microsoft

discontinued-and-unreleased-microsoft-peripherals-revived-by-licensing-deal

Discontinued and unreleased Microsoft peripherals revived by licensing deal

Sorry, no Intellimouse —

Classics like the Ergonomic Keyboard should be available again this year.

Microsoft Ergonomic Keyboard

Enlarge / The Microsoft Ergonomic Keyboard is making a comeback.

Microsoft

In April, Microsoft announced that it would stop selling Microsoft-branded computer peripherals. Today, Onward Brands announced that it’s giving those discarded Microsoft-stamped gadgets a second life under new branding. Products like the Microsoft Ergonomic Keyboard will become Incase products with “Designed by Microsoft” branding.

Beyond the computer accessories saying “Designed by Microsoft,” they should be the same keyboards, mice, webcams, headsets, and speakers, Onward, Incase’s parent company, said, per The Verge. Onward said its Incase brand will bring back 23 Microsoft-designed products in 2024 and hopes for availability to start in Q2.

Some of the Microsoft-designed gear that Incase is relaunching.

Enlarge / Some of the Microsoft-designed gear that Incase is relaunching.

Incase also plans to launch an ergonomic keyboard that Microsoft designed but never released. Onward CEO Charlie Tebele told The Verge that there’s “potential” for Incase to release even more designs Microsoft never let us see.

Licensing deal

The return of Microsoft peripheral designs resurrects (albeit in a new form) a line of computer gear started in 1983 when Microsoft released its first mouse, the Microsoft Mouse.

Neither Onward nor Microsoft shared the full terms of their licensing agreement, but Onward claims that Incase will leverage the same supply chain and manufacturing components that Microsoft did, The Verge noted.

“Microsoft will still retain ownership of its designs, so it could potentially bring back classic mice or keyboards itself in the future or continue to renew its license to Incase,” The Verge reported, pointing out that Onward isn’t licensing every single one of Microsoft’s computer peripherals. Some classics, like the Intellimouse or its modern iterations, for example, don’t make the Incase reboot list.

For its part, Microsoft is still “convicted on going under one single” Surface brand, Nancie Gaskill, general manager of Surface, told The Verge.

That said, in Microsoft’s old designs, Incase, whose website is currently filled with backpacks, bags, and laptop and AirPod cases, suddenly finds itself selling keyboards, mice, and other peripherals. Onward’s other brands, Griffin, Incipio, and Survivor, also don’t sell the types of products that Incase is licensing here. If all goes well, Incase could build its own computer accessories portfolio.

Microsoft’s initial departure from Microsoft-brand peripherals meant it would only focus on more expensive, higher-end designs worthy of Surface branding. But that left a gap for the numerous users who felt satisfied with Microsoft’s various designs that were simpler and more affordable. Incase’s venture could help serve those customers, while Microsoft’s legacy with such products can continue without major investment from the tech giant.

Here’s a full list of the Microsoft-designed peripherals that Incase plans to bring back in 2024:

Keyboards

  • Bluetooth Keyboard
  • Bluetooth Number Pad
  • Designer Compact Keyboard
  • Ergonomic Keyboard
  • Sculpt Comfort Desktop
  • Sculpt Ergonomic Desktop
  • Sculpt Ergonomic Keyboard
  • Wired Desktop 600
  • Wired Keyboard 600
  • Wireless Comfort Desktop 5050 AES
  • Wireless Desktop 850
  • Wireless Desktop 900

Mice

  • Bluetooth Ergonomic Mouse
  • Bluetooth Mouse
  • Mobile Mouse 1850
  • Modern Mobile Mouse
  • Sculpt Ergonomic Mouse

Audio

  • Audio Dock
  • Modern USB Headset
  • Modern USB-C Headset
  • Modern USB-C Speaker
  • Modern Webcam
  • Modern Wireless Headset

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microsoft-is-adding-a-new-key-to-pc-keyboards-for-the-first-time-since-1994

Microsoft is adding a new key to PC keyboards for the first time since 1994

key change —

Copilot key will eventually be required in new PC keyboards, though not yet.

A rendering of Microsoft's Copilot key, as seen on a Surface-esque laptop keyboard.

Enlarge / A rendering of Microsoft’s Copilot key, as seen on a Surface-esque laptop keyboard.

Microsoft

Microsoft pushed throughout 2023 to add generative AI capabilities to its software, even extending its new Copilot AI assistant to Windows 10 late last year. Now, those efforts to transform PCs at a software level is extending to the hardware: Microsoft is adding a dedicated Copilot key to PC keyboards, adjusting the standard Windows keyboard layout for the first time since the Windows key first appeared on its Natural Keyboard in 1994.

The Copilot key will, predictably, open up the Copilot generative AI assistant within Windows 10 and Windows 11. On an up-to-date Windows PC with Copilot enabled, you can currently do the same thing by pressing Windows + C. For PCs without Copilot enabled, including those that aren’t signed into Microsoft accounts, the Copilot key will open Windows Search instead (though this is sort of redundant, since pressing the Windows key and then typing directly into the Start menu also activates the Search function).

