rtx 4060

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Nvidia nudges mainstream gaming PCs forward with RTX 5060 series, starting at $299

As with its other 50-series announcements, Nvidia is leaning on its DLSS Multi-Frame Generation technology to make lofty performance claims—the GPUs can insert up to three AI-interpolated frames in between each pair of frames that the GPU actually renders. The 40 series could only generate a single frame, and 30-series and older GPUs don’t support DLSS Frame Generation at all. This makes apples-to-apples performance comparisons difficult.

Generally, the company says the 5060 Ti and 5060 offer double the performance of the 4060 Ti and 4060, but all of its benchmarks are made using the “max Frame Gen level supported by each GPU.” The small snippets of native performance information we do have—Hogwarts Legacy runs on a 5060 Ti at 61 FPS 1440p, compared to 34 FPS for the 3060 Ti—suggests that it’s slightly less than twice as fast as that two-generation-old card. This would still be reasonably impressive, given the underwhelming 4060 Ti refresh. But we’ll need to wait for third-party testing before we really have a good idea of how performance will stack up without Frame Generation enabled.

As we and others have observed since the launch of the 40-series a few years ago, Frame Generation gives the best results when your base frame rate is already reasonably high; the technology is best used to make a good frame rate better and is less useful if you’re trying to make a bad frame rate good. That’s even more relevant for the slower 50-series than for the other GPUs in the lineup, which makes Nvidia’s reticence to provide native performance comparisons especially frustrating.

Rumors from earlier this year that correctly reported the specs of the 5060 series also indicated that Nvidia was planning to launch a low-end RTX 5050 GPU at some point, its first new entry-level GPU since launching the RTX 3050 in January 2022. The 5050 could still be coming, but if it is, it wasn’t part of Nvidia’s announcements today.

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Intel’s second-generation Arc B580 GPU beats Nvidia’s RTX 4060 for $249

Turnover at the top of the company isn’t stopping Intel from launching new products: Today the company is announcing the first of its next-generation B-series Intel Arc GPUs, the Arc B580 and Arc B570.

Both are decidedly midrange graphics cards that will compete with the likes of Nvidia’s GeForce RTX 4060 and AMD’s RX 7600 series, but Intel is pricing them competitively: $249 for a B580 with 12GB of RAM and $219 for a B570 with 10GB of RAM. The B580 launches on December 13, while the B570 won’t be available until January 16.

The two cards are Intel’s first dedicated GPUs based on its next-generation “Battlemage” architecture, a successor to the “Alchemist” architecture used in the A-series cards. Intel’s Core Ultra 200 laptop processors were its first products to ship with Battlemage, though they used an integrated version with fewer of Intel’s Xe cores and no dedicated memory. Both B-series GPUs use silicon manufactured on a 5 nm TSMC process, an upgrade from the 6 nm process used for the A-series; as of this writing, no integrated or dedicated Arc GPUs have been manufactured by one of Intel’s factories.

Both cards use a single 8-pin power connector, at least in Intel’s reference design; Intel is offering a first-party limited-edition version of the B580, while it looks like partners like Asus, ASRock, Gunnir, Maxsun, Onix, and Sparkle will be responsible for the B570.

Compared to the original Arc GPUs, both Battlemage cards should benefit from the work Intel has put into its graphics drivers over the last two years—a combination of performance improvements plus translation layers for older versions of DirectX have all improved Arc’s performance quite a bit in older games since late 2022. Hopefully buyers won’t need to wait months or years to get good performance out of the Battlemage cards.

The new cards also come with XeSS 2, the next-generation version of Intel’s upscaling technology (analogous to DLSS for Nvidia cards and FSR for AMD’s). Like DLSS 3 and FSR 3, one of XeSS 2’s main additions is a frame-generation feature that can interpolate additional frames to insert between the frames that are actually being rendered by the graphics card. These kinds of technologies tend to work best when the cards are already running at a reasonably high frame rate, but when they’re working well, they can lead to smoother-looking gameplay. A related technology, Xe Low Latency, aims to reduce the increase in latency that comes with frame-generation technologies, similar to Nvidia’s Reflex and AMD’s Anti-Lag.

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