gaming

switch-2-sports-~7.9-inch-screen,-33%-bigger-tablet-surface—ars-video-analysis

Switch 2 sports ~7.9-inch screen, 33% bigger tablet surface—Ars video analysis

A scaled comparison between the Switch 2 and the Steam Deck OLED shows Nintendo’s system has a larger screen despite being narrower.

Credit: Nintendo / Valve / Ars Technica

A scaled comparison between the Switch 2 and the Steam Deck OLED shows Nintendo’s system has a larger screen despite being narrower. Credit: Nintendo / Valve / Ars Technica

This measurement method requires some judgment calls to decide where the edges of certain Switch 2 elements begin and end in the relevant frames. Issues of distortion associated with the camera lens (or video editing on Nintendo’s part) might also affect the precision of the measurements. Still, the results of this calculation should be close enough for a first-order estimate.

Overall, the Switch’s expanded screen size would give it something of a leg up over portable PC competition like the Steam Deck (or Steam Deck OLED) and ROG Ally X. To get a significantly bigger screen on a gaming handheld, you have to look to the Lenovo Legion Go or monsters like the upcoming Acer Nitro Blaze 11. Yet despite the larger screen, the Switch 2 still comes in significantly narrower than competition like the Steam Deck (10.48-inch width with Joy-Cons for the Switch 2 versus 11.7 inches for the Steam Deck).

As for the new Joy-Cons, a lengthening of roughly 13 to 18 percent along either axis should make holding them a little less cramp-inducing for adult hands. And the additional surface area on the joysticks (~43 percent larger) and buttons (~60 percent larger) should make them significantly more comfortable under the thumbs.

We won’t really know how the comparative hardware battle will shake out, though, until we get crucial details from Nintendo about things like the Switch 2’s thickness, weight, screen resolution, and hardware power (not to mention the price, of course). For now, though, at least we can look at these images and measurements and imagine how the next Nintendo console will feel in our hands.

Switch 2 estimated dimensions

(As calculated by Ars Technica, based on freeze frames from the teaser trailer)

Google Docs embed

HTML table

A B C D E F G H I
Switch 2 (approx.) Switch Switch OLED
mm in mm in S2 % + mm in S2 % +
Tablet width 196.1 7.72 173 6.81 13.35% 176 6.93 11.42%
w/ Joy-Cons 266.3 10.48 239 9.41 11.42% 242 9.53 10.04%
Tablet height 115.7 4.56 102 4.02 13.43% 102 4.02 13.43%
Tablet footprint area 22,689 35.17 17,054 26.43 33.04% 17,952 27.82 26.39%
w/ Joy-Cons 30,811 47.75 24,378 37.78 26.39% 24,684 38.26 24.82%
Screen width 175 6.89 137 5.39 27.74% 155 6.10 12.90%
Screen height 98.5 3.88 77 3.03 27.92% 87 3.43 13.22%
Screen diagonal 201 7.91 157.5 6.20 27.62% 177.8 7.00 13.05%
Screen area (^2) 17,237 26.72 10,549 16.35 63.40% 13,485 20.90 27.82%
Joy-Con height 116 4.57 102 4.02 13.73%
Joy-Con width 42.4 1.67 35.9 1.41 18.11%
Joy-Con footprint area (^2) 4918 7.62 3,662 5.68 34.32%
Joystick diameter 17.94 0.71 15 0.59 19.60%
Joystick surface area (^2) 253 0.39 177 0.27 43.04%
Face button diameter 9.15 0.36 7.24 0.29 26.38%

Face button surface area (^2)

66 0.10 41 0.06 59.73%

Switch 2 sports ~7.9-inch screen, 33% bigger tablet surface—Ars video analysis Read More »

this-pdf-contains-a-playable-copy-of-doom

This PDF contains a playable copy of Doom

Here at Ars, we’re suckers for stories about hackers getting Doom running on everything from CAPTCHA robot checks and Windows’ notepad.exe to AI hallucinations and fluorescing gut bacteria. Despite all that experience, we were still thrown for a loop by a recent demonstration of Doom running in the usually static confines of a PDF file.

