gaming

gg-microsoft!-uk-clears-$69b-activision-blizzard-deal

GG Microsoft! UK clears $69B Activision Blizzard deal

After a lengthy process of regulatory scrutiny, the biggest deal in gaming history finally has the all-clear. Today, the final hold-out in the saga, the UK’s CMA, said it had approved Microsoft’s acquisition of Activision Blizzard, after the parties had made “gamechanging” amendments to the terms. 

The antitrust watchdog stated it had been swayed by Activision’s agreement to sell its streaming rights to Ubisoft Entertainment. What this effectively means is that its blockbuster video games will not become exclusively available via streaming to Microsoft Xbox gamers following the takeover. 

“The new deal will stop Microsoft from locking up competition in cloud gaming as this market takes off, preserving competitive prices and services for UK cloud gaming customers,” the CMA said in a statement.

According to Statista, revenue in the cloud gaming market is projected to reach $4.34bn (€4.1bn) in 2023. It could then show an annual growth rate of 44.09%, which would result in a market volume of $18.71bn (€17.7bn) by 2027.

With the approval, Microsoft now has the opportunity to close the $69bn (€65.4bn) deal by October 18, three months after the original deadline. 

The <3 of EU tech

The latest rumblings from the EU tech scene, a story from our wise ol’ founder Boris, and some questionable AI art. It’s free, every week, in your inbox. Sign up now!

CMA decidedly unhappy with Microsoft tactics 

Activision Blizzard makes household franchises such as Call of Duty, World of Warcraft, and Candy Crush. Microsoft first announced its intention to purchase the Fortune 500 video game publisher in early 2022. When the CMA blocked the deal in April this year, Microsoft said the UK was “closed for business,” and that it was the “darkest day” in its 40 years operating in the country.



The EU granted its approval in May 2023, while US regulators followed suit in July. Meanwhile, the lengthy back and forth with the UK watchdog has been one of the most publicised and contentious antitrust processes in Britain to date.



CMA chief executive Sarah Cardell said the agency had delivered a clear message to Microsoft that the deal would be blocked unless they comprehensively addressed concerns and “we stuck to our guns on that.” She further added that the CMA’s decision had been “free from political influence” and that the agency would not be “swayed by corporate lobbying.” 

“Businesses and their advisors should be in no doubt that the tactics employed by Microsoft are no way to engage with the CMA,” Cardell stated, in what could be considered a less than entirely amicable tone. 

Hard to remember a more fractious affair, competition advisor says

Indeed, the CMA’s statements appear to lay down a marker that publicly litigating appeals against the agency in the press will be “seen in an exceedingly poor light in the future.” That is according to Gareth Mills, who is a partner at law firm Charles Russell Speechlys and advises on commercial dispute resolution, regulatory, and competition matters. 

“In a UK context, it’s hard to remember a more fractious affair and the comments made by the CMA’s chief executive as part of the approval makes it clear that some of Microsoft’s tactics have left a bitter taste, despite the final collaborative resolution,” Mills told TNW. 

“Ultimately, this approval allows both sides to claim a satisfactory result. Microsoft have the deal finalised and the CMA can justifiably point to the remedies offered by Microsoft to facilitate the deal’s approval as evidence that its original rejection was a correct use of its powers.”

For its part, Microsoft was somewhat more conciliatory in its comments on the approval than the CMA. Brad Smith, the tech giant’s vice chair and president, said:

“We’re grateful for the CMA’s thorough review and decision today. We have now crossed the final regulatory hurdle to close this acquisition, which we believe will benefit players and the gaming industry worldwide.”

GG Microsoft! UK clears $69B Activision Blizzard deal Read More »

how-nex-is-flipping-ar-games,-and-why-that’s-a-great-thing

How Nex Is Flipping AR Games, and Why That’s a Great Thing

Augmented reality has a lot of promise for social and active gaming applications. An AR game’s use of the individual and their actual surroundings invites a connection to others and to physical space itself that tends to be absent from other kinds of gaming – including VR gaming. However, XR games are typically either social or active. Nex thinks that games should be both.

Meet Nex

Nex is a hardware and software developer making “motion games.” That is AR games that use motion as the only input. This isn’t entirely new. For example, once the level is started, games like Beat Saber only register motion – that motion is tracked with a controller, but the controller doesn’t provide other forms of input.

Nex AR games

“Our games only require a camera and a device with sufficient processing power,” Nex CEO and co-founder David Lee said in an interview with ARPost. “Today, that processing power is reaching living room entertainment devices.”

That includes connecting compatible televisions to a mobile phone or another connected camera and compute box, but it also increasingly includes televisions with their own built-in cameras. Nex software can recognize multiple people with a single camera for AR games played together and on the same screen.

The two main offerings from Nex are a hardware camera and compute box currently in pre-production, and games created by the company’s four internal game studios and six outside partners using the “Motion Development Kit.”

Is it XR?

