Author name: Rejus Almole

ai-poses-‘risk-of-extinction,’-warn-european-tech-luminaries

AI poses ‘risk of extinction,’ warn European tech luminaries

AI poses ‘risk of extinction,’ warn European tech luminaries

Thomas Macaulay

Story by

Thomas Macaulay

Senior reporter

Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy. Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy.

Some of Europe’s top technologists today joined a global group of IT luminaries in warning that AI could lead to extinction.

At just 22 words long, their statement is short and stark:

“Mitigating the risk of extinction from AI should be a global priority alongside other societal-scale risks such as pandemics and nuclear war.”

Issued by the non-profit Center for AI Safety, the message has been signed by an array of business leaders, researchers, and public figures. They include Sam Altman, the CEO of OpenAI, Kevin Scott, the CTO of Microsoft, and, err, the musician Grimes. Her ex-boyfriend, Elon Musk, however, was a notable absentee, despite his long track record of raising concerns about the field.

A sizeable proportion of the signatories come from Europe. Among them are Demis Hassabis, the London-born CEO of Google DeepMind, Kersti Kaljulaid, the former president of Estonia, and Geoffrey Hinton, a British Turing Award-winner who recently quit Google to talk about AI’s dangers.

The statement joins a bevvy of recent alarm bells about the existential threats posed by AI.

In the last two months alone, industry leaders have called for the training of powerful AI systems to be suspended amid fears of threats to humanity; healthcare professionals have demanded a pause on developing artificial general intelligence; Musk has warned AI could cause “civilisation destruction,” and Google boss Sundar Pichai has admitted that the dangers “keep [him] up at night.”

Cynics, however, may note that many figures sounding the alarm are also resisting any AI regulations that could adversely impact their businesses.

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strivr-enhances-immersive-learning-with-generative-ai,-equips-vr-training-platform-with-mental-health-and-well-being-experiences

Strivr Enhances Immersive Learning With Generative AI, Equips VR Training Platform With Mental Health and Well-Being Experiences

Strivr, a virtual reality training solutions startup, was founded as a VR training platform for professional sports leagues such as the NBA, NHL, and NFL. Today, Strivr has made its way to the job training scene with an innovative approach to employee training, leveraging generative AI (GenAI) to transform learning experiences.

More Companies Lean Toward Immersive Learning

Today’s business landscape is rapidly evolving. As such, Fortune 500 companies and other businesses in the corporate sector are starting to turn to more innovative employee training and development solutions. To serve the changing demands of top companies, Strivr has secured $16 million in funding back in 2018 to expand its VR training platform.

Research shows that learning through VR environments can significantly enhance knowledge retention, making it a groundbreaking development in employee training.

Unlike traditional training methods, a VR training platform immerses employees in lifelike scenarios, providing unparalleled engagement and experiential learning. However, this technology isn’t a new concept at all. Companies have been incorporating VR into their training solutions for several years, but we’ve only recently seen more industries adopting this technology rapidly.

The Impact of Generative AI on VR Training Platforms

Walmart, the largest retailer in the world, partnered with Strivr to bring VR to their training facilities. Employees can now practice in virtual sales floors repeatedly until they perfect their skills. In 2019, nearly 1.4 million Walmart associates have undergone VR training to prepare for the holiday rush, placing them in a simulated, chaotic Black Friday scenario.

As a result, associates reported a 30% increase in employee satisfaction, 70% higher test scores, and 10 to 15% higher knowledge retention rates. Because of the VR training’s success, Walmart expanded the VR training program to all their stores nationwide.

Derek Belch, founder and CEO at Strivr, states that the demand for the faster development of high-quality and scalable VR experiences that generate impactful results is “at an all-time high.”

VR training platofrm Strivr

As Strivr’s customers are among the most prominent companies globally, they are directly experiencing the impact of immersive learning on employee engagement, retention, and performance. “They want more, and we’re listening,” said Belch in a press release shared with ARPost.

So, to enhance its VR training platform, Strivr embraces generative AI to develop storylines, boost animation and asset creation, and optimize visual and content-driven features.

GenAI will also aid HR and L&D leaders in critical decision-making by deriving insights from immersive user data.

Strivr’s VR Training Platform Addresses Employee Mental Health

Strivr has partnered with Reulay and Healium in hosting its first in-headset mental health and well-being applications on the VR training platform. This will allow their customers to incorporate mental health “breaks” into their training curricula and address the rising levels of employee burnout, depression, and anxiety.

Belch has announced that Strivr also partnered with one of the world’s leading financial institutions to make meditation activities available in their workplace.

