Author name: Rejus Almole

google-launches-e10m-social-innovation-ai-fund-for-european-entrepreneurs

Google launches €10M social innovation AI fund for European entrepreneurs

Google launches €10M social innovation AI fund for European entrepreneurs

Linnea Ahlgren

Story by

Linnea Ahlgren

In conjunction with a visit of CEO Sundar Pichai’s visit to Stockholm yesterday, Google announced the launch of the second Google.org Social Innovation Fund on AI to “help social enterprises solve some of Europe’s most pressing challenges.” 

Through the fund, Google is making €10 million available, along with mentoring and support, for entrepreneurs from underserved backgrounds. The aim is to help them develop transformative AI solutions that specifically target problems they face on a daily basis.

The fund will provide capital via a grant to INCO for the expansion of Social Tides, an accelerator program funded by Google.org, that will provide cash support of up to $250,000 (€232,000). 

In 2021, Google put up €20 million for European AI social innovation startups through the same mechanism. Among the beneficiaries at that time was The Newsroom in Portugal, which uses an AI-powered app to encourage a more contextualised reading experience to take people out of their bubble and reduce polarisation.

Mini-European tour ahead of AI Act

Of the money offered by the tech giant this time around €1 million will be earmarked for nonprofits that are helping to strengthen and grow social entrepreneurship in Sweden.

During his brief stay, Pichai met with the country’s prime minister and visited the KTH Royal Institute of Technology to meet with students and professors.

Googles vd Sundar Pichai gästade KTH och pratade om artificiell intelligens. Han konstaterar att det är ok att vara rädd om rädslan används till någonting vettigt. https://t.co/imbtxxbSVn pic.twitter.com/oWal43dc2a

— KTH Royal Institute of Technology (@KTHuniversity) May 24, 2023

Sweden currently holds the six-month-long rotating Presidency of the European Union. Pichai’s visit to Stockholm preceded a trip to meet with European Commission deputy chief Vera Jourova and EU industry chief Thierry Breton on Wednesday. 

Breton is one of the drivers behind the EU’s much-anticipated AI Act, a world-first attempt at far-reaching AI regulation. One of the biggest sources of contention — and surely subject to much lobbying from the industry — is whether so-called general purpose AI, such as the technology behind ChatGPT or Google’s Bard should be considered “high-risk.” 

Speaking to Swedish news outlet SVT on the day of his visit, Pichai stated that he believes that AI is indeed too important not to regulate, and to regulate well. “It is definitely going to involve governments, companies, academic universities, nonprofits, and other stakeholders,” Google’s top executive said. 

However, he may be doing some convincing of his own in Brussels, further adding, “These AI systems are going to be used for everything, from recommending a nearby coffee shop to potentially recommending a health treatment for you. As you can imagine, these are very different applications. So where we could get it wrong is to apply a high-risk assessment to all these use cases.” 

Will Pichai be successful in convincing the Commission? Then, just maybe, Bard will launch in Europe too

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vr-horror-hit-returns-with-‘five-nights-at-freddy’s:-help-wanted-2’,-trailer-here

VR Horror Hit Returns With ‘Five Nights at Freddy’s: Help Wanted 2’, Trailer Here

One of VR’s most popular horror games is getting a sequel. Five Nights at Freddy’s: Help Wanted 2 is officially heading to PSVR 2 and promises to improve on the original.

Developer Steel Wool Studios says that FNAF: Help Wanted 2 will bring new mini-games and feature familiar characters and locations from the series, while breaking new ground as well.

Help Wanted 2 will feel familiar to players who experienced the first game, but with all new games, locations, story, and animatronics. Do your best to complete your work as fast and as diligently as you can, but be careful. One wrong move at this job can lead to… unexpected consequences. Utilizing the enhanced power and fidelity of PS VR2, this title will be the most immersive, heart-racing Five Nights at Freddy’s title ever. PS VR2 sense controller and headset haptics let players feel every step, rumble, and shake as you race to complete your tasks on time. VR brings players even closer to the animatronics than ever before, just not too close, they have been known to bite.

