switch 2

nintendo-sues-to-prevent-trump-from-dodging-full-tariff-refunds

Nintendo sues to prevent Trump from dodging full tariff refunds


Nintendo may face pressure to share refunds with gamers who helped pay tariffs.

Last Friday, Nintendo joined thousands of companies suing the Trump administration to secure full refunds, plus interest, for billions in unlawful tariffs collected under the International Emergency Economic Powers Act (IEEPA).

In its complaint, Nintendo insisted that the Trump administration has already conceded that more than $200 billion in refunds are owed to hundreds of thousands of importers who paid tariffs, regardless of liquidation status.

However, Nintendo fears that the Trump administration may try to avoid paying refunds to certain companies whose tariff payments have already been liquidated, which means that the duties owed were finalized. The government has continually argued that it will only follow through on refunding all importers if a court directly orders refunds to be repaid in a way that requires reliquidation. Such an order would force officials to void all finalized tariffs and come as a relief to many companies in Nintendo’s position that remain uncertain if all their tariff payments can be clawed back.

Ultimately, Nintendo argued, it increasingly seems like the government plans to delay refunds until the court steps in. That leaves it up to the Court of International Trade to order Trump officials to do the right thing, Nintendo said. And in the gaming giant’s view, that’s to proceed with prompt refunds to make all importers whole.

As Nintendo explained, the company regularly imports goods and paid unlawful tariffs throughout 2025. Notably absent in Nintendo’s complaint was the amount of tariffs the company wants refunded. However, Nintendo seemingly has a lot of liquidated duties at stake. The company argued that without a ruling barring the government “from arguing that liquidation prevents the Court from ordering refunds,” the company will “suffer imminent irreparable harm.”

“All liquidated entries including IEEPA Duties must be reliquidated,” Nintendo argued. “This Court has the authority to reliquidate entries subject to the IEEPA duties.”

According to Nintendo, the Trump administration has no plans to oppose such a court order, and all that’s needed is the rubber stamp.

The company asked the court to order prompt refunds for all companies that were harmed by Trump’s unlawful key trade policy. To ensure that tariff refund delay chaos doesn’t worsen as courts weigh the right path forward, Nintendo also wants the court to block officials from continuing to liquidate tariff payments and to order the reliquidation of any liquidated entries.

Gamers may want Nintendo to share refunds

Nintendo of America declined to comment on whether the company has estimated the total tariff refund owed or to share any public financial documents that estimate total tariffs paid, so it’s hard to know exactly how big the company’s refund could be.

“We can confirm that we filed a request,” Nintendo of America said, regarding the lawsuit. “We have nothing else to share on this topic.”

It’s possible that Nintendo is uncomfortable sharing an estimate for its tariff refunds publicly, because the company has gotten some backlash over both ordinary and tariff-related price increases in the past year. Sharing an estimate of tariff refunds owed could risk reviving the backlash from customers, who may push for Nintendo to find a way to pass partial refunds on to customers who helped pay the tariffs.

For Nintendo, Trump’s IEEPA tariffs had particularly terrible timing. They took effect last April, just as Nintendo was gearing up to release the Switch 2. The sudden tariffs caused delays for preorders, but the console launched as planned, as Nintendo refused to let tariffs disrupt the official rollout.

For gamers, the Switch 2 already had a higher price tag than expected, at $450. Lashing out over the sticker shock, a swarm of disgruntled online protesters urged Nintendo to “drop the price.”

There was speculation that the price hike was linked to tariffs. But Nintendo of America President Doug Bowser told The Verge that the jump from the Switch’s debut price of $300 was not directly due to tariffs. Instead, it seemed that Nintendo had joined other game companies in raising console prices to historic highs, an Ars review found. But Bowser acknowledged that Trump’s IEEPA tariffs were still “fresh” at that moment, telling The Verge that, “like many companies right now,” Nintendo was “actively assessing what the impact may be.” Understandably, gamers braced for more price increases.

It only took a month before Nintendo President Shuntaro Furukawa foreshadowed tariff-linked price increases, a game industry news site closely monitoring Nintendo’s tariff moves reported. In May, Furukawa conceded that software wasn’t as impacted, but “hardware involves special factors such as tariffs,” which Nintendo must take into account, “while conducting careful and repeated deliberations when determining price.”

However, Furukawa said that the overall calculus for Nintendo weighed against increasing the Switch 2 price even more to cover tariffs, because seemingly Nintendo feared a higher price point would rob Switch 2 of sales and its games of exposure. As he explained:

Our basic policy is that for any country or region, if tariffs are imposed, we recognize them as part of the cost and incorporate them into the price. However, this year marks our first new dedicated video game system launch in eight years, so given our unique situation, our priority is to maintain the momentum of our platforms, which is extremely important for our dedicated video game platform business. Consequently, if the assumptions on tariffs change, we will consider what kind of price adjustments would be appropriate, taking into account various factors such as the market conditions.

