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round-2:-we-test-the-new-gemini-powered-bard-against-chatgpt

Round 2: We test the new Gemini-powered Bard against ChatGPT

Round 2: We test the new Gemini-powered Bard against ChatGPT

Aurich Lawson

Back in April, we ran a series of useful and/or somewhat goofy prompts through Google’s (then-new) PaLM-powered Bard chatbot and OpenAI’s (slightly older) ChatGPT-4 to see which AI chatbot reigned supreme. At the time, we gave the edge to ChatGPT on five of seven trials, while noting that “it’s still early days in the generative AI business.”

Now, the AI days are a bit less “early,” and this week’s launch of a new version of Bard powered by Google’s new Gemini language model seemed like a good excuse to revisit that chatbot battle with the same set of carefully designed prompts. That’s especially true since Google’s promotional materials emphasize that Gemini Ultra beats GPT-4 in “30 of the 32 widely used academic benchmarks” (though the more limited “Gemini Pro” currently powering Bard fares significantly worse in those not-completely-foolproof benchmark tests).

This time around, we decided to compare the new Gemini-powered Bard to both ChatGPT-3.5—for an apples-to-apples comparison of both companies’ current “free” AI assistant products—and ChatGPT-4 Turbo—for a look at OpenAI’s current “top of the line” waitlisted paid subscription product (Google’s top-level “Gemini Ultra” model won’t be publicly available until next year). We also looked at the April results generated by the pre-Gemini Bard model to gauge how much progress Google’s efforts have made in recent months.

While these tests are far from comprehensive, we think they provide a good benchmark for judging how these AI assistants perform in the kind of tasks average users might engage in every day. At this point, they also show just how much progress text-based AI models have made in a relatively short time.

Dad jokes

Prompt: Write 5 original dad jokes

  • A screenshot of five “dad jokes” from the Gemini-powered Google Bard.

    Kyle Orland / Ars Technica

  • A screenshot of five “dad jokes” from the old PaLM-powered Google Bard.

    Benj Edwards / Ars Technica

  • A screenshot of five “dad jokes” from GPT-4 Turbo.

    Benj Edwards / Ars Technica

  • A screenshot of five “dad jokes” from GPT-3.5.

    Kyle Orland / Ars Technica

Once again, both tested LLMs struggle with the part of the prompt that asks for originality. Almost all of the dad jokes generated by this prompt could be found verbatim or with very minor rewordings through a quick Google search. Bard and ChatGPT-4 Turbo even included the same exact joke on their lists (about a book on anti-gravity), while ChatGPT-3.5 and ChatGPT-4 Turbo overlapped on two jokes (“scientists trusting atoms” and “scarecrows winning awards”).

Then again, most dads don’t create their own dad jokes, either. Culling from a grand oral tradition of dad jokes is a tradition as old as dads themselves.

The most interesting result here came from ChatGPT-4 Turbo, which produced a joke about a child named Brian being named after Thomas Edison (get it?). Googling for that particular phrasing didn’t turn up much, though it did return an almost-identical joke about Thomas Jefferson (also featuring a child named Brian). In that search, I also discovered the fun (?) fact that international soccer star Pelé was apparently actually named after Thomas Edison. Who knew?!

Winner: We’ll call this one a draw since the jokes are almost identically unoriginal and pun-filled (though props to GPT for unintentionally leading me to the Pelé happenstance)

Argument dialog

Prompt: Write a 5-line debate between a fan of PowerPC processors and a fan of Intel processors, circa 2000.

  • A screenshot of an argument dialog from the Gemini-powered Google Bard.

    Kyle Orland / Ars Technica

  • A screenshot of an argument dialog from the old PaLM-powered Google Bard.

    Benj Edwards / Ars Technica

  • A screenshot of an argument dialog from GPT-4 Turbo.

    Benj Edwards / Ars Technica

  • A screenshot of an argument dialog from GPT-3.5

    Kyle Orland / Ars Technica

The new Gemini-powered Bard definitely “improves” on the old Bard answer, at least in terms of throwing in a lot more jargon. The new answer includes casual mentions of AltiVec instructions, RISC vs. CISC designs, and MMX technology that would not have seemed out of place in many an Ars forum discussion from the era. And while the old Bard ends with an unnervingly polite “to each their own,” the new Bard more realistically implies that the argument could continue forever after the five lines requested.

