Author name: Rejus Almole

‘vertigo-2’-dev-still-hopes-to-port-pc-vr-hit-to-psvr-2

‘Vertigo 2’ Dev Still Hopes to Port PC VR Hit to PSVR 2

Vertigo 2 is arguably one of the best games of 2023, but it’s only available on PC VR headsets. Developer Zach Tsiakalis-Brown said earlier this year that he thought a PSVR 2 port would definitely be a good possibility, and now that Half-Life-style sci-fi shooter is in the wild, PSVR 2 support is apparently still in the cards for the solo dev.

Reacting to Twitter user Timo Schmidt, Tsiakalis-Brown confirmed that PSVR 2 support is still on the horizon, as he recalls an earlier tweet from January saying he “would love to port to psvr in the future. It’s definitely a possibility!”

As many have noted in the recent past, PlayStation 5’s rendering ability is pretty much on par with a mid-range PC, which has allowed for a big bump in graphics over legacy hardware, such as PS4/PS4 Pro.

That bump lets developers create even more immersive and graphically intense games than we’ve ever seen on PS platform, like Horizon Call of the Mountain (2023), or the remastered version of Song in the Smoke, the latter of which rivals even the PC VR version of the game.

Still, developing for PSVR 2 isn’t so cut and dry. Outside of actually getting it to work on Sony’s latest VR headset, which is a much more precise target than creating a PC VR game in general, Tsiakalis-Brown admits he’s never gone through the certification process to publish a game on the PlayStation Store. Up until now, all of the developer’s games have been PC VR only.

Nathan Rowe, the solo dev behind VR art app SculptrVR (2016), had some sage advice to overcoming the process:

It is possible to do solo. It nearly killed me, though. My advice is to ask Sony for help early. File tickets! They get read and responded to!

— Nathan Rowe (@SculptrVR) January 21, 2023

And what good is Vertigo 2 without Vertigo Remastered (2020)? Tsiakalis-Brown says releasing both games for PSVR 2 would be a “great way to expose [the series to] a bigger audience!”

While the solo dev hasn’t published a post-launch release schedule, the order of operations is fairly clear. First the game’s upcoming sandbox DLC, which will allow users to create and share their own content based on Vertigo 2 assets and worlds, then … who knows!

‘Vertigo 2’ Dev Still Hopes to Port PC VR Hit to PSVR 2 Read More »

swedish-startup-wants-e1.5bn-to-build-emissions-free-steel-plant

Swedish startup wants €1.5BN to build emissions-free steel plant

Swedish startup wants €1.5BN to build emissions-free steel plant

Siôn Geschwindt

Story by

Siôn Geschwindt

Swedish startup H2 Green Steel has announced its plans to raise more than €1.5bn in equity funding to build steel plants that emit virtually no emissions.

The startup, backed by high-profile investors such as Mercedes, Maersk, and Spotify’s chief executive, is constructing a ‘green steel’ manufacturing plant in Boden, north Sweden. 

Construction of the plant will be financed through more than €5bn in debt and equity. The startup said in October that it had received support from European financial institutions for €3.5bn in debt financing, making it one of the most capitalised climate tech projects in Europe

H2 Green Steel confirmed today that it is now in the process of securing the remaining €1.5bn equity funding and is working with advisers from Morgan Stanley, Financial Times reports

Traditionally, steel is made by combining iron ore with coke (a type of coal) at extremely high temperatures. The burning coke produces carbon monoxide, which converts the iron ore into ‘pig iron’ — the basis of steel. The only problem is, when the coke burns it produces a lot of CO2. In fact, the steel industry as a whole is responsible for an estimated 8% of global CO2 emissions. 

H2 Green Steel looks to decarbonise steelmaking by replacing coke with ‘green’ hydrogen (hydrogen produced using renewable energy). Hydrogen reacts with the iron ore to create pig iron — but without the emissions. The only by-product, the startup says, would be water vapour.  

An artist’s impression of the green steel plant in Boden. The startup hopes the plant will produce 5 million tonnes of green steel by 2030. Credit: H2 Green Steel

The hydrogen itself would be made in an electrolyser at the Boden site. The electrolyser would be powered by ​​renewable energy, including hydropower from the Lule River and nearby wind farms. Overall, this process is predicted to slash steelmaking emissions by 95%.    