Something about Nex feels like it can’t be XR. That’s possibly because there’s no near-to-eye display. There’s no head-worn device – there’s not even an arm’s-length screen. However, if we think about the way that we’ve always defined XR, those aren’t things that we insist on.

We say that AR is virtual elements overlaid over a live view of the physical world. We often think of viewing that through a lens as with head-mounted AR, or through a camera as with mobile-based AR. Nex admittedly flips that standard model – but it still fits the bill. And it has its advantages over “conventional AR.”

“We flip it around so the phone sees you […] and leveraging the biggest screen that most people have,” said Lee. “You can have the effect of a bigger screen by mounting it on your head but that’s not a communal experience.”

Those who have been around the tech world for a few 24 hours may recognize this approach. Over ten years ago, PlayStation Move used a similar model, as did Xbox Kinect. If the camera-flipped AR game is the future, why is the past littered with these experiences? In part because AR isn’t the only tech involved. Nex also relies on artificial intelligence that wasn’t around in 2010.

“At the time, there was no AI, so they had to have a more complicated camera system,” said Lee. “What was missing from those previous generations of games was the NPU – the neural processing unit.”

Those games were fun – and ground-breaking at the time – but their reliance on a console limited their success and led to unsustainable upkeep burdens on the companies. Neither of those constraints is true of Nex.

A Look at Nex Games

I haven’t yet had the opportunity to play Nex games myself. I did get to watch Lee and one of his colleagues playing some of the games on a live video call.

Party Fowl is a collection of party mini-games that looks similar to JackBox. The package will be available as an annual subscription and includes a mix of AR games and what Lee called “VR-like experiences.”

In one AR game, rotating your hips flies a helicopter. In another game, players represented on screen as a chicken squat to lay eggs and fill a basket.

Nex AR games Air Racer and Party Fowl

Another game, Air Racer, is a “flight simulator” in which players pilot an airplane through an obstacle course by moving their hands. Controls include direction, speed, and elevation.

While Nex is focused on games at the moment, I might be more interested in a fitness application from the company. Lee doesn’t see them as separate experiences.

“Movement is a natural way to play. As human beings, we’ve been playing for a very long time, and most of our games involve movement,” said Lee. “These games invite you to move more and also deliver those benefits in a gamified way.”

One experience really spoke to me as a potential showcase of a whole genre of experiences. The game was an episode of the children’s show Peppa Pig, in which gamers chose characters from the show and engaged in their favorite activity – jumping up and down in muddy puddles. The game was created with partner Hasbro.

“It’s not just watching – the family can be invited to join in the fun as well,” said Lee, who described the experience as “productive, independent playtime for the kids.”

Lee further described “the highlight of his career” as when his daughter got his mother into Nex games so that they could play together.

Experiencing Nex AR Games

I hope to get the opportunity to try out Nex AR games, and it sounds like I’ll get the opportunity soon enough – one way or another.

Nex AR games including Party Fowl and Sky Racers are already shipping as pre-installed apps on the Sky Live interactive camera. In fact, most of the motion games available on the camera are by Nex. For Apple users, Nex also works with the Continuity Camera feature.

Nex Playground – a camera box for Nex games compatible with most modern smart TVs – is currently in pre-order with the first orders scheduled to ship before this year’s holiday season. But, one day, external devices won’t be necessary at all as televisions ship with cameras and more computing power onboard.

Nex playgroung

“TVs don’t have really good processing yet. The memory is still quite limited but this is the beginning of these use cases,” said Lee. “This will be in a lot of living rooms and it begins with Nex pioneering this technology and showing the world what is possible.”

“The iPhone Moment for TV”

From AR games, to fitness applications, to just using hand gestures to navigate traditional media, Lee and Nex have an exciting vision for the future of television. The whole thing does feel like AI and XR reaching back into history to pull some of entertainment’s near-misses into the future where they belong.

How Nex Is Flipping AR Games, and Why That’s a Great Thing Read More »

“netflix-for-ar-content”:-arvision’s-ariddle,-an-ar-gaming-platform-with-multiplayer-feature

“Netflix for AR Content”: ARVision’s ARiddle, an AR Gaming Platform With Multiplayer Feature

(A)Riddle me this, what do you get when you create a gaming platform that facilitates the distribution of AR content and improves the multiplayer gaming experience? The start of a new era of interactive entertainment.

ARVision Games, an innovator in AR gaming, takes interactive and collaborative gaming experiences to the next level with the recent launch of its newest multiplayer gaming platform, ARiddle. Unveiled at the recent VivaTech Conference 2023, this cutting-edge platform is set to enable full AR immersion of gameplay.

ARVision’s ARiddle: The Netflix for AR Games

The new platform developed by ARVision Games is set to transform how we access and use AR content. Instead of downloading dozens of apps for individual games, users need to download only one app—ARiddle—to access a vast library of AR games.

ARVision Games ARiddle

“What we are trying to do is like Netflix for AR content. So today, there are platforms to play movies, to play videos, but there is no platform to play AR content,” said Christian Ruiz, CCO of ARVision Games, in a recent interview at VivaTech.

