VR Education

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VR Education App ‘Human Anatomy’ Now Available on PSVR 2

The PlayStation Store has a growing number of games built specifically (or optimized) for PSVR 2, although there aren’t a ton of educational apps yet that you might use to get a better understanding of complex subjects like the human body. Now the creators of Human Anatomy VR have released their medical educational tool on PSVR 2.

Initially released on the original PSVR and Quest 2, the PSVR 2 app includes both high school and University-level content. High school content is simplified for “anybody who is curious about the human body,” while University-level content includes detailed 3D models and info that developers Virtual Medicine say “matches the needs of a medical doctor or a medical student who needs to prepare for their anatomical exams.”

Human Anatomy VR includes 15 body systems with more than 13,000 realistic anatomical structures designed by medical professionals, the studio says. This includes bone mapping with 5,000 bone features organized into parts, surfaces, borders, and landmarks. You’ll also be able to handle 21 microanatomy models, and see over 500 movement animations in action.

“It is perfect for sport, fitness & workout enthusiasts, science enthusiasts, high school students, medical and nursing students, universities, libraries and health practitioners,” Virtual Medicine says in the app’s description. “Feature rich content is delivered in a deeply engaging experience with excellent graphics, innovative presentation, and visual delivery.”

You can find Human Anatomy VR on PSVR 2 today, priced at $30. You can also find it on Quest 2 via App Lab as a free trial, and on the original PSVR for $10.

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VR Education Startup Raises $12.5M to Teach Math and More Using VR in Schools

Prisms VR, an immersive platform for teaching math, announced it’s raised $12.5 million in a Series A round, which the company says will be used to expand its VR math literacy platform to more schools across the US.

Led by Andreessen Horowitz, the latest funding round brings Prisms VR’s lifetime funding to $19.1 million, according to CrunchBase.

Launched in 2021, Prisms focuses on teaching math in VR through problem-driven, tactile and visual learning. Essentially, it immerses students by confronting them with real-world problems—a far sight from the sort of drab word problems which typically involve far too many watermelons for comfort.

Prisms was founded by Anurupa Ganguly, who has taught math and physics across both Boston and New York City. The app’s development, Ganguly explains, was in response to the US education system, and how math instruction doesn’t appeal to real life situations.

“Technology has failed our students, especially where math is concerned. With new developments in immersive tech, we have the opportunity to make learning experiential and connected to students’ lives,” said Ganguly, founder and CEO at Prisms. “Prisms is the first learning solution that empowers students to experience real-life problems with their bodies versus reading about them divorced from personal experience. They are then able to build up to shorthand abstractions from intuitive visual and tactile experiences that lead to enduring retention and deeper understanding.”

The company says it’s using the funds to accelerate growth and adoption of its product and team in addition to expanding programs to more schools across the US. The company is also currently developing products aimed at higher education and other subjects as well.

The startup’s Meta Quest app is available to parents, tutors and teachers with a seven-day free trial, costing $24 for an annual subscription to its growing library of immersive lessons. For now, it includes around two dozen modules, teaching from middle school fractions all the way to advanced algebra.

To date, Prisms has already been adopted by 100+ school districts across 26 states, the company says, bringing its app to more than 80,000 students.

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‘Noun Town’ VR Language Learning App Offers Full Immersion with a Gamified Edge

Learning a foreign language typically requires some level of full immersion, meaning you spend a significant amount of time interacting with the target language in order to make the sort of transformative gains that allow you to function effortlessly in normal, everyday situations. That’s where Noun Town comes in, a gamified VR app that offers basic immersive instruction in six major languages, letting you interact with over a dozen NPCs who speak the lingo.

Ideally, the fastest way of acquiring a new language is by mixing with native speakers on a daily basis, although that can require significant life changes like moving to a foreign country, or constantly engaging with language partners online. Getting face-to-face with a native language speaker is also probably one of the most anxiety-inducing things to do as a beginner, which is where Noun Town looks to ease things.

Noun Town includes basic instruction in Japanese, Chinese, Spanish, French, German, and Italian. This includes stuff like numbers, greetings, questions, colors, and phrases to get you started on your language learning adventure.

The app, which features 1,000+ words and phrases in each target language, is all about learning by doing, as 16 voice-activated characters offer up basic conversations. Including seven mini-games, your overall objective is to bring color back to the island as you learn, developers realiaXR say.

Noun Town is now available on the Quest Store for $15, and is also set to launch on PC VR headsets via Steam on December 15th. There’s already a Steam demo available, which includes a good slice of the app’s reported “50+ hours” of content.

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