webAR

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Niantic and 8th Wall Explore New Monetization Strategies

Historically, Niantic has made much of its money through in-app purchases on its free-to-play games like Pokémon Go. However, recent announcements from the company suggest that it’s exploring new monetization strategies, including through web-based experiences powered by 8th Wall.

Niantic Pioneers AR Ads In-App

The Cannes Lions Festival recently took place in the South of France (and in Virbela, if you got a golden ticket from PwC). Niantic took the opportunity to announce a new ad format coming to its AR games.

“Rewarded AR ads is a revolutionary new ad product from Niantic, which uses the smartphone camera to immerse players within branded content in the real world around them,” said a release shared with ARPost. “Players engage with interactive experiences within these ad units while they move around in the real world to unlock rewards within the game.”

This might sound like it disrupts the game, or poses an undue bother to players. However, this might not be the case. If done thoughtfully, this ad format could be a way to introduce players to branded immersive content that they might be otherwise interested in anyway.

Niantic Rewarded AR ads

“Ad” might have a bad taste to it – like a commercial that interrupts the video you’re watching. But tastefully executed branded immersive experiences often feel less like ads and more like opportunities for consumers to participate in brands that they care about. Companies like Coca-Cola create branded immersive experiences that are actively sought after by fans.

“AR offers an exciting new way to engage people powered by fresh innovation in spatial computing,” Niantic VP of Sales and Global Operations, Erin Schaefer, said in the release. “Audiences can engage with Rewarded AR ads to have immersive and enjoyable brand experiences, discover new products, or engage with interactive features.”

What about immersion? AR is built on the user’s physical surroundings. Artistically done location-based advertising might play into the blending of real and imagined worlds, rather than interrupt it. So far, there have only been limited pilot programs so we have yet to see for ourselves.

Get Out Your Virtual Wallet

Tested ads in AR apps directed players towards a physical point-of-sale from within their game – and lured players with the promise of in-game rewards. But WebAR is where most branded immersive experiences currently take place and Niantic has a big stake in that world since purchasing 8th Wall last year.

In addition to being a larger established ad market, WebAR is less limited to actions and interactions within a given application. It’s easier to do things like conduct e-commerce through the web than through an app, and rewards for customers aren’t confined to a given application.

That’s increasingly true given the advent of Web3 – an era of the internet in which users access online experiences not through individual profiles and accounts, but through one “wallet” that maintains a digital identity across experiences. SmartMedia Technologies, a “Web3 engagement and loyalty platform,” announced such a wallet integrated into 8th Wall.

“By combining our expertise in Web3-enabled mobile wallets with Niantic’s AR technology, we aim to create innovative experiences that enhance user engagement and drive brand loyalty,” SmartMedia Technologies CEO, Tyler Moebius, said in a release shared with ARPost.

As with AR ads, branded experiences through WebAR linked with a user’s wallet have proved a promising proposition to users who might already seek out branded experiences. These experiences now have the potential to exist in other areas of the users’ online life.

“This opens up a new frontier of creativity for brands and the opportunity to redefine how they engage with their target audiences,” Niantic Director of Product Management, Tom Emrich, said in the release. “Our collaboration with SmartMedia Technologies adds a new dimension to WebAR experiences for brands by giving consumers ways to build and activate their digital collections.”

A World of Augmented Ads?

The film Ready Player One gave us an instant classic scene as executives try to decide exactly how much of a player’s field of view can safely be taken up by advertising. It doesn’t have to be that way, as AR ads can blend into the virtual world just as they so often blend into the physical world. Niantic isn’t a bad group to be leading the charge.

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Geenee AR Launches Advanced Virtual Try-On Solutions for E-Commerce and Retail

In the online shopping era, the one thing missing from a perfect shopping experience was a realistic way of trying on products remotely. Thanks to augmented reality and virtual try-on solutions (VTO), this is no longer an issue.

Various AR and WebAR development companies allow retailers and e-commerce brands to offer their customers a highly realistic way of trying various products. From clothes and shoes to makeup and home goods, consumers are able to make an informed shopping decision after using these solutions.