Meditation is indeed helpful for employees; the Journal of the American Medical Association recently published a study that showed that meditation can help reduce anxiety as effectively as drug therapies. Mindfulness practices, on the other hand, have been demonstrated to increase employee productivity, focus, and collaboration.

How VR Transforms Professional Training

With Strivr’s VR Training platform offering enhanced experiential learning and mental well-being, one might wonder how VR technology will influence employee training moving forward.

Belch describes Strivr’s VR training platform as a “beautifully free space” to practice. Employees can develop or improve their skills in a realistic scenario that simulates actual workplace challenges in a way that typical workshops and classrooms cannot. Moreover, training employees through VR platform cuts travel costs associated with conventional training facilities.

VR training platform Strivr

VR training platforms also contribute to a more inclusive and diverse workplace. Employees belonging to minority groups can rehearse and tailor their behaviors in simulated scenarios where a superior or customer is prejudiced toward them, for instance. When these situations are addressed during training, companies can protect their employees from these challenges and prepare them.

What’s Next for VR Training Platforms?

According to Belch, Strivr’s enhanced VR training platform is only the beginning of how VR will continue to impact the employee experience.

So far, VR training platforms have been improving employee onboarding, knowledge retention, and performance. They allow employees to practice and acquire critical skills in a safe, virtual environment, helping them gain more confidence and efficiency while training. Additionally, diversity and inclusion are promoted, thanks to VR’s ability to simulate scenarios where employees can tailor their behaviors during difficult situations.

And, of course, VR training has rightfully gained recognition for helping teach retail workers essential customer service skills. By interacting with virtual customers in a life-like environment, Walmart’s employees have significantly boosted their skills, and the mega-retailer has implemented an immersive training solution to all of its nearly 4,700 stores all over America.

In 2022, Accenture invested in Strivr and Talespin to revolutionize immersive learning and enterprise VR. This is a good sign of confidence in the industry and its massive potential for growth.

As we keep an eye on the latest scoop about VR technology, we can expect more groundbreaking developments in the industry and for VR platforms to increase their presence in the employee training realm.

Strivr Enhances Immersive Learning With Generative AI, Equips VR Training Platform With Mental Health and Well-Being Experiences Read More »

quest-3-features-confirmed-in-first-hands-on

Quest 3 Features Confirmed in First Hands-on

It seems Meta is looking to stoke some hype for its next Quest headset just days before Apple is slated to unveil its own, as Bloomberg’s Mark Gurman released Quest 3’s first hands-on, confirming a number of features from previous leaks in the process.

Gurman detailed a number of features in his hands-on with the upcoming mixed reality headset, saying that Quest 3 feels lighter and thinner than the Quest 2, featuring a stronger strap with fabric sides.

Like we’ve seen in previous renders, Quest 3 is said to feature three vertical “pill-shaped sensor areas” on the front of the device. On the left and right are color video pass-through sensors and standard cameras, while a depth sensor is placed in the middle, which is used for environment meshing and automatic identification of surrounding walls.

Tracking cameras are found on both left and right bottom sides of the device, departing from Quest 2’s four-sensor array placed on each corner of the headset. Sounds pretty similar to the image featured in a previous leak from Bradely Lynch.

Image courtesy Bradley Lynch

Quest 3 is said to come with a physical interpupillary distance (IPD) adjustment wheel next to the volume rocker which will allow users to dial in a finer IPD measurement. As a departure from its Quest Pro-esque feature set, Quest 3 is said to lack face and eye-tracking, which means none of the lauded ‘social presence’ features or foveated rendering.

Notably, Gurman says the actual clarity and VR displays within the Quest 3 feel “similar to those in the Quest 2 — despite the resolution being rumored to be slightly higher.” It seems Quest 3’s claim to fame will be its color mixed reality passthrough and faster performance thanks to a second-generation Qualcomm Snapdragon XR2.

“[V]ideo pass-through on the Quest 3 presented colors more accurately and offered an almost lifelike rendering of the real world. I was even able to use my phone while wearing the headset, something that often feels impossible on a Quest 2,” Gurman says.

There’s no mention of optics, or whether it will indeed use pancake lenses like Quest Pro or a Fresnel lens like Quest 2.

From Gurman’s description, it seems Touch controllers aren’t getting the Pro-level design either, as they appear to be optically tracked by the headset via IR markers à la Quest 2. It’s said to lack both Quest Pro’s embedded controller sensors and Quest 2’s hoop-style tracking design, which could be interesting.

