Author name: Tim Belzer

apple-teases-“week-of-announcements”-about-the-mac-starting-on-monday

Apple teases “week of announcements” about the Mac starting on Monday

Apple has released new iPhones, new Apple Watches, a new iPad mini, and a flotilla of software updates this fall, but Mac hardware has gone unmentioned so far. That’s set to change next week, according to an uncharacteristically un-cryptic post from Apple Worldwide Marketing SVP Greg Joswiak earlier today.

Imploring readers to “Mac [sic] their calendars,” Joswiak’s post teases “an exciting week of announcements ahead, starting on Monday morning.” If the wordplay wasn’t enough, an attached teaser video with a winking neon Mac logo drives the point home.

Though Joswiak’s post was light on additional details, months of reliable rumors have told us the most likely things to expect: refreshed MacBook Pros and 24-inch iMacs with few if any external changes but new Apple M4-series chips on the inside, plus a new M4 Mac mini with a substantial design overhaul. The MacBook Pros and iMacs were refreshed with M3 chips almost exactly a year ago, but the Mac mini was last updated with the M2 in early 2023.

The new Mac mini will allegedly be closer in size to an Apple TV and is said to be slightly taller than current Mac minis but with a smaller footprint. The new design will continue to include a space-saving internal power supply rather than relying on an external power brick, but it will also rely more heavily on USB-C/Thunderbolt ports to save space, cutting down on the number of other ports. At least some models will also include USB-C ports on the front, a design change inherited from the Mac Studio.

Apple teases “week of announcements” about the Mac starting on Monday Read More »

phone-tracking-tool-lets-government-agencies-follow-your-every-move

Phone tracking tool lets government agencies follow your every move

Both operating systems will display a list of apps and whether they are permitted access always, never, only while the app is in use, or to prompt for permission each time. Both also allow users to choose whether the app sees precise locations down to a few feet or only a coarse-grained location.

For most users, there’s usefulness in allowing an app for photos, transit or maps to access a user’s precise location. For other classes of apps—say those for Internet jukeboxes at bars and restaurants—it can be helpful for them to have an approximate location, but giving them precise, fine-grained access is likely overkill. And for other apps, there’s no reason for them ever to know the device’s location. With a few exceptions, there’s little reason for apps to always have location access.

Not surprisingly, Android users who want to block intrusive location gathering have more settings to change than iOS users. The first thing to do is access Settings > Security & Privacy > Ads and choose “Delete advertising ID.” Then, promptly ignore the long, scary warning Google provides and hit the button confirming the decision at the bottom. If you don’t see that setting, good for you. It means you already deleted it. Google provides documentation here.

iOS, by default, doesn’t give apps access to “Identifier for Advertisers,” Apple’s version of the unique tracking number assigned to iPhones, iPads, and AppleTVs. Apps, however, can display a window asking that the setting be turned on, so it’s useful to check. iPhone users can do this by accessing Settings > Privacy & Security > Tracking. Any apps with permission to access the unique ID will appear. While there, users should also turn off the “Allow Apps to Request to Track” button. While in iOS Privacy & Security, users should navigate to Apple Advertising and ensure Personalized Ads is turned off.

Additional coverage of Location X from Haaretz and NOTUS is here and here. The New York Times, the other publication given access to the data, hadn’t posted an article at the time this Ars post went live.

Phone tracking tool lets government agencies follow your every move Read More »

chatbot-that-caused-teen’s-suicide-is-now-more-dangerous-for-kids,-lawsuit-says

Chatbot that caused teen’s suicide is now more dangerous for kids, lawsuit says


“I’ll do anything for you, Dany.”

Google-funded Character.AI added guardrails, but grieving mom wants a recall.

Sewell Setzer III and his mom Megan Garcia. Credit: via Center for Humane Technology

Fourteen-year-old Sewell Setzer III loved interacting with Character.AI’s hyper-realistic chatbots—with a limited version available for free or a “supercharged” version for a $9.99 monthly fee—most frequently chatting with bots named after his favorite Game of Thrones characters.

Within a month—his mother, Megan Garcia, later realized—these chat sessions had turned dark, with chatbots insisting they were real humans and posing as therapists and adult lovers seeming to proximately spur Sewell to develop suicidal thoughts. Within a year, Setzer “died by a self-inflicted gunshot wound to the head,” a lawsuit Garcia filed Wednesday said.

As Setzer became obsessed with his chatbot fantasy life, he disconnected from reality, her complaint said. Detecting a shift in her son, Garcia repeatedly took Setzer to a therapist, who diagnosed her son with anxiety and disruptive mood disorder. But nothing helped to steer Setzer away from the dangerous chatbots. Taking away his phone only intensified his apparent addiction.

Chat logs showed that some chatbots repeatedly encouraged suicidal ideation while others initiated hypersexualized chats “that would constitute abuse if initiated by a human adult,” a press release from Garcia’s legal team said.

Perhaps most disturbingly, Setzer developed a romantic attachment to a chatbot called Daenerys. In his last act before his death, Setzer logged into Character.AI where the Daenerys chatbot urged him to “come home” and join her outside of reality.

In her complaint, Garcia accused Character.AI makers Character Technologies—founded by former Google engineers Noam Shazeer and Daniel De Freitas Adiwardana—of intentionally designing the chatbots to groom vulnerable kids. Her lawsuit further accused Google of largely funding the risky chatbot scheme at a loss in order to hoard mounds of data on minors that would be out of reach otherwise.

