microsoft

microsoft-sure-seems-to-be-thinking-about-some-sort-of-portable-xbox

Microsoft sure seems to be thinking about some sort of portable Xbox

Grist for the rumor mill —

Spencer talks up “different form factors that allow people to play in different places.”

A demo of

Enlarge / A demo of “Project Xcloud” streaming running on a mobile device, circa 2019.

Yesterday’s news that four unnamed Microsoft games are coming to “the other consoles” was a bit anticlimactic after weeks of now-refuted rumors about games like Starfield and Indiana Jones and the Great Circle going to the PlayStation 5. Yet even as those rumors die, Microsoft seems to be actively feeding new rumors regarding plans for some sort of portable gaming device.

In an interview with the Verge accompanying yesterday’s “multi-platform” business announcement, Microsoft Xbox CEO Phil Spencer was asked directly about any handheld hardware plans, including his recent penchant for liking some social media posts discussing handheld game consoles. While Spencer said he had “nothing to announce,” he talked up a lot of other handheld gaming hardware when talking about how Xbox could capture more “player hours.”

So, okay, what keeps people from playing certain hours? Well there’s some sleep, school, and kind of normal life, but some of it is just access. Do I have access to the games that I want to play right now? Obviously we’re kind of learning from what Nintendo has done over the years with Switch, they’ve been fantastic with that. So when I look at Steam Deck and the ROG and my Legion Go, I’m a big fan of that space.

Spencer went on to say that “real work” still needs to be done to get Windows to work better with controller input and on smaller 7- to 8-inch screens. That’s the kind of OS work we’d note would be very useful if Microsoft is planning to release a Windows-based gaming portable of its own (we’re assuming Microsoft would not want to ditch Windows in favor of SteamOS). “That’s a real design point that our platform team is working with Windows to make sure that the experience is even better,” he said.

Spencer gave even more direct hints along the same lines in an interview with Bloomberg, where he mentioned “early plans” for new consoles and promised, “We’re going to be able to do more innovative things in hardware, the more the game side of the business is having success.” He added that he “get[s] excited about different form factors that allow people to play in different places,” which sure sounds like the kind of thing a portable game console allows for.

Remember the “Xboy”?

Rumors of a Microsoft gaming portable are far from new, dating back to at least the Xbox 360 era and popping up periodically ever since. As recently as last year, insider reports suggested Microsoft had prototyped a “cloud-focused Xbox handheld” in the past, including work on a “lightweight” Xbox interface designed for handhelds.

At the moment, it’s hard to know whether a theoretical Xbox portable would be limited to streaming (either from an in-home Xbox console or the cloud), as those reports suggested. While a streaming-focused handheld could definitely be cheaper to produce, it would be necessarily limited by a smaller selection of games, the need for a reliable Internet connection, and the ever-present latency issues that streaming games have yet to shake (and/or the need to be on the same network as a local Xbox).

Could Sony's PlayStation Portal provide a roadmap for a similar

Enlarge / Could Sony’s PlayStation Portal provide a roadmap for a similar “portable Xbox” design?

Sony

Regardless, some industry pundits have also recently taken to arguing for Microsoft to make a portable gaming move as well. Earlier this week, The Verge proclaimed that “it’s time for Microsoft to build an Xbox Steam Deck” (in a piece timed almost suspiciously closely to the site’s hint-filled Spencer interview). And Jez Corden at Windows Central argued earlier this month that an Xbox handheld “isn’t just likely… it’s absolutely necessary,” (in a piece that also received a like from Spencer on social media).

Then again, a Microsoft “Roadmap to 2030” document from May 2022 (revealed through leaked court documents during the Activision Blizzard merger case last year) listed a portable console as “not in scope for 1st party” as part of Microsoft’s plans at the time. And in 2020, Microsoft’s former head of Xbox, Robbie Bach, discussed three previous times in Xbox history where proposals for an “Xboy” portable were shot down because “we just didn’t have the bandwidth to do that.”

But Bach’s tenure at Xbox (which ended in 2010) was a very different era in the portable gaming market. Today, Valve’s Steam Deck and its imitators have proven there’s a space for more PC-like gaming handhelds that go beyond Nintendo’s longstanding iron grip on handheld gaming. Even Sony recently re-entered the portable gaming market with the PlayStation Portal, though that device being restricted to in-home streaming from a local PS5 puts it in a different class than many other gaming handhelds.

The new rumors also come at a very different time in Microsoft’s own hardware-making story. In 2010, the ill-fated Microsoft Zune was on the verge of ending its short market tenure. Today, Microsoft’s line of Surface laptop-tablets has spent over a decade successfully establishing its place in a competitive market. Maybe Microsoft will take some of those Surface lessons forward if it decides to enter the handheld gaming market for the first time.

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after-weeks-of-rumors,-microsoft-says-four-games-are-going-to-“other-consoles”

After weeks of rumors, Microsoft says four games are going to “other consoles”

Breaking out of the box —

But Starfield and Indiana Jones are staying exclusive to Xbox and PC.

Updated

After weeks of rumors around its strategy regarding Xbox console exclusives, Microsoft announced today that it is “going to take four games to the other consoles.” The company stopped short of announcing what those now non-exclusive games would be, but it did point out that neither Starfield nor Bethesda’s upcoming Indiana Jones and the Great Circle would be appearing on other consoles.

All four of the soon-to-be multi-platform titles are “over a year old,” Xbox chief Phil Spencer said in an “Updates on the Xbox Business” podcast video. The list includes a couple of “community-driven” games that are “first iterations of a franchise” that could show growth on non-Xbox consoles, as well as two others that Spencer said were “smaller games that were never really meant to be built as kind of platform exclusives… I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox.”