The original FNAF: Help Wanted is available on the original PSVR, Quest, and PC VR, and while the studio hasn’t confirmed that the sequel will reach all the same platforms, we’d guess that’s where things are headed (except probably not the original PSVR now that Sony has moved on to PSVR 2).

The FNAF: Help Wanted 2 release date is planned for “late 2023.”

VR Horror Hit Returns With ‘Five Nights at Freddy’s: Help Wanted 2’, Trailer Here Read More »

classic-vr-zombie-shooter-‘arizona-sunshine’-sequel-revealed-for-psvr-2-&-pc-vr

Classic VR Zombie Shooter ‘Arizona Sunshine’ Sequel Revealed for PSVR 2 & PC VR

During PlayStation’s gaming showcase today, Vertigo Games unveiled the sequel to its classic zombie-shooting adventure, Arizona Sunshine (2016).

Dubbed Arizona Sunshine 2, the game appears to have taken a page out of Fallout 4’s book by including a four-legged pal named Buddy who seems to be eager as ever to help out in the wasteland.

Notably, the game’s reveal trailer is labeled as a ‘CG trailer’, so it’s unclear how much of the slapstick zombie abuse will translate into gameplay.

Here’s how Vertigo Games describes the sequel:

Welcome back to sun-kissed, zombified Arizona. Narrated by the unmistakable quips of our dark-humored protagonist, Arizona Sunshine 2 sets you on an all-new limb-strewn adventure in search of answers. In a post-apocalyptic world where every bullet counts, experience the thrill of realistic combat as you wield all-new and fan-favorite weapons–from shotguns to machetes and flamethrowers.

And what’s better than braving the end of the f*cking world? Surviving it with your new best friend–Buddy. Not only is Buddy your four-legged companion through thick and thin, he’s also the goodest boy and will help take down those pesky Freds for you. In a desolate world, suddenly you’re not so alone anymore. It’s funny how things go.

The studio confirmed Arizona Sunshine 2 is slated to arrive on PSVR 2 and SteamVR headsets at some point later this year. You can now wishlist it on PlayStation and Steam.

It’s not clear when the sequel will arrive, or whether it will also target Quest like the original. For now, the studio has only confirmed those platforms and that rough launch window.

Classic VR Zombie Shooter ‘Arizona Sunshine’ Sequel Revealed for PSVR 2 & PC VR Read More »

‘resident-evil-4’-remake-vr-mode-gets-first-gameplay-trailer

‘Resident Evil 4’ Remake VR Mode Gets First Gameplay Trailer

During PlayStation’s gaming showcase today, the company showed off some new footage of the official PSVR 2 mode of Resident Evil 4 (2023) remake.

There’s no news on when to expect the game’s VR mode, which has been previously confirmed to arrive as a free DLC upgrade.

Just as we expected with the inclusion of PSVR 2’s more advanced motion controllers, in a PS blogpost the creators say you’ll be able to swing around the game’s iconic knife and wield Leon’s powerful and varied arsenal with an immersive and authentic feel.

Resident Evil 4’s VR mode is still in development, the studio says, so we’ll be waiting on more info and official release date.

‘Resident Evil 4’ Remake VR Mode Gets First Gameplay Trailer Read More »

70%-of-the-20-best-rated-quest-2-apps-are-now-available-on-pico-4

70% of the 20 Best-rated Quest 2 Apps are Now Available on Pico 4

The standalone VR market is continuing to grow, and with it, we’re increasingly seeing platform competition for quality content. Pico made its biggest push into consumer VR so far with the launch of the Pico 4 last year, and the company has been gaining ground on getting top VR content onto its store.

Top Quest Apps Showing up on Pico 4

Looking at the 20 best-rated apps on the Quest store (data as of April 2023), to date 70% of the list is available on Pico’s standalone headset:

Title Pico 4 Quest 2
Moss: Book II
The Room VR: A Dark Matter
Puzzling Places
Walkabout Mini Golf
I Expect You To Die 2
Breachers
COMPOUND
Vermillion
Swarm
DYSCHRONIA: Chronos Alternate
PatchWorld – Make Music Worlds
I Expect You To Die
Moss
Red Matter 2
ARK and ADE
Ragnarock
Cubism
Ancient Dungeon
Into the Radius
The Last Clockwinder

Another way of looking at Pico’s content traction is by the 20 most-rated apps on the Quest store. Breaking it down that way (data as of April 2023), 50% of the list is now available on Pico.

