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RealWear Announces Navigator 520 Assisted Reality Enterprise Headset

RealWear’s Navigator series of enterprise “assisted reality” headsets just got bigger. The company recently announced the Navigator 520, an updated version of the series flagship model released just over a year ago.

Improvements Due to New “HyperDisplay”

The RealWear Navigator 500 launched in December of 2021 and it does what it was designed for well. But, in XR, doing something well is seldom used as an excuse not to improve. As a result, you have to look pretty closely to notice the differences between the 500 and the recently announced 520. At least, looking at it from the outside.

Looking at side-by-side product images, you can notice that the Navigator 520 has improved eye relief – that is to say, that the screen is farther from the wearer’s eye. In industry settings, this means that users can see more of their surroundings while still getting what they need on the display. It also improves eye comfort, which is important in a device designed for all-day wear.

RealWear Navigator 500 vs Navigator 520

Of course, RealWear didn’t just move the same display and called it a new product. The company was able to improve eye relief by improving the display itself. The Navigator 520 features the company’s new HyperDisplay technology integrating a larger eye box and a higher-definition screen with brighter colors.

“With the launch of RealWear Navigator 520 we’ve continued to put ourselves in the shoes of a modern frontline professional who wants to stay connected and empowered,” RealWear Chief Product Officer Rama Oruganti said in a release. “This product brings together a year of major improvements and innovations on the RealWear platform.”

Navigator 520

The hardware similarities are a benefit to the Navigator 520, as the modular device is compatible with a number of components and accessories already developed for the Navigator 500, including the voice-operated thermal camera announced by the company in November 2022.

Is Upgrading to the Navigator 520 Worth It?

Whenever an updated version of a standby comes out, there are two natural responses: excitement and skepticism. Is it worth updating to the 520 if you already use the 500? Is the 520 worth the extra money while the 500 is still available for less?

There are demos that simulate the 520’s resolution difference behind the HyperDisplay link above so you can get an idea of the display changes. It’s also worth asking whether your particular use case would benefit from improved eye relief. Are long shifts and situational awareness pain points in your particular situation?

It’s also worth remembering that given the cross-compatibility between the two devices, upgrading from the 500 to the 520 doesn’t necessarily mean that you have to replace any modules, accessories, and mounts that you may already be using.

RealWear Navigator 520 worker

What is the cost difference? The Navigator 500 is $2,500 and the Navigator 520 is $2,700. If you’re looking at getting started with RealWear, the difference may be negligible given all of the improvements of the newer model.

If you already have a fleet of 500s, replacing them all could be rough. However, replacing 500s with 520s as needed might be the way to go given component compatibility. And, after all, one year seems to be becoming the standard XR product cycle these days. RealWear headsets are built to last, but that doesn’t mean that the specs were never going to go out of date.

Options for Improvement

RealWear is keeping up with the trend in XR wearables these days, namely releasing new devices while the previous generation still has a shelf-life. While this can be frustrating when it means replacing whole fleets of units, the Navigator 520 in RealWear’s product structure provides flexibility for users at different stages of device deployment.

RealWear Announces Navigator 520 Assisted Reality Enterprise Headset Read More »

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New HoloSuite Feature Enables Users to Seamlessly Blend Volumetric Video Clips

Arcturus, volumetric video editing and streaming tools provider, has been at the forefront of virtual production, revolutionizing immersive content experiences across a vast range of verticals.

As part of its efforts to bring volumetric video to a wider audience, it prioritizes research and development of new tools that allow creators to fully harness the power of volumetric video. One of its latest releases is an innovative tool that aims to transform virtual production, XR storytelling, and metaverse experiences on HoloSuite.

Blend: Connecting Volumetric Video Clips With Seamless Transitions

Arcturus recently unveiled a new beta tool that further amplifies the capabilities of HoloSuite, its flagship platform for volumetric video. The “Blend” tool, a product of years of research and development by the Arcturus team, gives users a unique way to explore new forms of digital storytelling, build immersive experiences, develop metaverse content, and more.

Arcturus - Beta feature Blend volumetric video

With Blend, users can connect volumetric video clips and blend them seamlessly. Creators can now take live-action clips, use volumetric video characters to populate virtual backgrounds, and build branching narratives with imperceptible transitions between tracks.

With the new tool, creators of metaverse experiences can use people instead of computer-generated avatars in their content. They can insert blended volumetric video clips of live-action 3D performances into digital environments without having to create digidoubles. Blend also allows users to blend and loop multiple recordings of a photorealistic subject.

“Volumetric video isn’t just offering content creators new ways to do old things better; with the right tools, it offers possibilities that simply weren’t there before,” said CEO of Arcturus, Kamal Mistry, in a press release shared with ARPost. “Our new tools will open up a huge range of potential uses across multiple industries, and soon we will begin to see content unlike anything that’s ever been seen before.”

The Arcturus team designed and developed the Blend tool to meet the emerging demands of volumetric video users. While still in beta, all current HoloSuite users have access to the tool and can provide their feedback to help improve its capabilities.

With the beta testing running over the next few months, the team can fine-tune functionalities and ensure compatibility and stability before the tool becomes a standard feature on the platform.

More HoloSuite Updates From Arcturus

The Blend tool is just one of the several updates released for HoloSuite last month. Along with it, Arcturus also released a host of quality-of-life improvements and upgrades that open a wider range of potential uses for HoloSuite across multiple industries.

Unity users can now enjoy improved OMS playback with their HoloSuite plugins. This provides them with better viewing controls for volumetric video files within Unity. Support for upgrades for OMS playback on Unreal Engine 5 is expected to roll out soon.

