VR Flight Simulator

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Varjo Signs “multi-million dollar” Deal to Provide Headsets for Army Training Systems

Varjo, maker of high-end XR headsets, today announced that it has closed a multi-million dollar deal to supply headsets for the U.S. Army’s Reconfigurable Virtual Collective Air Trainer (RVCT-A) initiative.

The US. Army’s Reconfigurable Virtual Collective Air Trainer (RVCT-A) aims to deliver virtual training modules that are easy to set up and transport, making training cheaper and more accessible. Specifically the training modules are focused on training pilots of Apache, Chinook, and Blackhawk helicopters.

Varjo says it has been selected by integrator Cole Engineering to supply XR-3 Focal Edition headsets for the program in what amounts to a “multi-million dollar” deal for the company.

Varjo isn’t saying exactly how many headsets it will furnish for the program, but a rough estimate (using a minimum floor of $2 million for the deal and the $6,500 price of Varjo XR-3) suggests somewhere in the neighborhood of 300 headsets. Varjo’s deal may include ongoing revenue from the annual Varjo Subscription service that’s required to use its professional headsets.

Varjo cites the headset’s ability to do high-quality passthrough and occlusion which enables the RVCT-A modules to support a mix of real and virtual imagery. This is especially important given the need to train pilots with their hands on the actual controls of the aircraft, rather than expecting them to fiddle with VR controllers. And of course the headset includes the company’s signature ‘bionic display’, which offers retina resolution in a small area at the center of the headset’s field-of-view.

VR flight simulation and training has been around for decades in militaries across the world. In many cases, flight training has involved full-sized cockpit replicas and dome-projection displays that are large and difficult to transport. Today it’s possible to provide an immersive field-of-view inside a VR headset, making portable flight trainers much more practical.

Image courtesy Varjo

Varjo’s headset deal is just one part of Cole Engineering’s $500 million contract to supply RVCT modules to the U.S. Army, including a Ground version for infantry training.

That broader contract is part of the Army’s Synthetic Training Environment (STE) initiative which seeks to enhance the branch’s training programs with immersive capabilities.

“[Cole Engineering’s] RVCT solution is built upon a modular hardware architecture, which allows RVCT to replicate U.S. Army ground and air vehicles through common configuration items. The combination of high-fidelity physical and virtual control interfaces utilizes real-world system hardware and immerses the Soldier via Virtual and Augmented Reality through the Synthetic Training Environment-Information System (STE-IS) software,” Cole Engineering wrote about its contract with the Army.

Varjo says its deal with Cole Engineering to supply headsets for the RVCT program is “one of the 70+ immersive defense training programs featuring Varjo’s hardware and software solutions worldwide.”

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‘Microsoft Flight Simulator 2024’ Announced Amid No Mention of VR Support

The next iteration of Microsoft Flight Simulator (2020) was announced over the weekend, slated to arrive sometime on Xbox consoles and PC in 2024. While it’s disheartening an announcement promising VR support wasn’t made during its unveiling, the game is under development by Asobo, the very same that developed the VR-supported version released in 2020.

The company says Microsoft Flight Simulator 2024 is slated to bring the “most sophisticated, immersive and awe-inspiring flight simulator of all time,” powered by what the studio calls a “significantly evolved Asobo Studio engine.”

The studio is well versed in supporting PC VR headsets, as the team added SteamVR support to the PC version of the game in December 2020, or just four months after it was released on traditional monitors.

In a developer livestream in late May, Asobo revealed that its dedicated VR team has been disbanded to work on other aspects of the game. That may sound like bad newshowever it’s possible the studio is currently in ‘all-hands mode’ to develop the new title for its target platforms, which includes day-one availability on Xbox Game Pass, PC Game Pass, Xbox Cloud Gaming, Windows 10/11, and Steam.

Microsoft’s head of Flight Simulator Jörg Neumann revealed during that livestream that somewhere between 10% and 15% of players on the 2020 PC version of MFS play in VR—a fairly consequential number of users. To boot, Neumann and executive producer Martial Bossard say they are among those VR players.

The team says although MFS 2024 is going to be a standalone title, that “virtually all add-ons that work in Microsoft Flight Simulator (2020) today will function in Microsoft Flight Simulator 2024,” Asobo says in the game’s FAQ. “Add-ons that were purchased from the in-simulator Marketplace will not need to be re-purchased in Microsoft Flight Simulator 2024.”

So, while we don’t know whether VR support is coming for sure, promising to bring everything from the old to the new game is encouraging. In the meantime, we’ll be keeping our eyes on the game’s official website for updates and news of forthcoming VR support.

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Headset Maker Aims to Deliver Portable & Affordable VR Combat Sim for Training Real Pilots

Enterprise headset maker Vrgineers has developed a portable VR combat flight sim system for training pilots on a wide range of combat aircraft, including planes and helicopters. The entire system fits into a single large case and can be deployed wherever it’s needed.

Image courtesy Vrgineers

Made from entirely commercially available off-the-shelf components, the system unpacks from a single large case with everything necessary get trainees into a simulated flight, including the company’s wide-FoV XTAL 3 headset, a computer that can power it, and a stick and throttle setup that mimics common combat aircraft. The company says that one person can get the system up and running within 30 minutes (you can see the whole process here).

Image courtesy Vrgineers

While Vrgineers is packaging all of the hardware together, partner Razbam Simulations is responsible for the simulated aircraft—including the F-15E Strike Eagle and its bevy of systems—which plugs into Digital Combat Simulator, a popular flight sim among enthusiasts and professionals.

Image courtesy Vrgineers

While the company says the system is designed for affordability, at the time of writing they have not released a specific price, though we’re guessing it will run in the tens of thousands of dollars—which seems like a lot but pales in comparison to many professional VR flight sim systems for pilot training.

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