If successful, the Boden plant will be the first large-scale green steel plant in Europe, with its products used to construct everything from cars and cargo ships to buildings and bridges. The startup expects to roll out the first commercial batches of its steel by 2025 and aims to produce five million tonnes of green steel a year by 2030. 

However, global annual steel production is currently around 2,000 million tonnes, according to figures from the World Steel Association. This would make the production capacity of the Boden plant a mere “drop in the sea,” Ms Lund Waagsaether, senior policy advisor at the Brussels-based climate think tank E3G, told the BBC.  

But the Boden plant isn’t the only one of its kind in the pipeline. H2 Green Steel has already signed an agreement with Spanish company Iberdrola to build a plant powered by solar power on the Iberian peninsula. Hybrit, another Swedish company, hopes to open a fossil-free green steel plant by 2026 in a joint venture with mining operator LKAB, Nordic steel company SSAB, and energy company Vattenfall. GravitHy plans to open a hydrogen-based plant in France in 2027, and German steel giant Thyssenkrupp recently said it aims to introduce carbon-neutral production at all its plants by 2045.

These projects are set to boost Europe’s domestic production of green steel, and could soon have political backing too. The EU is in the process of finalising the Carbon Border Adjustment Mechanism, a strategydesigned to make it more expensive for European companies to import cheaper, non-green steel from other parts of the world. 

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irish-startup-and-cern-join-forces-on-experimental-energy-transmission-project

Irish startup and CERN join forces on experimental energy transmission project

Irish startup and CERN join forces on experimental energy transmission project

Thomas Macaulay

Story by

Thomas Macaulay

Senior reporter

Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy. Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy.

An Irish startup has teamed with CERN to develop a new form of insulation for superconducting cables, which are designed to accelerate the green energy transition.

Named SuperNode, the company has invented energy transmission cables that can transfer immense power across long distances. As the system requires less space and voltage than conventional copper-based cables, the environmental impact is reduced.

These benefits derive from superconductivity. This phenomenon occurs when certain materials are cooled below their critical temperature — typically -180°C for high-temperature superconductors. As a result, superconductors can offer a hefty power density and zero electrical losses.

To harness this potential, SuperNode needs unique scientific resources — which is where CERN comes in.

“In its research, CERN pushes the limit of superconductivity to reach record energy levels and operates one of the largest vacuum systems in the world,” said CERN’s Paolo Chiggiato in a statement.

“In particular, to avoid collisions with residual gas molecules inside the accelerators, we must reach extreme levels of vacuum. Vacuum is also used at CERN as a thermal insulator for our superconducting magnets. We believe that this know-how can be successfully applied to evaluate the technological solutions proposed to insulate the superconducting cables developed by SuperNode.”

To test the tech, CERN will subject candidate materials to temperatures, pressures, and environments that replicate the conditions that the cables will face. CERN will also design and develop a novel test rig to validate scale prototypes. Eventually, the rig will be installed at SuperNode’s Dublin headquarters — dubbed the European Cryogenic Centre for Superconductors.

Figure 1: Subsea Superconducting Cable
A study commissioned by SuperNode found that an integrated pan-European energy grid could reduce energy costs by 32%. Credit: SuperNode

The tie-up with CERN caps a busy month for SuperNode. Last week, the company announced that shareholders Aker Horizons and Dr Eddie O’Connor had committed €16 million of extra money towards developing the tech. The new funding followed a previous €14m cash injection made last year.

John Fitzgerald, CEO of SuperNode, believes adding CERN to the mix will provide a further boost.

“To meet increasing electricity demands, future transmission grids will have to reliably transfer bulk electricity over distances of hundreds of kilometres — connecting consumption hubs with areas of production, which are often located far away,” he said.

“We believe that by working together, we can find innovative solutions to improve the world’s energy infrastructure. Without new grid technology, we cannot integrate the level of renewables governments across the world have targeted and we will not achieve the goals of the Paris Agreement”.

