Author name: Mike M.

“so-violated”:-wyze-cameras-leak-footage-to-strangers-for-2nd-time-in-5-months

“So violated”: Wyze cameras leak footage to strangers for 2nd time in 5 months

Wyze's Cam V3 Pro indoor/outdoor smart camera mounted outside

Enlarge / Wyze’s Cam V3 Pro indoor/outdoor smart camera.

Wyze cameras experienced a glitch on Friday that gave 13,000 customers access to images and, in some cases, video, from Wyze cameras that didn’t belong to them. The company claims 99.75 percent of accounts weren’t affected, but for some, that revelation doesn’t eradicate feelings of “disgust” and concern.

Wyze claims that an outage on Friday left customers unable to view camera footage for hours. Wyze has blamed the outage on a problem with an undisclosed Amazon Web Services (AWS) partner but hasn’t provided details.

Monday morning, Wyze sent emails to customers, including those Wyze says weren’t affected, informing them that the outage led to 13,000 people being able to access data from strangers’ cameras, as reported by The Verge.

Per Wyze’s email:

We can now confirm that as cameras were coming back online, about 13,000 Wyze users received thumbnails from cameras that were not their own and 1,504 users tapped on them. Most taps enlarged the thumbnail, but in some cases an Event Video was able to be viewed. …

According to Wyze, while it was trying to bring cameras back online from Friday’s outage, users reported seeing thumbnails and Event Videos that weren’t from their own cameras. Wyze’s emails added:

The incident was caused by a third-party caching client library that was recently integrated into our system. This client library received unprecedented load conditions caused by devices coming back online all at once. As a result of increased demand, it mixed up device ID and user ID mapping and connected some data to incorrect accounts.

In response to customers reporting that they were viewing images from strangers’ cameras, Wyze said it blocked customers from using the Events tab, then made an additional verification layer required to access the Wyze app’s Event Video section. Wyze co-founder and CMO David Crosby also said Wyze logged out people who had used the Wyze app on Friday in order to reset tokens.

Wyze’s emails also said the company modified its system “to bypass caching for checks on user-device relationships until [it identifies] new client libraries that are thoroughly stress tested for extreme events” like the one that occurred on Friday.

“So violated”: Wyze cameras leak footage to strangers for 2nd time in 5 months Read More »

international-nest-aware-subscriptions-jump-in-price,-as-much-as-100%

International Nest Aware subscriptions jump in price, as much as 100%

pricing pain —

Modern plans get a 25 percent increase, while older plans double in price.

The indoor/outdoor, battery-powered (or wired) Google Nest Cam with battery.

Enlarge / The indoor/outdoor, battery-powered (or wired) Google Nest Cam with battery.

Google’s “Nest Aware” camera subscription is going through another round of price increases. This time it’s for international users. There’s no big announcement or anything, just a smattering of email screenshots from various countries on the Nest subreddit. 9to5Google was nice enough to hunt down a pile of the announcements.

Nest Aware is a monthly subscription fee for Google’s Nest cameras. Nest cameras exclusively store all their video in the cloud, and without the subscription, you aren’t allowed to record video 24/7. There are two sets of subscriptions to keep track of: the current generation subscription for modern cameras and the “first generation Nest Aware” subscription for older cameras. To give you an idea of what we’re dealing with, in the US, the current free tier only gets you three hours of “event” video—meaning video triggered by motion detection. Even the basic $8-a-month subscription doesn’t get you 24/7 recording—that’s still only 30 days of event video. The “Nest Aware Plus” subscription, at $15 a month in the US, gets you 10 days of 24/7 video recording.

The “first-generation” Nest Aware subscription, which is tied to earlier cameras and isn’t available for new customers anymore, is doubling in price in Canada. The basic tier of five days of 24/7 video is going from a yearly fee of CA$50 to CA$110 (the first-generation sub has 24/7 video on every tier). Ten days of video is jumping from CA$80 to CA$160, and 30 days is going from CA$110 to CA$220. These are the prices for a single camera; the first-generation subscription will have additional charges for additional cameras. The current Nest Aware subscription for modern cameras is getting jumps that look similar to the US, with Nest Aware Plus, the mid-tier, going from CA$16 to CA $20 per month, and presumably similar raises across the board.

Japan is seeing jumps, too, with annual Nest Aware for modern cameras going from 6,300 yen to 8,000 yen. Again, there’s no full list of price increases anywhere for every country; at the moment, we’re working from email screenshots, but it sounds like Google is rolling out similar price increases everywhere. The bill increases are happening in about a month, on March 25, 2024. The US already saw a 25–33 percent price increase in September, and it looks like, for the modern Nest Aware plan, the prices internationally are being brought in line with those increases. Users don’t seem too happy about the price increases, naturally.

Google’s austerity era, which CEO Sundar Pichai kicked off in the second half of 2022, has come with a wave of price increases across almost every Google subscription. YouTube Premium, YouTube Music, YouTube TV, Google Workspace, and Google Cloud storage all saw price increases. The one subscription that hasn’t seen a price jump is Google One, the consumer storage plan. Not that we’re trying to give Google any more ideas.

International Nest Aware subscriptions jump in price, as much as 100% Read More »

new-app-always-points-to-the-supermassive-black-hole-at-the-center-of-our-galaxy

New app always points to the supermassive black hole at the center of our galaxy

the final frontier —

iPhone compass app made with AI assistance locates the heart of the Milky Way.

A photo of Galactic Compass running on an iPhone.