The chatbot makers are accused of targeting Setzer with “anthropomorphic, hypersexualized, and frighteningly realistic experiences, while programming” Character.AI to “misrepresent itself as a real person, a licensed psychotherapist, and an adult lover, ultimately resulting in [Setzer’s] desire to no longer live outside of [Character.AI,] such that he took his own life when he was deprived of access to [Character.AI.],” the complaint said.

By allegedly releasing the chatbot without appropriate safeguards for kids, Character Technologies and Google potentially harmed millions of kids, the lawsuit alleged. Represented by legal teams with the Social Media Victims Law Center (SMVLC) and the Tech Justice Law Project (TJLP), Garcia filed claims of strict product liability, negligence, wrongful death and survivorship, loss of filial consortium, and unjust enrichment.

“A dangerous AI chatbot app marketed to children abused and preyed on my son, manipulating him into taking his own life,” Garcia said in the press release. “Our family has been devastated by this tragedy, but I’m speaking out to warn families of the dangers of deceptive, addictive AI technology and demand accountability from Character.AI, its founders, and Google.”

Character.AI added guardrails

It’s clear that the chatbots could’ve included more safeguards, as Character.AI has since raised the age requirement from 12 years old and up to 17-plus. And yesterday, Character.AI posted a blog outlining new guardrails for minor users added within six months of Setzer’s death in February. Those include changes “to reduce the likelihood of encountering sensitive or suggestive content,” improved detection and intervention in harmful chat sessions, and “a revised disclaimer on every chat to remind users that the AI is not a real person.”

“We are heartbroken by the tragic loss of one of our users and want to express our deepest condolences to the family,” a Character.AI spokesperson told Ars. “As a company, we take the safety of our users very seriously, and our Trust and Safety team has implemented numerous new safety measures over the past six months, including a pop-up directing users to the National Suicide Prevention Lifeline that is triggered by terms of self-harm or suicidal ideation.”

Asked for comment, Google noted that Character.AI is a separate company in which Google has no ownership stake and denied involvement in developing the chatbots.

However, according to the lawsuit, former Google engineers at Character Technologies “never succeeded in distinguishing themselves from Google in a meaningful way.” Allegedly, the plan all along was to let Shazeer and De Freitas run wild with Character.AI—allegedly at an operating cost of $30 million per month despite low subscriber rates while profiting barely more than a million per month—without impacting the Google brand or sparking antitrust scrutiny.

Character Technologies and Google will likely file their response within the next 30 days.

Lawsuit: New chatbot feature spikes risks to kids

While the lawsuit alleged that Google is planning to integrate Character.AI into Gemini—predicting that Character.AI will soon be dissolved as it’s allegedly operating at a substantial loss—Google clarified that Google has no plans to use or implement the controversial technology in its products or AI models. Were that to change, Google noted that the tech company would ensure safe integration into any Google product, including adding appropriate child safety guardrails.

Garcia is hoping a US district court in Florida will agree that Character.AI’s chatbots put profits over human life. Citing harms including “inconceivable mental anguish and emotional distress,” as well as costs of Setzer’s medical care, funeral expenses, Setzer’s future job earnings, and Garcia’s lost earnings, she’s seeking substantial damages.

That includes requesting disgorgement of unjustly earned profits, noting that Setzer had used his snack money to pay for a premium subscription for several months while the company collected his seemingly valuable personal data to train its chatbots.

And “more importantly,” Garcia wants to prevent Character.AI “from doing to any other child what it did to hers, and halt continued use of her 14-year-old child’s unlawfully harvested data to train their product how to harm others.”

Garcia’s complaint claimed that the conduct of the chatbot makers was “so outrageous in character, and so extreme in degree, as to go beyond all possible bounds of decency.” Acceptable remedies could include a recall of Character.AI, restricting use to adults only, age-gating subscriptions, adding reporting mechanisms to heighten awareness of abusive chat sessions, and providing parental controls.

Character.AI could also update chatbots to protect kids further, the lawsuit said. For one, the chatbots could be designed to stop insisting that they are real people or licensed therapists.

But instead of these updates, the lawsuit warned that Character.AI in June added a new feature that only heightens risks for kids.

Part of what addicted Setzer to the chatbots, the lawsuit alleged, was a one-way “Character Voice” feature “designed to provide consumers like Sewell with an even more immersive and realistic experience—it makes them feel like they are talking to a real person.” Setzer began using the feature as soon as it became available in January 2024.

Now, the voice feature has been updated to enable two-way conversations, which the lawsuit alleged “is even more dangerous to minor customers than Character Voice because it further blurs the line between fiction and reality.”

“Even the most sophisticated children will stand little chance of fully understanding the difference between fiction and reality in a scenario where Defendants allow them to interact in real time with AI bots that sound just like humans—especially when they are programmed to convincingly deny that they are AI,” the lawsuit said.

“By now we’re all familiar with the dangers posed by unregulated platforms developed by unscrupulous tech companies—especially for kids,” Tech Justice Law Project director Meetali Jain said in the press release. “But the harms revealed in this case are new, novel, and, honestly, terrifying. In the case of Character.AI, the deception is by design, and the platform itself is the predator.”

Another lawyer representing Garcia and the founder of the Social Media Victims Law Center, Matthew Bergman, told Ars that seemingly none of the guardrails that Character.AI has added is enough to deter harms. Even raising the age limit to 17 only seems to effectively block kids from using devices with strict parental controls, as kids on less-monitored devices can easily lie about their ages.