Game engine users can now also use “Generate Normals” to smoothen noise for better relighting on volumetric subjects. For more dynamic viewing, HoloSuite added new lighting preferences that include adding environmental lighting directly within HoloEdit. The new native 4DS file support also allows users to import data directly from 4DViews.

New feature Arcturus HoloSuite 4DS import

Framing the Future of Video

Arcturus is committed to giving content creators the tools they need to create authentic digital human representations and immersive experiences. To further advance technology in this field, it has announced a new $11 million round of Series A funding in November 2022.  The funding, led by CloudTree Ventures with substantial investments from Epic Games and Autodesk, signifies confidence in the vast potential of volumetric video.

The new funding will help Arcturus grow its infrastructure and continue developing the HoloSuite platform. It will help expand research into new tools that further the use of AI in volumetric video production, improve 3D data capture, and enhance live streaming on digital platforms among many others.

Just like the Blend tool, more tools and techniques are bound to revolutionize the way users create and interact with digital content. As it unlocks new possibilities for virtual production through state-of-the-art 3D creation tools, Arcturus is framing the future of video.

New HoloSuite Feature Enables Users to Seamlessly Blend Volumetric Video Clips Read More »

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VITURE: Ushering in a New Era of XR and Interactive Experiences With Innovative Wearable Tech

A new XR startup is set to change the way we approach interactive experiences, combining portability, functionality, and style in its line of wearable tech. In just its first year of business, VITURE already received a number of significant recognitions for its flagship product, the VITURE One XR glasses. These accolades include being named a CES® 2023 Innovation Awards Honoree, one of TIME’s Best Innovations of 2022, and winning the Fast Company 2022 Innovation by Design Award.

The company has also made a significant impact on Kickstarter, raising more than $3 million for the VITURE One XR glasses.

VITURE One XR glasses wearable tech

Let’s take a look at how VITURE is breaking barriers in the wearable tech industry and how it plans to change the way we experience XR.

The VITURE One XR Glasses

The startup is known for its flagship product: the VITURE One XR glasses.

Combining functionality and style, their XR glasses are set to change the way we engage with content. Designed to deliver unique audiovisual experiences, the glasses utilize HARMAN AudioEFX technology, which delivers immersive audio experiences via a near-ear surround system and electrochromic film, which enables users to switch between Immersive and Ambient modes.

Aside from incorporating impactful technology into the VITURE One, other patented features enable the glasses to deliver next-level immersive experiences. These include accessibility features, such as the swappable nose bridge pads, the option to adjust the XR glasses to your eye prescription, a magnetic connector for easier linking to other devices, and head-tilt navigation for fully hands-free navigation.

VITURE One XR glasses - myopia

The VITURE Story

As an avid gamer himself, VITURE co-founder and CEO David Jiang saw an opportunity for on-the-go entertainment. According to Jiang, he noticed that in-person experiences, such as sports games, are vastly different when viewed on TV. He wants to continue developing AR/XR technology that will allow users to access such immersive experiences, as well as super interactive sports experiences, in a virtual setting.

“With portable gaming and entertainment becoming more prevalent than ever, we’re pleased to bring the first stylish XR solution to the market that can handle streaming and AAA gaming on the go,” said Jiang in a press release shared with ARPost.

VITURE One XR glasses and neckband wearable tech

After working on other major projects, such as Google Glass, and noticing the growing need for on-the-go mobile gaming experiences, he connected with progressive inventors in 2021 to start working on the VITURE One XR glasses.

Through Jiang’s experiences, studying at the Harvard School of Design, working as a Microsoft intern, and working at Google, he discovered how users interact with personal technology. This discovery was a major influence on how the VITURE One XR glasses are designed, putting an emphasis on providing users with an optimal experience.

As an expert in spatial tech, as well as in AR tech and design, Jiang was able to design innovative wearable tech that’s both functional and fashionable.

Redefining the Future of Wearable Tech

What’s next for VITURE?

The VITURE One, together with its Mobile Dock, was available for demos at CES 2023. Aside from being able to try out the XR glasses, attendees had the opportunity to be among the first to see the Mobile Dock in action.

VITURE One XR glasses and Mobile Dock
VITURE One XR glasses and Mobile Dock

This new addition to the VITURE lineup will allow users to access new features, such as multiplayer mode, and compatibility with other viewing and gaming devices, such as the Nintendo Switch, Steam Deck, and TV sticks.

Aside from the Mobile Dock, there are also plans to create additional apps and features for the VITURE One neckband, shortly after the XR glasses are released with full availability in March.

Far from being just a wearable tech for gaming, the VITURE One XR glasses are also designed to elevate the way we stream our favorite content. Whether it’s using the apps through the neckband or using connections to other devices, users will be able to stream their favorite content anytime, anywhere.

VITURE’s awards continue to fuel VITURE’s drive for innovation. Aside from the accolades, the team greatly values the feedback received from early testers and users.

VITURE: Ushering in a New Era of XR and Interactive Experiences With Innovative Wearable Tech Read More »

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MeetKai Launches New Building Tools

MeetKai has been around since 2018 but some of its first publicly enjoyable content hit the streets a few months ago. Now, the company is releasing a suite of software solutions and developer tools to help the rest of us build the metaverse.

From Innovation to Product

ARPost met MeetKai in July 2022, when the company was launching a limited engagement in Time Square. Since then, the company has been working with the Los Angeles Chargers.

