Frank Herbert

how-the-worlds-of-dune:-prophecy-got-their-distinctive-looks

How the worlds of Dune: Prophecy got their distinctive looks


a peek behind the curtain

Ars chats with Dune: Prophecy lead cinematographer Pierre Gill about color palettes, lighting, and other challenges.

Credit: Attila Szvacsek/HBO

Director Denis Villeneuve’s stunning two-part film adaptation of Frank Herbert’s Dune has received many well-deserved accolades—with Dune: Part 2 being crowned Ars Technica’s top movie of 2024. The films also spawned a lavish HBO spinoff TV series, Dune: Prophecy, just renewed for a second season right before a momentous season finale.

(Some spoilers below for S1 of Dune: Prophecy, but no major plot reveals.)

Dune: Prophecy is a prequel series inspired by the novel Sisterhood of Dune, written by Brian Herbert and Kevin J. Anderson, exploring the origins of the Bene Gesserit. It’s set 10,000 years before the ascension of Paul Atreides and follows two Harkonnen sisters as they combat forces that threaten the future of humankind, establishing the fabled sect that will become the Bene Gesserit in the process.

Emily Watson stars as Mother Superior Valya Harkonnen, who leads the Sisterhood and has a close ally in her sister, Reverend Mother Tula Harkonnen. They have built up a network of Sisters serving the rulers of various worlds as “Truthsayers,” including Princess Ynez (Sarah-Sofie Boussnina), heir to the throne of her father, Imperium Emperor Javicco Corrine (Mark Strong).

Valya’s master plan to crown a Sister as head of the Imperium hits a snag, however, with the arrival of a mysterious soldier named Desmond Hart (Travis Fimmel), who claimed he survived being swallowed by a sandworm while fighting on Arrakis. Hart has a mysterious ability to literally burn people to death from the inside out with his mind, and he so impresses the Emperor that Hart replaces Valya as key advisor. So begins several episodes of political intrigue as secrets from the past begin to come out, culminating with an action-packed finale that bade farewell to a couple of key characters.

All of this takes place against a stunning visual backdrop that is reminiscent of Villeneuve’s two films but also sets the series apart, as befits a prequel. One of the people responsible for that is lead cinematographer Pierre Gill, who created distinctive looks and color palettes for the various worlds, planets, and environments, as well as tackling the lighting challenges posed by the massive built sets. Ars caught up with Gill to learn more.

Ars Technica: You also did some work on the film Dune: Part 1. How was it different working on a TV series set in the same sweeping fictional world?

Pierre Gill: It’s a different game, a different schedule, and it’s also a very different approach because the scenes are different. There’s not so many subplots. But it’s still the same scope. We had as many sets and studios and everything. So it’s a big challenge to be able to keep the style, make it look good, light the actors. It’s part of the reality of the [director of photography’s] decision-making. You have ideas in your head of what you want to do, you have a dream, but it has to be feasible, realistic. So then you make compromises and figure out the best way to keep that style. There’s also multiple directors, there’s a showrunner. So the decision-making is less centralized.

Ars Technica: How did you go about setting the series apart from Villeneuve’s films, especially since it’s a prequel?

Pierre Gill: It’s set 10,000 years before, so it could have been extremely different. But it’s not a good idea to do that. First, the audience wants to see Dune because they love Denis Villeneuve’s movie. Second, it’s a complex story and it’s better not to get lost into something. It was not a good idea to do that in our mind. So we stayed not far from the movie so the audience can just sit down and follow the story points. and at the moment, Of course, some people always complain, but most are just happy to follow the story. So I think we made the right choice.

Ars Technica: Despite the epic scope of the series, you were able to shoot as much as 75 percent of the footage in-camera. That’s quite a feat.

Pierre Gill: There’s a lot of VFX of course, but because most of the sets were so high, so big, the camera was filming people or the throne room—which is gigantic—it’s almost always in camera. For the big wide shots, there’s a set extension that is painted. So these huge sets, the Sisterhood, the library and everything, when you see all these girls wandering around in that complex of Wallach IX, that compound is pretty much on camera.

A lot of VFX is making these gorgeous shots of the world, spaceships coming down, seeing something outside the window sometimes, and then the exterior of Wallach IX, which is two big towers and a rock facade. Of course there’s the little lizard, the thinking machine, that was VFX. But otherwise it was very, very in-camera, which makes your life easier in editing and shooting—although it doesn’t make my life easier with the lighting, which would be much easier with blue screen.