Geenee AR, a WebAR technology company, has recently announced a comprehensive suite of immersive digital shopping solutions for e-commerce brands, including ads, online stores, and onsite mirrors.

Virtual Try-On Solutions Improve the Shopping Experience and Increase Sales

One of the biggest problems for online retailers is the large quantity of returned products. When it comes to clothes, footwear, eyewear, and accessories, many consumers find that they don’t make a good fit for their body type. Or, once they try on the product, they don’t get the look they envisioned when they saw the product in the online store, presented by a model.

With virtual try-on solutions, consumers are able to have a more realistic idea of how they’d look wearing each product. This reduces the number of product returns and increases customer loyalty.

However, until recently, most, though not all, AR try-on solutions were usually focused on a specific type of product: be it makeup, eyewear, hairstyle, clothing, or jewelry.

Geenee’s Virtual Try-On Solutions 

With the new suite of virtual try-on solutions, retailers and e-commerce brands can offer their customers a complete experience. Geenee’s virtual try-on solutions include full-body virtual try-on for products like T-shirts, dresses, skirts, pants, jackets, and sweaters, as well as try-on for beauty products and accessories such as handbags, jewelry, glasses, and hats, and other headworn accessories.

full body virtual try-on Geenee AR

Moreover, the company’s virtual try-on solutions are size-inclusive and support a wide range of body types. This is extremely important for customers who want to look not just for the right size, but for garments that compliment their body and make them feel more confident.

“Augmented reality helps consumers make informed and confident purchasing decisions faster than ever before,” said Heather Lipner, Geenee AR’s Head of Product Design and Creative, in a press release shared with ARPost. “Will it fit? Will it look good? To see how something looks on your own face or body will trigger the confidence to purchase – the key driver for e-commerce success.” 

In addition to virtual try-on, the company also offers true-size AR for home goods like furniture and appliances.

Key Features of Geenee’s Virtual Try-On Solutions

Geenee offers a complete suite of solutions for online and offline retail stores. The main features of the virtual try-on solutions include:

  • E-commerce point of sale – web-based full body and face tracking, allowing customers to try all types of products, from head to feet;
  • Onsite mirrors – AR mirrors which allow customers to try on products in store without going to a changing booth;
  • Embedded ads – thanks to the company’s partnership with AudienceX, brands can offer virtual try-on experiences within their online ads across various websites and social media platforms.

Brands Report Positive Results After Implementing the VTO Solutions

So far, several fashion, beauty, and home goods brands have used Geenee’s virtual try-on solutions, and some of the results they shared with the company include:

  • For eyewear: 81% increase in add-to-cart;
  • For fashion products: 24% decrease in returned products;
  • For accessories: a 25% increase in conversion rates;
  • For home goods: a 67% increase in conversions and a 38% decrease in product returns.

virtual try-on accessories Geenee AR

These results confirm the vision of the CTO of Geenee, Evgeny Peshkov.

“Virtual try-on brings e-commerce to the next level. Being able to see how something actually fits rather than guessing based on 2D photos simplifies the customer’s decision,” Peshkov said.  “The number of advanced techniques built and fine-tuned specifically for this task allow for a high level of realism and fidelity. Geenee’s web-first VTO solution is ready out-of-the-box and can be easily integrated with any e-commerce platform.”

Experience Virtual Try-On by Geenee

Geeenee AR offers both brands and consumers the chance to test their latest VTO solutions. Anyone can test a demo version on a desktop or mobile here.

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Is the Age of the QR Code Over (Again)?

The QR code has had its ups and downs in consumer AR. These grid icons scanned through the camera on a mobile device or XR headset provide a faster and easier way to access online content than typing in a URL.

However, they have their shortcomings in industry applications and can limit the accessibility and usability of increasingly connected physical environments for the typical user. That’s why AR companies including Taqtile and DEVAR are working on alternatives.

QR Codes in Enterprise

QR codes in many low-impact and sheltered areas do the job for things like indoor navigation. Because of their ease of use, they are also often employed in field applications. In these applications, the codes may pull up guided instructions, informational content, or other resources for deskless workers.