Enlarge / A photo of Galactic Compass running on an iPhone.

Matt Webb / Getty Images

On Thursday, designer Matt Webb unveiled a new iPhone app called Galactic Compass, which always points to the center of the Milky Way galaxy—no matter where Earth is positioned on our journey through the stars. The app is free and available now on the App Store.

While using Galactic Compass, you set your iPhone on a level surface, and a big green arrow on the screen points the way to the Galactic Center, which is the rotational core of the spiral galaxy all of us live in. In that center is a supermassive black hole known as Sagittarius A*, a celestial body from which no matter or light can escape. (So, in a way, the app is telling us what we should avoid.)

But truthfully, the location of the galactic core at any given time isn’t exactly useful, practical knowledge—at least for people who aren’t James Tiberius Kirk in Star Trek V. But it may inspire a sense of awe about our place in the cosmos.

Screenshots of Galactic Compass in action, captured by Ars Technica in a secret location.

Enlarge / Screenshots of Galactic Compass in action, captured by Ars Technica in a secret location.

Benj Edwards / Getty Images

“It is astoundingly grounding to always have a feeling of the direction of the center of the galaxy,” Webb told Ars Technica. “Your perspective flips. To begin with, it feels arbitrary. The middle of the Milky Way seems to fly all over the sky, as the Earth turns and moves in its orbit.”

Webb’s journey to creating Galactic Compass began a decade ago as an offshoot of his love for casual astronomy. “About 10 years ago, I taught myself how to point to the center of the galaxy,” Webb said. “I lived in an apartment where I had a great view of the stars, so I was using augmented reality apps to identify them, and I gradually learned my way around the sky.”

While Webb initially used an astronomy app to help locate the Galactic Center, he eventually taught himself how to always find it. He described visualizing himself on the surface of the Earth as it spins and tilts, understanding the ecliptic as a line across the sky and recognizing the center of the galaxy as an invisible point moving predictably through the constellation Sagittarius, which lies on the ecliptic line. By visualizing Earth’s orbit over the year and determining his orientation in space, he was able to point in the right direction, refining his ability through daily practice and comparison with an augmented reality app.

With a little help from AI

Our galaxy, the Milky Way, is thought to look similar to Andromeda (seen here) if you could see it from a distance. But since we're inside the galaxy, all we can see is the edge of the galactic plane.

Enlarge / Our galaxy, the Milky Way, is thought to look similar to Andromeda (seen here) if you could see it from a distance. But since we’re inside the galaxy, all we can see is the edge of the galactic plane.

Getty Images

In 2021, Webb imagined turning his ability into an app that would help take everyone on the same journey, showing a compass that points toward the galactic center instead of Earth’s magnetic north. “But I can’t write apps,” he said. “I’m a decent enough engineer, and an amateur designer, but I’ve never figured out native apps.”

That’s where ChatGPT comes in, transforming Webb’s vision into reality. With the AI assistant as his coding partner, Webb progressed step by step, crafting a simple app interface and integrating complex calculations for locating the galactic center (which involves calculating the user’s azimuth and altitude).

Still, coding with ChatGPT has its limitations. “ChatGPT is super smart, but it’s not embodied like a human, so it falls down on doing the 3D calculations,” he says. “I had to learn a lot about quaternions, which are a technique for combining 3D rotations, and even then, it’s not perfect. The app needs to be held flat to work simply because my math breaks down when the phone is upright! I’ll fix this in future versions,” Webb said.

Webb is no stranger to ChatGPT-powered creations that are more fun than practical. Last month, he launched a Kickstarter for an AI-rhyming poetry clock called the Poem/1. With his design studio, Acts Not Facts, Webb says he uses “whimsy and play to discover the possibilities in new technology.”

Whimsical or not, Webb insists that Galactic Compass can help us ponder our place in the vast universe, and he’s proud that it recently peaked at #87 in the Travel chart for the US App Store. In this case, though, it’s spaceship Earth that is traveling the galaxy while every living human comes along for the ride.

“Once you can follow it, you start to see the galactic center as the true fixed point, and we’re the ones whizzing and spinning. There it remains, the supermassive black hole at the center of our galaxy, Sagittarius A*, steady as a rock, eternal. We go about our days; it’s always there.”

New app always points to the supermassive black hole at the center of our galaxy Read More »

eu-accuses-tiktok-of-failing-to-stop-kids-pretending-to-be-adults

EU accuses TikTok of failing to stop kids pretending to be adults

Getting TikTok’s priorities straight —

TikTok becomes the second platform suspected of Digital Services Act breaches.

EU accuses TikTok of failing to stop kids pretending to be adults

The European Commission (EC) is concerned that TikTok isn’t doing enough to protect kids, alleging that the short-video app may be sending kids down rabbit holes of harmful content while making it easy for kids to pretend to be adults and avoid the protective content filters that do exist.

The allegations came Monday when the EC announced a formal investigation into how TikTok may be breaching the Digital Services Act (DSA) “in areas linked to the protection of minors, advertising transparency, data access for researchers, as well as the risk management of addictive design and harmful content.”

“We must spare no effort to protect our children,” Thierry Breton, European Commissioner for Internal Market, said in the press release, reiterating that the “protection of minors is a top enforcement priority for the DSA.”

This makes TikTok the second platform investigated for possible DSA breaches after X (aka Twitter) came under fire last December. Both are being scrutinized after submitting transparency reports in September that the EC said failed to satisfy the DSA’s strict standards on predictable things like not providing enough advertising transparency or data access for researchers.

