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strange,-unique,-and-otherwise-noteworthy-pcs-and-pc-accessories-from-ces-2025

Strange, unique, and otherwise noteworthy PCs and PC accessories from CES 2025


i respect and applaud the effort

Most of these experiments don’t stick around for long, but who knows.

Acer’s Nitro Blaze 11, which takes the “portable” out of “portable handheld gaming PC.” Credit: Acer

The Consumer Electronics Show is a reliable source of announcements about iterative updates to PCs and PC components. A few of those announcements are significant enough in some way that they break through all that noise—Nvidia’s RTX 50-series GPUs and their lofty promises about AI-generated frames did that this year, as did Dell’s decision to kill multiple decades-old PC brands and replace them with a bland series of “Pro/Premium/Plus” tiers.

But CES is also a place where PC companies and accessory makers get a little weird, taking some bigger (and occasionally questionable) swings alongside a big batch of more predictable incremental refreshes. As we’ve covered the show from afar this year, here are some of the more notable things we’ve seen.

Put an E-Ink screen on it: Asus NUC 14 Pro AI+

The NUC 14 Pro AI+ finds a way to combine E-Ink, AI, and turn-of-the-millennium translucent plastic into a single device. Credit: Asus

The strangest CES PCs are usually the ones that try to pull away from “a single screen attached to a keyboard” in some way. Sometimes, those PCs have a second screen stashed somewhere; sometimes, they have a screen that stretches; sometimes, they get rid of the keyboard part and extend the screen down where you expect that keyboard to be.

Asus is currently the keeper of Intel’s old NUC mini PC line, and this year it’s updating the NUCs mostly by putting new processors in them. But the Asus NUC 14 Pro AI+ also decides to spice things up by adding a color E-Ink display on top, one with images that can display persistently even when the device is off.

While other PCs with shoehorned-in E-Ink displays have at least tried to do something functional—older laptops in Lenovo’s ThinkBook Plus series could be used as E-Ink tablets when they were closed—the screen on the NUC 14 Pro AI+ seems strictly ornamental. Asus offers few details about how it works: “users can generate AI images through the built-in app, allowing them to create unique personal identification designs that continuously display content without being plugged in, consuming no power.”

All of Asus’ product shots show the NUC with the same pattern of abstract triangles displayed on the top, so it’s unclear whether users will have the option to use custom non-AI-generated images, or if they’ll be able to use the screen to display any other kind of system information. It’s unique, at least.

Stretching out: Lenovo ThinkBook Plus Gen 6 Rollable

Lenovo ThinkBook Plus Gen 6 Rollable

Is this a weird stretched-out Photoshop of a laptop? No, it’s just the Lenovo ThinkBook Plus Gen 6 Rollable! Credit: Lenovo

We wrote about the Lenovo ThinkBook Plus Gen 6 Rollable already this week, so we won’t dedicate a ton of extra space to it here. But its stretchable screen, which expands vertically from 14 inches to 16.7 inches, is an interesting riff on the “one laptop, multiple screens” idea. Some pictures of the laptop look vaguely Photoshopped, like someone grabbed the top of the screen and stretched it out.

Other laptops have put a second screen beneath the hinge under a removable keyboard and a second screen that folds out horizontally. The new ThinkBook keeps the portrait orientation, but it has a traditional non-removable keyboard in the base. One day, maybe Lenovo will hit a ThinkBook Plus screen idea that it likes well enough to keep for more than a generation or two.

A time for reflection: InWin Prism PC case

The InWin Prism case has mirrored glass side panels, so you can see everything inside your PC and also everything outside your PC.

Seeing what pre-built weirdness the PC companies can come up with is always fun, but I live for the PC case ideas that companies bring to CES. Maybe you’re using weird materials like fabric or wood paneling. Maybe you’re making a case that looks like a shark, or a giant shoe. I probably won’t buy any of these things, but I sure do like looking at them.

The most eye-catching entry into this genre from CES 2025 is from InWin, which has also given us hits like this case with addressable RGB lights all over its entire front panel. The InWin Prism midtower uses two-way mirror panels on its sides—if you’ve already got a PC filled with busy RGB lights, the Prism makes things look even busier by also reflecting everything in your room back at you.