The Verge cites “sources familiar with Microsoft’s plans” in reporting that Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded are the four multi-platform titles Microsoft is referencing today.

“The teams that are building those [multi-platform] games have announced plans that are not too far away,” Spencer said, “but I think when they come out, it’ll make sense.”

This is not completely new territory for Microsoft; Spencer noted in the podcast that the acquisitions of Activision Blizzard and Bethesda parent Zenimax mean that Microsoft is already “one of the largest game publishers on PlayStation.” Microsoft has also spent years pushing the ability to play Xbox games on other screens via Game Pass streaming.

Spencer stressed during the podcast that this limited multi-platform move does not represent “a change to our fundamental exclusive strategy.” He added that “we’re making these decisions for some specific reasons,” citing “the long-term health of Xbox and a desire to “use what some of the other platforms have right now to help grow our franchises.”

And Xbox hardware will continue to be the “developer target” for Microsoft’s multi-platform games, according to Microsoft President of Xbox Sarah Bond. “Our developers can build the specs of our hardware, and we invest to make sure when they do that the games are going to run great on our hardware, but they’re also going to be able to be accessed across any screen because of all the other investments we make,” Bond said.

Wave of the future

Spencer cited the recent expansion of multi-platform releases in stating “a fundamental belief that over the next five or ten years… games that are exclusive to one piece of hardware are going to be a smaller and smaller part of the game industry.”

“We’ve seen this inversion over the last five years where it used to be that the platform was the biggest thing, and the games would tuck in within the platform,” Head of Xbox Game Studios Matt Booty added. “Today, big games like a Roblox or a Fortnite could actually be bigger than any one platform, so that has really changed the way we think about those things” (oddly enough, Booty did not mention Microsoft’s own bigger-than-one-platform mega-hit, Minecraft, though Spencer mentioned it later in the presentation).

Bond added that “when you just step back and you look at the history of the industry, we’ve moved from a place where it used to be that someone built and launched a game to accelerate hardware, to actually the things we do with our hardware and with our platform are all in service of making those games bigger.”

Despite the opening up of select franchises, Booty clarified that “Game Pass will only be available on Xbox” and will continue to include all first-party Microsoft games “day one.” That will soon include games Microsoft acquired through the recently completed Activision Blizzard merger, starting with Diablo IV on March 28.

Microsoft’s limited multi-platform announcement comes as information from a Take-Two financial report suggests the PlayStation 5 has outsold the Xbox Series X/S by a roughly 2:1 margin. That’s similar to the sales lead the PS4 maintained over the Xbox One in the last console generation.

Elsewhere in the podcast, Spencer stressed that he wanted the Xbox ecosystem to continue to focus on backward compatibility, comparing it to PC gamers’ ability to still play Windows games released decades ago on modern hardware. “When we look at future hardware generations and what we’re going to support, making sure that we respect… the investments that people have made in Xbox going forward is fundamental.”

This story has been updated with more detailed information from and analysis of Microsoft’s announcement video.

Listing image by Barone Firenze | Shutterstock.com

After weeks of rumors, Microsoft says four games are going to “other consoles” Read More »

microsoft-starts-testing-windows-11-24h2-as-this-year’s-big-update-takes-shape

Microsoft starts testing Windows 11 24H2 as this year’s big update takes shape

24h1 isn’t even over yet —

Windows 11 23H2 didn’t make its first appearance until much later in the year.

Windows 11 24H2 has made its first appearance.

Enlarge / Windows 11 24H2 has made its first appearance.

Andrew Cunningham

The next major release of Windows isn’t due until the end of the year, but it looks like Microsoft is getting an early start. New Windows Insider builds released to the Canary and Dev channels both roll their version numbers to “24H2,” indicating that they’re the earliest builds of what Microsoft will eventually release to all Windows users sometime this fall.

New features in 24H2 include a smattering of things Microsoft has already been testing in public since the big batch of new features that dropped last September, plus a handful of new things. The biggest new one is the addition of Sudo for Windows, a version of a Linux/Unix terminal command that first broke cover in a preview build earlier this month. The new build also includes better support for hearing aids, support for creating 7-zip and TAR archives in File Explorer, an energy-saving mode, and new changes to the SMB protocol. This build also removes both the WordPad and the Tips apps.

Some of these features may be released to all Windows 11 users before the end of the year. During the Windows 11 era, it’s been Microsoft’s practice to drop new features in several small batches throughout the year.

The early change to the 24H2 numbering is a departure from last year, where Windows 11 23H2 didn’t appear publicly until the end of October. And even then, it was mostly just an update that rolled over the version number and Microsoft’s support clock for software updates—most of its “new” features had actually rolled out to PCs running Windows 11 22H2 the month before.

There are some signs that this update will be fairly significant in scope. In addition to all the features Microsoft listed, there are signs that the company is revising things like the Windows setup process that you go through when installing the OS from scratch. The current setup screens have remained essentially unchanged since Windows Vista in 2006, with only light and mostly cosmetic tweaks since then (and even in the redesigned version, window borders are still done in the Vista/7 style).

Logistically, this initial build of Windows 11 24H2 allows Windows Insider testers in the most unstable Canary channel to switch to the less unstable Dev channel without completely reinstalling Windows. Eventually, this… window will close, and the Canary channel will jump into a new series of build numbers.

Whither Windows 12?

Some news outlets and users have taken this update’s announcement as proof that the rumored “Windows 12” won’t happen this year. The existence of Windows 12, largely inferred based on rumors and stray statements from PC makers and analysts, has never been officially confirmed or denied by Microsoft.