Ars Technica: Tell us about the massive chandeliers you built to introduce particle light, adding extra character to the interiors.

Pierre Gill: The sets were quite monochromatic. You have Salusa Secundus, the emperor world, which is a very sandy color, very beige,. And then you have Wallach IX, which is very gray. We decided to light one of the worlds in a cold way, the other world in warmer tones. I was trying as much as I could to put very harsh sunlight into the Salusa Secondus world.

Again, the sets were very big. So I asked the production designer Tom Meyer to build me some practical lighting somewhere. There was not much in the set for me to use for night, which is a bit of a problem because he kept the mood of Dune. On a film you have three to four hours to light a scene. I was not able to do that. I needed to have practical light that is actually lighting something. So for example, in the throne room, he wanted to have glass balls. There’s three glass balls, they’re gorgeous.

I told Thomas, “But these glass balls, the problem for me is the light behind my head is going to blow away. I would love this to light the wall.” So I got my practical team, a bunch of guys who are just in charge of LEDs on set. We found an LED source that goes inside; you can dim it down and up. But behind the balls, we added another pack of LED lights that are hidden. So you have the light source and just behind it you have this extra lighting. From the camera you never see it but it was lighting the wall. And then I got them to build a very long teardrop. I again got them to build multiple layers of LEDs that were on a board that was a certain power, certain color. I was able to make them cold or warm and to change them a little bit and use them as a source. It became part of the visual style.

Ars Technica. I appreciated that Dune: Prophecy seems to buck the trend toward very, very dark night scenes that end up being nearly unwatchable for people at home.

Pierre Gill: I don’t really like when it’s pitch black and dark. I don’t understand. I don’t think it gives anything. For me, night is more figuring out silhouettes. Let’s try to feel the character, shape your character on the wall, and when you get in a close-up you get a light in his eyes or something. I like to define a room and on these big sets to do moonlight would make no sense. The throne room is gigantic, but at the end it’s just an empty place. So you’re lighting what? Just the floor. It’s not very interesting. So what I’ve done for the night in the throne room, I asked VFX, what’s the concept of the exterior? It was all work in progress. We had some artwork concept work, but the lighting, nobody really knew.

So I said, okay, so we know there’s lights, so I’m going to put orange lights from below. I’m not lighting actors, I’m not lighting anything. But when you look at windows, you can feel that the light is coming from the bottom and it creates a few shadows. When you see outside now, they put all these lights in the palace, like you would light a nice, beautiful, gorgeous big house. You light everything from under.

Ars Technica: What were some particularly challenging scenes in terms of the cinematography?

Pierre Gill: The prison was a huge challenge. It was built on a set on location in downtown Budapest, and it’s a circular room. It’s where they put Desmond and suspended him in a jail cell. There was a floor and I had one foot to light. So that was complicated. Another challenge was the exterior of the Sisterhood: a big circular room outside. It was also a location and we could not access behind with cranes, so I could not control anything, and it was very dangerous. I could not light from the ceiling from the top of this coliseum. We built a gigantic tarp on top of it. So I was closing and opening and diffusing the sun. That was very Hollywood-esque.

Ars Technica: Was there a particular scene you were especially pleased with how it turned out?

Pierre Gill: In the first episode, there’s a scene with the young sisters chanting around a gorgeous golden bowl. The director, Anna Foerster, she wanted to see the waves of the singing and all these frequencies. I was like, “Well, that’s a lighting gag. You don’t see any wave if you cannot light in reflection.” I knew I wouldn’t have time to do something so technical. Since she wanted to “do a pull-up” for the scene: starting loose up on the bowl and then moving up and out. Technically it’s complicated.

So I had a big rig that I created around the camera with soft lighting that could reflect. And I asked our department, when they built that bowl, “Could you build with a light inside, like a waterproof light, an LED? I’ll put it on my board and maybe it’s going to work. I’m not sure if it’s going to really light the water properly.” I was ready with a plan B, but they brought the bowl, they started the frequency thing, and it was gorgeous. So I didn’t have to use my plan B lighting. That was very, very nice.

a white model of a set with someone's arm placing miniature people inside it.