The pristine press shots of this one don’t really do it justice; photos from Tom’s Hardware of the case on the show floor do a better job of conveying just how chaotic this thing looks in person.

Feeling exposed: MSI Project Zero X case

MSI’s Project Zero X concept case achieves a clean look by using back-connect motherboards. It’s very glassy. Credit: MSI

If the Prism is a PC case that looks a little too visible, MSI’s Project Zero X is the opposite, with glass that wraps around the back, front, left side, and top of the case to show off everything inside to an even greater degree than most windowed cases.

This is a follow-up to the original Project Zero concept case, which wasn’t quite as glassy. The (relatively) unique thing about both cases is that they’re designed around motherboards with all their various connectors on the back side—often referred to as “back-connect” motherboards. The power plugs, fan and USB headers, power button, and everything else you need to plug cables into when you install a motherboard are all facing the opposite direction from your CPU socket, RAM slots, and PCI Express cards.

The point is to make it easier to create clean, show-off-able builds without as much cable management hassle, which is why you’d combine it with a case that shows your motherboard off from every side but the back.

A roommate for your gaming PC: MSI MEG MAESTRO 900L PZ

The MSI MEG MAESTRO 900L PZ can fit a full-size E-ATX build and a mini ITX build into the same case at the same time? Because why not? Credit: MSI

MSI also makes the cut for the MEG MAESTRO 900L PZ. This is a hulking monstrosity of a PC case that can, for some reason, fit an E-ATX motherboard, an ITX motherboard, and the power supplies, fans, and GPUs for both systems in the same case at the same time.

Maybe it’s a nice way to bring a spare or loaner system with you to a LAN party or an e-sports competition? But it looks and sounds like the kind of thing that requires team lifting to move around.

Building a bigger Steam Deck

Acer’s Nitro Blaze 11, which takes the “portable” out of “portable handheld gaming PC.” Credit: Acer

Clones of Valve’s handheld Steam Deck gaming PC have become a product category unto themselves, and companies like Asus and Lenovo are already a couple of generations deep into their own versions. One of Lenovo’s is the first non-Steam Deck to officially run Steam OS, a sign that Valve could once again be ready to make a move against Windows.

And when the PC companies see what they think of as a new market opportunity, the race for differentiation begins, with occasionally silly results.

Enter the Acer Nitro Blaze 11, which looks like a mostly conventional handheld with Nintendo Switch-style detachable controllers but with a huge 11-inch screen (the OLED Steam Deck is 7.4 inches, and other Deck-alikes mostly land between seven and nine inches). At 2.3 pounds, the Blaze 11 pushes the boundaries of what can reasonably be considered “handheld.” It also has a Switch-style kickstand for propping it up on a desk or table, which feels like an admission that you might not want to be holding the thing all the time.

All of that said, “take a thing people already like and make it bigger/smaller” has been a fairly reliable path to success in PCs, phones, and other tech over the last couple of decades. Maybe an 11-inch “handheld” won’t seem so weird a few years from now.

A “keyboard for writers”

The Wordrunner is “the first mechanical keyboard for writers,” or at least it will be if its Kickstarter takes off. Credit: Freewrite

This one’s for all the writers out there who believe that they’re just one equipment purchase away from having a perfect, productive, distraction-free writing setup.

Freewrite is known primarily for its smart typewriters, keyboards that are attached to small monochrome LCD or E-Ink displays that promise to be “dedicated drafting tools” that “maximize your productivity.

This year, they’ve unveiled a PC keyboard billed as “the first mechanical keyboard designed for writers.” The Wordrunner has a function row of shortcut keys that will be useful to writers navigating their way through a document, plus a built-in timer and word counter for the times when you just need to pull words out of your brain and you can go back and edit them into cohesive thoughts later.

