Apple

with-ios-18.3,-apple-intelligence-is-now-on-by-default

With iOS 18.3, Apple Intelligence is now on by default

As is custom, Apple rolled out software updates to all its platforms at once today. All users should now have access to the public releases of iOS 18.3, macOS Sequoia 15.3, watchOS 11.3, iPadOS 15.3, tvOS 15.3, and visionOS 2.3.

Also, as usual, the iOS update is the meatiest of the bunch. Most of the changes relate to Apple Intelligence, a suite of features built on deep learning models. The first Apple Intelligence features were introduced in iOS 18, with additional ones added in iOS 18.1 and iOS 18.2

iOS 18.3 doesn’t add any significant new features to Apple Intelligence—instead, it tweaks what’s already there. Whereas Apple Intelligence was opt-in in previous OS versions, it is now on by default in iOS 18.3 on supported devices.

For the most part, that shouldn’t be a noticeable change for the majority of users, except for one thing: notification summaries. As we’ve reported, the feature that summarizes large batches of notifications using a large language model is hit-and-miss at best.

For most apps, not much has changed on that front, but Apple announced that with iOS 18.3, it’s temporarily disabling notification summaries for apps from the “News & Entertainment” category in light of criticisms by the BBC and others about how the feature was getting the substance of headlines wrong. The feature will still mess up summarizing your text messages and emails, though.

Apple says it has changed the presentation of summaries to make it clearer that they are distinct from other, non-AI generated summaries and that they are in beta and may be inaccurate.

Other updates include one to visual intelligence, a feature available on the most recent phones that gives you information on objects your camera is focused on. It can now identify more plants and animals, and you can create calendar events from flyers or posters seen in your viewfinder.

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UK opens probe into Google’s and Apple’s mobile platforms

Last week, the CMA opened its first such case, reviewing Google’s dominance in search and advertising.

The CMA is already in the process of probing Google and Apple in a separate investigation into mobile web browsers and cloud gaming, which has provisionally found the two companies were “holding back competition” in browsers.

“Android’s openness has helped to expand choice, reduce prices, and democratize access to smartphones and apps. It’s the only example of a successful and viable open source mobile operating system,” said Oliver Bethell, Google’s senior director of competition.

“We favor a way forward that avoids stifling choice and opportunities for UK consumers and businesses alike, and without risk to UK growth prospects,” he added.

Apple, which says its app platform supports hundreds of thousands of UK jobs, said it would “continue to engage constructively” with the CMA.

“Apple believes in thriving and dynamic markets where innovation can flourish,” the company said. “We face competition in every segment and jurisdiction where we operate, and our focus is always the trust of our users.”

The CMA’s probe will add to the worldwide scrutiny that both companies are already facing over their dominance of the smartphone market.

Apple clashed with Brussels several times last year over the implementation of the Digital Markets Act, making changes to its platform after the European Commission accused the iPhone maker of failing to comply with its “online gatekeeper” rules.

If designated, the UK’s “strategic market status” lasts for a five-year period, and companies can be fined up to 10 percent of global turnover for breaching conduct rules.

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apple-must-face-suit-over-alleged-policy-of-underpaying-female-workers

Apple must face suit over alleged policy of underpaying female workers

While some of Apple’s defense was deemed “demonstrably inaccurate” and most of its arguments “insufficient,” Apple did successfully argue against efforts to seize back pay for former female employees no longer working for Apple who were seemingly also impacted by allegedly sexist policies implemented in 2020. That claim must be dropped as the proposed class action moves forward.

Additionally, another claim alleging pay disparity that was linked to racial discrimination was suspended. But the Apple worker suing, Zainab Bori, will have a chance to amend her claim that she was fired as retaliation for filing a discrimination complaint. It could survive if she adds currently missing evidence that “she suffered an adverse employment action” while working under a manager with an alleged “history of negative interactions with African American employees,” Schulman’s order said.

Apple did not immediately respond to Ars’ request for comment.

In a press release sent to Ars, Eve Cervantez, a lawyer representing Apple workers suing, celebrated the court’s ruling.

“I am really pleased with today’s ruling,” Cervantez said. “This start low, stay low practice has been a no-win situation for women working at Apple for years. So, I’m glad they will have their day in court.”