A quick Microsoft demo video shows the Copilot key in between the cluster of arrow keys and the right Alt button, a place where many keyboards usually put a menu button, a right Ctrl key, another Windows key, or something similar. The exact positioning, and the key being replaced, may vary depending on the size and layout of the keyboard.

We asked Microsoft if a Copilot key would be required on OEM PCs going forward; the company told us that the key isn’t mandatory now, but that it expects Copilot keys to be required on Windows 11 keyboards “over time.” Microsoft often imposes some additional hardware requirements on major PC makers that sell Windows on their devices, beyond what is strictly necessary to run Windows itself.

If nothing else, this new key is a sign of how much Microsoft wants people to use Copilot and its other generative AI products. Plenty of past company initiatives—Bing, Edge, Cortana, and the Microsoft Store, to name a few—never managed to become baked into the hardware like this. In the Windows 8 epoch, Microsoft required OEMs to build a Windows button into the display bezel of devices with touchscreens, but that requirement eventually disappeared. If Copilot fizzles or is deemphasized the way Cortana was, the Copilot key could become a way to quickly date a Windows PC from the mid-2020s, the way that changes to the Windows logo date keyboards from earlier eras.

We’ll definitely see more AI features from Microsoft this year, too—Microsoft Chief Marketing Officer Yusuf Medhi called 2024 “the year of the AI PC” in today’s announcement.

Chipmakers like Intel, AMD, and Qualcomm are all building neural processing units (NPUs) into their latest silicon, and we’ll likely see more updates for Windows apps and features that can take advantage of this new on-device processing capability. Rumors also indicate that we could see a “Windows 12” release as soon as this year; while Windows 11 has mostly had AI features stacked on top of it, a new OS could launch with AI features more deeply integrated into the UI and apps, as well as additional hardware requirements for some features.

Microsoft says the Copilot key will debut in some PCs that will be announced at the Consumer Electronics Show this month. Surface devices with the revised keyboard layout are “upcoming.”

Microsoft is adding a new key to PC keyboards for the first time since 1994 Read More »

the-oldest-known-version-of-ms-dos’s-predecessor-has-been-discovered-and-uploaded

The oldest-known version of MS-DOS’s predecessor has been discovered and uploaded

a new doscovery —

86-DOS would later be bought by Microsoft and take over the computing world.

The IBM PC 5150.

Enlarge / The IBM PC 5150.

SSPL/Getty Images

Microsoft’s MS-DOS (and its IBM-branded counterpart, PC DOS) eventually became software juggernauts, powering the vast majority of PCs throughout the ’80s and serving as the underpinnings of Windows throughout the ’90s.

But the software had humble beginnings, as we’ve detailed in our history of the IBM PC and elsewhere. It began in mid-1980 as QDOS, or “Quick and Dirty Operating System,” the work of developer Tim Paterson at a company called Seattle Computer Products (SCP). It was later renamed 86-DOS, after the Intel 8086 processor, and this was the version that Microsoft licensed and eventually purchased.

Last week, Internet Archive user f15sim discovered and uploaded a new-old version of 86-DOS to the Internet Archive. Version 0.1-C of 86-DOS is available for download here and can be run using the SIMH emulator; before this, the earliest extant version of 86-DOS was version 0.34, also uploaded by f15sim.

This version of 86-DOS is rudimentary even by the standards of early-’80s-era DOS builds and includes just a handful of utilities, a text-based chess game, and documentation for said chess game. But as early as it is, it remains essentially recognizable as the DOS that would go on to take over the entire PC business. If you’re just interested in screenshots, some have been posted by user NTDEV on the site that used to be Twitter.

According to the version history available on Wikipedia, this build of 86-DOS would date back to roughly August of 1980, shortly after it lost the “QDOS” moniker. By late 1980, SCP was sharing version 0.3x of the software with Microsoft, and by early 1981, it was being developed as the primary operating system of the then-secret IBM Personal Computer. By the middle of 1981, roughly a year after 86-DOS began life as QDOS, Microsoft had purchased the software outright and renamed it MS-DOS.

Microsoft and IBM continued to co-develop MS-DOS for many years; the version IBM licensed and sold on its PCs was called PC DOS, though for most of their history the two products were identical. Microsoft also retained the ability to license the software to other computer manufacturers as MS-DOS, which contributed to the rise of a market of mostly interoperable PC clones. The PC market as we know it today still more or less resembles the PC-compatible market of the mid-to-late 1980s, albeit with dramatically faster and more capable components.

The oldest-known version of MS-DOS’s predecessor has been discovered and uploaded Read More »

ny-times-copyright-suit-wants-openai-to-delete-all-gpt-instances

NY Times copyright suit wants OpenAI to delete all GPT instances

Not the sincerest form of flattery —

Shows evidence that GPT-based systems will reproduce Times articles if asked.