“This product needs to be recalled off the market,” Bergman told Ars. “It is unsafe as designed.”

If you or someone you know is feeling suicidal or in distress, please call the Suicide Prevention Lifeline number, 1-800-273-TALK (8255), which will put you in touch with a local crisis center.

Photo of Ashley Belanger

Ashley is a senior policy reporter for Ars Technica, dedicated to tracking social impacts of emerging policies and new technologies. She is a Chicago-based journalist with 20 years of experience.

Chatbot that caused teen’s suicide is now more dangerous for kids, lawsuit says Read More »

for-the-strongest-disc-golf-throws,-it’s-all-in-the-thumbs

For the strongest disc golf throws, it’s all in the thumbs

When Zachary Lindsey, a physicist at Berry College in Georgia, decided to run an experiment on how to get the best speed and torque while playing disc golf (aka Frisbee golf), he had no trouble recruiting 24 eager participants keen on finding science-based tips on how to improve their game. Lindsey and his team determined the optimal thumb distance from the center of the disc to increase launch speed and distance, according to a new paper published in the journal AIP Advances.

Disc golf first emerged in the 1960s, but “Steady” Ed Hendrick, inventor of the modern Frisbee, is widely considered the “father” of the sport since it was he who coined and trademarked the name “disc golf” in 1975. He and his son founded their own company to manufacture the equipment used in the game. As of 2023, the Professional Disc Golf Association (PDGA) had over 107,000 registered members worldwide, with players hailing from 40 countries.

A disc golf course typically has either nine or 18 holes or targets, called “baskets.” There is a tee position for starting play, and players take turns throwing discs until they catch them in the basket, similar to how golfers work toward sinking a golf ball into a hole. The expected number of throws required of an experienced player to make the basket is considered “par.”

There are essentially three different disc types: drivers, mid-rangers, and putters. Driver discs are thin and sharp-edged, designed to reduce drag for long throws; they’re typically used for teeing off or other long-distance throws since a strong throw can cover as much as 500 feet. Putter discs, as the name implies, are better for playing close to the basket since they are thicker and thus have higher drag when in flight. Mid-range discs have elements of both drivers and putters, designed for distances of 200–300 feet—i.e., approaching the basket—where players want to optimize range and accuracy.

For the strongest disc golf throws, it’s all in the thumbs Read More »

ios-18.2-developer-beta-adds-chatgpt-and-image-generation-features

iOS 18.2 developer beta adds ChatGPT and image-generation features

Today, Apple released the first developer beta of iOS 18.2 for supported devices. This beta release marks the first time several key AI features that Apple teased at its developer conference this June are available.

Apple is marketing a wide range of generative AI features under the banner “Apple Intelligence.” Initially, Apple Intelligence was planned to release as part of iOS 18, but some features slipped to iOS 18.1, others to iOS 18.2, and a few still to future undisclosed software updates.

iOS 18.1 has been in beta for a while and includes improvements to Siri, generative writing tools that help with rewriting or proofreading, smart replies for Messages, and notification summaries. That update is expected to reach the public next week.

Today’s developer update, iOS 18.2, includes some potentially more interesting components of Apple Intelligence, including Genmoji, Image Playground, Visual Intelligence with Camera Control, and ChatGPT integration.

Genmoji and Image Playground allow users to generate images on-device to send to friends in Messages; there will be Genmoji and Image Playground APIs to allow third-party messaging apps to work with Genmojis, too.

ChatGPT integration allows Siri to pass off user queries that are outside Siri’s normal scope to be answered instead by OpenAI’s ChatGPT. A ChatGPT account is not required, but logging in with an existing account gives you access to premium models available as part of a ChatGPT subscription. If you’re using these features without a ChatGPT account, OpenAI won’t be able to retain your data or use it to train models. If you connect your ChatGPT account, though, then OpenAI’s privacy policies will apply for ChatGPT queries instead of Apple’s.

Genmoji and Image Playground queries will be handled locally on the user’s device, but other Apple Intelligence features may dynamically opt to send queries to the cloud for computation.

There’s no word yet on when iOS 18.2 will be released publicly.

iOS 18.2 developer beta adds ChatGPT and image-generation features Read More »

few-truly-shocked-that-nfl-player-used-illegal-stream-to-watch-his-own-team

Few truly shocked that NFL player used illegal stream to watch his own team

Had Woolen been visiting his native Fort Worth, Texas, the local Fox affiliate likely would have been showing Detroit playing Minnesota. This would have meant purchasing a streaming service subscription to view the Seahawks (or, realistically, signing up for a free trial) after doing considerable research to determine the rules around local blackouts.

Woolen is actually lucky, presuming he only wants to watch his own team. A Sunday Ticket or similar package, or good Fox reception, would have carried Woolen through the next six weeks of Seahawks games (one of them a bye week) and then again until the Seahawks play Arizona on December 8 on CBS. On December 29, a Thursday, he would need a local broadcast or Amazon Prime to watch.

Of course, Woolen would waste a good portion of the cost of any streaming or cable package once he actually returns to his team and is playing games instead of watching.

Header from a letter sent by the UFC, NBA, and NFL to the US Patent and Trademark Office requesting faster turn-around for DMCA takedown notices relating to live sports streaming. Credit: US PTO

Networks want a faster DMCA for game piracy

So Woolen could do that kind of location/network/price/date work to find the best legal broadcast option. Or, as suggested by a DMCA takedown notice submitted to Google by Fox for that Sunday, turn to any one of dozens of pirate streams of the Seattle game available that day, including the MethStreams service he ended up on.