Pricing for the Quest 3 isn’t finalized, however it’s expected to be higher than the Quest 2 at around $500. Meta is also expected to concurrently offer Quest 2, making for the widest headset lineup the company has ever offered at one time.

Gurman says Meta is set to target the cheaper headset segment while Apple targets the upscale market with its reported $3,000 mixed reality device. While Apple’s headset is expected to make its debut on June 5th, Gurman says Meta is bringing Quest 3 in October.

Quest 3 Features Confirmed in First Hands-on Read More »

zero-emissions-cargo-shipping-—-the-old-fashioned-way

Zero emissions cargo shipping — the old-fashioned way

Zero emissions cargo shipping — the old-fashioned way

Chris Baraniuk

Story by

Chris Baraniuk

It’s as if I am chatting to a merchant on a European dockside more than a century ago when I ask Jorne Langelaan, founder and CEO of Dutch shipping startup EcoClipper, how his vessel’s maiden voyage is going.

“In the beginning the winds were really favourable,” he says of the progress made by the 1912-built De Tukker, which recently embarked on a regular sailing schedule taking it to ports around Europe. Chocolate, olive oil and wine are among its first items of cargo.

On the way from The Netherlands to Portugal, like many thousands of mariners in centuries gone by, De Tukker’s crew had to sail close to Atlantic winds in order to progress south past the west coast of France.

“Otherwise,” says Langelaan, “You can easily be pulled into the Bay of Biscay with the currents there and the prevailing winds.” EcoClipper, which has five employees on shore and five crew members, has raised around €1 million in funding to date, half of which consists of loans.

Capt. Jorne Langelaan On board sailing vessel De Tukker

Decarbonisation ahoy

Does the future of shipping look confusingly like its past? Maybe. The industry certainly faces a huge challenge in going green. Globally, shipping accounts for 3% of greenhouse gas emissions – but that is more than it sounds because it is very difficult to decarbonise shipping, since giant commercial vessels have long relied on highly polluting bunker fuel.

Up to 90% of goods are carried by ship and demand is rising, so the potential climate impact of shipping will only grow in the future unless cleaner fuels or zero emissions technologies emerge as suitable alternatives.

One hurdle is scale. De Tukker can carry a maximum cargo of about 80 tonnes – completely dwarfed by the 200,000 tonnes or more that the biggest container ships can shift. But Langelaan says he has received interest from companies keen to slash their carbon footprint and avail of zero emissions transportation. Multiple construction firms, for instance, have been in touch recently, he notes, since some are under pressure to reduce emissions.

Langelaan points out that De Tukker is not just a zero emissions vessel, she is also extremely quiet, meaning there is practically no risk of noise pollution, which is known to negatively affect marine life. The ship actually has an engine but her crew barely use it. She sails at roughly half the speed typically reached by modern large commercial ships.

In the coming years, Langelaan and his colleagues hope to deploy a whole fleet of newly constructed sailing ships based on a design that takes inspiration from classic Dutch cargo vessels. Clipper ships – among them the famed Cutty Sark – were fine-tuned over many years of maritime development, points out Langelaan.

“We don’t really have the resources to do a lot of research and development so we just took what works and are using it,” he explains, referring to the EcoClipper prototype500 ship concept, which would have a cargo capacity of 500 tonnes.

Langelaan already has a Dutch shipyard in mind that he says could build the first of these new vessels but he adds the project requires investment. Should it come, he envisages launching a newly built clipper-style ship as early as 2026.

Sails are back

For Joe Banks, a lecturer in ship science and maritime engineering at the University of Southampton, EcoClipper’s approach is certainly an impassioned one. “Those historic ships were beautiful and there is a nostalgia, a romanticism,” he says. 

However, it’s the giant existing fleet of huge commercial ships that deserve the greatest focus, he argues. Shipping companies can reduce their climate impact by adding miniature sails or kites to their vessels, allowing them to utilise the wind. Automation can also help to make them as efficient as possible, he adds.

“My instinct would be that we’re going to have a bigger impact by looking at retrofitting existing ships with modern automated systems,” says Banks.

He and his colleagues at the University of Southampton are due to embark on a project to test the effect of adding a 20m-high retractable sail to a cargo ship called the Pacific Grebe, which has been used for many years to transport nuclear waste.

EcoClipper could still serve an important function in highlighting the virtues of shipping cargo under sail, however, argues Banks: “There is […] a value there of raising awareness and showing the benefits of that.”

Langelaan makes another point – one way to reduce emissions is simply to ship less and reduce the impact of humanity on the planet overall. “I shouldn’t really be saying this as a ship owner myself,” he quips.