Apple accused of ignoring hostile work environment

For Justina Jong—whom the complaint noted joined Apple in 2013 and has helped lead “cross-functional teams that improve the App Review experience for global app developers”—this week’s win might be particularly encouraging after Apple allegedly refused to take her experience with sexual harassment seriously.

Jong has alleged that in 2019, Blaine Weilert, a senior member of an Apple talent development team, touched her in a sexually suggestive manner without consent. Although Weilert admitted to the act and was disciplined, Apple tried and failed to argue this was a one-time offense that didn’t constitute a hostile work environment or warrant Jong’s repeated requests to be moved away from Weilert in Apple’s offices.

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Apple Intelligence, previously opt-in by default, enabled automatically in iOS 18.3

Apple has sent out release candidate builds of the upcoming iOS 18.3, iPadOS 18.3, and macOS 15.3 updates to developers today. But they come with one tweak that hasn’t been reported on, per MacRumors: They enable all of the AI-powered Apple Intelligence features by default during setup. When Apple Intelligence was initially released in iOS 18.1, the features were off by default, unless users chose to opt-in and enable them.

Those who still wish to opt out of Apple Intelligence features will now have to do it after their devices are set up by navigating to the Apple Intelligence & Siri section in the Settings app.

Apple Intelligence will only be enabled by default for hardware that supports it. For the iPhone, that’s just the iPhone 15 Pro series, iPhone 16 series, and iPhone 16 Pro series. It goes further back on the iPad and Mac—Apple Intelligence works on any model with an M1 processor or newer.

Apple is following in the footsteps of Microsoft and Google here, rolling out new generative AI features to its user base as quickly as possible and enabling some or all of them by default while still labeling everything as a “beta” and pointing to that label when things go wrong. Case in point: The iOS 18.3 update also temporarily disables all notification summaries for apps in the App Store’s “news and entertainment” category, because some of those summaries contained major factual inaccuracies.

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report:-apple-mail-is-getting-automatic-categories-on-ipados-and-macos

Report: Apple Mail is getting automatic categories on iPadOS and macOS

Unlike numerous other new and recent OS-level features from Apple, mail sorting does not require a device capable of supporting its Apple Intelligence (generally M-series Macs or iPads), and happens entirely on the device. It’s an optional feature and available only for English-language emails.

Apple released a third beta of MacOS 15.3 just days ago, indicating that early, developer-oriented builds of macOS 15.4 with the sorting feature should be weeks away. While Gurman’s newsletter suggests mail sorting will also arrive in the Mail app for iPadOS, he did not specify which version, though the timing would suggest the roughly simultaneous release of iPadOS 18.4.

Also slated to arrive in the same update for Apple-Intelligence-ready devices is the version of Siri that understands more context about questions, from what’s on your screen and in your apps. “Add this address to Rick’s contact information,” “When is my mom’s flight landing,” and “What time do I have dinner with her” are the sorts of examples Apple highlighted in its June unveiling of iOS 18.

Since then, Apple has divvied up certain aspects of Intelligence into different OS point updates. General ChatGPT access and image generation have arrived in iOS 18.2 (and related Mac and iPad updates), while notification summaries, which can be pretty rough, are being rethought and better labeled and will be removed from certain news notifications in iOS 18.3.

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ios-18.3-beta-disables-news-notification-summaries-after-high-stakes-errors

iOS 18.3 beta disables news notification summaries after high-stakes errors

In our own extensive testing with Apple Intelligence notification summaries in iOS 18.1 and macOS 15.1, we observed many instances of summaries that were inaccurate or just plain weird. When you’re just getting updates from your Discords or group text threads, errors tend to be pretty low-stakes, at least. But when you’re getting notifications about war, murder, and politics, these kinds of errors have the potential to mislead and misinform.

The iOS 18.1 and 18.2 updates (along with iPadOS 18.2 and macOS Sequoia 15.2) enabled most of Apple’s promised Intelligence features across all the hardware that supports them. For the iPhone, that’s still only 2023’s iPhone 15 Pro and 2024’s iPhone 16 and iPhone 16 Pro.

The iOS 18.3 update is currently in its third beta release. The iOS 17.3, 16.3, and 15.3 updates have all been released in late January, so it’s likely that we’ll see the 18.3 update (and corresponding updates for iPadOS, macOS, and other Apple software) released at some point in the next few weeks.