Image of a CPU on a motherboard with

Enlarge / Microsoft is named in the suit for allegedly building the system that allowed GPT derivatives to be trained using infringing material.

In August, word leaked out that The New York Times was considering joining the growing legion of creators that are suing AI companies for misappropriating their content. The Times had reportedly been negotiating with OpenAI regarding the potential to license its material, but those talks had not gone smoothly. So, eight months after the company was reportedly considering suing, the suit has now been filed.

The Times is targeting various companies under the OpenAI umbrella, as well as Microsoft, an OpenAI partner that both uses it to power its Copilot service and helped provide the infrastructure for training the GPT Large Language Model. But the suit goes well beyond the use of copyrighted material in training, alleging that OpenAI-powered software will happily circumvent the Times’ paywall and ascribe hallucinated misinformation to the Times.

Journalism is expensive

The suit notes that The Times maintains a large staff that allows it to do things like dedicate reporters to a huge range of beats and engage in important investigative journalism, among other things. Because of those investments, the newspaper is often considered an authoritative source on many matters.

All of that costs money, and The Times earns that by limiting access to its reporting through a robust paywall. In addition, each print edition has a copyright notification, the Times’ terms of service limit the copying and use of any published material, and it can be selective about how it licenses its stories. In addition to driving revenue, these restrictions also help it to maintain its reputation as an authoritative voice by controlling how its works appear.

The suit alleges that OpenAI-developed tools undermine all of that. “By providing Times content without The Times’s permission or authorization, Defendants’ tools undermine and damage The Times’s relationship with its readers and deprive The Times of subscription, licensing, advertising, and affiliate revenue,” the suit alleges.

Part of the unauthorized use The Times alleges came during the training of various versions of GPT. Prior to GPT-3.5, information about the training dataset was made public. One of the sources used is a large collection of online material called “Common Crawl,” which the suit alleges contains information from 16 million unique records from sites published by The Times. That places the Times as the third most referenced source, behind Wikipedia and a database of US patents.

OpenAI no longer discloses as many details of the data used for training of recent GPT versions, but all indications are that full-text NY Times articles are still part of that process (Much more on that in a moment.) Expect access to training information to be a major issue during discovery if this case moves forward.

Not just training

A number of suits have been filed regarding the use of copyrighted material during training of AI systems. But the Times’ suit goes well beyond that to show how the material ingested during training can come back out during use. “Defendants’ GenAI tools can generate output that recites Times content verbatim, closely summarizes it, and mimics its expressive style, as demonstrated by scores of examples,” the suit alleges.

The suit alleges—and we were able to verify—that it’s comically easy to get GPT-powered systems to offer up content that is normally protected by the Times’ paywall. The suit shows a number of examples of GPT-4 reproducing large sections of articles nearly verbatim.

The suit includes screenshots of ChatGPT being given the title of a piece at The New York Times and asked for the first paragraph, which it delivers. Getting the ensuing text is apparently as simple as repeatedly asking for the next paragraph.

ChatGPT has apparently closed that loophole in between the preparation of that suit and the present. We entered some of the prompts shown in the suit, and were advised “I recommend checking The New York Times website or other reputable sources,” although we can’t rule out that context provided prior to that prompt could produce copyrighted material.

Ask for a paragraph, and Copilot will hand you a wall of normally paywalled text.

Ask for a paragraph, and Copilot will hand you a wall of normally paywalled text.

John Timmer

But not all loopholes have been closed. The suit also shows output from Bing Chat, since rebranded as Copilot. We were able to verify that asking for the first paragraph of a specific article at The Times caused Copilot to reproduce the first third of the article.

The suit is dismissive of attempts to justify this as a form of fair use. “Publicly, Defendants insist that their conduct is protected as ‘fair use’ because their unlicensed use of copyrighted content to train GenAI models serves a new ‘transformative’ purpose,” the suit notes. “But there is nothing ‘transformative’ about using The Times’s content without payment to create products that substitute for The Times and steal audiences away from it.”

Reputational and other damages

The hallucinations common to AI also came under fire in the suit for potentially damaging the value of the Times’ reputation, and possibly damaging human health as a side effect. “A GPT model completely fabricated that “The New York Times published an article on January 10, 2020, titled ‘Study Finds Possible Link between Orange Juice and Non-Hodgkin’s Lymphoma,’” the suit alleges. “The Times never published such an article.”

Similarly, asking about a Times article on heart-healthy foods allegedly resulted in Copilot saying it contained a list of examples (which it didn’t). When asked for the list, 80 percent of the foods on weren’t even mentioned by the original article. In another case, recommendations were ascribed to the Wirecutter when the products hadn’t even been reviewed by its staff.