“The purpose of the Time Square activation and campaign was really to test things out in the browser,” CEO and co-founder, James Kaplan, said in a video call. “With 3D spaces, there’s a question of whether the user views it as a game, or as something else.”

MeetKai Metaverse Editor - Los Angeles Chargers
MeetKai Metaverse Editor – Los Angeles Chargers

Those insights have informed their subsequent outward-facing work with the Chargers, but the company has also been working on some more behind-the-scenes products that were just released at CES.

“We’re moving from an innovation technology company to a product company,” co-founder and Executive Chairwoman, Weili Dai, said in the call. “Technology innovation is great, but show me the value for the end user. That’s where MeetKai is.”

Build the Metaverse With MeetKai

At CES, MeetKai announced three new product offerings: MeetKai Cloud AI, MeetKai Reality, and MeetKai Metaverse Editor. The first of those offerings is more in line with the company’s history as a conversational AI service provider. The second two offerings are tools for creating digital twins and for building and editing virtual spaces respectively.

“The biggest request that we get from people is that they want to build their own stuff, they don’t just want to see the stuff that we made,” said Kaplan. “So, we’ve been trying to say ‘how do we let people build things?’ even when they’re not engineers or artists.”

Users of the new tools can use them individually to create projects for internal or outward-facing projects. For example, a user could choose to create an exact digital twin of a physical environment with MeetKai Reality or create an entirely new virtual space with MeetKai Editor.

However, some of the most interesting projects come when the tools are used together. One example of this is an agricultural organization with early access to the products that used these two tools together to create a digital twin of real areas on their premises and then used the Editor for simulation and training use cases.

“AI as an Enabling Tool”

The formula for creating usable but robust tools was to combine conventional building tools like scanning and game engines with some help from artificial intelligence. In that way, these products look a lot less like a deviation from the company’s history and look a lot more like what the company has been doing all along.

MeetKai Cloud AI - Avatar sample
MeetKai Cloud AI – Avatar sample

“We see AI as an enabling tool. That was our premise from the beginning,” said Kaplan. “If you start a project and then add AI, it’s always going to be worse than if you say, ‘What kinds of AI do we have or what kinds of AI can we build?’ and see what kind of products can follow that.”

So the first hurdle is building the tools and the second hurdle is making the tools usable. Most companies in the space either build tools which remain forever overly complex, or they make tools that work but have limited potential because they were only designed for one specific use or for use within one specific environment.

“The core technology is AI and the capability needs to be presented in the most friendly way, and that’s what we do,” said Weili. “The AI capability, the technology, the innovation has to be leading.”

The company’s approach to software isn’t the only way they stand out. They also have a somewhat conservative approach when it comes to the hardware that they build for.

“I think 2025 is going to be the year that a lot of this hardware is going to start to level up. … Once the hardware is available, you have to let people build from day one,” said Kaplan. “Right now a lot of what’s coming out, even from these big companies, looks really silly because they’re assuming that the hardware isn’t going to improve.”

A More Mature Vision of the Metaverse

This duo has a lot to say about the competition. But, fortunately for the rest of us, it isn’t all bad. As they’ve made their way around CES, they’ve made one more observation that might be a nice closing note for this article. It has to do with how companies are approaching “the M-word.”

“Last CES, we saw a lot of things about the metaverse and I think that this year we’re really excited because a lot of the really bad ideas about the metaverse have collapsed,” said Kaplan. “Now, the focus is what brings value to the user as opposed to what brings value to some opaque idea of a conceptual user.”

Kaplan sees our augmented reality future as like a mountain, but the mountain doesn’t just go straight up. We reach apparent summits only to encounter steep valleys between us and the next summit. Where most companies climb one peak at a time, Kaplan and Weili are trying to plan a road across the whole mountain chain which means designing “in parallel.”

“The moment hardware is ready, we’re going to leapfrog … we prepare MeetKai for the long run,” said Weili. “We have partners working with us. This isn’t just a technology demonstration.”

How MeetKai Climbs the Mountain

This team’s journey along that mountain road might be more apparent than we realize. After all, when we last talked to them and “metaverse” was the word on everyone’s lips, they appeared with a ready-made solution. Now as AI developer tools are the hot thing, here they come with a ready-made solution. Wherever we go next, it’s likely MeetKai will have been there first.

MeetKai Launches New Building Tools Read More »

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ROSE and Mastercard® Augment the Miami Design District in a New Immersive Experience

Mastercard cardholders can see Miami’s Design District in a whole new light, thanks to an immersive experience from ROSE. Follow along for a look at the #Priceless experience and exclusive insight from ROSE on how it came together.

Experience Miami’s Design District In AR

The newest experience on Mastercard’s “Priceless” platform is an AR tour of Miami’s Design District, led by CEO, entrepreneur, and art collector Craig Robins. Some of the seven stops in the viewer’s virtual tour are currently in Robins’ private collection.

ROSE and Mastercard immersive experience - Miami Design District AR tour

“This iconic destination provides enthusiasts with special access to the vibrant arts scene in Miami, as well as the multi-sensory dimensions of the Mastercard brand through our sonic music and immersive visual branding,” said Mastercard Executive VP of Consumer Marketing and Revenue, Monica Biagiotti. “To ensure the experience captures everything the Design District represents, we’re thrilled to partner with the ultimate insider, Craig Robins who introduces a special, curated tour for our guests.”

Each of the stops is marked by an orb that appears in the viewer’s camera feed on their connected smart device. Viewers can select experiences by tapping the orb or by moving toward it. Each bubble transports viewers to its own immersive experience, wherein they can further navigate around the artworks and architecture presented in the tour.

