VR Game

hands-on:-‘assassin’s-creed-nexus-vr’-has-an-interesting-take-on-vr-parkour-mechanics

Hands-on: ‘Assassin’s Creed Nexus VR’ Has an Interesting Take on VR Parkour Mechanics

Assassin’s Creed Nexus VR has been in the works seemingly for ages, but one major question has gone unanswered until now: just how does the game’s parkour work?

If you’ve played pretty much any existing Assassin’s Creed game, you’ll know that doing parkour is largely a matter of holding down a button, then pointing in the direction you want to go. If there’s a wall in front of you, your character will find hand-holds and start climbing. If you’re running across the rooftops and reach a ledge, your character will leap to a building across the street and find a hold. If there’s a series of pilings in front of you, you’ll hop up onto the first one and leap from one to the next.

I recently got a chance to check out a build of Assassin’s Creed Nexus VR for the first time on Quest 3, and I was really curious how parkour would work… and, well, it’s pretty much the same deal as the non-VR games, but there’s an interesting twist.

Basically anything that can be done with your legs—like leaping across rooftops or from platform to platform—is done with the kind of ‘automatic’ parkour approach found in the non-VR games. Hold a button and point in the direction you want to go.

But most things done with your hands—like grabbing ledges or climbing up walls—require you to reach out and actually grab the world like you’d expect from a VR climbing game.

I initially didn’t know how I’d feel about parkour being so automatic in a VR rendition of the game, but as I played Assassin’s Creed Nexus VR more I began to see promise.

The game is very clearly built upon the parkour systems and structures that are core to the franchise. And that means you can expect a pretty dense set of possible routes, comprised of many different things to climb, clamber, or bound across. The system that determines where you intend to go is pretty impressive and unrestrictive.

Coming to see the world as more than just the ground around you, and then moving fluidly through newly identified routes, is central to the fantasy that Assassin’s Creed games aim to deliver. Doing all of that locomotion in a VR-native way could easily lead to cognitive overload for the player, or require slowing down the game’s sense of momentum.

Striking a balance between ‘automatic’ moves, and those you have to do with your hands, could really be a good solution to keep the game interesting in VR without losing that signature sense of fluidity.

And you might be wondering… why haven’t I said anything about comfort? Well, in the short period that I got to actually do parkour in the game, I didn’t notice any overt comfort issues, which honestly kind of surprised me, especially as I was bobbing up and down while leaping from one piling to the next, or from one rooftop to another. The game wasn’t even using blinders in my demo.

But I’ll need a lot more time with the game to truly feel out how Assassin’s Creed parkour pans out in the VR context, both in gameplay and longer term comfort. But for now I’m certainly intrigued.

– – — – –

We’ll know more—like how the game’s combat and other major systems work—soon enough; Assassin’s Creed Nexus VR launches November 16th on Quest 2, 3, and Pro.

Hands-on: ‘Assassin’s Creed Nexus VR’ Has an Interesting Take on VR Parkour Mechanics Read More »

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LEGO Mixed Reality Game Coming to Quest 3 December 7th

Meta announced at its Connect developer conference today that LEGO is releasing a mixed reality game for Quest 3, named LEGO Bricktales.

The blocky puzzle game essentially puts you in front of a number of diorama biomes, which were crafted brick by brick.

“Your journey will take you to the deepest jungle, sun-drenched deserts, a bustling city corner, a towering medieval castle, and tropical Caribbean islands,” Meta says in an announcement.

The objective is to help the minifigures of these worlds by solving puzzles and unlocking new skills throughout the story to further explore these worlds and uncover the many secrets and mysteries they contain.

LEGO Bricktales isn’t just puzzles and skills, Meta says on the game’s Quest Store page.

“From purely aesthetic creations, such as a market stand or music box, up to functional physics-based puzzles like building a crane or gyrocopter – each diorama offers a variety of construction spots with the freedom of intuitive brick-by-brick building. In each spot you are given a set of bricks and it’s up to you to figure out a unique build that will work. On top of specific puzzles and quests, there are additional builds in the amusement park so you can customize the rides to make them your own,” the description reads.

In addition to Quest 3, LEGO Bricktales will also support Quest 2 and Quest Pro when it launches, which is coming December 7th, 2023. The game is currently available for pre-order, priced at $30, which comes with an exclusive in-game outfit.