Figure 2: Underground Superconducting Cable
SuperNode says its system is more efficient, cheaper, and better for the environment than any other viable alternative. Credit: SuperNode

The collaboration also comes at a historical moment for CERN. The lab has just taken its first steps towards building a 91 km-long particle accelerator. The new system would more than triple the length of the Large Hadron Collider (LHC) — currently the world’s largest and most powerful particle collider — which will complete its mission around 2040.

The plans were revealed amid growing competition for Europe’s leading position in the field.

The most notable rival is China, which also intends to build the world’s largest particle accelerator. CERN’s Malika Meddahi told AFP last week that “China displays the same ambition” as Europe.

“Let’s be vigilant and be sure that we are not on the verge of a change in this hierarchy,” she said.

Some concerns have also been raised over the enormous cost of the new collider. Critics worry that the investment in fundamental science would be better spent in applied sciences. But the collaboration with SuperNode is further evidence that CERN’s work can lead to practical applications.

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virtex-stadium-adds-counter-strike-to-its-virtual-esports-titles

Virtex Stadium Adds Counter-Strike to Its Virtual Esports Titles

Esports fans are in for a new experience at the Virtex Stadium. Aside from EchoVR, users can now watch live gameplays of Counter-Strike: Global Offensive and Counter-Strike 2.

Virtex has partnered with Skybox Technologies to bring this unique spectator experience to gaming enthusiasts. With Counter-Strike as the first significant esports title at the Virtex Stadium, the virtual esports fan base on the platform is bound to grow faster.

An Immersive Experience for Counter-Strike Gamers and Fans

Following the launch of the Echo VR title on the platform, Counter-Strike allows fans to enjoy more top-level gameplay. “As the third most watched esport last year, CS: GO already has an enormous following, and we’re excited to be working with Skybox to deliver a 360° spectating experience unique to every fan,” said Virtex CEO and co-founder, Tim Mcguinness, in a press release shared with ARPost.

virtex stadium esports title counter-strike

Using their desktop and compatible VR headsets, users enter the Virtex Stadium, which is still in closed beta, where they can watch live gameplays recreated in 3D. They can customize their Ready Player Me avatars, meet other fans in the lobby, and enter the virtual arena. They can sit on the stadium seats to watch gameplay in full view or immerse themselves in the battle by diving into the map.

They can see opening duels, site retakes, and clutches up close. Dynamic map controls allow them to maneuver easily and spectate at any site they want. The epic virtual effects and sounds create a deep 3D spectator experience that’s like no other.

Collaborating to Make Fan Experiences More Meaningful

Virtex, a London-based software development company, has been at the forefront of esports. Its Virtex Stadium provides sports and gaming enthusiasts with an innovative VR platform where they can experience esports at a whole new level.

Founded in 2020, Virtex brings together the expertise of tech entrepreneur Christoph Ortlepp and seasoned VR player Tim Mcguinness. Sharing a vision to redefine the esports fan experience, they are collaborating with partners across the tech and esports space to bolster the capabilities of the Virtex Stadium.

virtex stadium esports event

In the past year, the company worked with Skybox Technologies to integrate Counter-Strike maps into the virtual stadium. A provider of spectator and analysis solutions, Skybox helps ensure that in-game models, key modes, and spectator tools are functioning smoothly at the Virtex Stadium.

It provides real-time data and 3D game recreations that allow users to view Counter-Strike gameplay from every angle. It also ensures that map control and all gameplay features work seamlessly to make the 3D viewing experience more enjoyable.

According to Ethan Cooper, CEO of Skybox Technologies, Virtex has done an outstanding job at building out the Virtex Stadium. “We are proud that via the Skybox and Virtex partnership, fans can soon experience live Counter-Strike in a whole new way. It’s an exciting time for our respective companies, and we are looking forward to continuing our partnership with additional game titles and new experiences,” he said.

This collaboration paves the way for more meaningful fan experiences across the globe. Fans can dive into the map and watch the players they follow in action. They can explore different areas during the matches or meet other fans in virtual hangout spaces.

More to Come From The Growing Virtex Community

The partnership between Virtex and Skybox has just begun. Through their continued collaboration, we can expect more tournaments and esports titles at the Virtex Stadium in the next few months. Virtex is also pitching to more partners to widen its offerings and make the platform even more engaging. It wants to collaborate with tournament organizers, teams that want dedicated stadiums for their fans, and brands that want to run activations on virtual platforms.

