psvr2

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Sony Details PSVR 2 Prototypes from Conception to Production

Sony released a peek into the prototyping stages that led to PSVR 2, showing off a number of test units for both the headset and controllers.

In an extensive interview on the PS blog, PSVR 2’s Product Manager Yasuo Takahashi reveals the development process behind Sony’s latest VR headset.

Takahashi reveals that detailed discussions on the company’s next-gen PSVR began in earnest after the launch of the original in 2016. From there, the team started prototyping various technologies for PSVR 2 starting in early 2017.

Below is a condensed version of the interview, including all provided photos. If you want to read the full article, click here.

Challenges of Design & Optimization

Maintaining a light and compact design while implementing new features was a challenge, Takahashi says, requiring the teams to work closely to produce detailed technical estimates and optimize the design.

Prototype for testing inside-out in tracking cameras with evaluation board | Image courtesy Sony

While comfort was a significant focus during the development process, the initial prototype focused on evaluating functionality rather than weight.

All of that top bulk is dedicated to inside-out camera evaluation boards which would eventually be shrunk down to an SoC embedded within the headset.

Room-scale & Eye-tracking Tech

Various prototypes were created and tested before integration including both inside-out and outside-in tracking methods. Of course, we know inside-out tracking was eventually the winner, but it’s interesting to note the company was at one point still considering an outside-in approach, similar to the original PSVR.

Eye-tracking tech was also explored as a new UI feature in addition to foveated rendering, which allows developer to push the boundaries of PS5’s VR rendering capabilities and serve up higher-fidelity visuals in games.

Testing and optimizing eye tracking took time, considering different eye colors and accommodating players wearing glasses.

Eye-tracking evaluation prototype 2 | Image courtesy Sony

Comfort & Design

The development team assessed comfort and wearability, evaluating numerous configurations based on the headset’s expected weight. The team put a lot of thought into the materials and shape to make the headset feel lightweight while maintaining strength.

A cool ‘skeleton’ prototype shows all of the pieces of the puzzle together, also showing the headset’s halo strap, which like the original PSVR, keeps the bulk of the weight off the user’s forehead. This one should definitely get a spot on the museum shelves (or maybe a fun mid-generation release?).

The ‘skeleton’ prototype | Image courtesy Sony

Headset haptics were also added as a new feature based on the idea of using the rumble motor from the DualShock 4 wireless controller.

PSVR 2 Sense Controllers

The PSVR 2 Sense controllers were developed in parallel with the headset, starting discussions in 2016 and prototyping in 2017.

Features like haptic feedback, adaptive triggers, and finger-touch detection were early additions, although the team was still sussing out tracking. Notice the Move-style tracking sphere on the tip of an early prototype.

Prototype 1 | Image courtesy Sony

The final shape of the Sense controller was achieved through extensive prototyping and user testing to ensure a comfortable fit and optimized center of gravity.

Here you can see a number of IR tracking marker configurations that would eventually settle on the production model’s current form.

While Sony is undoubtedly sitting on a lot more prototypes than this—they began prototype when the original PSVR had only been in the wild for less than a year—it’s an interesting look at how Takahashi’s team eventually settled on the current form and function of what will likely be PS5’s only VR headset for years to come.

If you’re interested to learn more, check out the full interview with Takahashi.

Sony Details PSVR 2 Prototypes from Conception to Production Read More »

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‘Resident Evil 4’ PSVR 2 Mode is Coming as Free DLC, Now in Development

Resident Evil 4 is getting a remake for PS5 soon, and although Capcom didn’t state it was bringing full PSVR 2 support when it was announced back in June, the developer now says its VR mode is in the works right now, and it will be offered as free DLC to the flatscreen game on PS5.

Update (February 22, 2023): The Japanese language Capcom Twitter announced that the Resident Evil 4 remake team has now started development on its PSVR 2 mode.

It’s not clear when it will launch, however the studio further confirmed that the “VR mode,” which presumably means we’ll be playing the full game on PSVR 2, will be a free DLC to the flatscreen game on PS5. This comes as contrast to the announcement in June of “VR content,” which left some room for doubt. The original article follows below:

Original Article (June 3rd, 2022): It’s a marked departure from the full-throated PSVR support announcement for Resident Evil 7 Biohazard when it was first unveiled at E3 2016, which lets you play the game start to finish in VR.

This makes it a bit unclear as to what “PSVR 2 content” really means, as it could either suggest full support, or ‘experience-style’ bonus material, which would frankly be a bit of a letdown.

Image courtesy Capcom

After all, Resident Evil 4 is already playable in VR via Meta Quest 2, although there are some key differences to note. The version for Quest 2 wasn’t a remake as such, but rather an uprezzed port of the original game, while the PS5 version is slated to be a ground-up remake ostensibly in the same vein of Final Fantasy VII Remake (2020). 

It seems dubious that all the VR-specific work Armature Studio put into the Quest 2 version will necessarily translate since we’re essentially dealing with an entirely different point of departure in terms of development. What’s more, Capcom had no issue announcing that Resident Evil Village is coming to PSVR 2 with full motion controls.

This could point to two likely scenarios: Capcom is playing coy and will announce that its “PSVR 2 content” allows you to play the full game, either at launch or at some point afterwards, or we’re really actually just getting a PSVR 2 flavored experience. Either way, we’re hoping to find out before the game’s March 24th, 2023 launch date.

Check out the game’s PS5 announcement trailer below:

‘Resident Evil 4’ PSVR 2 Mode is Coming as Free DLC, Now in Development Read More »

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Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success

John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution.

Carmack seems to really like PSVR 2’s hardware from a technical standpoint, saying that the unique combination of a tethered OLED display and PS5’s ray-tracing performance could hypothetically allow for a novel VR rendering approach with extremely low latency. As a legendary programmer and the former CTO of Oculus, it’s just the sort of thing Carmack thinks about when it comes to virtual reality headsets.

And though he he lauded that unique technical potential, Carmack says he actually doesn’t expect PSVR 2 to be “very successful at $600”:

I don’t expect PSVR2 to be very successful at $600, but technically, with a directly connected OLED display and decent ray tracing performance, it is an opportunity to implement just-in-time ray tracing for couple-millisecond 6DOF motion-to-photons latency, which I would really

— John Carmack (@ID_AA_Carmack) January 26, 2023

Releasing on February 22nd, PSVR 2 carries a price tag of $550, which after sales tax puts it somewhere close to $600 out-the-door in most states. That’s a fair jump past Quest 2’s $400/$500 price tag, depending on whether you buy the 128GB or 256GB version.

Former Oculus CTO John Carmack | Photo courtesy Meta

Still, this doesn’t take into account the all-in price to actually play PSVR 2, which at $400 for the PS5 Digital Edition and $500 for Console with disc drive, puts it somewhere north of $1,000 for everything required. But what about Sony’s impressive global reach with PS5?

In a follow-up tweet, Carmack mentions that PS5’s admittedly large global footprint, now tallying 30 million consoles worldwide, isn’t nearly as important as having a higher concentration of devices spanning a smaller geographic area.

“Addressable market size matters much more to developers than global coverage. A 5M market size distributed across every country is much less attractive than a 10M market in a smaller set of countries. In fact, equal sized markets would favor fewer countries — less work.”

Carmack doesn’t appear to be playing favorites either; he similarly critiqued Meta Quest Pro recently for its “dubious price point,” something which has skewed Meta’s latest and greatest away from consumers and positioning the mixed reality headset more as a work productivity device.

Doubts about PSVR 2 seem to be mounting the in few weeks preceding its February launch. Public perception was recently injected with a heavy measure of uncertainty about its pre-order performance. A Bloomberg report earlier this week claimed Sony had slashed production forecasts of PSVR 2 by half to just one million units expected in the first quarter, something Sony has now refuted.


Looking to learn all about PSVR 2 before it launches this month? Check out our top articles covering games, hardware previews and more:

Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success Read More »

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Update: Sony Refutes Report That It Cut PSVR 2 Production Forecast

Following a Bloomberg report which claimed Sony had cut its production forecast for PSVR 2, the company flatly refuted the claim.

Update (January 31st, 2023 – 12: 51PM PT): Sony refuted a Bloomberg report earlier today that claimed the company had cut its production forecast for PSVR 2 in lieu of lower than expected pre-orders. Speaking to GamesIndustry.biz, the company said it has “not cut PlayStation VR2 production numbers,” and further claimed it is “seeing enthusiasm from PlayStation fans for the upcoming launch, which includes more than 30 titles such as Gran Turismo 7, Horizon Call of the Mountain, and Resident Evil Village.”