For now, De Tukker has the wind in her sails and a busy schedule to keep. Langelaan lists the various places where she will call in the coming weeks, including the UK, France, and back to the Netherlands. From tall ship festivals to heaving construction materials around.

“Then it starts again,” he says, again with the air of a hardy old mariner. “The ship will be sailing constantly.”

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Want do the EU’s new gender pay gap rules mean for your startup?

Want do the EU’s new gender pay gap rules mean for your startup?

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainabili Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainability, green tech, AI, and EU policy. With a background in the humanities, she has a soft spot for social impact-enabling technologies.

It’s been 66 years since the EU first introduced the principle of equal pay for male and female employees conducting work of equal value. Yet, the gender pay gap stubbornly persists in the bloc. Women earn, on average, around 13% less than men, with significant variations among member states.

To narrow this gap, the European Parliament and Council recently approved a set of new rules that establish binding pay transparency measures. For the first time in the union’s history, this legislation also tackles intersectional discrimination (on the combined basis of ethnicity, race, religion, etc.) and addresses the rights of non-binary individuals.

“This legislation makes it crystal clear that we do not accept any kind of gender pay discrimination in the EU,” said Kira Marie Peter-Hansen, rapporteur of the Employment and Social Affairs Committee.

The directive will apply to all workers with a legal employment contract, collective agreement, and practice in force, as well as to all employers in the public and private sector.

For some companies, this landmark law might simply (and hopefully) mean the normalisation of existing practices; for others, it might require a systematic change. But what exactly does it entail?

1. No more pay discrimination

Employers must ensure that their pay structures don’t reflect gender-based differences between employees who perform the same work or work of equal value. This concerns not only salaries, but also any type of benefit, such as bonuses and travel expenses.

To help companies (and especially startups and SMEs), member states should provide employers with training and tools to assess the value of work based on four objective criteria: skills, efforts, responsibilities, and working conditions.

2. Full-on pay transparency

The new rules require companies to inform job seekers about the starting salary or pay range of open positions, either in the job description or ahead of the interview. Employers, however, won’t have the right to ask about the candidates’ pay history.

Workers will also be entitled to information about their individual and the average pay levels — broken down by sex — for work of equal value. In addition, they’ll have access to the criteria used to determine pay and career progression, which must be objective and gender-neutral.

Member states can exempt employers with fewer than 50 employees from this obligation and allow them to make these criteria available only upon request. But in any case, they should provide ready-made templates to reduce administration hurdles for micro-enterprises and SMEs.

3. More justice for the employees

The burden of proof for pay-related disputes will no longer fall on the employee.

“It is particularly important that [this] has shifted from the employee to the employer when a charge of gender pay discrimination is brought,” Yoko Spirig, co-founder and CEO of Swiss startup Ledgy, told TNW.

“Companies now have to prove that there is no discrimination when challenged, rather than the employee having to prove the presence of discriminatory practices. This step is welcome and sends a clear signal to companies to get their pay data and processes in order now.”

Employees who’ve suffered gender pay discrimination can also claim and receive compensation, including full recovery of back pay, related bonuses, and payments in kind.

4. Report, report, report

Under the directive, companies with more than 250 employees will have to report annually on their gender pay gap. This falls to every three years for a headcount between 150 and 249, and to every eight years for an employee number between 100 and and 149.

Member states can exempt companies with fewer than 100 workers, or choose to oblige them as well.

If the reporting reveals a gap of more than 5% that can’t be justified by objective, gender-neutral criteria, then they’ll need to do a joint pay assessment in cooperation with the employees’ representatives.

The assessment’s aim is to identify problems and implement solutions that will eliminate gender pay discrimination.

5. Beware of the penalties

Employers who break the rules will face “effective, proportionate, and dissuasive penalties,” such as fines and even revocation of public benefits.

“I particularly welcome the proposal to penalise firms which fail to act on their gender pay gap as it’s imperative that companies stop resting on their laurels — complacency will get us nowhere,” Jenny Keisu, CEO of Swedish eboat maker X Shore, told TNW.

Keisu emphasised that all companies should be tracking the gender pay gap “as any other important KPI” even more regularly than the legislation proposes.

What are the next steps?

The rules will come into effect 20 days after their publication in the EU’s Official Journal — which is still pending. They’ll apply to all employers in the union, even though smaller ones (micro enterprises, startups, and SMEs) will initially have fewer obligations and more help from member states.

As this is a directive, EU countries get some freedom around how they’ll choose to apply the rules and they have three years to put them in place.

“It’s heartening that the European Parliament is taking a stand and cementing that change needs to happen sooner rather than later,” said Marta Sisí Jiménez, Head of HR at Freepik Company, a Malaga-based scaleup.