Models helped with the staging and lighting of different scenes. Credit: Pierre Gill/HBO

Ars Technica: The show has been renewed for a second season and one assumes you’ll be involved. What will be different for you going into S2?

Pierre Gill: I’m very proud because I’m part of building that, a part of the creative team. I really hope I can do it. I hope my schedule will allow it. I want to be part of this for sure, because S1 was a lot of engineering, meaning it’s so big, you have to figure out stuff all the time. Now it’s done, it’s built and we know what we like. We know what we don’t like. We know what works. So S2 for me, will be a lot of fun, much more creative, meaning I’m going to be able to do much more interesting lighting. I’m going to go deeper into the thing because I know how this beast is working now.

All episodes of Dune: Prophecy‘s first season are now available for streaming on Max.

Photo of Jennifer Ouellette

Jennifer is a senior reporter at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

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Witness the rise of the Bene Gesserit in new Dune: Prophecy teaser

True power begins with control —

“Our hands are poised on the levers of power but yet our grasp on it is still fragile.”

The HBO Original Series Dune: Prophecy will premiere this November.

Fans of director Denis Villeneuve’s epic two-part film adaptation of Frank Herbert’s Dune have no doubt been curious about the upcoming HBO Max series, Dune: Prophecy. It’s a prequel series inspired by the novel Sisterhood of Dune, written by Brian Herbert and Kevin J. Anderson, exploring the origins of the Bene Gesserit. The studio just dropped a tantalizing teaser rife with political intrigue, ominous warnings, and a bit of hand-to-hand combat.

The series was first announced in 2019, with Villeneuve serving as an executive producer and Alison Schapker (Alias, Fringe, Altered Carbon) serving as showrunner. The first season will consist of six episodes, and it’s unclear how closely the series will adhere to the source material. Per the official premise:

Set 10,000 years before the ascension of Paul Atreides, Dune: Prophecy follows two Harkonnen sisters as they combat forces that threaten the future of humankind, and establish the fabled sect that will become known as the Bene Gesserit.

Emily Watson co-stars as Valya Harkonnen, leader of the Sisterhood, with Olivia Williams playing her sister, Tula Harkonnen. Mark Strong plays Emperor Javicco Corrino, described as “a man from a great line of war-time Emperors, who is called upon to govern the Imperium and manage a fragile peace,” while Jodhi May plays Empress Natalya, and Sarah-Sofie Boussnina plays Princess Ynez.

The cast also includes Shalom Brune-Franklin as Mikaela, a Fremen woman who serves the royal family; Travis Fimmel as Desmond Hart, described as “a charismatic soldier with an enigmatic past”; Chris Mason as swordsman Keiran Atreides; Josh Heuston as Constantine Corrino, the illegitimate son of Javicco; Edward Davis as rising politician Harrow Harkonnen; Tabu as Sister Francesca, the Emperor’s former lover; Jihae as Reverend Mother Kasha, the Emperor’s Truthsayer; Faoileann Cunningham as Sister Jen; Chloe Lea as Lila; Jade Anouka as Sister Theodosia; and Aoife Hinds as Sister Emeline, all acolytes at the Sisterhood School.

Power = control

A short teaser was shown in May during the Warner Bros. Discovery Upfront presentation in New York City. It was heavy on the exposition, with a voiceover describing the founding of a sisterhood assigned to the Great Houses “to help them sift truth from lies.” The result was a “network of influence throughout the Imperium… but power comes with a price.” They want to place a Sister on the throne and arrange a marriage to make it possible. Not all the Sisters were on board with the plan, however, with one warning that the Sisterhood was playing god “and we will be judged for it.”

This latest teaser opens with an admonition to acolytes of the Sisterhood: “You wish to serve the Great Houses and shape the flow of power; you must first exert power over yourself.” The emperor seems to be easily wooed by the “sorceresses,” much to his empress’s chagrin, but the more influence the Sisterhood wields, the more enemies it gains. Desmond Hart also has his suspicions about the Sisterhood, probably with good reason. “Our hands are poised on the levers of power but yet our grasp on it is still fragile,” Valya tells her sister Tula, assuring her that “I am trying to protect the Imperium”—and “sacrifices must be made.”

Dune: Prophecy premieres this November on Max.