But while X is additionally being investigated over alleged dark patterns and disinformation—following accusations last October that X wasn’t stopping the spread of Israel/Hamas disinformation—it’s TikTok’s young user base that appears to be the focus of the EC’s probe into its platform.

“As a platform that reaches millions of children and teenagers, TikTok must fully comply with the DSA and has a particular role to play in the protection of minors online,” Breton said. “We are launching this formal infringement proceeding today to ensure that proportionate action is taken to protect the physical and emotional well-being of young Europeans.”

Likely over the coming months, the EC will request more information from TikTok, picking apart its DSA transparency report. The probe could require interviews with TikTok staff or inspections of TikTok’s offices.

Upon concluding its investigation, the EC could require TikTok to take interim measures to fix any issues that are flagged. The Commission could also make a decision regarding non-compliance, potentially subjecting TikTok to fines of up to 6 percent of its global turnover.

An EC press officer, Thomas Regnier, told Ars that the Commission suspected that TikTok “has not diligently conducted” risk assessments to properly maintain mitigation efforts protecting “the physical and mental well-being of their users, and the rights of the child.”

In particular, its algorithm may risk “stimulating addictive behavior,” and its recommender systems “might drag its users, in particular minors and vulnerable users, into a so-called ‘rabbit hole’ of repetitive harmful content,” Regnier told Ars. Further, TikTok’s age verification system may be subpar, with the EU alleging that TikTok perhaps “failed to diligently assess the risk of 13-17-year-olds pretending to be adults when accessing TikTok,” Regnier said.

To better protect TikTok’s young users, the EU’s investigation could force TikTok to update its age-verification system and overhaul its default privacy, safety, and security settings for minors.

“In particular, the Commission suspects that the default settings of TikTok’s recommender systems do not ensure a high level of privacy, security, and safety of minors,” Regnier said. “The Commission also suspects that the default privacy settings that TikTok has for 16-17-year-olds are not the highest by default, which would not be compliant with the DSA, and that push notifications are, by default, not switched off for minors, which could negatively impact children’s safety.”

TikTok could avoid steep fines by committing to remedies recommended by the EC at the conclusion of its investigation.

Regnier told Ars that the EC does not comment on ongoing investigations, but its probe into X has spanned three months so far. Because the DSA does not provide any deadlines that may speed up these kinds of enforcement proceedings, ultimately, the duration of both investigations will depend on how much “the company concerned cooperates,” the EU’s press release said.

A TikTok spokesperson told Ars that TikTok “would continue to work with experts and the industry to keep young people on its platform safe,” confirming that the company “looked forward to explaining this work in detail to the European Commission.”

“TikTok has pioneered features and settings to protect teens and keep under-13s off the platform, issues the whole industry is grappling with,” TikTok’s spokesperson said.

All online platforms are now required to comply with the DSA, but enforcement on TikTok began near the end of July 2023. A TikTok press release last August promised that the platform would be “embracing” the DSA. But in its transparency report, submitted the next month, TikTok acknowledged that the report only covered “one month of metrics” and may not satisfy DSA standards.

“We still have more work to do,” TikTok’s report said, promising that “we are working hard to address these points ahead of our next DSA transparency report.”

EU accuses TikTok of failing to stop kids pretending to be adults Read More »

reports:-switch-successor-is-now-set-for-early-2025

Reports: Switch successor is now set for early 2025

Waiting is the hardest part —

Nintendo’s publishing partners were reportedly told of new plans last week.

I took this photo nearly seven years ago, and I'm still waiting for a new game console from Nintendo.

Enlarge / I took this photo nearly seven years ago, and I’m still waiting for a new game console from Nintendo.

Throughout 2023, we saw multiple credible reports that Nintendo was planning to release its long-awaited Switch follow-up sometime in 2024. Now, a new flurry of new reports say third-party developers have recently been advised that Nintendo’s next console is aiming for an early 2025 release.

Brazilian journalist Pedro Henrique Lutti Lippe was among the first to report on the new planned release window on Friday, and Video Games Chronicle expanded on that report the same day. The outlet cited its own sources in reporting that “third-party game companies were recently briefed on an internal delay in Nintendo’s next-gen launch timing, from late 2024 to early the following year.”

By late Friday, those reports had been corroborated by Eurogamer, which said the launch would slip past the 2024 calendar year “but still [be] within the coming financial year” (ending in March 2025). Over the weekend, Bloomberg cited unnamed “people with knowledge of the matter” in reporting that some publishers have been told “not to expect the console until March 2025 at the earliest.”

A quiet 2024?

One unnamed publishing source told Video Games Chronicle that the push for a 2025 hardware launch was “so that Nintendo could prepare stronger first-party software for the [upcoming] console.” That could be bad news for this year’s crop of upcoming Switch software, as Nintendo and other developers might adapt current Switch projects for the upcoming hardware instead. Thus far, Nintendo has only announced three first-party Switch titles that it plans to release this year, a list that includes two HD remakes of games from earlier console generations (though additional game announcements could come at any point).

“Nintendo is likely looking at a pretty dry pipeline this year,” Japanese industry analyst Serkan Toto told Bloomberg. “The company will still try to keep the blockbusters for the next console, so 2024 might see more remakes of old Nintendo hits. In any case, 2024 will be a lot tougher for Nintendo without a new device.”