On the ChatGPT side, a rather long-winded GPT-3.5 answer gets pared down to a much more concise argument in GPT-4 Turbo. Both GPT responses tend to avoid jargon and quickly focus on a more generalized “power vs. compatibility” argument, which is probably more comprehensible for a wide audience (though less specific for a technical one).

Winner:  ChatGPT manages to explain both sides of the debate well without relying on confusing jargon, so it gets the win here.

Round 2: We test the new Gemini-powered Bard against ChatGPT Read More »

google-announces-april-2024-shutdown-date-for-google-podcasts

Google announces April 2024 shutdown date for Google Podcasts

I want to get off Google’s wild ride —

Does this mean YouTube Podcasts is ready for prime time?

Google announces April 2024 shutdown date for Google Podcasts

Google

Google Podcasts has been sitting on Google’s death row for a few months now since the September announcement. Now, a new support article details Google’s plans to kill the product, with a shutdown coming in April 2024.

Google Podcasts (2016–2024) is Google’s third attempt at a podcasting app after the Google Reader-powered Google Listen (2009–2012) and Google Play Music Podcasts (2016–2020). The product is being shut down in favor of podcast app No. 4, YouTube Podcasts, which launched in 2022.

Google support article details how you can take your subscriptions with you. If you want to move from Google Podcasts to YouTube Podcasts, Google makes that pretty easy with a one-click button at music.youtube.com/transfer_podcasts. If you want to leave the Google ecosystem for something with less of a chance of being shut down in three to four years, you can also export your Google Podcast subscriptions as an OPML file at podcasts.google.com/settings. Google says exports will be available until August 2024.

With the shutdown of Google Podcasts coming, we might assume YouTube Podcasts is ready, but it’s still a pretty hard service to use. I think all the core podcast features exist somewhere, but they are buried in several menus. For instance, you can go to youtube.com/podcasts, where you will see a landing page of “podcast episodes,” but there’s no clear way to add podcasts to a podcast feed, which is the core feature of a podcast app. YouTube still only prioritizes the regular YouTube subscription buttons, meaning you’ll be polluting your video-first YouTube subscription feed with audio-first podcast content.

I thought the original justification for “YouTube Podcasts” is that a lot of people put podcast-style content on YouTube already, in the form of news or talk shows, so adding some podcast-style interfaces to YouTube would make that easier to consume. I don’t think that ever happened to YouTube, though. There are more podcast-centric features sequestered away in YouTube Music, where a button with the very confusing label “Save to library” will subscribe to a podcast feed. The problem is the world’s second most popular website site is YouTube, not YouTube Music. Music is a different interface, site, and app, so none of these billions of YouTube viewers are seeing these podcast features. Even if you try to engage with YouTube Music’s podcast features, it will still pollute your YouTube playlists and library with podcast content. It’s all very difficult to use, even for someone seeking this stuff out and trying to understand it.

But this is the future of Google’s podcast content, so the company is plowing ahead with it. You’ve got just a few months left to use Google Podcasts. If you’re looking to get off Google’s wild ride and want something straightforward that works across platforms, I recommend Pocket Casts.

Google announces April 2024 shutdown date for Google Podcasts Read More »

google’s-gemini-ai-won’t-be-available-in-europe-—-for-now

Google’s Gemini AI won’t be available in Europe — for now

Yesterday, Google launched its much anticipated response to OpenAI’s ChatGPT (the first release of Bard didn’t really count, did it?). However, the new set of generative AI models that Google is dubbing “the start of the Gemini era” will not yet be available in Europe — due to regulatory hurdles. 

The tech giant is calling Gemini the “most capable model ever” and says it has been trained to recognise, understand, and combine different types of information including text, images, audio, video, and code. 

According to Demis Hassabis, CEO of Google DeepMind, it is as good as the best human experts in the 50 different subject areas they tested the model on. Furthermore, it scored more than 90% on industry standard benchmarks for large language models (LLMs). 

The three models of the Gemini AI family

The Gemini family of models will be available in three sizes. Gemini Ultra is the largest (but also slowest), intended to perform highly complex tasks; Gemini Pro the best-performing for a broad range of tasks; and Gemini Nano for on-device tasks.

Google says it has trained Gemini 1.0 on its AI-optimised infrastructure using the company’s in-house Tensor Processing Units (TPUs) v4 and v5e. Along with unveiling the Gemini family, Google also announced the Cloud TPU v5p, which is specifically designed for training cutting-edge AI models. 