However, on rugged machinery or when used outdoors, QR codes may become faded by environmental exposure, damaged or worn down, or may be difficult for service workers to locate. Because they link to online content, they can also pose a security risk in some applications.

“Because phones and cameras can read QR codes, they can be used to identify equipment,”  Taqtile Chief Business Officer, Kelly Malone, told ARPost. “Removing this form of physical identification can reduce exposure of a unique vehicle or asset.”

To solve these problems, Taqtile developed Touch Alignment for its Manifest platform. The service allows users to identify three points on a piece of equipment that can be recognized by XR glasses or smart devices in the same way that a QR code would be. Touch Alignment works alongside Manifest’s other image-recognition abilities for identifiers like serial numbers.

Touch Alignment in Manifest

“With Touch Alignment, Manifest customers use physical locations on equipment as reference points to access virtual assets,” reads a release from Taqtile. “A series of three customer-assigned alignment points specific to the particular piece of equipment, or class of identical equipment such as a vehicle model, replaces the QR codes.”

augmented reality touch-alignment by Taqtile

According to the Taqtile representative, the company hasn’t recognized a limit on how close together or far apart the alignment points need to be, though “more than 12-18 inches between points provides the best alignment accuracy on larger pieces of equipment.” With the help of the operator, Touch Alignment still works if one or more of the alignment points are obscured.

“If there’s damage, a human approximation of where the point ‘should or would be’ is likely more accurate and, even if it’s not precise,Touch Alignment is forgiving enough to still be useful and provide directional/spatial assistance,” said Malone.

QR Codes “in the Wild”

QR codes are good for bringing up information about an environment because they are relatively small. However, they aren’t the best for bringing up information about an object. The code needs to be placed on an object, potentially obscuring it, or off of an object potentially losing context.

Recognition of the object itself would eliminate the need for any external marker. And, thanks to advances in computer vision, this technology is already coming to WebAR authoring tool MyWebAR by DEVAR.

MyWebAR’s 3D Object Tracking

“With an AR headset, you can see the world in real time, while the designed AR content completes your experience,” DEVAR founder and CTO Andrei Komissarov said in a release shared with ARPost. “3D object tracking is a logical milestone for us on our way and opens up huge opportunities for new industries in augmented reality.”

Devar - MyWebAR - 3D object tracking

The new capability recognizes physical objects when provided with a 3D model of the same object. The technology is currently in an early-access period for interested members of MyWebAR’s Enterprise subscribers. Early images of the technology show effects like lenses applied to figurines, but other use cases are potentially endless.

Replacing the QR Code?

There are still applications where QR codes work just fine. And, some people are still going to prefer them in some use cases. So, Taqtile and DEVAR will both continue to support visual markers on their platforms with their new markerless solutions serving as optional alternatives.

“We’ll continue to support QR codes for companies that prefer them, but we also want to provide a more elegant way to spatially anchor AR content, facilitating easier, more consistently available paths to access Manifest work instructions,” Taqtile CTO John Tomizuka said in the release.

Taqtile is also working on expanding the availability of Touch Alignment to more of its offered platforms, which are used more widely by customers and are often used together with Manifest.

“We plan to make it available to all the platforms that we support as long as it is useful for our customers. There are some dependencies that we have in terms of relying on how good the hand tracking is, as well as other factors like usability that will affect that decision,” said Tomizuka. “Ultimately, we want to have consistent concepts and processes on all the platforms that we support.”

Shared material from DEVAR similarly says that “we cannot disclose the full details about everything we have under development,” but further development on the company’s roadmap “allows us to take interaction with the real world and augmented reality content to a whole new level.”

The Next Major Tracking Solution?

Touch Alignment works as an enterprise solution because it works on large objects and maintains security of potentially sensitive information. MyWebAR’s 3D object tracking works as a consumer solution because it’s fast, easy, and works on smaller objects.

As we so often see with developments in XR, these QR code replacement solutions aren’t a case of two companies competing but rather different providers solving the same problem for different users and use cases.

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