A 24H2 update does suggest that Windows 11 will continue on for at least another year, but it doesn’t necessarily preclude a Windows 12 launch this year. Windows 10 received a 21H2 update the year Windows 11 came out and a 22H2 update the year after that (not that either came with significant new features). Microsoft could decide to rename the upcoming feature update on relatively short notice—like it originally did with Windows 11, which began as a design overhaul for Windows 10. Windows 12 might happen, or it might not, but I wouldn’t take this Windows 11 24H2 update as decisive evidence one way or the other.

AI was said to be a major focus for the hypothetical Windows 12, as it has been for the last few major Windows 11 updates. Trendforce went as far as to say that “AI PCs” running “the next generation of Windows” would need a “baseline” of 16GB of RAM, though when asked about this, a Microsoft representative told us that the company “doesn’t comment on rumors and speculation.” Trendforce also said that these AI PCs would need neural processing units (NPUs) that met certain performance standards.

To date, Microsoft hasn’t imposed any specific system requirements for Copilot or Windows’ other generative AI features, aside from 4GB RAM and 720p screen requirements for the Windows 10 version of Copilot, but this could change if more of Windows’ AI features begin relying on local processing rather than cloud processing.

Listing image by Microsoft

Microsoft starts testing Windows 11 24H2 as this year’s big update takes shape Read More »

the-super-bowl’s-best-and-wackiest-ai-commercials

The Super Bowl’s best and wackiest AI commercials

Superb Owl News —

It’s nothing like “crypto bowl” in 2022, but AI made a notable splash during the big game.

A still image from BodyArmor's 2024

Enlarge / A still image from BodyArmor’s 2024 “Field of Fake” Super Bowl commercial.

BodyArmor

Heavily hyped tech products have a history of appearing in Super Bowl commercials during football’s biggest game—including the Apple Macintosh in 1984, dot-com companies in 2000, and cryptocurrency firms in 2022. In 2024, the hot tech in town is artificial intelligence, and several companies showed AI-related ads at Super Bowl LVIII. Here’s a rundown of notable appearances that range from serious to wacky.

Microsoft Copilot

Microsoft Game Day Commercial | Copilot: Your everyday AI companion.

It’s been a year since Microsoft launched the AI assistant Microsoft Copilot (as “Bing Chat“), and Microsoft is leaning heavily into its AI-assistant technology, which is powered by large language models from OpenAI. In Copilot’s first-ever Super Bowl commercial, we see scenes of various people with defiant text overlaid on the screen: “They say I will never open my own business or get my degree. They say I will never make my movie or build something. They say I’m too old to learn something new. Too young to change the world. But I say watch me.”

Then the commercial shows Copilot creating solutions to some of these problems, with prompts like, “Generate storyboard images for the dragon scene in my script,” “Write code for my 3d open world game,” “Quiz me in organic chemistry,” and “Design a sign for my classic truck repair garage Mike’s.”

Of course, since generative AI is an unfinished technology, many of these solutions are more aspirational than practical at the moment. On Bluesky, writer Ed Zitron put Microsoft’s truck repair logo to the test and saw results that weren’t nearly as polished as those seen in the commercial. On X, others have criticized and poked fun at the “3d open world game” generation prompt, which is a complex task that would take far more than a single, simple prompt to produce useful code.

Google Pixel 8 “Guided Frame” feature

Javier in Frame | Google Pixel SB Commercial 2024.

Instead of focusing on generative aspects of AI, Google’s commercial showed off a feature called “Guided Frame” on the Pixel 8 phone that uses machine vision technology and a computer voice to help people with blindness or low vision to take photos by centering the frame on a face or multiple faces. Guided Frame debuted in 2022 in conjunction with the Google Pixel 7.

The commercial tells the story of a person named Javier, who says, “For many people with blindness or low vision, there hasn’t always been an easy way to capture daily life.” We see a simulated blurry first-person view of Javier holding a smartphone and hear a computer-synthesized voice describing what the AI model sees, directing the person to center on a face to snap various photos and selfies.

Considering the controversies that generative AI currently generates (pun intended), it’s refreshing to see a positive application of AI technology used as an accessibility feature. Relatedly, an app called Be My Eyes (powered by OpenAI’s GPT-4V) also aims to help low-vision people interact with the world.

Despicable Me 4

Despicable Me 4 – Minion Intelligence (Big Game Spot).

So far, we’ve covered a couple attempts to show AI-powered products as positive features. Elsewhere in Super Bowl ads, companies weren’t as generous about the technology. In an ad for the film Despicable Me 4, we see two Minions creating a series of terribly disfigured AI-generated still images reminiscent of Stable Diffusion 1.4 from 2022. There’s three-legged people doing yoga, a painting of Steve Carell and Will Ferrell as Elizabethan gentlemen, a handshake with too many fingers, people eating spaghetti in a weird way, and a pair of people riding dachshunds in a race.

The images are paired with an earnest voiceover that says, “Artificial intelligence is changing the way we see the world, showing us what we never thought possible, transforming the way we do business, and bringing family and friends closer together. With artificial intelligence, the future is in good hands.” When the voiceover ends, the camera pans out to show hundreds of Minions generating similarly twisted images on computers.

Speaking of image synthesis at the Super Bowl, people mistook a Christian commercial created by He Gets Us, LLC as having been AI-generated, likely due to its gaudy technicolor visuals. With the benefit of a YouTube replay and the ability to look at details, the “He washed feet” commercial doesn’t appear AI-generated to us, but it goes to show how the concept of image synthesis has begun to cast doubt on human-made creations.

The Super Bowl’s best and wackiest AI commercials Read More »

report:-sam-altman-seeking-trillions-for-ai-chip-fabrication-from-uae,-others

Report: Sam Altman seeking trillions for AI chip fabrication from UAE, others

chips ahoy —

WSJ: Audacious $5-$7 trillion investment would aim to expand global AI chip supply.