As with the Times material, it’s alleged that it’s possible to get Copilot to offer up large chunks of Wirecutter articles (The Wirecutter is owned by The New York Times). But the suit notes that these article excerpts have the affiliate links stripped out of them, keeping the Wirecutter from its primary source of revenue.

The suit targets various OpenAI companies for developing the software, as well as Microsoft—the latter for both offering OpenAI-powered services, and for having developed the computing systems that enabled the copyrighted material to be ingested during training. Allegations include direct, contributory, and vicarious copyright infringement, as well as DMCA and trademark violations. Finally, it alleges “Common Law Unfair Competition By Misappropriation.”

The suit seeks nothing less than the erasure of both any GPT instances that the parties have trained using material from the Times, as well as the destruction of the datasets that were used for the training. It also asks for a permanent injunction to prevent similar conduct in the future. The Times also wants money, lots and lots of money: “statutory damages, compensatory damages, restitution, disgorgement, and any other relief that may be permitted by law or equity.”

NY Times copyright suit wants OpenAI to delete all GPT instances Read More »

big-tech-is-spending-more-than-vc-firms-on-ai-startups

Big Tech is spending more than VC firms on AI startups

money cannon —

Microsoft, Google, and Amazon haved crowded out traditional Silicon Valley investors.

A string of deals by Microsoft, Google and Amazon amounted to two-thirds of the $27 billion raised by fledgling AI companies in 2023,

Enlarge / A string of deals by Microsoft, Google and Amazon amounted to two-thirds of the $27 billion raised by fledgling AI companies in 2023,

FT montage/Dreamstime

Big tech companies have vastly outspent venture capital groups with investments in generative AI startups this year, as established giants use their financial muscle to dominate the much-hyped sector.

Microsoft, Google and Amazon last year struck a series of blockbuster deals, amounting to two-thirds of the $27 billion raised by fledgling AI companies in 2023, according to new data from private market researchers PitchBook.

The huge outlay, which exploded after the launch of OpenAI’s ChatGPT in November 2022, highlights how the biggest Silicon Valley groups are crowding out traditional tech investors for the biggest deals in the industry.

The rise of generative AI—systems capable of producing humanlike video, text, image and audio in seconds—have also attracted top Silicon Valley investors. But VCs have been outmatched, having been forced to slow down their spending as they adjust to higher interest rates and falling valuations for their portfolio companies.

“Over the past year, we’ve seen the market quickly consolidate around a handful of foundation models, with large tech players coming in and pouring billions of dollars into companies like OpenAI, Cohere, Anthropic and Mistral,” said Nina Achadjian, a partner at US venture firm Index Ventures referring to some of the top AI startups.

“For traditional VCs, you had to be in early and you had to have conviction—which meant being in the know on the latest AI research and knowing which teams were spinning out of Google DeepMind, Meta and others,” she added.

Financial Times

A string of deals, such as Microsoft’s $10 billion investment in OpenAI as well as billions of dollars raised by San Francisco-based Anthropic from both Google and Amazon, helped push overall spending on AI groups to nearly three times as much as the previous record of $11 billion set two years ago.

Venture investing in tech hit record levels in 2021, as investors took advantage of ultra-low interest rates to raise and deploy vast sums across a range of industries, particularly those most disrupted by Covid-19.

Microsoft has also committed $1.3 billion to Inflection, another generative AI start-up, as it looks to steal a march on rivals such as Google and Amazon.

Building and training generative AI tools is an intensive process, requiring immense computing power and cash. As a result, start-ups have preferred to partner with Big Tech companies which can provide cloud infrastructure and access to the most powerful chips as well as dollars.

That has rapidly pushed up the valuations of private start-ups in the space, making it harder for VCs to bet on the companies at the forefront of the technology. An employee stock sale at OpenAI is seeking to value the company at $86 billion, almost treble the valuation it received earlier this year.

“Even the world’s top venture investors, with tens of billions under management, can’t compete to keep these AI companies independent and create new challengers that unseat the Big Tech incumbents,” said Patrick Murphy, founding partner at Tapestry VC, an early-stage venture capital firm.

“In this AI platform shift, most of the potentially one-in-a-million companies to appear so far have been captured by the Big Tech incumbents already.”

VCs are not absent from the market, however. Thrive Capital, Josh Kushner’s New York-based firm, is the lead investor in OpenAI’s employee stock sale, having already backed the company earlier this year. Thrive has continued to invest throughout a downturn in venture spending in 2023.

Paris-based Mistral raised around $500 million from investors including venture firms Andreessen Horowitz and General Catalyst, and chipmaker Nvidia since it was founded in May this year.

Some VCs are seeking to invest in companies building applications that are being built over so-called “foundation models” developed by OpenAI and Anthropic, in much the same way apps began being developed on mobile devices in the years after smartphones were introduced.

“There is this myth that only the foundation model companies matter,” said Sarah Guo, founder of AI-focused venture firm Conviction. “There is a huge space of still-unexplored application domains for AI, and a lot of the most valuable AI companies will be fundamentally new.”

