gaming

nintendo-explains-why-switch-2-hardware-and-software-cost-so-much

Nintendo explains why Switch 2 hardware and software cost so much

Things just cost more now

In justifying the $450 price of the Switch 2, Nintendo executives predictably pointed to the system’s upgraded hardware specs, as well as new features like GameChat and mouse mode. “As you add more technology into a system, especially in this day and age, that drives additional cost.” Nintendo Vice President of Player & Product Experience Bill Trinen told Polygon.

That said, Trinen also pointed toward rising prices in the wider economy to justify the $150 jump between Switch and Switch 2 pricing. “We’re unfortunately living in an era where I think inflation is affecting everything,” Trinen said.

The Switch never saw a nominal price drop, but inflation still ate away at its total cost a bit over the years.

The Switch never saw a nominal price drop, but inflation still ate away at its total cost a bit over the years.

Trinen isn’t wrong about that; the $299 early adopters paid for a Switch in 2017 is worth about $391 in today’s dollars, according to the BLS CPI calculator. But for customers whose own incomes may have stayed flat over that time, the 50 percent jump in nominal pricing from Switch to Switch 2 may be hard to swallow in a time of increasing economic uncertainty.

“Obviously the cost of everything goes up over time, and I personally would love if the cost of things didn’t go up over time,” Trinen told IGN. “And certainly there’s the cost of goods and things that factor into that, but we try to find the right appropriate price for a product based on that.”

Is $80 the new $70?

Talk of inflation extended to Trinen’s discussion of why Nintendo decided to sell first-party Switch 2 games for $70 to $80. “The price of video games has been very stable for a very long time,” Trinen told Polygon. “I actually have an ad on my phone that I found from 1993, when Donkey Kong Country released on the SNES at $59. That’s a very, very long time where pricing on games has been very stable…”

Nintendo explains why Switch 2 hardware and software cost so much Read More »

balatro-yet-again-subject-to-mods’-poor-understanding-of-“gambling”

Balatro yet again subject to mods’ poor understanding of “gambling”

Balatro is certainly habit-forming, but there’s nothing to be won or lost, other than time, by playing it. While the game has you using standard playing cards and poker hands as part of its base mechanics, it does not have in-app purchases, loot boxes, or any kind of online play or enticement to gambling, beyond the basics of risk and reward.

Yet many YouTube creators have had their Balatro videos set to the traffic-dropping “Age-restricted” status, allegedly due to “depictions or promotions of casino websites or apps,” with little recourse for appeal.

The Balatro University channel detailed YouTube’s recent concerns about “online gambling” in a video posted last weekend. Under policies that took effect March 19, YouTube no longer allows any reference to gambling sites or applications “not certified by Google.” Additionally, content with “online gambling content”—”excluding online sports betting and depictions of in-person gambling”—cannot be seen by anyone signed out of YouTube or registered as under 18 years old.

Balatro University’s primer on how more than 100 of his videos about Balatro suddenly became age-restricted.

“The problem is,” Balatro University’s host notes, “Balatro doesn’t have any gambling.” Balatro University reported YouTube placing age restrictions on 119 of his 606 videos, some of them having been up for more than a year. After receiving often confusingly worded notices from YouTube, the channel host filed 30 appeals, 24 of which were rejected. Some of the last messaging from YouTube to Balatro University, from likely outdated and improperly cross-linked guidance, implied that his videos were restricted because they show “harmful or dangerous activities that risk serious physical harm.”

Screen from the game Balatro, showing a pair hand with two

Balatro, while based on poker hands, involving chips and evoking some aspects of video poker or casinos, only has you winning money that buys you cards and upgrades in the game.

Credit: Playstack

Balatro, while based on poker hands, involving chips and evoking some aspects of video poker or casinos, only has you winning money that buys you cards and upgrades in the game. Credit: Playstack

Developer LocalThunk took to social network Bluesky with some exasperation. “Good thing we are protecting children from knowing what a 4 of a kind is and letting them watch CS case opening videos instead,” he wrote, referencing the popularity of videos showing Counter-Strike “cases” with weapon skins being opened.