I do enjoy a keyboard with extraneous knobs and doodads, which makes the mechanical “wordometer” particularly appealing to me. Unfortunately, as of this writing the Wordrunner is still in a primordial, pre-Kickstarter state of development. If you’re interested, you can put down $1 now, so you can get early bird Kickstarter pricing in February, and you might get a keyboard at some point several months or years in the future. Freewrite is, at least, an established company with several products under its belt, so we wouldn’t be too worried about this project vanishing without a trace as so many Kickstarter efforts do.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

Strange, unique, and otherwise noteworthy PCs and PC accessories from CES 2025 Read More »

marvel-rivals-lifts-100-year-“cheating”-bans-on-mac-and-steam-deck-players

Marvel Rivals lifts 100-year “cheating” bans on Mac and Steam Deck players

With Valve’s impressive work on the Proton tool for Linux and the Mac’s Game Porting Toolkit and CrossOver options, few games are truly “Windows only” these days. The exceptions are those with aggressive, Windows-based anti-cheating tools baked in, something that hit back hard against players eager to dive into a new superhero shooter.

Marvel Rivals, an Overwatch-ish free-to-play hero shooter released in early December 2024, has all the typical big online game elements: an in-game shop with skins and customizations, battle passes, and anti-cheating tech. While Proton, which powers the Linux-based Steam Deck’s ability to play just about any Windows game, has come very far in a few years’ time, its biggest blind spots are these kinds of online-only games, like Grand Theft Auto OnlineFortniteDestiny 2, Apex Legendsand the like. The same goes for Mac players, who, if they can work past DirectX 12, can often get a Windows game working in CrossOver or Parallels, minus any anti-cheat tools.

Is there harm in trying? For a while, there was 100 years’ worth. As detailed in the r/macgaming subreddit and at r/SteamDeck, many players who successfully got Marvel Rivals working would receive a “Penalty Issued” notice, with a violation “detected” and bans issued until 2124. Should such a ban stand, players risked entirely missing the much-prophesied Year of the Linux Desktop or Mainstream Mac Gaming, almost certain to happen at some point in that span.

Marvel Rivals lifts 100-year “cheating” bans on Mac and Steam Deck players Read More »

bazzite-is-the-next-best-thing-to-steamos-while-we-wait-on-valve

Bazzite is the next best thing to SteamOS while we wait on Valve

I was on vacation last week, the kind of vacation in which entire days had no particular plan. I had brought the ROG Ally X with me, and, with the review done and Windows still annoying me, I looked around at the DIY scene, wondering if things had changed since my last foray into DIY Steam Deck cloning.

Things had changed for the better. I tried out Bazzite, and after dealing with the typical Linux installation tasks—activating the BIOS shortcut, turning off Secure Boot, partitioning—I had the Steam Deck-like experience I had sought on this more powerful handheld. Since I installed Bazzite, I have not had to mess with drivers, hook up to a monitor and keyboard for desktop mode, or do anything other than play games.

Until Valve officially makes SteamOS available for the ROG Ally and (maybe) other handhelds, Bazzite is definitely worth a look for anyone who thinks their handheld could do better.

A laptop and handheld running Bazzite, with an SD card pulled out of the handheld.

Bazzite says that you can swap an SD card full of games between any two systems running Bazzite. This kind of taunting possibility is very effective on people like me. Credit: Bazzite

More game platforms, more customization, same Steam-y feel

There are a few specific features for the ROG Ally X tossed into Bazzite, and the Linux desktop is Fedora, not Arch. Beyond that, it is like SteamOS but better, especially if you want to incorporate non-Steam games. Bazzite bakes in apps like Lutris, Heroic, and Junk Store, which Steam Deck owners often turn to for loading in games from Epic, GOG, itch.io, and other stores, as well as games with awkward Windows-only launchers.

You don’t even need to ditch Windows, really. If you’re using a handheld like the ROG Ally X, with its 1TB of storage, you can dual-boot Bazzite and Windows with some crafty partition shrinking. By all means, check that your game saves are backed up first, but you can, with some guide-reading, venture into Bazzite without abandoning the games for which you need Windows.

Perhaps most useful to the type of person who owns a gaming handheld and also will install Linux on it, Bazzite gives you powerful performance customization at the click of a button. Tap the ROG Ally’s M1 button on the back, and you can mess with Thermal Design Power (TDP), set a custom fan curve, change the charge limit, tweak CPU and GPU parameters, or even choose a scheduler. I most appreciated this for the truly low-power indie games I played, as I could set the ROG Ally below its standard 13 W “Silent” profile down to a custom 7 W without heading deep into Asus’ Armoury Crate.