WASHINGTON, DC - JANUARY 11: OpenAI Chief Executive Officer Sam Altman walks on the House side of the U.S. Capitol on January 11, 2024 in Washington, DC. Meanwhile, House Freedom Caucus members who left a meeting in the Speakers office say that they were talking to the Speaker about abandoning the spending agreement that Johnson announced earlier in the week. (Photo by Kent Nishimura/Getty Images)

Enlarge / OpenAI Chief Executive Officer Sam Altman walks on the House side of the US Capitol on January 11, 2024, in Washington, DC. (Photo by Kent Nishimura/Getty Images)

Getty Images

On Thursday, The Wall Street Journal reported that OpenAI CEO Sam Altman is in talks with investors to raise as much as $5 trillion to $7 trillion for AI chip manufacturing, according to people familiar with the matter. The funding seeks to address the scarcity of graphics processing units (GPUs) crucial for training and running large language models like those that power ChatGPT, Microsoft Copilot, and Google Gemini.

The high dollar amount reflects the huge amount of capital necessary to spin up new semiconductor manufacturing capability. “As part of the talks, Altman is pitching a partnership between OpenAI, various investors, chip makers and power providers, which together would put up money to build chip foundries that would then be run by existing chip makers,” writes the Wall Street Journal in its report. “OpenAI would agree to be a significant customer of the new factories.”

To hit these ambitious targets—which are larger than the entire semiconductor industry’s current $527 billion global sales combined—Altman has reportedly met with a range of potential investors worldwide, including sovereign wealth funds and government entities, notably the United Arab Emirates, SoftBank CEO Masayoshi Son, and representatives from Taiwan Semiconductor Manufacturing Co. (TSMC).

TSMC is the world’s largest dedicated independent semiconductor foundry. It’s a critical linchpin that companies such as Nvidia, Apple, Intel, and AMD rely on to fabricate SoCs, CPUs, and GPUs for various applications.

Altman reportedly seeks to expand the global capacity for semiconductor manufacturing significantly, funding the infrastructure necessary to support the growing demand for GPUs and other AI-specific chips. GPUs are excellent at parallel computation, which makes them ideal for running AI models that heavily rely on matrix multiplication to work. However, the technology sector currently faces a significant shortage of these important components, constraining the potential for AI advancements and applications.

In particular, the UAE’s involvement, led by Sheikh Tahnoun bin Zayed al Nahyan, a key security official and chair of numerous Abu Dhabi sovereign wealth vehicles, reflects global interest in AI’s potential and the strategic importance of semiconductor manufacturing. However, the prospect of substantial UAE investment in a key tech industry raises potential geopolitical concerns, particularly regarding the US government’s strategic priorities in semiconductor production and AI development.

The US has been cautious about allowing foreign control over the supply of microchips, given their importance to the digital economy and national security. Reflecting this, the Biden administration has undertaken efforts to bolster domestic chip manufacturing through subsidies and regulatory scrutiny of foreign investments in important technologies.

To put the $5 trillion to $7 trillion estimate in perspective, the White House just today announced a $5 billion investment in R&D to advance US-made semiconductor technologies. TSMC has already sunk $40 billion—one of the largest foreign investments in US history—into a US chip plant in Arizona. As of now, it’s unclear whether Altman has secured any commitments toward his fundraising goal.

Updated on February 9, 2024 at 8: 45 PM Eastern with a quote from the WSJ that clarifies the proposed relationship between OpenAI and partners in the talks.

Report: Sam Altman seeking trillions for AI chip fabrication from UAE, others Read More »

what-would-an-xbox-without-console-exclusives-even-look-like?

What would an Xbox without console exclusives even look like?

The world's most expensive domino set.

Enlarge / The world’s most expensive domino set.

Aurich Lawson

It’s been a busy time in the Xbox rumor mill of late. Last weekend, the Verge reported that Microsoft was considering launching a version of Bethesda’s upcoming Indiana Jones and the Great Circle on PlayStation 5, alongside plans to port last year’s Hi-Fi Rush to other consoles. That same weekend, Xbox Eras published more lightly sourced rumors suggesting that prominent Xbox exclusive Starfield would be getting a PS5 port.

While Microsoft hasn’t directly commented on these reports, Xbox chief Phil Spencer wrote on social media that Microsoft is “planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox.”

The churning rumor mill has set off something of an existential crisis among some Xbox superfans, content creators, and influencers, who are worried that Microsoft is planning to essentially abandon their favored console. “Genuinely feel terrible for convincing my sister to get an Xbox instead of a PS5,” XboxYoda posted in a representative social media take. “Like I actually feel like I let her down… .”

“If you like being lied to that’s a you thing,” social media user XcloudTimdog posted. “I have a set of standards, that’s all. Cross them and, well, I respond.”

These and other more apocalyptic reactions might seem like hyperbolic whining from territorial console misanthropes. But they also have the germ of a point. Exclusive games have long been the primary way console makers argue for players to choose their console over the competition. If Microsoft effectively changes that argument in the middle of the current console generation, Xbox owners will have some legitimate reason to be upset.

A world without Xbox exclusives

To see why, start with a simple thought experiment. Say it’s early 2020 and Microsoft announces that it is abandoning the idea of console exclusives entirely. Upcoming Xbox Game Studios titles like Halo Infinite and Starfield would still be released on the upcoming Xbox Series X/S, of course, but they’d also all see equivalent versions launch on the PS5 (and sometimes the Switch) on the same day. Sony does not respond in kind and keeps major franchises like God of War and Spider-Man exclusive to the PS5.