Yet Nintendo still seems bullish about the current Switch, which was approaching 140 million cumulative sales through the end of 2023 despite never dropping its initial $300 asking price. Earlier this month, Nintendo raised its official expectations for hardware sales in the current fiscal year (which ends next month) from 15 to 15.5 million units.

An early 2025 launch for Nintendo’s next console would mark roughly eight years since the Switch’s March 2017 launch. That would be a historically long gap between home consoles for Nintendo, which has launched a new TV-based console every five or six years since the NES first hit North America in the mid-’80s. The Switch hit the market just four and a half years after the ill-fated Wii U, which failed to capture even a fraction of the Wii’s success.

An eight-year gap between consoles wouldn’t be unprecedented in the history of Nintendo portable hardware, though. Nintendo waited over nine years after the Game Boy’s 1989 release before unleashing the Game Boy Color on the market.

Shares in Nintendo on the Japanese stock market dropped nearly 6 percent in Monday trading after rising to their highest price point since the summer of 2021. Nintendo has not publicly commented on any plans for new gaming hardware, though the company has offered vague hints regarding its plans for backward compatibility going forward.

Reports: Switch successor is now set for early 2025 Read More »

webb-telescope-spots-hints-that-eris,-makemake-are-geologically-active

Webb telescope spots hints that Eris, Makemake are geologically active

Image of two small planets, one more reddish, the second very white.

Enlarge / Artist’s conceptions of what the surfaces of two dwarf planets might look like.

Active geology—and the large-scale chemistry it can drive—requires significant amounts of heat. Dwarf planets near the far edges of the Solar System, like Pluto and other Kuiper Belt objects, formed from frigid, icy materials and have generally never transited close enough to the Sun to warm up considerably. Any heat left over from their formation was likely long since lost to space.

Yet Pluto turned out to be a world rich in geological features, some of which implied ongoing resurfacing of the dwarf planet’s surface. Last week, researchers reported that the same might be true for other dwarf planets in the Kuiper Belt. Indications come thanks to the capabilities of the Webb telescope, which was able to resolve differences in the hydrogen isotopes found on the chemicals that populate the surface of Eris and Makemake.

Cold and distant

Kuiper Belt objects are natives of the distant Solar System, forming far enough from the warmth of the Sun that many materials that are gasses in the inner planets—things like nitrogen, methane, and carbon dioxide—are solid ices. Many of these bodies formed far enough from the gravitational influence of the eight major planets that they have never made a trip into the warmer inner Solar System. In addition, because there was much less material that far from the Sun, most of the bodies are quite small.

While they would have started off hot due to the process by which they formed, their small size means a large surface-to-volume ratio, allowing internal heat to radiate out to space relatively quickly. Since then, any heat has come from rare collision events or the decay of radioactive isotopes.

Yet New Horizons’ visit to Pluto made it clear that it doesn’t take much heat to drive active geology, although seasonal changes in sunlight are likely to account for some of its features. Sunlight is less likely to be an influence for worlds like Makemake, which orbits at a distance one and a half times Pluto’s closest approach to the Sun. Eris, which is nearly as large as Pluto, orbits at over twice Pluto’s closest approach.

Sending a mission to either of these planets would take decades, and none are in development at the moment, so we can’t know what their surfaces look like. But that doesn’t mean we know nothing about them. And the James Webb Space Telescope has added to what we know considerably.

The Webb was used to image sunlight reflected off these objects, obtaining its infrared spectrum—the amount of light reflected at different wavelengths. The spectrum is influenced by the chemical composition of the dwarf planets’ surfaces. Certain chemicals can absorb specific wavelengths of infrared light, ensuring they don’t get reflected. By noting where the spectrum dips, it’s possible to figure out which chemicals are present.

Some of that work has already been done. But Webb is able to image parts of the spectrum that were inaccessible earlier, and its instruments are even able to identify different isotopes of the atoms composing each chemical. For example, some molecules of methane (CH4) will, at random, have one of their hydrogen atoms swapped out for its heavier isotope, deuterium, forming CH3D. These isotopes can potentially act as tracers, telling us things about where the chemicals originally came from.

Webb telescope spots hints that Eris, Makemake are geologically active Read More »

report:-apple-is-about-to-be-fined-e500-million-by-the-eu-over-music-streaming

Report: Apple is about to be fined €500 million by the EU over music streaming

Competition concerns —

EC accuses Apple of abusing its market position after complaint by Spotify.

Report: Apple is about to be fined €500 million by the EU over music streaming

Brussels is to impose its first-ever fine on tech giant Apple for allegedly breaking EU law over access to its music streaming services, according to five people with direct knowledge of the long-running investigation.

The fine, which is in the region of €500 million and is expected to be announced early next month, is the culmination of a European Commission antitrust probe into whether Apple has used its own platform to favor its services over those of competitors.

The probe is investigating whether Apple blocked apps from informing iPhone users of cheaper alternatives to access music subscriptions outside the App Store. It was launched after music-streaming app Spotify made a formal complaint to regulators in 2019.

The Commission will say Apple’s actions are illegal and go against the bloc’s rules that enforce competition in the single market, the people familiar with the case told the Financial Times. It will ban Apple’s practice of blocking music services from letting users outside its App Store switch to cheaper alternatives.

Brussels will accuse Apple of abusing its powerful position and imposing anti-competitive trading practices on rivals, the people said, adding that the EU would say the tech giant’s terms were “unfair trading conditions.”

It is one of the most significant financial penalties levied by the EU on Big Tech companies. A series of fines against Google levied over several years and amounting to about 8 billion euros are being contested in court.