On the Github page for the quixotic project, coder ading2210 discusses how Adobe Acrobat included some robust support for JavaScript in the PDF file format. That JS coding support—which dates back decades and is still fully documented in Adobe’s official PDF specs—is currently implemented in a more limited, more secure form as part of PDFium, the built-in PDF-rendering engine of Chromium-based browsers.

In the past, hackers have used this little-known Adobe feature to code simple games like Breakout and Tetris into PDF documents. But ading220 went further, recompiling a streamlined fork of Doom‘s open source code using an old version of Emscripten that outputs optimized asm.js code.

With that code loaded, the Doom PDF can take inputs via the user typing in a designated text field and generate “video” output in the form of converted ASCII text fed into 200 individual text fields, each representing a horizontal line of the Doom display. The text in those fields is enough to simulate a six-color monochrome display at a “pretty poor but playable” 13 frames per second (about 80 ms per frame).

This PDF contains a playable copy of Doom Read More »

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2002’s Neverwinter Nights gets a patch in 2025 from “unpaid software engineers”

Neverwinter Nights came out in 2002 and received an enhanced edition in 2018. In 2025, that should really be it, but there’s something special about Bioware’s second dip into the Dungeons & Dragons universe. The energy from the game’s community is strong enough that, based largely on the work of “unpaid software engineers,” the game received a new patch last week.

Neverwinter Nights (NN) Enhanced Edition (on Steam and GOG) now has anti-aliasing and anisotropic filtering built in, major improvements to its networking code and performance, and more than 100 other improvements. As noted by PC GamerNN was originally built for single-core CPUs, so while it may seem odd to seek “major” improvements to performance for a 23-year-old RPG, it is far from optimized for modern systems.

NN received a similar fan-led patch, described as “a year-long love effort” by community developers, in 2023.

Perhaps it’s not so surprising that NN achieved this kind of fan-driven immortality. Opinions vary on the virtues of its single-player campaigns, but its “persistent worlds,” essentially tiny MMOs run by people with DM-like powers, kept it from giving off the abandoned feel of other “massive” online games. Fantasy author Luke Scull credits the game with launching his writing career and continues to work on an unofficial sequel to the game, The Blades of Netheril, with a roadmap of seven chapters through at least 2027.

2002’s Neverwinter Nights gets a patch in 2025 from “unpaid software engineers” Read More »

report:-after-many-leaks,-switch-2-announcement-could-come-“this-week”

Report: After many leaks, Switch 2 announcement could come “this week”

Nintendo may be getting ready to make its Switch 2 console official. According to “industry whispers” collected by Eurogamer, as well as reporting from The Verge’s Tom Warren, the Switch 2 could be formally announced sometime this week. Eurogamer suggests the reveal is scheduled for this Thursday, January 16.

The reporting also suggests that the reveal will focus mostly on the console’s hardware design, with another game-centered announcement coming later. Eurogamer reports that the console won’t be ready to launch until April; this would be similar to Nintendo’s strategy for the original Switch, which was announced in mid-January 2017 but not launched until March.

Many things about the Switch 2’s physical hardware design have been thoroughly leaked at this point, thanks mostly to accessory makers who have been showing off their upcoming cases. Accessory maker Genki was at CES last week with a 3D-printed replica of the console based on the real thing, suggesting a much larger but still familiar-looking console with a design and button layout similar to the current Switch.

On the inside, the console is said to sport a new Nvidia-designed Arm processor with a much more powerful GPU and more RAM than the current Switch. Dubbed “T239,” Eurogamer reports that the chip includes 1,536 CUDA cores based on the Ampere architecture, the same used in 2020’s GeForce RTX 30-series graphics cards on the PC.