So, the team decided to develop the ARiddle platform, where users will be able to find dozens of AR games, both developed by the company itself and by other developers. “We are going to open the platform to other studios, for them to be able to create games and then put them on our platform,” Ruiz said. 

Another innovative aspect of the AR platform ARiddle is the multiplayer feature. As Ruiz explains, “We are really innovating with the multiplayer feature, because making multiplayer in VR, or any kind of game, is quite usual, but in AR is more complicated.”

ARiddle will also be home to AR escape games developed by ARVision Games. Captivating players with their immersive narratives and intricate puzzles, escape rooms have gained immense popularity in recent years.

The Montreal-based company takes this concept to new heights by bringing escape rooms into the realm of augmented reality. Through its ARiddle platform, players can now experience the thrill of escape rooms wherever they are. All they need is a mobile device to project the virtual environment into their physical surroundings.

In the ARiddle AR escape games, players are challenged to analyze their environment, search for clues, and solve a myriad of enigmas and riddles to complete the mission. With the exhilarating blend of AR technology and engaging gameplay, the ARiddle app guarantees an unforgettable adventure that will challenge your intellect and immerse you in a world of mystery.

Save the Cup: AR Escape Game That Lets Children Virtually Escape From the Hospital Bed

To create more meaningful AR experiences, ARVision Games has collaborated with 1 Maillot Pour La Vie, a charitable organization that strives to fulfill the dreams of children facing adversity. It coordinates with top athletes, famous personalities, and sports clubs to give children opportunities to experience something different from their daily hospital life.

Save the Cup, ARVision Games AR escape game

Together, ARVision Games and 1 Maillot Pour La Vie have embarked on a mission to create augmented reality multiplayer escape rooms that provide unique and engaging experiences for children. This collaboration aims to transport children into a world of imagination and wonder, where the challenges and obstacles of their reality are momentarily set aside.

“This is a great project that we have with 1 Maillot Pour La Vie. This association takes care of kids who have been in the hospital for a long time,” said Ruiz. “So we had the idea to make a special escape game for them to be able to play from their bed and transport them, thanks to augmented reality, to a chocolate factory, to an Egyptian pyramid…”

The first AR game developed through this collaboration is the Save the Cup series. This immersive AR experience combines captivating storytelling, challenging puzzles, and collaborative gameplay for children of all ages.

The game comprises a series of three episodes, each with unique challenges that bring players closer to finding the lost World Cup. Through AR, children are able to momentarily escape from their sick beds, go on amazing adventures, and achieve a sense of accomplishment as they complete the game’s mission.

Continued AR Innovation for Creating Meaningful Experiences

The Save the Cup series shows us how AR can empower and inspire users. By enabling children in hospitals and confined spaces to enjoy the same exciting escape room adventures as those in physical locations, the AR application becomes much more than a game. Innovations like these take AR beyond gaming and entertainment.

ARVision Games, Save the Cup, AR game
ARVision Games at VivaTech Paris in June 2023

Knowing this, ARVision Games is constantly innovating and is continuously iterating its platforms to provide more AR use cases that create meaningful experiences for users. It is driven to grow ARiddle into a centralized hub for AR content. By embracing the transformative potential of AR, ARVision Games is shaping the future of immersive content. With the fusion of technology and compassion at the heart of its mission, it will undoubtedly continue to inspire and bring joy to gamers around the world.

“Netflix for AR Content”: ARVision’s ARiddle, an AR Gaming Platform With Multiplayer Feature Read More »

ar-gaming,-a-formidable-force-that’s-changing-the-gaming-industry

AR Gaming, a Formidable Force That’s Changing the Gaming Industry

AR gaming has changed greatly since the release of Pokémon GO. At the height of its popularity, Pokémon GO had more users compared to Twitter, and people were spending more time playing the game than browsing Facebook. It was even more popular than Candy Crush in the US, having nearly 21 million daily active users.

The Growing Popularity of AR Gaming

Since Pokémon GO, many other AR games have been released, owing to the increasing demand for AR gaming. In a message shared with ARPost, Chief CX Innovation Officer and MD of Gaming at Arise and Arise Gaming, Jonathan Shroyer, remarked that the popularity of Pokémon GO was a “cultural phenomenon in many ways.”

According to Shroyer, people who didn’t like playing video games were now spending hours playing Pokémon GO. Moreover, they were becoming more active, walking an average of close to 1,500 extra steps daily and engaging with their respective communities more often.

“We also saw a boost in local economies and overall cultural awareness as people got outside and did things they normally wouldn’t do in their day-to-day lives,” he added.

Augmented reality gaming continues to grow in popularity and it’s projected to reach a value of up to $274.4 billion by 2027. One contributor to its AR gaming’s popularity is that players don’t need to don or purchase special equipment, unlike with VR. Other potential factors contributing to the industry’s growth include the rising popularity of mobile games, advancements in game development, and the integration of AR games with other industries.