Bazzite is the next best thing to SteamOS while we wait on Valve Read More »

asus-rog-ally-x-review:-better-performance-and-feel-in-a-pricey-package

Asus ROG Ally X review: Better performance and feel in a pricey package

Faster, grippier, pricier, and just as Windows-ed —

A great hardware refresh, but it stands out for its not-quite-handheld cost.

Updated

It's hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It's also tricky to fit it into a photo, at the right angle, while it's in your hands.

Enlarge / It’s hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It’s also tricky to fit it into a photo, at the right angle, while it’s in your hands.

Kevin Purdy

The first ROG Ally from Asus, a $700 Windows-based handheld gaming PC, performed better than the Steam Deck, but it did so through notable compromises on battery life. The hardware also had a first-gen feel and software jank from both Asus’ own wraparound gaming app and Windows itself. The Ally asked an awkward question: “Do you want to pay nearly 50 percent more than you’d pay for a Steam Deck for a slightly faster but far more awkward handheld?”

The ROG Ally X makes that question more interesting and less obvious to answer. Yes, it’s still a handheld that’s trying to hide Windows annoyances, and it’s still missing trackpads, without which some PC games just feel bad. And (review spoiler) it still eats a charge faster than the Steam Deck OLED on less demanding games.

But the improvements Asus made to this X sequel are notable, and its new performance stats make it more viable for those who want to play more demanding games on a rather crisp screen. At $800, or $100 more than the original ROG Ally with no extras thrown in, you have to really, really want the best possible handheld gaming experience while still tolerating Windows’ awkward fit.

Asus

What’s new in the Ally X

Specs at a glance: Asus ROG Ally X
Display 7-inch IPS panel: 1920×1080, 120 Hz, 7 ms, 500 nits, 100% sRGB, FreeSync, Gorilla Glass Victus
OS Windows 11 (Home)
CPU AMD Ryzen Z1 Extreme (Zen 4, 8 core, 24M cache, 5.10 Ghz, 9-30 W (as reviewed)
RAM 24GB LPDDR5X 6400 MHz
GPU AMD Radeon RDNA3, 2.7 GHz, 8.6 Teraflops
Storage M.2 NVME 2280 Gen4x4, 1TB (as reviewed)
Networking Wi-Fi 6E, Bluetooth 5.2
Battery 80 Wh (65W max charge)
Ports USB-C (3.2 Gen2, DPI 1.4, PD 3.0), USB-C (DP, PD 3.0), 3.5 mm audio, Micro SD
Size 11×4.3×0.97 in. (280×111×25 mm)
Weight 1.49 lbs (678 g)
Price as reviewed $800

The ROG Ally X is essentially the ROG Ally with a bigger battery packed into a shell that is impressively not much bigger or heavier, more storage and RAM, and two USB-C ports instead of one USB-C and one weird mobile port that nobody could use. Asus reshaped the device and changed the face-button feel, and it all feels noticeably better, especially now that gaming sessions can last longer. The company also moved the microSD card slot so that your cards don’t melt, which is nice.

There’s a bit more to each of those changes that we’ll get into, but that’s the short version. Small spec bumps wouldn’t have changed much about the ROG Ally experience, but the changes Asus made for the X version do move the needle. Having more RAM available has a sizable impact on the frame performance of demanding games, and you can see that in our benchmarks.

We kept the LCD Steam Deck in our benchmarks because its chip has roughly the same performance as its OLED upgrade. But it’s really the Ally-to-Ally-X comparisons that are interesting; the Steam Deck has been fading back from AAA viability. If you want the Ally X to run modern, GPU-intensive games as fast as is feasible for a battery-powered device, it can now do that a lot better—for longer—and feel a bit better while you do.

The Rog Ally X has better answered the question “why not just buy a gaming laptop?” than its predecessor. At $800 and up, you might still ask how much portability is worth to you. But the Ally X is not as much of a niche (Windows-based handheld) inside a niche (moderately higher-end handhelds).

I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).

I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).