By August, the Switch 2 price remained stable, but Nintendo had increased prices on the original Switch, as well as Switch 2 accessories, citing “market conditions.”

And it wasn’t just Nintendo forced to make adjustments that riled its fans, suggesting that many major players in the gaming industry may face demands from frustrated consumers to share refunds.

Nintendo may get creative to avoid backlash

Early on during Trump’s IEEPA tariff regime—which randomly raised and decreased tariffs on products from all major US trading partners—the Entertainment Software Association warned that the entire game industry could be harmed by unchecked tariffs.

And the Consumer Technology Association (CTA), which has long opposed IEEPA tariffs, forecasted before Trump took office that his tariff threats risked harming consumers by immediately increasing game console prices by 25 percent.

That forecast only got darker as 2025 dragged on. In May, when China and Trump were still embroiled in tit-for-tat retaliations, and China appeared to have the upper hand, CTA warned that an estimate showed only 1 percent of game consoles are produced in the US. If IEEPA tariffs weren’t changed to exempt consoles from tariffs, consoles could soon cost more than $1,000 on average, up by about 69 percent, CTA estimated.

It remains unclear how much Nintendo and other gaming companies paid in tariffs or how much their customers paid in tariff-related price increases, and for the latter at least, it will likely stay that way. No courts are currently weighing whether customers who helped importers pay for tariffs should get refunds, too.

A technology, media, and telecommunications leader for PwC, which advises big firms on tax questions, Dallas Dolen, told Ars that most companies are laser-focused right now on securing refunds. However, once they have that money, some companies that are worried about reputational harm may come up with “creative” ways to reimburse customers, such as offering discounts.

Ed Brzytwa, CTA’s vice president of international trade, told Ars that it was obvious that consumer backlash to price increases was one of the biggest tariff burdens for consumer tech firms like gaming companies.

“The main point that we’ve made over and over and over again is that this impacts consumers in the form of potentially higher costs for products,” Brzytwa told Ars.

Last month, libertarian think tank the Cato Institute published calculations showing that “tariff costs have generally been borne by US-based companies and consumers.”

“Americans are bearing most of the tariffs’ economic burden, including through higher retail prices,” the Cato Institute reported. In a chart tracking analysis that included measuring costs passed on to consumers, they cited a Goldman Sachs study that predicted by the end of 2025 that the amount of the “tariff burden” borne by consumers “would shift to 55 percent.” The most recent analysis cited, a Yale Budget Lab study, found that costs of tariffs passed on to companies and consumers increased over time.

There’s no telling yet whether any companies that passed on tariff costs will pass on relief to consumers or if it will simply help them keep prices stable as new tariffs come.

For Nintendo and other consumer tech companies, refunds may provide a reprieve but don’t actually provide relief from tariff hell, experts agreed. As Trump looks to replace struck-down IEEPA tariffs with tariffs that could shake up supply chains further by targeting semiconductors or other currently exempt tech products or materials, Dolen told Ars that tech companies “don’t feel better that there might be some, quote, win here because the supply chain still feels overwhelming.” That could mean that the best Americans can hope for is that prices don’t increase more as Trump tries to keep his tariff regime alive.

One glimmer of hope for American consumers—who largely oppose Trump’s tariffs across the board and are already frustrated to be missing out on tariff refunds—is that Trump is likely very well aware that threats of additional tariff-related price increases will likely not be tolerated ahead of the midterm elections, experts suggested.

Photo of Ashley Belanger

Ashley is a senior policy reporter for Ars Technica, dedicated to tracking social impacts of emerging policies and new technologies. She is a Chicago-based journalist with 20 years of experience.

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The Switch 2 is getting a new Virtual Console (kind of)

In 2018, we lamented as Nintendo officially replaced the Virtual Console—its long-running line of downloadable classic games on the Wii and Wii U—with time-limited access to a set of games through a paid Nintendo Switch Online subscription. Now, Hamster Corporation is doing what Nintendo no longer will, by offering downloadable versions of retro console games for direct individual purchase on the Switch 2.

As part of today’s Nintendo Direct Partner Showcase, Hamster announced a new Console Archives line of emulated classics available for download starting today on the Switch 2 and next week on the PlayStation 5 (sorry, Xbox and OG Switch fans). So far that lineup only includes the original PlayStation snowboarding title Cool Boarders for $12 and the NES action platformer Ninja Gaiden II: The Dark Sword of Chaos for $8, but Hamster promises more obscure games, including Doraemon and Sonic Wings Special, will be available in the future.