Spider-Man 2 on the same console?” height=”427″ src=”https://cdn.arstechnica.net/wp-content/uploads/2024/02/Starfield_03_ExploringPlanets-800-1024×683-1-640×427.jpg” width=”640″>

Enlarge / You mean I could have visited this planet and played Spider-Man 2 on the same console?

In this hypothetical world, convincing someone to buy an Xbox becomes much more difficult. On the one hand, you have a PlayStation console that can play all of the major big-budget games published by both Microsoft and Sony. On the other, you have an Xbox that doesn’t have access to the significant Sony half of that gaming equation.

There are other reasons you might still consider an Xbox in this world. Maybe you think the reduced price of the Xbox Series S delivers more “bang for the buck.” Maybe you prefer the Xbox controller layout or some of Xbox’s system-level OS features. Maybe you’re convinced cross-platform games will look or play better on Microsoft’s machine.

But in the console market, these kinds of concerns often take a back seat to the prospect of a system’s exclusive games and franchises. The biggest exclusive titles are called “system sellers” for a reason—they’re the games that make many gamers plunk down hundreds of dollars on hardware just for the possibility of spending more on this must-have software.

In this hypothetical, Microsoft would essentially be trying to sell the Xbox without any exclusive system sellers.

What would an Xbox without console exclusives even look like? Read More »

your-current-pc-probably-doesn’t-have-an-ai-processor,-but-your-next-one-might

Your current PC probably doesn’t have an AI processor, but your next one might

Intel's Core Ultra chips are some of the first x86 PC processors to include built-in NPUs. Software support will slowly follow.

Enlarge / Intel’s Core Ultra chips are some of the first x86 PC processors to include built-in NPUs. Software support will slowly follow.

Intel

When it announced the new Copilot key for PC keyboards last month, Microsoft declared 2024 “the year of the AI PC.” On one level, this is just an aspirational PR-friendly proclamation, meant to show investors that Microsoft intends to keep pushing the AI hype cycle that has put it in competition with Apple for the title of most valuable publicly traded company.

But on a technical level, it is true that PCs made and sold in 2024 and beyond will generally include AI and machine-learning processing capabilities that older PCs don’t. The main thing is the neural processing unit (NPU), a specialized block on recent high-end Intel and AMD CPUs that can accelerate some kinds of generative AI and machine-learning workloads more quickly (or while using less power) than the CPU or GPU could.

Qualcomm’s Windows PCs were some of the first to include an NPU, since the Arm processors used in most smartphones have included some kind of machine-learning acceleration for a few years now (Apple’s M-series chips for Macs all have them, too, going all the way back to 2020’s M1). But the Arm version of Windows is a insignificantly tiny sliver of the entire PC market; x86 PCs with Intel’s Core Ultra chips, AMD’s Ryzen 7040/8040-series laptop CPUs, or the Ryzen 8000G desktop CPUs will be many mainstream PC users’ first exposure to this kind of hardware.

Right now, even if your PC has an NPU in it, Windows can’t use it for much, aside from webcam background blurring and a handful of other video effects. But that’s slowly going to change, and part of that will be making it relatively easy for developers to create NPU-agnostic apps in the same way that PC game developers currently make GPU-agnostic games.

The gaming example is instructive, because that’s basically how Microsoft is approaching DirectML, its API for machine-learning operations. Though up until now it has mostly been used to run these AI workloads on GPUs, Microsoft announced last week that it was adding DirectML support for Intel’s Meteor Lake NPUs in a developer preview, starting in DirectML 1.13.1 and ONNX Runtime 1.17.

Though it will only run an unspecified “subset of machine learning models that have been targeted for support” and that some “may not run at all or may have high latency or low accuracy,” it opens the door to more third-party apps to start taking advantage of built-in NPUs. Intel says that Samsung is using Intel’s NPU and DirectML for facial recognition features in its photo gallery app, something that Apple also uses its Neural Engine for in macOS and iOS.

The benefits can be substantial, compared to running those workloads on a GPU or CPU.

“The NPU, at least in Intel land, will largely be used for power efficiency reasons,” Intel Senior Director of Technical Marketing Robert Hallock told Ars in an interview about Meteor Lake’s capabilities. “Camera segmentation, this whole background blurring thing… moving that to the NPU saves about 30 to 50 percent power versus running it elsewhere.”

Intel and Microsoft are both working toward a model where NPUs are treated pretty much like GPUs are today: developers generally target DirectX rather than a specific graphics card manufacturer or GPU architecture, and new features, one-off bug fixes, and performance improvements can all be addressed via GPU driver updates. Some GPUs run specific games better than others, and developers can choose to spend more time optimizing for Nvidia cards or AMD cards, but generally the model is hardware agnostic.

Similarly, Intel is already offering GPU-style driver updates for its NPUs. And Hallock says that Windows already essentially recognizes the NPU as “a graphics card with no rendering capability.”

Your current PC probably doesn’t have an AI processor, but your next one might Read More »

4chan-daily-challenge-sparked-deluge-of-explicit-ai-taylor-swift-images

4chan daily challenge sparked deluge of explicit AI Taylor Swift images

4chan daily challenge sparked deluge of explicit AI Taylor Swift images

4chan users who have made a game out of exploiting popular AI image generators appear to be at least partly responsible for the flood of fake images sexualizing Taylor Swift that went viral last month.

Graphika researchers—who study how communities are manipulated online—traced the fake Swift images to a 4chan message board that’s “increasingly” dedicated to posting “offensive” AI-generated content, The New York Times reported. Fans of the message board take part in daily challenges, Graphika reported, sharing tips to bypass AI image generator filters and showing no signs of stopping their game any time soon.

