DMCA

washing-machine-chime-scandal-shows-how-absurd-youtube-copyright-abuse-can-get

Washing machine chime scandal shows how absurd YouTube copyright abuse can get

Washing machine chime scandal shows how absurd YouTube copyright abuse can get

YouTube’s Content ID system—which automatically detects content registered by rightsholders—is “completely fucking broken,” a YouTuber called “Albino” declared in a rant on X (formerly Twitter) viewed more than 950,000 times.

Albino, who is also a popular Twitch streamer, complained that his YouTube video playing through Fallout was demonetized because a Samsung washing machine randomly chimed to signal a laundry cycle had finished while he was streaming.

Apparently, YouTube had automatically scanned Albino’s video and detected the washing machine chime as a song called “Done”—which Albino quickly saw was uploaded to YouTube by a musician known as Audego nine years ago.

But when Albino hit play on Audego’s song, the only thing that he heard was a 30-second clip of the washing machine chime. To Albino it was obvious that Audego didn’t have any rights to the jingle, which Dexerto reported actually comes from the song “Die Forelle” (“The Trout”) from Austrian composer Franz Schubert.

The song was composed in 1817 and is in the public domain. Samsung has used it to signal the end of a wash cycle for years, sparking debate over whether it’s the catchiest washing machine song and inspiring at least one violinist to perform a duet with her machine. It’s been a source of delight for many Samsung customers, but for Albino, hearing the jingle appropriated on YouTube only inspired ire.

“A guy recorded his fucking washing machine and uploaded it to YouTube with Content ID,” Albino said in a video on X. “And now I’m getting copyright claims” while “my money” is “going into the toilet and being given to this fucking slime.”

Albino suggested that YouTube had potentially allowed Audego to make invalid copyright claims for years without detecting the seemingly obvious abuse.

“How is this still here?” Albino asked. “It took me one Google search to figure this out,” and “now I’m sharing revenue with this? That’s insane.”

At first, Team YouTube gave Albino a boilerplate response on X, writing, “We understand how important it is for you. From your vid, it looks like you’ve recently submitted a dispute. When you dispute a Content ID claim, the person who claimed your video (the claimant) is notified and they have 30 days to respond.”

Albino expressed deep frustration at YouTube’s response, given how “egregious” he considered the copyright abuse to be.

“Just wait for the person blatantly stealing copyrighted material to respond,” Albino responded to YouTube. “Ah okay, yes, I’m sure they did this in good faith and will make the correct call, though it would be a shame if they simply clicked ‘reject dispute,’ took all the ad revenue money and forced me to risk having my channel terminated to appeal it!! XDxXDdxD!! Thanks Team YouTube!”

Soon after, YouTube confirmed on X that Audego’s copyright claim was indeed invalid. The social platform ultimately released the claim and told Albino to expect the changes to be reflected on his channel within two business days.

Ars could not immediately reach YouTube or Albino for comment.

Widespread abuse of Content ID continues

YouTubers have complained about abuse of Content ID for years. Techdirt’s Timothy Geigner agreed with Albino’s assessment that the YouTube system is “hopelessly broken,” noting that sometimes content is flagged by mistake. But just as easily, bad actors can abuse the system to claim “content that simply isn’t theirs” and seize sometimes as much as millions in ad revenue.

In 2021, YouTube announced that it had invested “hundreds of millions of dollars” to create content management tools, of which Content ID quickly emerged as the platform’s go-to solution to detect and remove copyrighted materials.

At that time, YouTube claimed that Content ID was created as a “solution for those with the most complex rights management needs,” like movie studios and record labels whose movie clips and songs are most commonly uploaded by YouTube users. YouTube warned that without Content ID, “rightsholders could have their rights impaired and lawful expression could be inappropriately impacted.”

Since its rollout, more than 99 percent of copyright actions on YouTube have consistently been triggered automatically through Content ID.

And just as consistently, YouTube has seen widespread abuse of Content ID, terminating “tens of thousands of accounts each year that attempt to abuse our copyright tools,” YouTube said. YouTube also acknowledged in 2021 that “just one invalid reference file in Content ID can impact thousands of videos and users, stripping them of monetization or blocking them altogether.”

To help rightsholders and creators track how much copyrighted content is removed from the platform, YouTube started releasing biannual transparency reports in 2021. The Electronic Frontier Foundation (EFF), a nonprofit digital rights group, applauded YouTube’s “move towards transparency” while criticizing YouTube’s “claim that YouTube is adequately protecting its creators.”