A die-hard esports fan, Tim Mcguinness is eager to announce more upcoming tournaments they are set to feature in the Virtex Stadium. But, for now, fans can enjoy the closed beta program and be among the first to experience this virtual esports stadium.

AWE USA 2023 giveaway

Virtex Stadium Adds Counter-Strike to Its Virtual Esports Titles Read More »

valve-interview-confirms-its-vr-ambitions-are-alive-and-kicking

Valve Interview Confirms Its VR Ambitions Are Alive and Kicking

If you’ve been plugged into the Valve leak-o-verse, you’ve probably come across the name ‘Deckard’, the supposed code name of a standalone headset allegedly under development by the one and only. While Valve isn’t confirming anything about the storied standalone, the company went on record late last year to say they are still have faith in VR, and are critically still working on VR headsets.

Valve product designer Greg Coomer spoke to Korean gaming publication This is Game (Korean) in December, saying that VR is very much still in the works. The interview wasn’t widely shared in the English-speaking side of the Internet until it landed on Reddit, Google-translated to English.

Here’s Coomer’s response to a question about what he can reveal in regard to VR, translated from Korean to English:

There isn’t much (laughter). Nevertheless, I can definitely say that we are continuing to develop VR headsets recently. Valve has a lot of expertise in VR devices and has faith in the medium and VR games.

We hope to remain open on PC platforms rather than having VR games exclusively on a certain platform. While adhering to this belief, we are continuing development.

However, we cannot confirm the existence of specific products or disclose the release date of the results. The same applies to game projects being developed internally. There are certainly many projects underway, but we cannot announce anything today.

As you might gather, Valve doesn’t openly speak about its in-development projects. Hearing that VR is still on the table from Coomer directly though, who has been with Valve since the release of Half-Life (1998), and worked on major games all the way up to Half-Life: Alyx (2020), is just about as good as you can get.

That’s especially so since the last time Valve released any VR hardware was its enthusiast-grade PC VR headset Valve Index in 2019. A year later, the studio launched its only full-length VR game to date, Half-Life: Alyx.

Still, it hasn’t been entirely all quiet on the Valve VR front. In March 2022, Valve chief Gabe Newell called its handheld gaming PC platform Steam Deck “a steppingstone” to standalone VR hardware.

“One of the things [Steam Deck] represents is battery-capable, high-performance horsepower that eventually you could use in VR applications as well. You can take the PC and build something that is much more transportable. We’re not really there yet, but this is a stepping stone.”

At the time, Coomer also noted Steam Deck’s hardware “would run well in that [standalone VR] environment, with the TDP necessary… it’s very relevant to us and our future plans.”

Meanwhile, tech analyst and YouTuber Brad Lynch has been probably the most vocal proponent of all things Steam standalone, having followed the Deckard beat since data miners first found a string in a January 2021 Steam update that mentioned the alleged VR standalone.

Over the following years, Lynch has uncovered mounting evidence in subsequent releases of SteamVR, including his most recent supposition that Deckard may include PC VR wireless streaming capabilities, eye-tracking, and passthrough AR features.

As you’d imagine, there have been no public confirmations from Valve, so we’ll just have to wait and see.

Valve Interview Confirms Its VR Ambitions Are Alive and Kicking Read More »

‘firmament’-trailer-spotlights-core-puzzle-mechanic-ahead-of-may-pc-vr-launch

‘Firmament’ Trailer Spotlights Core Puzzle Mechanic Ahead of May PC VR Launch

Last month we got an eyeful of Cyan’s upcoming VR puzzle adventure Firmament in an extended preview trailer that showed off some of the game’s impressively looming set pieces. Now, prepping for the game’s May 18th release on PC VR, the studio released its first look at some of the game’s puzzle mechanics.

There are a few new things shown in the video that we haven’t seen before, notably what appears to be the final version of the most important tool to your puzzle-adventuring.

Called an ‘Adjunct’, the tool lets you interface with the various devices strewn about the Realm of Firmament, which Cyan says will help you on your quest to unlocking the secrets this place holds.