How AR Gaming Is Changing the Face of the Gaming Industry

AR gaming offers a more interactive and immersive way for gamers to engage with games. This technology, coupled with VR, has allowed players to go beyond the screen and into an immersive world where they’re able to engage with both the game and the characters within it.

Moreover, it’s become a social phenomenon, allowing players to interact with others in virtual worlds. In turn, this allows them to connect with others who share the same interests. Plus, given that players can access AR games via mobile, this gives them more opportunities to explore new physical and virtual environments.

But what makes augmented reality gaming so intriguing?

“AR gaming really is a fantastic way to combine the excitement of video games with reality, effectively changing the way we game and think about video games in general,” said Shroyer. He added that augmented reality gaming has allowed “people to experience a world within our reality” and that with AR gaming, gamers can literally go outside and take part in a hybrid world.

This is what makes AR gaming very appealing to people in general, not just to gamers, and is a crucial driving force in the transformation of the industry.

AR Gaming, a Formidable Force That’s Changing the Gaming Industry Read More »

the-park-playground’s-newest-vr-experience-for-battle-game-fans-is-here

The Park Playground’s Newest VR Experience for Battle Game Fans Is Here

Europe-based virtual reality experiences provider The Park Playground recently launched its latest offering, a new esports-inspired VR experience called NanoClash Focus. A first in the industry, this new virtual reality game allows two opposing teams to battle it out simultaneously on two independent fields. It’s a fully mobile, free-roam game that aims to provide an immersive and engaging VR experience for players.

An Exciting Combo of VR Experience and Esports

For NanoClash Focus The Park Playground partnered with HTC and Triangle Factory. The company was encouraged by the success of one of its past VR experiences that allowed players to compete remotely in a virtual battlefield in separate cities. This led to the development of NanoClash Focus, which used elements from esports in its design and artificial intelligence technology to ensure an enhanced user experience.

VR experience NanoClash Focus The Park Playground

Players of NanoClash Focus are virtually transported to a hanging platform in a futuristic setting, where they compete against another team in a laser shoot-out, sports battle-style. Each team consists of four to eight people, and the goal is to be the first to reach the arena floor and prevent opponents from doing so by shooting with either laser guns or laser cannons.

Using HTC VIVE Focus 3 wireless headsets that offer greater mobility, players can freely roam the playing field. “Power-ups” are up for grabs in the game, giving teams a solid advantage when they utilize them strategically. The game is a VR experience combined with the exciting features of esports, a move that The Park Playground wants to pursue.

NanoClash Focus VR experience The Park Playground

“With two teams positioned on two independent free roam fields and rewards given for teamwork and strategic thinking, NanoClash Focus is an exciting example of how we’re driving technological innovations in LBE VR alongside our partners,” The Park Playground CEO Peter Vindevogel said in a press release shared with ARPost.

According to Vindevogel, the company plans to develop more experiences that use elements of other gaming formats. NanoClash Focus is an example of a location-based VR experience that is inspired by esports for a more immersive, interactive, and inclusive experience. “We’ll be seeing this cross-pollination between LBE VR and elements more traditionally associated with gaming surfacing much more frequently in the future,” Vindevogel further explained.

Developing More VR Experiences with AI

The release of NanoClash Focus is an exciting achievement for The Park Playground. The company has only recently begun experimenting with AI technology and data management in its game development process. The result is a more efficient way of developing seamless and innovative VR experiences that The Park Playground aims to achieve.

“Tapping into emerging technologies like AI is something LBE VR providers must consider doing to remain relevant and drive innovative VR experiences that keep people coming back for more,” said the company’s CTO Gilles-Adrien Cenni.

With the launch of NanoClash Focus, The Park Playground seems poised to enter more markets in Europe, Australia, and the US. Headquartered in the Netherlands, the VR experience company currently has 13 owned and franchised locations around the world.

It recently opened two new locations in Brisbane, Australia, and Leeds, UK, and is set to open another venue in Birmingham this year. NanoClash Focus is available for players to try out in all of The Park Playground’s locations globally.

AWE USA 2023 giveaway

The Park Playground’s Newest VR Experience for Battle Game Fans Is Here Read More »

virtex-stadium-adds-counter-strike-to-its-virtual-esports-titles

Virtex Stadium Adds Counter-Strike to Its Virtual Esports Titles

Esports fans are in for a new experience at the Virtex Stadium. Aside from EchoVR, users can now watch live gameplays of Counter-Strike: Global Offensive and Counter-Strike 2.

Virtex has partnered with Skybox Technologies to bring this unique spectator experience to gaming enthusiasts. With Counter-Strike as the first significant esports title at the Virtex Stadium, the virtual esports fan base on the platform is bound to grow faster.