The original article, detailing the Bloomberg report, continues below.

Original Article (January 31st, 2023 – 5: 31AM PT): Slated to launch on February 22nd, Sony was expected to produce an initial run of two million PSVR 2 headsets, however a recent Bloomberg report maintains the company has reduced those forecasts to just one million in the first quarter.

Citing people familiar with deliberations, Sony reportedly told a supply partner to expect reduced display panel orders, allegedly stating that it only expects to sell 1.5 million units between April 2023 and March 2024.

Only Aiming to Meet PSVR (2016) Unit Sales?

To put it into perspective, the original PSVR for PS4 sold two million units after about 14 months on store shelves. At the time of PSVR’s launch in October 2016, over 70 million PS4s were in the wild, making for a pretty large potential install base.

Out of the gate, PS5 unit sales were largely held back by the global manufacturing cooldown starting in 2020, so many of those console sales are probably fairly recent. At CES 2023 earlier this month, Sony said it has sold 30 million PS5 consoles to date, noting at the time that December 2022 was the biggest month ever for PS5 console sales.

Here’s a chart of PSVR unit sales spanning launch up to 2020, showing an early bump to one million sales, and a slower protracted growth period to five million units over the course of three years.

Data courtesy Sony

Although less than half as many PS5 consoles are in the wild in comparison to PS4, the VR landscape has changed a great deal over the years. Market leader Meta hasn’t released Quest 2 sales figures, however analysts suggest Meta has shipped somewhere between 10 and 15 million Quest 2 units since launch in late 2020, meaning potential interest in VR is at an all-time high.

Provided the reports are true, Sony is only hoping to essentially match its original sales figures of PSVR over the next 14 months, which may signal it has markedly lower expectations for its next-gen VR headset overall. But why? In the end, it probably comes down to the all-in price of PSVR 2 and the lack of strong anchor titles to convert PS5 owners.

Photo by Road to VR

At its cheapest, PS5 costs $500, while PSVR 2 (and included controllers) costs $550, putting the all-in price of just the hardware at $1,050. This is undoubtedly a barrier to entry for newcomers, especially since the company’s best PS5 sales period was just a month ago. Brand new PS5 owners may not be able to rationalize another large gaming expense, especially in face of a worsening economic recession.

Then there are launch titles, many of which are remastered versions of extant Quest and PC VR games. Of the 30+ PSVR 2 launch day games announced by Sony, there are really only a handful of standout anchor titles: Horizon Call of the Mountain, Gran Turismo 7, and Resident Evil Village—the last two are flatscreen games getting VR compatibly support at PSVR 2’s February 22nd launch.

Notably missing is the slew of innovative first-party, ground-up VR games like Astro Bot Rescue Mission and Blood & Truth, as well as taster packs like PSVR Worlds. The lack of heavy investment in exclusive content out of the gate may signal Sony is again forecasting long term growth similar to the original PSVR, casting it more as an optional accessory than a must-have expansion of its console gaming experience.

Granted, Sony has to think more in the long-term for its VR headsets than, say, standalone manufacturers like Meta, HTC, and Pico Interactive. Sony likely doesn’t expect to ship a prospective PlayStation 6 until 2028, recent reports contend, which means this is possibly the only PlayStation-compatible VR headset we’ll see for quite some time.

For now, at least, PSVR 2 represents class-leading hardware, but it will only be able to attract and retain users in the long-term with an increased focus on exclusive content, better bundling strategies, and a PS5 install base that will hopefully continue its path towards strong growth like we’ve seen in the recent months.

Update: Sony Refutes Report That It Cut PSVR 2 Production Forecast Read More »

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PSVR 2 Unlikely to Ever Work on PC, Says Creator Behind PSVR 1 Compatibility Driver

No more ungainly break-out boxes to contend with; thankfully PSVR 2 connects to PlayStation 5 via a single USB-C cable. But if you think you’ll be able to plug in that seemingly standard cable to a VR-ready PC to play Half-Life: Alyx like you might with standalones such as Quest 2, Vive XR Elite or Pico 4, you’ll be sorely disappointed. PSVR 2 won’t work as a PC VR headset, and according to the developer behind unofficial conversion software iVRy Driver, you shouldn’t buy one with the anticipation that it ever will.