Title Pico 4 Quest 2
Beat Saber
Blade & Sorcery: Nomad
The Walking Dead: Saints & Sinners
SUPERHOT VR
GOLF+
BONELAB
Vader Immortal: Episode I
Onward
Job Simulator
The Room VR: A Dark Matter
Five Nights at Freddy’s: Help Wanted
Resident Evil 4
The Thrill of the Fight
Walkabout Mini Golf
Pistol Whip
Eleven Table Tennis
GORN
Virtual Desktop
Vader Immortal: Episode III
A Township Tale

Building good VR hardware is really just half the battle when it comes to being a serious player in the industry. The other half is getting compelling content onto the headset.

While Quest 2 still has a considerably larger library of apps and several big standalone exclusives (like Beat Saber) Pico looks to be doing a pretty good job so far in its push to legitimize its platform by making sure that some of the top VR content is available for its customers.

And there’s likely more to come. The company has yet to launch its latest Pico 4 headset in the US, which is a major VR market of both customers and developers. Without the US market in play, there’s less incentive for VR developers to bring their apps to Pico. But if Pico finally launches its headset in the US, it could be the nudge needed for more top VR content to make the leap to the store.


Special thanks to @CkYLee for helping to title availability on the Pico store

70% of the 20 Best-rated Quest 2 Apps are Now Available on Pico 4 Read More »

psvr-2-outsold-original-psvr-in-first-6-weeks,-sony-confirms

PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms

Sony revealed PSVR 2 outperformed the original PSVR in sales in the first six weeks, taking a strong early lead over the company’s first-gen PlayStation headset.

An investor relations presentation delivered by Sony Interactive Entertainment chief Jim Ryan includes some new information detailing PSVR 2 units sales relative to the original PSVR launched in October 2016.

According to a chart in Ryan’s presentation, Sony’s latest headset has sold 8% more than the original in the first six weeks, ostensibly spanning from its February 22nd, 2023 launch to April 5th.

Image courtesy Sony

The graph’s y-axis is unlabeled, although it’s likely those numbers are in the thousands of units, which would mean PSVR 2 sold around 450,000 units in its first week, trailing up to just under 600,000 at the six-week mark.

PSVR 2’s adoption curve is notably flatter than the original PSVR, which started at just north of 300,000 units in its first week, ending up at around 550,000 units by week six. When Sony last released sales figures in 2020, the original PSVR had sold around 5 million lifetime units. Notably, PSVR reached its first million in just under its five months.

PSVR 2’s game library consists of a few strong anchor titles, such as Horizon Call of the Mountain, Resident Evil Village, and Gran Turismo 7 while offering an array of upgraded PSVR content and newly ported Quest titles. Upcoming titles include Ghostbusters VR, Beat Saber, Crossfire: Sierra Squad, Resident Evil 4, Synapse, The Foglands, Green Hell VR, and Behemoth.

To keep PSVR 2’s unit sales above the original, the company undoubtably needs to focus on widening its content offering in the coming months. The company is hosting a PlayStation gaming showcase later today which we hope will reveal a little more about the company’s near-term content strategy for PSVR 2.

PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms Read More »

stealth-action-classic-‘budget-cuts’-comes-to-psvr-2-&-quest-with-‘ultimate’-edition-in-june

Stealth Action Classic ‘Budget Cuts’ Comes to PSVR 2 & Quest with ‘Ultimate’ Edition in June

The newly announced Budget Cuts Ultimate, which combines both Budget Cuts (2018) and Budget Cuts 2 (2019) stealth action games into a single experience, is set to launch on PSVR 2 and Quest 2 next month.

Budget Cuts Ultimate is set to bring both games to those respective platforms for the first time, launching on June 1st.

Originally released on PC VR and the original PSVR, Budget Cuts makes use of a unique portaling system that completely rethinks teleportation in VR as we know it. Not only can you pop around corners like a ninja, but also throw knives through portals, making for some compelling encounters with the world’s armed security robots.