Report: After many leaks, Switch 2 announcement could come “this week” Read More »

of-course-atari’s-new-handheld-includes-a-trackball,-spinner,-and-numpad

Of course Atari’s new handheld includes a trackball, spinner, and numpad

The $50 GameStation Gamepad. My Arcade

This year, My Arcade seems ready to go all in on the Atari GameStation branding. Beyond the GameStation Go, the company announced a $50 wireless GameStation Gamepad, a $70 GameStation Arcade Stick, and a $250 GameStation Mega tabletop arcade cabinet (with a 10.1-inch display). All four GameStation products feature a trackball, spinner, and number pad for maximum control authenticity, as well as helpful accent lighting that highlights which controls are active on a per-game basis—handy for younger gamers who might be overwhelmed by all the different control options.

In a hands-on video from CES, YouTuber GenXGrownUp shows off a preliminary GameStation Go game list, including the usual mix of well over 100 Atari 2600/5200/7800 and classic Atari arcade games you might expect from this kind of retro product (though it’s almost criminal not to see Marble Madness listed among the trackball-supported games). And despite the Atari name, the game selection on hand also includes many licensed NES and Super NES era titles from Jaleco: Bases Loaded, modern retro-styled titles from Piko Interactive, themed virtual pinball tables from Atari’s Balls of Steel line, and even Namco’s Pac-Man (why not?).

Atari’s modernized Centipede Recharged is also included in the game lineup, and GenXGrownUp reports that more Recharged games will be included with downloadable firmware updates after launch (which he says is “more than six months away”). Players will also seemingly be able to update the firmware through an SD card slot atop the GameStation Go, though it’s unclear whether you’ll be able to load your own ROMs in the same way (at least officially).

Despite including a numpad like the Intellivision controller, the GameStation Go doesn’t currently include any games from Atari’s recently purchased Intellivision library. But GenXGrownUp says including those titles—alongside Atari Lynx and Jaguar games—is not “off the table yet” for the final release.

We can only hope that the Gamestation line will show a pent-up demand for these esoteric retro control options, leading to similar modular options for the Nintendo Switch or its coming successor. How about it, Nintendo?

Of course Atari’s new handheld includes a trackball, spinner, and numpad Read More »

gentrified-doom-remake-trades-chainsaw-for-cheese-knife

Gentrified Doom remake trades chainsaw for cheese knife

Just when you thought you had seen every possible Doom mod, two game developers released a free browser game that reimagines the first level of 1993’s Doom as an art gallery, replacing demons with paintings and shotguns with wine glasses.

Doom: The Gallery Experience, created by Filippo Meozzi and Liam Stone, transforms the iconic E1M1 level into a virtual museum space where players guide a glasses-wearing Doomguy through halls of fine art as classical music plays in the background. The game links each displayed artwork to its corresponding page on the Metropolitan Museum of Art’s website.

“In this experience, you will be able to walk around and appreciate some fine art while sipping some wine and enjoying the complimentary hors d’oeuvres,” write the developers on the game’s itch.io page, “in the beautifully renovated and re-imagined E1M1 of id Software’s DOOM (1993).”

DOOM: The Gallery Experience in a YouTube video by Martinoz.

In the game, players gather money scattered throughout the gallery to purchase items from the gift shop. It also includes a “cheese meter” that fills up as players consume hors d’oeuvres found in the environment, collected as if they were health packs in the original game.

Gentrified Doom remake trades chainsaw for cheese knife Read More »

new-videos-show-off-larger-nintendo-switch-2,-snap-on-joy-cons

New videos show off larger Nintendo Switch 2, snap-on Joy-Cons

Roll that beautiful Switch footage

Of note in this encased Switch 2 shot from a Genki video: the top USB port, expanded shoudler buttons, mysterious C button below the Home button. Genki

Away from CES, Genki’s website was updated Tuesday night with a new video showing encased Switch 2 Joy-Cons attaching to the tablet via a horizontal snap-on motion, as opposed to the vertical slide seen on the original Switch. The video also shows a special lever on the back of the Joy-Cons engaging to detach the Joy-Cons horizontally, seemingly with the aid of a small extendable post near the top of the inner edge of the controller itself.