“That rings hollow,” EFF reported in 2021, noting that “huge conglomerates have consistently pushed for more and more restrictions on the use of copyrighted material, at the expense of fair use and, as a result, free expression.” As EFF saw it then, YouTube’s Content ID system mainly served to appease record labels and movie studios, while creators felt “pressured” not to dispute Content ID claims out of “fear” that their channel might be removed if YouTube consistently sided with rights holders.

According to YouTube, “it’s impossible for matching technology to take into account complex legal considerations like fair use or fair dealing,” and that impossibility seemingly ensures that creators bear the brunt of automated actions even when it’s fair to use copyrighted materials.

At that time, YouTube described Content ID as “an entirely new revenue stream from ad-supported, user generated content” for rights holders, who made more than $5.5 billion from Content ID matches by December 2020. More recently, YouTube reported that figure climbed above $9 million, as of December 2022. With so much money at play, it’s easy to see how the system could be seen as disproportionately favoring rights holders, while creators continue to suffer from income diverted by the automated system.

Washing machine chime scandal shows how absurd YouTube copyright abuse can get Read More »

can-an-online-library-of-classic-video-games-ever-be-legal?

Can an online library of classic video games ever be legal?

Legal eagles —

Preservationists propose access limits, but industry worries about a free “online arcade.”

The Q*Bert's so bright, I gotta wear shades.

Enlarge / The Q*Bert’s so bright, I gotta wear shades.

Aurich Lawson | Getty Images | Gottlieb

For years now, video game preservationists, librarians, and historians have been arguing for a DMCA exemption that would allow them to legally share emulated versions of their physical game collections with researchers remotely over the Internet. But those preservationists continue to face pushback from industry trade groups, which worry that an exemption would open a legal loophole for “online arcades” that could give members of the public free, legal, and widespread access to copyrighted classic games.

This long-running argument was joined once again earlier this month during livestreamed testimony in front of the Copyright Office, which is considering new DMCA rules as part of its regular triennial process. During that testimony, representatives of the Software Preservation Network and the Library Copyright Alliance defended their proposal for a system of “individualized human review” to help ensure that temporary remote game access would be granted “primarily for the purposes of private study, scholarship, teaching, or research.”

Lawyer Steve Englund, who represented the ESA at the Copyright Office hearing.

Enlarge / Lawyer Steve Englund, who represented the ESA at the Copyright Office hearing.

Speaking for the Entertainment Software Association trade group, though, lawyer Steve Englund said the new proposal was “not very much movement” on the part of the proponents and was “at best incomplete.” And when pressed on what would represent “complete” enough protections to satisfy the ESA, Englund balked.

“I don’t think there is at the moment any combination of limitations that ESA members would support to provide remote access,” Englund said. “The preservation organizations want a great deal of discretion to handle very valuable intellectual property. They have yet to… show a willingness on their part in a way that might be comforting to the owners of that IP.”

Getting in the way of research

Research institutions can currently offer remote access to digital copies of works like books, movies, and music due to specific DMCA exemptions issued by the Copyright Office. However, there is no similar exemption that allows for sending temporary digital copies of video games to interested researchers. That means museums like the Strong Museum of Play can only provide access to their extensive game archives if a researcher physically makes the trip to their premises in Rochester, New York.

Currently, the only way for researchers to access these games in the Strong Museum's collection is to visit Rochester, New York, in person.

Enlarge / Currently, the only way for researchers to access these games in the Strong Museum’s collection is to visit Rochester, New York, in person.

During the recent Copyright Office hearing, industry lawyer Robert Rothstein tried to argue that this amounts to more of a “travel problem” than a legal problem that requires new rule-making. But NYU professor Laine Nooney argued back that the need for travel represents “a significant financial and logistical impediment to doing research.”

For Nooney, getting from New York City to the Strong Museum in Rochester would require a five- to six-hour drive “on a good day,” they said, as well as overnight accommodations for any research that’s going to take more than a small part of one day. Because of this, Nooney has only been able to access the Strong collection twice in her career. For researchers who live farther afield—or for grad students and researchers who might not have as much funding—even a single research visit to the Strong might be out of reach.

“You don’t go there just to play a game for a couple of hours,” Nooney said. “Frankly my colleagues in literary studies or film history have pretty routine and regular access to digitized versions of the things they study… These impediments are real and significant and they do impede research in ways that are not equitable compared to our colleagues in other disciplines.”

Limited access

Lawyer Kendra Albert.

Enlarge / Lawyer Kendra Albert.

During the hearing, lawyer Kendra Albert said the preservationists had proposed the idea of human review of requests for remote access to “strike a compromise” between “concerns of the ESA and the need for flexibility that we’ve emphasized on behalf of preservation institutions.” They compared the proposed system to the one already used to grant access for libraries’ “special collections,” which are not made widely available to all members of the public.