Here’s a description, courtesy its developers Neat Corporation:

As your last human co-worker is hauled away, a mysterious briefcase from someone on the outside is delivered to your desk. You need to get to the bottom of what is going on at TransCorp.

Sneak around enemy robots by climbing through air ducts and service tunnels, or embrace violence by unleashing a fistful of knives, quivers of arrows, grenades, and coffee mugs onto their unsuspecting circuits. Once you’ve completed your mission, test your skills in the arcade with multiple modes, difficulty levels, and scoring.

You can wishlist the game on PSVR 2 here, and on Quest 2/Pro here.

Stealth Action Classic ‘Budget Cuts’ Comes to PSVR 2 & Quest with ‘Ultimate’ Edition in June Read More »

improbable-launches-new-metaverse-think-tank-amid-strategic-pivot

Improbable launches new metaverse think tank amid strategic pivot

Improbable launches new metaverse think tank amid strategic pivot

Thomas Macaulay

Story by

Thomas Macaulay

Senior reporter

Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy. Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy.

British unicorn Improbable has sharpened its metaverse focus with the launch of a new think tank.

Dubbed the Metaverse Society, the think tank will explore the social and economic impacts of the nascent tech. Improbable told TNW that it wants to develop use cases, clarify misconceptions, and reduce risks associated with the metaverse.

“We want to contribute to ensuring the metaverse holds its promise of being a network of meaning that unlocks creativity, social interaction, and economic opportunities, free from gatekeepers,” said Herman Narula, Improbable’s founder and CEO.

“The convergence of AI, metaverse, and blockchain technologies offers a unique moment to shape a space where communities, content developers and brands can re-imagine engagement, loyalty, and culture. We need to bring together key players and address the misconceptions around the metaverse.”

Improbable plans to present a detailed program of Metaverse Society activities at the end of June.

To kick things off, the company is bringing its own research portfolio to the think tank. This includes studies of potential metaverse sectors, a report on European regulation — and a new research memo that offers clues on Improbable’s evolving strategy. 

“Without blockchain-based solutions, the metaverse is not possible.

The new memo emphasises the value of blockchain in making the metaverse decentralized, interoperable, and monetisable.

“The metaverse will rely heavily on blockchain technology, particularly in terms of economic activity… Without blockchain-based solutions, the metaverse is not possible,” write the authors.

On the blockchain

The think tank and memo were unveiled amid a big strategic pivot for Improbable. The company has developed virtual worlds for over a decade, but recently shifted to focus exclusively on the commercial metaverse.

As part of the shift, the Softbank-backed firm has abandoned plans to build its own video games. In December, the company also shuttered its US defence arm, which provided war-gaming simulations for military forces.

The subsidiary’s former president, Caitlin Dohrman, said Improbable had decided to “refocus on its commercial metaverse business” amid a need “to accelerate its path to profitability.”

Instead of in-house games and defence, Improbable is now concentrating on metaverse infrastructure. A key component of this effort involves blockchain tech.

In September, the Financial Times reported that Improbable was closing in on a new €100m funding round, which would value the company at more than €3bn. The round was led by Elrond, a blockchain company.

Improbable is also developing M2, a blockchain-enabled network of interoperable metaverses, and is collaborating with the company behind the Bored Ape NFTs on a virtual world project.

The pivot to a blockchain-powered metaverse aims to end Improbable’s operating losses. Narula says he expects the company to be profitable in 2023.

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dutch-minister-wants-escooters-on-roads-by-2025-—-to-amsterdam’s-dismay

Dutch minister wants escooters on roads by 2025 — to Amsterdam’s dismay

Dutch minister wants escooters on roads by 2025 — to Amsterdam’s dismay

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainabili Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainability, green tech, AI, and EU policy. With a background in the humanities, she has a soft spot for social impact-enabling technologies.

Although escooters are a common sight in many European cities, you won’t see them in the Netherlands. That’s because escooter use is restricted to private driveways or gardens, but riding one on public roads and bike lanes is illegal, and will land you with a €280 fine. However, this might change soon.