If the name Hamster Corporation sounds familiar, it’s because the company is behind the Arcade Archive series, which has repackaged individual arcade games for purchase and emulated play on modern consoles since 2014. That effort, which celebrated its 500th release in December, even includes some of Nintendo’s classic arcade titles, which the Switch-maker never officially released on the original Virtual Console.

Now Hamster’s says it is expanding its efforts “with the concept of faithfully reproducing masterpieces released on various home game consoles, allowing players to easily enjoy them on the latest hardware.” While these new offerings are more bare-bones than the full-fledged interactive museums released by the likes of Digital Eclipse, they still include a few modern features, such as customizable button layouts, screen settings, and the ability to save and load at any time.

The Switch 2 is getting a new Virtual Console (kind of) Read More »

finally,-a-new-controller-that-solves-the-switch-2’s-“flat-joy-con”-problem

Finally, a new controller that solves the Switch 2’s “flat Joy-Con” problem

When I reviewed the Switch 2 back in June, I noted that the lack of any sort of extended grip on the extremely thin Joy-Con 2 controllers made them relatively awkward to hold, both when connected to the system and when cradled in separate hands. At the time, I said that “my Switch 2 will probably need something like the Nyxi Hyperion Pro, which I’ve come to rely on to make portable play on the original Switch much more comfortable.”

Over half a year later, Nyxi is once again addressing my Switch controller-related comfort concerns with the Hyperion 3, which was made available for preorder earlier this week ahead of planned March 1 shipments. Unfortunately, it looks like players will have to pay a relatively high price for a potentially more ergonomic Switch 2 experience.

While there are plenty of third-party controllers for the Switch 2, none of the current options mimic the official Joy-Cons’ ability to connect magnetically to the console tablet itself (controllers designed to slide into the grooves on the original Switch tablet also can’t hook to the successor console). The Hyperion 3 is the first Switch 2 controller to offer this magnetic connection, making it uniquely suited for handheld play on the system.

And although I haven’t held the Hyperion 3 in my hands yet, my experience with the similar Hyperion 2 on the original Switch suggests that the ergonomic design here will be a welcome upgrade from the relatively small buttons and cramp-inducing flat back of the official Switch 2 Joy-Cons (“Say Goodbye to Tendonitis,” as Nyxi claims in its marketing materials). The controller can also connect wirelessly via Bluetooth 5.0 for when you want to switch to docked play, unlike some Switch Joy-Con replacements that only work in portable mode.

Finally, a new controller that solves the Switch 2’s “flat Joy-Con” problem Read More »

seasonal-switch-2-sales-show-significant-slowing-as-annual-cycle-sunsets

Seasonal Switch 2 sales show significant slowing as annual cycle sunsets

Lingering sales of the original Switch might also be contributing to the relatively weak holiday performance for the Switch 2. In the UK, at least, the older console is still selling well enough to buoy Nintendo’s overall holiday hardware sales in the country to 7 percent higher than what the company achieved in 2017.

Super Mario Odyssey

Nintendo might need another Super Mario Odyssey-sized hit to keep up sales momentum for the Switch 2.

Credit: Nintendo

Nintendo might need another Super Mario Odyssey-sized hit to keep up sales momentum for the Switch 2. Credit: Nintendo

That said, the transition from record-setting launch sales to relatively underwhelming holiday sales is a worrying sign for the Switch 2’s market momentum. A lack of system-selling Switch 2 exclusive games could explain that movement. In 2017, the October launch of Super Mario Odyssey built holiday excitement for the Switch on top of earlier hits like The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe. For the Switch 2, holiday releases like Pokémon Legends Z-A and Metroid Prime 4 don’t seem to have had as much impact as early system sellers like Mario Kart World and Donkey Kong Bananza.

Thus far, Nintendo’s planned 2026 schedule doesn’t seem primed to offer many big-name exclusive software to turn things around. The year’s first-party lineup is currently anchored by standard sequels for second-tier franchises like Yoshi, Mario Tennis, and Fire Emblem, alongside slightly upgraded “Switch 2 Edition” re-releases of popular Switch games. Aside from Nintendo’s own titles, the planned 2026 release of FromSoft’s Bloodborne-esque Duskbloods as a Switch 2 exclusive could make some fans of the company’s Souls-like games take a second look at the hardware.