Apple has never previously been fined for antitrust infringements by Brussels, but the company was hit in 2020 with a 1.1 billion-euro fine in France for alleged anti-competitive behavior. The penalty was revised down to 372 million euros after an appeal.

The EU’s action against Apple will reignite the war between Brussels and Big Tech at a time when companies are being forced to show how they are complying with landmark new rules aimed at opening competition and allowing small tech rivals to thrive.

Companies that are defined as gatekeepers, including Apple, Amazon, and Google, need to fully comply with these rules under the Digital Markets Act by early next month.

The act requires these tech giants to comply with more stringent rules and will force them to allow rivals to share information about their services.

There are concerns that the rules are not enabling competition as fast as some had hoped, although Brussels has insisted that changes require time.

Brussels formally charged Apple in the anti-competitive probe in 2021. The commission narrowed the scope of the investigation last year and abandoned a charge of pushing developers to use its own in-app payment system.

Apple last month announced changes to its iOS mobile software, App Store, and Safari browser in efforts to appease Brussels after long resisting such steps. But Spotify said at the time that Apple’s compliance was a “complete and total farce.”

Apple responded by saying that “the changes we’re sharing for apps in the European Union give developers choice—with new options to distribute iOS apps and process payments.”

In a separate antitrust case, Brussels is consulting with Apple’s rivals over the tech giant’s concessions to appease worries that it is blocking financial groups from its Apple Pay mobile system.

The timing of the Commission’s announcement has not yet been fixed, but it will not change the direction of the antitrust investigation, the people with knowledge of the situation said.

Apple, which can appeal to the EU courts, declined to comment on the forthcoming ruling but pointed to a statement a year ago when it said it was “pleased” the Commission had narrowed the charges and said it would address concerns while promoting competition.

It added: “The App Store has helped Spotify become the top music streaming service across Europe and we hope the European Commission will end its pursuit of a complaint that has no merit.”

The Commission—the executive body of the EU—declined to comment.

© 2024 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

Report: Apple is about to be fined €500 million by the EU over music streaming Read More »

building-durable-basketball-players-from-the-ground-up-(way-up)

Building durable basketball players from the ground up (way up)

he got game (and a good stretching regimen) —

Can new scientific insights help the newest crop of NBA stars stay healthy?

Victor Wembanyama of the San Antonio Spurs drives on Moritz Wagner of the Orlando Magic

Enlarge / Victor Wembanyama of the San Antonio Spurs drives on Moritz Wagner of the Orlando Magic during a game on February 8 in Orlando, Florida.

The NBA’s tallest rookie is 7 feet 4 inches tall with an 8-foot wingspan, but last year, a series of video clips highlighted his surprisingly nimble, and often shoeless, feet. In one clip, he’s pressing knees and ankles together while wiggling his toes and hopping forward. In another, he’s bear crawling along the baseline. And in yet another, his right heel and left toes are gliding in opposite directions, gym music pounding in the background, as he eases into the splits.

Victor Wembanyama (pronounced wem-ben-YAH-muh), was selected first in last June’s NBA draft at the age of 19. By then, he had played four years of professional basketball in his native France. With a preternatural blend of size, athleticism, and skill, Wembanyama is routinely described as a generational talent. And if the toe-exercise videos are any indication, his trainers appear determined to protect that talent: Sports medicine experts say that long limbs and feet—Wembanyama’s shoe size is 20.5—confer potential physical vulnerabilities.

Leg, arm, and foot bones all function like levers, and the longer they are, the more force is needed to stabilize them. Tall athletes may find it harder to control their movement as they land from a jump or quickly shift direction. Seven-footers, of course, aren’t the only athletes who get hurt while playing. Across the NBA, injuries are on the rise, with knee, ankle, and foot problems leading the way. Anecdotally, physicians and trainers also report seeing children, some as young as 10 years old, with severe sports-related injuries and chronic wear-and-tear that was once seen mainly in adults.

All of this has fueled a small but growing body of scientific research into basketball and other sports-related injuries. In biomechanics laboratories, experts are creating detailed assessments of how players move on the court. Epidemiologists are poring over reams of data. And NBA teams have been experimenting with new approaches for player safety, including an emphasis on load management, which seeks to optimize an athlete’s ratio of stress to rest.

Much of this science is still unsettled, and there is no foolproof method for injury prevention. But experts who spoke with Undark said there is a solid evidence base for specific warm-up programs, stretches, and exercises that reduce injuries. The findings have not been fully disseminated and implemented. Yet, there’s clearly interest in the topic.

The shoes of Victor Wembanyama, size 20.5, before a game in January. Across the NBA, injuries are on the rise, with knee, ankle, and foot problems leading the way. And experts say long limbs and feet confer potential physical vulnerabilities.

Enlarge / The shoes of Victor Wembanyama, size 20.5, before a game in January. Across the NBA, injuries are on the rise, with knee, ankle, and foot problems leading the way. And experts say long limbs and feet confer potential physical vulnerabilities.

Wembanyama’s barefoot calisthenics have inspired explanatory videos with titles like “Victor Wembanyama’s Weird Toe Workout EXPLAINED!” as well as comments and replies asserting that such exercises could have benefitted previous generations of tall players. “This is smart they’re trying to keep his feet healthy,” wrote a New York Knicks superfan on X, formerly known as Twitter. “[Too] many big men have gone down with foot injuries.”