ROSE and Mastercard Augment the Miami Design District in a New Immersive Experience

“We’ve been dipping our toes in the AR space to better understand how people want to engage with this new technology,” said Biagiotti. “AR and other emerging data-driven technologies provide us with an opportunity to connect more consumers with their passions – like travel – in innovative ways so they can learn or experience something new and enriching.”

The stops along the tour include:

  • Sol LeWitt’s Wall Drawing #1138;
  • Virgil Abloh’s Dollar a Gallon III;
  • Buckminster Fuller’s Fly’s Eye Dome;
  • Criola’s Interdimensional Portal;
  • John Baldessari’s Fun Mural (Part 1);
  • Urs Fischer’s Standing Julian;
  • Jana Euler’s Two Brides.

ROSE and Mastercard - Priceless immersive experience

“Miami is becoming a destination for art and technology, this experience really marries the two as a way for Mastercard cardholders everywhere to experience iconic and large-scale art pieces from anywhere using immersive technology,” ROSE Associate Creative Director Nicole Riemer said in an emailed response.

How the Immersive Experience Came Together

This immersive experience is the second XR experience created by ROSE and Mastercard. The first was a Snapchat Lens for Mastercard’s Stand Up To Cancer campaign that launched last summer.

“Working with Mastercard™ has been great!” said Riemer. “For both projects, the Mastercard™ teams have been super excited about using augmented reality and have trusted us as experts in this space. That has allowed us to have a very collaborative relationship.”

Another familiar piece of the puzzle was 8th Wall. ROSE had been working with the company since before it was purchased by Niantic, and the relationship shows no signs of souring.

“Their support is always great. Their team is very available to work through how to implement our ideas on their platform, and being open to feedback about features,” said Riemer. “During the development of this project, their team checked in often to see if they could offer support, as well as planning for using this as a case study for their platform.”

How to Experience Miami From Anywhere

Mastercard cardholders can virtually visit Miami’s Design District here. The immersive experience runs through June 1, 2023.

(Terms apply. Quantities limited.)

ROSE and Mastercard® Augment the Miami Design District in a New Immersive Experience Read More »

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New Chipotle AR Experience Motivates Fans to Keep New Year’s Health Resolutions

Aside from serving great food made from fresh ingredients, restaurant chain Chipotle Mexican Grill  strives to promote health and wellness by making healthy food more accessible and creating engaging experiences. This January, it kicks off the year with a Chipotle AR experience that motivates fans to keep their New Year’s health resolutions.

Chipotle AR Experience: No Quitting on Quitter’s Day

Chipotle fans are no quitters. And Chipotle is all set to prove this as it launches its new Snapchat Lens this Friday, January 13. The first Friday the 13th of this year also happens to be Quitter’s Day, the day when people are most likely to give up on their New Year’s resolutions. For Chipotle, this is the perfect day to give fans the drive to push forward and not quit their journey to good health.

“We’re making New Year’s resolutions fun by gamifying the experience and offering balanced meals made with real ingredients that you feel good eating,” said Chipotle CMO, Chris Brandt, in a press release shared with ARPost.

To help motivate people to keep their health resolutions this year, the Chipotle AR experience will encourage fans to move and meditate using AR Lens. Chipotle-inspired exercises and meditation prompts will guide users as they move their bodies and calm their minds for holistic well-being.

Chipotle AR experience - Snapchat Lens Quitter's Day

Moreover, 100,000 participants who complete the prompts will be rewarded with promo codes (10,000 codes will be awarded per day from January 13 through January 23, 2023) for free guacamole—an irresistible healthy treat that tastes great with almost everything.

New Lifestyle Bowls Inspired by New Wellness Trends

Aside from the Chipotle AR experience, the company is also launching a new Lifestyle Bowl menu to further inspire consumers to maintain their healthy resolutions. Lifestyle Bowls are digital exclusive menu items available in the United States and in Canada.

The new lineup of bowls is inspired by wellness trends popular among the Gen Z and Millennial crowd. It features seven new Lifestyle Bowls that reflect the individualized, holistic interpretations of wellness of the younger generations.

Chipotle Lifestyle Bowls

The 2023 Lifestyle Bowl menu includes the Wholesome Bowl, Grain Freedom Bowl, Plant-Powered Bowl, Full Veggie Bowl, Go Half Veggie Bowl, High Protein Bowl, and Balanced Macros Bowl. The new Lifestyle Bowls were designed to make healthy habits easy to sustain and incorporate into daily routines.

Chipotle AR Experiences to Live Your Best Lifestyle

With its new wellness-inspired AR experience, Chipotle has positioned itself as the first restaurant brand to create a Snapchat Lens that promotes fitness and health.

As it strives to meet the needs and demands of modern consumers, the global food giant is likely to create more Chipotle AR experiences that encourage consumers to maintain healthy habits. By leveraging immersive technologies to enhance customer experiences, Chipotle helps fans live their best lifestyle.

New Chipotle AR Experience Motivates Fans to Keep New Year’s Health Resolutions Read More »

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VIVE Announces the XR Elite Standalone VR Headset With XR Passthrough

After a week of publicity and hype, VIVE held what might have been the least exciting product launch in the history of extended reality (at least, for people who weren’t at the Consumer Electronics Show). But the product that it launched is a potential Quest killer.

Walk Softly and Carry a Big Stick

For the last three weeks or so, VIVE has been emailing its lists about “big news coming,” “the big debut,” and “our newest product.” It doesn’t take long memory to recall that the VIVE FLOW launch was a complete cinematic experience, featuring talks from company leaders, presentations of user footage, detailed tech specs, and loads of promotional hoopla.