But while preservation institutions may want to provide limited scholarly access, Englund argued that “out in the real world, people want to preserve access in order to play games for fun.” He pointed to public comments made to the Copyright Office from “individual commenters [who] are very interested in playing games recreationally” as evidence that some will want to exploit this kind of system.

Even if an “Ivy League” library would be responsible with a proposed DMCA exemption, Englund worried that less scrupulous organizations might simply provide an online “checkbox” for members of the public who could easily lie about their interest in “scholarly play.” If a human reviewed that checkbox affirmation, it could provide a legal loophole to widespread access to an unlimited online arcade, Englund argued.

Will any restrictions be enough?

VGHF Library Director Phil Salvador.

Enlarge / VGHF Library Director Phil Salvador.

Phil Salvador of the Video Game History Foundation said that Englund’s concern about this score was overblown. “Building a video game collection is a specialized skill that most libraries do not have the human labor to do, or the expertise, or the resources, or even the interest,” he said.

Salvador estimated that the number of institutions capable of building a physical collection of historical games is in the “single digits.” And that’s before you account for the significant resources needed to provide remote access to those collections; Rhizome Preservation Director Dragan Espenschied said it costs their organization “thousands of dollars a month” to run the sophisticated cloud-based emulation infrastructure needed for a few hundred users to access their Emulation as a Service art archives and gaming retrospectives.

Salvador also made reference to last year’s VGHF study that found a whopping 87 percent of games ever released are out of print, making it difficult for researchers to get access to huge swathes of video game history without institutional help. And the games of most interest to researchers are less likely to have had modern re-releases since they tend to be the “more primitive” early games with “less popular appeal,” Salvador said.

The Copyright Office is expected to rule on the preservation community’s proposed exemption later this year. But for the moment, there is some frustration that the industry has not been at all receptive to the significant compromises the preservation community feels it has made on these potential concerns.

“None of that is ever going to be sufficient to reassure these rights holders that it will not cause harm,” Albert said at the hearing. “If we’re talking about practical realities, I really want to emphasize the fact that proponents have continually proposed compromises that allow preservation institutions to provide the kind of access that is necessary for researchers. It’s not clear to me that it will ever be enough.”

Can an online library of classic video games ever be legal? Read More »

nintendo-targets-switch-emulation-chat-servers,-decryption-tools-with-dmca

Nintendo targets Switch-emulation chat servers, decryption tools with DMCA

Tightening the clamps —

Legal fallout continues following Yuzu lawsuit.

Is a name like

Enlarge / Is a name like “Suyu” ironic enough to avoid facing a lawsuit?

Suyu

Nintendo continues to use DMCA requests to halt projects it says aid in the piracy of Switch content. Discord has shut down the discussion servers associated with two prominent Yuzu forks—Suyu and Sudachi—while GitHub has removed a couple of projects related to the decryption of Switch software for use with emulators or hacked consoles.

The takedowns are the latest aftershocks from Nintendo’s federal lawsuit against Switch emulator Yuzu, which led to a $2.4 million settlement weeks later. Yuzu voluntarily shut down its GitHub page and Discord server as part of that settlement, though archived discussions from Discord are still accessible.

That settlement includes a section prohibiting the makers of Yuzu from “acting in active concert and participation” with third parties in the distribution or promotion of Yuzu or any clones that make use of its code. But there’s no evidence that anyone enjoined by that settlement is actively working with Suyu or Sudachi on their projects.

“Discord responds to and complies with all legal and valid Digital Millennium Copyright Act requests,” a company spokesperson told The Verge. “In this instance, there was also a court-ordered injunction for the takedown of these materials, and we took action in a manner consistent with the court order.”

On GitHub, Nintendo’s latest DMCA requests focus on two tools: Sigpatch Updater, which the company says “allow[s] users to bypass the signature verification” in Switch games, and Lockpick, which allows “unauthorized access to, extraction of, and decryption of all the cryptographic keys, including product keys, contained in the Nintendo Switch” on modded consoles, Nintendo says.

You can run…

Last month, one of the moderators behind the Suyu project told Ars Technica that Suyu had taken pains to avoid the legal pitfalls that tripped up Yuzu before it. That includes Discord server rules that strictly prohibited any discussion of piracy, including “asking for system files, ROMs, encryption keys, shader caches, and discussion of leaked games etc.”

Discord’s “Copyright & IP policy” requires complaints to include “a description of where the material you think is infringing is located on our services.” Both Suyu and Sudachi host their core emulation files on services separate from Discord.

Suyu began hosting its Git files locally after a takedown request on its GitLab repository was served late last month. Following the Discord takedown, the project now also hosts its own chat service via its website. Sudachi’s emulator files, meanwhile, remain available on GitHub as of press time.