Danny Seidman, a Michigan-based sports medicine physician (and self-described NBA fanatic), said he’s glad the videos went viral. They got people talking about injury prevention, which has come a long way over the past few decades. “It’s sad for me to see previous athletes in their 50s and 60s who are limping around or hunched over,” said Seidman. “We think we can avoid those sorts of things now.”

Building durable basketball players from the ground up (way up) Read More »

fake-grass,-real-injuries?-dissecting-the-nfl’s-artificial-turf-debate

Fake grass, real injuries? Dissecting the NFL’s artificial turf debate

Fake grass, real injuries? Dissecting the NFL’s artificial turf debate

iStock/Getty Images

Super Bowl LVIII will be played on a natural grass field in an indoor stadium in Las Vegas on February 11, 2024. How do you keep a grass field vibrant in such a hostile growing environment like the Nevada desert?

The answer: You don’t. By the end of the regular NFL season, paint was used to camouflage the reality that only a few scant patches of grass remained in Allegiant Stadium, home to the Las Vegas Raiders. Immediately after the Raiders’ last game on January 7, 2024, the field crew ripped up the remaining grass, installed California-grown sod over three days, and began the tedious process of keeping the grass alive long enough for the big game.

Herculean efforts to prepare a vibrant natural grass field for 2024’s Super Bowl LVIII are especially questionable when one realizes that Allegiant Stadium also has an artificial turf playing surface available (used by UNLV Football). Why don’t teams in hostile environments switch to more robust artificial turf, which is designed to overcome the many limitations of natural grass fields?

The answer lies in a debate over the safety of synthetic playing surfaces. While artificial turf manufacturers tout research that their products result in fewer injuries, the NFL Players Association (NFLPA) claims it raises injury risk and is advocating for its use to be abolished in the NFL. Let’s explore some key arguments of this debate, which continues to grab headlines with each high-profile NFL injury.

Super Bowl gridirons

Pressure for NFL field managers is especially high following the embarrassingly poor field conditions of last year’s Super Bowl. Super Bowl LVII took place at State Farm Stadium in Glendale, Arizona—another natural grass field in the desert (with a retractable roof, closed at night to protect the grass). Despite two years of preparation and an $800,000 investment, the grass field was a disaster, as players struggled to find footing on its slippery surface.

Veteran NFL groundskeeper George Toma attributed the mess to woefully improper field preparation. Players also complained about the slipping issue the previous time the Super Bowl was hosted at the natural grass field in State Farm Stadium eight years prior for Super Bowl XLIX in 2015. That year, the poor traction was blamed on the green paint used on the grass.

For perspective, some of the best sports field managers in the nation oversee field preparations for the Super Bowl. However, maintaining natural grass in desert conditions is so unfavorable (especially when the grass is sometimes indoors) that even the best can mess it up.

None of these issues existed when the Super Bowl was last played on artificial turf. Super Bowl LVI in 2022 was held at SoFi Stadium in Inglewood, California, home to both the Los Angeles Rams and Chargers. Not only did the artificial turf stand up to double the workload during the regular season (hosting home games for the LA Rams and the LA Chargers), but it also withstood a busy playoff season. The artificial turf field at SoFi Stadium hosted NFL games through the regular season and right up to the last playoff game when the LA Rams beat the San Francisco 49ers. Two weeks later, the Rams ended up winning Super Bowl LVI on the very same surface.

While turf avoids the durability issues seen with grass surfaces, players have widespread concerns about its safety—a recent poll by the NFLPA reported 92 percent of players favored grass.

Fake grass, real injuries? Dissecting the NFL’s artificial turf debate Read More »

diablo-ii-streamer-finds-1-in-3-million-item-drop,-instantly-sells-it-for-laughs

Diablo II streamer finds 1-in-3-million item drop, instantly sells it for laughs

Gold digger —

Many players have never even seen a Zod rune drop over decades of play.

Mere seconds before an epic livestreamed troll moment.

Enlarge / Mere seconds before an epic livestreamed troll moment.

The Zod rune has a mythical place in Diablo II lore. The incredibly rare socketed item, which can make other in-game gear indestructible, has just a 1 in 2,987,183 chance of dropping from the game’s highest class of enemy, according to one calculation.

To this day, it’s not hard to find dedicated players admitting online that they’ve never seen a legitimate copy of the rune despite years of play (though duplicated versions made using glitches can be less rare).

So when Diablo streamer and speedrunner Kano saw a Zod rune drop during a livestreamed Diablo II: Resurrected run Wednesday (as noticed by GamesRadar), it was something of a legendary moment. And when Kano sold that rune for a relatively unimportant 35,000 in-game gold mere moments later, it was something of a legendary troll.

“Please, for the love of all that is holy…”

“Yo, that’s my highest speedrun rune—here we go,” Kano said calmly on-stream when the rune dropped, projecting a cool detachment that belied the import of the moment. “That’s the first-ever Zod I’ve found, by the way. Like, ever.”

Viewers seeing the moment live on Twitch chat were not nearly so detached. “That’s easily the rarest thing ever dropped in a speed run, lol,” Twitch user R__A__C__E stated, probably accurately. “I just opened the stream WHAT THE F hahahha” Twitch user creatingmadness added.

The chat’s mood changed mere moments later, though, when Kano left the dungeon, walked to an in-game vendor, and quickly sold the incredibly rare item. “Do not vendor that!!! Please for the love of all that is holy,” YouTube viewer Ragnar begged, to no avail. “YOU ASSHOLE,” Twitch user R__A__C__E added in all-caps outrage.