An Immersive Experience for Counter-Strike Gamers and Fans

Following the launch of the Echo VR title on the platform, Counter-Strike allows fans to enjoy more top-level gameplay. “As the third most watched esport last year, CS: GO already has an enormous following, and we’re excited to be working with Skybox to deliver a 360° spectating experience unique to every fan,” said Virtex CEO and co-founder, Tim Mcguinness, in a press release shared with ARPost.

virtex stadium esports title counter-strike

Using their desktop and compatible VR headsets, users enter the Virtex Stadium, which is still in closed beta, where they can watch live gameplays recreated in 3D. They can customize their Ready Player Me avatars, meet other fans in the lobby, and enter the virtual arena. They can sit on the stadium seats to watch gameplay in full view or immerse themselves in the battle by diving into the map.

They can see opening duels, site retakes, and clutches up close. Dynamic map controls allow them to maneuver easily and spectate at any site they want. The epic virtual effects and sounds create a deep 3D spectator experience that’s like no other.

Collaborating to Make Fan Experiences More Meaningful

Virtex, a London-based software development company, has been at the forefront of esports. Its Virtex Stadium provides sports and gaming enthusiasts with an innovative VR platform where they can experience esports at a whole new level.

Founded in 2020, Virtex brings together the expertise of tech entrepreneur Christoph Ortlepp and seasoned VR player Tim Mcguinness. Sharing a vision to redefine the esports fan experience, they are collaborating with partners across the tech and esports space to bolster the capabilities of the Virtex Stadium.

virtex stadium esports event

In the past year, the company worked with Skybox Technologies to integrate Counter-Strike maps into the virtual stadium. A provider of spectator and analysis solutions, Skybox helps ensure that in-game models, key modes, and spectator tools are functioning smoothly at the Virtex Stadium.

It provides real-time data and 3D game recreations that allow users to view Counter-Strike gameplay from every angle. It also ensures that map control and all gameplay features work seamlessly to make the 3D viewing experience more enjoyable.

According to Ethan Cooper, CEO of Skybox Technologies, Virtex has done an outstanding job at building out the Virtex Stadium. “We are proud that via the Skybox and Virtex partnership, fans can soon experience live Counter-Strike in a whole new way. It’s an exciting time for our respective companies, and we are looking forward to continuing our partnership with additional game titles and new experiences,” he said.

This collaboration paves the way for more meaningful fan experiences across the globe. Fans can dive into the map and watch the players they follow in action. They can explore different areas during the matches or meet other fans in virtual hangout spaces.

More to Come From The Growing Virtex Community

The partnership between Virtex and Skybox has just begun. Through their continued collaboration, we can expect more tournaments and esports titles at the Virtex Stadium in the next few months. Virtex is also pitching to more partners to widen its offerings and make the platform even more engaging. It wants to collaborate with tournament organizers, teams that want dedicated stadiums for their fans, and brands that want to run activations on virtual platforms.

A die-hard esports fan, Tim Mcguinness is eager to announce more upcoming tournaments they are set to feature in the Virtex Stadium. But, for now, fans can enjoy the closed beta program and be among the first to experience this virtual esports stadium.

AWE USA 2023 giveaway

Virtex Stadium Adds Counter-Strike to Its Virtual Esports Titles Read More »

spatial-releases-toolkit-for-“gaming-and-interactivity”

Spatial Releases Toolkit for “Gaming and Interactivity”

Spatial started out as an enterprise remote collaboration solution. Then, it changed lanes to offer virtual worlds for consumer social uses. Now, it could become an immersive gaming platform. At least, in part.

A Look at the Toolkit

The new “Spatial Creator Toolkit” is a Unity-powered interface that allows users to create custom avatars, items, and “quests.” The quests can be “games and immersive stories” as well as “interactive exhibitions” according to a release shared with ARPost.

Spatial Creator Toolkit

“This evolution to gamified and interactive co-experiences is a natural expansion for the platform and the internet,” said Jinha Lee, CPO and co-founder. “With more than 1 million registered creators on the platform today, and almost 2 million worlds, we are committed to empowering all creators.”

The toolkit also features advanced tools for linking virtual worlds together. All of it is powered by visual scripting as opposed to conventional coding. The company said that this allows “zero learning curve and instant scalability.” During a closed alpha phase that began in December, companies with advanced access including Vogue and McDonald’s broke in the toolkit.

Spatial’s Room to Grow

According to the release, the company hopes to become the YouTube of 3D games. “As Adobe is for 2D video, Unity is the software unlocking 3D games and the new medium of the internet. Spatial is like the YouTube for these games, enabling instant publishing to the mass market,” said CEO and co-founder of Spatial, Anand Agarawala. “Anyone can build, the key is unlocking the capabilities to allow the magic to happen.”

Considering plans for a creator marketplace by the end of the year, the new business model is also similar to platforms like Roblox. That platform is a flagship of the gaming creator economy but has so far stayed away from NFTs.