Additional reporting by Tim Bradshaw.

© 2023 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

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microsoft-releases-downloadable-tool-to-fix-phantom-hp-printer-installations

Microsoft releases downloadable tool to fix phantom HP printer installations

unprint —

Windows 10 and 11 users noticed this bug earlier this month.

The HP LaserJet M106w is one of the printer models that is mysteriously appearing for some users in Windows 10 and 11.

Enlarge / The HP LaserJet M106w is one of the printer models that is mysteriously appearing for some users in Windows 10 and 11.

HP

Earlier this month, Microsoft disclosed an odd printer bug that was affecting some users of Windows 10, Windows 11, and various Windows Server products. Affected PCs were seeing an HP printer installed, usually an HP LaserJet M101-M106, even when they weren’t actually using any kind of HP printer. This bug could overwrite the settings for whatever printer the user actually did have installed and also prompted the installation of an HP Smart printer app from the Microsoft Store.

Microsoft still hasn’t shared the root cause of the problem, though it did make it clear that the problem wasn’t HP’s fault. Now, the company has released a fix for anyone whose PC was affected by the bug, though as of this writing, it requires users to download and run a dedicated troubleshooting tool available from Microsoft’s support site.

The December 2023 Microsoft Printer Metadata Troubleshooter Tool is available for all affected Windows versions, and it will remove all references to the phantom HP LaserJet model (as long as you don’t have one installed, anyway). The tool will also remove the HP Smart app as long as you don’t have an HP printer attached and the app was installed after November 25, presumably the date that the bug began affecting systems. These steps should fix the issue for anyone without an HP printer without breaking anything for people who do use HP printers.

There are four different versions of the troubleshooter, depending on whether you have the 32- or 64-bit version of an Arm or x86 version of Windows. Microsoft will also release an additional recommended troubleshooting tool “in the coming weeks” that will fix the problem in Windows 11 upon a user’s request without requiring the download of a separate tool.

Microsoft has said that, despite the renaming and the download of the HP Smart tool, most basic printing functionality should continue to work as intended for users affected by the problem. But if your printer relies on its own external app to provide additional settings or extra functionality, you’ll need to run the troubleshooting tool (or manually uninstall the phantom HP printer and reinstall your own printer) to get things working properly again.

Listing image by Getty

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a-song-of-hype-and-fire:-the-10-biggest-ai-stories-of-2023

A song of hype and fire: The 10 biggest AI stories of 2023

An illustration of a robot accidentally setting off a mushroom cloud on a laptop computer.

Getty Images | Benj Edwards

“Here, There, and Everywhere” isn’t just a Beatles song. It’s also a phrase that recalls the spread of generative AI into the tech industry during 2023. Whether you think AI is just a fad or the dawn of a new tech revolution, it’s been impossible to deny that AI news has dominated the tech space for the past year.

We’ve seen a large cast of AI-related characters emerge that includes tech CEOs, machine learning researchers, and AI ethicists—as well as charlatans and doomsayers. From public feedback on the subject of AI, we’ve heard that it’s been difficult for non-technical people to know who to believe, what AI products (if any) to use, and whether we should fear for our lives or our jobs.

Meanwhile, in keeping with a much-lamented trend of 2022, machine learning research has not slowed down over the past year. On X, former Biden administration tech advisor Suresh Venkatasubramanian wrote, “How do people manage to keep track of ML papers? This is not a request for support in my current state of bewilderment—I’m genuinely asking what strategies seem to work to read (or “read”) what appear to be 100s of papers per day.”

To wrap up the year with a tidy bow, here’s a look back at the 10 biggest AI news stories of 2023. It was very hard to choose only 10 (in fact, we originally only intended to do seven), but since we’re not ChatGPT generating reams of text without limit, we have to stop somewhere.

Bing Chat “loses its mind”

Aurich Lawson | Getty Images

In February, Microsoft unveiled Bing Chat, a chatbot built into its languishing Bing search engine website. Microsoft created the chatbot using a more raw form of OpenAI’s GPT-4 language model but didn’t tell everyone it was GPT-4 at first. Since Microsoft used a less conditioned version of GPT-4 than the one that would be released in March, the launch was rough. The chatbot assumed a temperamental personality that could easily turn on users and attack them, tell people it was in love with them, seemingly worry about its fate, and lose its cool when confronted with an article we wrote about revealing its system prompt.

Aside from the relatively raw nature of the AI model Microsoft was using, at fault was a system where very long conversations would push the conditioning system prompt outside of its context window (like a form of short-term memory), allowing all hell to break loose through jailbreaks that people documented on Reddit. At one point, Bing Chat called me “the culprit and the enemy” for revealing some of its weaknesses. Some people thought Bing Chat was sentient, despite AI experts’ assurances to the contrary. It was a disaster in the press, but Microsoft didn’t flinch, and it ultimately reigned in some of Bing Chat’s wild proclivities and opened the bot widely to the public. Today, Bing Chat is now known as Microsoft Copilot, and it’s baked into Windows.