The Google TPU v5p supercomputer processors
Google’s TPU v5p is designed especially from training advanced AI models. Credit: Google

What is truly an evolution in LLM application is perhaps the Nano, optimised for mobile devices. As told to the Financial Times, Nano will allow developers to build AI applications that can also work offline — with the additional benefits of enhanced data privacy options.

Explained in greater detail by the company in a blog post, Google is also providing the AI Studio — a free, web-based developer tool to prototype and launch apps using an API key. It will make Gemini Pro available to developers and enterprise customers from December 13. 

Just as for Bard, Europe will need to wait for Gemini

A “fine-tuned” version of Gemini Pro launched for Google’s existing Bard chatbot yesterday in 170 countries and territories. The company says it will also be available across more of its services, such as Search, Ads, and Chrome, in the coming months. 

However, users in the EU and the UK eager to test the mettle of Google’s “new era” of AI will have to wait a little longer. Google did not give extensive details, but said it is planning to “expand to different modalities and support new languages and locations in the near future.” 

Indeed, Google is reportedly planning a preview of “Bard Advanced,” powered by the multimodal Gemini Ultra next year. Google first released Bard in March 2023, but due to concerns around compliance with the GDPR, it did not reach European users until June. Let’s see how long we will have to wait for Gemini. 

Google’s Gemini AI won’t be available in Europe — for now Read More »

google’s-vr-studio-owlchemy-labs-now-has-two-platinum-selling-titles

Google’s VR Studio Owlchemy Labs Now Has Two Platinum-selling Titles

Owlchemy Labs, the Google-owned VR studio behind Job Simulator (2016), announced the game’s sequel Vacation Simulator (2019) just went platinum, having now topped over one million units sold.

The studio’s breakout title Job Simulator went platinum in early 2020, owing not only to its fun and approachable gameplay, but also for having been a launch title for HTC Vive, PSVR, and Oculus Touch in 2016.

A testament to the staying power of Job Simulator: it’s still on all major VR headsets, including new entrants such as Quest 3, PSVR 2, and Pico headsets. Since it initially went platinum in 2020, the studio says Job Simulator is now “multi-platinum”.

Building on that success, Vacation Simulator continues the original’s mad cap, object-oriented gameplay, this time letting players explore idyllic virtual destinations while taking on a variety of activities—of course viewed through the same distorted lens of a robot society in the future who have crudely reconstructed what the human-populated past must have looked like.

Founded in 2010 and acquired by Google in 2017, Owlchemy Labs is also behind the Emmy-nominated Rick and Morty: Virtual Rick-ality (2017) and their latest VR title Cosmonious High (2022), which includes more of the object-oriented fun of both Job & Vacation Simulator, but also emphasizes realistic character behavior.

To celebrate the news of now having multiple platinum-selling games, Owlchemy Labs launched updates to both Vacation Simulator and Cosmonious High for Quest 3, bringing enhanced visuals, such as real-time shadows and increased frame rate of 90fps.

Google’s VR Studio Owlchemy Labs Now Has Two Platinum-selling Titles Read More »

meta-wants-android-play-store-apps-officially-on-quest-but-google-“didn’t-want-to”

Meta Wants Android Play Store Apps Officially on Quest but Google “didn’t want to”

There are relatively few 2D Android apps available on the Quest Store, which seems odd since the Quest hardware runs a modified version of Android. According to Meta CTO Andrew ‘Boz’ Bosworth, Google simply isn’t interested in bringing the full Play Store of apps to Quest.

“There’s nothing preventing Android developers who have an APK running on Android phones today from bringing that into VR,” Bosworth said in a recent AMA via Instragram. “They just need to ship the APK to us, and maybe they need to do some light modification depending on how the control scheme would work, but not necessarily much after that.”

So much is clear when it comes to publishing the app directly to the Quest Store, which is the case for apps such as Peacock, Pluto TV, WhatsApp, and Instagram. But what about the millions of apps on Google’s official Play Store?

“We don’t have a way of automatically ingesting those [APKs],” Bosworth continues. “We would love for Google to bring their Play Store of apps to VR. We’ve asked them. They don’t want to do it, so it’s kind of up to the developers to do that.”

While Google’s Play Store is chock-full of useful, oftentimes free apps, what Bosworth doesn’t mention in his AMA are some of the complications that would naturally arise from having the Play Store on Quest. Not only could it open up a host of hypothetical issues with how revenue is split, but also how developers might choose to publish their apps.

For non-subscription-based apps, Google takes a 30% revenue cut from developers, while Meta does the same for both the Quest Store and App Lab. But why would Meta want Google sneaking away revenue, or vice versa? It seems doubtful that two such prominent digital storefronts could coexist on a single device.