LEGO Mixed Reality Game Coming to Quest 3 December 7th Read More »

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Meta Says Quest 3 Will Get More Than 50 New Titles by the End of the Year

At Meta Connect 2023 today, among the avalanche of news we learned Quest 3 is shipping October 10th, accessories are raining from the sky, and there will be “another 50+ titles” coming by year’s end.

Meta says over 100 new and upgraded titles are coming to Quest 3 by year’s end, with over half of them brand new.

Many of those 100+ apps and games are getting some form of “MR features” too, Meta says, which ought to help fill out what so far seems to be a fairly shallow pool of mixed reality content currently. Mixed reality games announced today include multiplayer tabletop battle game BAM! from I-Illusions, a mixed reality mode for Ghostbusters: Rise of the Ghost Lord, Lego Bricktales and Meta’s First Encounters tutorial app for Quest 3 (we’ll be filling out this list as we learn more). Meta also showed MR modes for Stranger Things VR and Less Mills Body Combat.

Demeo Mixed Reality mode | Image courtesy Meta

While full-color passthrough allows for mixed reality games, Quest 3 is thankfully also backwards compatible with Quest 2’s entire library of over 500+ VR games and apps.

Granted, individual developers will need to push Quest 3-specific updates that overhaul things like texture quality and render resolution to get the most out of the Meta’s latest and greatest.

Its higher-resolution, independent displays and second-gen Snapdragon XR2 (see the full specs here) will also boost Quest 2 content out of the gate though, making what’s there a little sharper and clear, and a little less resource intensive too.

– – — – –

Connect 2023 kicks off today, taking place September 27th and 28th at Meta’s Menlo Park headquarters. There’s been a ton of news already, so make sure to follow along with Connect for all of the latest XR stuff from Meta.

Meta Says Quest 3 Will Get More Than 50 New Titles by the End of the Year Read More »

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PvP Battler ‘Glassbreakers’ Gets New Champion, Steam Open Beta Coming in October

Glassbreakers: Champions of Moss, the 1v1 battler from Polyarc launched into early access late last month, is releasing a new character today which aims to “hook” players into returning for more tactical rat-bashing action.

Revealed last week, new champion ‘Mojo’ is now available for players on Quest, which for now is the only platform with an open beta.

Polyarc says can wishlist Glassbreakers now on Steam, with a planned open beta release slated to arrive sometime in October.

Mojo (aka ‘MJ22’) brings a few new ranged abilities to the 1v1 real-time battler, such as the ‘Free Hugs’ ability which lets Mojo launch a hook attack to pull the opposing squad’s Champions in towards them.

Leveling up, the hook not only launches farther, but it also applies a slowing effect to enemies. Besides grabbing enemies, Mojo’s hook can also snag high-priority targets that the other squad is trying to protect.

The studio announced it’s also hosting a special ‘Quest for the Chest’ event from now until October 5th, which is boosting the speed at which players level up their weekly chests. What’s more, for the next two weeks the top-tier chests will contain “extra special rewards including a chance at never-before-seen masks and emblems for players and their squads,” Polyarc says.

The game is slated to make the transition from App Lab game to the Quest Store proper  early next year.

To follow along with progress, take a look at the game’s Trello board to see how events are shaping up, and how bug fixes are coming along.

PvP Battler ‘Glassbreakers’ Gets New Champion, Steam Open Beta Coming in October Read More »

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‘Assassin’s Creed Nexus VR’ Gets First Gameplay Trailer, Coming to Quest in November

Ubisoft announced Assassin’s Creed Nexus VR back in June, staying that we’d get the Quest exclusive sometime this holiday. Now the studio has revealed a first look at gameplay, and announced the official release date.

Coming to Quest on November 16th, the new Assassin’s Creed Nexus VR trailer shows off a few clips of each of the game’s three protagonists: Ezio (Assassin’s Creed II), Connor (Assassin’s Creed 3), and Kassandra (Assassin’s Creed Odyssey).

From the gameplay trailer, it seems there’s going to be a good slice of parkour, melee, and ranged combat too—basically what you’d expect from the long-awaited Assassin’s Creed  VR game. Ubisoft says we should expect to “get caught up in a world of espionage, intrigue and betrayal.”

Locations in the game include Venice, Athens, Colonial Boston “and more,” the studio says in the game’s Quest page, noting that players will have the autonomy to “decide the best way to achieve your objectives” across open map environments. “Meet and interact with civilians and historical figures, all of whom react to your VR actions,” Ubisoft says.