Asus

How it feels using the Rog Ally X

My testing of the Rog Ally X consisted of benchmarks, battery testing, and playing some games on the couch. Specifically: Deep Rock Galactic: Survivor and Tactical Breach Wizards on the devices lowest-power setting (“Silent”), Deathloop on its medium-power setting (“Performance”), and Shadow of the Erdtree on its all-out “Turbo” mode.

All four of those games worked mostly fine, but DRG: Survivor pushed the boundaries of Silent mode a bit when its levels got crowded with enemies and projectiles. Most games could automatically figure out a decent settings scheme for the Ally X. If a game offers AMD’s FSR (FidelityFX Super Resolution) upscaling, you should at least try it; it’s usually a big boon to a game running on this handheld.

Overall, the ROG Ally X was a device I didn’t notice when I was using it, which is the best recommendation I can make. Perhaps I noticed that the 1080p screen was brighter, closer to the glass, and sharper than the LCD (original) Steam Deck. At handheld distance, the difference between 800p and 1080p isn’t huge to me, but the difference between LCD and OLED is more so. (Of course, an OLED version of the Steam Deck was released late last year.)

Asus ROG Ally X review: Better performance and feel in a pricey package Read More »

return-to-moria-arrives-on-steam-with-mining,-crafting,-and-a-“golden-update”

Return to Moria arrives on Steam with mining, crafting, and a “Golden Update”

You know what they awoke in the darkness of Khazad-dûm —

Changes to combat, crafting, and ambient music came from player feedback.

Screenshot from Return to Moria showing two dwarves dancing in front of a roaring forge

Enlarge / It’s hard work, survival crafting, but there are moments for song, dance, and tankards.

North Beach Games

The dwarves of J.R.R. Tolkien’s writing are, according to the author himself, “a tough, thrawn race for the most part, secretive, retentive of the memory of injuries (and of benefits),” and “lovers… of things that take shape under the hands of the craftsmen rather than things that live by their own life.”

Is it secrecy and avarice that explains why The Lord of the Rings: Return to Moria spent its first year of existence as an exclusive to the Epic Games Store? None can say for certain. But the survival crafting game has today arrived on Steam and Xbox, adding to its PlayStation and EGS platforms and bringing a 1.3 “Golden Update” to them all. Steam Deck compatibility is on its way to Verified, with a bunch of handheld niceties already in place.

The Golden Update grants new and existing players a procedurally generated sandbox mode to complement the game’s (also generated) campaign, new weapons and armor, crossplay between all platforms with up to eight players, specific sliders for difficulty settings, and… a pause function in offline single-player, which seemingly was not there before.

Launch trailer for Return to Moria on Steam and consoles (and its Golden Update).

What are you actually doing in Return to Moria? You, a dwarf in the Fourth Age of Middle-Earth, are tasked by Gimli Lockbearer with heading into Moria (i.e. Khazad-dûm) to recover its treasures. Except every Moria is different, generated from random generation seeds. You mine for materials, use materials to make gear and goods, set up base camps with stations and fixtures, and, of course, fight the things you awaken in the depths.

  • The campaign is procedurally generated, but it tells a narrative with a beginning, middle, and end. And runes—lots of runes.

    North Beach Games

  • Dwarves? Underground? Making stuff? Yes, of course.

    North Beach Games

  • There will be goblins.

    North Beach Games

Not only does a release on new cross-compatible platforms give you a chance to check out a potentially overlooked gem, but this is also version 1.3 of the game. Reviews of the game at release in October 2023 were closely aligned around one point: it needed more time to cook.

PC Gamer found the game authentic to Tolkien’s lore, intriguing in its depictions of underground spaces, and alternately goofy and harrowing in building and fighting. But bugs, stuttering, clipping errors, and disbelief-shattering oddities brought the experience down a good deal. Polygon was more critical of the game’s tile-based layouts and laborious backtracking. “A few patches could see this become a survival game that can hold its own against the more popular entries in the genre,” wrote Ford James.

In a “Quality of Life Showcase,” Game Director Jon-Paul Dumont details how the game has advanced over the past 10 months. The map is color-coded and easier to read, the ambient music and transitions are improved, combat improvements make it feel better and more grounded (another point of review contention), and player gripes about inventory management, cooking, building, and crafting have been tackled.