It also doesn’t take long memory to recall that the device largely underwhelmed consumers. Despite being the most affordable device from the company on the high-end of the consumer market, the headset didn’t seem as exciting as devices like the Quest 2 (review). It has an interesting lightweight form factor but packs less punch in terms of experiences and capability.

If there was a flashy live launch, making it more available might have been a welcome thought as for most people the launch consisted of the webpage refreshing to show the new device and two one-minute YouTube videos. But that new device might be a game changer.

First Look at the VIVE XR Elite

VIVE XR Elite is a stand-alone headset that supports downloadable apps and games as well as wired or wireless streaming from a PC. The headset offers 1920×1920 pixels per eye with a 110-degree field of view and a 90 Hz refresh rate run by a Qualcomm Snapdragon XR2 processor. Also on board are dual microphones and built-in speakers.

Vive XR Elite VR headset

Four tracking cameras, a 16 MP RGB camera, a depth sensor, a G-sensor, a gyroscope, and a proximity sensor enable all of the industry standard VR abilities including inside-out tracking. The headset is also promoted for passthrough mixed reality but no demo footage and little additional information is available on this feature at this time.

As far as ergonomics, the headset features manual interpupillary-distance adjustment and diopter focus adjustment for use without prescription lenses. Most intriguing in this category is the battery pack, which can be worn for additional power or removed entirely and replaced with arms, apparently turning the headset into a form factor that looks a lot more like (big) glasses.

The headset also comes with two controllers that look alarmingly like Quest 2 controllers. While controller technology has changed a lot in the last few years, including in VIVE devices, these look like a potential step back.

That in mind, the headset is shipping for $1,099 – a solid $400 less than the Quest Pro. That’s also more than $600 more than the Pico 4 which seems to be in a similar ring in terms of hardware but also shows no signs of launching in the States any time soon.

The VIVE XR Elite is available for preorder now and those who order before February 15 get five free titles. Shipping is expected to begin in early March.

Where Are We as an Industry?

This headset raises some questions and shines a lot of light on where the industry is headed. It seems clear that passthrough MR is becoming the industry standard for hardware just like stand-alone functionality became the standard not so long ago.

vive xr elite headset

More intriguingly, the headset shows competitive hardware at a competitive price point. For most of the company’s history, they have been content with releasing more robust hardware with a bigger price tag.

While the VIVE FLOW was arguably a compromise on both price and features, the XR Elite looks to be competitive in both areas, which is also promising for future devices. This, with the exception of the controllers, which may be a step back but are certainly not a step forward like we saw with Meta’s Quest Pro controller redesign.

The main question is about passthrough in the ecosystem. Passthrough wasn’t played up in the XR Elite launch the way that it was for the Pico 4 or Quest Pro, but the feature seems to be one with mixed reviews. Enthusiasts seem interested in its potential, but the technology remains not only challenging in terms of execution but also of less interest to general users.

Passthrough or Bust?

When the industry is so dynamic, it’s easy to wonder what comes next. The company may have been able to release the Quest 2 killer that we hoped VIVE FLOW was going to be, but instead released a Quest Pro killer when the Quest Pro is already burdened with a big price tag and awkward features. But, is it too late for companies to release VR models without passthrough?

VIVE Announces the XR Elite Standalone VR Headset With XR Passthrough Read More »

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How VR and 3D Visualization Services Are Changing Construction Industry

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Sponsored by OmegaRender

The construction industry is one of the industries adapting slowly to new technologies to increase productivity and deliver projects. However, the construction industry is now embracing and adapting to new technologies like virtual reality for 3D rendering services. Here, you will discover everything you need to know about how VR and 3D visualization services are changing the construction industry.

Uses of VR and 3D Visualization Services in the Construction Industry

The construction industry is extensively employing building information modeling (BIM) and computer-aided design (CAD) software for design and construction processes, and they can also work well with VR. When VR is combined with BIM and CAD for 3D architectural visualization services, it becomes possible to visualize and walk through a project as though it was completed.

Furthermore, it becomes easier to identify design errors and make changes before construction begins. This explains why clients now prefer to work with a 3D architectural rendering company to save money and time. VR is growing in relevance in the construction industry, and here are some of the ways VR and 3D visualization services are changing the industry.

Design

3D architectural rendering services produce renderings of a structure to showcase interior and exterior designs even to the finest detail. Furthermore, 3D renderings, visualizations, and animations make it possible to walk through a building as though you are physically present. Besides, it becomes easier to communicate ideas among a design team and to clients or stakeholders.

However, 3D renderings, visualizations, and animations provide little interactivity with the features of a structure because you can only see but not touch. Conversely, VR adds that touch of interactivity and fine details to 3D architectural visualization services. Thus, a viewer can carry out tasks like switching on the light and opening a door, among others.

Renovation

VR technology has made the renovation of structures easier. For instance, the technology can create a digital version of an existing building regardless of when it was built. The digital version is what a 3D architectural rendering company works on for remodeling before actual renovation work begins.

When a person that wants to renovate a building approaches an architect, the architect makes a virtual representation of the remodeled building. VR is then used to visualize and interact with the building to see if the new features meet the house owner’s requirements and fit well into the house.

Project Completion and Delivery

Construction projects need to be completed on time to avoid extra expenses. Generally, large projects take more time to complete than small projects. However, even a small project can take more time to complete than a relatively large project because of delays caused by errors or minor issues. Thus, professionals in the construction industry must adapt to situations to avoid delays on projects as much as possible.