The Dutch Ministry of Infrastructure and Water Management is currently working on a bill that will make escooters road-legal, local newspaper Het Parool reports.

If the bill is approved by the House of Representatives, escooters that meet the criteria of the Netherlands Vehicle Authority (RDW) will be allowed on bike lanes starting in 2025. This also means that ride-sharing providers such as Lime, Tier, and Dott will be able to offer their vehicles in the country.

The news has evoked strong reactions from the city of Amsterdam, which is reluctant to include the popular two-wheelers in its already overcrowded cycle paths.

Melanie van der Horst, a spokesperson for the city’s transport chief, told the paper that the Municipality of Amsterdam along with several others in the country have sent a letter to the ministry, raising concerns over traffic safety issues.

Even if the bill passes, Van der Horst said that Amsterdam will still be able to keep shared escooters out. It’s within the municipality’s power to grant or not the exemption required for transport providers to offer transport services in public space.

Besides Amsterdam, Utrecht and the Hague are also firmly against escooters swooshing down their streets, according to BNR radio.

The Dutch cities aren’t alone in favoring the two-wheeler ban. Paris is also putting a stop to shared escooters from September onwards, following a city-wide referendum.

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netflix-expands-controversial-password-sharing-crackdown-in-europe

Netflix expands controversial password sharing crackdown in Europe

Netflix expands controversial password sharing crackdown in Europe

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainabili Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainability, green tech, AI, and EU policy. With a background in the humanities, she has a soft spot for social impact-enabling technologies.

The time when Netflix used to profess that “love is sharing a password” is long gone. Now, the streaming giant is expanding its controversial password sharing crackdown across the globe, including nine European countries: France, Germany, Ireland, the UK, Denmark, Sweden, Norway, Belgium, and the Netherlands.

Starting on Tuesday, users who are sharing their Netflix account outside of their household will be receiving a long-dreaded email essentially informing them they can no longer do that.

“Your Netflix account is for you and the people you live with — your household,” the company emphasises in its announcement. And it will use information such as IP addresses, device IDs, and account activity to ensure that signed devices are justly part of the Netflix household.

The streaming service is offering two alternative options for users that fall out of the household category. The first one is transferring a profile into a new paid membership. The second one is buying an extra member to keep on using the same account — with varying prices per country. For example, it costs €3.99 per month in Belgium and the Netherlands, €5.99 in France, and £4.99 in the UK.

Neftlix’s password sharing crackdown expansion — which now goes after over 100 countries worldwide — follows the implementation of the new measures in Portugal, Canada, New Zealand, and Spain.

The company, which has missed its new subscriber targets in the first quarter of 2023, hopes this strategy coupled with ad-based subscriptions will boost growth in the second half of the year.

But trying to turn password sharers into active subscribers might have the opposite effect. A recent study by market research group Kantar has found that Netflix’s new policy has cost it one million users in Spain during the first quarter of 2023. This translates into a decrease of approximately 15% of total users.

It remains to be seen how the password sharing crackdown will be received by the newly-added countries. I, for one, will be checking my mailbox with dread the entire day. If you share my fate, let us know what you think via the usual channels.

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from-stem-cells-to-supermarkets:-the-promise-of-cultivated-meat

From stem cells to supermarkets: The promise of cultivated meat

From stem cells to supermarkets: The promise of cultivated meat

Linnea Ahlgren

Story by

Linnea Ahlgren

This article features an interview with Krijn de Nood, the CEO and co-founder of cultivated meat startup Meatable. De Nood will be speaking at TNW Conference, which takes place on June 15 & 16 in Amsterdam. If you want to experience the event (and say hi to our editorial team!), we’ve got something special for our loyal readers. Use the promo code READ-TNW-25 and get a 25% discount on your business pass for TNW Conference. See you in Amsterdam!

As a vegetarian for the past 13 years, I have tried the whole gamut of plant-based meat substitutes. And let me tell you, the texture and taste has come a long way since the early 2010s. Developers and restaurants have woken up to the fact that just because someone chooses not to eat meat for environmental or ethical reasons, doesn’t mean that they don’t want the satisfying experience of a juicy, umami-rich burger or hot dog. 