I haven’t played enough of the game to render any kind of verdict on it, but I’m always eager to see the work of a team actively fixing after launch—digging in, if you will.

Return to Moria arrives on Steam with mining, crafting, and a “Golden Update” Read More »

the-rog-ally-x-leaks,-with-twice-the-battery-of-the-original-and-way-more-ram

The ROG Ally X leaks, with twice the battery of the original and way more RAM

Handheld gaming PCs —

This handheld has more RAM than my gaming PC, though the chip stays the same.

Heavily altered image of a ROG Ally X, with

Enlarge / VideoCardz’ leaked image of a ROG Ally X, seemingly having gone through the JPG blender a couple times.

Asus’ ROG Ally was the first major-brand attempt to compete with Valve’s Steam Deck. It was beefy and interesting, but it had three major flaws: It ran Windows on a little touchscreen, had unremarkable ergonomics, and its battery life was painful.

The Asus ROG (Republic of Gamers) Ally X, which has been announced and is due out June 2, seems to have had its specs leaked, and they indicate a fix for at least the battery life. Gaming site VideoCardz, starting its leak reveal with “No more rumors,” cites the ROG Ally X as having the same Ryzen Z1 Extreme APU as the prior ROG Ally, as well as the same 7-inch 1080p VRR screen with a 120 Hz refresh rate.

VideoCardz' leaked image, seemingly from Asus marketing materials, with the ROG Ally X's specifications.

VideoCardz’ leaked image, seemingly from Asus marketing materials, with the ROG Ally X’s specifications.

The battery and memory have changed substantially, though. An 80-watt-hour battery, up from 40, somehow adds just 70 grams of weight and about 5 mm of thickness to the sequel device. By increasing the RAM from 16GB to 24GB and making it LPDDR5, the ROG Ally X may be able to lend more of it to the GPU, upping performance somewhat without demanding a new chip or architecture. There is also a second USB-C port, with USB4 speeds, that should help quite a bit with docking, charging while playing with accessories, and, I would guess, Linux hackery.

How does it feel? Only Sean Hollister at The Verge knows, outside of ASUS employees. The sequel has lost the weirdly sharp angles on the back, and more of your hand fits around the back, without the rear buttons being accidentally triggered so easily. The triggers and buttons all seem to have received some feedback-based upgrades to durability and feel.

If Asus sticks close to the $800 price point (that was also leaked), it could compete with the Steam Deck OLED on features and flash, if not library and polish. But as I’ve said before, perhaps somewhat defensively, bring on the flashier handheld PCs.

Expanding the viability of handheld PC gaming means more developers targeting these systems, in specs or just accessibility. More demand for new types of handhelds makes the whole field more interesting and competitive. Microsoft, which is keenly aware of this developing market and is contemplating a more cloud-based and less Xbox-centered gaming future, can only make Windows better on handhelds because the bar is pretty low right now.

All of that gives me more games to play on the couch while the rice is cooking, whether or not the device I’m holding has more and faster RAM and better USB-C ports than my gaming PC.

The ROG Ally X leaks, with twice the battery of the original and way more RAM Read More »

geforce-now-has-made-steam-deck-streaming-much-easier-than-it-used-to-be

GeForce Now has made Steam Deck streaming much easier than it used to be

Easy, but we’re talking Linux easy —

Ask someone who previously did it the DIY way.

Fallout 4 running on a Steam Deck through GeForce Now

Enlarge / Streaming Fallout 4 from GeForce Now might seem unnecessary, unless you know how running it natively has been going.

Kevin Purdy

The Steam Deck is a Linux computer. There is, technically, very little you cannot get running on it, given enough knowledge, time, and patience. That said, it’s never a bad thing when someone has done all the work for you, leaving you to focus on what matters: sneaking game time on the couch.

GeForce Now, Nvidia’s game-streaming service that uses your own PC gaming libraries, has made it easier for Steam Deck owners to get its service set up on their Deck. On the service’s Download page, there is now a section for Gaming Handheld Devices. Most of the device links provide the service’s Windows installer, since devices like the ROG Ally and Lenovo Legion Go run Windows. Some note that GeForce Now is already installed on devices like the Razer Edge and Logitech G Cloud.

