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‘super-smash-bros’-creator-masahiro-sakurai-says-vr-is-“truly-the-perfect-fit”-for-some-games

‘Super Smash Bros’ Creator Masahiro Sakurai Says VR is “Truly the perfect fit” for Some Games

In his video series introducing aspiring developers to the basics of game development, Super Smash Bros creator Masahiro Sakurai recommends viewers give VR a try to understand what it does uniquely well.

Masahiro Sakurai has had an illustrious career in game development. Though best known as the creator and director of the Super Smash Bros series, the first game in the series was actually his fourth game. He first got his start back in 1992 with another franchise you’ve probably heard of… Kirby.

With 30 years of experience under his belt, Sakurai recently started up his own YouTube channel to share his game design philosophy with the world. The series, straightforwardly called Masahiro Sakurai on Creating Games, covers everything from game pitching to game design to managing a dev team—all in bite-sized videos that are short, sweet, and geared toward aspiring developers.

Sakurai briefly touched on VR in one of his recent videos that focused on choosing the right field-of-view for a given game. Speaking of both VR’s strengths and weaknesses, he ultimately encourages his viewers to give VR racing games a try to understand what a VR headset brings to the table in terms of field-of-view and immersive first-person perspective.

In racing games, a cockpit viewpoint would probably feel the most realistic. And yet, I feel like most developers tend to go for something different [like a third-person point of view]. [First-person] can make the game hard to play, since the screen space available for actual gameplay ends up severely decreased [because of the limited view out the car’s windshield].

You could try playing VR instead, but the lower resolution will make distant objects too blurry to really see. That’s a problem when the player is using it to see more. And when driving in real life, you can glance sideways like this… but the only way to do that in VR is to turn your entire head.

Still, I recommend you overlook these downsides and give VR racing a try, even just once. Motion sickness is always a possibility, but for games that separate your viewpoint and direction of travel, VR is truly the perfect fit. Back to the topic at hand…

Despite clearly appreciating the unique experience that a VR headset can bring to a game, Sakurai hasn’t created any VR content himself. According to NintendoLife, back in 2015 Oculus offered to contract Sakurai to create a VR game, but ultimately he declined, citing the medium’s small audience size.

While the VR audience is still far from the size of mainstream gaming at large, it has no doubt increased significantly since 2015; I wonder what if Sakurai would make of the VR landscape today.

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VR Launch Liteboxer Celebrity-backed at-home fitness claims stake in the Metaverse

Meet Liteboxer, the celebrity-backed at-home fitness company that’s about to claim its stake in the Metaverse with their new VR launch happening on January 5th, 2022. Brought to market in 2020, Liteboxer combines patented hardware, hit music, game dynamics, and expert training to create the world’s most immersive workouts. Liteboxer is designed to make high-intensity workouts as fun as playing a video game while building cardio, strength, and mental acuity.

Liteboxer will be an exhibitor at CES 2022 from January 5th-8th, 2022 (booth: #54111, Sports Technology), located in Tech West at the Venetian Expo, Halls A-C. The brand will be displaying all its current models, including the Floor Stand, Wall Mount, and the brand-new VR offering, each available for demo. Also, we invite you to talk to founders Todd Dagres and Jeff Morin, as they will be on-site to discuss Liteboxer and new developments in the future of tech and wellness.

Liteboxer combines patented hardware, game dynamics, hit music, and expert training to create the most immersive workouts to date. Liteboxer’s maiden VR fitness experience will be available on Meta Quest 2, featuring real in-app expert trainers with new workouts daily. Liteboxer VR will also offer motivation-based competition and an extensive music library in partnership with Universal Music Group, bringing music that ranges from Lady Gaga to YG into the virtual ring.

VR workouts connect people in a way that’s deeper than a 2D screen. You can work out anywhere in the world, with some of the best trainers in the world, without leaving your living room. No additional hardware is required, just a VR headset and your will to win. Liteboxer VR is built to be fitness-first and champion a sports-at-home experience, unlike other VR fitness offerings. You will see a Virtual Liteboxer in front of you- you will see the shield and runway lights and be immersed in the Liteboxer VR world. Liteboxer VR uses hand tracking so that you can exercise with or without controllers. Liteboxer is launching the next generation of VR fitness today, equipping its users to enjoy an intense workout experience with sleeker hardware. Simply download the app from the Quest Store to access Liteboxer’s ever-growing workout platform.

Liteboxer VR will be available for purchase by consumers in the Quest Store beginning on March 3rd, 2022, enabling users to step into the ring for a full sensory fitness experience that evokes an emotional response formerly unique to sports. Regularly priced at $18.99/month (7-day free trial) for first-time Liteboxers, Liteboxer VR will be free for those who already own Liteboxer’s innovative Floor Stand or Wall Mount models and subscribe to Liteboxer’s membership program.

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Last modified: January 4, 2022

About the Author:

Tom is the Editorial Director at TheCESBible.com

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