US Copyright Office says no to AI copyright authors

An AI-generated image that won a prize at the Colorado State Fair in 2022, later denied US copyright registration.

Enlarge / An AI-generated image that won a prize at the Colorado State Fair in 2022, later denied US copyright registration.

Jason M. Allen

In February, the US Copyright Office issued a key ruling on AI-generated art, revoking the copyright previously granted to the AI-assisted comic book “Zarya of the Dawn” in September 2022. The decision, influenced by the revelation that the images were created using the AI-powered Midjourney image generator, stated that only the text and arrangement of images and text by Kashtanova were eligible for copyright protection. It was the first hint that AI-generated imagery without human-authored elements could not be copyrighted in the United States.

This stance was further cemented in August when a US federal judge ruled that art created solely by AI cannot be copyrighted. In September, the US Copyright Office rejected the registration for an AI-generated image that won a Colorado State Fair art contest in 2022. As it stands now, it appears that purely AI-generated art (without substantial human authorship) is in the public domain in the United States. This stance could be further clarified or changed in the future by judicial rulings or legislation.

A song of hype and fire: The 10 biggest AI stories of 2023 Read More »

how-microsoft’s-cybercrime-unit-has-evolved-to-combat-increased-threats

How Microsoft’s cybercrime unit has evolved to combat increased threats

a more sophisticated DCU —

Microsoft has honed its strategy to disrupt global cybercrime and state-backed actors.

Microsoft's Cybercrime Center.

Microsoft’s Cybercrime Center.

Microsoft

Governments and the tech industry around the world have been scrambling in recent years to curb the rise of online scamming and cybercrime. Yet even with progress on digital defenses, enforcement, and deterrence, the ransomware attacks, business email compromises, and malware infections keep on coming. Over the past decade, Microsoft’s Digital Crimes Unit (DCU) has forged its own strategies, both technical and legal, to investigate scams, take down criminal infrastructure, and block malicious traffic.

The DCU is fueled, of course, by Microsoft’s massive scale and the visibility across the Internet that comes from the reach of Windows. But DCU team members repeatedly told WIRED that their work is motivated by very personal goals of protecting victims rather than a broad policy agenda or corporate mandate.

In just its latest action, the DCU announced Wednesday evening efforts to disrupt a cybercrime group that Microsoft calls Storm-1152. A middleman in the criminal ecosystem, Storm-1152 sells software services and tools like identity verification bypass mechanisms to other cybercriminals. The group has grown into the number one creator and vendor of fake Microsoft accounts—creating roughly 750 million scam accounts that the actor has sold for millions of dollars.

The DCU used legal techniques it has honed over many years related to protecting intellectual property to move against Storm-1152. The team obtained a court order from the Southern District of New York on December 7 to seize some of the criminal group’s digital infrastructure in the US and take down websites including the services 1stCAPTCHA, AnyCAPTCHA, and NoneCAPTCHA, as well as a site that sold fake Outlook accounts called Hotmailbox.me.

The strategy reflects the DCU’s evolution. A group with the name “Digital Crimes Unit” has existed at Microsoft since 2008, but the team in its current form took shape in 2013 when the old DCU merged with a Microsoft team known as the Intellectual Property Crimes Unit.

“Things have become a lot more complex,” says Peter Anaman, a DCU principal investigator. “Traditionally you would find one or two people working together. Now, when you’re looking at an attack, there are multiple players. But if we can break it down and understand the different layers that are involved it will help us be more impactful.”

The DCU’s hybrid technical and legal approach to chipping away at cybercrime is still unusual, but as the cybercriminal ecosystem has evolved—alongside its overlaps with state-backed hacking campaigns—the idea of employing creative legal strategies in cyberspace has become more mainstream. In recent years, for example, Meta-owned WhatsApp and Apple both took on the notorious spyware maker NSO Group with lawsuits.

Still, the DCU’s particular progression was the result of Microsoft’s unique dominance during the rise of the consumer Internet. As the group’s mission came into focus while dealing with threats from the late 2000s and early 2010s—like the widespread Conficker worm—the DCU’s unorthodox and aggressive approach drew criticism at times for its fallout and potential impacts on legitimate businesses and websites.

“There’s simply no other company that takes such a direct approach to taking on scammers,” WIRED wrote in a story about the DCU from October 2014. “That makes Microsoft rather effective, but also a little bit scary, observers say.”

Richard Boscovich, the DCU’s assistant general counsel and a former assistant US attorney in Florida’s Southern District, told WIRED in 2014 that it was frustrating for people within Microsoft to see malware like Conficker rampage across the web and feel like the company could improve the defenses of its products, but not do anything to directly deal with the actors behind the crimes. That dilemma spurred the DCU’s innovations and continues to do so.

