unions

rto-mandate-was-attempt-at-thwarting-grindr-workers-unionizing:-us-labor-board

RTO mandate was attempt at thwarting Grindr workers unionizing: US labor board

The National Labor Relations Board (NLRB) is accusing Grindr of using a return-to-office (RTO) mandate in an attempt to block employee efforts to form a union.

On July 20, 2023, employees at the LGBTQ+ dating app announced plans to unionize. On August 3, 2023, Grindr told employees that they had two weeks to decide if they would start working in an office location two days per week or exit Grindr with six months of severance, per The New York Times, which reported that it saw the memo. Grindr also reportedly offered up to $15,000 for relocation expenses to its offices in New York, Chicago, Los Angeles, San Francisco, and Washington DC. Before the RTO mandate, Grindr allowed fully remote work.

Despite the announcement’s timing, Grindr said in August 2023 that it had been working on an RTO mandate for months and that employees were notified of this in early summer 2023, per the NYT. On August 4, 2023, the Communications Workers of America Union, which Grindr employees were working to join, filed a complaint with the NLRB.

Most workers attempting to unionize quit after RTO mandate

About 80 of the 120 workers who were trying to unionize left due to the RTO mandate, Bloomberg reported on Monday. Grindr was said to have 178 employees when it announced the mandate, meaning it lost about 45 percent of employees overall.

In August 2023, a Grindr spokesperson told The Times that Grindr’s RTO plans were unrelated to union efforts and claimed that Grindr executives “respect and support our team members’ rights to make their own decision about union representation.”

In a September 2023 statement, Eric Cortez, a member of the group organizing the Grindr union, said regarding the employee departures: “These decisions have left Grindr dangerously understaffed and raises questions about the safety, security, and stability of the app for users.”

NLRB files complaint against Grindr

The NLRB’s general counsel office followed up on Friday with a complaint against Grindr, saying that the RTO mandate was issued illegally in retaliation of workers unionizing, Bloomberg reported Monday. The NLRB’s also accusing Grindr of breaking the law by not recognizing or negotiating with the union.

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union-game-performers-strike-over-ai-voice-and-motion-capture-training

Union game performers strike over AI voice and motion-capture training

Speaking into the large language model —

Use of motion-capture actors’ performances for AI training is a sticking point.

Image of SAG-AFTRA logo next to a raised fist holding up a game controller, with

Enlarge / One day, using pixellated fonts and images to represent that something is a video game will not be a trope. Today is not that day.

SAG-AFTRA has called for a strike of all its members working in video games, with the union demanding that its next contract not allow “companies to abuse AI to the detriment of our members.”

The strike mirrors similar actions taken by SAG-AFTRA and the Writers Guild of America (WGA) last year, which, while also broader in scope than just AI, were similarly focused on concerns about AI-generated work product and the use of member work to train AI.

“Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year—that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that,” Duncan Crabtree-Ireland, chief negotiator for SAG-AFTRA, said in a statement.

During the strike, the more than 160,000 members of the union will not provide talent to games produced by Disney, Electronic Arts, Blizzard Activision, Take-Two, WB Games, and others. Not every game is affected. Some productions may have interim agreements with union workers, and others, like continually updated games that launched before the current negotiations starting September 2023, may be exempt.

The publishers and other companies issued statements to the media through a communications firm representing them. “We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations,” a statement offered to The New York Times and other outlets read. The statement said the two sides had found common ground on 24 out of 25 proposals and that the game companies’ offer was responsive and “extends meaningful AI protections.”

The Washington Post says the biggest remaining issue involves on-camera performers, including motion capture performers. Crabtree-Ireland told the Post that while AI training protections were extended to voice performers, motion and stunt work was left out. “[A]ll of those performers deserve to have their right to have informed consent and fair compensation for the use of their image, their likeness or voice, their performance. It’s that simple,” Crabtree-Ireland said in June.

It will be difficult to know the impact of a game performer strike for some time, if ever, owing to the non-linear and secretive nature of game production. A game’s conception, development, casting, acting, announcement, and further development (and development pivots) happen on whatever timeline they happen upon.

SAG-AFTRA has a tool for searching game titles to see if they are struck for union work, but it is finicky, recognizing only specific production titles, code names, and ID numbers. Searches for Grande Theft Auto VI and 6 returned a “Game Over!” (i.e., struck), but Kotaku confirmed the game is technically unaffected, even though its parent publisher, Take-Two, is generally struck.

Video game performers in SAG-AFTRA last went on strike in 2016, that time regarding long-term royalties. The strike lasted 340 days, still the longest in that union’s history, and was settled with pay raises for actors while residuals and terms on vocal stress remained unaddressed. The impact of that strike was generally either hidden or largely blunted, as affected titles hired non-union replacements. Voice work, as noted by the original English voice for Bayonetta, remains a largely unprotected field.

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