Apparently Balatro videos are being rated 18+ on YouTube now for gambling

Good thing we are protecting children from knowing what a 4 of a kind is and letting them watch CS case opening videos instead

— localthunk (@localthunk.bsky.social) April 5, 2025 at 4: 39 PM

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dustland-delivery-plays-like-a-funny,-tough,-post-apocalyptic-oregon-trail

Dustland Delivery plays like a funny, tough, post-apocalyptic Oregon Trail

Road trips with just two people always have their awkward silences. In Dustland Delivery, my character, a sharpshooter, has tried to break the ice with the blacksmith he hired a few towns back, with only intermittent success.

Remember that bodyguard, the one I unsuccessfully tried to flirt with at that bar? The blacksmith was uninterested. What about that wily junk dealer, or the creepy cemetery? Silence. She only wanted to discuss “Abandoned train” and “Abandoned factory,” even though, in this post-apocalypse, abandonment was not that rare. But I made a note to look out for any rusted remains; stress and mood are far trickier to fix than hunger and thirst.

Dustland Delivery release trailer.

Dustland Delivery, available through Steam for Windows (and Proton/Steam Deck), puts you in the role typically taken up by NPCs in other post-apocalyptic RPGs. You’re a trader, buying cheap goods in one place to sell at a profit elsewhere, and working the costs of fuel, maintenance, and raider attacks into your margins. You’re in charge of everything on your trip: how fast you drive, when to rest and set up camp, whether to approach that caravan of pickups or give them a wide berth.

Some of you, the types whose favorite part of The Oregon Trail was the trading posts, might already be sold. For the others, let me suggest that the game is stuffed full of little bits of weird humor and emergent storytelling, and a wild amount of replayability for what is currently a $5 game. There are three quest-driven scenarios, plus a tutorial, in the base game. A new DLC out this week, Sheol, adds underground cities, ruins expeditions, more terrains, and a final story quest for four more dollars.

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switch-2-preorders-delayed-over-trump-tariff-uncertainty

Switch 2 preorders delayed over Trump tariff uncertainty

Nintendo Switch 2 preorders, which were due to begin on April 9, are being delayed indefinitely amid the financial uncertainty surrounding Donald Trump’s recent announcement of massive tariffs on most US trading partners.

“Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,” Nintendo said in a statement cited by Polygon. “Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.”

Nintendo announced launch details for the Switch 2 on Wednesday morning, just hours before Trump’s afternoon “Liberation Day” press conference announcing the biggest increase in import duties in modern US history. Those taxes on practically all goods imported into the United States are set to officially go into effect on April 9, the same day Nintendo had planned to roll out Switch 2 preorders for qualified customers.

Welcome to day 2 of Nintendo Treehouse Live’s “drop the price” stream

[image or embed]

— AmericanTruckSongs10 (@ethangach.bsky.social) April 4, 2025 at 10: 14 AM

The delay in the preorder date comes as outspoken gamers online are making plenty of noise over the Switch 2’s higher-than-expected $450 price point and over Switch 2 software pricing falling in the $70 to $80 range. Nintendo’s promotional “Treehouse” streams showing Switch 2 gameplay have been inundated with a nonstop torrent of chatters demanding the company “DROP THE PRICE.”

Yet today’s announcement suggests that Nintendo might need to “assess” whether even a $450 price is feasible given the additional taxes the company will now have to pay to import systems manufactured in countries like China and Vietnam into the United States. Alternatively, Nintendo could eat the cost of any tariffs and sell its console hardware at a loss, as it has in the past, in an attempt to make that money back in software sales.

Switch 2 preorders delayed over Trump tariff uncertainty Read More »

not-just-switch-2:-esa-warns-trump’s-tariffs-will-hurt-the-entire-game-industry

Not just Switch 2: ESA warns Trump’s tariffs will hurt the entire game industry

This morning’s announcement that Nintendo is delaying US preorders for the Switch 2 immediately increased the salience of President Trump’s proposed wide-reaching import tariffs for millions of American Nintendo fans. Additionally, the Entertainment Software Association—a lobbying group that represents the game industry’s interests in Washington—is warning that the effects of Trump’s tariffs on the gaming world won’t stop with Nintendo.

“There are so many devices we play video games on,” ESA senior vice president Aubrey Quinn said in an interview with IGN just as Nintendo’s preorder delay news broke. “There are other consoles… VR headsets, our smartphones, people who love PC games; if we think it’s just the Switch, then we aren’t taking it seriously.

