resolution games

‘demeo’-update-brings-hand-tracking-ahead-of-planned-launch-on-quest-3-and-apple-vision-pro

‘Demeo’ Update Brings Hand-tracking Ahead of Planned Launch on Quest 3 and Apple Vision Pro

Resolution Games revealed its popular tabletop dungeon-crawling RPG Demeo now features hand-tracking support on Quest 2 and Quest Pro with its latest mixed reality update. It also includes a few new features to its previously released MR mode that are aiming to appeal to both future owners of Meta Quest 3 and Apple Vision Pro.

Ahead of Demeo’s confirmed launch-day release on Quest 3 sometime this Fall, Resolution Games announced it’s now pushing out the game’s Mixed Reality 2.0 update, which is available starting today on the Quest 2 and Quest Pro.

Added to Demeo last Fall, the game’s mixed reality mode lets players take the gameboard out of the virtual world and into their living rooms. Now, in the game’s Mixed Reality 2.0 update, players can put down their controllers and use their hands to pick up miniatures, play cards, and roll the die.

The update also adds two new MR features: co-location to optimize local mixed reality multiplayer, and decorations (including candles and posters) that can be placed to set the mood.

Notably, the studio says the original Quest won’t be receiving the Mixed Reality 2.0 update, but instead is getting a separate final update, bringing ongoing support for the game on Quest 1 to a close. Cross-play support for Quest 1 has also been discontinued.

Demeo Battles, the game’s upcoming PvP mode, is set to feature a similar MR mode on Quest 2, Quest 3, and Quest Pro when it launches later this year, Resolution Games says.

At the moment, Resolution Games says it’s currently focusing half the studio’s workload on the creation of MR projects. The studio tells Road to VR it has “multiple mixed reality titles actively in development across a number of devices for 2024 and beyond, including several with dedicated controller-free play.”

Additionally, the studio confirmed Demeo is in active development for Apple Vision Pro for “fully virtual as well as mixed reality gameplay,” with a flatscreen version planned for release on Mac.

‘Demeo’ Update Brings Hand-tracking Ahead of Planned Launch on Quest 3 and Apple Vision Pro Read More »

new-video-explores-how-‘racket-club’-is-reimagining-tennis-for-vr

New Video Explores How ‘Racket Club’ is Reimagining Tennis for VR

Resolution Games, the studio behind Demeo (2021), Blaston (2020), and Angry Birds VR: Isle of Pigs (2019), shared more info on how it’s engineering a new sport for its upcoming game Racket Club.

The studio released a new behind-the-scenes video that goes into detail about how Racket Club is played, where it came from, and what sets it apart from other racket sport experiences in VR.

In the video, chief creative officer Mathieu Castelli explains how Racket Club was built with realism in mind, offering up a sort of gameplay that could easily translate to real courts.

Castelli says that a big step in the project was modeling the “right feeling of impact” of when the ball hits the racket, something that is fairly mathematically complex. Another was defining the space so users could play naturally at home, and not need in-game locomotion stuff like teleportation. In the end, it comes down to body positioning and swing accuracy, something that is a 1:1 translation from physical racket sports.

While the basic physicality of Racket Club could translate to a real-world court, there’s a few things that VR simply does better, Castelli explains. As players gain expertise, the glass enclosures lower, increasing the chance of knocking the ball out of the court. Impressively long rallies, or the classic back and forth shots between players, can also give you more points, which can turn around a match in one go.

Racket Club is set to release on the Quest platform and PC VR headsets sometime in 2023. In the meantime, you can wishlist the game on Steam and the Meta Quest Store.

New Video Explores How ‘Racket Club’ is Reimagining Tennis for VR Read More »

vr-sport-‘racket-club’-action-revealed-in-new-trailer,-created-by-‘demeo’-&-‘blaston’-studio

VR Sport ‘Racket Club’ Action Revealed in New Trailer, Created by ‘Demeo’ & ‘Blaston’ Studio

Resolution Games, the studio behind Blaston (2020) and Demeo (2021), showed off its upcoming VR sports game Racket Club for the first time during Meta’s Quest Gaming Showcase.

Taking inspiration from many of the world’s most popular racket games, such as Tennis, Padel, Pickleball, and Squash, the new trailer released today shows off what Resolution Games calls “the first real look at how Racket Club is played.”