VR technology helps to spot activities or tasks that can delay a project early. Furthermore, it can help to come up with different solutions to errors and challenges and choose the best solution. Thus, VR and 3D architectural visualization services are helping to fast-track project completion and delivery.

Safety and Training

Because of the risks and accidents associated with the construction site environment, there may be better ideas to train personnel on site. Therefore, training on safety and equipment use can be done off-site with VR and 3D architectural rendering services.

For instance, a heavy equipment operator can be put through a refresher training in the virtual world on how to operate a piece of equipment and safeguard himself and his environment while working in the real world.

Marketing

VR and 3D architectural visualization services are great for marketing because they help you create attractive marketing campaigns and materials, especially for real estate. Potential property buyers can easily interact and inspect a building through 3D walkthrough animations without stepping foot in the building.

Furthermore, photorealistic representations and walkthrough animations can be used to get clients’ feedback to improve a structure before and during construction.

Conclusion

The construction industry is increasingly adapting innovative and disruptive technologies such as VR and 3D visualization services. Furthermore, VR is becoming a standard tool that aids communication among all parties on a project.

Therefore every professional and stakeholder in the architecture, engineering, and construction (AEC) industry must partner with a 3D architectural company to help use VR and other innovative technologies to meet the demands of productivity and project delivery.

How VR and 3D Visualization Services Are Changing Construction Industry Read More »

the-thrill-of-the-fight-quest-2-review

The Thrill of the Fight Quest 2 Review

The Thrill of the Fight is a VR boxing simulator that is exhausting in all the right ways. Warm up in the gym, enter the ring, or box ghosts and zombies to get your heart rate up – and let the lead out on the canvas.

Experience The Thrill of the Fight

The Thrill of the Fight by Sealost Interactive is a multi-tiered $10 VR boxing game available on PCVR and as a Quest app. I played it for this review in the app format on my Quest 2.

The game material says that you need a 6.5 ft by 5 ft play area. This is optimum, certainly – particularly if you really want to work on your footwork and experience a sense of immersion unhindered by the grid of your play area. However, the app still runs if your play area is smaller than this. I typically play in a play area more to the tune of five or six square feet without issue.

The Thrill of the Fight requires two controllers, which is kind of a shame. No buttons are required either for gameplay or to navigate menus, as we’ll see – it just doesn’t support hand tracking. The controllers don’t get in the way or break immersion or anything like that, it would just be nice to not need to worry about them – or wear the controller batteries down.

Speaking of immersion, The Thrill of the Fight supports haptic accessories. I wish that I could tell you that I had access to some to try with this review, but alas.

Now that the housekeeping (and my only real piece of criticism) is out of the way, let’s get into the ring to experience the thrill of the fight.

Welcome to Hazegood’s Gym

When entering The Thrill of the Fight, the first thing that you do is stand on a scale and look into a camera. This is a clever way of setting your height. If you want to use this game to demo VR to your friends (or even let the kids have a go at the virtual heavy bag) this is a super handy set-up. Even if you’re the only one that ever uses your headset, it only takes a few seconds.

The Thrill of the Fight gym and boxing ring

From there, you find the main menu. Navigate the main menu by holding either one of your gloved hands over the button for the activity that you want to enter. From this menu, you can reset height without leaving and re-entering the app, which is handy. This is just under the general settings menu.

The giant “Fight” button is tempting, but let’s explore some of the other game modes first. There are a lot of options for warm-ups and practices before you step into the ring. I always like to warm up with a circuit of these to mentally and physically prepare me for the thrill of the fight.

Four Practice Modes

“Speed Bag” is your classic gym “peanut bag.” Practice your rhythm while an on-screen tracker shows your current rate and best rate in five-second and thirty-second hits-per-minute streaks.

“Dummy” is a human-shaped target with lit-up strike zones. The on-screen tracker shows the force of your hits, the damage it would deal in a match, the kind of strike that landed, and whether it hit a high-damage area. You can also see your best-ever hit to develop your signature move.

“Heavy Bag” is, well, a heavy bag. It works pretty much the same as the dummy. It’s easier to see targets on the heavy bag, but harder to visualize them as they would be on an opponent in the ring.

“Focus Ball” is… I don’t know what a focus ball is. It’s been a few twenty-four hours since I stepped my bare foot in a physical dojo, but I’ve never seen one of these before and I don’t know how they work. When you hit the ball it comes back at you. The on-screen tracker logs hits and “dodges” but I don’t know how to register a “dodge.”

“Extras” are seasonal opponents that develop specific skills in the ring. A pumpkin-headed opponent only takes damage from body shots. A ghost opponent tests your reflexes with superhuman speed. A zombie that doesn’t get tired takes your endurance to the task. I’m not in the shape I once was, but I have yet to complete one of these challenges.

Except for the extras, all of these take place in a virtual gym. If I could change one thing about this game (other than hand tracking) the gym would be its own location with each practice mode being spatially navigable instead of needing to exit each to access the next through the main menu.

Fight Modes

Now, for the thrill of the fight. Practice up on a sort of generic AI opponent as much as you want. From there, move on to a series of more colorful, storied, and challenging opponents. Start on Easy or Medium difficulty with each opponent. Beating an opponent unlocks that same opponent on more advanced difficulty levels, but it also unlocks the next opponent.

The Easy difficulty outright tells you that you have a clear advantage. The Medium difficulty is supposed to be the most realistic fight experience. After that, you might start finding yourself on the back foot more and more as your opponents become increasingly overpowered.