Listing image by HBO Max

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Scientists built real-life “stillsuit” to recycle astronaut urine on space walks

shot of Fremen woman in a stillsuit kneeling

Enlarge / The Fremen on Arrakis wear full-body “stillsuits” that recycle absorbed sweat and urine into potable water.

Warner Bros.

The Fremen who inhabit the harsh desert world of Arrakis in Frank Herbert’s Dune must rely on full-body “stillsuits” for their survival, which recycle absorbed sweat and urine into potable water. Now science fiction is on the verge of becoming science fact: Researchers from Cornell University have designed a prototype stillsuit for astronauts that will recycle their urine into potable water during spacewalks, according to a new paper published in the journal Frontiers in Space Technologies.

Herbert provided specific details about the stillsuit’s design when planetologist Liet Kynes explained the technology to Duke Leto Atreides I:

It’s basically a micro-sandwich—a high-efficiency filter and heat-exchange system. The skin-contact layer’s porous. Perspiration passes through it, having cooled the body … near-normal evaporation process. The next two layers … include heat exchange filaments and salt precipitators. Salt’s reclaimed. Motions of the body, especially breathing and some osmotic action provide the pumping force. Reclaimed water circulates to catchpockets from which you draw it through this tube in the clip at your neck… Urine and feces are processed in the thigh pads. In the open desert, you wear this filter across your face, this tube in the nostrils with these plugs to ensure a tight fit. Breathe in through the mouth filter, out through the nose tube. With a Fremen suit in good working order, you won’t lose more than a thimbleful of moisture a day…

The Illustrated Dune Encyclopedia interpreted the stillsuit as something akin to a hazmat suit, without the full face covering. In David Lynch’s 1984 film, Dune, the stillsuits were organic and very form-fitting compared to the book description, almost like a second skin. The stillsuits in Denis Villeneuve’s most recent film adaptations (Dune Part 1 and Part 2) tried to hew more closely to the source material, with “micro-sandwiches” of acrylic fibers and porous cottons and embedded tubes for better flexibility.

Dune, the stillsuits were organic and very form-fitting.” height=”401″ src=”https://cdn.arstechnica.net/wp-content/uploads/2024/07/stillsuit2-640×401.jpg” width=”640″>

Enlarge / In David Lynch’s 1984 film, Dune, the stillsuits were organic and very form-fitting.

Universal Pictures

The Cornell team is not the first to try to build a practical stillsuit. Hacksmith Industries did a “one day build” of a stillsuit just last month, having previously tackled Thor’s Stormbreaker ax, Captain America’s electromagnetic shield, and a plasma-powered lightsaber, among other projects. The Hacksmith team dispensed with the icky urine and feces recycling aspects and focused on recycling sweat and moisture from breath.

Their version consists of a waterproof baggy suit (switched out for a more form-fitting bunny suit in the final version) with a battery-powered heat exchanger in the back. Any humidity condenses on the suit’s surface and drips into a bottle attached to a CamelBak bladder. There’s a filter mask attached to a tube that allows the wearer to breathe in filtered air, but it’s one way; the exhaled air is redirected to the condenser so the water content can be harvested into the CamelBak bladder and then sent back to the mask so the user can drink it. It’s not even close to achieving Herbert’s stated thimbleful a day in terms of efficiency since it mostly recycles moisture from sweat on the wearer’s back. But it worked.

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Will there be a Dune: Part Three? Yes… with caveats on timing

Prepare for the Messiah —

Timing of a big-screen return to Arrakis mostly depends on director Denis Villeneuve.

Legendary Pictures has confirmed that it plans to make <em>Dune: Part Three</em> with director Denis Villeneuve.” src=”https://cdn.arstechnica.net/wp-content/uploads/2023/12/dune2-800×537.jpg”></img><figcaption>
<p><a data-height=Enlarge / Legendary Pictures has confirmed that it plans to make Dune: Part Three with director Denis Villeneuve.

YouTube/Warner Bros.

Dune: Part Two is still raking in the moolah at the box office, and deservedly so. But judging by my various feeds, fans are already swooning over the prospect of director Denis Villeneuve extending his vision into a trilogy by adapting Frank Herbert’s 1969 sequel, Dune Messiah, for the next installment. Will there be a Dune: Part Three? Most signs currently point to yes, with a couple of caveats. Exactly how soon we’ll be seeing a return to Arrakis depends a lot on Villeneuve.

