove it. To move a control, you just long press on it for a split second and drag it to whichever spot in the grid you want it to live in.

  • This is the Control Center customization view, which is vastly superior to the home screen’s wiggle mode.

    Samuel Axon

  • Choosing to add a new control brings up this long, searchable, scrollable list of controls from both Apple and third-party apps you have installed.

    Samuel Axon

  • There aren’t a ton of third-party controls yet, but here are a few examples.

    Samuel Axon

  • You can resize controls, but most of them just seem to take up more space and include some text—not very helpful, if you ask me.

    Samuel Axon

There’s also a marker on the bottom-right corner of each control that you can touch and drag to increase the size of the control. The substantial majority of these controls don’t offer anything of value when you make them bigger, though, which is both strange and a missed opportunity.

To add a new control, you tap the words “Add a control” at the bottom of the screen, which are only visible in this customization mode. This brings up a vertically scrollable list of all the controls available, with a search field at the top. The controls appear in the list just as they would in Control Center, which is great for previewing your choice.

Reviewing iOS 18 for power users: Control Center, iCloud, and more Read More »

anker-warns-people-to-stop-using-some-of-its-iphone-power-banks,-issues-recall

Anker warns people to stop using some of its iPhone power banks, issues recall

PSA —

“Manufacturing defect”: Anker is recalling all units “out of an abundance of caution.”

An Anker 334 MagGo Battery (PowerCore 10K) on an iPhone.

Enlarge / An Anker 334 MagGo Battery (PowerCore 10K) on an iPhone.

Anker

Anker is recalling three models of MagSafe iPhone batteries due to a fire risk, it said yesterday.

The models being recalled are the Anker 334 MagGo Battery (PowerCore 10K, model number A1642), Anker Power Bank (model number A1647), and Anker 334 MagGo Battery (model number A1652). In its recall notice, Anker said that some of the lithium-ion batteries in the devices “may pose a fire risk due to a manufacturing defect.”

“The lithium-ion battery in the affected power banks can overheat, potentially causing melting of plastic components, smoke, and fire hazards,” the notice reads.

Anker claims that only products made from January 3 to September 17 are affected but says it’s recalling all units “out of an abundance of caution.”

Anker says that people who own one of these products should “immediately stop using” it. Owners should store the affected products “in a safe location” and use Anker’s website to verify their device’s serial number before filling out a recall form and getting a replacement.

Anker’s recall notice also included tips for safely disposing of power banks, reminding people not to toss them in the trash.

If you own an Anker battery pack and want to check if it’s being recalled, you can look at the bottom of the device for the aforementioned product names and model numbers (A1642, A1647, and A1652) as shown below:

Anker

Anker warns people to stop using some of its iPhone power banks, issues recall Read More »