Gloves on in the Ring

The basic format is your classic three-round refereed match. When you hear the bell, go toe-to-toe with your opponent. Your opponent can realistically block your punches – and you can block theirs. Hits from either boxer are accompanied by a nice “thunk” sound. Your opponent also recoils from a hit. A body hit often sees them double up so you can go in for the headshot.

The Thrill of the Fight - boxing match

As you hit your opponent, they visibly bruise. I swear I’ve even seen some blood fly off of my right cross, but I don’t have the screenshots to prove it. You can tell by the look on your opponent’s face when they’re getting tired. Ease back for a breather or go in hot and try for the early KO.

When you sustain a body hit, that side of your view lights up to let you know. When you sustain a solid headshot, you see a flash and your view goes gray for a moment, accompanied by audio distortion (that’s when the thrill of the fight kicks in). Make some space and block some hits, and this goes away after a moment. Otherwise, you could find yourself on the mat yourself.

The Thrill of the Fight VR game

When someone hits the mat, the referee starts counting. Usually, they get back up and the bell rings again. But, the ref might get to ten, and then the match is over. If no one is laid out cold by the time the third round ends, it goes to technicality and unseen judges start counting points.

You can also quit a match between rounds by grabbing the towel instead of the mouthguard as the ring clock ticks down. I’ve never felt the need to quit a proper ring match between rounds, but I’ve literally sat down on the floor to catch my breath as that minute runs down.

Hungry for More?

The Thrill of the Fight came out a few years ago now. Sealost Interactive has been promising a sequel for a while. They promise that a follow-up is in development but we don’t have any release dates.

I’ve already pointed out some of the things that I would like to see from “The Thrill of the Fight 2”. While we’re making a wishlist, a multi-player version or even social leaderboards would be nice. That said, I’ve been playing this game for over a month now and I don’t see myself growing tired of it any time soon.

Hit the Showers

The Thrill of the Fight is intense and insanely good fun. It’s also definitely the most cardio that I’ve gotten since that week I tried to get into running in the summer of ‘20. When I look really hard for things about the game that I don’t like, I really just find things that I would like slightly more. All said, this game is definitely worth the $10.

The Thrill of the Fight Quest 2 Review Read More »

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Minimizing Augmented Reality Security Risks: A Brief Roadmap

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Sponsored by Mediazoma Private Limited

Augmented reality is an innovative technology spearheading the transformation of science fiction into reality. You might even start using hologram armor like Iron Man or command F.R.I.D.A.Y. to do your chores in the near future. One may argue that Alexa is already a step toward Tony Stark’s F.R.I.D.A.Y., but she needs more improvements.

While virtual reality creates an artificial environment that you can be a part of through VR headsets, AR overlays computer-generated information onto the sense of touch, hearing, and vision. Essentially, AR enhances and extends the world that already exists while VR creates a virtual world out of imagination.

AR is introducing people to a new immersive experience beyond entertainment and gaming. That’s why augmented reality has emerged as an effective, sought-after business tool. The technology is used across various industries to solve challenges, including healthcare, retail, military, and business.

As this technology is becoming widely accepted and developers worldwide are building cutting-edge applications for AR, veritable security risks are increasing.

Unfortunately, augmented reality is not immune to these risks. If cybercriminals hack AR systems, there can be detrimental consequences.

Steps to Minimize Augmented Reality Security Risk

Here are some measures to help curtail augmented reality security risks.

Read the Fine Print in Privacy Policies

Who has the time to peruse long data privacy rules? Unfortunately, this flaw results in horrifying implications.

Contrary to popular belief, it is worth your while to scrutinize privacy policies or terms of service, so that you are aware of how AR/VR networks and businesses utilize your information.

For example, you will learn whether the network is sharing your information with third parties for marketing purposes or they have strict data protection rules.

Armed with this knowledge, users decide how much information they want the businesses to acquire.

Install Anti-Malware/Antivirus Software

Anti-malware apps are developed to defend users and devices against cyberattacks like ransomware, viruses, and malware.

So make sure to install formidable software that can protect you against common cyberattacks.

Opt for a Reliable VPN Service Provider

VPNs have become indispensable tools for businesses and individuals for the entirety of their online activities.

If you wonder what is VPN, it stands for a virtual private network. They establish a secure network connection by concealing Internet traffic, especially when using public networks.

Furthermore, VPNs disguise IP addresses, making it challenging for third parties to monitor users’ activities online and loot data.

So, using a VPN service is one of the most efficient ways of keeping your data and identity secure on the web. If it is mandatory to share confidential information, a VPN can safeguard you against compromised sensitive data. Since data is encrypted and scrambled, hackers cannot comprehend your data even if they intercept it.

Only Disclose Necessary Information

When using or working on AR systems, avoid revealing information that is too personal.

For example, you can provide your email address to create an account but only reveal your debit or credit card details if you buy something.

Furthermore, AR servers must have robust security protocols to safeguard user information, data, and identity. Double-check these protocols before using an AR network or services from businesses with this technology.

Implementation of Accurate Filters by AR Portals

The use of accurate filters by AR portals, such as facial recognition software and computer vision algorithms, can streamline image recognition. This will prevent attackers from hacking into users’ profiles and stealing their data.

Run-Of-The-Mill AR Weaknesses

Privacy is a primary concern because AR technologies keep tabs on user activity by collecting user information. So if hackers gain access, the possible loss of data and privacy is harrowing.

AR’s security risks are attributed to the following:

Ransomware

Hackers persistently use the most sophisticated technologies to achieve their pernicious goals. For example, ransomware records user behavior or interactions.