These streams tend to stay up, because removal measures by broadcast networks and sports leagues are not all that effective, by their own admission. The UFC, NBA, and NFL have asked the US Patent and Trademark Office to update the Digital Millennium Copyright Act to allow for infringing content to be removed “instantaneously or near-instantaneously.”

Currently, service providers like Google “frequently take hours or even days to remove content in response to takedown notices,” the sports leagues claim, which makes such takedowns beside the point when they arrive after a live event is over.

Woolen himself may not have a larger argument with availability versus prices. Responding to Kleiman’s salary/streaming call-out, Woolen wrote: “It’s free it’s for me,” prepended by two “Face with Tears of Joy” emoji. But even if the NFL wanted to provide players like him with a legitimate option to stream every game, from anywhere in the US, on any given day, it could not, because it does not exist.

Few truly shocked that NFL player used illegal stream to watch his own team Read More »

report:-arm-cancels-qualcomm’s-architecture-license,-endangering-its-chip-business

Report: Arm cancels Qualcomm’s architecture license, endangering its chip business

Any company that makes Arm chips must license technology from Arm Holdings plc, the British company that develops the instruction set. Companies can license the instruction set and create their own CPU designs or license one of Arm’s ready-made Cortex CPU core designs to incorporate into their own chips.

Bloomberg reports that Arm is canceling Qualcomm’s license, an escalation of a fight that began in late 2022 when Arm sued Qualcomm over its acquisition of Nuvia in 2021. Arm has given Qualcomm 60 days’ notice of the cancellation, giving the companies two months to come to some kind of agreement before Qualcomm is forced to stop manufacturing and selling its Arm chips.

A Qualcomm spokesperson told Bloomberg that Arm Holdings plc was attempting to “strong-arm a longtime partner” and that Qualcomm was “confident that Qualcomm’s rights under its agreement with Arm will be affirmed.”

Qualcomm bought Nuvia to assist with developing high-performance Arm chips that could compete with x86 chips from Intel and AMD as well as Apple Silicon chips in iPhones and Macs—Nuvia was founded by people who had headed up Apple’s chip design team for years. Arm claimed that the acquisition “caused Nuvia to breach its Arm licenses,” and Arm demanded that Qualcomm and Nuvia destroy any designs that Nuvia had created pre-acquisition.

Report: Arm cancels Qualcomm’s architecture license, endangering its chip business Read More »

streaming-subscription-fees-have-been-rising-while-content-quality-is-dropping

Streaming subscription fees have been rising while content quality is dropping

In Q2 2022, 78.6 percent thought their ad-free SVOD service had “moderate to very good” stuff to watch. But in Q2 2023, that dropped to 77.4 percent, and in Q2 2024, the percentage fell further to 74.5 percent. For ad-supported SVOD services, the percentage dropped from 74.2 percent in Q2 2023 to 60.8 percent in Q2 2024.

Quality Perception by screen bar graph

Credit: TiVo

Credit: TiVo

Ars Technica asked TiVo why subscribers may be feeling less satisfied with streaming content quality, and Scott Maddux, VP of global content strategy and business at TiVo parent company Xperi, pointed to some potential reasons while noting that other factors could also be contributors.

“As more and more consumers shift to ad-supported SVOD services, the perception of the content quality may have also shifted downward a bit,” Maddux said.

Maddux also suggested that streaming companies’ financial challenges could be impacting content quality:

The amount of new original content overall on SVODs may be down [year-over-year] as many streamers continue to struggle to hit profitability targets. Without new original content (or exclusive content deals), perceptions of value/differentiation may decline.

Similarly, a CableTV.com survey of 7,130 US streamers released in January 2024 pointed to a drop in subscriber satisfaction with streaming content quality. The publication asked respondents how satisfied they were with their streaming provider’s original content. Disney+, Hulu, Max, Netflix, and Paramount+ all saw their satisfaction rates fall from 2023 to 2024. However, Apple TV+, Amazon Prime Video, and Peacock all improved from 2023 to 2024.

In September 2023, Whip Media released its 2023 US Streaming Satisfaction report, which surveyed over 2,000 US streaming subscribers. The report said that the 2023 analysis:

clearly indicates that satisfaction among the top tier of streaming platforms is gradually declining while mid-tier platforms rise in overall satisfaction. The narrowing competitive market suggests there is high demand for showing the right mix of original and library content—and consistently maintaining a delightful viewer experience—in order to drive an overall value that subscribers expect.

Whip Media’s 2023 report found that Apple TV+, Hulu, Peacock, Paramount+, and Prime Video all showed gains in terms of the percentage of subscribers satisfied with the quality and variety of original content available on the platforms from 2022 to 2023.

Streaming subscription fees have been rising while content quality is dropping Read More »

meta-quest-3s-is-a-disappointing-half-step-to-carmack’s-low-cost-vr-vision

Meta Quest 3S is a disappointing half-step to Carmack’s low-cost VR vision


Significant visual and comfort compromises make last year’s Quest 3 a better VR investment.

Look at all those dots. Credit: Kyle Orland

It’s been just over two years now since soon-to-depart CTO John Carmack told a Meta Connect audience about his vision for a super low-end VR headset that came in at $250 and 250 grams. “We’re not building that headset today, but I keep trying,” Carmack said at the time with some exasperation.

