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Sony Details PSVR 2 Prototypes from Conception to Production

Sony released a peek into the prototyping stages that led to PSVR 2, showing off a number of test units for both the headset and controllers.

In an extensive interview on the PS blog, PSVR 2’s Product Manager Yasuo Takahashi reveals the development process behind Sony’s latest VR headset.

Takahashi reveals that detailed discussions on the company’s next-gen PSVR began in earnest after the launch of the original in 2016. From there, the team started prototyping various technologies for PSVR 2 starting in early 2017.

Below is a condensed version of the interview, including all provided photos. If you want to read the full article, click here.

Challenges of Design & Optimization

Maintaining a light and compact design while implementing new features was a challenge, Takahashi says, requiring the teams to work closely to produce detailed technical estimates and optimize the design.

Prototype for testing inside-out in tracking cameras with evaluation board | Image courtesy Sony

While comfort was a significant focus during the development process, the initial prototype focused on evaluating functionality rather than weight.

All of that top bulk is dedicated to inside-out camera evaluation boards which would eventually be shrunk down to an SoC embedded within the headset.

Room-scale & Eye-tracking Tech

Various prototypes were created and tested before integration including both inside-out and outside-in tracking methods. Of course, we know inside-out tracking was eventually the winner, but it’s interesting to note the company was at one point still considering an outside-in approach, similar to the original PSVR.

Eye-tracking tech was also explored as a new UI feature in addition to foveated rendering, which allows developer to push the boundaries of PS5’s VR rendering capabilities and serve up higher-fidelity visuals in games.

Testing and optimizing eye tracking took time, considering different eye colors and accommodating players wearing glasses.

Eye-tracking evaluation prototype 2 | Image courtesy Sony

Comfort & Design

The development team assessed comfort and wearability, evaluating numerous configurations based on the headset’s expected weight. The team put a lot of thought into the materials and shape to make the headset feel lightweight while maintaining strength.

A cool ‘skeleton’ prototype shows all of the pieces of the puzzle together, also showing the headset’s halo strap, which like the original PSVR, keeps the bulk of the weight off the user’s forehead. This one should definitely get a spot on the museum shelves (or maybe a fun mid-generation release?).

The ‘skeleton’ prototype | Image courtesy Sony

Headset haptics were also added as a new feature based on the idea of using the rumble motor from the DualShock 4 wireless controller.

PSVR 2 Sense Controllers

The PSVR 2 Sense controllers were developed in parallel with the headset, starting discussions in 2016 and prototyping in 2017.

Features like haptic feedback, adaptive triggers, and finger-touch detection were early additions, although the team was still sussing out tracking. Notice the Move-style tracking sphere on the tip of an early prototype.

Prototype 1 | Image courtesy Sony

The final shape of the Sense controller was achieved through extensive prototyping and user testing to ensure a comfortable fit and optimized center of gravity.

Here you can see a number of IR tracking marker configurations that would eventually settle on the production model’s current form.

While Sony is undoubtedly sitting on a lot more prototypes than this—they began prototype when the original PSVR had only been in the wild for less than a year—it’s an interesting look at how Takahashi’s team eventually settled on the current form and function of what will likely be PS5’s only VR headset for years to come.

If you’re interested to learn more, check out the full interview with Takahashi.

Sony Details PSVR 2 Prototypes from Conception to Production Read More »

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PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms

Sony revealed PSVR 2 outperformed the original PSVR in sales in the first six weeks, taking a strong early lead over the company’s first-gen PlayStation headset.

An investor relations presentation delivered by Sony Interactive Entertainment chief Jim Ryan includes some new information detailing PSVR 2 units sales relative to the original PSVR launched in October 2016.

According to a chart in Ryan’s presentation, Sony’s latest headset has sold 8% more than the original in the first six weeks, ostensibly spanning from its February 22nd, 2023 launch to April 5th.

Image courtesy Sony

The graph’s y-axis is unlabeled, although it’s likely those numbers are in the thousands of units, which would mean PSVR 2 sold around 450,000 units in its first week, trailing up to just under 600,000 at the six-week mark.

PSVR 2’s adoption curve is notably flatter than the original PSVR, which started at just north of 300,000 units in its first week, ending up at around 550,000 units by week six. When Sony last released sales figures in 2020, the original PSVR had sold around 5 million lifetime units. