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ROSE and Mastercard® Augment the Miami Design District in a New Immersive Experience

Mastercard cardholders can see Miami’s Design District in a whole new light, thanks to an immersive experience from ROSE. Follow along for a look at the #Priceless experience and exclusive insight from ROSE on how it came together.

Experience Miami’s Design District In AR

The newest experience on Mastercard’s “Priceless” platform is an AR tour of Miami’s Design District, led by CEO, entrepreneur, and art collector Craig Robins. Some of the seven stops in the viewer’s virtual tour are currently in Robins’ private collection.

ROSE and Mastercard immersive experience - Miami Design District AR tour

“This iconic destination provides enthusiasts with special access to the vibrant arts scene in Miami, as well as the multi-sensory dimensions of the Mastercard brand through our sonic music and immersive visual branding,” said Mastercard Executive VP of Consumer Marketing and Revenue, Monica Biagiotti. “To ensure the experience captures everything the Design District represents, we’re thrilled to partner with the ultimate insider, Craig Robins who introduces a special, curated tour for our guests.”

Each of the stops is marked by an orb that appears in the viewer’s camera feed on their connected smart device. Viewers can select experiences by tapping the orb or by moving toward it. Each bubble transports viewers to its own immersive experience, wherein they can further navigate around the artworks and architecture presented in the tour.

ROSE and Mastercard Augment the Miami Design District in a New Immersive Experience

“We’ve been dipping our toes in the AR space to better understand how people want to engage with this new technology,” said Biagiotti. “AR and other emerging data-driven technologies provide us with an opportunity to connect more consumers with their passions – like travel – in innovative ways so they can learn or experience something new and enriching.”

The stops along the tour include:

  • Sol LeWitt’s Wall Drawing #1138;
  • Virgil Abloh’s Dollar a Gallon III;
  • Buckminster Fuller’s Fly’s Eye Dome;
  • Criola’s Interdimensional Portal;
  • John Baldessari’s Fun Mural (Part 1);
  • Urs Fischer’s Standing Julian;
  • Jana Euler’s Two Brides.

ROSE and Mastercard - Priceless immersive experience

“Miami is becoming a destination for art and technology, this experience really marries the two as a way for Mastercard cardholders everywhere to experience iconic and large-scale art pieces from anywhere using immersive technology,” ROSE Associate Creative Director Nicole Riemer said in an emailed response.

How the Immersive Experience Came Together

This immersive experience is the second XR experience created by ROSE and Mastercard. The first was a Snapchat Lens for Mastercard’s Stand Up To Cancer campaign that launched last summer.

“Working with Mastercard™ has been great!” said Riemer. “For both projects, the Mastercard™ teams have been super excited about using augmented reality and have trusted us as experts in this space. That has allowed us to have a very collaborative relationship.”

Another familiar piece of the puzzle was 8th Wall. ROSE had been working with the company since before it was purchased by Niantic, and the relationship shows no signs of souring.

“Their support is always great. Their team is very available to work through how to implement our ideas on their platform, and being open to feedback about features,” said Riemer. “During the development of this project, their team checked in often to see if they could offer support, as well as planning for using this as a case study for their platform.”

How to Experience Miami From Anywhere

Mastercard cardholders can virtually visit Miami’s Design District here. The immersive experience runs through June 1, 2023.

(Terms apply. Quantities limited.)

ROSE and Mastercard® Augment the Miami Design District in a New Immersive Experience Read More »

arpost’s-22-most-read-xr-and-metaverse-articles-of-2022

ARPost’s 22 Most-Read XR and Metaverse Articles of 2022

From top XR trends and must-have skills for an AR/VR career, to XR hardware reviews, to the potential of the metaverse in various industries, to discussing why we’re not all wearing AR/VR headsets, these are the 22 stories ARPost readers clicked on the most this year.

Hands-On Review of Cupixel22

Hands-On Review: AI and AR Art Instruction App Cupixel

ARPost demoed Cupixel, a new app that uses AR and AI to help anyone realize their artistic potential. In this article, we introduce you to Cupixel, show you how it works, and share what we think about it.

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Hands-On Review of VR Wave Prescription Lenses for Quest 2

A hands-on review and a cost analysis of the VR Wave prescription lens inserts with optional blue light and glare protection for Meta Quest 2.