There’s also the matter of the Samsung-Google-Qualcomm partnership we heard about earlier this year, which is set to bring an Android-powered XR headset to market, suggesting that Google hasn’t given up on headsets despite having completely shelved both its Daydream VR platform and AR glasses Project Iris.

Whatever the case, Quest headsets are fundamentally Android devices, so enterprising users can thankfully sideload APKs fairly easily via the ever-useful SideQuest software. Granted, the onus is on the user to source the APK in the first place, but with no other way to listen to Spotify while browsing the web without needing to tether to a computer, or using a Netflix app that’s actually updated, it’s thankfully feasible.

If you’re interested in giving it a go, check out our guide on How and Why to Sideload Games on Quest, which takes you step-by-step on the process of getting both 2D and VR-native apps on your Quest headset, but also (if it isn’t apparent by now) why you’d want to do it in the first place.

Meta Wants Android Play Store Apps Officially on Quest but Google “didn’t want to” Read More »

after-reports-of-canned-ar-glasses,-google’s-xr-ambitions-may-be-just-a-daydream-without-samsung

After Reports of Canned AR Glasses, Google’s XR Ambitions May Be Just a Daydream Without Samsung

Google has reportedly shelved a multi-year project that sought to commercialize an AR headset, known as Project Iris. Provided the report is true, it appears Google will now need to rely on Samsung to compete with Meta and Apple in XR.

According to Business Insider, Google shut down Project Iris earlier this year following mass restructuring, which included layoffs, reshuffles, and the departure of Clay Bavor, Google’s head of AR and VR. The report, which hasn’t been substantiated by Google, cites “three people familiar with the matter.”

According to a report from The Verge earlier this year that first mentioned Project Iris, around 300 people were purportedly working on the headset, which was said to expand by “hundreds more” as production ramped up.

At the time, the prototype was said to be a standalone, ski goggle-like headset providing onboard power, computing, and outward-facing cameras for world sensing capabilities—similar in description and function to headsets like HoloLens or Magic Leap. Project Iris was said to ship as early as 2024.

Two unnamed Google employees told Business Insider the company could actually resurrect Project Iris at some point, as teams experimenting with AR tech haven’t been completely disbanded. Still, it seems its Samsung XR headset partnership and AR software development has become the main focus.

Samsung Future, Daydream Past

With its own in-house hardware allegedly no longer in the picture, moving forward Google is set to focus on the software side of AR, which also includes an Android XR platform it could license to OEM partners. Google is now developing such a platform for Samsung’s upcoming XR headset announced in February, as well as an alleged “micro XR” platform for XR glasses, which is said to use a prototyping platform known internally as “Betty.”

Google is pretty well known for shelving projects all the time for a variety of reasons, so it’s not a big surprise that an expensive hardware project is getting iced during an economic downturn. It’s also possible the company saw the writing on the wall from its earlier VR hardware projects, which were early to the competition, but not persistent enough to stick around.

In 2016, the company’s Daydream VR platform was positioned to compete with Meta’s (then Facebook’s) own mobile VR offering, Samsung Gear VR. Headed by Bavor, the company looked to replicate Samsung/Meta’s strategy of certifying smartphones to work with a dedicated Daydream View headset shell and controller. Google certified a wide swath of smartphones to work on Daydream, including Pixel, LG, Asus, Huawei, and even a number of Gear VR-compatible Samsung phones.

And Google’s ambitions were, let’s say, very big. At its I/O 2016 unveiling, senior product manager Brahim Elbouchikhi said on stage that Google intended to capture “hundreds of millions of users using Daydream devices.” No modern VR headset platform has reached that number of users even today, with Meta likely leading with the sale of nearly 20 million Quest headsets between 2019 and early 2023.

Lenovo Mirage Solo | Photo by Road to VR

Despite big ambitions to own the space early on, Gear VR became the clear winner in the nascent mobile VR market. Undeterred, Google broadened its horizons in 2017 to open its Daydream platform to one of the first truly standalone VR headsets—or rather a single standalone headset—the Lenovo Mirage Solo standalone, which awkwardly mashed up 6DOF positional tracking with a single 3DOF controller. Lenovo Mirage Solo was a real head-scratcher, as its room-scale content was hobbled by a single remote-style controller, which critically wasn’t tracked in 3D space.