Kano just chuckled a bit to himself at the reactions he was getting from his viewers. “What, dude, it’s 35K, it’s good… it’s good money,” he deadpanned. Later in the same stream, he feigned ignorance over why the sale would even generate controversy. “Why would they be angry at me for selling a Zod, dude? It’s 35K gold. I don’t get it. What’s the problem? I think I should be more angry at people who keep a Zod rune, to be honest.”

Kano’s full stream. The Zod rune drops at around the 8: 15: 30 mark.

Elsewhere in the stream, though, Kano dropped the act and fully appreciated what had just happened. “I can’t believe it, like, that’s so sick,” he said. “Hello, it’s my first ever Zod rune, dude. Now, whenever people ask me the question ‘What’s the highest Rune you’ve ever seen in a speedrun?’ I can finally say it’s a Zod, man.”

Diablo II streamer finds 1-in-3-million item drop, instantly sells it for laughs Read More »

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Alternate qubit design does error correction in hardware

We can fix that —

Early-stage technology has the potential to cut qubits needed for useful computers.

Image of a complicated set of wires and cables hooked up to copper colored metal hardware.

Nord Quantique

There’s a general consensus that performing any sort of complex algorithm on quantum hardware will have to wait for the arrival of error-corrected qubits. Individual qubits are too error-prone to be trusted for complex calculations, so quantum information will need to be distributed across multiple qubits, allowing monitoring for errors and intervention when they occur.

But most ways of making these “logical qubits” needed for error correction require anywhere from dozens to over a hundred individual hardware qubits. This means we’ll need anywhere from tens of thousands to millions of hardware qubits to do calculations. Existing hardware has only cleared the 1,000-qubit mark within the last month, so that future appears to be several years off at best.

But on Thursday, a company called Nord Quantique announced that it had demonstrated error correction using a single qubit with a distinct hardware design. While this has the potential to greatly reduce the number of hardware qubits needed for useful error correction, the demonstration involved a single qubit—the company doesn’t even expect to demonstrate operations on pairs of qubits until later this year.

Meet the bosonic qubit

The technology underlying this work is termed a bosonic qubit, and they’re not anything new; an optical instrument company even has a product listing for them that notes their potential for use in error correction. But while the concepts behind using them in this manner were well established, demonstrations were lagging. Nord Quantique has now posted a paper in the arXiv that details a demonstration of them actually lowering error rates.

The devices are structured much like a transmon, the form of qubit favored by tech heavyweights like IBM and Google. There, the quantum information is stored in a loop of superconducting wire and is controlled by what’s called a microwave resonator—a small bit of material where microwave photons will reflect back and forth for a while before being lost.

A bosonic qubit turns that situation on its head. In this hardware, the quantum information is held in the photons, while the superconducting wire and resonator control the system. These are both hooked up to a coaxial cavity (think of a structure that, while microscopic, looks a bit like the end of a cable connector).

Massively simplified, the quantum information is stored in the manner in which the photons in the cavity interact. The state of the photons can be monitored by the linked resonator/superconducting wire. If something appears to be off, the resonator/superconducting wire allows interventions to be made to restore the original state. Additional qubits are not needed. “A very simple and basic idea behind quantum error correction is redundancy,” co-founder and CTO Julien Camirand Lemyre told Ars. “One thing about resonators and oscillators in superconducting circuits is that you can put a lot of photons inside the resonators. And for us, the redundancy comes from there.”

This process doesn’t correct all possible errors, so it doesn’t eliminate the need for logical qubits made from multiple underlying hardware qubits. In theory, though, you can catch the two most common forms of errors that qubits are prone to (bit flips and changes in phase).

In the arXiv preprint, the team at Nord Quantique demonstrated that the system works. Using a single qubit and simply measuring whether it holds onto its original state, the error correction system can reduce problems by 14 percent. Unfortunately, overall fidelity is also low, starting at about 85 percent, which is significantly below what’s seen in other systems that have been through years of development work. Some qubits have been demonstrated with a fidelity of over 99 percent.

Getting competitive

So there’s no question that Nord Quantique is well behind a number of the leaders in quantum computing that can perform (error-prone) calculations with dozens of qubits and have far lower error rates. Again, Nord Quantique’s work was done using a single qubit—and without doing any of the operations needed to perform a calculation.

Lemyre told Ars that while the company is small, it benefits from being a spin-out of the Institut Quantique at Canada’s Sherbrooke University, one of Canada’s leading quantum research centers. In addition to having access to the expertise there, Nord Quantique uses a fabrication facility at Sherbrooke to make its hardware.

Over the next year, the company expects to demonstrate that the error correction scheme can function while pairs of qubits are used to perform gate operations, the fundamental units of calculations. Another high priority is to combine this hardware-based error correction with more traditional logical qubit schemes, which would allow additional types of errors to be caught and corrected. This would involve operations with a dozen or more of these bosonic qubits at a time.

But the real challenge will be in the longer term. The company is counting on its hardware’s ability to handle error correction to reduce the number of qubits needed for useful calculations. But if its competitors can scale up the number of qubits fast enough while maintaining the control and error rates needed, that may not ultimately matter. Put differently, if Nord Quantique is still in the hundreds of qubit range by the time other companies are in the hundreds of thousands, its technology might not succeed even if it has some inherent advantages.