“[Especially] for Europe’s proliferating startups looking to expand, these new rules establish clear guidelines around an issue that previously lacked clarity,” she told TNW.

But this historic — and imperative — change might not come without challenges. Jiménez noted the potential resistance from founders who are already navigating a difficult landscape, with shrinking investment and increasing regulations.

David Perez, VP of Stakeholder Relations at Cabify, pointed to another possible challenge: the validity of the required data.

“It must be taken into account that in the analysis of the gender gap, many factors can distort the data, such as the number of women and men in one department versus another,” Perez told TNW. “Thus, we believe that it is vitally important to perform an ad hoc analysis of each job, so that a person is not sought for their gender but for what they can contribute to the job.”

But regardless of any challenges, the benefits of securing equal pay are large and far- reaching: from establishing equality and social justice, to bolstering business performance and strengthening the economy.

From the point of view of the startup ecosystem in Europe, the new rules also promote a level playing field.

“This regulation will begin to shape a labour market in which large companies and SMEs will compete on the same terms for talent, with the same rules,” Perez noted. “A labour market in which this data will begin to be reported in a unified and common way among all companies.”

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High-flying Action Co-op ‘EVERSLAUGHT Invasion’ Launches on Quest 2

Fast Travel Games and developer MobX released their latest VR co-op action title EVERSLAUGHT Invasion on Quest 2, bringing with it high-mobility melee action.

Update (May 26th, 2023): Developer MobX Games and publisher Fast Travel Games released EVERSLAUGHT Invasion on the Meta Quest Store, priced at $25.

The studios also released a new trailer showing off more of the game’s high-flying melee combat. The original article announcing EVERSLAUGHT Invasion follows below:

Original Article (August 24th, 2022): Set in the same universe as the PC VR action RPG EVERSLAUGHT (2021), developer MobX Games and publisher Fast Travel say the fast-paced VR first-person shooter is intended for two players, although it also supports single player in what the studios call “high-octane combat” thanks to the game’s focus on high-flying locomotion that will let you dash, jump off cliffs, or fly to an enemy with the help of a hookshot tool.

The Meta Quest 2 title puts you in the boots of a hero of the secretive Cleric order who must defeat the evil and ever-expanding faction of the Corrupted. The game includes three unique classes with their own tools and play styles: Warrior, Rogue or Vanguard. We’re hoping to learn more about each class as we get closer to the early 2023 launch window.

Like you’ll see in the game’s announcement trailer, EVERSLAUGHT Invasion puts heavy emphasis on frenetic action thanks to the game’s hookshot mechanic, which lets you traverse the map at high speeds or dispatch enemies with a single blow. You’ll also gather loot and unlock new skills and weapons through what the studio calls a “deep progression system.”

“We’ve used the original EVERSLAUGHT universe to create a brand new co-op action game filled with satisfying combat and great replayability,” said Gihad Chbib, Founder at MobX Games. “While we can’t reveal everything just yet, we’re confident that fans of the original and new players alike will be thrilled with this interpretation.”

Here’s how MobX Games describes it:

HIGH MOBILITY ACTION: Engage huge waves of monstrosities in high-octane combat by dashing, jumping off cliffs or grappling to an enemy with the hookshot.

ARMY OF TWO: Even the odds of survival by fighting back to back with a fellow hero in a crusade of frantic co-op action.

3 DISTINCT CLASSES: Pick between Warrior, Rogue and Vanguard, each with their own unique play styles and toolsets.

DEEP PROGRESSION SYSTEM: Gather loot and unlock new skills & weaponry, then spend time in the airship to upgrade your hero for the next mission.

High-flying Action Co-op ‘EVERSLAUGHT Invasion’ Launches on Quest 2 Read More »

vr’s-favorite-rhythm-shooter-is-getting-a-modding-tool-next-month,-open-beta-now-live

VR’s Favorite Rhythm Shooter is Getting a Modding Tool Next Month, Open Beta Now Live

Cloudhead Games is set to release a modding tool for its hit rhythm shooter Pistol Whip next month, which will let you create your own scenes from the ground-up for some very John Wick-style combat.

The tool, dubbed ‘Pistol Mix’, is only available for players on PC VR headsets at the moment, so Quest 2, PSVR 2, and Pico headset owners of the game will have to sit out during the open beta.

You can already dive in and make your own levels thanks to the open beta, although the studio says a full release is slated to arrive on June 14th. You can check out Pistol Mix in action below:

The studio says they aim to have modded content playable directly in select standalone headsets by that June 14th launch date however, which will ostensibly include Quest 2 and Pico headsets.