Meanwhile, it is understandable that for a hardcore meat enthusiast, a seitan steak is just not going to cut it. However, whether you are a dedicated omnivore or not, there is no denying that our current food production systems of livestock farming and animal husbandry are unsustainable.

Enter cultivated meat, and the companies working to make it a staple on our supermarket shelves within the next decade. 

The two founders of Meatable
Krijn de Nood (CEO) and Daan Luining (CTO), two of the co-founders of Meatable. Credit: Meatable

Krijn de Nood is one of the founders of Meatable, a Delft-based food tech startup that grows meat in a lab – without any animals harmed in the process. The company just recently held the first public tasting of its pork sausage in Singapore, and looks to be cost-competitive with corresponding organic conventional meat products in just a few years’ time.

First of all, let’s state what cultivated meat is not; it is not vegan, or plant-based. It is actual animal meat from stem cells, taken from a live animal, that have been cultivated and fed with nutrients in a bioreactor so they can grow. 

Another potential misconception around the technology is an underestimation of how complex the process is. According to de Nood, “Things go a lot slower than building a new, say, app. It’s not exactly the same, but it’s closer to developing a new vaccine, for example, or a new medicine.”

Ending unnecessary suffering 

Around the world, an unfathomable 70 billion land animals are slaughtered every year. That is close to 200 million every single day. And the world’s appetite for meat continues to grow along with population and GDPs. 

By 2050, global meat consumption is predicted to increase by 70%. While Meatable and its colleagues/competitors may not reasonably be expected to replace the entire conventional meat industry, by 2035, the company hopes to save an estimated 27 million animal lives cumulatively. 

As de Nood explains part of his reasons for leaving a business career with McKinsey and co-founding Meatable in 2018, “If I, in 20 years in this field, can look back and say, hey, I was a pretty significant part in starting the fact that we don’t have to rely on animals as much anymore for our food, I think that will be a lifetime well spent.”

Sustainability

When it comes to environmental impact, 14.5% of all anthropogenic greenhouse gas emissions are attributable to livestock farming. In contrast, aviation is responsible for around 2.5%.

Other than carbon dioxide, meat production also contributes to methane and nitrous oxide emissions. While the latter two do not linger in the atmosphere for as long as CO2, their climate warming potential is between 25 and 300 times higher. 

So much are we intent on keeping raising cows for meat and dairy, that an Australian startup called Rumin8 making a methane-reducing feed additive (basically, making sure cows burp less) has received a $12 million investment from Bill Gates-founded Breakthrough Energy Ventures (BEV). 

There have been tentative reports that put into question how environmentally sustainable it is to cultivate meat in a lab. However, de Nood says that comparisons being made between the current carbon intensity of cultivated meat and conventional livestock farming are not entirely fair. This is because it measures how much energy it requires to produce lab-grown meat today, and not how much it will need once reaching industrial scale. 

“If you look at the research process, it’s always going to be that to make, say, one electric car, you need to have a lot of infrastructure. And if you allocate all that to one electric car, that electric car is not going to be any better than the car that comes from an industrial normal car manufacturer.” 

De Nood explains that when looking at Meatable’s life cycle analysis (LCA), its cultivated beef can become approximately 97% less polluting than conventionally raised cattle beef, and its pork about 80% less polluting. Given, of course, that the company manages to scale its technology. 

Scaling cultured meat 

Pigs are by far the most butchered animal on the planet apart from chickens, which is one of the reasons why Meatable decided to first develop its pork products, although a dedicated “bovine team” is also busy cultivating beef. The cells themselves behave a little differently, which means that nutrient uptake needs to be optimised individually for each species. However, when it comes to scaling up to larger bioreactors, the process is very similar. 

As mentioned, Meatable held its first public tasting in Singapore, where it hopes to bring its first industrial facilityonline in 2026. In order for that to happen, there needs to be a whole lot of scaling, something de Nood attributes to a classic R&D process, “We know that it works on a small scale, now the question is if we can apply it at an industrial scale.” 