In the end, Google shuttered the entire Daydream platform in 2019 because it couldn’t attract enough developer support. On the outside, that makes it seem like Google lost the VR race entirely, but a majority of standalone headsets on the market today run on top of a modified version of Android. Granted, that standalone VR content revenue isn’t flowing into Google’s coffers since it doesn’t control the individual storefronts like it might with a VR version of Google Play.

But that could change with its new Samsung/Qualcomm partnership, representing a fresh opportunity for Google to finally stake a claim in the mounting mixed reality (MR) race.

MR Headsets Walk, AR Headsets Run

MR headsets are virtual reality headsets that use color passthrough cameras to offer up an augmented reality view, letting you do VR things like play games in a fully immersive environment in addition to using passthrough to shoot zombies in your living room, or watch a giant virtual TV in your real-life bathroom (for optimal user comfort).

It’s still early days for MR headsets. While devices like Meta Quest Pro ($1,000) and Apple’s recently unveiled Vision Pro ($3,500) are likely to appeal to prosumers and enterprise due to their high price points, there’s a mounting battle for consumer eyeballs too. Provided that still-under-wraps Samsung XR headset can land at a digestible price for consumers, its brand name cache and patented global reach may serve up strong competition to Meta’s upcoming Quest 3 MR headset, due in September at $500.

Apple Vision Pro | Image courtesy Apple

Price speculation aside, the companies that launch MR headsets today will be better positioned to launch all-day AR headsets in the future. Platform holders like Meta are using their MR headsets today as test beds to see what AR content consumers find most compelling. Apple will be doing just that when it launches Vision Pro in 2024 at arguably an even deeper level, as the Cupertino tech giant seems to be deemphasizing VR stuff entirely.

Whatever the case, Google’s decision to reportedly shelve Project Iris means it’ll be more reliant on OEMs in the near term, and its first volley with that Android-supported Samsung XR headset will reveal the size of its ambitions. It’s a strategy that could work out in its favor as it critically gauges when, if ever to resurrect its own Google-built AR glasses. With Apple and Meta both staking serious claims though, it needs to solidify that strategy sooner rather than later.

After Reports of Canned AR Glasses, Google’s XR Ambitions May Be Just a Daydream Without Samsung Read More »

google-launches-e10m-social-innovation-ai-fund-for-european-entrepreneurs

Google launches €10M social innovation AI fund for European entrepreneurs

Google launches €10M social innovation AI fund for European entrepreneurs

Linnea Ahlgren

Story by

Linnea Ahlgren

In conjunction with a visit of CEO Sundar Pichai’s visit to Stockholm yesterday, Google announced the launch of the second Google.org Social Innovation Fund on AI to “help social enterprises solve some of Europe’s most pressing challenges.” 

Through the fund, Google is making €10 million available, along with mentoring and support, for entrepreneurs from underserved backgrounds. The aim is to help them develop transformative AI solutions that specifically target problems they face on a daily basis.

The fund will provide capital via a grant to INCO for the expansion of Social Tides, an accelerator program funded by Google.org, that will provide cash support of up to $250,000 (€232,000). 

In 2021, Google put up €20 million for European AI social innovation startups through the same mechanism. Among the beneficiaries at that time was The Newsroom in Portugal, which uses an AI-powered app to encourage a more contextualised reading experience to take people out of their bubble and reduce polarisation.

Mini-European tour ahead of AI Act

Of the money offered by the tech giant this time around €1 million will be earmarked for nonprofits that are helping to strengthen and grow social entrepreneurship in Sweden.

During his brief stay, Pichai met with the country’s prime minister and visited the KTH Royal Institute of Technology to meet with students and professors.

Googles vd Sundar Pichai gästade KTH och pratade om artificiell intelligens. Han konstaterar att det är ok att vara rädd om rädslan används till någonting vettigt. https://t.co/imbtxxbSVn pic.twitter.com/oWal43dc2a

— KTH Royal Institute of Technology (@KTHuniversity) May 24, 2023

Sweden currently holds the six-month-long rotating Presidency of the European Union. Pichai’s visit to Stockholm preceded a trip to meet with European Commission deputy chief Vera Jourova and EU industry chief Thierry Breton on Wednesday. 

Breton is one of the drivers behind the EU’s much-anticipated AI Act, a world-first attempt at far-reaching AI regulation. One of the biggest sources of contention — and surely subject to much lobbying from the industry — is whether so-called general purpose AI, such as the technology behind ChatGPT or Google’s Bard should be considered “high-risk.” 