Having fully embraced NFTs, along with other Web3 building blocks like cross-platform avatar compatibility through Ready Player Me, Spatial has a lot of opportunities and tools at its disposal that platforms like Roblox don’t. These include partnerships in the larger Web3 community, and at least some level of interoperability with other immersive platforms.

In short, we still have to see where this direction takes the company. But, it looks like calling the platform a “YouTube” or a “Roblox” might be selling it short. Both of those are massive creator-driven online marketplaces and communities, but both of them are limited by their own walls and that might not be true of this new side of Spatial.

Let’s See How Far it Goes

Skepticism about what may seem like another blockchain game drive is understandable. However, blockchain games that have let users down in the past were largely trying to shill their own products with questionable infrastructure. Spatial is a proven company with an open ecosystem that has nothing to gain by anyone losing. This should be fun.

Spatial Releases Toolkit for “Gaming and Interactivity” Read More »

get-ready-to-battle-in-space-with-valo-motion’s-latest-mr-game-release-astro-blade

Get Ready to Battle in Space With Valo Motion’s Latest MR Game Release Astro Blade

Last year, Valo Motion launched ValoArena, a mixed reality playground, in the US. Now, the company is back with an exciting MR game release – Astro Blade.

The Finnish game company, known for designing and developing cutting-edge interactive mixed reality games, has recently released a new space-themed game which can now be played in ValoArenas across the country. This interstellar adventure in a galaxy far, far away is sure to give you and your friends a thrilling time. So, get ready to take part in an action-packed battle in space and become a virtual superhero.

Blast Into Space With Valo Motion’s MR Game Astro Blade

Step into the world of the company’s MR game Astro Blade, where players become virtual holograms fighting in the hangar of a futuristic spaceship. Players can arm themselves with laser swords or spears and protect themselves with shields.

The game is inspired by classic fighting games and space-themed classics like Star Wars lightsaber battles. But what sets it apart is the technology behind ValoArena that makes it possible to bring these classics to life in an entirely new way.

ValoArena’s mixed reality system allows players to fully immerse themselves in the game’s interstellar world, where they can battle against friends and foes alike. The technology accurately tracks players’ movements, making the experience incredibly lifelike and realistic. With stunning graphics, exciting sound effects, and interactive gameplay, Astro Blade is a unique experience.

A Social and Safe Game

Valo Motion’s MR game Astro Blade is designed for up to six people. It is suitable for 8 to 14-year-olds, but it can be enjoyed by both young and adults. Those who grew up wielding imaginary lightsabers as pretend Jedis would definitely love this game. The game company has also paid special attention to making the game safe for younger players, which makes the game great for families with diverse age segments.

Valo Motion - ValoArena MR game Astro Blade

The game is very social and interactive. The actions of other players directly affect what you should do next, making it an excellent addition to ValoArena’s game offerings for small groups. They want players to feel like superheroes in a fighting game and be able to come up with their special moves without limitations.

Where and How to Play Astro Blade

Astro Blade can be found in various locations worldwide where Valo Motion products are available. You can check out their interactive map to find the nearest ValoArena to your location.

According to the company, “Astro Blade is also a part of Valo Motion’s mission of empowering people to move more and be physically active but also have a lot of fun while doing it.  n Astro Blade the players use their entire body to play the game and an intense sword duel among friends is guaranteed to make them sweat!”

Astro Blade is designed to be an interactive and social game, so players can work together in teams or compete against each other. It’s a fun and exciting way to experience the latest in mixed reality gaming.

The Future of Gaming 

Astro Blade is a testament to the power of mixed reality and how it can bring classic gaming experiences to life in new and exciting ways. As the popularity of MR releases like Astro Blade continues to grow, we can expect to see them become an increasingly ubiquitous part of the gaming landscape.

Astro Blade MR game by Valo Motion - ValoArena

For players, MR offers a unique and interactive experience that allows them to socialize and have fun in a way that traditional gaming simply cannot match. And for amusement and entertainment centers, investing in MR technology can provide a competitive advantage by offering a cutting-edge gaming experience that attracts customers and keeps them coming back for more.

Looking to the future, it’s clear that MR is set to play an even bigger role in gaming. With advancements in technology, we can expect to see even more immersive and interactive experiences that blur the line between the real and virtual worlds.

So, whether you’re a gaming enthusiast or an amusement center owner looking to stay ahead of the curve, it’s clear that MR has its place in the future of gaming. It’s an exciting time to be a part of the gaming industry.

Get Ready to Battle in Space With Valo Motion’s Latest MR Game Release Astro Blade Read More »

the-future-of-vr:-what’s-next-for-the-world-of-vr-gaming?

The Future of VR: What’s Next for the World of VR Gaming?

The VR gaming market is constantly evolving and has grown significantly in the past few years. With key developments in VR technology, hardware, and software driving the market forward, VR game revenues are projected to increase sixfold in five years, from $0.5 billion in 2019 to $3.2 billion in 2024.