“This is company-agnostic, this is an entire industry,” she continued. “There’s going to be an impact on the entire industry.”

While Trump’s tariff proposal includes a 10 percent tax on imports from pretty much every country, it also includes a 46 percent tariff on Vietnam and a 54 percent total tariff on China, the two countries where most console hardware is produced. Quinn told IGN that it’s “hard to imagine a world where tariffs like these don’t impact pricing” for those consoles.

More than that, though, Quinn warns that massive tariffs would tamp down overall consumer spending, which would have knock-on effects for game industry revenues, employment, and research and development investment.

“Video game consoles are sold under tight margins in order to reduce the barrier to entry for consumers,” the ESA notes in its issue page on tariffs. “Tariffs mean that the additional costs would be passed along to consumers, resulting in a ripple effect of harm for the industry and the jobs it generates and supports.

Not just a foreign problem

The negative impacts wouldn’t be limited to foreign companies like Nintendo, Quinn warned, because “even American-based companies, they’re getting products that need to cross into American borders to make those consoles, to make those games. And so there’s going to be a real impact regardless of company.”

Not just Switch 2: ESA warns Trump’s tariffs will hurt the entire game industry Read More »

nvidia-confirms-the-switch-2-supports-dlss,-g-sync,-and-ray-tracing

Nvidia confirms the Switch 2 supports DLSS, G-Sync, and ray tracing

In the wake of the Switch 2 reveal, neither Nintendo nor Nvidia has gone into any detail at all about the exact chip inside the upcoming handheld—technically, we are still not sure what Arm CPU architecture or what GPU architecture it uses, how much RAM we can expect it to have, how fast that memory will be, or exactly how many graphics cores we’re looking at.

But interviews with Nintendo executives and a blog post from Nvidia did at least confirm several of the new chip’s capabilities. The “custom Nvidia processor” has a GPU “with dedicated [Ray-Tracing] Cores and Tensor Cores for stunning visuals and AI-driven enhancements,” writes Nvidia Software Engineering VP Muni Anda.

This means that, as rumored, the Switch 2 will support Nvidia’s Deep Learning Super Sampling (DLSS) upscaling technology, which helps to upscale a lower-resolution image into a higher-resolution image with less of a performance impact than native rendering and less loss of quality than traditional upscaling methods. For the Switch games that can render at 4K or at 120 FPS 1080p, DLSS will likely be responsible for making it possible.

The other major Nvidia technology supported by the new Switch is G-Sync, which prevents screen tearing when games are running at variable frame rates. Nvidia notes that G-Sync is only supported in handheld mode and not in docked mode, which could be a limitation of the Switch dock’s HDMI port.

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first-party-switch-2-games—including-re-releases—all-run-either-$70-or-$80

First-party Switch 2 games—including re-releases—all run either $70 or $80

Not all game releases will follow Nintendo’s pricing formula. The Switch 2 release of Street Fighter 6 Year 1-2 Fighters Edition retails for $60, and Square Enix’s remastered Bravely Default is going for $40, the exact same price the 3DS version launched for over a decade ago.

Game-Key cards have clearly labeled cases to tell you that the cards don’t actually hold game content. Credit: Nintendo/Square Enix

One possible complicating factor for those games? While they’re physical releases, they use Nintendo’s new Game-Key Card format, which attempts to split the difference between true physical copies of a game and download codes. Each cartridge includes a key for the game, but no actual game content—the game itself is downloaded to your system at first launch. But despite holding no game content, the key card must be inserted each time you launch the game, just like any other physical cartridge.

These cards will presumably be freely shareable and sellable just like regular physical Switch releases, but because they hold no actual game data, they’re cheaper to manufacture. It’s possible that some of these savings are being passed on to the consumer, though we’ll need to see more examples to know for sure.

What about Switch 2 Edition upgrades?

The big question mark is how expensive the Switch 2 Edition game upgrades will be for Switch games you already own, and what the price gap (if any) will be between games like Metroid Prime 4 or Pokémon Legends: Z-A that are going to launch on both the original Switch and the Switch 2.