The Discord server for Ryujinx—a separate Switch emulator that doesn’t share any code with Yuzu—remains active as of press time. “Nothing is happening to Ryujinx,” reads an automated message on that server. “We know nothing more than you do. No dooming.”

Nintendo targets Switch-emulation chat servers, decryption tools with DMCA Read More »

fake-ai-law-firms-are-sending-fake-dmca-threats-to-generate-fake-seo-gains

Fake AI law firms are sending fake DMCA threats to generate fake SEO gains

Dewey Fakum & Howe, LLP —

How one journalist found himself targeted by generative AI over a keyfob photo.

Updated

Face composed of many pixellated squares, joining together

Enlarge / A person made of many parts, similar to the attorney who handles both severe criminal law and copyright takedowns for an Arizona law firm.

Getty Images

If you run a personal or hobby website, getting a copyright notice from a law firm about an image on your site can trigger some fast-acting panic. As someone who has paid to settle a news service-licensing issue before, I can empathize with anybody who wants to make this kind of thing go away.

Which is why a new kind of angle-on-an-angle scheme can seem both obvious to spot and likely effective. Ernie Smith, the prolific, ever-curious writer behind the newsletter Tedium, received a “DMCA Copyright Infringement Notice” in late March from “Commonwealth Legal,” representing the “Intellectual Property division” of Tech4Gods.

The issue was with a photo of a keyfob from legitimate photo service Unsplash used in service of a post about a strange Uber ride Smith once took. As Smith detailed in a Mastodon thread, the purported firm needed him to “add a credit to our client immediately” through a link to Tech4Gods, and said it should be “addressed in the next five business days.” Removing the image “does not conclude the matter,” and should Smith not have taken action, the putative firm would have to “activate” its case, relying on DMCA 512(c) (which, in many readings, actually does grant relief should a website owner, unaware of infringing material, “act expeditiously to remove” said material). The email unhelpfully points to the main page of the Internet Archive so that Smith might review “past usage records.”

A slice of the website for Commonwealth Legal Services, with every word of that phrase, including

A slice of the website for Commonwealth Legal Services, with every word of that phrase, including “for,” called into question.

Commonwealth Legal Services

There are quite a few issues with Commonwealth Legal’s request, as detailed by Smith and 404 Media. Chief among them is that Commonwealth Legal, a firm theoretically based in Arizona (which is not a commonwealth), almost certainly does not exist. Despite the 2018 copyright displayed on the site, the firm’s website domain was seemingly registered on March 1, 2024, with a Canadian IP location. The address on the firm’s site leads to a location that, to say the least, does not match the “fourth floor” indicated on the website.

While the law firm’s website is stuffed full of stock images, so are many websites for professional services. The real tell is the site’s list of attorneys, most of which, as 404 Media puts it, have “vacant, thousand-yard stares” common to AI-generated faces. AI detection firm Reality Defender told 404 Media that his service spotted AI generation in every attorneys’ image, “most likely by a Generative Adversarial Network (GAN) model.”

Then there are the attorneys’ bios, which offer surface-level competence underpinned by bizarre setups. Five of the 12 supposedly come from acclaimed law schools at Harvard, Yale, Stanford, and University of Chicago. The other seven seem to have graduated from the top five results you might get for “Arizona Law School.” Sarah Walker has a practice based on “Copyright Violation and Judicial Criminal Proceedings,” a quite uncommon pairing. Sometimes she is “upholding the rights of artists,” but she can also “handle high-stakes criminal cases.” Walker, it seems, couldn’t pick just one track at Yale Law School.

Why would someone go to the trouble of making a law firm out of NameCheap, stock art, and AI images (and seemingly copy) to send quasi-legal demands to site owners? Backlinks, that’s why. Backlinks are links from a site that Google (or others, but almost always Google) holds in high esteem to a site trying to rank up. Whether spammed, traded, generated, or demanded through a fake firm, backlinks power the search engine optimization (SEO) gray, to very dark gray, market. For all their touted algorithmic (and now AI) prowess, search engines have always had a hard time gauging backlink quality and context, so some site owners still buy backlinks.

The owner of Tech4Gods told 404 Media’s Jason Koebler that he did buy backlinks for his gadget review site (with “AI writing assistants”). He disclaimed owning the disputed image or any images and made vague suggestions that a disgruntled former contractor may be trying to poison his ranking with spam links.

Asked by Ars if he had heard back from “Commonwealth Legal” now that five business days were up, Ernie Smith tells Ars: “No, alas.”

This post was updated at 4: 50 p.m. Eastern to include Ernie Smith’s response.