The inner edges of the Joy-Cons shown in Genki’s video match very closely with other recent leaked photos of the Switch 2 Joy-Cons, right down to the mysterious optical sensor. That sensor can even be seen flashing a laser-like red dot in the Genki promo video, helping to support rumors of mouse-like functionality for the controllers. The Genki video also offers a brief glimpse of the Switch 2 itself sliding into a familiar-looking dock labeled with an embossed Switch logo and a large number 2 next to it.

Genki now has a page up to sign up for Switch 2 accessories news along with this video https://t.co/hNrX8vclPq pic.twitter.com/uD5qwuEHLg

— Wario64 (@Wario64) January 8, 2025

A Genki representative also told Numerama that the company expects the console to be released in April, which is just after Nintendo’s self-imposed deadline for announcing more details about the system. The company had better get a move on, as third-party accessory makers are apparently getting tired of waiting.

New videos show off larger Nintendo Switch 2, snap-on Joy-Cons Read More »

bye-bye-windows-gaming?-steamos-officially-expands-past-the-steam-deck.

Bye-bye Windows gaming? SteamOS officially expands past the Steam Deck.

Almost exactly a year ago, we were publicly yearning for the day when more portable gaming PC makers could ditch Windows in favor of SteamOS (without having to resort to touchy unofficial workarounds). Now, that day has finally come, with Lenovo announcing the upcoming Legion Go S as the first non-Valve handheld to come with an officially licensed copy of SteamOS preinstalled. And Valve promises that it will soon ship a beta version of SteamOS for users to “download and test themselves.”

As Lenovo’s slightly downsized followup to 2023’s massive Legion Go, the Legion Go S won’t feature the detachable controllers of its predecessor. But the new PC gaming handheld will come in two distinct versions, one with the now-standard Windows 11 installation and another edition that’s the first to sport the (recently leaked) “Powered by SteamOS” branding.

The lack of a Windows license seems to contribute to a lower starting cost for the “Powered by SteamOS” edition of the Legion Go S, which will start at $500 when it’s made available in May. Lenovo says the Windows edition of the device—available starting this month—will start at $730, with “additional configurations” available in May starting as low as $600.

The Windows version of the Legion Go S will come with a different color and a higher price. Credit: Lenovo

Both the Windows and SteamOS versions of the Legion Go S will weigh in at 1.61 lbs with an 8-inch 1200p 120 Hz LCD screen, up to 32GB of RAM, and either AMD’s new Ryzen Z2 Go chipset or an older Z1 core.

Watch out, Windows?

Valve said in a blog post on Tuesday that the Legion Go S will sport the same version of SteamOS currently found on the Steam Deck. The company’s work getting SteamOS onto the Legion Go S will also “improve compatibility with other handhelds,” Valve said, and the company “is working on SteamOS support for more devices in the future.”

Bye-bye Windows gaming? SteamOS officially expands past the Steam Deck. Read More »

new-geforce-50-series-gpus:-there’s-the-$1,999-5090,-and-there’s-everything-else

New GeForce 50-series GPUs: There’s the $1,999 5090, and there’s everything else


Nvidia leans heavily on DLSS 4 and AI-generated frames for speed comparisons.

Nvidia’s RTX 5070, one of four new desktop GPUs announced this week. Credit: Nvidia

Nvidia’s RTX 5070, one of four new desktop GPUs announced this week. Credit: Nvidia

Nvidia has good news and bad news for people building or buying gaming PCs.

The good news is that three of its four new RTX 50-series GPUs are the same price or slightly cheaper than the RTX 40-series GPUs they’re replacing. The RTX 5080 is $999, the same price as the RTX 4080 Super; the 5070 Ti and 5070 are launching for $749 and $549, each $50 less than the 4070 Ti Super and 4070 Super.