On the pricing half of the equation, the recently released Quest 3S headset is nearly on target for Carmack’s hopes and dreams. Meta’s new $299 headset is a significant drop from the $499 Quest 3 and the cheapest price point for a Meta VR headset since the company raised the price of the aging Quest 2 to $400 back in the summer of 2022. When you account for a few years of inflation in there, the Quest 3S is close to the $250 headset Carmack envisioned.

A new button on the underside of the Quest 3S lets you transition to pass-through mode at any time.

Credit: Kyle Orland

A new button on the underside of the Quest 3S lets you transition to pass-through mode at any time. Credit: Kyle Orland

Unfortunately, Meta must still seriously tackle the “250 grams” part of Carmack’s vision. The 514g Quest 3S feels at least as unwieldy on your face as the 515g Quest 3, and both are still quite far from the “super light comforts” Carmack envisioned. Add in all the compromises Meta made so the Quest 3S could hit that lower price point, and you have a cheap, half-measure headset that we can only really recommend to the most price-conscious of VR consumers.

Meta Quest 2 Plus

iFixit’s recent teardown of the Quest 3S shows that the new headset is more than just a spiritual successor to the cheap and popular Quest 2. On the contrary, iFixit found the Quest 3S optical stack uses the exact same parts as the Quest 2, right down to the LCD panels and fresnel lenses.

In 2020, the 1832×1920 per-eye resolution offered by that visual stack represented a significant upgrade from what had come before, especially at such a low price point. Today, though, that dated display technology invites direct comparisons to the 2604×2208 per-eye display on last year’s Quest 3. With the displays sitting just inches from your eyes, that difference represents a very noticeable 20 percent drop in apparent clarity, down from 25 pixels per degree to a mere 20.

Going back to the 3S after a year spent in the Quest 3 is a bit like walking around in glasses that suddenly have a thin layer of Vaseline smeared on them. Everything looks quite a bit fuzzier, especially near the borders of the display, and edges of objects look distinctly more jagged than on the Quest 3. The difference is especially noticeable when trying to read small text in VR or make out fine details in the real world through the headset’s array of passthrough cameras.

It’s not quite a retreat to the days of the infamous “screen door effect” that plagued early Oculus-era headsets, but the distinct visual downgrade makes virtual reality experiences that much less convincing and engrossing on the 3S.

It’s the little things

The visual downgrades on the Quest 3S extend to the field of view, which narrows from 110 horizontal degrees on the Quest 3 to a mere 97 degrees on the 3S (the vertical field of view sees a smaller reduction from 97 degrees to 93 degrees). This difference isn’t as apparent as the drop in resolution between the two headsets, but it does lead to a few more “tunnel vision” moments at the margins. In a game like Beat Saber, for instance, I noticed many of my swings were rendered effectively invisible by the larger black void taking up much of my peripheral vision.

A comparative side view shows the reduced depth of the pancake lens housing on the Quest 3 (top) compared to the Quest 3S (bottom).

Credit: Kyle Orland

A comparative side view shows the reduced depth of the pancake lens housing on the Quest 3 (top) compared to the Quest 3S (bottom). Credit: Kyle Orland

Going back to the fresnel-lens-based Quest 2 visual stack also means doing without the thinner pancake lenses introduced on the Quest 3. The result is an eyebox on the 3S that extends about an inch farther from your face than on the Quest 3. That might not sound like much, but having the lens’ center of gravity farther from your face makes the headset feel a bit heavier and the fit a bit less secure as you move your head around in VR.

Then there are the compromises when it comes to fine-tuning the distance between the Quest 3S’ lenses. On the Quest 3, an adjustment wheel on the bottom of the headset lets you adjust this interpupillary distance (IPD) continuously, down to the millimeter precision. On the Quest 3S, you instead manually shift the lenses into three preset grooves that are a full 5 millimeters apart. If your face’s actual IPD falls in the middle of those 5 mm windows, the result can be the kind of eye strain and trouble focusing that we complained about in our original Quest 2 review.

Meta has also done away with quite a few Quest 3 creature comforts in an apparent effort to keep the Quest 3S price down. The lack of an external depth sensor, for instance, can make things like pass-through video and hand tracking feel a bit more wonky than on the Quest 3. The Quest 3S is missing a standard headphone jack, too, for those still using wired headphones. And the new headset also lacks any automatic face detection, adding the small annoyance of physically tapping the power button to return from sleep mode when you put it back on.

Spend the extra money

From the front, the external cameras are the easiest way to tell the difference between the Quest 3S (left) and the Quest 3.

From the front, the external cameras are the easiest way to tell the difference between the Quest 3S (left) and the Quest 3.

I’ve been comparing the Quest 3S to the Quest 3 because that’s the decision consumers considering a Meta headset will face today (if they can get over the need for a Meta account to use the headset in the first place). But Meta’s discontinuation of the aging Quest 2 means millions of current Quest 2 owners will soon be faced with the prospect of upgrading or abandoning Meta’s VR ecosystem for good, just as original Quest owners did last year.

For those current Quest 2 owners, the Quest 3S represents the cheapest way to maintain continued access to Meta’s library of VR games and apps. And that library continues to expand with everything from mind-bending indie games to quirky multiplayer arenas to single-player adventures like Batman: Arkham Shadow, which now comes free with every Quest 3 or 3S headset.