Image captured via video courtesy Cyan

We previously saw the Adjunct very briefly in Firmament’s initial Kickstarter video, although it wasn’t clear at the time what it was, or whether or not it would be a one-off object. Whatever the case, it’s clear now that the adjunct is a mainstay that ostensibly works like and extension of the player’s arm.

Also, it appears the ability to shoot the bit from the holder has let Cyan develop a wider range of far-flung puzzles, as you can manipulate locks and various receptacles you wouldn’t be able to physically reach otherwise.

Firmament is launching for PC VR headsets and traditional monitors via Steam on May 18th. In the new Steam page, the studio reveals a few more tidbits of info about the narrative and structure of the game:

You are not entirely alone in Firmament. In addition to The Adjunct, you are joined by a mysterious apparition, who has a story of her own to share with you. As you explore you will be introduced to 3 Realms – each with secrets and mysteries to reveal. What purpose do the Realms serve? Can the spirit who accompanies you be trusted?

Are the realms of Firmament abandoned? What are these giant, mysterious machines scattered throughout the world? What is their purpose? What part do you play in this grand mystery? Explore, Discover, Solve, and Reveal the mystery for yourself by playing Firmament!

In the game’s Kickstarter November update, Cyan said Firmament is also set to come to PSVR 2, PS4 and PS5 at some point “down the line.” There’s no word on whether Quest 2 will ever get a native version of the game, i.e. one that can be played without a PC and Link or Air Link.

‘Firmament’ Trailer Spotlights Core Puzzle Mechanic Ahead of May PC VR Launch Read More »

pimax-says-its-nintendo-switch-style-vr-hybrid-is-shipping-to-backers-this-month

Pimax Says Its Nintendo Switch-style VR Hybrid is Shipping to Backers This Month

Pimax announced that Portal, its hybrid VR headset based on a Nintendo Switch-style console, is almost ready for launch, as the company prepares to ship to all Kickstarter backers in April 2023.

Over the years, the Shanghai-based company has been known for its wide field-of-view (FOV) PC VR headsets which include large, high-resolution displays and wide FOV optics, making Pimax one of the few to offer such devices directly to consumers. With the announcement of Portal and standalone headset Pimax Crystal, the company seems to be striking out in a new direction from its PC VR roots though.

As a hybrid device, Portal works as both a Nintendo Switch-style handheld (running Android), and a Samsung Gear VR-style headset which uses a dedicated VR shell housing and Switch-style controllers, which snap into their own bespoke housing.

While strapping an Android device into a headset shell is decidedly a throwback concept, Portal managed to attract over $350,000 from backers in the device’s 2022 Kickstarter campaign. Putting Gear VR comparisons aside, the device is being couched as a jack of all trades, as it’s set to offer both 6DOF head and controller tracking for VR gameplay on top of acting as both a handheld console and living room entertainment hub.

In a fresh status update, Pimax says it’s now finalized Portal’s hardware, with mass production set to start. Admittedly, Pimax says it’s currently optimizing the software for Portal, with heat dissipation, power consumption, and controller connection marked as areas in need of improvement. This also includes what it calls “rare” tracking issues and SDK-related game porting issues.

By the end of May, Pimax says it will have “more than 20 VR games” available for the Portal VR mode. Furthermore, Pimax says the QLED version of Portal will support native PC VR via HDMI, while other versions will support streaming PC VR content via WiFi e6 and USB-C.

This comes on the heels of the news last month that Pimax had secured a $30 million series C1 financing round, something the company says will aid in the rollout of both Portal and Crystal headsets.

Pimax Says Its Nintendo Switch-style VR Hybrid is Shipping to Backers This Month Read More »

meta-quest-reportedly-had-over-6-million-monthly-active-users-last-october

Meta Quest Reportedly Had Over 6 Million Monthly Active Users Last October

A Wall Street Journal report maintains Meta’s Quest platform had 6.37 million monthly active users as of October 2022.

The report doesn’t include a breakdown of which headset is seeing the most engagement, however it’s likely a majority of those users come from Quest 2. The original Quest, which was released in 2019, is currently on its way out. The company’s enthusiast-grade headset Quest Pro costs $1,000, a $500 drop from its original $1,500 launch price.