There’s no word on whether modded content will be available on PSVR 2. Like we saw with Beat Saber in the past, getting custom songs to work on console is a bit of a sticky wicket.

If you want to get modding, Pistol Mix is entirely free. Granted, you will need a copy of the game on PC (for now) to play. To get started, head over to the scene builder tutorial to get mixing.

Users will be able to share their levels online via mod.io, which lets you filter by level difficulty, song duration, and whether the level is complete or still a work-in-progress.

VR’s Favorite Rhythm Shooter is Getting a Modding Tool Next Month, Open Beta Now Live Read More »

dutch-startup-targets-european-intercity-air-taxi-service-from-2027

Dutch startup targets European intercity air taxi service from 2027

Dutch startup targets European intercity air taxi service from 2027

Siôn Geschwindt

Story by

Siôn Geschwindt

Dutch aviation startup ELECTRON Aviation has inked an agreement with Twente Airport, in the next step of its plans to launch a zero-emissions short-haul flight service from 2027. 

The startup’s planned fleet of electric air taxis will transport up to four passengers at a time to various European cities within a 500km radius of the airport. 

“To be clear, that gets you to Berlin, London, or Paris, all in under 2 hours,” said Josef Mouris, CEO and co-founder of ELECTRON. 

The startup’s Electron5 plane, which is still in the prototype phase, will fly at around 300km/h with a max range of 750km on a single charge. By aiming for smaller aircraft, the company hopes to build out its fleet at pace. 

“To fly meaningful distances within this decade, we had to compromise on the aircraft size, limiting ourselves to five seats. Which, if you think about it, is the perfect size for our on-demand business model,” said Mouris. 

An artist’s impression of the Electric5 air taxi. Credit: ELECTRON Aviation

The startup plans to provide a quick, easy service akin to the Uber of planes — offering a faster and greener way to travel between major European centres. The plane needs 800m of airstrip to take off, which means it can launch from most regular airports, the startup said.

Previously, Josef was quoted saying that a 400km trip in one of his air taxis would set you back around 225. However, in a press release yesterday, the CEO said the “low operating costs” of the aircraft (in comparison with other low-emissions alternatives like hydrogen) would eventually enable the startup to “match or beat” the price of an economy-class plane ticket. 

The startup is part of Electric Flying Connection (EFC), a Dutch consortium of companies that recently submitted a funding application to the Dutch Growth Fund to scale battery-electric flying in the country. 

Jan Schuring, CEO of Twente Airport, which joined the consortium this year, said that demand for improved connectivity in the region was high, both within the Netherlands and for cross-border travel to Germany, France, and the UK.  

By bringing in ELECTRON aviation as the second operator, Twente Airport looks to position itself as the airport of choice for electric air taxi startups looking to launch their services in the country. 

ELECTRON also signed a similar agreement with Groningen airport in 2021 and plans to roll out a fleet of battery-electric, zero-emissions aircraft at both airports in 2027.   

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A Very Interesting VR/AR Association Enterprise & Training Forum

The VR/AR Association held a VR Enterprise and Training Forum yesterday, May 24. The one-day event hosted on the Hopin remote conference platform, brought together a number of industry experts to discuss the business applications of a number of XR techniques and topics including digital twins, virtual humans, and generative AI.

The VR/AR Association Gives Enterprise the Mic

The VR/AR Association hosted the event, though non-members were welcome to attend. In addition to keynotes, talks, and panel discussions, the event included opportunities for networking with other remote attendees.

“Our community is at the heart of what we do: we spark innovation and we start trends,” said VR/AR Association Enterprise Committee Co-Chair, Cindy Mallory, during a welcome session.

While there were some bonafide “technologists” in the panels, most speakers were people using the technology in industry themselves. While hearing from “the usual suspects” is nice, VR/AR Association fora are rare opportunities for industry professionals to hear from one another on how they approach problems and solutions in a rapidly changing workplace.

“I feel like there are no wrong answers,” VR/AR Association Training Committee Co-Chair,Bobby Carlton,said during the welcome session. “We’re all explorers asking where these tools fit in and how they apply.”

The Convergence

One of the reasons that the workplace is changing so rapidly has to do with not only the pace with which technologies are changing, but with the pace with which they are becoming reliant on one another. This is a trend that a number of commentators have labeled “the convergence.”

“When we talk about the convergence, we’re talking about XR but we’re also talking about computer vision and AI,” CGS Inc President of Enterprise Learning and XR, Doug Stephen, said in the keynote that opened the event, “How Integrated XR Is Creating a Connected Workplace and Driving Digital Transformation.”