However, declining sales of VR headsets dampen this positive outlook. In the United States, sales in 2022 dropped by 2%, from a year earlier, to $1.1 billion in December 2022. Moreover, 2023 is expected to be another slow year for the VR market, with a weak economy and inflation causing non-essential purchases like VR headsets to be put on hold.

Now many are wondering what the near-term future holds for VR. Marcus Segal, CEO and founder of ForeVR Games, shares his thoughts on the current state of VR and what’s in store in the future.

Dissecting the Decline in the VR Gaming Market

Asked about why VR sales have declined in the US despite the launch of Quest Pro and other highly-anticipated VR devices, Segal said that there are many factors at play. According to him, the decline could be due to a recession or a market correction following COVID-19.

“When all signs point to a financial downturn, people hold on more tightly to their money,” Segal told us.  Or it could be the excitement about new headsets coming from Sony, Apple, Pico, and HTC that is keeping potential buyers on the sidelines.

Then we also have to factor in the return to in-person social gatherings, so VR gaming now has to compete with movie theaters, concerts, and other live experiences as the world returns to in-person social gatherings.

Like in any other industry, the recent decline in VR sales is disheartening, but, according to Segal, this is not uncommon in nascent industries.

It is worth noting that the market is not as bleak as it appears. Despite the seemingly downward trend, a flood of new VR headsets is coming from Sony, Pico, Apple, HTC, and more. Competition between manufacturers means better products, lower prices, and a larger user base for VR gaming in the future.

Segal suggests “try before you buy” mall installations, immersive classroom settings, and other creative efforts to drive consumer awareness.

Barriers to VR Adoption

Segal also notes that while VR has made significant progress in recent years, there are still some barriers to adoption, including cost and the need for powerful hardware. He believes that the biggest barrier to VR adoption is still the form factor. New headsets’ design must be lighter and less bulky to become more appealing and comfortable to use.

According to Segal, discoverability is also a challenge for VR. Traditional forms of advertising are not as effective, and manufacturers need to get headsets into the hands of consumers who haven’t tried VR yet. He stresses that sustaining and improving engagement is critical to VR’s success.

Lastly, Segal stressed how crucial accessibility is for VR adoption. Games must be playable for people of all ages and abilities. ForeVR Bowl is an example of this, designed to be played with a single button in a seated or standing position.

The Role of Content in Driving VR Adoption

One of the biggest drivers of VR adoption is compelling content. Segal believes that game developers have a critical role to play in shaping the future of VR. “Game developers need to reach new audiences, and that requires manufacturers promoting new games and hidden gems,” he said. “We as developers also need retention features and content to motivate players to pick up their headsets and plug in more frequently.” 

As a former Zynga executive, Segal witnessed the power of social games, like FarmVille, to connect hundreds of millions of people of all ages. “In my view, play is one of the best things about being alive,” he said. For ForeVR Games, the focus is on taking the feeling of connection in play to the next level with VR, allowing players to feel as though they are in the same location regardless of their physical distance.

Customization is also key, allowing players to have fun while improving their skills over time. Segal explains, “Today, we believe that the most successful VR games and experiences are those that are easy to pick up and play, but also offer depth and complexity for players who want that option.”

A Future of Growth and Innovation in VR Gaming

The world of VR gaming holds immense potential for growth and innovation. As game developers like ForeVR Games continue to push the boundaries of what is possible in VR and advancements in hardware technology emerge, entrepreneurs have many reasons to be optimistic as they venture into VR gaming.

However, success in VR gaming requires a passionate team that sees challenges as opportunities to further what is possible, and the ability to listen to and incorporate feedback from the player base.

As the VR industry continues to evolve, those who are willing to take on the challenges and embrace the opportunities can shape the future of this exciting and dynamic field.

The Future of VR: What’s Next for the World of VR Gaming? Read More »

gdc-2023-state-of-the-game-industry-report-includes-insights-into-vr-and-ar

GDC 2023 State of the Game Industry Report Includes Insights Into VR and AR

Games are the largest use case for consumer VR and AR. While VR and AR remain a comparatively small segment of the games industry, the industry is taking notice as VR hardware in particular improves. This presents possibilities for new kinds of games but also promises to breathe new life into established franchises.

The GDC’s State of the Game Industry Report for this year is by no means dedicated to VR and AR. However, it does hold insights into how this segment of the industry is growing and changing. This includes insights into larger emerging technology trends like Web3 and the metaverse.

VR and AR in the Larger Games Industry

This GDC survey, the 11th in an annual series, found that “the metaverse has become more than a buzzword.” That doesn’t mean that VR and AR are now the driving force in the games industry.

In terms of which platforms developers are building for, VR headsets land in 10th place with 12% of respondents. AR landed in 14th place with 4% of respondents. When asked which platforms developers are building their next project for, VR headsets remained in 10th place with 12%, but AR moved up to 11th place with 5%.

GDC State of the Game Industry 2023 - platforms developers are building for
Source: GDC State of the Game Industry 2023

PC leads the pack, with the intervening platforms consisting of the usual suspects – legacy gaming platforms and mobile. However, this may be changing in the near future.