But we can infer from Mario Kart and Donkey Kong that the pricing for these Switch 2 upgrades will most likely be somewhere in the $10 to $20 range—the difference between the $60 price of most first-party Switch releases and the $70-to-$80 price for the Switch 2 Editions currently listed at Wal-Mart. Sony charges a similar $10 fee to upgrade from the PS4 to the PS5 editions of games that will run on both consoles. If you can find copies of the original Switch games for less than $60, that could mean saving a bit of money on the Switch 2 Edition, relative to Nintendo’s $70 and $80 retail prices.

Nintendo will also use some Switch 2 Edition upgrades as a carrot to entice people to the more expensive $50-per-year tier of the Nintendo Switch Online service. The company has already announced that the upgrade packs for Breath of the Wild and Tears of the Kingdom will be offered for free to Nintendo Switch Online + Expansion Pack subscribers. The list of extra benefits for that service now includes additional emulated consoles (Game Boy, Game Boy Advance, Nintendo 64, and now Gamecube) and paid DLC for both Animal Crossing: New Horizons and Mario Kart 8.

This story was updated at 7: 30pm on April 2nd to add more pricing information from US retailers about other early Switch 2 games.

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a-look-at-the-switch-2’s-initial-games,-both-familiar-and-what-the-heck

A look at the Switch 2’s initial games, both familiar and what-the-heck

You can read a lot more about original Switch games’ compatibility on the Switch 2, “Editions,” and upgrade packs elsewhere in Ars’ Switch 2 launch coverage.

AAA games of recent vintage

Switch 2’s “Partner Spotlight,” Part 1

With the promise of new hardware capable of 1080p, 120 frames per second, HDR, and even mouse capabilities, the Switch 2 is getting attention from developers eager to make up for lost time—and stake out a place on a sequel to the system that sold more than 150 million hardware units.

Elden Ring Tarnished EditionYakuza 0Hitman: World of AssassinationCyberpunk 2077, Street Fighter 6, Hogwarts Legacy, and Final Fantasy 7 Remake Intergrade stood out as games from the near-to-middle past slated to arrive on the Switch 2.

Final Fantasy 7 Remake, Street Fighter 6, Civilization 7, and Cyberpunk 2077 are due to arrive at launch on June 5, with the rest arriving in 2025.

Notable independents (most notably Silksong)

Proof of life.

Credit: Nintendo/Team Cherry

Proof of life. Credit: Nintendo/Team Cherry

The cruel games industry joke, ever since Silksong’s announcement in 2019, is that the game, originally intended as DLC for acclaimed platformer/Metroidvania Hollow Knight, is always due to be announced, never gets announced, and resumes torturing its expectant fans.

But there it was, for a blip of a moment in the Nintendo Switch 2 reveal: Silksong, coming in “2025.” That’s all that is known: it will, purportedly, arrive on this console in 2025. It was initially due to arrive on PC, PlayStation, and Xbox when it was announced, but that remains to be seen.

Another delayed indie gem, Deltarune, a kinda-sequel to Undertale, purports to land all four chapters of its parallel story on Switch 2 at the console’s launch.

Other notable games from across the studio-size spectrum:

  • Hades 2 (2025)
  • Split Fiction (at launch)
  • Bravely Default: Flying Fairy HD Remaster (at launch)
  • Enter the Gungeon 2 (“Coming soon”)
  • Two Point Museum (2025)
  • Human Fall Flat 2 (“Coming soon”)

The legally distinct game that sure looks like Bloodborne 2

The hero of this sanguine tale. FromSoftware

The next original game from FromSoftware, maker of beautifully realized finger-torture titles like Elden Ring and the Dark Souls series, is a Nintendo Switch 2 exclusive, The Duskbloods. The trailer, with its gore-etched hands, gothic churches, and eldritch/Victorian machinery, certainly stood out from the Kirby and Donkey Kong games around it. The game arrives sometime in 2026.

A look at the Switch 2’s initial games, both familiar and what-the-heck Read More »

what-we’re-expecting-from-nintendo’s-switch-2-announcement-wednesday

What we’re expecting from Nintendo’s Switch 2 announcement Wednesday

Implausible: Long-suffering Earthbound fans have been hoping for a new game in the series (or even an official localization of the Japan-exclusive Mother 3) for literal decades now. Personally, though, I’m hoping for a surprise revisit to the Punch-Out series, following on its similar surprise return on the Wii in 2009.

