half life 2

new-‘half-life-2’-vr-mod-lets-you-dual-wield-gravity-guns-(or-any-other-weapon)

New ‘Half-Life 2’ VR Mod Lets You Dual-wield Gravity Guns (or any other weapon)

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A recently released fork of one of the premier VR mods for Half-Life 2 (2004) added a number of features that should make you feel a little less like Gordon Freeman, and a little more like John Wick.

Mod creator Vittorio Romeo calls the unofficial fork of SourceVR Team’s HL2VR mod ‘HL2VR Unleashed’, which includes unique VR interactions such as dual wielding, universal melee attacks, and a virtual stock for customizable shouldering positions—basically turning you into an indiscriminate Combine-killing machine.

You can download the mod here for free, which also includes a handy installation guide. Here’s the full list of new features for HL2VR Unleashed:

Universal Melee

– Allows physical melee attacks with any weapon, or even with empty hands.

– Can be toggled in the tweaks menu, the damage can also be tuned as well.

Physical Jumping

– Translates physical jumping into in-game jumping.

– Can be toggled in the controls menu.

– Jumping threshold can be tweaked via the hlvr_control_physical_jump_threshold CVar.

Dual Wielding

– Allows each hand to independently equip and operate a weapon.

– Requires the following actions to be bound on both controllers in the SteamVR bindings menu:

"Fire""Alt Fire""Eject Magazine""Open Weapon Selection".

– It is recommended to rebind "Toggle Menu" to be a long press or chord to not interfere with left hand "Alt Fire".

– It is also recommended to unbind "Sprint" on the left hand, as that is the most natural bind for weapon selection. Sprinting is still possible by double-tapping the joystick.

– Obtaining a weapon makes it usable by both hands. E.g., as soon as you collect the crowbar, you’ll be able to dual wield crowbars.

Virtual Stock

– Interpolates two-handed aiming with the player’s approximate shoulder position, giving more stability when aiming down sights.

– Can be toggled in the tweaks menu, where also the shoulder position can be tuned.

Grip-Holster Mode

– Automatically holsters weapons when the grip is released, and equips the last holstered weapon when the grip is held.

– Any hand interaction (e.g. grabbing a prop, using the flashlight) takes priority over equipping the last holstered weapon.

– This is the recommended setting when dual wielding, as it simplifies the reloading process for two weapons a lot.

– Helps to quickly interact with the world (e.g. collect an item, climb a ladder) without having to open the weapon selection menu.

– Compatible with the “Toggle grab” option, that, if enabled, will require simply pressing the grip button rather than keeping it held.

– Can be toggled in the controls menu, where the related “Toggle grab” option can also be tuned.

Difficulty Tweaks

– Allows fine-tuning of damage, recoil, and bullet spread.

– Both inflicted and taken damage can be tuned, allowing a more deadly and intense (i.e. no bullet sponges) yet fair experience.

– It is recommended to reduce the recoil multiplier a bit to make dual wielding automatic weapons more enjoyable.

– Can be tuned in the tweaks menu.

Miscellaneous

– Manually tweaked the offset of every weapon to keep the player’s hand in the same position, improving aiming consistency.

New ‘Half-Life 2’ VR Mod Lets You Dual-wield Gravity Guns (or any other weapon) Read More »

‘half-life-2:-rtx’-remaster-could-mean-big-upgrades-for-‘half-life-2’-vr

‘Half-Life 2: RTX’ Remaster Could Mean Big Upgrades for ‘Half-Life 2’ VR

NVIDIA this week announced Half-Life 2: RTX, a community-made remaster of the legendary game featuring all-new assets, textures, and lighting. Pieces of the remaster are likely to make their way to the already existing Half-Life 2: VR Mod.

When it rains, it pours, as they say.

After years of delays, Half-Life and VR fans have been treated over the last 12 months to full VR mods of Half-Life, Half-Life 2, Half-Life 2: Episode Oneand Half-Life 2: Episode Two.

And now it seems that fans are in for another treat; the Half-Life 2: VR Mod is likely to get a range of graphical upgrades thanks to the newly announced Half-Life 2: RTX remaster.

Though it already featured improved graphics and lighting over the original Half-Life 2, the Half-Life 2: VR Mod largely focused on touching up the game’s existing assets, and enhancing some key 3D models while building out full support for VR.

Half-Life 2: RTX, on the other hand, is a complete graphical overhaul says Nvidia.

The project is described as being in “early development,” with developers consisting of a range of experienced Half-Life 2 modding teams, including folks from the Half-Life 2: VR Mod team. The teams are working under the banner Orbifold Studios and say they’re seeking more talented people to work on the project.

According to Nvidia, the project will see “every asset reconstructed in high fidelity,” textures built with physically-based rendering techniques, and RTX ray-tracing support.

And while the project will likely mean that high quality 3D assets will make it over to the Half-Life 2: VR Mod, unfortunately RTX ray-tracing probably won’t.

A member of the Half-Life 2: VR Mod team called modding the full Half-Life 2: RTX game to support VR “just a pipe dream at the moment.”

“Currently RTX Remix [the platform used to build Half-Life 2: RTX] is not compatible with Half-Life 2: VR Mod, since they both hook into the rendering pipeline and abuse it in different and incompatible ways,” they said.

But, the member says there are plans to “work with other members of this new super-team [that’s working on Half-Life 2: RTX] on back-porting as much of the shiny new HD content as we can to the old source engine, and putting them into our Half-Life 2: VR Mod graphics update.”

There’s no timeline at the moment for when that might happen, but hey, these things, they take time.

‘Half-Life 2: RTX’ Remaster Could Mean Big Upgrades for ‘Half-Life 2’ VR Read More »

‘half-life-2:-episode-2’-vr-mod-gets-launch-trailer-ahead-of-april-6th-release

‘Half-Life 2: Episode 2’ VR Mod Gets Launch Trailer Ahead of April 6th Release

Following last month’s release of the Half-Life 2: Episode 1 VR mod, the Source VR Mod team is set to release Episode 2 on April 6th. A launch trailer shows how the episode has been fully adapted to be played in VR.

After years of starts and stops on various attempts to turn Half-Life 2 into a fully playable VR game, the Source VR Mod Team released the Half-Life 2 VR Mod to major acclaim last year. Since then the team has followed up with an equally well received VR mod for Episode 1.

Less than a month later, the team is set to release the Half-Life 2: Episode 2 VR Mod on April 6th, including a full set of VR features like hands-on weapons, comfort options, real ladder climbing, and—of course—a crow bar you can actually swing.

The Source VR Mod Team released a launch trailer for the game ahead of release, showing the classic Episode 2 action that players can now relive in VR.

The Half-Life 2: Episode 2 VR Mod is free, but requires that players own the original Episode 2 game in order to play. The mod supports all SteamVR headsets like Index, Vive, and Quest via Oculus Link.

Image courtesy Source VR Mod Teamsou

All three of these Half-Life 2 VR mods are built by volunteers who make up the Source VR Mod Team. If you want to support their current and future work, they accept contributions on their Ko-fi page.

‘Half-Life 2: Episode 2’ VR Mod Gets Launch Trailer Ahead of April 6th Release Read More »