As for combat, Assassin’s Creed Nexus VR melee includes blocking, parrying, and counterattacks, with weapons including bow and arrows, the Hidden Blade, swords, tomahawk, throwing knives, crossbow, and smoke bombs.

You can wishlist Assassin’s Creed Nexus VR for Quest 2 and Quest Pro, with launch coming November 16th. The game is also presumably coming to Quest 3 whenever the headset launches, although Meta hasn’t mentioned yet when Quest 3 is due to release. Whatever the case, we’re sure to learn more next week at Connect 2023, which promises a big info dump on Meta’s latest VR headset.

‘Assassin’s Creed Nexus VR’ Gets First Gameplay Trailer, Coming to Quest in November Read More »

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Fast Travel Games Partners with MoonHood on Claymation-based VR Game

Fast Travel Games announced it’s partnering with MoonHood, a new game studio founded by the creators of Lost in Random (2021) and VR game Ghost Giant (2019). MoonHood is creating a VR-supported game that aims to replicate the look and feel of claymation.

Based in Gothenburg, Sweden, MoonHood aims to “immerse players in strange worlds handcrafted in actual clay, cardboard and what have you,” studio says on its new website.

MoonHood says it’s hired a team of sculptors and miniature painters to create physical objects as the basis of their first project, which is currently unnamed. The sculptures are then 3D scanned and presumably animated in Blender and other engines. The game is slated to target consoles, PC, and VR headsets—no word on exact platforms for now.

In the partnership announcement seen below, MoonHood says it’s partnering with Fast Travel’s publishing wing, but also a second unnamed partner. The studio says on its website that the project is being funded by “one of the biggest platforms,” which, considering the VR landscape right now, basically means Meta. The studio hasn’t confirmed this, as the video conveniently teases the name as a part of a redaction.

As a publisher, Fast Travel Games has brought a number of VR games to life, including third-party titles Virtuoso, EVERSLAUGHT Invasion, and Ghost Signal: A Stellaris Game. It’s also developed a number of well-recieved VR games including upcoming single-player RPG Vampire: The Masquerade – Justice and asymmetric multiplayer Mannequin.

Fast Travel Games Partners with MoonHood on Claymation-based VR Game Read More »

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This ‘Portal 2’ Mod Brings Full VR Support to Valve’s Award-winning Puzzler

Flat2VR, the modding team known for bringing unofficial VR support to games such as Final Fantasy XIV, Half-Life 2, Jedi Outcast, and Left 4 Dead 2, recently released a mod for Portal 2 which finally brings SteamVR support to the iconic puzzle game.

The mod is free, and posted to Giovanni ‘Gistix’ Correia’s Github, a contributing member of Flat2VR. If you need help installing, there are instructions on the mod’s Github page, howevrr you can also head over to the Flat2VR Discord (invite link) for help.

Another pretty handy coincidence: Valve has again put both Portal and Portal 2 on sale for just $1 a piece, or in the Portal bundle for just $1.50 total, giving you basically no excuse not to play this mod—provided you have a VR-ready PC and a headset such as a Valve Index or Quest 2 (with Link).

Check out this 20-minute playthrough showcasing just how fluid the VR mod is:

This ‘Portal 2’ Mod Brings Full VR Support to Valve’s Award-winning Puzzler Read More »

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Meta is Killing off Launch Titles ‘Bogo’ & ‘Dead and Buried’ Games Next Year

Meta is shutting down three of its exclusive titles next March, including VR shooters Dead and Buried (2016) and Dead and Buried II (2019), and virtual pet simulator Bogo (2019).

Meta announced via email to current game owners that all three titles will no longer be supported come March 15th, 2024. In the meantime, the company has removed the games from store search results, and removed any way to purchase or download them (if not already in your library).

Created as an Oculus Touch launch title for Rift and released in late 2016 by Oculus Studios, Dead and Buried was one of the pioneering multiplayer VR shooters that explored room-scale gameplay, including co-op, PvP, and single-player modes.

Interestingly, the Oculus Touch launch title never came to Quest, although a version was adapted for Oculus Go, the 3DOF standalone released in 2018.

Meta’s internal game development studio back then, Oculus Studios, instead was working on Dead and Buried II, which would release as a launch title for the original Quest in May 2019, but also arrive on Rift with cross-play.