But that’s the fun part about the field as things stand: We don’t really know. A handful of very different technologies are already well into development and show some promise. And there are other sets that are still early in the development process but are thought to have a smoother path to scaling to useful numbers of qubits. All of them will have to scale to a minimum of tens of thousands of qubits while enabling the ability to perform quantum manipulations that were cutting-edge science just a few decades ago.

Looming in the background is the simple fact that we’ve never tried to scale anything like this to the extent that will be needed. Unforeseen technical hurdles might limit progress at some point in the future.

Despite all this, there are people backing each of these technologies who know far more about quantum mechanics than I ever will. It’s a fun time.

Alternate qubit design does error correction in hardware Read More »

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US funds $5B chip effort after lagging on semiconductor innovation

Now hiring? —

US had failed to fund the “science half” of CHIPS and Science Act, critic said.

US President Joe Biden speaks before signing the CHIPS and Science Act of 2022.

Enlarge / US President Joe Biden speaks before signing the CHIPS and Science Act of 2022.

The Biden administration announced investments Friday totaling more than $5 billion in semiconductor research and development intended to re-establish the US as a global leader manufacturing the “next generation of semiconductor technologies.”

Through sizeable investments, the US will “advance US leadership in semiconductor R&D, cut down on the time and cost of commercializing new technologies, bolster US national security, and connect and support workers in securing good semiconductor jobs,” a White House press release said.

Currently, the US produces “less than 10 percent” of the global chips supply and “none of the most advanced chips,” the White House said. But investing in programs like the National Semiconductor Technology Center (NSTC)—considered the “centerpiece” of the CHIPS and Science Act’s four R&D programs—and training a talented workforce could significantly increase US production of semiconductors that the Biden administration described as the “backbone of the modern economy.”

The White House projected that the NSTC’s workforce activities would launch in the summer of 2024. The Center’s prime directive will be developing new semiconductor technologies by “supporting design, prototyping, and piloting and through ensuring innovators have access to critical capabilities.”

Moving forward, the NSTC will operate as a public-private consortium, involving both government and private sector institutions, the White House confirmed. It will be run by a recently established nonprofit called the National Center for the Advancement of Semiconductor Technology (Natcast), which will coordinate with the secretaries of Commerce, Defense, and Energy, as well as the National Science Foundation’s director. Any additional stakeholders can provide input on the NSTC’s goals by joining the NSTC Community of Interest at no cost.

The National Institute of Standards and Technology (NIST) has explained why achieving the NSTC’s mission to develop cutting-edge semiconductor technology in the US will not be easy:

The smallest dimensions of leading-edge semiconductor devices have reached the atomic scale and the complexity of the circuit architecture is increasing exponentially with the use of three-dimensional structures, the incorporation of new materials, and improvements in the thousands of process steps needed to make advanced chips. Into the future, as new applications demand higher-performance semiconductors, their design and production will become even more complex. This complexity makes it increasingly difficult and costly to implement innovations because of the dependencies between design and manufacturing, between manufacturing steps, and between front-end and back-end processes.

The complexity of keeping up with semiconductor tech is why it’s critical for the US to create clear pathways for skilled workers to break into this burgeoning industry. The Biden administration said it plans to invest “at least hundreds of millions of dollars in the NSTC’s workforce efforts,” creating a Workforce Center of Excellence with locations throughout the US and piloting new training programs, including initiatives engaging underserved communities. The Workforce Center will start by surveying best practices in semiconductor education programs, then establish a baseline program to attract workers seeking dependable paths to break into the industry.

Last year, the Semiconductor Industry Association (SIA) released a study showing that the US was not adequately preparing a highly skilled workforce. Between “67,000, or 58 percent, of projected new jobs, may remain unfulfilled at the current trajectory,” SIA estimated.

A skilled workforce is just part of the equation, though. The US also needs facilities where workers can experiment with new technologies without breaking the bank. To that end, the Department of Commerce announced it would be investing “at least $200 million” in a first-of-its-kind CHIPS Manufacturing USA Institute. That institute will “allow innovators to replicate and experiment with physical manufacturing processes at low cost.”

Other Commerce Department investments announced include “up to $300 million” for advanced packaging R&D necessary for discovering new applications for semiconductor technologies and over $100 million in funding for dozens of projects to help inventors “more easily scale innovations into commercial products.”

A Commerce Department spokesperson told Ars that “the location of the NSTC headquarters has not yet been determined” but will “directly support the NSTC research strategy and give engineers, academics, researchers, engineers at startups, small and large companies, and workforce developers the capabilities they need to innovate.” In 2024, NSTC’s efforts to kick off research appear modest, with the center expecting to prioritize engaging community members and stakeholders, launching workforce programs, and identifying early start research programs.

So far, Biden’s efforts to ramp up semiconductor manufacturing in the US have not gone smoothly. Earlier this year, TSMC predicted further delays at chips plants under construction in Arizona and confirmed that the second plant would not be able to manufacture the most advanced chips, as previously expected.

That news followed criticism from private entities last year. In November, Nvidia CEO Jensen Huang predicted that the US was “somewhere between a decade and two decades away” from semiconductor supply chain independence. The US Chamber of Commerce said last August that the reason why the US remained so far behind was because the US had so far failed to prioritize funding in the “science half” of the CHIPS and Science Act.

In 2024, the Biden administration appears to be attempting to finally start funding a promised $11 billion total in research and development efforts. Once NSTC kicks off research, the pressure will be on to chase the Center’s highest ambition of turning the US into a consistent birthplace of life-changing semiconductor technologies once again.

US funds $5B chip effort after lagging on semiconductor innovation Read More »