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apple-will-update-ios-notification-summaries-after-bbc-headline-mistake

Apple will update iOS notification summaries after BBC headline mistake

Nevertheless, it’s a serious problem when the summaries misrepresent news headlines, and edge cases where this occurs are unfortunately inevitable. Apple cannot simply fix these summaries with a software update. The only answers are either to help users understand the drawbacks of the technology so they can make better-informed judgments or to remove or disable the feature completely. Apple is apparently going for the former.

We’re oversimplifying a bit here, but generally, LLMs like those used for Apple’s notification summaries work by predicting portions of words based on what came before and are not capable of truly understanding the content they’re summarizing.

Further, these predictions are known to not be accurate all the time, with incorrect results occurring a few times per 100 or 1,000 outputs. As the models are trained and improvements are made, the error percentage may be reduced, but it never reaches zero when countless summaries are being produced every day.

Deploying this technology at scale without users (or even the BBC, it seems) really understanding how it works is risky at best, whether it’s with the iPhone’s summaries of news headlines in notifications or Google’s AI summaries at the top of search engine results pages. Even if the vast majority of summaries are perfectly accurate, there will always be some users who see inaccurate information.

These summaries are read by so many millions of people that the scale of errors will always be a problem, almost no matter how comparatively accurate the models get.

We wrote at length a few weeks ago about how the Apple Intelligence rollout seemed rushed, counter to Apple’s usual focus on quality and user experience. However, with current technology, there is no amount of refinement to this feature that Apple could have done to reach a zero percent error rate with these notification summaries.

We’ll see how well Apple does making its users understand that the summaries may be wrong, but making all iPhone users truly grok how and why the feature works this way would be a tall order.

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usb-c-gets-a-bit-more-universal-as-the-eu’s-mandate-goes-into-effect

USB-C gets a bit more universal as the EU’s mandate goes into effect

Fewer bricks, standardized “fast charging”

The most significant impact this USB-C requirement has had so far is on Apple, which, while initially resisting, has gradually shifted its products from its proprietary Lightning connector to USB-C. Its latest iMac comes with a Magic Keyboard, Magic Mouse, and Magic Trackpad that all connect via USB-C. The firm stopped selling the Lightning-charging iPhone 14 and iPhone SE in the EU after December 28.

Section of the EU law regarding USB-C charging, with a plug showing

People who understand electrical terminology, and live in an EU member country, will soon have a better understanding of how many more cables they’ll need to buy for their newest gadget.

Credit: European Commission

People who understand electrical terminology, and live in an EU member country, will soon have a better understanding of how many more cables they’ll need to buy for their newest gadget. Credit: European Commission

In addition to simply demanding that a USB-C port be present, the Directive requires that anything with “fast charging”—pulling more than 5 volts, 3 amperes, or 15 watts—enable the USB Power Delivery (USB PD) standard. This should ensure that they properly negotiate charging rates with any charger with USB PD rather than require their own proprietary charging brick or adapter.

In Europe, devices must indicate on their product boxes whether they contain a charging plug or mid-cord brick. A different label will indicate the minimum and maximum power that a device requires to charge and whether it can support USB PD or not.

Can the EU make cables and cords get along?

The EU’s celebratory post on X is heavy with replies from doubters, suggesting that mandating USB-C as “THE charger” could stifle companies innovating on other means of power delivery. Most of these critiques are addressed in the actual text of the law, because more powerful devices are exempted, secondary power plugs are allowed, and wireless largely gets a pass. “What about when USB-D arrives?” is something no person can really answer, though it seems a vague reason to avoid addressing the e-waste, fragmentation, and consumer confusion of the larger device charging ecosystem.

How the Common Charger Directive will be enforced is yet to be seen, as that is something left up to member nations. Also unproven is whether companies will comply with it across their international product lines or simply make specific EU-compliant products.

USB-C gets a bit more universal as the EU’s mandate goes into effect Read More »

siri-“unintentionally”-recorded-private-convos;-apple-agrees-to-pay-$95m

Siri “unintentionally” recorded private convos; Apple agrees to pay $95M

Apple has agreed to pay $95 million to settle a lawsuit alleging that its voice assistant Siri routinely recorded private conversations that were then shared with third parties and used for targeted ads.