But Steam Deck types are special. We get a Unix-style executable script, a folder with all the necessary Steam icon image assets, and a README.md file.

It has technically been possible all this time, if a Deck owner was willing to fiddle about with installing Chrome in desktop mode, tweaking a half-dozen Steam settings, and then navigating the GeForce Now site with a trackpad. GeForce Now’s script, once you download it from a browser in the Deck’s desktop mode, does a few things:

  • Installs the Google Chrome browser through the Deck’s built-in Flatpak support
  • Adjusts Chrome’s settings to allow for gamepad support in the browser
  • Sets up GeForce Now in Steam with proper command line options and icons for every window.

That last bit about the icons may seem small, but it’s a pain in the butt to find properly sized images for the many different kinds of images Steam can show for a game in your library when selected, having recently played, and so on. As for the script itself, it worked fine, even with me having previously installed Chrome and created a different Steam shortcut. I got a notice on first launch that Chrome couldn’t update, so I was missing out on all its “new features,” but that could likely be unrelated.

I was almost disappointed that GeForce Now's script just quietly worked and then asked me to head back into Gaming Mode. Too easy!

I was almost disappointed that GeForce Now’s script just quietly worked and then asked me to head back into Gaming Mode. Too easy!

Kevin Purdy

GeForce Now isn’t for everyone, and certainly not for every Steam Deck owner. Because the standard Steam Deck LCD screen only goes to 800p and 60 Hz, paying for a rig running in a remote data center to power your high-resolution, impressive-looking game doesn’t always make sense. With the advent of the Steam Deck OLED, however, the games look a lot brighter and more colorful and run up to 90 Hz. You also get a lot more battery life from streaming than you do from local hardware, which is still pretty much the same as it was with the LCD model.

GeForce Now also offers a free membership option and $4 “day passes” to test if your Wi-Fi (or docked Ethernet) connection would make a $10/month Priority or $20/month Ultimate membership worthwhile (both with cheaper pre-paid prices). The service has in recent months been adding games from Game Pass subscriptions and Microsoft Store purchases, Blizzard (i.e., Battle.net), and a lot of same-day Steam launch titles.

If you’re already intrigued by GeForce Now for your other screens and were wondering if it could fly on a Steam Deck, now it does, and it’s only about 10 percent as painful. Whether that’s more or less painful than buying your own GPU and running your own Deck streaming is another matter.

GeForce Now has made Steam Deck streaming much easier than it used to be Read More »

playtron’s-wildly-ambitious-gaming-os-aims-to-unite-stores,-lure-“core-casuals”

Playtron’s wildly ambitious gaming OS aims to unite stores, lure “core casuals”

Core Casual Corps —

Headed by former Cyanogen CEO, it’s a Linux OS that might not be fully open.

Mock-up of a potential Playtron device

Enlarge / This isn’t what the first PlaytronOS-powered device will look like. That could be your Steam Deck, a 5G device from your cell carrier, or maybe your car.

Playtron

The Steam Deck’s OS is purpose-built for handheld gaming, but it’s confined to one device, unless you’re willing to head out to the bleeding edge. Beyond SteamOS, there is Windows, which can let down ambitious Deck-likes, there is the Nintendo Switch, and there are Android-based devices that are a lot like Android phones. This setup has got at least one company saying, in infomercial tones, that there has got to be a better way.

That company is Playtron, a new software startup that aims to fix that setup with a Linux-based gaming OS that’s tied to no particular game store or platform. Playtron has $10 million, coders from open source projects like ChimeraOS and Heroic Games Launcher, and the former CEO of Cyanogen. With that, it aims to have “Playtron-native devices shipping worldwide in 2025,” and to capture the 1 billion “core casual” gamers they see as under-served.

Demo of Playtron running on a Lenovo Legion Go, uploaded by Playtron CEO Kirk McMaster.

What devices will Playtron use to serve them? Some of them might be Steam Decks, as you will “soon be able to install Playtron on your favorite handheld PC,” according to Playtron’s ambitious, somewhat scattershot single-page website. Some might be “Playtron-powered 5G devices coming soon to markets around the world.” Really, though, Playtron aims to provide a gaming platform to any device with a CPU and a screen, be it desktop or mobile, ARM or x86, TV or car.