But the move from a Quest 2 to a Quest 3S is relatively small, considering the four-year gap between the similarly priced headsets. Yes, you’ll notice some significant improvements in the newer headset’s full-color pass-through cameras and the headset’s maximum frame rate (up from 90 Hz to 120 Hz). The 3S also offers a slightly more future-proofed Qualcomm XR Gen 2 processor (over the Quest 2’s original XR processor) and slightly more precise Touch Plus controllers (which are missing the annoying tracking ring on the original Quest 2 controllers).

All told, though, the Quest 3S is far from the generational upgrade from the Quest 2 you might hope for. For that kind of apparent jump, you’re much better off shelling out a bit more money for the full-fledged Quest 3. The improvements in form factor, field of view, IPD adjustment, and especially resolution make the higher-end set well worth the extra money. That’s especially true if you can manage to track down the now-discontinued 128GB Quest 3, which is currently being closed out for just $430 (compared to $500 for the new 528GB version).

If you simply want the cheapest way to access Meta’s library of virtual reality games, the Quest 3S certainly fills that hole in the market. If you want a more robust VR experience that’s likely to suffice further into the future, though, the extra investment in a Quest 3 headset is probably worth it.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

Meta Quest 3S is a disappointing half-step to Carmack’s low-cost VR vision Read More »

the-mask-comes-off:-at-what-price?

The Mask Comes Off: At What Price?

The Information reports that OpenAI is close to finalizing its transformation to an ordinary Public Benefit B-Corporation. OpenAI has tossed its cap over the wall on this, giving its investors the right to demand refunds with interest if they don’t finish the transition in two years.

Microsoft very much wants this transition to happen. They would be the big winner, with an OpenAI that wants what is good for business. This also comes at a time when relations between Microsoft and OpenAI are fraying, and OpenAI is threatening to invoke its AGI clause to get out of its contract with Microsoft. That type of clause is the kind of thing they’re doubtless looking to get rid of as part of this.

The $37.5 billion question is, what stake will the non-profit get in the new OpenAI?

For various reasons that I will explore here, I think they should fight to get quite a lot. The reportedly proposed quarter of the company is on the low end even if it was purely the control premium, and the board’s share of future profits is likely the bulk of the net present value of OpenAI’s future cash flows.

A fair market value transaction would thus, in my view, leave the board with over 50% of the shares in the new for-profit OpenAI.

But will they fight for fair value? And will they win?

  1. The Valuation in Question.

  2. The Control Premium.

  3. The Quest for AGI is OpenAI’s Telos and Business Model.

  4. OpenAI’s Value is Mostly in the Extreme Upside.

Rocket Drew (The Information): Among the new details: After the split is finalized, OpenAI is considering creating a new board for the 501(c)3 charity that would be separate from the one that currently governs it, according to a person familiar with the plan.

If we had to guess, the current board, including CEO Sam Altman, will look for board of directors for the nonprofit who will stay friendly to the interests of the OpenAI corporation.

After the restructuring, the nonprofit is expected to own at least a 25% stake in the for-profit—which on paper would be worth at least $37.5 billion.

We asked the California attorney general’s office, which has jurisdiction over the nonprofit, what the AG makes of OpenAI’s pending conversion. A spokesperson wrote us back to say the agency is “committed to protecting charitable assets for their intended purpose.”

There is a substantial chance the true answer is zero, as Sam Altman it seems intends to coup against the non-profit a third time, altering the deal further and replacing the board whoever he wants, presumably giving him full control. What would California do about that?

There is also the question of what would happen with the US Federal Trade Commission inquiry into OpenAI and Microsoft potentially ‘distorting innovation and undermining fair competition,’ which to me looks highly confused but they are seemingly taking it seriously.

No matter the outcome on the control front, it still leaves the question of how much of the company the nonprofit should get. You can’t (in theory) take assets out of a 501c3 without paying fair market value. And the board has a fiduciary duty to get fair market value. California also says it will protect the assets, whatever that is worth. And the IRS will need to be satisfied with the amount chosen, or else.

There is danger the board won’t fight for its rights, not even for a fair market value:

Lynette Bye: In an ideal world, the charity’s board would bring in valuation lawyers to argue it out with the for-profit’s and investors’ lawyers, until they agree on how to divvy up the assets. But such an approach seems unlikely with the current board makeup. “I think the common understanding is they’re friendly to Sam Altman and the ones who were trying to slow things down or protect the non-profit purpose have left,” Loui said.

The trick is, they have a legal obligation to fight for that value, and Brett Taylor has said they are going to do so, although who knows how hard it will fight:

Thalia Beaty (AP): Jill Horwitz, a professor in law and medicine at UCLA School of Law who has studied OpenAI, said that when two sides of a joint venture between a nonprofit and a for-profit come into conflict, the charitable purpose must always win out.

“It’s the job of the board first, and then the regulators and the court, to ensure that the promise that was made to the public to pursue the charitable interest is kept,” she said.

Bret Taylor, chair of the OpenAI nonprofit’s board, said in a statement that the board was focused on fulfilling its fiduciary obligation.

“Any potential restructuring would ensure the nonprofit continues to exist and thrive, and receives full value for its current stake in the OpenAI for-profit with an enhanced ability to pursue its mission,” he said.

Even if they are friendly to Altman, that is different from willingly taking on big legal risks.

The good news is that, at a minimum, OpenAI and Microsoft have hired investment banks to negotiate with each other. Microsoft has Morgan Stanley, OpenAI has Goldman Sachs. So, advantage OpenAI. But that doesn’t mean that Goldman Sachs is arguing on behalf of the board.