Fake AI law firms are sending fake DMCA threats to generate fake SEO gains Read More »

switch-emulator-suyu-hit-by-gitlab-dmca,-project-lives-on-through-self-hosting

Switch emulator Suyu hit by GitLab DMCA, project lives on through self-hosting

They can run… —

Developer says there’s “no way to confirm” if Nintendo was involved in takedown.

Is a name like

Enlarge / Is a name like “Suyu” ironic enough to avoid facing a lawsuit?

Suyu

Switch emulator Suyu—a fork of the Nintendo-targeted and now-defunct emulation project Yuzu—has been taken down from GitLab following a DMCA request Thursday. But the emulation project’s open source files remain available on a self-hosted git repo on the Suyu website, and recent compiled binaries remain available on an extant GitLab repo.

While the DMCA takedown request has not yet appeared on GitLab’s public repository of such requests, a GitLab spokesperson confirmed to The Verge that the project was taken down after the site received notice “from a representative of the rightsholder.” GitLab has not specified who made the request or how they represented themselves; a representative for Nintendo was not immediately available to respond to a request for comment.

An email to Suyu contributors being shared on the project’s Discord server includes the following cited justification in the DMCA request:

Suyu is based off of Yuzu code, which violates Section 1201 of the DMCA. Suyu, like yuzu, is primarily designed to circumvent Nintendo’s technical protection measures, namely Suyu unlawfully uses unauthorized copies of cryptographic keys to decrypt unauthorized copies of Nintendo Switch games, or ROMs, at or immediately before runtime without Nintendo’s authorization. Therefore, the distribution of Suyu also constitutes unlawful trafficking of a circumvention technology.

A Suyu Discord moderator going by the handle Princess Twilight Sparkle shared a message Thursday evening citing the project’s “legal team” in reporting that Suyu will have to use the self-hosted Git repo “in the foreseeable future. Getting our GitLab back most likely needs us to go through a lawsuit, which is going to be very difficult… Thanks for your understanding.”

Troy, listed as a “Core Suyu Developer” in the Discord server, wrote Thursday afternoon that the DMCA request came from an “unknown source” and that there is “no way to confirm” if Nintendo was involved. “There is also a possibility that the person who sent this DMCA is a copyright troll, like on YouTube, based on the wording of the DMCA reason that was sent to GitLab,” Troy wrote.

Suyu Discord moderator and contributor Sharpie told Ars Technica that “we don’t have any more information than you at this time.”

Earlier this month, Sharpie outlined to Ars many steps the project’s developers were taking to avoid potential legal consequences, including avoiding “any monetization” and taking a hardline stance on any discussion of piracy. Despite those precautions, Sharpie admitted to Ars that “Suyu currently exists in a legal gray area we are trying to work our way out of.”

Switch emulator Suyu hit by GitLab DMCA, project lives on through self-hosting Read More »

us-government-agencies-demand-fixable-ice-cream-machines

US government agencies demand fixable ice cream machines

I scream, you scream, we all scream for 1201(c)3 exemptions —

McFlurries are a notable part of petition for commercial and industrial repairs.

Taylor ice cream machine, with churning spindle removed by hand.

Enlarge / Taylor’s C709 Soft Serve Freezer isn’t so much mechanically complicated as it is a software and diagnostic trap for anyone without authorized access.

Many devices have been made difficult or financially nonviable to repair, whether by design or because of a lack of parts, manuals, or specialty tools. Machines that make ice cream, however, seem to have a special place in the hearts of lawmakers. Those machines are often broken and locked down for only the most profitable repairs.

The Federal Trade Commission and the antitrust division of the Department of Justice have asked the US Copyright Office (PDF) to exempt “commercial soft serve machines” from the anti-circumvention rules of Section 1201 of the Digital Millennium Copyright Act (DMCA). The governing bodies also submitted proprietary diagnostic kits, programmable logic controllers, and enterprise IT devices for DMCA exemptions.

“In each case, an exemption would give users more choices for third-party and self-repair and would likely lead to cost savings and a better return on investment in commercial and industrial equipment,” the joint comment states. Those markets would also see greater competition in the repair market, and companies would be prevented from using DMCA laws to enforce monopolies on repair, according to the comment.

The joint comment builds upon a petition filed by repair vendor and advocate iFixit and interest group Public Knowledge, which advocated for broad reforms while keeping a relatable, ingestible example at its center. McDonald’s soft serve ice cream machines, which are famously frequently broken, are supplied by industrial vendor Taylor. Taylor’s C709 Soft Serve Freezer requires lengthy, finicky warm-up and cleaning cycles, produces obtuse error codes, and, perhaps not coincidentally, costs $350 per 15 minutes of service for a Taylor technician to fix. iFixit tore down such a machine, confirming the lengthy process between plugging in and soft serving.