Here’s how the describes the action:

When players step onto the court, they’ll find the play area for their matches surrounded by four clear walls — each providing a surface for the ball to bounce off to keep it in play and provide a new dimension for strategic gameplay. The more times players can hit the ball back and forth during each rally, the higher the points value for the player that takes it. This “points rally” mechanic introduces a unique blend of risk and reward that’s not typically found in racket sports. Players will need to read their opponent’s behavior to determine just the right time to break their reluctant cooperation on any given rally and win the points for themselves.

The court size in Racket Club has been designed with living rooms in mind, giving players the ability to fully immerse themselves in racket sport VR play while keeping their footwork within a safe boundary. This allows for natural movement in all its forms, from traversing the court to taking big swings at just the right angles.

The built-for-VR racket sport is set to include both single player and online multiplayer, which at launch will include singles (1v1) and doubles (2v2) multiplayer in addition to single player career mode. You can wishlist the game today on the Quest Store.

VR Sport ‘Racket Club’ Action Revealed in New Trailer, Created by ‘Demeo’ & ‘Blaston’ Studio Read More »

vr-optional-dungeon-board-game-‘demeo’-to-get-pvp-mode-in-2023

VR-optional Dungeon Board Game ‘Demeo’ to Get PVP Mode in 2023

Popular VR-optional tabletop dungeon board game Demeo lets four players dungeon dive together. But, come 2023, players will be able to duke it out amongst one another when the Demeo PVP mode arrives.

Demeo developer Resolution Games announced today that the game’s PVP is slated for 2023. The studio is calling it ‘Demeo Battles’.

Demeo lets up to four VR or non-VR players dungeon crawl through a tabletop board game where they face off against a range of deadly enemies.

After popular demand, the game will soon allow players to fight amongst each other. It appears that up to four players (on teams of two) will be supported in Demeo PVP, though it isn’t clear if free-for-all will be possible, or odd number teams (ie: 2v1).

Below we have the first look at the new PvP action where we can see that players will not only control their own characters, but also get to harness enemies they’ve fought in the cooperative mode. A ring of encroaching fire heats things up so you don’t dillydally on the board for too long.

The upcoming 2023 release for Demeo PVP is a delay from an initial estimate of 2022; and while we don’t have a hard release date yet, hopefully that means early 2023 rather than later.

In the meantime, take a look at some work-in-press footage of Demeo Battles gameplay in action below:


Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.

VR-optional Dungeon Board Game ‘Demeo’ to Get PVP Mode in 2023 Read More »

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One of VR’s Longest-running Fishing Games Finally Gets a Multiplayer Mode Today

Bait! (2016) is a single-player fishing game that, although only having received its last real update in 2016, is still around and kicking on Quest in all its 6DoF glory. Now developers at Resolution Games are releasing a major content drop today in the new Fishin’ Buddies multiplayer update.

The update, which is now available on the Quest Store, brings multiplayer to the core Bait! game, letting you sit back and reel’em in with up to four players for either tournament fishing or just some casual fun.

Four players can fish together at the frozen Penguin Point fishing area, while up to 12 players can hang out at Casters’ Cove in the third instance of what the studio calls a ‘Tinyverse’, a sort of tiny metaverse space that offers up mini-games and chances to hang out and chat with other players. You’re probably familiar with the studio’s Tinyverse spaces from Blaston’s Ozo Lounge and Demeo’s Heroes’ Hangout.

Social activities in Bait’s Tinyverse include RC boat races, skipping stones along the beach, paddling around in inflatable floaties and more.

We got a change to poke around the new Bait multiplayer mode and visit the new Tinyverse space whilst on a visit to the Stockholm offices of Resolution Games. It’s been forever since I played Bait!, considering that last substantial update was back well before even Oculus Go existed, and jumping in felt like old times.

Image courtesy Resolution Games

Moreover, being able to saddle up next to three other avatars, all of them with their own unique tackle earned throughout the campaign, was a fun experience that took a bit of the lonely edge off the single-player game. I can imagine myself returning with a far-flung friend who is an absolute fishing fanatic, if only to reconnect with a pint while catching a perch.

The studio’s Tinyverse addition is also an interesting strategy, as it appears Tinyverses are making their ways into every one of Resolution’s multiplayer titles to make them more ‘sticky’ in increase player retention.

In all, it feels like Bait! is getting a fresh breath of new life with the Fishin’ Buddies update, which essentially converts one of the studio’s most senior VR titles (it was on Gear VR, after all) into another slick multiplayer game that’s not only stood the test of time, but is also thankfully free.