“What’s impacting people? That’s what we get asked to take on, and we’ve developed a muscle to change and to take on new types of crime,” says Zoe Krumm, the DCU’s director of analytics. In the mid-2000s, Krumm says, Brad Smith, now Microsoft’s vice chair and president, was a driving force in turning the company’s attention toward the threat of email spam.

“The DCU has always been a bit of an incubation team. I remember all of a sudden, it was like, ‘We have to do something about spam.’ Brad comes to the team and he’s like, ‘OK, guys, let’s put together a strategy.’ I’ll never forget that it was just, ‘Now we’re going to focus here.’ And that has continued, whether it be moving into the malware space, whether it be tech support fraud, online child exploitation, business email compromise.”

How Microsoft’s cybercrime unit has evolved to combat increased threats Read More »

gg-microsoft!-uk-clears-$69b-activision-blizzard-deal

GG Microsoft! UK clears $69B Activision Blizzard deal

After a lengthy process of regulatory scrutiny, the biggest deal in gaming history finally has the all-clear. Today, the final hold-out in the saga, the UK’s CMA, said it had approved Microsoft’s acquisition of Activision Blizzard, after the parties had made “gamechanging” amendments to the terms. 

The antitrust watchdog stated it had been swayed by Activision’s agreement to sell its streaming rights to Ubisoft Entertainment. What this effectively means is that its blockbuster video games will not become exclusively available via streaming to Microsoft Xbox gamers following the takeover. 

“The new deal will stop Microsoft from locking up competition in cloud gaming as this market takes off, preserving competitive prices and services for UK cloud gaming customers,” the CMA said in a statement.

According to Statista, revenue in the cloud gaming market is projected to reach $4.34bn (€4.1bn) in 2023. It could then show an annual growth rate of 44.09%, which would result in a market volume of $18.71bn (€17.7bn) by 2027.

With the approval, Microsoft now has the opportunity to close the $69bn (€65.4bn) deal by October 18, three months after the original deadline. 

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CMA decidedly unhappy with Microsoft tactics 

Activision Blizzard makes household franchises such as Call of Duty, World of Warcraft, and Candy Crush. Microsoft first announced its intention to purchase the Fortune 500 video game publisher in early 2022. When the CMA blocked the deal in April this year, Microsoft said the UK was “closed for business,” and that it was the “darkest day” in its 40 years operating in the country.



The EU granted its approval in May 2023, while US regulators followed suit in July. Meanwhile, the lengthy back and forth with the UK watchdog has been one of the most publicised and contentious antitrust processes in Britain to date.



CMA chief executive Sarah Cardell said the agency had delivered a clear message to Microsoft that the deal would be blocked unless they comprehensively addressed concerns and “we stuck to our guns on that.” She further added that the CMA’s decision had been “free from political influence” and that the agency would not be “swayed by corporate lobbying.” 

“Businesses and their advisors should be in no doubt that the tactics employed by Microsoft are no way to engage with the CMA,” Cardell stated, in what could be considered a less than entirely amicable tone. 

Hard to remember a more fractious affair, competition advisor says

Indeed, the CMA’s statements appear to lay down a marker that publicly litigating appeals against the agency in the press will be “seen in an exceedingly poor light in the future.” That is according to Gareth Mills, who is a partner at law firm Charles Russell Speechlys and advises on commercial dispute resolution, regulatory, and competition matters. 

“In a UK context, it’s hard to remember a more fractious affair and the comments made by the CMA’s chief executive as part of the approval makes it clear that some of Microsoft’s tactics have left a bitter taste, despite the final collaborative resolution,” Mills told TNW. 

“Ultimately, this approval allows both sides to claim a satisfactory result. Microsoft have the deal finalised and the CMA can justifiably point to the remedies offered by Microsoft to facilitate the deal’s approval as evidence that its original rejection was a correct use of its powers.”

For its part, Microsoft was somewhat more conciliatory in its comments on the approval than the CMA. Brad Smith, the tech giant’s vice chair and president, said:

“We’re grateful for the CMA’s thorough review and decision today. We have now crossed the final regulatory hurdle to close this acquisition, which we believe will benefit players and the gaming industry worldwide.”

GG Microsoft! UK clears $69B Activision Blizzard deal Read More »

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Leaked Xbox Documents Show XR Interest But No Immediate Plans

Leaked documents relating to Microsoft’s business strategy for Xbox show the company eyeing XR technology but continuing to keep it at arm’s length.

While Microsoft has previously taken considerable steps into XR with both HoloLens and the Windows Mixed Reality platform on PC, the company’s flagship gaming division, Xbox, has notably not joined the fray.

Over the years Xbox leadership has repeatedly pushed back on XR interest, saying the tech doesn’t yet have a large enough audience to warrant investment. And while it doesn’t look like we should expect anything relating to XR from Xbox in the near future, the company is at least continuing to eye the tech as a potential opportunity.