When asked which platforms developers are most interested in, 23% of respondents said VR, pushing the platform to 6th place, ahead of Android, Mac, and Xbox One. Similarly, 12% responded with AR, placing it in 11th place ahead of PS4 and web browsers.

GDC State of the Game Industry 2023 - which platform most interests game developers
Source: GDC State of the Game Industry 2023

So, while we might not see a boom period for VR and AR games in the immediate future, it’s increasingly on the radar of game developers. This trend looks like it could be setting up growth in this aspect of the industry within the next few years.

That said, last year’s big metaverse hype may have led to increased expectations for the cycle we’re in now. Last year, 42% of respondents said that they were actively involved in VR and AR game development. Now that number is at 38%, closer to where it was in 2021.

Platform Wars Within VR

So, of the developers that are working in VR and AR gaming, what platforms are they working on?

When asked which platform their next game will release on, 36% responded with Quest meaning Quest 2. An additional 10% responded with “Project Cambria” – the Quest Pro which had not yet been released at the time of the survey. A further 10% responded with Rift, Meta’s now discontinued line of tethered PC VR headsets.

GDC State of the Game Industry 2023 - VR and AR platforms developers are building games for
Source: GDC State of the Game Industry 2023

It is worth noting that the percentage of respondents working with Quest has gone up almost 10% since last year. That in itself is not necessarily surprising if not for the fact that the overall number of VR and AR game developers has gone down.

Interestingly, the runner-up is the as-yet-unreleased PlayStation VR 2 with 18%, followed by the HTC VIVE ecosystem at 15%. A further 12% responded with Apple’s ARKit, and another 9% responded with Android’s ARCore. There was also a potentially unexpected write-in entry.

“A handful of respondents shared that they were developing games for Pico, a platform that was not on the survey list,” the report offers. In some geographical markets, the Pico 4,  which was announced shortly before the Quest Pro, is a significant potential Quest Pro competitor. However, Pico Interactive does not currently offer consumer support in the US.

Gaming in the Metaverse?

“The concept of the metaverse continues to pick up steam in the game industry, as new and existing companies alike move to secure funding, spin up projects, and develop new technology,” reads the survey. However, like VR and AR gaming, this news comes with a grain of salt and some more sober attitudes since last year.

Nearly half of the respondents didn’t select any of the survey’s platform options. They instead said that “the metaverse concept will never deliver on its promise.” This occurred last year as well when around a third of respondents said that the metaverse will never materialize.

From a VR and AR perspective, it gets worse. More developers said that Fortnite would become the model metaverse platform than Horizon Worlds. This isn’t bad news because Horizon Worlds is better than Fortnite, it’s bad news because Horizon Worlds is VR and Fortnite isn’t. In fact, many of the more popular “metaverse” contenders are flat platforms.

GDC 2023 State of the Game Industry - Metaverse promise
Source: GDC State of the Game Industry 2023

And it gets worse. “Microsoft/Minecraft” came in a distant third place with 7% of respondents choosing them as the model metaverse. This presumably included AltspaceVR. As this article was being written, it was announced that AltspaceVR is coming to an end.

A Note on Blockchain

ARPost is not explicitly interested in blockchain but as a potential pillar of both the metaverse and the future of gaming, it shouldn’t be inappropriate to share some of the survey’s findings in this field. And, if you aren’t explicitly interested in blockchain either, the survey results should please you.

When asked about their interest in blockchain integration in games, 23% of respondents said that they were “very interested” or “somewhat interested”, with 75% saying that they were not interested at all. The remaining 2% are using blockchain in games already, with blockchain being the principal monetization strategy of around 4% of games.

Interest in blockchain is down slightly from last year, but, according to the report, most respondents were against blockchain last year as well and simply haven’t changed their minds.

GDC State of the Game Industry 2023 - blockchain in game industry
Source: GDC State of the Game Industry 2023

“Many developers said there could be a valuable place for blockchain technology in video games in the future,” the report explains. “Others said that the risks outweigh the benefits and that existing technologies serve similar purposes that negate the need for blockchain.”

A Maturing Industry

If you thought that the gaming industry was moving a little too fast last year, you were right. Metaverse hype driven by hardware expectations and blockchain buzz may have led to a brief, hard burn in the industry. It now seems that a small correction has taken place but the VR and AR games industry is settling in for longer-term development.

For the full picture of the whole gaming industry, find the complete report here.

GDC 2023 State of the Game Industry Report Includes Insights Into VR and AR Read More »

how-to-fix-the-gps-signal-not-found-error-in-pokemon-go

How to Fix the GPS Signal Not Found Error in Pokémon GO

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

How to Fix the GPS Signal Not Found Error in Pokémon GO Read More »

how-to-see-your-playstation-2022-wrap-up

How to See Your PlayStation 2022 Wrap-Up

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

How to See Your PlayStation 2022 Wrap-Up Read More »