Variety confirmed that Legendary Pictures is working with the director on developing Dune: Part Three, although it remains unclear from the wording of the plethora of news items whether the project has officially been greenlit. (“Development” can mean a lot of things.) Naturally, the studio is eager, as are we: the film is the biggest hit of 2024 thus far, with global earnings of $630 million (although the hotly anticipated Deadpool and Wolverine this summer might give it a run for its money).

That confirmation sent fresh frissons of excitement across the Internet, although Villeneuve had been talking about the prospect as far back as September 2021. Those plans always depended on the success of Part Two, and that hurdle has obviously been cleared. By August 2023, the director was on record saying there were “words on paper” for a third film. And we learned just last month that composer Hans Zimmer was already working on the score for Dune: Part Three.

That said, Villeneuve has yet to commit to an actual release date publicly, emphasizing his desire to take a little break from the Dune franchise to work on something else. (Per Variety, Legendary has already tapped him to adapt Anne Jacobsen’s nonfiction book, Nuclear War: A Scenario, but that project will likely come after Dune: Part Three.) He even hinted at one point that it might be a good idea to let star Timothée Chalamet age a bit, given the 12-year gap in the novels.

And in February, Villeneuve told The Times UK that while he had nearly finished a draft script (“barely an embryo”), he was not inclined to rush things: “I want to make sure that if we go back there a third time that it’ll be worth it, and that it would be make something even better than Part Two.” That’s a tall order, given the critical raves that have accompanied the film’s box office success. But we’re betting Villeneuve can pull it off… in his own good time.

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I found David Lynch’s lost Dune II script

Better than Dune: Messiah? —

The unfinished script, found in an archive, shows Lynch’s enthusiasm for Dune.

Kyle MacLachlan in Dune

Enlarge / Kyle MacLachlan in Dune, 1984.

Everett

David Lynch’s 1984 sci-fi epic Dune is—in many ways—a misbegotten botch job. Still, as with more than a few ineffectively ambitious films before it, the artistic flourishes Lynch grafted onto Frank Herbert’s sprawling Machiavellian narrative of warring space dynasties have earned it true cult classic status. Today, fans of the film, which earned a paltry $30 million at the box office and truly bruising reviews upon its release, still wonder what Lynch would have done if given the opportunity to adapt the next two novels in Herbert’s cycle: Dune Messiah and Children of Dune.

Franchising was the plan before the first film crashed and burned, with Lynch and star Kyle MacLachlan (playing Paul Atreides) set to shoot both Dune sequels back-to-back in 1986. Miniature spaceship models, costumes, and props from the first film were placed in storage by producer Dino De Laurentiis for use on these follow-ups, while the director hammered away on a Dune II script. “I wrote half a script for the second Dune. I really got into it because it wasn’t a big story,” he says in Lynch on Lynch, “more like a neighborhood story. It had some really cool things in it.”

During the two years I spent putting together my book A Masterpiece in Disarray: David Lynch’s Dune—An Oral History, I had no luck uncovering Lynch’s script for Dune II, despite Frank Herbert telling Prevue magazine in December 1984 that he possessed a copy and was advising Lynch on it. “Now that we speak the same ‘language,’ it’s much easier for both of us to make progress, especially with the screenplays,” Herbert told the publication. Then, in July 2023, within the Frank Herbert archives at California State University, Fullerton, I came across a slim folder with a sticky note declaring “Dune Messiah script revisions,” addressed to the second floor of VFX man Barry Nolan’s office in Burbank where Lynch supervised the final effects shoots and editing on Dune.

Inside the folder lay the stuff of fans’ dreams, never made public until now: 56 pages dated “January 2nd-through-9th, 1984,” matching Lynch’s “half a script” statement. Complete with penned annotations by Herbert, the Dune II script shows Lynch was still enthusiastic about the material, lending new significance to minor details in the ’84 film. He also cracked a way to tell the complex story of Herbert’s 1969 novel Dune Messiah, easily the least cinematic book in the series due to its emphasis on palace intrigue over action, along with the inner turmoil of a reluctant dictator (Paul Atreides) in place of a traditional hero’s journey. It may ring of sacrilege to some, but Lynch’s Dune II would have bested Herbert’s book—and been one hell of a movie.