Nintendo is likely to announce more Switch 2 exclusives and ports in the coming months, of course. Having a few system-selling blockbusters in that slate could be crucial to propping up the Switch 2’s sales now that pent-up launch-window demand seems largely satiated.

Seasonal Switch 2 sales show significant slowing as annual cycle sunsets Read More »

switch-2-pub-backs-off-game-key-cards-after-leaking-lower-cost-cartridge-options

Switch 2 pub backs off Game Key Cards after leaking lower-cost cartridge options

The Switch 2’s data-free, download-enabling Game Key Cards have proved controversial with players who worry about long-term ownership and access issues to their purchases. But they’ve remained popular with publishers that want to save production costs on a boxed Switch 2 game release, since Game Key Cards don’t include any of the expensive flash memory found on a standard Switch 2 cartridge.

Now, though, at least one publisher has publicly suggested that Nintendo is offering cheaper Switch 2 cartridge options with smaller storage capacities, lowering production costs in a way that could make full cartridge releases more viable for many games on the console.

Earlier this week, R-Type Dimensions III publisher Inin Games explained to customers that it couldn’t switch from Game Key Cards to a “full physical cartridge” for the retail version of the Switch 2 game without “significantly rais[ing] manufacturing costs.” Those additional costs would “force us to increase the retail price by at least €15 [about $20],” Inin Games wrote at the time.

In an update posted to social media earlier today, though, the publisher said that “there is no better timing: two days ago Nintendo announced two new smaller cartridge [storage capacity] sizes for Nintendo Switch 2. This allows us to recalculate production in a way that wasn’t possible before.”

As such, Inin said it has decided to replace the Game Key Cards that were going to be in the game’s retail box with full physical cartridges. That change will result in the game’s asking price going up by €10 (about $13) “due to still higher production costs,” Inin explained. Still, that’s still less than the “at least €15” Inin was speculatively quoting for the same change just days ago. And Inin said early pre-order customers for R-Type Dimensions III won’t have to pay the increased price, essentially getting the full cartridge at no additional cost.

Switch 2 pub backs off Game Key Cards after leaking lower-cost cartridge options Read More »

accessory-maker-will-pay-nintendo-after-showing-illicit-switch-2-mockups-at-ces

Accessory maker will pay Nintendo after showing illicit Switch 2 mockups at CES

Nintendo also accused Genki of “extensive use of Nintendo trademarks” in association with their unlicensed products, a move that “exploit[ed] and appropriate[d] for [Genki] the public goodwill associated with… Nintendo Switch marks.”

The Switch 2 mockup Genki showed in a CES video ended up matching very closely with the final console as released.

The Switch 2 mockup Genki showed in a CES video ended up matching very closely with the final console as released. Credit: Genki

The lawsuit also dealt in part with conflicting reports that Genki may have had “unauthorized, illegal early access to the Nintendo Switch 2,” as Nintendo put it. Media reports around CES quoted Genki representatives asserting that their 3D-printed case mockup was based on early access to a real Switch 2 console. But the company later publicly backtracked, writing on social media that “we do not own or possess a black market console, as some outlets have suggested.”

In their settlement, Nintendo and Genki simply note that “Genki represents and attests that it didn’t obtain any unreleased Nintendo property or documents before the system’s official reveal.”

The public settlement document doesn’t go into detail on the confidential “payment in an agreed-upon amount” that Genki will make to Nintendo to put this matter to rest. But the settlement outlines how Genki is barred from referencing Nintendo trademarks or even parody names like “Glitch” and “Glitch 2” in its future marketing. Under the settlement, packaging for Genki accessories also has to “make clear to consumers Genki’s status as an unlicensed accessory manufacturer” and not mimic the color scheme of official Switch 2 hardware.

Accessory maker will pay Nintendo after showing illicit Switch 2 mockups at CES Read More »

dev-says-switch-2’s-physical-game-cards-were-too-slow-for-star-wars-outlaws-port

Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port

A video shows how different storage media can affect Mario Kart World load times.

CD Projekt Red VP of Technology Charles Tremblay has alluded to this same challenge when talking about the Switch 2 port of Cyberpunk 2077. In a June interview with IGN, Tremblay said the data transfer speeds enabled by MicroSD Express were “great,” while streaming data from a Switch 2 Game Card was merely “okay.” Tremblay did go on to say that “all the performance we have on [input/output] is very good on [the Switch 2],” especially compared to the extremely slow physical hard drives that plagued Cyberpunk 2077‘s performance on older hardware.

Slow down, you move too fast

From the outside, it’s a bit odd that Nintendo allowed this loading-speed dichotomy to exist on the Switch 2 in the first place. On the original Switch, read speeds for both SD cards and Game Cards reportedly maxed out around 90 MB/s. But when designing the new Switch 2 game cards, Nintendo settled on a format that would stream data much more slowly than for downloaded games on the same console.

