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unity-lays-off-an-additional-25-percent-of-its-staffers

Unity lays off an additional 25 percent of its staffers

Disunity —

1,800 newly announced job cuts come on top of 1,300 layoffs since mid-2022.

Unity lays off an additional 25 percent of its staffers

Unity

When Unity laid off 265 Weta Digital engineers in November, the company warned that more layoffs would be necessary in the near future as part of a plan to “refocus” on the company’s core game engine business. A large chunk of those changes became real on Monday as the Unity Engine maker told the SEC that “it plans to reduce approximately 1,800 employee roles, or approximately 25% of its current workforce.”

“This decision was not taken lightly, and we extend our deepest gratitude to those affected for their dedication and contributions,” Unity Director of PR Kelly Ekins said in a statement to The Verge. Ekins added that the layoffs will be spread across “all teams,” and a company spokesperson told Reuters that this round of layoffs will be complete by March, with additional internal changes coming thereafter.

The massive staffing cuts come after over 1,300 layoffs already implemented across the company in multiple waves since June 2022 (including those November Weta Digital cuts). Despite that, Unity’s statement to the SEC says these further cuts are necessary “to position [the company] for long-term and profitable growth.”

Hemorrhaging money

The company’s recent financial statements show why such a drastic change is even being considered. Despite annual revenues measured in the billions, Unity has struggled to show a profit in recent years, reporting net losses of $859 million for the 12 months ending in September 2023.

Unity’s stock price, which jumped nearly 4 percent in the immediate wake of the layoff news late Monday, is back down to its lowest level since mid-December as of Tuesday morning. That stock price is currently down nearly 40 percent from its late 2020 IPO and off over 80 percent from its peak in late 2021.

But Unity stock is now up over 40 percent since interim CEO Jim Whitehurst (who was the former CEO of Red Hat) announced a “company reset” in a November shareholder letter. At the time, Whitehurst warned that Unity “will likely include discontinuing certain product offerings, reducing our workforce, and reducing our office footprint” as the company implements plans “to increase our focus on our core; the Unity Editor and Runtime, and Monetization Solutions.”

Recovering from Riccitiello

Of course, Whitehurst was only in a position to make that kind of statement after October’s abrupt resignation of Unity CEO John Riccitiello after nine years heading the company. Riccitiello departed amid the announcement and significant rollback of a developer-enraging plan to charge “per-install” fees on all Unity Engine games. That botched rollout—which has since been scaled back to a capped runtime fee for successful commercial projects—contributed to a sense of widespread joy over Riccitiello’s departure across the game development community.

Riccitiello oversaw Unity through an expensive wave of corporate acquisitions after the company’s IPO, including cloud gaming service Parsec, mobile ad giant Ironsource, and 3D collaboration company SyncSketch, to name just a few. Those ancillary products and services may be in particular danger as Unity plans to “reduc[e] the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” as Whitehurst wrote Monday in a company memo obtained by Reuters.

Even with the massively reduced headcount and new focus on the engine business, Unity isn’t expecting its corporate fortunes to turn around any time soon. In his November investor letter, Whitehurst said, “We expect the impact of this [runtime fee] business model change to have minimal benefit in 2024 and ramp from there as customers adopt our new releases.”

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China’s Largest Telecom Forms Metaverse Industry Alliance, Including Xiaomi, Huawei, HTC & Unity

China Mobile, that country’s largest wireless carier with over 940 million subscribers, has formed a metaverse industry alliance including some of the biggest names in China-based tech.

As reported by Shanghai Securities News (Chinese), China Mobile announced during Mobile World Congress Shanghai what it calls the ‘China Mobile Metaverse Industry Alliance’, something the company says will be “the world’s strongest metaverse circle of friends.”

At MWC Shanghai, state-owned China Mobile announced the first batch of 24 members of the alliance, including Huawei, Xiaomi, HTC Vive, Unity China, NOLO, XREAL (formerly Nreal), AI company iFlytek, video streaming platform MGTV, and cloud streaming platform Haima Cloud.

Image courtesy China Mobile

Main objectives include improving the state of metaverse development in China, sharing resources to deepen cooperation between the companies, and developing a “win-win concept” to share the new dividends of the digital economy. China Mobile additionally announced a member alliance fund that will support outstanding metaverse projects as well as R&D for both hardware and XR content creation.