After one company built a Raspberry Pi-powered device, the Kytch, that could provide better diagnostics and insights, Taylor moved to ban franchisees from installing the device, then offered up its own competing product. Kytch has sued Taylor for $900 million in a case that is still pending.

Beyond ice cream, the petitions to the Copyright Office would provide more broad exemptions for industrial and commercial repairs that require some kind of workaround, decryption, or other software tinkering. Going past technological protection measures (TPMs) was made illegal by the 1998 DMCA, which was put in place largely because of the concerns of media firms facing what they considered rampant piracy.

Every three years, the Copyright Office allows for petitions to exempt certain exceptions to DMCA violations (and renew prior exemptions). Repair advocates have won exemptions for farm equipment repair, video game consoles, cars, and certain medical gear. The exemption is often granted for device fixing if a repair person can work past its locks, but not for the distribution of tools that would make such a repair far easier. The esoteric nature of such “release valve” offerings has led groups like the EFF to push for the DMCA’s abolishment.

DMCA exemptions occur on a parallel track to state right-to-repair bills and broader federal action. President Biden issued an executive order that included a push for repair reforms. The FTC has issued studies that call out unnecessary repair restrictions and has taken action against firms like Harley-Davidson, Westinghouse, and grill maker Weber for tying warranties to an authorized repair service.

Disclosure: Kevin Purdy previously worked for iFixit. He has no financial ties to the company.

US government agencies demand fixable ice cream machines Read More »

openai-accuses-nyt-of-hacking-chatgpt-to-set-up-copyright-suit

OpenAI accuses NYT of hacking ChatGPT to set up copyright suit

OpenAI accuses NYT of hacking ChatGPT to set up copyright suit

OpenAI is now boldly claiming that The New York Times “paid someone to hack OpenAI’s products” like ChatGPT to “set up” a lawsuit against the leading AI maker.

In a court filing Monday, OpenAI alleged that “100 examples in which some version of OpenAI’s GPT-4 model supposedly generated several paragraphs of Times content as outputs in response to user prompts” do not reflect how normal people use ChatGPT.

Instead, it allegedly took The Times “tens of thousands of attempts to generate” these supposedly “highly anomalous results” by “targeting and exploiting a bug” that OpenAI claims it is now “committed to addressing.”

According to OpenAI this activity amounts to “contrived attacks” by a “hired gun”—who allegedly hacked OpenAI models until they hallucinated fake NYT content or regurgitated training data to replicate NYT articles. NYT allegedly paid for these “attacks” to gather evidence to support The Times’ claims that OpenAI’s products imperil its journalism by allegedly regurgitating reporting and stealing The Times’ audiences.

“Contrary to the allegations in the complaint, however, ChatGPT is not in any way a substitute for a subscription to The New York Times,” OpenAI argued in a motion that seeks to dismiss the majority of The Times’ claims. “In the real world, people do not use ChatGPT or any other OpenAI product for that purpose. Nor could they. In the ordinary course, one cannot use ChatGPT to serve up Times articles at will.”

In the filing, OpenAI described The Times as enthusiastically reporting on its chatbot developments for years without raising any concerns about copyright infringement. OpenAI claimed that it disclosed that The Times’ articles were used to train its AI models in 2020, but The Times only cared after ChatGPT’s popularity exploded after its debut in 2022.

According to OpenAI, “It was only after this rapid adoption, along with reports of the value unlocked by these new technologies, that the Times claimed that OpenAI had ‘infringed its copyright[s]’ and reached out to demand ‘commercial terms.’ After months of discussions, the Times filed suit two days after Christmas, demanding ‘billions of dollars.'”

Ian Crosby, Susman Godfrey partner and lead counsel for The New York Times, told Ars that “what OpenAI bizarrely mischaracterizes as ‘hacking’ is simply using OpenAI’s products to look for evidence that they stole and reproduced The Times’s copyrighted works. And that is exactly what we found. In fact, the scale of OpenAI’s copying is much larger than the 100-plus examples set forth in the complaint.”

Crosby told Ars that OpenAI’s filing notably “doesn’t dispute—nor can they—that they copied millions of The Times’ works to build and power its commercial products without our permission.”

“Building new products is no excuse for violating copyright law, and that’s exactly what OpenAI has done on an unprecedented scale,” Crosby said.

OpenAI argued that the court should dismiss claims alleging direct copyright, contributory infringement, Digital Millennium Copyright Act violations, and misappropriation, all of which it describes as “legally infirm.” Some fail because they are time-barred—seeking damages on training data for OpenAI’s older models—OpenAI claimed. Others allegedly fail because they misunderstand fair use or are preempted by federal laws.