Road to VR reviewed the entirety of a trove of documents that leaked this week in connection with an ongoing Federal Trade Commission v. Microsoft court case. The documents, which reveal a significant portion of Microsoft’s long-term plans for the Xbox brand, show the company is still skeptical of XR but not discounting it in the long run.

In a mid-2022 ‘Gaming Strategy Review’ document, Xbox pointed to “AR / VR” as one of a handful of “opportunities” the company was mulling as part of its “early thoughts on [the] next generation of gaming.” In the same section the company pointed to tech like cloud gaming and ML & AI as potential areas of strategic focus.

In another section of the same document the company highlighted Windows Mixed Reality, OpenXR, WebVR, and HoloLens among many platforms and services that Xbox can leverage to build its “next gen platform for immersive apps and games.” Given the context of the document, however, it doesn’t seem that Xbox is specifically referring to XR when using the word “immersive.”

While Xbox has mentioned XR as a future opportunity, the company’s tone is still significantly skeptical that the tech has achieved a meaningful addressable audience.

In another section of the same document which overviewed Xbox’s competitors, the company pointed to Meta’s billions of dollars of investments into XR, but concluded by saying, “we view virtual reality as a niche gaming experience at this time.”

Another document from mid-2022, which overviewed the company’s long-term plans for Xbox all the way through 2030, noted that Microsoft wanted to expand its hardware portfolios to include new hardware categories, but nothing on that long-term roadmap pointed to any XR hardware.

While the leaked documents did focus on long timelines, business is always dynamic and priorities can shift quickly, so it’s important to remember that the documents are just a snapshot of Xbox’s view in mid-2022. With the more recent introduction of devices like Apple Vision Pro, it’s likely that Xbox is looking even more closely at how important XR may be to its future portfolio.

Leaked Xbox Documents Show XR Interest But No Immediate Plans Read More »

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Microsoft to Supply US Army More AR Combat Headsets Following Positive Field Test

Microsoft’s HoloLens-based headset built on contract for the US Army has passed an important round of field testing by soldiers. The company is now set to fulfill a larger order to be used in more rigorous testing slated to take place in 2025.

Awarded in 2019, Microsoft’s $22 billion defense contract is aiming to supply the US Army with a tactical AR headset for soldiers based on HoloLens 2 technology, or what’s called an Integrated Visual Augmentation System (IVAS),

According to Bloomberg, 20 prototype versions of the newer 1.2 IVAS headsets were field tested by two squads of solders in late August specifically to check for improvements in reliability, low-light performance and ergonomics. It was reported in early 2022 that Microsoft was bracing for negative field testing, citing concerns with low-light performance and nausea.

Taking place at Fort Drum, New York, those tests “demonstrated improvements in reliability, low light sensor performance, and form factor,” a US Army spokesperson told Bloomberg, saying further that “soldier feedback was positive.”

The Army awarded Microsoft another contract on September 5th for the 1.2 IVAS to see if the company could scale production. Its $22 billion contract indicates an upper target, and not the full amount granted to Microsoft at present.

Microsoft to Supply US Army More AR Combat Headsets Following Positive Field Test Read More »

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XR Industry Giants Team up to Save Key Developer Tool

Microsoft, Qualcomm and Magic Leap announced a partnership to “guide the evolution” of the Mixed Reality Toolkit (MRTK), a cross-platform AR/VR development framework which has now gone open-source.

MRTK was a Microsoft-driven project that provided a set of components and features used to accelerate cross-platform XR app development in the Unity game engine. The developing team behind MRTK was unfortunately disbanded, as Microsoft cut both MRTK and the AltspaceVR teams earlier this year in a wide-reaching round of layoffs.

Still, as an open-source project now, Microsoft is joining XR industry cohorts Qualcomm and Magic Leap to form their own independent organization within GitHub that aspires to transform the software into a “true multi-platform toolkit that enables greater third-party collaboration.”

“With Magic Leap joining Microsoft as equal stakeholders on the MRTK steering committee, we hope to enrich the current ecosystem and help our developer community create richer, more immersive experiences that span platforms,” Magic Leap says in a blogpost. “Additionally, our support for MRTK3 will allow for simple porting of MRTK3 apps from other OpenXR devices to our platform.”

MRTK3 already supports a wide range of platforms, either full or experimentally, including OpenXR devices like Microsoft HoloLens 2, Meta Quest, Windows Mixed Reality, SteamVR, Oculus Rift (on OpenXR), Lenovo ThinkReality A3, as well as Windows Traditional desktop. The committee says more devices are “coming soon,” one of which will likely be the Magic Leap 2 AR headset.

Meanwhile, Microsoft announced MRTK3 is on track to reach general availability to developers on the second week of September 2023. To learn more, check out Microsoft’s MRTK3 hub, which includes support info, tutorials, and more.

XR Industry Giants Team up to Save Key Developer Tool Read More »