Sausage in bun
The company recently held its first public tasting in Singapore. Credit: Meatable

One of the key aspects in scaling production is achieving efficiency without sacrificing quality and safety. And Meatable is well on the way, given its recent breakthrough.  Just yesterday the company revealed that it can now cultivate pork meat in as little as eight days (less than 5% of the time it takes to rear a pig on a farm), with the highest quality of muscle and fat cells. 

This is essential to producing the actual taste and texture of meat, according to de Nood one of the three main metrics of bringing the technology to scale. 

“For example, cell densities are very important. So if you have a litre of bioreactor capacity, how many grams of meat can you cultivate? The second one is, what is the doubling time? So how long does it take before the cells to double themselves? And then the third one that’s very important is that we start with stem cells. Stem cells are not as tasty as muscle and fat cells. So we need to turn them into that. How many days does it take for that process?”

Apparently, now just a little over a week, combining Meatable’s use of pluripotent stem cells (PSCs), which have the natural ability to keep on multiplying and to do so rapidly (with a doubling time of a couple of days), and the company’s patented opti-ox technology. 

Bringing down the cost

One of the major challenges to the budding cultivated meat industry is the cost associated with the technology. The very first lab-grown burger was produced in 2012, at a whopping cost of $375,000 (€347,000). Indeed, one of the founders of Meatable and currently the company’s CTO, Daan Luining, was an intern on the project. 

Ten years on, what has happened to the price tag? While the exact number remains undisclosed, de Nood says that Meatable’s is now “more than a thousandfold” lower than the original. 

The company is looking at a small-scale launch of its products – a pork sausage and dumpling – in Singapore next year. Following the inauguration of its production facility in the city-state, Meatable says its products will become cost-competitive with, say, organic sausages in the US and in Asia, with retail prices around $20-25 per kilo. By the early 2030s, de Nood hopes the company will be able to match the price of traditional meat. 

Why Singapore? 

This year, the company will open the Future of Meat innovation centre together with Asia’s first plant-based butcher Love Handle, where the two will work on developing hybrid meat products. But why Singapore? As the first in the world to do so, the Singapore Food Agency (SFA) approved cultivated meat for consumption in late 2020 when it gave the go-ahead for Eat Just chicken nuggets. 

In the US, the Food and Drug Administration (FDA) followed suit in November last year, also clearing cultured chicken from Upside Foods for the first time. Essentially, the decisions of the two food safety administrations create more certainty for startups to operate within their jurisdiction. 

Europe, or specifically, the EU, has an extremely lengthy regulatory process due to the decision making processes of the union. There is hope for the bloc, as de Nood states that there are “a lot of people,” especially in the Netherlands, wanting to make it happen.

Indeed, in April 2022, the Dutch government awarded €60 million to develop a national cellular agriculture ecosystem. And this is only the initial step toward funding a more significant growth plan with €252 to €382 million for the sector. Furthermore, the House of Representatives voted to allow tastings of cultured meat in controlled settings earlier this year. 

Are consumers ready? 

Well, apparently, it depends – mostly on age. “If you talk to people about 20 to 30 and below, it’s a no brainer. They are very climate conscious, and they have grown up with technology; technology is part of their life,” de Nood says. “So in 10 years, those people will be 40 and below, and those will be the ones with young children making the buying decisions. That is why I am very positive about consumer perception.” 

To those who question whether or not lab-grown meat is natural or even ethical, de Nood says Meatable wants to flip the narrative, which is why the company has coined the term “new natural.” 

De Nood explains, “Well, is it natural to have the rainforest cut down to sow soy plantations that are shipped to the Netherlands to feed our cattle? If you, at some point have the choice between a burger or a sausage, or in a couple of years a steak, where for the first one an animal had to be slaughtered and it was very bad for the environment, and for the second, which was exactly the same, none of those things were necessary, would you still go for that first one?”

Krijn de Nood is one of many tech luminaries speaking at TNW Conference on June 15-16. Use the promo code READ-TNW-25 and get a 25% discount on your business pass for TNW Conference. 

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VITURE One XR Glasses Hit the Market in Style

Have you been waiting for sleek wearable XR glasses that would look great with any outfit? Your long wait is over. VITURE, the innovative tech startup, has officially launched its highly anticipated product, the VITURE One XR Glasses.