In the proposed class-action settlement—which comes after five years of litigation—Apple admitted to no wrongdoing. Instead, the settlement refers to “unintentional” Siri activations that occurred after the “Hey, Siri” feature was introduced in 2014, where recordings were apparently prompted without users ever saying the trigger words, “Hey, Siri.”

Sometimes Siri would be inadvertently activated, a whistleblower told The Guardian, when an Apple Watch was raised and speech was detected. The only clue that users seemingly had of Siri’s alleged spying was eerily accurate targeted ads that appeared after they had just been talking about specific items like Air Jordans or brands like Olive Garden, Reuters noted (claims which remain disputed).

It’s currently unknown how many customers were affected, but if the settlement is approved, the tech giant has offered up to $20 per Siri-enabled device for any customers who made purchases between September 17, 2014, and December 31, 2024. That includes iPhones, iPads, Apple Watches, MacBooks, HomePods, iPod touches, and Apple TVs, the settlement agreement noted. Each customer can submit claims for up to five devices.

A hearing when the settlement could be approved is currently scheduled for February 14. If the settlement is certified, Apple will send notices to all affected customers. Through the settlement, customers can not only get monetary relief but also ensure that their private phone calls are permanently deleted.

While the settlement appears to be a victory for Apple users after months of mediation, it potentially lets Apple off the hook pretty cheaply. If the court had certified the class action and Apple users had won, Apple could’ve been fined more than $1.5 billion under the Wiretap Act alone, court filings showed.

But lawyers representing Apple users decided to settle, partly because data privacy law is still a “developing area of law imposing inherent risks that a new decision could shift the legal landscape as to the certifiability of a class, liability, and damages,” the motion to approve the settlement agreement said. It was also possible that the class size could be significantly narrowed through ongoing litigation, if the court determined that Apple users had to prove their calls had been recorded through an incidental Siri activation—potentially reducing recoverable damages for everyone.

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you-can-love-or-hate-ai,-but-it’s-killed-crappy-8gb-versions-of-pricey-pcs-and-macs

You can love or hate AI, but it’s killed crappy 8GB versions of pricey PCs and Macs

I’d describe myself as a skeptic of the generative AI revolution—I think the technology as it currently exists is situationally impressive and useful for specific kinds of tasks, but broadly oversold. I’m not sure it will vanish from relevance to quite the extent that other tech fads like the metaverse or NFTs did, but my suspicion is that companies like Nvidia and OpenAI are riding a bubble that will pop or deflate over time as more companies and individuals run up against the technology’s limitations, and as it fails to advance as quickly or as impressively as its most ardent boosters are predicting.

Maybe you agree with me and maybe you don’t! I’m not necessarily trying to convince you one way or the other. But I am here to say that even if you agree with me, we can all celebrate the one unambiguously positive thing that the generative AI hype cycle has done for computers this year: the RAM floor for many PCs and all Macs is now finally 16GB instead of 8GB.

Companies like Apple and Microsoft have, for years, created attractive, high-powered hardware with 8GB of memory in it, most egregiously in $1,000-and-up putative “pro” computers like last year’s $1,599 M3 MacBook Pro or the Surface Pro 9.

This meant that, for the kinds of power users and professionals drawn to these machines, that their starting prices were effectively mirages; “pay for 16GB if you can” has been my blanket advice to MacBook buyers for years now, since there’s basically no workload (including Just Browsing The Web) that won’t benefit at least a little. It also leaves more headroom for future software bloat and future hobby discovery. Did you buy an 8GB Mac, and then decide you wanted to try software development, photo or video editing, CAD design, or Logic Pro? Good luck!

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New AA-powered AirTag case promises 10-year lifespan

On Wednesday, Elevation Lab announced TimeCapsule, a new $20 battery case purported to extend Apple AirTag battery life from one year to 10 years. The product replaces the standard CR2032 coin cell battery in the Bluetooth-based location tracker with two AA batteries to provide extended power capacity.

The TimeCapsule case requires users to remove their AirTag’s original back plate and battery, then place the Apple device onto contact points inside the waterproof enclosure. The company recommends using Energizer Ultimate Lithium AA batteries, which it claims provide 14 times more power capacity than the stock coin cell battery configuration.