After employing the software and gaining access to user data, hackers may issue threats to release the data publicly unless the user pays a hefty ransom.

Web Browser Dependency

WebAR is browser-dependent. Unfortunately, web browsers do not have in-built AR support functionality. Hence, developers create tools to make AR options available to users. Generally, these tools deactivate the browser’s security filters.

Hence, browsers become vulnerable and highly susceptible to security threats.

Malicious Software

Cybercriminals can plant harmful content through advertising on AR channels, websites, or applications. Users unwittingly clicking on the tampered ads or promo codes get redirected to virus-infected servers or websites.

Then, these unsuspecting users become victims of malware attacks that compromise their data and may even damage their devices.

Stolen Network Credentials

Hacking is a serious cyber threat for retailers implementing AR technology into their shopping applications. Most users already have their mobile payment solutions and credit/debit card details stored in their user profiles. It is easy for attackers to gain access to this data and tamper with the accounts stealthily.

The Threat of Social Engineering

Cybercriminals may employ AR systems to dupe users and provide them with unreliable content as part of social engineering attacks.

For instance, the perception of reality might be distorted via fake signs and displays. As a result, users might be tempted to take some actions by looking at these counterfeit signs and end up becoming a hacker’s victim.

Absence of Standardized Security

AR is an up-and-coming technology, and there’s a long way to go. Moreover, this technology is constantly evolving. As a result, uniform security standards are absent.

ARML or Augmented Reality Markup Language lacks comprehensive security controls, and the implemented security standards are not universally followed.

Besides all these, there’s also the risk of losing the human connection and psychological dependence on virtual worlds, as well as theft or physical harm if you’re wearing augmented reality devices.

Final Words

Security risks are consistently showing an upward trajectory, and you can do nothing to stop these attacks other than protect yourself. If you face security and privacy issues, refer to the techniques mentioned earlier to decrease those risks. Also, remember to stay alert and never click unknown links or download apps from unverified sources.

Minimizing Augmented Reality Security Risks: A Brief Roadmap Read More »

every-game-getting-a-free-psvr-2-upgrade

Every Game Getting a Free PSVR 2 Upgrade

The lack of backwards compatibility between PSVR 2 and the original PSVR is a bit of a double-edged sword. On one hand, we’re getting a ton of games for Sony’s next-gen VR headset that have been specifically built or overhauled to make use of the new hardware, but it also means a lot of games in your PSVR library will forever be stuck in the past.

Thankfully, there are a handful of developers who have pledged free PSVR 2 support for their games, many of which you can already grab on the store before the headset launches on February 22nd, 2023.

Note: There are a ton of games coming to PSVR 2 you might recognize, although not all studios have mentioned free PSVR 2 support for those games. We’ll be updating this list, so check back for more. Also, in addition to previously released titles getting new PSVR 2 support, we’ve also included brand new titles launching with both PSVR and PSVR 2 support. You’ll find those at the bottom, labeled [NEW].

Resident Evil Village

A free PSVR 2 upgrade is expected at the headset’s launch in February, which includes the entirety of its main story in VR. We went hands-on with Village back in September, and it proved to not only one of the best-looking games on PS5 to date, but probably one of the best in VR, offering up a level of visual detail that approaches Half-Life: Alyx territory.

Store Link

After the Fall

Team zombie shooter After the Fall is cross-compatible with PC and Quest, but it’s soon to be available on PSVR 2 too, as Vertigo Games is tossing out support for Sony’s latest and greatest at some point in early 2023. It’s basically Left 4 Dead in VR, and it’s most definitely worth getting a team together since this horde shooter is cross-compatible with PSVR, Quest, and PC VR headsets.

Store Link

No Man’s Sky

This space simulator used to be considered gaming’s biggest flop, but thanks to Hello Games’ continuous updates it’s become the industry’s biggest redemption story. With the promise of free PSVR 2 support, you’ll be able to strap into No Man’s Sky on launch day with your shiny new headset.

Store Link

Pistol Whip

Pistol Whip is a rhythm-shooter from Cloudhead Games, which has thrown out tons of updates and free DLC to keep you blasting away like John Wick to some pretty infectious beats. On PSVR 2, the game is said to offer fine-tuned haptics, adaptive triggers, higher resolution, 3D audio, and SSD optimization to bolster how the game loads and runs.

Store Link

Zenith: The Last City

Zenith: The Last City is one of VR’s most successful MMOs to date, offering up hundreds of hours of quests, jobs, classes, you name it. Developers Ramen VR say it’s getting a free PSVR 2 upgrade. If you already own the PS4 version, the PSVR 2-supported PS5 version is already free to download, so nab it early so you can play with all of your friends on Quest, PC VR headsets, and the original PSVR.

Store Link

The Light Brigade – [NEW]

This is a new title coming to both PSVR and PSVR 2, developed by Funktronic Labs, the studio behind Fujii and Cosmic Trip. The Light Brigade tosses you on a procedurally-generated journey to free the souls of the fallen trapped within, making for a tactical roguelike shooting experience you can play on launch-day.

Store Link

Hello Neighbor: Search and Rescue – [NEW]

Hello Neighbor: Search and Rescue is another new title getting both PSVR and PSVR 2 support, letting you delve into the same universe of the popular Hello Neighbor stealth horror series. Sneak into your creepy neighbor’s house to save your friend, and don’t get caught.

Store Link


Did we miss any? Let us know in the comments below, as we’ll be updating this article all the way up to PSVR 2’s launch in February.

Every Game Getting a Free PSVR 2 Upgrade Read More »

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