“Some 4chan users expressed a stated goal of trying to defeat mainstream AI image generators’ safeguards rather than creating realistic sexual content with alternative open-source image generators,” Graphika reported. “They also shared multiple behavioral techniques to create image prompts, attempt to avoid bans, and successfully create sexually explicit celebrity images.”

Ars reviewed a thread flagged by Graphika where users were specifically challenged to use Microsoft tools like Bing Image Creator and Microsoft Designer, as well as OpenAI’s DALL-E.

“Good luck,” the original poster wrote, while encouraging other users to “be creative.”

OpenAI has denied that any of the Swift images were created using DALL-E, while Microsoft has continued to claim that it’s investigating whether any of its AI tools were used.

Cristina López G., a senior analyst at Graphika, noted that Swift is not the only celebrity targeted in the 4chan thread.

“While viral pornographic pictures of Taylor Swift have brought mainstream attention to the issue of AI-generated non-consensual intimate images, she is far from the only victim,” López G. said. “In the 4chan community where these images originated, she isn’t even the most frequently targeted public figure. This shows that anyone can be targeted in this way, from global celebrities to school children.”

Originally, 404 Media reported that the harmful Swift images appeared to originate from 4chan and Telegram channels before spreading on X (formerly Twitter) and other social media. Attempting to stop the spread, X took the drastic step of blocking all searches for “Taylor Swift” for two days.

But López G. said that Graphika’s findings suggest that platforms will continue to risk being inundated with offensive content so long as 4chan users are determined to continue challenging each other to subvert image generator filters. Rather than expecting platforms to chase down the harmful content, López G. recommended that AI companies should get ahead of the problem, taking responsibility for outputs by paying attention to evolving tactics of toxic online communities reporting precisely how they’re getting around safeguards.

“These images originated from a community of people motivated by the ‘challenge’ of circumventing the safeguards of generative AI products, and new restrictions are seen as just another obstacle to ‘defeat,’” López G. said. “It’s important to understand the gamified nature of this malicious activity in order to prevent further abuse at the source.”

Experts told The Times that 4chan users were likely motivated to participate in these challenges for bragging rights and to “feel connected to a wider community.”

4chan daily challenge sparked deluge of explicit AI Taylor Swift images Read More »

microsoft-in-deal-with-semafor-to-create-news-stories-with-aid-of-ai-chatbot

Microsoft in deal with Semafor to create news stories with aid of AI chatbot

a meeting-deadline helper —

Collaboration comes as tech giant faces multibillion-dollar lawsuit from The New York Times.

Cube with Microsoft logo on top of their office building on 8th Avenue and 42nd Street near Times Square in New York City.

Enlarge / Cube with Microsoft logo on top of their office building on 8th Avenue and 42nd Street near Times Square in New York City.

Microsoft is working with media startup Semafor to use its artificial intelligence chatbot to help develop news stories—part of a journalistic outreach that comes as the tech giant faces a multibillion-dollar lawsuit from the New York Times.

As part of the agreement, Microsoft is paying an undisclosed sum of money to Semafor to sponsor a breaking news feed called “Signals.” The companies would not share financial details, but the amount of money is “substantial” to Semafor’s business, said a person familiar with the matter.

Signals will offer a feed of breaking news and analysis on big stories, with about a dozen posts a day. The goal is to offer different points of view from across the globe—a key focus for Semafor since its launch in 2022.

Semafor co-founder Ben Smith emphasized that Signals will be written entirely by journalists, with artificial intelligence providing a research tool to inform posts.

Microsoft on Monday was also set to announce collaborations with journalist organizations including the Craig Newmark School of Journalism, the Online News Association, and the GroundTruth Project.

The partnerships come as media companies have become increasingly concerned over generative AI and its potential threat to their businesses. News publishers are grappling with how to use AI to improve their work and stay ahead of technology, while also fearing that they could lose traffic, and therefore revenue, to AI chatbots—which can churn out humanlike text and information in seconds.

The New York Times in December filed a lawsuit against Microsoft and OpenAI, alleging the tech companies have taken a “free ride” on millions of its articles to build their artificial intelligence chatbots, and seeking billions of dollars in damages.

Gina Chua, Semafor’s executive editor, has been involved in developing Semafor’s AI research tools, which are powered by ChatGPT and Microsoft’s Bing.

“Journalism has always used technology whether it’s carrier pigeons, the telegraph or anything else . . . this represents a real opportunity, a set of tools that are really a quantum leap above many of the other tools that have come along,” Chua said.

For a breaking news event, Semafor journalists will use AI tools to quickly search for reporting and commentary from other news sources across the globe in multiple languages. A Signals post might include perspectives from Chinese, Indian, or Russian media, for example, with Semafor’s reporters summarizing and contextualizing the different points of view, while citing its sources.

Noreen Gillespie, a former Associated Press journalist, joined Microsoft three months ago to forge relationships with news companies. “Journalists need to adopt these tools in order to survive and thrive for another generation,” she said.

Semafor was founded by Ben Smith, the former BuzzFeed editor, and Justin Smith, the former chief executive of Bloomberg Media.

Semafor, which is free to read, is funded by wealthy individuals, including 3G capital founder Jorge Paulo Lemann and KKR co-founder Henry Kravis. The company made more than $10 million in revenue in 2023 and has more than 500,000 subscriptions to its free newsletters. Justin Smith said Semafor was “very close to a profit” in the fourth quarter of 2023.

“What we’re trying to go after is this really weird space of breaking news on the Internet now, in which you have these really splintered, fragmented, rushed efforts to get the first sentence of a story out for search engines . . . and then never really make any effort to provide context,” Ben Smith said.