While writing this piece I reached out to Lynch for comment, since his Dune II script had never been discussed in detail publicly. He stated, through an assistant, that he “sort of remembers writing something but doesn’t recall ever finishing it.” As Dune is “a failure in his eyes and not a particular time that he likes to think of or talk about,” he politely declined to speak to me.

The Lynch touch

“I’m writing the script for Dune II. Dune II is totally Dune Messiah, with variations on the theme. … Dune Messiah is a very short book, and a lot of people don’t like it, but in there are some really nifty ideas. I’m real excited about that, and I think it could make a really good film. It starts 12 years later, and this creates a whole new set of problems. … It should have a different mood. … It should be 12 strange years later.” —David Lynch, Starburst #78 (January 1985)

Of the many differences between Dune Messiah in novel form and David Lynch’s script, the biggest lay in the opening pages, which detail what happens in the aftermath of the scene in the first Dune movie when the Harkonnens bombed the Atreides’ fortress in Arrakeen, the capitol of the desert planet Arrakis. In the hallway where Duncan Idaho (Richard Jordan) was shot in the head, his shielded dead body still floats on the floor, humming and sparking.

From out of the shadows emerges a familiar face: the Baron’s Doctor (Leonardo Cimino). Thought to be the only speaking part created specifically for Dune by Lynch, we learn this Doctor was actually Scytale, a shape-shifting “face dancer” crucial to the plot of Herbert’s second book. Going back to Dune ’84, you may not have noticed Cimino’s Doctor accompanied Baron Harkonnen during the Arrakeen attack. The Doc is absent after that, even as the Baron yells creepily, “Where’s my doctor?” That’s because Doc/Scytale absconded with Duncan’s body. This Easter egg is Lynchian world-building at its best.

Scytale’s 12-year odyssey reanimating “dead Duncan Idaho” into the ghola named Hayt on the nightmarish Bene Tleilax world (mentioned by Paul in Dune) constitutes the entire opening 10 minutes of the script. Lynch calls the planet Tleilax “a dark metal world with canals of steaming chemicals and acids.” Those canals, Lynch writes, are lined with “dead pink small test tube animals.” Initiating Dune II with a focus on Scytale foregrounds him to primary antagonist, unlike Herbert’s book where myriad conspirators work against Paul.

“Lynch’s favorite set during production of Dune was Giedi Prime, with machinery and flesh alterations fitting his artistic sensibilities,” says Mark Bennett, founder of the DuneInfo website, after reading the unearthed script. “For Messiah, Lynch decided that Bene Tleilax could be co-opted for his style, since it isn’t described in the novel.”

The planet itself is run by the Tleilaxu, sadists whose mere language (“Bino-theethwid, axlotl”) signals their bizarre nature, giving Kenneth McMillan’s grotesque Baron from the ‘84 Dune a run for his money. Here’s a particularly surreal/Lynchian passage, where Scytale sings a haunting “boogie tune”:

Scytale’s friends are laughing and wildly rolling marbles under their hands as they watch Scytale sing through eighteen mouths in eighteen heads strung together with flesh that is like a flabby hose. The heads are singing all over the pink room. One man opens his mouth and a swarm of tiny people stream out singing accompaniment to Scytale. Another man releases a floating dog which explodes in mid-air causing everyone to get small and lost in the fibers of the beautiful carpet. Though small they all continue to laugh, a laughter which is now extremely high in pitch. Scytale (now with only one head) crawls up a wall laughing hysterically.

“The Bene Tleilaxu make for deliciously strange villains, right up Lynch’s alley,” says Dune scholar Kara Kennedy (Frank Herbert’s Dune: A Critical Companion), who I also provided with a copy of the screenplay. “He lets loose with them in his script.”

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The future of Arrakis is at stake in latest trailer for Dune: Part Two

“You are not prepared for what is to come” —

“This is a form of power that our world has not yet seen.”

Dune: Part Two is the next chapter in director Denis Villeneuve’s adaptation of Frank Herbert’s celebrated novel.

We didn’t get to see Dune: Part Two—the second film in director Denis Villeneuve’s stunning adaptation of Frank Herbert’s sci-fi classic—last month as originally planned since the film’s November release was delayed until next March due to the Hollywood strikes. But Warner Bros. doesn’t want us to completely forget about Dune in the meantime, so it dropped another trailer for the holiday season.

(Spoilers for Dune: Part One below.)