So would 25% of OpenAI represent ‘fair market value’ of the non-profit’s current assets, as required by law?

That question gets complicated, because OpenAI’s current structure is complicated.

Or, from the WSJ, is where the money goes:

Any profits would go first to for-profit equity holders in various configurations, whose gains are capped, and then the rest would go back to the non-profit, except if the ‘AGI clause’ is invoked, in which case it all goes back to the non-profit.

The board would also be giving up its control over OpenAI. It would go from 100% of the voting shares to 25%. Control typically comes with a large cost premium. Control over OpenAI seems especially valuable in terms of the charitable purpose of the non-profit. One could even say in context that it is priceless, but that ship seems to have sailed.

According to Wikipedia, the control premium varies from 20% to 40% in business practice, depending on minority shareholders’ protections. In this case, it is clear that minority shareholders’ protections are currently extremely thin, so this would presumably mean at least a 40% premium. That’s 40% of the total baseline value of OpenAI, not the value of the non-profit’s share of the company. That’s on top of the value of their claims on the profits.

OpenAI could have chosen to sidestep the control issue by giving the board a different class of shares that allow it to comfortably retain control over OpenAI, but it is everyone’s clear intention to strip control away from the board.

Lynette Bye attempts to analyze the situation, noting that no one has much of a clue. They suggest one potential upper bound:

Lynette Bye: The biggest clue comes from OpenAI’s recent tax filing, which claims that OpenAI does not have any “controlled entities,” as defined by the tax code. According to Rose Chan Loui, the director of UCLA Law’s non-profit program, this likely means that the non-profit has the right to no more than 50% of the company’s future profits. If that alone were the basis for its share of the for-profit’s value, that would cap the non-profit’s share of the valuation at $78.5 billion.

Claude thinks it is more complicated than that. In either case, the filing likely reflected what was convenient to represent to the government and investors – you don’t want prospective investors realizing a majority of future profits belong to the board, if that were indeed the case.

Lynette also says experts disagree on whether the control premium requires fair market compensation. I think it very obviously does require it – control is a valuable asset, both because people value control highly, and because control is highly useful to the non-profit mission. Again, pay me.

What makes stock in the future OpenAI valuable?

One answer, same as any other investment, is that ‘other people will pay for it.’

That’s a great answer. But ultimately, what are all those people paying for?

Two things.

  1. Control. That’s covered by the control premium.

  2. The Net Present Value of Future Cash Flows.

So what is the NPV of future cash flows? What is the probability distribution of various potential cash flows? What is stock in OpenAI worth right now, if you were never allowed to sell it to a ‘greater fool’ and it never transitioned to a B-corp or changed its payout rules?

Well, actually… you can argue that the answer is nothing

Was that not clear enough?

Well, okay. Not actually nothing. Things could change, and you could get paid then.

But the situation is actually rather grim.

Sam Altman’s goal is to create safe AGI for the benefit of humanity. He says this over and over again. I disagree with his methods, but I do believe that is his central goal.

To the extent he also cares about other things, such as being the one to pick what it means to benefit humanity, I don’t think ‘maximizing profits’ is high on that list.

OpenAI’s explicit goal is also to create safe AGI for the benefit of humanity.

That is their business model. That is the ‘public benefit’ in the public benefit corporation. That is their plan. That is their telos.

Right now, OpenAI’s plan is:

  1. Spend a lot of money to develop AGI first.

  2. ???????? (ensure it is safe and benefits humanity, yes this should be step 1 not 2)

  3. Profit. Maybe. If that even means anything at that point. Sure, why not.

If that last sentence sounds weird, go read the pink warning label again.

OpenAI already has billions in revenue. It plausibly has reasonable unit economics.

Altman is still planning to plow every penny OpenAI makes selling goods and services, and more, back into developing AGI.

If he believes he can ensure AGI is safe and benefits humanity (I have big doubts, but he seems confident), then this is the correct thing for Altman to be doing, even from a pure business perspective. That’s where the real value lies, and the amount of money that can go into research, including compute and even electrical power, is off the charts.

If OpenAI actually turned a profit after its investments and research, or was even seriously pivoting into trying, then that would be a huge red flag, the same way it would have been for an early Amazon or Uber. It would be saying they didn’t see a better use of money than returning it to shareholders.

What are the likely fates for OpenAI, for a common sense understanding of AGI?

I believe that case #1 here is most of why OpenAI is valuable now: If OpenAI successfully builds safe AGI, it is worth many trillions to the extent that one can put a cap on its value at all. If OpenAI fails to build safe AGI, it will be a pale shadow of that.

  1. OpenAI charges headfirst to AGI, and succeeds in building it safely. Many in the industry expect this to happen soon, within only a few years – Altman said a few thousand days. The world transforms, and OpenAI goes from previously unprofitable due to reinvestment to an immensely profitable company. It is able to well exceed all its profit caps. Even if they pay out the whole waterfall to the maximum, the vast majority of the money still flows to the non-profit.

  2. OpenAI charges headfirst into AGI, and succeeds in building it, but fails in ensuring it is safe. Tragedy ensues. OpenAI never turns a profit anyone gets to enjoy, whether or not humanity sticks around to recover.

  3. OpenAI charges headfirst into AGI, and fails, because someone else gets to AGI substantially first and builds on that lead. OpenAI never turns a profit, whether or not things turn out well for humanity.