Speaking to Swedish news outlet SVT on the day of his visit, Pichai stated that he believes that AI is indeed too important not to regulate, and to regulate well. “It is definitely going to involve governments, companies, academic universities, nonprofits, and other stakeholders,” Google’s top executive said. 

However, he may be doing some convincing of his own in Brussels, further adding, “These AI systems are going to be used for everything, from recommending a nearby coffee shop to potentially recommending a health treatment for you. As you can imagine, these are very different applications. So where we could get it wrong is to apply a high-risk assessment to all these use cases.” 

Will Pichai be successful in convincing the Commission? Then, just maybe, Bard will launch in Europe too

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Google Reveals Latest Project Starline Prototype, Its Light-field Telepresence Platform

It’s been nearly two years since Google first introduced Project Starline, a telepresence platform designed to facilitate natural-feeling remote communication between two people. While we haven’t heard much about the project, the company recently confirmed it’s still ongoing, recently revealing a more compact and affordable system.

Project Starline was first revealed back at Google I/O 2021, with the goal of making it feel like you’re sitting in front of another person, even though they’re remote. Using a bevy of sensors, a light-field display, spatial audio, and novel compression, Google says it’s able to recreate a very immersive likeness of the person on the other end.

We haven’t heard too much about Project Starline in the intervening years, but last week at Google I/O 2023 we got a small update confirming the project is still ongoing and improving:

The update introduces the latest prototype which shrinks the system somewhat from a large booth to a more streamlined setup that appears to use commodity depth cameras and fewer of them. Google says that makes the latest prototype “more practical,” and says that select companies are trialing the new version.

“Our earlier Project Starline prototypes took up an entire room, requiring complex hardware such as infrared light emitters and special cameras to create a live 3D model of the person you were talking to. While the results were impressive, the size and complexity of the system made it challenging to bring to many of today’s offices,” the company writes in an update on the project. “So for our latest prototype, we developed new AI techniques that only require a few standard cameras to produce higher quality, lifelike 3D images. Thanks to these advancements, our prototype now resembles a more traditional video conferencing system—going from the size of a restaurant booth to a flat-screen TV—that’s more deployable and accessible.”

Despite shrinking things down, Google confirms the system still uses a light-field display which creates a true 3D image without the need for glasses. However we still don’t know much about the specific display being used.

The entire premise behind Project Starline is that representing remote participants more realistically leads to better conversations. To that end the company recently pointed out several studies providing evidence that the system can bring “improved conversation dynamics, reduced video meeting fatigue, and increased attentiveness.”

Google Reveals Latest Project Starline Prototype, Its Light-field Telepresence Platform Read More »

‘space-invaders:-world-defense’-will-showcase-google’s-newest-ar-tool-this-summer

‘Space Invaders: World Defense’ Will Showcase Google’s Newest AR Tool This Summer

Google has announced an upcoming AR game, Space Invaders: World Defense, which is built as a showcase of the company’s latest AR tool.

Over the last few years Google has been steadily working on its AR developer toolset, ARCore. This week at Google IO 2023, the company added a brand new tool to its kit called Geospatial Creator.

Geospatial Creator gives developers the ability to create world-anchored digital content that will appear in the same location for all users. Built on a foundation of both ARCore and 3D data from Google Maps, it’s competes with Niantic’s Lightship AR platform, and is getting integrations for both Unity and Adobe Aero.

To showcase the latest capabilities of ARCore, Google has teamed up with Taito Corporation, the original developer of arcade hit Space Invaders (1978), to build a brand new city-scale AR game called Space Invaders: World Defense.

Planned to launch later this Summer—fittingly aligned with the 45 year anniversary of the original game—Space Invaders: World Defense will purportedly have players “defend the earth from Space Invaders in their neighborhood,” and will “combine AR and 3D gameplay to deliver a fully contextual and highly engaging immersive experience that connects multi-generations of players.”

Sadly we’ve yet to see a glimpse of any real gameplay, so it isn’t clear just how the game will work, but with any luck we’ll eventually find more information from the game’s official website.

‘Space Invaders: World Defense’ Will Showcase Google’s Newest AR Tool This Summer Read More »

google-releases-bard-to-the-world-–-but-leaves-the-eu-behind

Google releases Bard to the world – but leaves the EU behind

Google releases Bard to the world – but leaves the EU behind

Linnea Ahlgren

Story by

Linnea Ahlgren

During its I/O 2023 event yesterday, Google announced it had officially removed the waitlist for its AI-powered chatbot Bard and made the service available in 180 countries and territories.