The bad news for people looking for the absolute fastest card they can get is that the company is charging $1,999 for its flagship RTX 5090 GPU, significantly more than the $1,599 MSRP of the RTX 4090. If you want Nvidia’s biggest and best, it will cost at least as much as four high-end game consoles or a pair of decently specced midrange gaming PCs.

Pricing for the first batch of Blackwell-based RTX 50-series GPUs. Credit: Nvidia

Nvidia also announced a new version of its upscaling algorithm, DLSS 4. As with DLSS 3 and the RTX 40-series, DLSS 4’s flagship feature will be exclusive to the 50-series. It’s called DLSS Multi Frame Generation, and as the name implies, it takes the Frame Generation feature from DLSS 3 and allows it to generate even more frames. It’s why Nvidia CEO Jensen Huang claimed that the $549 RTX 5070 performed like the $1,599 RTX 4090; it’s also why those claims are a bit misleading.

The rollout will begin with the RTX 5090 and 5080 on January 30. The 5070 Ti and 5070 will follow at some point in February. All cards except the 5070 Ti will come in Nvidia-designed Founders Editions as well as designs made by Nvidia’s partners; the 5070 Ti isn’t getting a Founders Edition.

The RTX 5090 and 5080

RTX 5090 RTX 4090 RTX 5080 RTX 4080 Super
CUDA Cores 21,760 16,384 10,752 10,240
Boost Clock 2,410 MHz 2,520 MHz 2,617 MHz 2,550 MHz
Memory Bus Width 512-bit 384-bit 256-bit 256-bit
Memory Bandwidth 1,792 GB/s 1,008 GB/s 960 GB/s 736 GB/s
Memory size 32GB GDDR7 24GB GDDR6X 16GB GDDR7 16GB GDDR6X
TGP 575 W 450 W 360 W 320 W

The RTX 5090, based on Nvidia’s new Blackwell architecture, is a gigantic chip with 92 billion transistors in it. And while it is double the price of an RTX 5080, you also get double the GPU cores and double the RAM and nearly double the memory bandwidth. Even more than the 4090, it’s being positioned head and shoulders above the rest of the GPUs in the family, and the 5080’s performance won’t come remotely close to it.

Although $1,999 is a lot to ask for a graphics card, if Nvidia can consistently make the RTX 5090 available at $2,000, it could still be an improvement over the pricing of the 4090, which regularly sold for well over $1,599 over the course of its lifetime, due in part to pandemic-fueled GPU shortages, cryptocurrency mining, and the generative AI boom. Companies and other entities buying them as AI accelerators may restrict the availability of the 5090, too, but Nvidia’s highest GPU tier has been well out of the price range of most consumers for a while now.

Despite the higher power budget—as predicted, it’s 125 W higher than the 4090 at 450 W, and Nvidia recommends a 1,000 W power supply or better—the physical size of the 5090 Founders Edition is considerably smaller than the 4090, which was large enough that it had trouble fitting into some computer cases. Thanks to a “high-density PCB” and redesigned cooling system, the 5090 Founders Edition is a dual-slot card that ought to fit into small-form-factor systems much more easily than the 4090. Of course, this won’t stop most third-party 5090 GPUs from being gigantic triple-fan monstrosities, but it is apparently possible to make a reasonably sized version of the card.

Moving on to the 5080, it looks like more of a mild update from last year’s RTX 4080 Super, with a few hundred more CUDA cores, more memory bandwidth (thanks to the use of GDDR7, since the two GPUs share the same 256-bit interface), and a slightly higher power budget of 360 W (compared to 320 W for the 4080 Super).

Having more cores and faster memory, in addition to whatever improvements and optimizations come with the Blackwell architecture, should help the 5080 easily beat the 4080 Super. But it’s an open question as to whether it will be able to beat the 4090, at least before you consider any DLSS-related frame rate increases. The 4090 has 52 percent more GPU cores, a wider memory bus, and 8GB more memory.