That decision might have been an attempt to minimize hardware costs for the Switch 2’s Game Card interface. If so, though, it doesn’t seem to have done much to reduce the costs of manufacturing Switch 2 game cards themselves. The cost of manufacturing those physical Game Cards has been frequently cited as a major reason many publishers are using cheaper Game Key Cards in the first place, though Bantin said that he “[didn’t] recall the cost of the cards ever entering the discussion [for Star Wars: Outlaws]—probably because it was moot.”

Nintendo could get around this variable loading speed issue by letting players pre-install games from a Switch 2 Game Card to internal or expansion storage, as Microsoft and Sony have either allowed or required on their disc-based consoles for decades now. But that solution might prove onerous for physical game card players who want to avoid clogging up the limited 256GB of internal storage on the Switch 2 (and/or avoid investing in pricey MicroSD Express cards).

As time goes on, many developers will likely learn how to adapt to and tolerate the Switch 2’s relatively slow Game Card interface. But as gamers and the industry at large continue to transition away from physical media, some developers might decide it’s not worth compromising on loading speeds just to satisfy a shrinking portion of the market.

Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port Read More »

donkey-kong-bananza-is-a-worthy-successor-to-super-mario-odyssey’s-legacy

Donkey Kong Bananza is a worthy successor to Super Mario Odyssey’s legacy


D-K… donkey kong is here!

Cathartic, punch-fueled land destruction is a great showcase for Switch 2 hardware.

Screenshots you can feel. Credit: Nintendo

Screenshots you can feel. Credit: Nintendo

When the Switch 2 was fully unveiled back in April, we weren’t alone in expecting the announcement of a true follow-up to Super Mario Odyssey—one of the original Switch’s best-selling games and our pick for the best game of 2017. Instead, we got our first look at Donkey Kong Bananza, the big ape’s first fully 3D adventure since the Rare-developed Donkey Kong 64 in 1999.

The fact that Nintendo wasn’t willing to commit its longstanding plumber mascot to its first first-party platformer on the Switch 2 could have been seen as a sign of a rushed, second-tier spin-off effort. After playing through Donkey Kong Bananza, though, I’m happy to report that nothing could be further from the truth for this deep and worthy spiritual successor to Super Mario Odyssey (from many of the same development staff). Donkey Kong Bananza captures the same sense of joyful movement and exploration as the best Mario games while adding an extremely satisfying terrain-destruction system that shows off the capabilities of the Switch 2 hardware.

Beat up the earth

It’s that terrain-destruction system that sets Donkey Kong Bananza apart from previous 3D platformers from Nintendo and others. Three of the four face buttons on the Switch 2 controllers are devoted to letting Donkey Kong punch either horizontally, upward, or downward, often taking out large chunks of the nearby scenery as he does.

Take that, rock!

Credit: Nintendo

Take that, rock! Credit: Nintendo

Punching through the terrain in this manner forms the fast, crunchy, and powerfully kinetic core of the game. It’s hard to overstate how incredibly cathartic it can be to quickly reduce a well-ordered chunk of dirt and rock into a mountain of valuable, collectible golden rubble (then gathering up all the nearby rubble with a quick tap of a shoulder button). Imagine a 3D Mario game by way of Traveller’s Tales Lego games, and you’ll have some idea of the extremely satisfying combination on offer here.

The semi-persistent changes in scenery also do a good job of highlighting the Switch 2’s hardware, which doesn’t seem to drop a single frame, even as the rubble flies and the ground’s shape morphs under Donkey Kong’s persistent punching. That extra hardware power also lends itself to some nice graphical touches, from the mirror-like shine on a pile of golden rubble to the gentle movement of fur that rustles in the breeze.

I get around

Donkey Kong can also pick up chunks of terrain, using them as impromptu melee weapons or hurling them to destroy far-off enemies, obstacles, or key switches. The aiming-and-throwing controls for this terrain-throwing system are just clunky enough to be annoying—this is a far cry from Gears of Donkey Kong or something. Still, the interactions between different types of hurled terrain end up forming the root of many interesting situational puzzles—throwing some snow to harden sections of a harmful lava lake into a solid platform, for instance, or using a chunk of explosive rock to destroy an otherwise impervious spiky enemy.