The CNC-machined aluminum case is aimed at users who place AirTags in vehicles, boats, or other applications where regular battery changes prove impractical. The company sells the TimeCapsule through its website and Amazon.

A photo of the TimeCapsule, which purportedly extends AirTag battery life with AA batteries.

A photo of the TimeCapsule, which purportedly extends AirTag battery life with AA batteries. Credit: Elevation Lab

As related on the TimeCapsule’s product page, the add-on case reportedly emerged after its inventor lost camera equipment to theft, discovering their AirTag had died months earlier due to a depleted battery. This experience led to the development of a longer-lasting power solution for the tracking devices.

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the-backbone-one-would-be-an-ideal-game-controller—if-the-iphone-had-more-games

The Backbone One would be an ideal game controller—if the iPhone had more games


It works well, but there still aren’t enough modern, console-style games.

The Backbone One attachable game controller for the iPhone.

In theory, it ought to be as good a time as ever to be a gamer on the iPhone.

Classic console emulators have rolled out to the platform for the first time, and they work great. There are strong libraries of non-skeezy mobile games on Apple Arcade and Netflix Games, streaming via Xbox and PlayStation services is continuing apace, and there are even a few AAA console games now running natively on the platform, like Assassin’s Creed and Resident Evil titles.

Some of those games need a traditional, dual-stick game controller to work well, though, and Apple bafflingly offers no first-party solution for this.

Yes, you can sync popular Bluetooth controllers from Sony, Microsoft, Nintendo, and 8bitdo with your iPhone, but that’s not really the ideal answer—your iPhone isn’t a big TV sitting across the room or a computer monitor propped up on your desk.

A few companies have jumped in to solve this with attachable controllers that give the iPhone a Nintendo Switch or Steam Deck-like form factor (albeit a lot smaller). There’s a wide range of quality, though, and some of the ones you’ll see advertised aren’t very well made.

There’s some debate out there, but there’s one that just about anyone will at least put up for consideration: the Backbone One. That’s the one I picked for my new iPhone 16 Pro Max, which I have loaded with emulators and tons of games.

Since many folks are about to get iPhone 16s for the holidays and might be in the market for something similar, I figured it’d be a good time to write some quick impressions, including pros and cons. Is this thing worth a $99 price tag? What about its subscription-based app?

Switching from the Razer Kishi

Here’s some background, real quick: I previously owned an iPhone 13 Pro, and I played a lot of Diablo Immortal. I wanted to try the controller experience with that game, so I bought a first-generation Razer Kishi—which I liked for the most part. It had excellent thumbsticks that felt similar to those you’d find on an Xbox controller, if a little bit softer.

That said, its design involved a back that loosened up and flexed to fit different kinds of phones, but I found it annoying to take on or off because it immediately crumbled into a folding mess. The big issue that made me go with something else, though, was that the controller worked with a Lightning port, and my new iPhone traded that for USB-C. That’s a good change, overall, but it did mean I had to replace some things.

The Kishi I had is now discontinued, and it’s been replaced with the Kishi V2, which looks… less appealing to me. That’s because it ditches those Xbox-like sticks for ones more similar to what you see with a Nintendo Switch. There’s less range of motion and less stability.

The Razer Kishi V2 (top) and Razer Kishi V1 (bottom). I had the V1. Credit: Ars Technica

The Backbone One has similar drawbacks, but I was drawn to the Backbone as an alternative partly because I had enough complaints about the Kishi that I wanted to roll the dice on something new. I also wanted a change because there’s a version with PlayStation button symbols—and I planned to primarily play PS1 games in an emulator as well as stream PS5 games to the device instead of a PlayStation Portal.

Solid hardware

One of my big complaints about the first-generation Kishi (the folding and flimsy back) isn’t an issue with the Backbone One. It’s right there in the name: This accessory has a sturdy plastic backbone that keeps things nice and stable.

The PlayStation version I got has face buttons and a directional pad that seem like good miniature counterparts to the buttons on Sony’s DualSense controller. The triggers and sticks offer much shallower and less precise control than the DualSense, though—they closely resemble the triggers and sticks on the Nintendo Switch Joy-Cons.