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KKCOBVR Quest 2 Strap and Battery Pack: Hands-On Hardware Review

Our honest opinion about KKCOBVR Quest 2 strap and battery Pack. Spoiler alert – it’s way better than the native Quest strap.

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Will Magic Leap 2 AR Glasses Lead the Way to the Metaverse?

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Top 5 AR SDKs for Building Augmented Reality Mobile Apps

An AR SDK is a key to AR app development. In this guest post, Gourav Sharma from Arka Softwares lists some popular software development tools used for AR app development.

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Vuzix M400C Smart Glasses Become Publicly Available, Consumer Model at CES

We share more information about the Vuzix enterprise headset,  Vuzix M400C, and the coming consumer model, Ultralite.

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The Best VR Apps for Socializing With Friends

VR apps for socializing allow friends and families to stay in touch even in the most challenging situations and feel close to each other. We give you a list of 8 VR apps you can check out.

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CX and the Metaverse: The Changing Face of Customer Service in a Virtual World

Customer experience is a crucial factor that determines a brand’s success. As we begin to shift to the metaverse, more companies are working on bringing a new dimension to CX.

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Real-World Applications and Benefits of AR Cloud

AR cloud is an emerging trend in the field of AR technology that can change the way we interact with both the digital and physical world.

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Industrial Metaverse: The Factory of the Future

The advent of the metaverse is transforming the manufacturing industry significantly, making it immersive, more agile, and safe. Here are some of the applications of industrial metaverse.

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Dive Into a Hyper-Realistic Metaverse Built on Unreal Engine

In this article, we introduce you to Victoria VR, a hyper-realistic metaverse created and owned by users, and powered by Unreal Engine.

YSL and Armani virtual stores in the metaverse by ByondXR11

Luxury Brands Embrace the E-Commerce Metaverse With Virtual Stores

“Shopify of the Metaverse,” ByondXR, has teamed up with luxury brands L’Oreal Luxe for Armani Beauty and YSL Beauty Thailand to enhance the e-commerce experience with virtual stores.

Lowe’s Opens 3D Product Library to Metaverse Developers10

Lowe’s Opens 3D Product Library to Metaverse Developers

Metaverse developers now have free access to Lowe’s Open Builder. This grants them permission to use 3D digital assets from the product library for free in their metaverse projects.

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The Future of VR in Education: Full Immersion in Learning

VR in education provides the optimal compromise between students and educators, making learning relevant, interesting, and interactive. In this article, we take a look at the future of this technology in the educational field.

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The Best Examples of VR Museum Tours From Across the World

The COVID-19 pandemic has changed the way we experience art and culture and introduced VR museum tours as part of people’s daily lives.

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The Most Innovative AR and VR Companies in 2021

This article presents some of the most innovative AR and VR companies in 2021 and the impact they had on the way the average person experiences immersive games and apps.

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Top AR/VR Trends for 2022

We cover some of the most important AR/VR trends for 2022 and their impact on the way we live, work, shop, and discover entertainment opportunities.

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Why We’re Not All Wearing AR/VR Headsets

Spatial computing enthusiasts said we’d all be in the metaverse by now. Why is it not so? Why aren’t we all equipped with a headset?

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How Artificial Intelligence Can Reshape AR, VR, and MR Technologies

Artificial intelligence and other emerging technologies are widely used to deliver unparalleled experiences and interactions. Find out how AI can be applied to elevate AR, MR, and VR technologies.

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AWE 2022 Day One: An AR-Heavy Day Focusing on Presence

ARPost covered the AWE USA 2022 event, which took place in June. Day one saw major announcements from Qualcomm, ThinkReality, and the CyberXR Coalition, Ori Inbar’s AWE opener, and insights from Unity, Blippar, XRA, and others.

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7 Benefits of AR and VR for People With Disability

Immersive technology can be a game-changer for people with health conditions or impairments. Here are some of the many benefits that augmented and virtual reality provide to people with disability.

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7 Must-Have Skills in an AR/VR Career

This article summarizes the skills needed in the AR/VR industry, as well as tips to guide you through your skill-building.

ARPost’s 22 Most-Read XR and Metaverse Articles of 2022 Read More »

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Perkins Coie Releases 6th Annual Industry Report on Immersive Technology

The sixth annual Perkins Coie XR Report is out. The theme: “The Rise of Web3 Technologies to Accelerate XR.” While some people are skeptical of some of the goings-on in Web3, new ideas about connecting people are putting immersive technology into a context that highlights its value.