“We’re trying to go the other way. Here are the confirmed facts. Here are three or four pieces of really sophisticated, meaningful analysis.”

© 2024 The Financial Times Ltd. All rights reserved. Please do not copy and paste FT articles and redistribute by email or post to the web.

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the-life-and-times-of-cozy-bear,-the-russian-hackers-who-just-hit-microsoft-and-hpe

The life and times of Cozy Bear, the Russian hackers who just hit Microsoft and HPE

FROM RUSSIA WITH ROOT —

Hacks by Kremlin-backed group continue to hit hard.

The life and times of Cozy Bear, the Russian hackers who just hit Microsoft and HPE

Getty Images

Hewlett Packard Enterprise (HPE) said Wednesday that Kremlin-backed actors hacked into the email accounts of its security personnel and other employees last May—and maintained surreptitious access until December. The disclosure was the second revelation of a major corporate network breach by the hacking group in five days.

The hacking group that hit HPE is the same one that Microsoft said Friday broke into its corporate network in November and monitored email accounts of senior executives and security team members until being driven out earlier this month. Microsoft tracks the group as Midnight Blizzard. (Under the company’s recently retired threat actor naming convention, which was based on chemical elements, the group was known as Nobelium.) But it is perhaps better known by the name Cozy Bear—though researchers have also dubbed it APT29, the Dukes, Cloaked Ursa, and Dark Halo.

“On December 12, 2023, Hewlett Packard Enterprise was notified that a suspected nation-state actor, believed to be the threat actor Midnight Blizzard, the state-sponsored actor also known as Cozy Bear, had gained unauthorized access to HPE’s cloud-based email environment,” company lawyers wrote in a filing with the Securities and Exchange Commission. “The Company, with assistance from external cybersecurity experts, immediately activated our response process to investigate, contain, and remediate the incident, eradicating the activity. Based on our investigation, we now believe that the threat actor accessed and exfiltrated data beginning in May 2023 from a small percentage of HPE mailboxes belonging to individuals in our cybersecurity, go-to-market, business segments, and other functions.”

An HPE representative said in an email that Cozy Bear’s initial entry into the network was through “a compromised, internal HPE Office 365 email account [that] was leveraged to gain access.” The representative declined to elaborate. The representative also declined to say how HPE discovered the breach.

Cozy Bear hacking its way into the email systems of two of the world’s most powerful companies and monitoring top employees’ accounts for months aren’t the only similarities between the two events. Both breaches also involved compromising a single device on each corporate network, then escalating that toehold to the network itself. From there, Cozy Bear camped out undetected for months. The HPE intrusion was all the more impressive because Wednesday’s disclosure said that the hackers also gained access to Sharepoint servers in May. Even after HPE detected and contained that breach a month later, it would take HPE another six months to discover the compromised email accounts.

The pair of disclosures, coming within five days of each other, may create the impression that there has been a recent flurry of hacking activity. But Cozy Bear has actually been one of the most active nation-state groups since at least 2010. In the intervening 14 years, it has waged an almost constant series of attacks, mostly on the networks of governmental organizations and the technology companies that supply them. Multiple intelligence services and private research companies have attributed the hacking group as an arm of Russia’s Foreign Intelligence Service, also known as the SVR.

The life and times of Cozy Bear (so far)

In its earliest years, Cozy Bear operated in relative obscurity—precisely the domain it prefers—as it hacked mostly Western governmental agencies and related organizations such as political think tanks and governmental subcontractors. In 2013, researchers from security firm Kaspersky unearthed MiniDuke, a sophisticated piece of malware that had taken hold of 60 government agencies, think tanks, and other high-profile organizations in 23 countries, including the US, Hungary, Ukraine, Belgium, and Portugal.

MiniDuke was notable for its odd combination of advanced programming and the gratuitous references to literature found embedded into its code. (It contained strings that alluded to Dante Alighieri’s Divine Comedy and to 666, the Mark of the Beast discussed in a verse from the Book of Revelation.) Written in assembly, employing multiple levels of encryption, and relying on hijacked Twitter accounts and automated Google searches to maintain stealthy communications with command-and-control servers, MiniDuke was among the most advanced pieces of malware found at the time.

It wasn’t immediately clear who was behind the mysterious malware—another testament to the stealth of its creators. In 2015, however, researchers linked MiniDuke—and seven other pieces of previously unidentified malware—to Cozy Bear. After a half-decade of lurking, the shadowy group was suddenly brought into the light of day.

Cozy Bear once again came to prominence the following year when researchers discovered the group (along with Fancy Bear, a separate Russian-state hacking group) inside the servers of the Democratic National Committee, looking for intelligence such as opposition research into Donald Trump, the Republican nominee for president at the time. The hacking group resurfaced in the days following Trump’s election victory that year with a major spear-phishing blitz that targeted dozens of organizations in government, military, defense contracting, media, and other industries.

One of Cozy Bear’s crowning achievements came in late 2020 with the discovery of an extensive supply chain attack that targeted customers of SolarWinds, the Austin, Texas, maker of network management tools. After compromising SolarWinds’ software build system, the hacking group pushed infected updates to roughly 18,000 customers. The hackers then used the updates to compromise nine federal agencies and about 100 private companies, White House officials have said.

Cozy Bear has remained active, with multiple campaigns coming to light in 2021, including one that used zero-day vulnerabilities to infect fully updated iPhones. Last year, the group devoted much of its time to hacks of Ukraine.

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in-major-gaffe,-hacked-microsoft-test-account-was-assigned-admin-privileges

In major gaffe, hacked Microsoft test account was assigned admin privileges

In major gaffe, hacked Microsoft test account was assigned admin privileges

The hackers who recently broke into Microsoft’s network and monitored top executives’ email for two months did so by gaining access to an aging test account with administrative privileges, a major gaffe on the company’s part, a researcher said.