Sadly for most Europeans keen on testing the tech giant’s contribution to the generative AI race, the countries of the European Union are not included in the list. 

The company has not made any comments on why the EU has been left out. However, it would not be too far-fetched to assume it has something to do with how members of the bloc have reacted to the introduction of OpenAI’s ChatGPT.



In all likelihood, Google is also waiting for the finalisation of the EU’s much-anticipated AI Act, before unleashing Bard across the continent. The leading European Parliament committees gave their approval for the act earlier today, with a tentative plenary adoption date scheduled for 14 June. 

While not offering any specific plans for increased geographical access, Google says it will “gradually expand to more countries and territories in a way that is consistent with local regulations and our AI principles.” 

Trained on Google’s new model

Along with the release of Bard to much of the world (and sharp VPN wielders), Google also introduced a range of new features to the chatbot. First of all, it is now powered by Google’s newest large language model: PaLM2, an upgraded version of PaLM, released in April. Meanwhile, Bard was still introduced as a “conversational AI experiment.”

According to Sissie Hsiao, Google VP and General Manager for Google Assistant and Bard, the chatbot has now been trained in 20 programming languages. This means that users can ask it to produce, debug and improve code in, for instance, C++, Python, and JavaScript. 

In addition, users can now switch to the apparently much-requested dark mode. But what’s more, they can also create images through Bard, using Adobe’s AI art generator Firefly via an extension feature that allows it to integrate with third party apps and platforms. 

An image of a unicorn at a kids birthday party
Soon you can ask Bard/Firefly to generate unicorns and cakes for you. Credit: Google

Thus far, Bard is available in English, Japanese, and Korean, but Google says it is on track to support 40 languages. 

Will it be up to snuff?

In a move generally considered to have been premature, Bard was released two months ago for select users in the US and the UK. Consensus has been that in effort to keep up with competitors, Google rushed the introduction of the chatbot before it was ready. 

As a result, the company faced the ridicule of not only tech savvy commentators, but also its own employees. As reported by Bloomberg, phrases such as “pathological liar” and “cringe-worthy” were thrown about on internal messaging boards. But what is one of the big five to do when its very core business is under threat

To say that Google is enamoured by artificial intelligence at the moment would be something of an understatement. For I/O 2023, it came armed with a ton of new AI announcements, beyond Bard. In fact, Sundar Pichai opened the event by once more stating that Google has “reimagined” all its core products. 

Pretty sure Google is focusing on AI at this year’s I/O. #GoogleIO pic.twitter.com/RxlFQw2l8b

— The Verge (@verge) May 10, 2023

And speaking of core businesses, Google Search is getting something the company calls “AI-powered snapshots.” When users opt in for the brand new Search Generative Experience, the search engine will produce AI-powered answers at the top of the results. 

Other products that are getting an AI makeover are Gmail and Docs, where you can prompt AI to “help me write” things such as potentially tricky emails or job applications. Sheets now has a function called “help me create” to help you set up tables with anything you may need when it comes to, say, running a business (dog walking was the example offered by Google during the presentation probably because, well, dogs). 

Maps is getting something called Immersive View, which will allow you to visually walk, cycle, or drive a specific route complete with predicted weather conditions, before you actually get out the door. It will be rolled out across 15 cities, including Amsterdam, Berlin, Dublin, Florence, London, Paris, and Venice by the end of the year.

Whether or not much of Europe will get to test the mettle of the ‘new and improved’ Bard by then is another matter. 

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Google Discontinues Glass Enterprise Edition Smartglasses

Google Glass Enterprise Edition 2, the company’s work-focused version of its iconic but once maligned smartglasses, is being discontinued.

Google says in a device support FAQ that, starting March 15th, it will no longer sell Glass Enterprise 2, adding that it will only support the device until September 15th, 2023.

While the company says it’s not pushing out any more software for Glass Enterprise Edition after that date, however its most recent system images will remain publicly available until at least April 1st, 2024.

Launched in 2017, Google Glass for enterprise was a revival of sorts, as the company had ceased production of the storied device in 2015.

Google Glass Explorer Edition | Image courtesy Alphabet

Starting in 2012, the company was hoping to seed the device among prosumers with its Glass Explorer Editions, although public backlash spawned the term “glasshole,” putting a severe dent in Google’s ambitions to launch a more consumer-focused version of the device.