If OpenAI’s motion is granted, the case would be substantially narrowed.

But if the motion is not granted and The Times ultimately wins—and it might—OpenAI may be forced to wipe ChatGPT and start over.

“OpenAI, which has been secretive and has deliberately concealed how its products operate, is now asserting it’s too late to bring a claim for infringement or hold them accountable. We disagree,” Crosby told Ars. “It’s noteworthy that OpenAI doesn’t dispute that it copied Times works without permission within the statute of limitations to train its more recent and current models.”

OpenAI did not immediately respond to Ars’ request to comment.

OpenAI accuses NYT of hacking ChatGPT to set up copyright suit Read More »

judge-rejects-most-chatgpt-copyright-claims-from-book-authors

Judge rejects most ChatGPT copyright claims from book authors

Insufficient evidence —

OpenAI plans to defeat authors’ remaining claim at a “later stage” of the case.

Judge rejects most ChatGPT copyright claims from book authors

A US district judge in California has largely sided with OpenAI, dismissing the majority of claims raised by authors alleging that large language models powering ChatGPT were illegally trained on pirated copies of their books without their permission.

By allegedly repackaging original works as ChatGPT outputs, authors alleged, OpenAI’s most popular chatbot was just a high-tech “grift” that seemingly violated copyright laws, as well as state laws preventing unfair business practices and unjust enrichment.

According to judge Araceli Martínez-Olguín, authors behind three separate lawsuits—including Sarah Silverman, Michael Chabon, and Paul Tremblay—have failed to provide evidence supporting any of their claims except for direct copyright infringement.

OpenAI had argued as much in their promptly filed motion to dismiss these cases last August. At that time, OpenAI said that it expected to beat the direct infringement claim at a “later stage” of the proceedings.

Among copyright claims tossed by Martínez-Olguín were accusations of vicarious copyright infringement. Perhaps most significantly, Martínez-Olguín agreed with OpenAI that the authors’ allegation that “every” ChatGPT output “is an infringing derivative work” is “insufficient” to allege vicarious infringement, which requires evidence that ChatGPT outputs are “substantially similar” or “similar at all” to authors’ books.

“Plaintiffs here have not alleged that the ChatGPT outputs contain direct copies of the copyrighted books,” Martínez-Olguín wrote. “Because they fail to allege direct copying, they must show a substantial similarity between the outputs and the copyrighted materials.”

Authors also failed to convince Martínez-Olguín that OpenAI violated the Digital Millennium Copyright Act (DMCA) by allegedly removing copyright management information (CMI)—such as author names, titles of works, and terms and conditions for use of the work—from training data.

This claim failed because authors cited “no facts” that OpenAI intentionally removed the CMI or built the training process to omit CMI, Martínez-Olguín wrote. Further, the authors cited examples of ChatGPT referencing their names, which would seem to suggest that some CMI remains in the training data.

Some of the remaining claims were dependent on copyright claims to survive, Martínez-Olguín wrote.

Arguing that OpenAI caused economic injury by unfairly repurposing authors’ works, even if authors could show evidence of a DMCA violation, authors could only speculate about what injury was caused, the judge said.

Similarly, allegations of “fraudulent” unfair conduct—accusing OpenAI of “deceptively” designing ChatGPT to produce outputs that omit CMI—”rest on a violation of the DMCA,” Martínez-Olguín wrote.

The only claim under California’s unfair competition law that was allowed to proceed alleged that OpenAI used copyrighted works to train ChatGPT without authors’ permission. Because the state law broadly defines what’s considered “unfair,” Martínez-Olguín said that it’s possible that OpenAI’s use of the training data “may constitute an unfair practice.”

Remaining claims of negligence and unjust enrichment failed, Martínez-Olguín wrote, because authors only alleged intentional acts and did not explain how OpenAI “received and unjustly retained a benefit” from training ChatGPT on their works.

Authors have been ordered to consolidate their complaints and have until March 13 to amend arguments and continue pursuing any of the dismissed claims.

To shore up the tossed copyright claims, authors would likely need to provide examples of ChatGPT outputs that are similar to their works, as well as evidence of OpenAI intentionally removing CMI to “induce, enable, facilitate, or conceal infringement,” Martínez-Olguín wrote.

Ars could not immediately reach the authors’ lawyers or OpenAI for comment.

As authors likely prepare to continue fighting OpenAI, the US Copyright Office has been fielding public input before releasing guidance that could one day help rights holders pursue legal claims and may eventually require works to be licensed from copyright owners for use as training materials. Among the thorniest questions is whether AI tools like ChatGPT should be considered authors when spouting outputs included in creative works.