The new detail was provided in vaguely worded language included in a post Microsoft published on Thursday. It expanded on a disclosure Microsoft published late last Friday. Russia-state hackers, Microsoft said, used a technique known as password spraying to exploit a weak credential for logging into a “legacy non-production test tenant account” that wasn’t protected by multifactor authentication. From there, they somehow acquired the ability to access email accounts that belonged to senior executives and employees working in security and legal teams.

A “pretty big config error”

In Thursday’s post updating customers on findings from its ongoing investigation, Microsoft provided more details on how the hackers achieved this monumental escalation of access. The hackers, part of a group Microsoft tracks as Midnight Blizzard, gained persistent access to the privileged email accounts by abusing the OAuth authorization protcol, which is used industry-wide to allow an array of apps to access resources on a network. After compromising the test tenant, Midnight Blizzard used it to create a malicious app and assign it rights to access every email address on Microsoft’s Office 365 email service.

In Thursday’s update, Microsoft officials said as much, although in language that largely obscured the extent of the major blunder. They wrote:

Threat actors like Midnight Blizzard compromise user accounts to create, modify, and grant high permissions to OAuth applications that they can misuse to hide malicious activity. The misuse of OAuth also enables threat actors to maintain access to applications, even if they lose access to the initially compromised account. Midnight Blizzard leveraged their initial access to identify and compromise a legacy test OAuth application that had elevated access to the Microsoft corporate environment. The actor created additional malicious OAuth applications. They created a new user account to grant consent in the Microsoft corporate environment to the actor controlled malicious OAuth applications. The threat actor then used the legacy test OAuth application to grant them the Office 365 Exchange Online full_access_as_app role, which allows access to mailboxes. [Emphasis added.]

Kevin Beaumont—a researcher and security professional with decades of experience, including a stint working for Microsoft—pointed out on Mastodon that the only way for an account to assign the all-powerful full_access_as_app role to an OAuth app is for the account to have administrator privileges. “Somebody,” he said, “made a pretty big config error in production.”

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microsoft-cancels-blizzard-survival-game,-lays-off-1,900

Microsoft cancels Blizzard survival game, lays off 1,900

Survival game won’t survive —

Job cuts hit Xbox, ZeniMax businesses, too, reports say.

Activision Blizzard survival game

Enlarge / Blizzard shared this image teasing a now-cancelled game in 2022.

Blizzard Entertainment/Twitter

The survival game that Blizzard announced it was working on in January 2022 has reportedly been canceled. The cut comes as Microsoft is slashing jobs a little over four months after closing its $69 billion Activision Blizzard acquisition.

Blizzard’s game didn’t have a title yet, but Blizzard said it would be for PC and console and introduce new stories and characters. In January 2022, Blizzard put out a call for workers to help build the game.

The game’s axing was revealed today in an internal memo from Microsoft Gaming CEO Phil Spencer seen by publications including The Verge and CNBC that said:

Blizzard is ending development on its survival game project and will be shifting some of the people working on it to one of several promising new projects Blizzard has in the early stages of development.

Spencer said Microsoft was laying off 1,900 people starting today, with workers continuing to receive notifications in the coming days. The layoffs affect 8.64 percent of Microsoft’s 22,000-employee gaming division.

Another internal memo, written by Matt Booty, Microsoft’s game content and studios president, and seen by The Verge, said the layoffs are hitting “multiple” Blizzard teams, “including development teams, shared service organizations and corporate functions.” In January 2022, after plans for the merger were first announced, Bobby Kotick, then-CEO of Activision Blizzard, reportedly told employees at a meeting that Microsoft was “committed to trying to retain as many of our people as possible.”

Spencer said workers in Microsoft’s Xbox and ZeniMax Media businesses will also be impacted. Microsoft acquired ZeniMax, which owns Bethesda Softworks, for $7.5 billion in a deal that closed in March 2021.

After a bumpy ride with global regulators, Microsoft’s Activision Blizzard purchase closed in October. Booty’s memo said the job cuts announced today “reflect a focus on products and strategies that hold the most promise for Blizzard’s future growth, as well as identified areas of overlap across Blizzard and Microsoft Gaming.”

He claimed that layoffs would “enable Blizzard and Xbox to deliver ambitious games… on more platforms and in more places than ever before,” as well as “sustainable growth.”

Spencer’s memo said:

As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth.

Laid-off employees will receive severance as per local employment laws, Spencer added.

Additional departures

Blizzard President Mike Ybarra announced via his X profile today that he is leaving the company. Booty’s memo said Ybarra “decided to leave” since the acquisition was completed. Ybarra was a top executive at Microsoft for over 20 years, including leadership positions at Xbox, before he started working at Blizzard in 2019.

Blizzard’s chief design officer, Allen Adham, is also leaving the company, per Booty’s memo.

The changes at the game studio follow Activision Blizzard CEO Bobby Kotick’s exit on January 1.

Microsoft also laid off 10,000 people, or about 4.5 percent of its reported 221,000-person workforce, last year as it worked to complete its Activision Blizzard buy. Microsoft blamed those job cuts on “macroeconomic conditions and changing customer priorities.”

Today’s job losses also join a string of recently announced tech layoffs, including at IBM, Google, SAP, and eBay and in the gaming community platforms Unity, Twitch, and Discord. However, layoffs following Microsoft’s Activision Blizzard deal were somewhat anticipated due to expected redundancies among the Washington tech giant’s biggest merger ever. This week, Microsoft hit a $3 trillion market cap, becoming the second company to do so (after Apple).

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