Screen

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch.

Credit: Nintendo

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch. Credit: Nintendo

Likely: While a 720p screen was pretty nice in a 2017 gaming handheld, a full 1080p display is much more standard in today’s high-end gaming portables. We expect Nintendo will follow this trend for what looks to be a nearly 8-inch screen on the Switch 2.

Possible: While a brighter OLED screen would be nice as a standard feature on the Switch 2, we expect Nintendo will follow the precedent of the Switch generation and offer this as a pricier upgrade at some point in the future.

Implausible: The Switch 2 would be the perfect time for Nintendo to revisit the glasses-free stereoscopic 3D that we all thought was such a revelation on the 3DS all those years ago.

C Button

Close-up of the

C-ing is believing.

Credit: Nintendo

C-ing is believing. Credit: Nintendo

Likely: The mysterious new button labeled “C” on the Switch 2’s right Joy-Con could serve as a handy way to “connect” to other players, perhaps through a new Miiverse-style social network.

Possible: Recent rumors suggest the C button could be used to connect to a second Switch console (or the TV-connected dock) for a true dual-screen experience. That would be especially fun and useful for Wii U/DS emulation and remasters.

Implausible: The C stands for Chibi-Robo! and launches a system-level mini-game focused on the miniature robot.

New features

Switch 2, with joycons slightly off the central unit/screen.

Credit: Nintendo

Likely: After forcing players to use a wonky smartphone app for voice chat on the Switch, we wouldn’t be surprised if Nintendo finally implements full on-device voice chat for online games on the Switch 2—at least between confirmed “friends” on the system.

Possible: Some sort of system-level achievement tracking would bring Nintendo’s new console in line with a feature that the competition from Sony and Microsoft has had for decades now.

Implausible: After killing it off for the Switch generation, we’d love it if Nintendo brought back the Virtual Console as a way to buy permanent downloadable copies of emulated classics that will carry over across generations. Failing that, how about a revival of the 3DS’s StreetPass passive social network for Switch 2 gamers on the go?

What we’re expecting from Nintendo’s Switch 2 announcement Wednesday Read More »

the-timeless-genius-of-a-1980s-atari-developer-and-his-swimming-salmon-masterpiece

The timeless genius of a 1980s Atari developer and his swimming salmon masterpiece

Williams’ success with APX led him to create several games for Synapse Software, including the beloved Alley Cat and the incomprehensible fantasy masterpiece Necromancer, before moving to the Amiga, where he created the experimental Mind Walker and his ambitious “cultural simulation” Knights of the Crystallion.

Necromancer, Williams’ later creation for the Atari 800, plays like a fever dream—you control a druid fighting off spiders while growing magic trees and battling an undead wizard. It makes absolutely no sense by conventional standards, but it’s brilliant in its otherworldliness.

“The first games that I did were very hard to explain to people and they just kind of bought it on faith,” Williams said in a 1989 interview with YAAM (Yet Another Amiga Magazine), suggesting this unconventional approach started early. That willingness to create deeply personal, almost surreal experiences defined Williams’ work throughout his career.

An Atari 800 (the big brother of the Atari 400) that Benj Edwards set up to play M.U.L.E. at his mom's house in 2015, for nostalgia purposes.

An Atari 800 that Benj Edwards set up to play M.U.L.E. at his mom’s house in 2015, for nostalgia purposes. Credit: Benj Edwards

After a brief stint making licensed games (like Bart’s Nightmare) for the Super Nintendo at Sculptured Software, he left the industry entirely to pursue his calling as a pastor, attending seminary in Chicago with his wife Martha, before declining health forced him to move to Rockport, Texas. Perhaps reflecting on the choices that led him down this path, Williams had noted years earlier in that 1989 interview, “Sometimes in this industry we tend to forget that life is a lot more interesting than computers.”

Bill Williams died on May 28, 1998, one day before his 38th birthday. He died young, but he outlived his doctors’ prediction that he wouldn’t reach age 13, and created cultural works that stand the test of time. Like Sam the Salmon, Williams pushed forward relentlessly—in his case, creating powerful digital art that was uniquely his own.

