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razer-is-releasing-noise-cancelling-wireless-earbuds-for-quest-3

Razer is Releasing Noise Cancelling Wireless Earbuds for Quest 3

Razer hasn’t exactly been all-in when it comes to making VR accessories, although there have been a few bits of VR kit over the years from the RGB-infused gaming hardware giant. This time around Razer says it’s releasing a Quest-branded model of its noise cancelling Hammerhead HyperSpeed earbuds.

Announced alongside pre-orders for Quest 3, the earbuds for Quest 3 and Quest 2 include a USB-C dongle for a low-latency 2.4GHz wireless connection in addition to Buetooth 5.2 support.

Image courtesy Meta

Initially released in late 2022, the company’s standard noise cancelling Hammerhead HyperSpeed earbuds support a wide range of devices, including PS5, PS4, PC, Mac, smartphones, tablets, and handheld gaming devices with Bluetooth audio capability or USB-C / USB-A port. You can already get them in two flavors, branded either for Xbox or PlayStation.

Razer says the earbuds are slated to release sometime later this year. There’s no pricing yet, although the standard Hammerhead HyperSpeed earbuds cost $150 MSRP. Considering this looks to be more of a brand licensing deal than the “Made for Meta” badging might suggest, you can probably bet on that pricing.

While we haven’t seen a list of supported USB-C headphones for Quest 3, Meta has certified a number of other earbuds, including the very similar wireless Anker Soundcore VR P10 earbuds, and wired USB-C Earbuds for Pixel, Samsung and OnePlus.

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Razer Announces Quest 2 Adjustable Head Strap & Facial Interface

Razer is getting into the VR accessory game soon, as the company announced at CES 2023 that it’s selling a head strap system and facial interface built specifically for Meta Quest 2.

The accessories were built by Razer in collaboration with ResMed, a San Diego, California-based medical equipment company that knows its way around all-day comfort.

“Designed for long-lasting comfort and weight-balanced support, the Razer Adjustable Head Strap System was created with all head shapes in mind. The high-performance nylon material provides reliability, comfort, and durability while the optimized weight distribution allows for more balance during active gameplay. The soft adjustable straps will help gamers find their perfect fit and quick slip-on design ensures little interruption in resuming gameplay,” Razer says in a press statement.

Image courtesy Razer

Razer’s headstrap is said to be made from a high-performance nylon material that ensures optimized weight distribution, a slip-on design, and soft adjustable straps.

The Razer Facial Interface is said to offer extended comfort and optimized support, owing to its “ultra-thin textured and profiled membranes,” the Razer Facial Interface is said to eliminate facial pressure. Made from medical grade, hypoallergenic materials, the interface blocks light while still providing ventilation.

Image courtesy Razer

Both of Razer’s VR peripherals for Quest 2 are slated to launch in the US sometime in Q1 2023, with plans to expand into other regions in the future, the company says. There’s no word on pricing, but knowing Razer, it’s definitely going to beat the third-party white label products awash on Amazon and eBay.

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Razer Launches Free Haptic Authoring Tool for Quest, PS5, & More

Razer, the popular peripheral company, today announced the free release of the Interhaptics haptic authoring tool which is designed to make it faster and easier for developers to create compelling haptic effects for multiple haptic devices.

Razer acquired haptic software tool company Interhaptics earlier this year. Having gotten its start building VR haptic peripherals under the name Go Touch VR, it’s no surprise that the Interhaptics tool is compatible with Meta’s Quest headset controllers, in addition to PS5 and non-VR game platforms like Android and iOS.

Now free for developers to use, the Haptic Composer tool from Interhaptics provides a visual authoring system for developers to build haptic effects for various controllers and devices.

Different devices have different types of haptic engines in them which means different haptic capabilities and different methods for triggering them. Instead of dealing with a different haptic tool for each controller or device, Interhaptics allows developers to build and test their haptic effects through one common interface.

To author haptic effects, the Haptic Composer allows developers to base the effect on an imported audio file. This works as a starting point for a haptic effect that can match a sound effect played in the game at the same time. From there developers can iterate the haptic effect using keyframe authoring and test on the actual hardware until they get the result they’re looking for.

Presently Razer says the Interhaptics tool supports Quest, PS5, iOS, and Android. Notably lacking at the moment is support for other major VR controllers like Vive wands and Index controllers, as well as the other major consoles, Xbox and Nintendo Switch. While the Interhaptics tool says it supports PS5’s DualSense controllers, it isn’t clear if this will extend to the upcoming PSVR 2 controllers which include similar haptic capabilities. We’ve reached out to Razer for clarification.

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