Dead and Buried II departed from the purely room-scale locomotion of the first, and injected some standard stick-driven locomotion to the mix, making for more dynamic shootouts across multiple maps.

Released as a free Oculus Quest launch title in 2019 (and Rift), Bogo lets you raise and care for your own virtual pet. It’s admittedly a short experience without a ton of depth, but it’s getting the axe just the same come March 15th, as it will be removed not only from both Quest and Rift Stores, but also from user libraries.

While both Dead and Buried games heavily feature online gameplay—more understandable victims of platform decay—the decision to shutter the single-player game Bogo suggests Meta isn’t prioritizing legacy support for original Quest games as it moves towards the next generation of Quest headset, or more specifically Quest 3.

Whatever the case, we’re sure to learn more come September 27th during Connect 2023 where the company will very likely release a flurry of news surrounding Quest 3.

Meta is Killing off Launch Titles ‘Bogo’ & ‘Dead and Buried’ Games Next Year Read More »

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‘STRIDE: Fates’ Coming to Quest Soon as “full-fledged separate game”

Joy Way, the studio behind parkour action-shooter STRIDE (2022), announced that high-flying follow-up STRIDE: Fates is a “full-fledged sequel” to the original game, and it’s coming first to Quest this holiday season.

In addition to throwing out a new gameplay trailer, the studio also released more info on the game’s narrative:

Step into the shoes of a parkour spec-ops officer. Traverse and shoot your way through the rooftops and basements of dystopian Airon City – from slums to affluent skyscrapers. Deal with power shifts in gangs, dirty family feuds, corporate secrets, forbidden tech and other obstacles to understand your past. Enhancing everything players love about STRIDE, the full-fledged sequel ‘Fates’ pushes the parkour action formula even further with new gameplay and a story-driven campaign.

The studio also included a list of promised features:

  • Blockbuster-level narrative.
  • Climb buildings, vault through windows, and slide down cables with lightning speed.
  • Explore open-world locations under the watch of snipers and drones.
  • Feel the thrill of close-quarters combat with tactical shooter mechanics.
  • Use your gadgets and hacking skills to outwit thugs and corporates.
  • Meet a motley cast of characters to shape your Fate.
  • Puzzles, collectibles and more cool stuff that will be announced later.

Originally set to be a relatively short story mode offered as free DLC to the base game, STRIDE: Fates is now being pitched as a “full-fledged separate game,” Joy Way tells Road to VR.

“Instead of an hour of gameplay, we made a separate game, better in every aspect, with new content, mechanics and 5-8 hours of story campaign (depending on side quests and time spent in open world locations),” the studio says.

Joy Way maintains the decision to make it a separate game and not free DLC was also based on avoiding technical limitations inherent to the base game. STRIDE: Fates is said to use a new engine, which offers improved graphics and interactivity for standalone VR, enhancing aspects like shooting, enemy AI, and more.

“At some point, after fruitless attempts to upgrade the existing engine, we had to restart the project and basically re-do almost all the code from scratch, and now the new engine is incompatible with the original STRIDE.”

STRIDE: Fates is coming first to Quest, slated to arrive on the Meta Quest Store sometime this holiday season, which could be as soon as November, the studio says. The game is also headed to SteamVR headsets sometime in 2024. Joy Way says it’s also considering a release on PSVR 2 and Pico headsets “later in 2024,” however that’s still being decided.

‘STRIDE: Fates’ Coming to Quest Soon as “full-fledged separate game” Read More »

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Fast Travel Games Reveals Hide-and-Seek VR Multiplayer ‘Mannequin’

Fast Travel Games teased a mysterious VR multiplayer late last month, and now we have the full reveal: Mannequin, an asymmetric multiplayer for up to five players.

The admittedly very slick cinematic reveal trailer shows off a bit of hide-and-seek style gameplay.

Here’s how the studio describes the action:

The world has stopped. Time is frozen. All attempts to make contact with the aliens have failed. Special Agents have been deployed to neutralize the threat once and for all.

Humans call the aliens: Mannequins. Mannequin is an asymmetric multiplayer game for up to 5 players, filled with suspense, social deduction and fast, sudden action. Play as alien Mannequins and set up deadly ambushes by posing as humans frozen in time, or as human Agents and wield high tech gadgets to neutralize the Mannequins from a distance.