CGS Australia Head, Adam Shah, was also a speaker. Together the pair discussed how using XR with advanced IT strategies, AI, and other emerging technologies creates opportunities as well as confusion for enterprise. Both commented that companies can only seize the opportunities provided by these emerging technologies through ongoing education.

“When you put all of these technologies together, it becomes harder for companies to get started on this journey,” said Shah. “Learning is the goal at the end of the day, so we ask ‘What learning outcomes do you want to achieve?’ and we work backwards from there.”

The convergence isn’t only changing how business is done, it’s changing who’s doing what. That was much of the topic of the panel discussion “What Problem Are You Trying to Solve For Your Customer? How Can Generative AI and XR Help Solve It? Faster, Cheaper, Better!”

“Things are becoming more dialectical between producers and consumers, or that line is melting where consumers can create whatever they want,” said Virtual World Society Executive Director Angelina Dayton. “We exist as both creators and as consumers … We see that more and more now.”

“The Journey” of Emerging Technology

The figure of “the journey” was also used by Overlay founder and CEO, Christopher Morace, in his keynote “Asset Vision – Using AI Models and VR to get more out of Digital Twins.” Morace stressed that we have to talk about the journey because a number of the benefits that the average user wants from these emerging technologies still aren’t practical or possible.

“The interesting thing about our space is that we see this amazing future and all of these visionaries want to start at the end,” said Morace. “How do we take people along on this journey to get to where we all want to be while still making the most out of the technology that we have today?”

Morace specifically cited ads by Meta showing software that barely exists running on hardware that’s still a few years away (though other XR companies have been guilty of this as well). The good news is that extremely practical XR technologies do exist today, including for enterprise – we just need to accept that they’re on mobile devices and tablets right now.

Digital Twins and Virtual Humans

We might first think of digital twins of places or objects – and that’s how Morace was speaking of them. However, there are also digital twins of people. Claire Hedgespeth, Head of Production and Marketing at Avatar Dimension, addressed its opportunities and obstacles in her talk, “Business of Virtual Humans.”

“The biggest obstacle for most people is the cost. … Right now, 2D videos are deemed sufficient for most outlets but I do feel that we’re missing an opportunity,” said Hedgespeth. “The potential for using virtual humans is only as limited as your imagination.”

The language of digital twins was also used on a global scale by AR Mavericks founder and CEO, William Wallace, in his talk “Augmented Reality and the Built World.” Wallace presented a combination of AR, advanced networks, and virtual positioning coming together to create an application layer he calls “The Tagisphere.”

“We can figure out where a person is so we can match them to the assets that are near them,” said Wallace. “It’s like a 3D model that you can access on your desktop, but we can bring it into the real world.”

It may sound a lot like the metaverse to some, but that word is out of fashion at the moment.

And the Destination Is … The Metaverse?

“We rarely use the M-word. We’re really not using it at all right now,” Qualcomm’s XR Senior Director, Martin Herdina, said in his talk “Spaces Enabling the Next Generation of Enterprise MR Experiences.”

Herdina put extra emphasis on computing advancements like cloud computing over the usual discussions of visual experience and form factor in his discussion of immersive technology. He also presented modern AR as a stepping stone to a largely MR future for enterprise.

“We see MR being a total game changer,” said Herdina. “Companies who have developed AR, who have tested those waters and built experience in that space, they will be first in line to succeed.”

VR/AR Association Co-Chair, Mark Gröb, expressed similar sentiments regarding “the M-word” in his VRARA Enterprise Committee Summary, which closed out the event.

“Enterprise VR had a reality check,” said Gröb. “The metaverse really was a false start. The hype redirected to AI-generated tools may or may not be a bad thing.”

Gröb further commented that people in the business of immersive technology specifically may be better able to get back to business with some of that outside attention drawn toward other things.

“Now we’re focusing on the more important thing, which was XR training,” said Gröb. “All of the business cases that we talked about today, it’s about consistent training.”

Business as Usual in the VR/AR Association

There has been a lot of discussion recently regarding “the death of the metaverse” – a topic which, arguably, hadn’t yet been born in the first place. Whether it was always just a gas and the extent to which that gas has been entirely replaced by AI is yet to be seen.

While there were people talking about “the enterprise metaverse” – particularly referring to things like remote collaboration solutions – the metaverse is arguably more of a social technology anyway. While enterprise does enterprise, someone else will build the metaverse (or whatever we end up calling it) – and they’ll probably come from within the VR/AR Association as well.