Meta hasn’t officially detailed just how many Quest headsets it’s sold since the company released the standalone in 2019, or its Quest 2 follow-up a year later for that matter, however a report by The Verge last month alleged the company has sold nearly 20 million Quest headsets. Although not confirmed, this figure likely includes all Quest headsets.

It’s nowhere near what traditional game consoles have achieved, however for VR it’s fairly impressive. For scale, Sony has shipped over 32 million PlayStation 5 units and over 117 million PS4 units to date; the PlayStation platform as a whole garnered 112 million monthly active users in Q3 2022.

For the still-nascent industry, Meta is far and ahead the leader of the space. Of its 500+ titles on the Meta Quest Store, 40 have grossed over $10 million in revenue. According to the Wall Street Journal, the Quest platform has now seen more than 200 apps make over $1 million as of February 2023, an increase of 44% from the previous year.

This comes alongside the news that Meta’s best-performing app, the block-slashing rhythm game Beat Saber, has generated over a quarter billion dollars in sales since launch in 2018.

Meta Quest Reportedly Had Over 6 Million Monthly Active Users Last October Read More »

take-a-trip-aboard-the-iss-in-latest-vr-film-from-lauded-immersive-filmmakers-felix-&-paul

Take a Trip Aboard the ISS in Latest VR Film From Lauded Immersive Filmmakers Felix & Paul

Felix & Paul, the studio known for its pioneering work in creating cinematic immersive films, is set to release the first installment in a new VR trilogy shot from the International Space Station (ISS), which is slated to offer stunning views of Earth from low orbit.

Called Space Explorers – Blue Marble, the first in the series is set to launch on Earth Day, April 22nd. The trilogy will be available for free on Meta Quest and Quest 2 headsets.

The immersive film series aims to provide a deeper understanding of our planet’s place in the universe and the importance of protecting it for future generations.

The first episode offers up an unobstructed, 360-degree view, filmed at the nadir of the ISS, which points directly at the Earth below.

The studio’s goal is to offer the viewer a sort of virtual ‘Overview Effect’, or a phenomenon that occurs when astronauts view the Earth from space and experience a profound shift in their perspective and understanding of the planet.

Founded by Félix Lajeunesse and Paul Raphaël in 2013, the studio has created a number of original immersive film productions, including The Space Explorers series, Traveling While Black, and Strangers with Patrick Watson. The studio has also created productions with existing franchises, including Jurassic World, Cirque du Soleil and Fox Searchlight’s Wild and Isle of Dogs.

Felix & Paul has won a host of awards over the years, including five Canadian Screen Awards, two Primetime Emmy Awards, and a Daytime Emmy, along with numerous other awards and nominations.

You can catch Space Explorers – Blue Marble for free exclusively on Quest devices, with the first episode launching Saturday, April 22nd.

Take a Trip Aboard the ISS in Latest VR Film From Lauded Immersive Filmmakers Felix & Paul Read More »

headset-maker-aims-to-deliver-portable-&-affordable-vr-combat-sim-for-training-real-pilots

Headset Maker Aims to Deliver Portable & Affordable VR Combat Sim for Training Real Pilots

Enterprise headset maker Vrgineers has developed a portable VR combat flight sim system for training pilots on a wide range of combat aircraft, including planes and helicopters. The entire system fits into a single large case and can be deployed wherever it’s needed.

Image courtesy Vrgineers

Made from entirely commercially available off-the-shelf components, the system unpacks from a single large case with everything necessary get trainees into a simulated flight, including the company’s wide-FoV XTAL 3 headset, a computer that can power it, and a stick and throttle setup that mimics common combat aircraft. The company says that one person can get the system up and running within 30 minutes (you can see the whole process here).

Image courtesy Vrgineers

While Vrgineers is packaging all of the hardware together, partner Razbam Simulations is responsible for the simulated aircraft—including the F-15E Strike Eagle and its bevy of systems—which plugs into Digital Combat Simulator, a popular flight sim among enthusiasts and professionals.

Image courtesy Vrgineers

While the company says the system is designed for affordability, at the time of writing they have not released a specific price, though we’re guessing it will run in the tens of thousands of dollars—which seems like a lot but pales in comparison to many professional VR flight sim systems for pilot training.