Is Web3 the Same as the Metaverse?

So far, ARPost has been largely silent on the idea of “Web3” because it brings in a lot of ideas that aren’t really central to immersive technology while not necessarily bringing in the immersive technology itself. For a quick and dirty shortcut, some people define the metaverse as “the next generation of the internet” and that’s exactly what Web3 means.

However, the metaverse movement is more focused on spatial computing while the Web3 movement is more focused on the mechanics of publication and ownership. So, the two aren’t necessarily mutually exclusive, but they are also not exactly the same thing. This issue was addressed in the report’s executive statement both as it benefits and potentially harms XR:

“Accelerated by . . . the emergence of NextGen technologies like Web3 and the metaverse, XR has hit the mainstream. Yet, new audiences, technologies, and products bring new challenges. When we add in the economic volatility that has at least temporarily affected many in the tech industry, the question becomes: What does the future have in store for XR?”

Overall, almost all of the respondents (significantly more than last year) expect to see growth in the immersive technology market, but the growth that they expect to see is more modest. Just under half of all respondents expect widespread adoption of the metaverse and Web3 in the next five years.

Insights on Investment

More people talking at a more reasonable volume was a trend in this year’s report. For example, 70% of respondents said that they would increase spending on XR for remote collaboration and training “to a moderate extent.” Last year, 51% said that they would increase this category of spending “to a large extent.”

Another 36% of respondents said that they expected the pace of investment to be “slightly higher” this year, while 32% percent expected that it would stay the same. This is significantly lower than the numbers for a similar question in last year’s survey.

Given otherwise growing positive sentiment, this might be less a reflection on immersive technology and more a reflection on the current state of the economy. Not only is the enterprise world increasingly returning to something like normal in terms of how internal communication happens, but rising costs in other sectors may lead to decreasing experimental budgets.

There are also remaining barriers to adoption of immersive technology.

Barriers to Adopting Immersive Technology

“Roughly half of respondents named user experience (e.g. bulky headwear and technical glitches) and content offering (e.g. lack of quality content) as barriers to mass adoption,” says the report. “Respondents expressed less concern on these fronts than they did in 2021, indicating that they perceive that the industry is making substantial progress.”

Respondents also said that improving data security, improving infrastructure, and improving affordability could all help to attract more consumers. Respondents also revisited one of the most interesting portions of last year’s report: the question of whether consumers or developers have a better understanding of compelling content when it comes to immersive technology.

This year, 43% of respondents agreed or strongly agreed that developers “do not yet understand what makes compelling content from a consumer standpoint” while 46% of respondents agreed or strongly agreed that consumers don’t understand where or how to find compelling content. Both of these numbers are down from last year.

“Respondents’ top recommendations [for improving immersive technology content] were the same as in 2021: Produce more interactive and immersive content (52%), as well as content that is compatible across platforms (49%).”

Who Benefits (Really)?

One of the biggest questions around emerging technology is who stands to benefit the most. At least right now, when we’re still early and a lot of buy-in is relatively high, it stands to reason that “high-income individuals” are most likely to benefit. This was the top answer (58%) when respondents were polled about who benefits the most from XR and NextGen technology.

While a handful of tech companies are wooing consumers, a great deal of the energy in the space is directed toward enterprise. Desk workers are having meetings in VR, deskless workers are benefiting from AR-enabled remote assistance. So, it may not be surprising that half of the respondents listed working professionals as among those most likely to benefit.

So, we have an understanding of who is benefiting. But, who is really benefiting? Many in the emerging technology space are concerned that the market may be perpetuating some classic workplace problems, like the exclusion of women and marginalized racial or ethnic groups. Fortunately, this doesn’t seem to be the case.

Just over half of the 150 respondents identified as being from minority/female-owned organizations. Of those respondents, nearly 80% agreed or strongly agreed that “funding for such founders is proportional to their white male peers.”

More People Talking

For much of XR’s history, a lot of the most meaningful sentiment has come from a fairly small number of people with particularly strong feelings.

One of the key takeaways of this report was that, while the immersive technology space still has its zealots, more people are warming up to the technology. This is potentially a huge sign of market maturity, even if it’s not the most exciting headline.

Perkins Coie Releases 6th Annual Industry Report on Immersive Technology Read More »