One of VR’s Longest-running Fishing Games Finally Gets a Multiplayer Mode Today Read More »

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‘Racket Club’ Looks Like a VR Cross Between Pickleball and Squash, Trailer Here

Resolution Games, the studio behind hit VR titles Demeo and Blaston, released a torrent of news at their first-annual Games Showcase today, including the revelation that it’s developing a new VR sports game called Racket Club.

Racket Club is still being kept behind closed doors, although Resolution threw out its announce trailer today during its big showcase, showing off the studio’s upcoming multiplayer title.

“Racket Club reinvents the idea of pickup sports by connecting players from all over the world to have fun together in an all-new sport designed from the ground-up for VR play,” the studio says in a press statement.

We saw a prototype during a trip to the studio’s Stockholm offices, although we can’t talk about the experience beyond what’s shown in the trailer.

In the meantime, the trailer shows off 2v2 gameplay in an enclosed glass case, and by the looks of it, the description ‘pickleball meets squash’ seems pretty apt here. The space between opponents is fairly short, which feels like it will have an important social component, something akin to how gameplay works in Ping-Pong. More info on Racket Club is said to arrive in 2023, so we’ll be sure to share some of our experiences at a later date.

Resolution Games is now over 200 people strong, making it one of the largest XR studios out there. Headed by Tommy Palm of Candy Crush fame, the studio is now actively developing for a growing list of multiplayer VR titles, including content for past titles Demeo, Blaston, Ultimechs, and Bait!, and also its recently released VR arena-style multiplayer shooter Spatial Ops, which is now in beta on SideQuest.

Racket Club appears to be another shot at type of game that could potentially become an eSport, provided everything goes well and a community grows around it. We’ll be watching for news updates in the coming year for more info on the studio’s next title.


Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.

‘Racket Club’ Looks Like a VR Cross Between Pickleball and Squash, Trailer Here Read More »

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Hands-on: ‘Spatial Ops’ is an Arcade-size VR Shooter for At-Home Play, Open Beta Now Live

Spatial Ops is a new multiplayer mixed reality shooter from Resolution Games, the studio behind Blaston, Demeo, and Ultimechs. It’s out now on SideQuest and you can play in the open beta for free starting today, however we got an advanced look during a trip to the developer’s Stockholm-based studio, which thankfully had a big enough area to host all-out 4v4 matches.

In short: Spatial Ops is bringing an arcade-level VR team shooter experience to consumers in sort of the same way Space Pirate Arena did, albeit with way more players and a greater ability to configure play spaces. It also hopes to ignite a new eSport thanks to some familiar shooter mechanics that basically anyone can pick up just as easily as grabbing dual Tommy guns, or a rocket launcher and blasting away.

Ok, there are more technical bits to think about, but more importantly you probably want to know how we got on with Spatial Ops.

VR Arcade Action, Consumer Target

Spatial Ops made for some intense and fun battles—the sort of stupid fun that makes you forget you should be seriously previewing a never-before played game instead of getting on the ground and worming your way under a hail of gunfire and laughing like a madman all the way.

The game supports up to eight players using either Quest 2 or Quest Pro, although you can go it alone with bots if you’re lacking the requisite number of brains attached to headsets—at least one besides you for either a mano a mano duel, or a bot-hunting extravaganza. It’s an in-development project, so I’m sure we’ll see a more refinement as the team continues work, but the game already has all of the basic bits in place to make for one hell of a fun time.

Here’s a gander at the release trailer, which is actually very representative of the time we had in Stockholm:

What the trailer doesn’t show is that spawn points are placed on opposite sides of the arena, so teams will not only start there before the match begins, but also need to individually trundle back there to respawn—provided you didn’t manage to toss a healing vial at your feet for an extended run, that is.

You can pick those health packs up along with randomly selected guns at specific spawn points throughout the playing field. You’ll be able to arm yourself with Tommy guns, revolvers, shotguns, sniper rifles with working scopes, rocket launchers, grenades, and a riot shield that adds the only opportunity for armor in the game. Once a gun is empty, just toss it and head for the nearest weapon spawn point.

We played a ton of matches, which not only gave me a good feel for each weapon, but also for how tiring it can be to sprint around what to outsiders looks like an empty room. To us though, it was crammed with virtual crates and barriers to hide behind, which made for some natural choke points where the action really popped off.

Image courtesy Resolution Games

All of that can be configured in a level editor beforehand though, which gives you a lot of latitude to customize the playing field to the intended place space. As you’d imagine, tactics change according to the game mode you’re playing too. At launch, there are four modes available: Team Deathmatch, Domination, Capture the Flag, and Free-for-All.