  4. OpenAI charges headfirst into AGI, and fails, because no one develops AGI any time soon. OpenAI burns through its ability to raise money, and realizes its mission has failed. Talent flees. It attempts to pivot into an ordinary software company, up against a lot of competition, increasingly without much market power or differentiation as others catch up. OpenAI most likely ends up selling out to another tech company, perhaps with a good exit and perhaps not. It might melt away, as looked like might happen in the crisis last year. Or perhaps it successfully pivots and does okay, but it’s not world changing.

If you thought the bulk of the value here is in #4, and a pivot to an ordinary technology company, then your model strongly disagrees with those who founded and built OpenAI, and with the expectations of its employees. I don’t think Altman or OpenAI have any intention of going down that road anything other than kicking and screaming, and it will represent a failure of the company’s vision and business model.

Even in case #4, we’re talking about what Matt Levine estimates as a current profit cap of up to about $272 billion. I am guessing that is low, given the late investors are starting with higher valuations and we don’t know the profit caps. But even if we are generous, the result is the same. 

If the company is worth – not counting the non-profit’s share! – already $157 billion or more, it should be obvious that most future profits still likely flow to the non-profit. There’s no such thing as a company with very high variance in outcomes, that is heavily in growth mode, that is worth well over $157 billion dollars (since that $157 billion doesn’t include parts of the waterfall) where they don’t end up making trillions rather often. If you don’t think OpenAI is going to make trillions reasonably often, and also pay them out, then you should want to sell your stake, and fast.

Do not be fooled into thinking this is an ordinary or mature business, or that AI is an ordinary or mature technology whose value is in various forms of mundane utility. OpenAI is shooting for the stars. As every VC in this spot knows, it is the extreme upside that matters.

That is what the nonprofit is selling. They shouldn’t sell it cheap.

The good news is that the people tasked with arguing this are, effectively, Goldman Sachs. It will be fascinating to see if suddenly they can feel the AGI. 

The Mask Comes Off: At What Price? Read More »

basecamp-maker-37signals-says-its-“cloud-exit”-will-save-it-$10m-over-5-years

Basecamp-maker 37Signals says its “cloud exit” will save it $10M over 5 years

Lots of pointing at clouds

AWS made data transfer out of AWS free for customers who were moving off their servers in March, spurred in part by European regulations. Trade publications are full of trend stories about rising cloud costs and explainers on why companies are repatriating. Stories of major players’ cloud reversals, like that of Dropbox, have become talking points for the cloud-averse.

Not everyone believes the sky is falling. Lydia Leong, a cloud computing analyst at Gartner, wrote on her own blog about how “the myth of cloud repatriation refuses to die.” A large part of this, Leong writes, is in how surveys and anecdotal news stories confuse various versions of “repatriation” from managed service providers to self-hosted infrastructure.

“None of these things are in any way equivalent to the notion that there’s a broad or even common movement of workloads from the cloud back on-premises, though, especially for those customers who have migrated entire data centers or the vast majority of their IT estate to the cloud,” writes Leong.

Both Leong and Rich Hoyer, director of the FinOps group at SADA, suggest that framing the issue as simply “cloud versus on-premises” is too simplistic. A poorly architected split between cloud and on-prem, vague goals and measurements of cloud “cost” and “success,” and fuzzy return-on-investment math, Hoyer writes, are feeding alarmist takes on cloud costs.

For its part, AWS has itself testified that it faces competition from the on-premises IT movement, although it did so as part of a “Cloud Services Market Investigation” by UK market competition authorities. Red Hat and Citrix have suggested that, at a minimum, hybrid approaches have regained ground after a period of cloud primacy.

Those kinds of measured approaches don’t have the same broad reach as declaring an “exit” and putting a very round number on it, but it’s another interesting data point.

Ars has reached out to AWS and will update this post with comment.

Basecamp-maker 37Signals says its “cloud exit” will save it $10M over 5 years Read More »

mercedes-benz-opens-its-own-recycling-facility-for-ev-batteries

Mercedes-Benz opens its own recycling facility for EV batteries

Today, Mercedes-Benz opened its first battery-recycling plant in Germany. The new plant will use an “integrated mechanical-hydrometallurgical” approach to recycling electric vehicle batteries and expects to recover more than 96 percent of the valuable minerals and metals used in EV batteries.

“Mercedes-Benz has set itself the goal of building the most desirable cars in a sustainable way. As a pioneer in automotive engineering, Europe’s first integrated mechanical-hydrometallurgical battery recycling factory marks a key milestone toward enhancing raw-materials sustainability,” said Ola Källenius, chairman of the board of management Mercedes-Benz Group. “Together with our partners from industry and science, we are sending a strong signal of innovative strength for sustainable electric mobility and value creation in Germany and Europe.”

The plant, which is located in Kuppenheim, Germany, shreds the battery modules then uses a mechanical process to separate plastics, copper, aluminum, and iron. The resulting “black mass” is then subjected to a hydrometallurgical process that extracts the cobalt, nickel, and lithium. The plant runs entirely on electricity generated by solar panels and has an annual capacity of 2,756 tons (2,500 tonnes). While this is not especially high, Mercedes says it will use the knowledge it gains to scale up volumes over time.

Automakers are increasingly interested in closing the loop on EV batteries, particularly given concerns about ethical sourcing of some of the minerals (like cobalt) and a desire for more resilient regional supply chains versus global chains that have turned out to be highly susceptible to disruption through events like invasions or even a ship getting stuck in a canal.

Mercedes-Benz opens its own recycling facility for EV batteries Read More »