When you’re not tearing up the scenery to your benefit, simply getting around in Donkey Kong Bananza is a joy. Donkey Kong Country fans will be happy to know the classic roll is back and can be used to help extend jumps or quickly change mid-air direction (a la Cappy from Mario Odyssey). Donkey Kong can also slide along on chunks of terrain in a zippy, madcap land-surfing mode that’s wonderfully difficult to control effectively. The ability to climb along the edge of most surfaces adds a layer to the vertical gameplay dimension that doesn’t rely on precision jumping and which is utilized well to hide some of the game’s more out-of-the-way secrets.

This Kong’s got a funny face…

Credit: Nintendo

This Kong’s got a funny face… Credit: Nintendo

As the game progresses, you’ll also unlock a handful of animalistic “Bananza” transformations from a menagerie of gigantic animal DJs (don’t ask). These temporarily grant DK new powers—a quick-dashing Zebra or a fluttering, hovering ostrich, for instance. The game builds some specific gatekeeping challenges around each transformation, of course, but the extra locomotion options become a welcome part of your locomotion toolbelt when simply exploring generic areas.

Running around and smashing up the world isn’t all joy, though. Problems arise when you dig into thick patches of dirt, crafting a narrow, Kong-sized tunnel surrounded by opaque earth. The camera system does its best to deal with these tricky scenarios, making the ground opaque and highlighting only the notable features around you. Still, it’s easy to lose track of where your digging has taken you and how to get back to the surface, especially when the best way out of a jam is to “dig up, stupid.”

Oooh, Banana!

All this terrain destruction and digging is in service of the game’s primary goal: collecting a bunch of giant bananas. These are roughly as plentiful as the Power Moons scattered across Super Mario Odyssey and roughly as varied in their availability. Some sit out in the open, waiting to be stumbled on. Others are hidden in some of the game’s most out-of-the-way underground crevices and practically require the use of collectible in-game treasure maps to find. Many are hidden in elaborate challenge rooms that test your precision platforming, terrain destruction, or combat skills.

Unlike the Power Moons in Mario Odyssey, though, hunting down bananas is largely optional to progress down the succession of elaborate, wide-open, high-ceilinged layers (read: “levels”) on a quest toward the planet’s core. Instead, bananas are primarily used to unlock upgrades in a surprisingly deep skill tree or grant DK more health, more punching power, or longer Bananza transformations. Other collectibles can be used to buy stylish and protective outfits to further increase DK’s endurance.

You’d be forgiven for not believing that these large explorable “layers” are supposed to be underground.

Credit: Nintendo

You’d be forgiven for not believing that these large explorable “layers” are supposed to be underground. Credit: Nintendo

These upgrades provide ample incentive to go off the beaten path for those who like exploring and dozens of hours of enjoyable challenges for completionists to delve into after the credits roll. But the game’s structure also allows skillful and/or impatient players to zip to the game’s conclusion quite quickly, rushing through the visually inventive bosses that guard the game’s major chokepoints.

Those who rush, though, may end up struggling with the game’s final gauntlet of challenges, which quickly ramp up the difficulty while re-introducing some classic DK enemies (that we aren’t allowed to say more about at the moment).

Wait, that kid is Pauline?

Thus far, we’ve avoided talking about the ridiculously convoluted plot the game builds around Donkey Kong’s quest for bananas and the evil corporate forces that want to stop his journey deep into the planet’s core. The game’s underground world is populated with all sorts of talking animals, sentient rocks, and familiar Kong faces to assist DK or ask him for help with various ridiculous errands. They’re cute, but their chatter is more or less ignorable.

The reimagined Pauline is an adorable addition to the lineup.

Credit: Nintendo

The reimagined Pauline is an adorable addition to the lineup. Credit: Nintendo

The main exception is Pauline, the damsel-in-distress from the original Donkey Kong, recast here as a precocious child working with DK to find a way back to her home on the surface. Pauline’s effort to overcome inherent stage fright and embrace the magical power of her singing voice was surprisingly touching. That’s largely thanks to a winning voice-acting performance that forms the basis for some toe-tapping gibberish playing behind DK’s Bananza transformations.

The adorable relationship between young Pauline and the silent Donkey Kong is the icing on a very satisfying cake. Even though Mario is nowhere to be seen, Donkey Kong Bananza seems destined to be thought of in the same category as the Mario games that defined earlier Nintendo hardware launches.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

Donkey Kong Bananza is a worthy successor to Super Mario Odyssey’s legacy Read More »

nintendo-switch-2’s-faster-chip-can-dramatically-improve-original-switch-games

Nintendo Switch 2’s faster chip can dramatically improve original Switch games

Link’s Awakening, Switch 1, docked. Andrew Cunningham

It’s pretty much the same story for Link’s Awakening. Fine detail is much more visible, and the 3D is less aliased-looking because the Switch 2 is running the game at a higher resolution. Even the fairly aggressive background blur the game uses looks toned down on the Switch 2.