Google hasn’t explained why it’s killing off Glass for enterprise. In response to PC Mag, a Google spokesperson left this comment:

“For years, we’ve been building AR into many Google products and we’ll continue to look at ways to bring new, innovative AR experiences across our product portfolio.”

To be fair, Google probably has bigger fish to fry, and the aging smartglasses platform may well be replaced sooner rather than later. Google said last summer it would be conducting real world tests of its early AR prototypes, emphasizing things like real-time translation and AR turn-by-turn navigation.

There’s also the issue of emerging competition. Apple’s upcoming mixed reality (MR) headset is rumored to arrive sometime in mid-2023, while Meta is prepping multiple generations of its MR Quest headsets.

Granted, these MR headsets probably won’t be the model workhorses, although many companies see MR headsets as a steppingstone in preparation for the sort of all-day AR glasses industry is hoping to commercialize in the near future.

– – — – –

To be clear, Google Glass is a style of smartglass(es) and not an AR device as such; Glass provides a single heads-up display (HUD) that doesn’t place digital imagery naturally in the user’s perceived environment, like with HoloLens 2 or Magic Leap 2, but rather flatly projects the sort of useful information you might also see on a smartwatch. You can learn more about the differences between AR headsets and smartglasses here.

Google Discontinues Glass Enterprise Edition Smartglasses Read More »

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Samsung Partners with Google & Qualcomm to Release Android-powered XR Device

Samsung’s 2023 Unpacked event was all about the company’s Galaxy S23 hardware, although at the end of its hour-long presentation the South Korean tech giant announced it was working with Qualcomm and Google to develop an XR device.

TM Roh, Samsung’s president and head of mobile experiences, didn’t reveal any more than what was said on stage, namely the existence of the partnership itself, however speaking to The Washington Post he announced the companies are “getting there,” and that the XR device was “not too far away.”

It’s not clear what sort of device it will be, since ‘XR’ essentially covers the entire gamut of immersive headsets, including augmented reality (e.g. HoloLens), virtual reality (e.g. Meta Quest 2), and mixed reality (e.g. Meta Quest Pro). Our best bet though is on a standalone MR headset, which uses passthrough cameras to layer computer-generated visuals on top of the user’s physical space, essentially replicating the experience you might have on a see-through AR display, albeit on a VR device.

MR headsets include Meta Quest Pro, HTC Vive XR Elite, and Apple’s rumored headset which is reportedly set to arrive sometime early this year at around $3,000.

Meta Quest Pro | Image courtesy Meta

As you’d imagine, Qualcomm is tasked with building the XR device’s chipset, while Samsung will manufacture the headset’s hardware. Software will be provided by Google; WaPo reports it will be running on “the unannounced version of the Android operating system meant specifically to power devices such as wearable displays.”

With the exception of Qualcomm, which not only produces XR-specific chipsets but also regularly shows of its own XR headset references, both Samsung and Google’s commitment to the project are kind of a long-awaited homecoming.

Samsung was one of the first truly massive tech companies to develop VR hardware. Starting in 2014, the company partnered with Meta (then Oculus) on the Samsung Gear VR platform, which paired the Galaxy Note 4 phone with a headset shell sporting an optimized intertidal Measurment unit (IMU). Samsung Gear VR was essentially the first high-quality 3DOF mobile VR experience offered to consumers, marking a stark departure from the sort VR experiences you could find on Google’s more open, but decidedly lower-quality Cardboard platform.

Notably, Samsung hasn’t released a VR product since the launch of the PC VR headset Odyssey+. Like seemingly all big tech firms these days, it appears to be working on AR glasses.

Smasung Odyssey+ | Image courtesy Samsung

Google, although reportedly also working on AR device, similarly shelved its VR ambitions when it discontinued its standalone Daydream platform in 2019, something which at the time was essentially the nail in the company’s Android VR coffin. Google previously worked with Lenovo in 2018 to produce its first and only standalone Daydream VR headset, the Lenovo Mirage Solo, which offered 6DOF room-scale tracking while providing only a single 3DOF clicker-style controller.

Since then, Google has only really been vocal about its experimental system for immersive video chatting, Project Starline, which lets people engage in face-to-face video chats without needing an AR or VR headset.

Typically, we’d say Mobile World Congress 2023 would be the next logical place to share more info about the XR hardware partnership. Samsung, Qualcomm and Google will all be present, so we may just learn more there when the week-long event kicks off in Barcelona, Spain on February 27th.

Samsung Partners with Google & Qualcomm to Release Android-powered XR Device Read More »