Plug in an original PSVR into a computer, and the PC thinks it’s an additional monitor. That was the starting point back in late 2016 for many to begin cobbling together unofficial support for PC VR games. One such go-to staple for PSVR-to-PC conversion is iVRy Driver for SteamVR, an ongoing project created by indie studio Mediator Software.

But what about PSVR 2? In a Reddit thread discussing the topic, Mediator Software says you should save your cash if you want to buy a PSVR 2 specifically for PC VR gaming:

PSVR 2 Unlikely to Ever Work on PC, Says Creator Behind PSVR 1 Compatibility Driver Read More »

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Every Game Getting a Free PSVR 2 Upgrade

The lack of backwards compatibility between PSVR 2 and the original PSVR is a bit of a double-edged sword. On one hand, we’re getting a ton of games for Sony’s next-gen VR headset that have been specifically built or overhauled to make use of the new hardware, but it also means a lot of games in your PSVR library will forever be stuck in the past.

Thankfully, there are a handful of developers who have pledged free PSVR 2 support for their games, many of which you can already grab on the store before the headset launches on February 22nd, 2023.

Note: There are a ton of games coming to PSVR 2 you might recognize, although not all studios have mentioned free PSVR 2 support for those games. We’ll be updating this list, so check back for more. Also, in addition to previously released titles getting new PSVR 2 support, we’ve also included brand new titles launching with both PSVR and PSVR 2 support. You’ll find those at the bottom, labeled [NEW].

Resident Evil Village

A free PSVR 2 upgrade is expected at the headset’s launch in February, which includes the entirety of its main story in VR. We went hands-on with Village back in September, and it proved to not only one of the best-looking games on PS5 to date, but probably one of the best in VR, offering up a level of visual detail that approaches Half-Life: Alyx territory.

Store Link

After the Fall

Team zombie shooter After the Fall is cross-compatible with PC and Quest, but it’s soon to be available on PSVR 2 too, as Vertigo Games is tossing out support for Sony’s latest and greatest at some point in early 2023. It’s basically Left 4 Dead in VR, and it’s most definitely worth getting a team together since this horde shooter is cross-compatible with PSVR, Quest, and PC VR headsets.

Store Link

No Man’s Sky

This space simulator used to be considered gaming’s biggest flop, but thanks to Hello Games’ continuous updates it’s become the industry’s biggest redemption story. With the promise of free PSVR 2 support, you’ll be able to strap into No Man’s Sky on launch day with your shiny new headset.

Store Link

Pistol Whip

Pistol Whip is a rhythm-shooter from Cloudhead Games, which has thrown out tons of updates and free DLC to keep you blasting away like John Wick to some pretty infectious beats. On PSVR 2, the game is said to offer fine-tuned haptics, adaptive triggers, higher resolution, 3D audio, and SSD optimization to bolster how the game loads and runs.

Store Link

Zenith: The Last City

Zenith: The Last City is one of VR’s most successful MMOs to date, offering up hundreds of hours of quests, jobs, classes, you name it. Developers Ramen VR say it’s getting a free PSVR 2 upgrade. If you already own the PS4 version, the PSVR 2-supported PS5 version is already free to download, so nab it early so you can play with all of your friends on Quest, PC VR headsets, and the original PSVR.

Store Link

The Light Brigade – [NEW]

This is a new title coming to both PSVR and PSVR 2, developed by Funktronic Labs, the studio behind Fujii and Cosmic Trip. The Light Brigade tosses you on a procedurally-generated journey to free the souls of the fallen trapped within, making for a tactical roguelike shooting experience you can play on launch-day.

Store Link

Hello Neighbor: Search and Rescue – [NEW]

Hello Neighbor: Search and Rescue is another new title getting both PSVR and PSVR 2 support, letting you delve into the same universe of the popular Hello Neighbor stealth horror series. Sneak into your creepy neighbor’s house to save your friend, and don’t get caught.

Store Link


Did we miss any? Let us know in the comments below, as we’ll be updating this article all the way up to PSVR 2’s launch in February.

Every Game Getting a Free PSVR 2 Upgrade Read More »