A Backbone One and a DualSense controller side-by-side

This version of the Backbone One adopts some styling from Sony’s DualSense PS5 controller. Credit: Samuel Axon

I feel that’s a big downside. It’s fine for some games, but if you’re playing any game built around quickly and accurately aiming in a 3D environment, you’ll feel the downgrade compared to a real controller.

The product feels quite sturdy to hold and use, and it doesn’t seem likely to break anytime soon. The only thing that bugs me on that front is that the placement of the USB-C port for connecting to the phone is in a place where it takes enough force to insert or remove it that I’m worried about wear and tear on the ports on either my phone or the controller. Time will tell on that front.

There’s an app, but…

The Backbone One is not just a hardware product, even though I think it’d be a perfectly good product without any kind of software or service component.

There is a Backbone app that closely resembles the PlayStation 5’s home screen interface (this is not just for the PlayStation version of the controller, to be clear). It offers a horizontally scrolling list of games from multiple sources like streaming services, mobile game subscription services, or just what’s installed on your device. It also includes voice chat, multiplayer lobbies, streaming to Twitch, and content like video highlights from games.

A screenshot showing a scrollable list of games

The Backbone One app collects games from different sources into one browsing interface. Credit: Samuel Axon

Unfortunately, all this requires a $40 annual subscription after a one-month trial. The good news is that you don’t have to pay for the Backbone One’s subscription service to use it as a controller with your games and emulators.

I don’t think anyone anywhere was asking for a subscription-based app for their mobile game controller. The fact that one is offered proves two things. First, it shows you just how niche this kind of product still is (and transitively, the current state of playing traditional, console-style games on iPhone) that the company that made it felt this was necessary to make a sufficient amount of money.

Second, it shows how much work Apple still needs to do to bake these features into the OS to make iOS/iPadOS a platform that is competitive with offerings from Sony, Microsoft, or even Nintendo in terms of appeal for core rather than casual gamers. That involves more than just porting a few AAA titles.

The state of iPhone gaming

The Backbone One is a nice piece of hardware, but many games you might be excited to play with it are better played elsewhere or with something else.

Hit games with controller support like Genshin Impact, Call of Duty Mobile, and Infinity Nikki all have excellent touch-based control schemes, making using a gamepad simply a matter of preference rather than a requirement.

While Apple is working with publishers like Capcom and Ubisoft to bring some hardcore console titles to the platform, that all still seems like just dipping toes in the water at this point, because they’re such a tiny slice of what’s on offer for PlayStation, Xbox, PC, or even Nintendo Switch players.

In theory, AAA game developers should be excited at the prospect of having iPhone players as a market—the install base of the iPhone absolutely dwarfs all home and handheld consoles combined. But they’re facing two barriers. The first is a chicken-and-egg problem: Only the most recent iPhones (iPhone 15 Pro and the iPhone 16 series) have supported those console AAA titles, and it will take a few years before most iPhone owners catch up.

A Backbone One attached to an iphone 16 Pro Max with the RetroArch main menu on its screen

Emulators like RetroArch (seen here running on an iPhone 16 Pro Max) are the main use case of the Backbone One. Credit: Samuel Axon

The second is that modern AAA games are immensely expensive to produce, and they (thankfully) don’t typically have robust enough in-game monetization paths to be distributed for free. That means that to profit and not cannibalize console and PC sales, publishers need to sell games for much higher up-front costs than mobile players are accustomed to.

So if mobile-first hardcore games are best played with touchscreens, and gamepad-first console games haven’t hit their stride on the platform yet, what’s the point of spending $100 on a Backbone One?

The answer is emulators, for both classic and homebrew games. For that, I’ve been pleased with the Backbone One. But if your goal is to play modern games, the time still hasn’t quite come.

Photo of Samuel Axon

Samuel Axon is a senior editor at Ars Technica. He covers Apple, software development, gaming, AI, entertainment, and mixed reality. He has been writing about gaming and technology for nearly two decades at Engadget, PC World, Mashable, Vice, Polygon, Wired, and others. He previously ran a marketing and PR agency in the gaming industry, led editorial for the TV network CBS, and worked on social media marketing strategy for Samsung Mobile at the creative agency SPCSHP. He also is an independent software and game developer for iOS, Windows, and other platforms, and he is a graduate of DePaul University, where he studied interactive media and software development.

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