5070 Ti and 5070

RTX 5070 Ti RTX 4070 Ti Super RTX 5070 RTX 4070 Super
CUDA Cores 8,960 8,448 6,144 7,168
Boost Clock 2,452 MHz 2,610 MHz 2,512 MHz 2,475 MHz
Memory Bus Width 256-bit 256-bit 192-bit 192-bit
Memory Bandwidth 896 GB/s 672 GB/s 672 GB/s 504 GB/s
Memory size 16GB GDDR7 16GB GDDR6X 12GB GDDR7 12GB GDDR6X
TGP 300 W 285 W 250 W 220 W

At $749 and $549, the 5070 Ti and 5070 are slightly more within reach for someone who’s trying to spend less than $2,000 on a new gaming PC. Both cards hew relatively closely to the specs of the 4070 Ti Super and 4070 Super, both of which are already solid 1440p and 4K graphics cards for many titles.

Like the 5080, the 5070 Ti includes a few hundred more CUDA cores, more memory bandwidth, and slightly higher power requirements compared to the 4070 Ti Super. That the card is $50 less than the 4070 Ti Super was at launch is a nice bonus—if it can come close to or beat the RTX 4080 for $250 less, it could be an appealing high-end option.

The RTX 5070 is alone in having fewer CUDA cores than its immediate predecessor—6,144, down from 7,168. It is an upgrade from the original 4070, which had 5,888 CUDA cores, and GDDR7 and slightly faster clock speeds may still help it outrun the 4070 Super; like the other 50-series cards, it also comes with a higher power budget. But right now this card is looking like the closest thing to a lateral move in the lineup, at least before you consider the additional frame-generation capabilities of DLSS 4.

DLSS 4 and fudging the numbers

Many of Nvidia’s most ostentatious performance claims—including the one that the RTX 5070 is as fast as a 4090—factors in DLSS 4’s additional AI-generated frames. Credit: Nvidia

When launching new 40-series cards over the last two years, it was common for Nvidia to publish a couple of different performance comparisons to last-gen cards: one with DLSS turned off and one with DLSS and the 40-series-exclusive Frame Generation feature turned on. Nvidia would then lean on the DLSS-enabled numbers when making broad proclamations about a GPU’s performance, as it does in its official press release when it says the 5090 is twice as fast as the 4090, or as Huang did during his CES keynote when he claimed that an RTX 5070 offered RTX 4090 performance for $549.

DLSS Frame Generation is an AI feature that builds on what DLSS is already doing. Where DLSS uses AI to fill in gaps and make a lower-resolution image look like a higher-resolution image, DLSS Frame Generation creates entirely new frames and inserts them in between the frames that your GPU is actually rendering.

DLSS 4 now generates up to three frames for every frame the GPU is actually rendering. Used in concert with DLSS image upscaling, Nvidia says that “15 out of every 16 pixels” you see on your screen are being generated by its AI models. Credit: Nvidia

The RTX 50-series one-ups the 40-series with DLSS 4, another new revision that’s exclusive to its just-launched GPUs: DLSS Multi Frame Generation. Instead of generating one extra frame for every traditionally rendered frame, DLSS 4 generates “up to three additional frames” to slide in between the ones your graphics card is actually rendering—based on Nvidia’s slides, it looks like users ought to be able to control how many extra frames are being generated, just as they can control the quality settings for DLSS upscaling. Nvidia is leaning on the Blackwell architecture’s faster Tensor Cores, which it says are up to 2.5 times faster than the Tensor Cores in the RTX 40-series, to do the AI processing necessary to upscale rendered frames and to generate new ones.

Nvidia’s performance comparisons aren’t indefensible; with DLSS FG enabled, the cards can put out a lot of frames per second. It’s just dependent on game support (Nvidia says that 75 titles will support it at launch), and going off of our experience with the original iteration of Frame Generation, there will likely be scenarios where image quality is noticeably worse or just “off-looking” compared to actual rendered frames. DLSS FG also needed a solid base frame rate to get the best results, which may or may not be the case for Multi-FG.