At the MWC Shanghai press conference, Zhao Dachun, deputy general manager of China Mobile, said that the metaverse represents a new opportunity for trillions of yuan (hundreds of billions of USD) and “an important carrier to accelerate the construction of digital China and realize the digital economy.”

China Mobile isn’t new to the space. In 2018, China Mobile partnered with HTC to “accelerate the proliferation of 5G infrastructure and devices in China” and provide HTC with greater push to get its VR devices into more retail channels.

In 2021, the company launched its own XR interoperability standard called GSXR (General Standard for XR), which included support from many of the companies listed above in addition to Pico, Rokid, Oppo, Baidu, Tencent, China Telecom, and Skyworth.

Migu, China Mobile’s streaming content subsidiary, has also recently built a new ‘Metaverse Headquarters’ in Xiamen, China. There, the company says it will leverage 5G and XR technologies to help build Xiamen into “high-quality, high-value, modern and international” city with digital intelligence, China Daily reports.

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croquet-for-unity:-a-new-era-for-multiplayer-development-with-“no-netcode”-solution

Croquet for Unity: A New Era for Multiplayer Development With “No Netcode” Solution

Croquet, the multiplayer platform for web and gaming, which took home the WebXR Platform of the Year award at this year’s Polys WebXR Awards, recently announced Croquet for Unity.

Croquet for Unity is an innovative JavaScript multiplayer framework for Unity – a platform for creating interactive, real-time 3D content – that simplifies development by eliminating multiplayer code and server setup. It connects developers with the distinct global architecture of the Croquet Multiplayer Network. The framework was demonstrated at GDC last week, while early access beta is arriving in April 2023.

Effortless Networking for Developers

Croquet for Unity alleviates the developers’ need to generate and sustain networking code. By employing Croquet’s Synchronized Computation Architecture, server-side programming and traditional servers become unnecessary.

Users connect through the Croquet Multiplayer Network, which consists of Reflectors—stateless microservers located across four continents—that guarantee smooth and uniform experiences for gamers.

Synchronizing Computation for Flawless Multiplayer

At its essence, Croquet focuses on synchronizing not only the state but also its progression over time. By harmonizing computation, Croquet eliminates the need to transmit the outcomes of intricate computations like physics or AI.

It also eliminates the necessity for particular data structures or sync indicators for designated objects. As a result, crafting multiplayer code becomes akin to creating single-player code, with the full game simulation executing on-device.

Shared Virtual Computers for Perfect Sync

A shared virtual computer runs identically on all clients, providing perfect synchronization and giving each player a unique perspective. Lightweight reflectors can be positioned at the edge of the cloud or in a 5G network’s MEC, offering lower latency than older architectures.

In addition, synchronized calculations performed on each client will replace traditional server computations, resulting in reduced bandwidth and improved latency.

Unprecedented Shared Multiplayer Simulations

Croquet not only facilitates multiplayer development but also enables previously unfeasible shared multiplayer simulations. Examples include real-time interactive physics as a fundamental game feature, fully reproduced non-player character behaviors, and sophisticated player interactions that allow players to interact while the game is live.

Due to bandwidth limits and intrinsic complexity, traditional networks are incapable of supporting these simulations.

“Innately Multiplayer” Games With No Netcode

“Multiplayer games are the most important and fastest-growing part of the gaming market. But building and maintaining multiplayer games is still just too hard,” said David A. Smith, founder and CTO of Croquet, in a press release shared with ARPost. “Croquet takes the netcode out of creating multiplayer games. When we say, ‘innately multiplayer,’ we mean games are multiuser automatically from the first line of code and not as an afterthought writing networking code to make it multiplayer.”

Croquet’s goal is to simplify developing multiplayer games, making it as easy as building single-player games. By removing netcode creation and administration, developers can concentrate on improving player experiences while benefiting from reduced overall creation and distribution costs, a speedier time to market, and enhanced player satisfaction.

Opening Doors for Indie Developers

Croquet for Unity is created for a wide range of gaming developers, but it is highly advantageous for small, independent developers that often find it more difficult to create multiplayer games because of the absence of in-house networking and backend technical background.

Secure Your Spot on the Croquet for Unity Beta Waitlist

Developers can sign up for the Beta Waitlist to access the Croquet for Unity beta, launching in April.The Croquet for Unity Package will be available in the Unity Asset Store upon commercial release for free, requiring a Croquet gaming or enterprise subscription and developer API key for global Croquet Multiplayer Network access.

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