  • I have looked at this Venn diagram for long stretches and have still not figured out if the target is someone who is deeply into gaming or turned off by having to choose a platform or both or neither.

    Playtron

  • Additional mock-ups of hypothetical Playtron devices from Playtron’s website or possibly just Playtron logos on existing devices.

    Playtron

Sean Hollister at The Verge spoke with Playtron CEO Kirk McMaster. He has also viewed internal planning documents and tried out an alpha of the OS. McMaster told Hollister that handheld-maker Ayaneo plans to ship a Playtron device in 2024, while “numerous OEMs and mobile operators” are looking at 2025. Playtron aims to compete with Windows on price ($10 instead of what McMaster cites as $80 per head), and against Steam with a non-Steam platform that, McMaster claims, will still prevent cheating with a Fedora-Silverblue-based immutable file system. There are also some mentions of AI tools for helping casual gamers or determining launch configurations for games. Also, there are crypto-focused investors and a mention of offering crypto-based game purchases, though Playtron may also not have a store at all.

Another notable thing Playtron has is McMaster, the former head of Cyanogen Inc. That project launched in 2013 with $7 million in venture funding and an ambition to turn the free and open source-minded Android ROM community, CyanogenMod, into a for-profit OS and apps vendor. Google reportedly tried to buy Cyanogen Inc. at some point in 2014 but was turned away, as the company saw itself as growing. By the end of 2016, Cyanogen Inc. was shut down, and the Android ROM community reorganized around LineageOS. Ars’ 2016 “Deathwatch” cited McMaster’s “delusions of grandeur,” noting his claimed desire to “put a bullet in Google’s head” while maintaining an OS that was almost entirely dependent on Google’s open source Android code.

McMaster told The Verge’s Hollister that, from his time at Cyanogen Inc., he “learned that you shouldn’t try to commercialize an open-source project with a significant history because it can lead to culture wars.” There are strong hints that Playtron will not be entirely open source, though it will encourage the Linux coders it has hired to continue contributing to projects like ChimeraOS.

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valve-is-“still-working-on-vr-and-still-pushing-forward-on-it”

Valve is “still working on VR and still pushing forward on it”

Valve unveiled its Steam Deck OLED late last week, offering up a hardware refresh for the first time since the company launched the handheld gaming device last year. While the company has been full steam ahead on handhelds and developing Steam OS, Valve says it’s “still pushing forward” on VR.

Valve ostensibly has a standalone VR headset in the works, and although there wasn’t any big announcement (or acknowledgement) of what the company has in store just yet. Talking to Norman Chan of Tested though, it was revealed the company is still working on VR.

In an interview, Valve designer Lawrence Yang spoke about the overlap between Steam Deck’s design relative to its VR efforts:

“There’s a lot of things [informing hardware decisions]. Working with an APU, working with miniaturization of computers. We don’t have anything to announce today in terms of a VR other than we are still working on VR, and we’re still pushing forward on it. Just like Steam Deck is learning a bunch of stuff from controllers and VR, future products will continue to learn from everything we’ve done with Steam Deck.”

“Obviously there’s a lot of overlap, from technology pieces that we can use; wireless streaming is very applicable to VR. That benefitted Steam Deck as well in improving the wireless experience. But also from just establishing relationships with part suppliers, hardware partners, and that kind of stuff. The SteamVR team and the Steam Deck team work together. There’s a lot of inoculation of ideas, parts and technologies.”

At Steam Deck’s initial launch in February 2022, Valve chief Gabe Newell told Edge Magazine that Steam Deck represented a “steppingstone” to portable VR for the company thanks to its battery-capable, high-performance horsepower.

More recently, the company released its long-awaited SteamVR 2.0 which drastically upgraded the platform’s VR interface. Whether this is in preparation for an upcoming VR standalone headset remains to be seen; it’s certainly a knock-on effect of improvements made specifically for Steam Deck’s UI.

You can check out the full breakdown of Steam Deck OLED in the Tested video below:

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