Step into a new realm of immersive entertainment. Get ready to redefine your gaming and streaming experiences with this wearable technology. These cutting-edge XR glasses introduce a new era of immersive mobile extended reality experiences. With the ability to stream and play games anywhere–and in style, VITURE One XR Glasses redefine on-the-go entertainment.

Unleashing Limitless Experiences With VITURE One XR Glasses

Imagine a breathtaking 120-inch virtual screen projecting directly into a stylish pair of sunglasses, transporting you into an unparalleled gaming and streaming adventure. The VITURE One XR Glasses empower you to embark on captivating journeys with a level of immersion that feels truly lifelike.

The VITURE One XR Glasses immerse users into a captivating gaming or streaming experience. Weighing just 78g, these portable glasses offer a supersized virtual screen without the bulkiness of traditional VR headsets. They provide a private viewing experience, making it ideal for gaming enthusiasts or travelers who want to enjoy streams or games without disturbing others.

Paired with the VITURE One Mobile Dock, these glasses are about to revolutionize the way you engage with virtual worlds. They enable seamless connectivity with devices like the Nintendo Switch and mobile phones. With multiplayer gaming and expanded entertainment options, VITURE empowers you to share unforgettable moments with friends anytime, anywhere.

VITURE One XR glasses and Mobile Dock on a table

The retail price of VITURE One XR Glasses and Mobile Dock is $549 and $159, respectively. But you can nab them for $439 and $129 during the special promotional launch. The Dock Pack is also available at the promo launch price of $568, which is over $100 less than the expected retail price of $708.

Immersive Technology Redefined

The VITURE One XR Glasses incorporate revolutionary technology to provide an unrivaled XR experience. The magic begins with dimmable electrochromic film lenses, allowing you to customize the visual intensity according to your preferences and surroundings. These glasses also feature built-in myopia adjustments, catering to the needs of near-sighted users without compromising on the immersive experience.

Prepare to be mesmerized by the revolutionary reverse sound field audio system developed in collaboration with HARMAN. This advanced audio technology takes you on an auditory journey, surrounding you with spatial sound that breathes life into every virtual world. Combined with strong color calibration, a wide color gamut, and native 3D and 3DoF support, the VITURE One XR Glasses create an all-encompassing sensory experience like never before.

Fashion Meets Immersion

VITURE strives to create a synergy of aesthetics, comfort, and function. That’s why the VITURE One XR Glasses were designed in collaboration with LAYER, a prestigious design studio renowned worldwide. This dynamic partnership has resulted in sleek and stylish eyewear that seamlessly blends fashion with technology.

VITURE One XR glasses beige

Not only do the glasses offer an immersive experience, but they also make a bold fashion statement. These dark-tinted glasses can give your aviators a run for their money when it comes to style. They also prioritize comfort, allowing you to lose yourself in extended gaming or streaming sessions without any unease. Indeed, the VITURE One XR Glasses defy the notion that fashion and immersive experiences are mutually exclusive, proving that you can have it all.

“With portable gaming and entertainment becoming more and more prevalent, we are thrilled to bring the first stylish XR solution to the market that can handle AAA gaming and streaming on the go,” said David Jiang, co-founder and CEO of VITURE, in a press release shared with ARPost. “We’ve already received great feedback from pre-order customers and can’t wait to get VITURE One in more people’s hands to transform the way they experience entertainment.”

Pushing the Boundaries in Wearable XR

As the XR industry continues to evolve, VITURE aims to push the boundaries of what’s possible. As portable gaming and entertainment take center stage, VITURE proudly introduces a stylish XR solution that unlocks the power of AAA gaming and streaming on the go.

VITURE Next Gen AR Glasses streaming

Embark on a journey where virtual worlds come to life, enveloping your senses and unlocking a new dimension of entertainment. The VITURE One XR Glasses are here to redefine the future of gaming and streaming, setting the stage for limitless possibilities in XR wearables. Experience the revolution today and embrace a future where immersion knows no bounds.

VITURE One XR Glasses Hit the Market in Style Read More »