Enhanced versions of older DLSS features can benefit all RTX cards, including the 20-, 30-, and 40-series. Multi-Frame Generation is restricted to the 50-series, though. Credit: Nvidia

Though the practice of restricting the biggest DLSS upgrades to all-new hardware is a bit frustrating, Nvidia did announce that it’s releasing a new transformer module for the DLSS Ray Reconstruction, Super Resolution, and Anti-Aliasing features. These are DLSS features that are available on all RTX GPUs going all the way back to the RTX 20-series, and games that are upgraded to use the newer models should benefit from improved upscaling quality even if they’re using older GPUs.

GeForce 50-series: Also for laptops!

Nvidia’s projected pricing for laptops with each of its new mobile GPUs. Credit: Nvidia

Nvidia’s laptop GPU announcements sometimes trail the desktop announcements by a few weeks or months. But the company has already announced mobile versions of the 5090, 5080, 5070 Ti, and 5070 that Nvidia says will begin shipping in laptops priced between $1,299 and $2,899 when they launch in March.

All of these GPUs share names, the Blackwell architecture, and DLSS 4 support with their desktop counterparts, but per usual they’re significantly cut down to fit on a laptop motherboard and within a laptop’s cooling capacity. The mobile version of the 5090 includes 10,496 GPU cores, less than half the number of the desktop version, and just 24GB of GDDR7 memory on a 256-bit interface instead of 32GB on a 512-bit interface. But it also can operate with a power budget between 95 and 150 W, a fraction of what the desktop 5090 needs.

RTX 5090 (mobile) RTX 5080 (mobile) RTX 5070 Ti (mobile) RTX 5070 (mobile)
CUDA Cores 10,496 7,680 5,888 4,608
Memory Bus Width 256-bit 256-bit 192-bit 128-bit
Memory size 24GB GDDR7 16GB GDDR7 12GB GDDR7 8GB GDDR7
TGP 95-150 W 80-150 W 60-115 W 50-100 W

The other three GPUs are mostly cut down in similar ways, and all of them have fewer GPU cores and lower power requirements than their desktop counterparts. The 5070 GPUs both have less RAM and narrowed memory buses, too, but the mobile RTX 5080 at least comes closer to its desktop iteration, with the same 256-bit bus width and 16GB of RAM.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

New GeForce 50-series GPUs: There’s the $1,999 5090, and there’s everything else Read More »

amd-launches-new-ryzen-9000x3d-cpus-for-pcs-that-play-games-and-work-hard

AMD launches new Ryzen 9000X3D CPUs for PCs that play games and work hard

AMD’s batch of CES announcements this year includes just two new products for desktop PC users: the new Ryzen 9 9950X3D and 9900X3D. Both will be available at some point in the first quarter of 2025.

Both processors include additional CPU cores compared to the 9800X3D that launched in November. The 9900X3D includes 12 Zen 5 CPU cores with a maximum clock speed of 5.5 GHz, and the 9950X3D includes 16 cores with a maximum clock speed of 5.7 GHz. Both include 64MB of extra L3 cache compared to the regular 9900X and 9950X, for a total cache of 144MB and 140MB, respectively; games in particular tend to benefit disproportionately from this extra cache memory.

But the 9950X3D and 9900X3D aren’t being targeted at people who build PCs primarily to game—the company says their game performance is usually within 1 percent of the 9800X3D. These processors are for people who want peak game performance when they’re playing something but also need lots of CPU cores for chewing on CPU-heavy workloads during the workday.

AMD estimates that the Ryzen 9 9950X3D is about 8 percent faster than the 7950X3D when playing games and about 13 percent faster in professional content creation apps. These modest gains are more or less in line with the small performance bump we’ve seen in other Ryzen 9000-series desktop CPUs.