In our current era of photorealistic graphics and cinematic game experiences, Salmon Run‘s blocky pixels might seem quaint. But its core themes—persistence, natural beauty, and finding purpose against long odds—remain as relevant as ever. We all face bears in life—whether they come from natural adversity or from those who might seek to do us harm. The beauty of Williams’ game is in showing us that, despite their menacing presence, there’s still a reward waiting upstream for those willing to keep swimming.

If you want to try Salmon Run, you can potentially play it in your browser through an emulated Atari 800, hosted on The Internet Archive. Press F1 to start the game.

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satisfactory-now-has-controller-support,-so-there’s-no-excuse-for-your-bad-lines

Satisfactory now has controller support, so there’s no excuse for your bad lines

Satisfactory starts out as a game you play, then becomes a way you think. The only way I have been able to keep the ridiculous factory simulation from eating an even-more-unhealthy amount of my time was the game’s keyboard-and-mouse dependency. But the work, it has found me—on my couch, on a trip, wherever one might game, really.

In a 1.1 release on Satisfactory‘s Experimental branch, there are lots of new things, but the biggest new thing is a controller scheme. Xbox and DualSense are officially supported, though anyone playing on Steam can likely tweak their way to something that works on other pads. With this, the game becomes far more playable for those playing on a couch, on a portable gaming PC like the Steam Deck, or over household or remote streaming. It also paves the way for the game’s console release, which is currently slated for sometime in 2025.

Coffee Stain Studios reviews the contents of its Experimental branch 1.1 update.

Satisfactory seems like an unlikely candidate for controller support, let alone consoles. It’s a game where you do a lot of three-dimensional thinking, putting machines and conveyer belts and power lines in just the right places, either because you need to or it just feels proper. How would it feel to select, rotate, place, and connect everything using a controller? Have I just forgotten that Minecraft, and first-person games as a whole, probably seemed similarly desk-bound at one time? I grabbed an Xbox Wireless controller, strapped on my biofuel-powered jetpack, and gave a reduced number of inputs a shot.

The biggest hurdle to get past, for me, is not jumping in place when I wanted to do something, though it’s not unique to this game. In most games that have some kind of building or planning through a controller, the bottom-right button (“A” on Xbox, “X” on PlayStation DualSense) is often the do/interact/confirm button. In Satisfactory, and some other games where I switch between keyboard/mouse and controller, A/X is jump. Satisfactory wants you to primarily use the triggers and bumpers to select, build, and dismantle things, which feels okay when you’ve got the hang of things. But even after an hour or so, I still found my pioneer unexpectedly jumping, as if he needed to get the zoomies out before placing a storage container.

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what-to-make-of-nintendo’s-mention-of-new-“switch-2-edition-games”

What to make of Nintendo’s mention of new “Switch 2 Edition games”

When Nintendo finally officially revealed the Switch 2 in January, one of our major unanswered questions concerned whether games designed for the original Switch would see some form of visual or performance enhancement when running on the backward-compatible Switch 2. Now, Nintendo-watchers are pointing to a fleeting mention of “Switch 2 Edition games” as a major hint that such enhancements are in the works for at least some original Switch games.

The completely new reference to “Switch 2 Edition games” comes from a Nintendo webpage discussing yesterday’s newly announced Virtual Game Cards digital lending feature. In the fine print at the bottom of that page, Nintendo notes that “Nintendo Switch 2 exclusive games and Nintendo Switch 2 Edition games can only be loaded on a Nintendo Switch 2 system [emphasis added].”

The specific wording differentiating these “Switch 2 Edition” games from “Switch 2 exclusives” suggests a new category of game that is compatible with the original Switch but able to run with enhancements on the Switch 2. But it’s currently unclear what Switch games will get “Switch 2 Edition” releases or how much developer work (if any) will be needed to create those new versions.

We’ve seen this before

Nintendo is no stranger to the idea of single game releases that work differently across different hardware. Back in the days of the Game Boy Color, developers could create special “Dual Mode” cartridges that ran in full color on the newer handheld or in regular grayscale on the original Game Boy. Late-era Game Boy cartridges could also be coded with special enhancements that activated when played on a TV via the Super Game Boy adapter—Taito even memorably used this feature to include a complete SNES edition of Space Invaders on a Game Boy cartridge.

What to make of Nintendo’s mention of new “Switch 2 Edition games” Read More »