Headset Maker Aims to Deliver Portable & Affordable VR Combat Sim for Training Real Pilots Read More »

meta-layoffs-affect-vr-teams-at-‘lone-echo’-&-‘onward’-studios

Meta Layoffs Affect VR Teams at ‘Lone Echo’ & ‘Onward’ Studios

Meta is the midst of a second large round of layoffs, and this time a number of employees in its internal VR studios have been affected.

Business Insider reported earlier this week that Meta was increasing its focus on gaming-related projects within its Reality Labs division. As other teams were expected to be dissolved in layoffs, the report held that gaming-focused teams would be safe.

However that report is now being rebuffed by a number of self-reported layoffs which have affecting Meta’s VR teams, including Ready at Dawn, known for the Lone Echo series, and Onward studio Downpour Interactive.

Meta CEO Mark Zuckerberg announced in March that 10,000 employees would be laid off. At the time, Zuckerberg said that, in addition to a hiring freeze, the April round of layoffs would affect tech roles, while a third in late May will affect business roles—all of it in service of what Zuckerberg dubbed the company’s “year of efficiency.”

As mentioned by MIXED, Ready at Dawn Senior Engine Programmer Thomas Griebel tweeted that around 40 people, or around a third of the studio, were laid off. This also included studio head Mark Almeida, who has been with Ready at Dawn since August 2016.

Acquired by Meta in 2020, Ready at Dawn announced in January it planned to shut down its popular free-to-play multiplayer game Echo VR, with plans to turn off severs come August 1st. At the time, the studio said the decision to shut down the game was “made for many good reasons and chief among them is the studio coming together to focus on our next project.”

Downpour Interactive, the studio behind VR mil-sim shooter Onward, is also seeing wide-ranging layoffs. We haven’t found a precise count of Downpour employees affected by the layoff round, however Producer Kaspar Nahuijsen called losing his colleagues to the purge “the toughest day” of his career.

Today is the toughest day in my career

— KasperVld (@KasperVld) April 19, 2023

Founded by Dante Buckley in 2015, and then acquired by Meta in 2021, Downpour Interactive’s latest claim to fame was porting the previously PC VR-only title to Quest and Quest 2. As a part of a wider transition by Meta to sunset the original 2019 Quest, Downpour announced Onward would no longer be playable on Quest 1 in any capacity after the July 31st, 2023.

As noted by UploadVR, founder and CEO Dante Buckely left Downpour/Meta last month.

The Guardian reports the latest round of Meta layoffs are affecting 4,000 employees immediately, which is a part of the 10,000 previously announced in March.

Meta Layoffs Affect VR Teams at ‘Lone Echo’ & ‘Onward’ Studios Read More »

quest’s-most-graphically-intense-game-is-coming-to-psvr-2

Quest’s Most Graphically Intense Game is Coming to PSVR 2

Red Matter 2, the sci-fi VR puzzle adventure for Quest 2 and PC VR, is bringing its best-in-class graphics and interactions to PSVR 2.

Vertical Robot says the sequel is slated to arrive on PSVR 2 “very soon,” noting in a tweet it will feature a smooth 120fps with no reprojection, foveated Rendering, 4K re-mastered textures, and enhanced lighting.

And while some may rightly bemoan it as another Quest 2 port, it’s really much more than that.

Launched in mid-2022 on Quest 2 and PC VR, Red Matter 2 features some of the most impressive graphics and immersive gameplay to date—of any VR platform—easily drawing comparisons to some of VR’s most visually intense games, such as Lone Echo and Half-Life: Alyx. It’s really that good.

Here’s the setup: in Red Matter 2, you take on the role of Sasha, an agent awakened in a lunar base by an undercover operative and tasked with uncovering the secrets of ‘Red Matter’, a mysterious substance introduced in Red Matter (2018).

The sequel introduces combat for the first time, which although not a high point, definitely makes for an interesting break from the game’s wide variety of puzzles. Enough said. Check out our spoiler-free review to find out why we gave it [8/10].

There’s no word on when we can expect the original Red Matter on PSVR 2. We’ll also be keeping our eyes peeled for a more precise launch date for the sequel, so check back soon.

Quest’s Most Graphically Intense Game is Coming to PSVR 2 Read More »