Link’s Awakening on the Switch 1, docked.

Link’s Awakening on the Switch 2, docked.

The videos of these games aren’t quite as obviously impressive as the Pokémon ones, but they give you a sense of the higher resolution on the Switch 2 and the way that the Switch’s small endemic frame rate hiccups are no longer a problem.

Quiet updates

For the last two categories of games, we won’t be waxing as poetic about the graphical improvements because there aren’t many. In fact, some of these games we played looked ever-so-subtly worse on the Switch 2 in handheld mode, likely a side effect of a 720p handheld-mode image being upscaled to the Switch 2’s 1080p native resolution.

That said, we still noticed minor graphical improvements. In Kirby Star Allies, for example, the 3D elements in the picture looked mostly the same, with roughly the same resolution, same textures, and similar overall frame rates. But 2D elements of the UI did still seem to be aware that the console is outputting a 4K image and are visibly sharper as a result.

Games without updates

If you were hoping that all games would get some kind of “free” resolution or frame rate boost from the Switch 2, that mostly doesn’t happen. Games like Kirby’s Return to Dream Land Deluxe and Pokémon Legends Arceus, neither of which got any kind of Switch 2-specific update, look mostly identical on both consoles. If you get right up close and do some pixel peeping, you can occasionally see places where outputting a 4K image instead of a 1080p image will look better on a 4K TV, but it’s nothing like what we saw in the other games we tested.

Pokémon Legends Arceus, Switch 1, docked.

Pokémon Legends Arceus, Switch 2, docked.

However, it does seem that the Switch 2 may help out somewhat in terms of performance consistency. Observe the footage of a character running around town in Pokémon Legends—the resolution, draw distance, and overall frame rate all look pretty much the same. But the minor frame rate dips and hitches you see on the Switch 1 seem to have been at least partially addressed on the Switch 2. Your mileage will vary, of course. But you may encounter cases where a game targeting a stable 30 fps on the Switch 1 will hit that 30 fps with a bit more consistency on the Switch 2.

Nintendo Switch 2’s faster chip can dramatically improve original Switch games Read More »

a-look-at-the-switch-2’s-initial-games,-both-familiar-and-what-the-heck

A look at the Switch 2’s initial games, both familiar and what-the-heck

You can read a lot more about original Switch games’ compatibility on the Switch 2, “Editions,” and upgrade packs elsewhere in Ars’ Switch 2 launch coverage.

AAA games of recent vintage

Switch 2’s “Partner Spotlight,” Part 1

With the promise of new hardware capable of 1080p, 120 frames per second, HDR, and even mouse capabilities, the Switch 2 is getting attention from developers eager to make up for lost time—and stake out a place on a sequel to the system that sold more than 150 million hardware units.

Elden Ring Tarnished EditionYakuza 0Hitman: World of AssassinationCyberpunk 2077, Street Fighter 6, Hogwarts Legacy, and Final Fantasy 7 Remake Intergrade stood out as games from the near-to-middle past slated to arrive on the Switch 2.

Final Fantasy 7 Remake, Street Fighter 6, Civilization 7, and Cyberpunk 2077 are due to arrive at launch on June 5, with the rest arriving in 2025.

Notable independents (most notably Silksong)

Proof of life.

Credit: Nintendo/Team Cherry

Proof of life. Credit: Nintendo/Team Cherry

The cruel games industry joke, ever since Silksong’s announcement in 2019, is that the game, originally intended as DLC for acclaimed platformer/Metroidvania Hollow Knight, is always due to be announced, never gets announced, and resumes torturing its expectant fans.

But there it was, for a blip of a moment in the Nintendo Switch 2 reveal: Silksong, coming in “2025.” That’s all that is known: it will, purportedly, arrive on this console in 2025. It was initially due to arrive on PC, PlayStation, and Xbox when it was announced, but that remains to be seen.

Another delayed indie gem, Deltarune, a kinda-sequel to Undertale, purports to land all four chapters of its parallel story on Switch 2 at the console’s launch.

Other notable games from across the studio-size spectrum:

  • Hades 2 (2025)
  • Split Fiction (at launch)
  • Bravely Default: Flying Fairy HD Remaster (at launch)
  • Enter the Gungeon 2 (“Coming soon”)
  • Two Point Museum (2025)
  • Human Fall Flat 2 (“Coming soon”)

The legally distinct game that sure looks like Bloodborne 2

The hero of this sanguine tale. FromSoftware

The next original game from FromSoftware, maker of beautifully realized finger-torture titles like Elden Ring and the Dark Souls series, is a Nintendo Switch 2 exclusive, The Duskbloods. The trailer, with its gore-etched hands, gothic churches, and eldritch/Victorian machinery, certainly stood out from the Kirby and Donkey Kong games around it. The game arrives sometime in 2026.