AMD launches new Ryzen 9000X3D CPUs for PCs that play games and work hard Read More »

amd’s-new-ryzen-z2-cpus-boost-gaming-handhelds,-if-you-buy-the-best-one

AMD’s new Ryzen Z2 CPUs boost gaming handhelds, if you buy the best one

Nearly two years ago, AMD announced its first Ryzen Z1 processors. These were essentially the same silicon that AMD was putting in high-end thin-and-light laptops but tuned specifically for handheld gaming PCs like the Steam Deck and Asus ROG Ally X. As part of its CES announcements today, AMD is refreshing that lineup with three processors, all slated for an undisclosed date in the first quarter of 2025.

Although they’re all part of the “Ryzen Z2” family, each of these three chips is actually much different under the hood, and some of them are newer than others.

The Ryzen Z2 Extreme is what you’d expect from a refresh: a straightforward upgrade to both the CPU and GPU architectures of the Ryzen Z1 Extreme. Based on the same “Strix Point” architecture as the Ryzen AI 300 laptop processors, the Z2 Extreme includes eight CPU cores (three high-performance Zen 5 cores, five smaller and efficiency-optimized Zen 5C cores) and an unnamed RDNA 3.5 GPU with 16 of AMD’s compute units (CUs). These should both provide small bumps to CPU and GPU performance relative to the Ryzen Z1 Extreme, which used eight Zen 4 CPU cores and 12 RDNA 3 GPU cores.

AMD’s full Ryzen Z2 lineup, which obfuscates the fact that these three chips are all using different CPU and GPU architectures. Credit: AMD

The Ryzen Z2, on the other hand, appears to be exactly the same chip as the Ryzen Z1 Extreme, but with a different name. Like the Z1 Extreme, it has eight Zen 4 cores with a 5.1 GHz maximum clock speed and an RDNA 3 GPU with 12 cores.

AMD’s new Ryzen Z2 CPUs boost gaming handhelds, if you buy the best one Read More »

rumors-say-next-gen-rtx-50-gpus-will-come-with-big-jumps-in-power-requirements

Rumors say next-gen RTX 50 GPUs will come with big jumps in power requirements

Nvidia is reportedly gearing up to launch the first few cards in its RTX 50-series at CES next week, including an RTX 5090, RTX 5080, RTX 5070 Ti, and RTX 5070. The 5090 will be of particular interest to performance-obsessed, money-is-no-object PC gaming fanatics since it’s the first new GPU in over two years that can beat the performance of 2022’s RTX 4090.

But boosted performance and slower advancements in chip manufacturing technology mean that the 5090’s maximum power draw will far outstrip the 4090’s, according to leakers. VideoCardz reports that the 5090’s thermal design power (TDP) will be set at 575 W, up from 450 W for the already power-hungry RTX 4090. The RTX 5080’s TDP is also increasing to 360 W, up from 320 W for the RTX 4080 Super.

That also puts the RTX 5090 close to the maximum power draw available over a single 12VHPWR connector, which is capable of delivering up to 600 W of power (though once you include the 75 W available via the PCI Express slot on your motherboard, the actual maximum possible power draw for a GPU with a single 12VHPWR connector is a slightly higher 675 W).

Higher peak power consumption doesn’t necessarily mean that these cards will always draw more power during actual gaming than their 40-series counterparts. And their performance could be good enough that they could still be very efficient cards in terms of performance per watt.

But if you’re considering an upgrade to an RTX 5090 and these power specs are accurate, you may need to consider an upgraded power supply along with your new graphics card. Nvidia recommends at least an 850 W power supply for the RTX 4090 to accommodate what the GPU needs while leaving enough power left over for the rest of the system. An additional 125 W bump suggests that Nvidia will recommend a 1,000 W power supply as the minimum for the 5090.

We’ll probably know more about Nvidia’s next-gen cards after its CES keynote, currently scheduled for 9: 30 pm Eastern/6: 30 pm Pacific on Monday, January 6.

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