A Very Interesting VR/AR Association Enterprise & Training Forum Read More »

‘beat-saber’-finally-comes-to-psvr-2-as-free-upgrade,-queen-music-pack-released

‘Beat Saber’ Finally Comes to PSVR 2 as Free Upgrade, Queen Music Pack Released

We expected Beat Saber as a day-one title on PSVR 2 when the headset launched in February, but it seems Meta had different ideas. Better late than never though, as everyone’s favorite block-slashing rhythm game is now available on PSVR 2 as a free upgrade from the PSVR version, coming alongside a paid music pack featuring the ever-iconic band Queen.

The Queen music pack is available across all supported platforms, including Quest, PSVR/2, and PC VR headsets, priced at $14.

It includes the 11 tracks listed below:

  • “Another One Bites the Dust”
  • “Bohemian Rhapsody”
  • “Crazy Little Thing Called Love”
  • “Don’t Stop Me Now”
  • “I Want It All”
  • “Killer Queen”
  • “One Vision”
  • “Somebody to Love”
  • “Stone Cold Crazy”
  • “We Are The Champions”
  • “We Will Rock You”

If you already own Beat Saber on PSVR, you can upgrade to the PSVR 2 version for free. This will also allow you to transfer any music packs previously purchased on PSVR at no extra cost.

‘Beat Saber’ Finally Comes to PSVR 2 as Free Upgrade, Queen Music Pack Released Read More »

gdpr-turns-5:-meta-has-amassed-e2.5b-in-fines-—-over-50%-of-the-total

GDPR turns 5: Meta has amassed €2.5B in fines — over 50% of the total

GDPR turns 5: Meta has amassed €2.5B in fines — over 50% of the total

Thomas Macaulay

Story by

Thomas Macaulay

Senior reporter

Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy. Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy.

GDPR turned five this week — and celebrated in customary style: by slapping Meta with another eye-watering fine.

At a record-breaking €1.2bn, the punishment was the perfect self-gift for the EU regulation. For Meta, however, it marks another miserable anniversary.

According to research by Privacy Matters, Mark Zuckerberg’s demonic brainchild has accrued over half of the €4bn in total GDPR fines.

After amassing a staggering €2.5bn across seven separate penalties, it’s safe to say that Meta won’t be attending the birthday party. But it wasn’t likely to have got an invite anyway.

The social media behemoth has been feuding with EU lawmakers for years. On multiple occasions, the company has gone as far as threatening to shut down services in Europe over data rules.

The EU, meanwhile, have been merrily doling out fines for Meta’s data protection breaches. The majority have been delivered by the Data Protection Authority of Ireland, where Meta has its European headquarters. The regulator dished out four fines in 2022 alone.

The Facebook owner is not alone in entering GDPR’s crosshairs — but it’s been by far the most consistent target.

Amazon and Google have combined total fines of around €800 million — a figure dwarfed by Meta’s most recent fine alone. Meanwhile, Microsoft, Apple, Pinterest, and LinkedIn have never been charged.

The penalties have solidified the EU’s reputation as the West’s top tech regulator. For GDPR, that’s another cause for celebration. But for Meta, this birthday party must suck.

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london-crowned-tech-king-of-the-world

London crowned tech king of the world

London crowned tech king of the world

Siôn Geschwindt

Story by

Siôn Geschwindt

London has been named the world’s most high-tech city, according to Z/Yen Group’s seventh edition of the Smart Centres Index, published today.  

The British capital secured the top spot for its world-leading financial services, deep talent pool, quality of its business environment, and international reputation.

Climbing from second place, London was joined in the top five by New York, San Francisco, Zurich, and Lugano. Oxford came in seventh place, putting four European cities in the top 10. 

The news that London has taken the top tech title from New York will undoubtedly be welcomed by British PM Rishi Sunak, who has on multiple occasions expressed his desire to make the UK as a whole a tech and innovation superpower. 

In a rather humourous speech recently Sunak even labelled the country “Unicorn Kingdom,” in a not-so-subtle nod to the fact that the UK has so far birthed 162 startups valued at $1 billion or more.     

While the PM definitely shouldn’t forge a career in comedy, he does have a point. During 2022, UK tech firms raised £24bn in funding, more than France (£11.8bn) and Germany (£9.1 bn) combined, making it the world’s third-largest tech sector.  

Leading this investment is London, which is currently home to a number of up-and-coming tech firms including Deliveroo, Revolut, and Wise, as well as emerging startups like AI research lab DeepMind and metaverse developer Improbable.    

The top 20 most high-tech cities in the world. Credit: Z/Yen

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