We played on both Quest 2 and Quest Pro, although there’s some unexpected advantages to Quest 2 here thanks to its monochrome passthrough. Spatial Ops is a mixed reality game that necessarily fills a lot of the playing field with virtual imagery, so in this case passthrough really only gives you a clear idea of where not to go. Enemies and barriers ‘pop’ more on Quest 2, although you can’t deny how much more immersive the full-color passthrough of Quest Pro is, adding just a touch more realism to the whole thing.

Shooting a bot | Image courtesy Resolution Games

Since Meta hasn’t released concurrency for Quest, which means Quests can’t ‘see’ each other in a shared space, the game needs a common reference point to calibrate each user to the playing field. In our case, it was a pillar on the side of the room that every player had to carefully make sure was lined up just right. It’s crucial to get calibration correct, otherwise your perception of a player’s virtual position in the game and actual position on the field may be off, which would cause unwanted contact between players.

Here’s a good look at how that’s done:

The headline says ‘At-Home Play’, but that’s really only applicable if you have ready access to a big space. That’s a distinct barrier of entry alongside needing an adequate number of VR headset-owning friends for full effect.

We played in an area around 10×10m (33×33 feet), which was notably larger than the Quest 2’s guardian typically allows, hence the need for distribution on SideQuest and not the Quest Store proper. If you’re like me, you probably only have a space just big enough for room-scale VR stuff; in some ideal future, everyone I know has an MR-capable headset and we all meet up at the local indoor basketball court for a few matches. Online play is possible provided each user has enough space, although Spatial Ops is really a local multiplayer game in spirit.

In the end, Spatial Ops is opening up arcade-style gaming to the general public, which will be interesting to see unfold. Are there enough Quest 2 or Quest Pros out there for the game to make sense as an eSport? Will players find each other and auto-organize into local teams, matches and maybe even tourneys—like you might see with the obvious analogues of airsoft, paintball or laser tag? We’ll be waiting to see, but in the meantime you can nab Spatial Ops on SideQuest for free to try out for yourself.


Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.

Hands-on: ‘Spatial Ops’ is an Arcade-size VR Shooter for At-Home Play, Open Beta Now Live Read More »

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Out Now: New ‘Demeo’ Chapter Adds Levels, Enemies, & Playable Character—Price Increase Coming Next Month

Popular VR-optional dungeon board game Demeo has released its fifth & final chapter as a free update. Called ‘Reign of Madness’, the new chapter brings new levels, enemies, a playable character, & more. With several meaty free updates under the game’s belt since release, the studio plans to increase the game’s price from $30 to $40 next month.

If you’ve been waiting for more adventures in Demeo, today is your lucky day. The ‘Reign of Madness’ chapter is available now as a free update to all versions of the game.

Along with new levels, enemies, and ability cards, ‘Reign of Madness’ adds Uhrak the Barbarian as a new playable character which, according to developer Resolution Games, “relies on his trusty Hook of Varga to keep friends close and enemies closer.”

This chapter also brings a bonus: unique musical tracks performed by the Czech National Symphony Orchestra, including an orchestrated arrangement of the game’s title song.

Following a handful of meaty updates since launch Demeo now includes five unique chapters, six playable characters, a social handout mode, and is soon to get PVP as well. As such, Resolution says it plans to increase the price of the game from $30 to $40 starting on January 12th, “to better reflect the breadth of the game.” Fair play.

Resolution is calling ‘Reign of Madness’ the “final chapter in the Mad Elven King Saga,” but seems to be leaving the door open to the possibility of more DLC in the future (paid, we’d guess).

Out Now: New ‘Demeo’ Chapter Adds Levels, Enemies, & Playable Character—Price Increase Coming Next Month Read More »

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‘Ultimechs’ Season 2 Arrives with Fast-paced Arcade Mode, UltiPass & 75 New Unlockable Items

Ultimechs (2022), the rocket-fist-powered VR sport from Resolution Games, just released its second season, bringing a bunch of new features including a new UltiPass with more unlockable items, and an Arcade Mode that’s certain to speed up the fast-paced game in some new ways, and also remove some the strings of having to compete.

Ultimechs is a free-to-play sports game inspired by Rocket League where you either go head-to-head with another player or team up in 2v2 co-op as you guide a massive ball into your opponent’s goal.

Having launched back in September on Meta Quest, Pico, and SteamVR headsets, the fast-paced sports game is now heading into its second season starting today. Take a look at the season 2 trailer below:

Ultimechs’ new arcade mode ups the ante by making gloves return faster, shortening cooldowns, and increasing the number of Supercharges in the arena so you can go full blast in the game of rockety-fisty-ball.