As reported previously (also here and here), Herbert’s novel Dune is set in the distant future and follows the fortunes of various noble houses in what amounts to a feudal interstellar society. Much of the action takes place on the planet Arrakis, where the economy is driven largely by a rare, life-extending drug called melange (“the spice”). Melange also conveys a kind of prescience and makes faster-than-light travel practical. There’s betrayal, a prophecy concerning a messianic figure, giant sandworms, and battle upon battle as protagonist Paul Atreides (Timothée Chalamet) contends with rival House Harkonnen and strives to defeat the forces of Shaddam IV, Emperor of the Known Universe.

Part One‘s finale left Paul and his mother, Lady Jessica (Rebecca Ferguson), presumed dead in the harsh desert of Arrakis, having fled their home when Baron Vladimir Harkonnen (Stellan Skarsgård) betrayed the Atreides family and killed Paul’s father, Leto (Oscar Isaac). They were taken in by the Fremen, the planet’s native inhabitants, who include Chani (Zendaya), a girl appearing in Paul’s dreams/visions.

All the surviving principles from Part 1 reprise their roles in Part 2: Chalamet, Zendaya, Ferguson, Skarsgård, Javier Bardem as Stilgar, Josh Brolin as Gurney Halleck, Dave Bautista as Glossu Rabban Harkonnen, Charlotte Rampling as the Reverend Mother Mohiam, and Stephen McKinley Henderson as Thufir Hawat. New cast members include Christopher Walken as Shaddam IV, emperor of House Corrine; Florence Pugh as his daughter, Princess Irulan; Austin Butler as Harkonnen’s younger nephew, Feyd-Rautha, the presumed heir on Arrakis; Lea Seydoux as Lady Margot, a Bene Gesserit who is close with the Emperor; and Souheila Yacoub as a Fremen warrior named Shishakli.

  • Love blooms between Paul and Chani in the midst of pending war.

    YouTube/Warner Bros.

  • Paul is having recurrent nightmares.

    YouTube/Warner Bros.

  • Christopher Walken plays Shaddam IV, Padishah Emperor of the Known Universe and head of House Corrino.

    YouTube/Warner Bros.

  • Feyd-Rautha Harkonnen does love his knives.

    YouTube/Warner Bros.

  • Florence Pugh plays the Emperor’s daughter, Princess Irulan.

    YouTube/Warner Bros.

  • Lady Jessica (Rebecca Ferguson), Paul’s mother.

    YouTube/Warner Bros.

  • “Silence!” Paul is starting to come into his power.

    YouTube/Warner Bros.

  • Beware of sandworms!

    YouTube/Warner Bros.

The first trailer dropped in May after being unveiled in an exclusive sneak peek during CinemaCon in Las Vegas. The highlight was a sequence showing Paul’s first ride on a sandworm. It’s a major rite of passage in Fremen culture, and the scene demonstrates that, in Part 2, Paul is well on his way to becoming Muad’Dib, prophet of the Fremen. A second trailer arrived in June, showing Paul offering to fight with the Fremen against their common enemy, though not everyone welcomes his inclusion. We also saw a reunion with Halleck; Shaddam IV learning that Paul is still alive; Feyd-Rautha’s lethal knife-fighting skills; and love blooming between Paul and Chani.

That love story is a major focus of this latest trailer after two that mostly highlighted the war for the future of Arrakis. The trailer opens with Paul having one of his recurring nightmares and Chani comforting him. He can only remember fragments but later tells Chani that he sees “possible futures all at once. And in so many futures, our enemies prevail.” He said, “There is a narrow way through.” Meanwhile, the Emperor orders assassins to “deal with this prophet.” One person who might get the job done is Feyd-Rautha, described as psychotic as we see him staring someone down while licking a sharp curved blade and brutally stabbing an opponent in an arena while a crowd cheers wildly.

There’s a fantastic battle scene involving Fremen warriors riding sandworms, and we catch a glimpse of the darker side of Paul when he screams “Silence!” after Mother Mohian asks him to carefully consider his planned course of action. Despite the war, he vows to love Chani “as long as I breathe.” She claims he will never lose her “as long as you stay who you are.” But fans of the books know that the romance has its complications, and given one new cast member in particular, we can expect to see the beginnings of those complications.

Dune: Part Two hits theaters on March 1, 2024.

Listing image by YouTube/Warner Bros.

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