A look at the Switch 2’s initial games, both familiar and what-the-heck Read More »

what-we’re-expecting-from-nintendo’s-switch-2-announcement-wednesday

What we’re expecting from Nintendo’s Switch 2 announcement Wednesday

Implausible: Long-suffering Earthbound fans have been hoping for a new game in the series (or even an official localization of the Japan-exclusive Mother 3) for literal decades now. Personally, though, I’m hoping for a surprise revisit to the Punch-Out series, following on its similar surprise return on the Wii in 2009.

Screen

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch.

Credit: Nintendo

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch. Credit: Nintendo

Likely: While a 720p screen was pretty nice in a 2017 gaming handheld, a full 1080p display is much more standard in today’s high-end gaming portables. We expect Nintendo will follow this trend for what looks to be a nearly 8-inch screen on the Switch 2.

Possible: While a brighter OLED screen would be nice as a standard feature on the Switch 2, we expect Nintendo will follow the precedent of the Switch generation and offer this as a pricier upgrade at some point in the future.

Implausible: The Switch 2 would be the perfect time for Nintendo to revisit the glasses-free stereoscopic 3D that we all thought was such a revelation on the 3DS all those years ago.

C Button

Close-up of the

C-ing is believing.

Credit: Nintendo

C-ing is believing. Credit: Nintendo

Likely: The mysterious new button labeled “C” on the Switch 2’s right Joy-Con could serve as a handy way to “connect” to other players, perhaps through a new Miiverse-style social network.

Possible: Recent rumors suggest the C button could be used to connect to a second Switch console (or the TV-connected dock) for a true dual-screen experience. That would be especially fun and useful for Wii U/DS emulation and remasters.

Implausible: The C stands for Chibi-Robo! and launches a system-level mini-game focused on the miniature robot.

New features

Switch 2, with joycons slightly off the central unit/screen.

Credit: Nintendo

Likely: After forcing players to use a wonky smartphone app for voice chat on the Switch, we wouldn’t be surprised if Nintendo finally implements full on-device voice chat for online games on the Switch 2—at least between confirmed “friends” on the system.

Possible: Some sort of system-level achievement tracking would bring Nintendo’s new console in line with a feature that the competition from Sony and Microsoft has had for decades now.

Implausible: After killing it off for the Switch generation, we’d love it if Nintendo brought back the Virtual Console as a way to buy permanent downloadable copies of emulated classics that will carry over across generations. Failing that, how about a revival of the 3DS’s StreetPass passive social network for Switch 2 gamers on the go?

What we’re expecting from Nintendo’s Switch 2 announcement Wednesday Read More »

new-videos-show-off-larger-nintendo-switch-2,-snap-on-joy-cons

New videos show off larger Nintendo Switch 2, snap-on Joy-Cons

Roll that beautiful Switch footage

Of note in this encased Switch 2 shot from a Genki video: the top USB port, expanded shoudler buttons, mysterious C button below the Home button. Genki

Away from CES, Genki’s website was updated Tuesday night with a new video showing encased Switch 2 Joy-Cons attaching to the tablet via a horizontal snap-on motion, as opposed to the vertical slide seen on the original Switch. The video also shows a special lever on the back of the Joy-Cons engaging to detach the Joy-Cons horizontally, seemingly with the aid of a small extendable post near the top of the inner edge of the controller itself.

The inner edges of the Joy-Cons shown in Genki’s video match very closely with other recent leaked photos of the Switch 2 Joy-Cons, right down to the mysterious optical sensor. That sensor can even be seen flashing a laser-like red dot in the Genki promo video, helping to support rumors of mouse-like functionality for the controllers. The Genki video also offers a brief glimpse of the Switch 2 itself sliding into a familiar-looking dock labeled with an embossed Switch logo and a large number 2 next to it.

Genki now has a page up to sign up for Switch 2 accessories news along with this video https://t.co/hNrX8vclPq pic.twitter.com/uD5qwuEHLg

— Wario64 (@Wario64) January 8, 2025

A Genki representative also told Numerama that the company expects the console to be released in April, which is just after Nintendo’s self-imposed deadline for announcing more details about the system. The company had better get a move on, as third-party accessory makers are apparently getting tired of waiting.

New videos show off larger Nintendo Switch 2, snap-on Joy-Cons Read More »