As a part of the second season, players can also put their earned XP towards a new UltiPass, the Ultimechs battle pass which is said to include 75 new items ready to unlock across 50 levels in the Premium for 950 of its in-game currency. The newest addition in UltiPass Season 2: GauntJet Trails.

Image courtesy Resolution Games

GauntJet Trails are a new customization option that follows you rocket fists every time they’re fired, and include things like a flurry of butterflies and lightning. This nearly doubles the number of cosmetic items you can use to personalize your Ultimech, including paint jobs, headgear, glove accessories, poses and banners.

The new UltiPass can be purchased on XYZ Quest Store, Pico, and SteamVR


‘Ultimechs’ Season 2 Arrives with Fast-paced Arcade Mode, UltiPass & 75 New Unlockable Items Read More »

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‘Blaston’ Goes Free-to-Play Today, Previous Players to Receive Free Exclusive Skins & In-game Currency

Blaston is going free-to-play starting today, a revelation dropped during Resolution Games’ first-ever Nintendo Direct-style showcase. If you’ve already bought the game, the studio says it’s throwing a $50+ value in skins and in-game currency, ostensibly to smooth things over.

The popular 1v1 dueling game is now available for free on the Quest Store and SteamVR, bringing along with it additions and upgrades such as new weapon attachments and skins, a revamped in-game store, improved Passthrough on Quest 2, and all-new full-color Passthrough on Meta Quest Pro.

If you bought the game before today, December 15th, the studio is throwing in what it’s calling a ‘Golden Gratitude Pack’, which it values at $50+ in in-game items.

The pack is said to include the Golden Gratitude Clamos and Golden Gratitude Viper skins, which you can’t get if you haven’t purchased the game prior to today. It’s also giving prior customers 1,160 Blasts, its in-game currency for cosmetic items such as character skins, tool skins, banners, arenas, and podiums.

Image courtesy Resolution Games

The decision to go free-to-play comes as somewhat of a shock, as the studio raised the price of Blaston from $10 to $20 back in January. Resolution seems to be pumping out more titles than ever though, as we’ve gotten to go hands-on with many of the games and updates announced today, and today’s update puts it more in line with Ultimechs in how the company plans to transition the award-winning dueling shooter into a software as a service (SaaS) model.

Blaston is also headed to both Pico Neo3 Link and Pico 4 sometime in 2023. You can find it for free today on Quest and SteamVR.


‘Blaston’ Goes Free-to-Play Today, Previous Players to Receive Free Exclusive Skins & In-game Currency Read More »

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Resolution Games to Host VR Games Showcase December 15th, Promises “major game announcements”

Resolution Games, the XR studio known for a spate of popular VR titles including Demeo, Blaston, and Ultimechs, announced it’s hosting its first-ever games showcase later this month which the Stockholm-based studio promises will reveal “major game announcements, updates and timely surprises for VR and MR games enthusiasts.”

The Resolution Games Showcase is slated to go live on YouTube and Facebook on Thursday, December 15th at 12PM ET (local time here).

Resolution Games founder and CEO Tommy Palm along with other members of the team are set to show off games, updates and more in what Palm calls “the single-largest news day the studio has ever had.”

“With the holidays right around the corner, we’re poised to see many more gamers unwrap a headset and immerse themselves into VR for the very first time,” said Palm. “Our showcase – which will be the single-largest news day the studio has ever had – will provide a warm welcome to new VR players taking their first virtual steps alongside the millions of players who already enjoy our games as we share new and upcoming fun they have to look forward to from Resolution Games.”

The company has previously revealed its fifth adventure module to its flagship title Demeo, Reign of Madness. The free update is arriving on December 15th for both Quest and SteamVR headsets, with a release on Pico devices in early 2023.

In addition to The Black Sarcophagus adventure which initially launched with the game in 2021, Reign of madness follows three other free expansions: Realm of the Rat King, Roots of Evil, and Curse of the Serpent Lord. Reign of Madness is set to introduce the grappling hook-wielding Barbarian as Demeo’s latest playable class, pitting you and your party against “their greatest evil yet,” the studio says.

The studio is also teasing that “Reign of Madness won’t be the only present under the Showcase tree,” as the studio is set to reveal a new title that will be playable on December 15th that Palm says “will be unlike anything we’ve released before.”

To tune in live on December 15th, make sure to head over to the Resolution Games YouTube page or Facebook page.

Resolution Games to Host VR Games Showcase December 15th, Promises “major game announcements” Read More »