While the Copyright Office prepares to release three reports this year “revealing its position on copyright law in relation to AI,” according to The New York Times, OpenAI recently made it clear that it does not plan to stop referencing copyrighted works in its training data. Last month, OpenAI said it would be “impossible” to train AI models without copyrighted materials, because “copyright today covers virtually every sort of human expression—including blogposts, photographs, forum posts, scraps of software code, and government documents.”

According to OpenAI, it doesn’t just need old copyrighted materials; it needs current copyright materials to ensure that chatbot and other AI tools’ outputs “meet the needs of today’s citizens.”

Rights holders will likely be bracing throughout this confusing time, waiting for the Copyright Office’s reports. But once there is clarity, those reports could “be hugely consequential, weighing heavily in courts, as well as with lawmakers and regulators,” The Times reported.

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this-“smoking-gun”-killed-the-mcdonald’s-ice-cream-hackers’-startup

This “smoking gun” killed the McDonald’s ice cream hackers’ startup

Vanilla Soft Serve Ice Cream Cone

A little over three years have passed since McDonald’s sent out an email to thousands of its restaurant owners around the world that abruptly cut short the future of a three-person startup called Kytch—and with it, perhaps one of McDonald’s best chances for fixing its famously out-of-order ice cream machines.

Until then, Kytch had been selling McDonald’s restaurant owners a popular Internet-connected gadget designed to attach to their notoriously fragile and often broken soft-serve McFlurry dispensers, manufactured by McDonald’s equipment partner Taylor. The Kytch device would essentially hack into the ice cream machine’s internals, monitor its operations, and send diagnostic data over the Internet to an owner or manager to help keep it running. But despite Kytch’s efforts to solve the Golden Arches’ intractable ice cream problems, a McDonald’s email in November 2020 warned its franchisees not to use Kytch, stating that it represented a safety hazard for staff. Kytch says its sales dried up practically overnight.

Now, after years of litigation, the ice-cream-hacking entrepreneurs have unearthed evidence that they say shows that Taylor, the soft-serve machine maker, helped engineer McDonald’s Kytch-killing email—kneecapping the startup not because of any safety concern, but in a coordinated effort to undermine a potential competitor. And Taylor’s alleged order, as Kytch now describes it, came all the way from the top.

On Wednesday, Kytch filed a newly unredacted motion for summary adjudication in its lawsuit against Taylor for alleged trade libel, tortious interference, and other claims. The new motion, which replaces a redacted version from August, refers to internal emails Taylor released in the discovery phase of the lawsuit, which were quietly unsealed over the summer. The motion focuses in particular on one email from Timothy FitzGerald, the CEO of Taylor parent company Middleby, that appears to suggest that either Middleby or McDonald’s send a communication to McDonald’s franchise owners to dissuade them from using Kytch’s device.

“Not sure if there is anything we can do to slow up the franchise community on the other solution,” FitzGerald wrote on October 17, 2020. “Not sure what communication from either McD or Midd can or will go out.”

In their legal filing, the Kytch co-founders, of course, interpret “the other solution” to mean their product. In fact, FitzGerald’s message was sent in an email thread that included Middleby’s then COO, David Brewer, who had wondered earlier whether Middleby could instead acquire Kytch. Another Middleby executive responded to FitzGerald on October 17 to write that Taylor and McDonald’s had already met the previous day to discuss sending out a message to franchisees about McDonald’s lack of support for Kytch.

But Jeremy O’Sullivan, a Kytch co-founder, claims—and Kytch argues in its legal motion—that FitzGerald’s email nonetheless proves Taylor’s intent to hamstring a potential competitor. “It’s the smoking gun,” O’Sullivan says of the email. “He’s plotting our demise.”

Although FitzGerald’s email doesn’t actually order anyone to act against Kytch, the company’s motion argues that Taylor played a key role in what happened next. It’s an “ambiguous yet direct message to his underlings,” argues Melissa Nelson, Kytch’s other co-founder. “It’s just like a mafia boss giving coded instructions to his team to whack someone.”

On November 2, 2020, a little over two weeks after FitzGerald’s open-ended suggestion that perhaps a “communication” from McDonald’s or Middleby to franchisees could “slow up” adoption of “the other solution,” McDonald’s sent out its email blast cautioning restaurant owners not to use Kytch’s product.

The email stated that the Kytch gadget “allows complete access to all aspects of the equipment’s controller and confidential data”—meaning Taylor’s and McDonald’s data, not the restaurant owners’ data; that it “creates a potential very serious safety risk for the crew or technician attempting to clean or repair the machine”; and finally, that it could cause “serious human injury.” The email concluded with a warning in italics and bold: “McDonald’s strongly recommends that you remove the Kytch device from all machines and discontinue use.”

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