Image courtesy Fast Travel Games

The studio tells us that its extraterrestrial Mannequins focus on close combat and can time-freeze humans just by touching them. You’ll have to physically pose your body in order to blend in among the time-frozen humans though, making you think creatively on how best to blend into your surroundings and keeping a pose as you’re surely inspected for any signs of life.

Human Agents specialize in ranged combat with an EMP Gun to neutralize the aliens. An EMF Reader helps you locate threats and EMP Generators for recharge and advantage in combat. On the human team, voice chat lets you communicate and strategize internally without the opponent team eavesdropping on them.

Mannequin is coming first to Meta Quest 2 & 3, PSVR 2, and SteamVR headsets sometime in 2024. We’ll be following along with the Fast Travel Games’ social channels in the meantime.

Meanwhile, the veteran VR studio is also set to launch its single-player RPG Vampire: The Masquerade – Justice soon, having already released a number of VR games including Wraith: The Oblivion – Afterlife, Apex Construct and The Curious Tale of the Stolen Pets.

Fast Travel Games Reveals Hide-and-Seek VR Multiplayer ‘Mannequin’ Read More »

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Meta Releases ‘Citadel’ Co-op VR Adventure, Its Second Marquee Title in ‘Horizon Worlds’

In late July, Meta introduced a hero shooter called Super Rumble’ to Horizon Worlds, aiming to improve user retention on its social VR platform with the promise of higher quality first-party content. Now Meta released its second big anchor minigame on Horizon Worlds, a co-op adventure game called ‘Citadel’.

Citadel is what Meta calls a “rogue-lite action-adventure puzzle platformer FPS,” offering up both solo and co-op play.

Here’s how Meta describes the action:

Combining combat, puzzle-solving, and skillful gameplay, each room in Citadel gives players a new challenge to overcome. With numerous hidden secrets to uncover across 30 rooms, Citadel offers a wealth of content to explore. And after completing the game in Casual mode, those up for an additional challenge can take on Veteran mode for an even greater sense of achievement (and additional bragging rights).

As you infiltrate the citadel, find hidden relics, and eliminate enemy forces, you’ll unlock weapons and rewards and earn credit to buy new armor with unique stats to upgrade your hit points, number of lives, and speed. Mix and match helmets and torso armors at will to fully customize your gameplay experience.

Stocking Horizon Worlds with higher quality content has only been one piece of Meta’s user retention puzzle. Back in April, the company announced it was set to officially open the platform to kids ages 13+. Meta has also recently begun a closed beta for Android users, opening the platform to non-VR devices for the first time.

The company says it’s hoping to open Horizon Worlds to iOS devices and standard web browsers too at some point, which could help the platform gain greater traction amid some already fairly fierce competition. This comes as Meta opened Quest up the online gaming powerhouse Roblox, joining popular social VR platforms Rec Room, VRChat, and Gym Class on the Quest platform.

Meta Releases ‘Citadel’ Co-op VR Adventure, Its Second Marquee Title in ‘Horizon Worlds’ Read More »

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‘Tokyo Chronos’ Studio Announces VR Team Shooter ‘Brazen Blaze’, Coming in 2024

MyDearest, the Japan-based studio behind the Tokyo Chronos VR series, revealed it’s next VR game, a team shooter called Brazen Blaze.

The studio describes Brazen Blaze as a “3v3 smack & shoot VR action with a heavy focus on close quarter melee combat.”

You’ll be able to “choose from a variety of characters with unique skills to destroy whatever lies in your path to achieve victory,” the game’s Steam page reads.

As seen in the reveal trailer, Brazen Blaze equips players with super-powerful gauntlets that let you dash through the air and destroy buildings, punch your enemy into space, and offers up some unique weapons to do things like shoot mini-missiles, activate large gravity fields, heal friends, etc.

There’s still plenty to learn about Brazen Blaze before its 2024 launch; MyDearest has only said so far that it’s targeting SteamVR headsets, where it will hold the game’s initial closed alpha. The studio’s head of oversees marketing & producer Alberto Moreno however confirmed in the game’s Discord that “Quest 2 can run the game,” which could mean we’re getting a version for Quest 2 and Quest 3 too.

In the meantime, you can request access to the game’s alpha test by joining the Brazen Blaze Discord (invite link), which will be open for signups up until September 24th. Announcements of who gets into the alpha are due on September 28th, with the closed alpha set to take place between October 6th – 8th.

‘Tokyo Chronos’ Studio Announces VR Team Shooter ‘Brazen Blaze’, Coming in 2024 Read More »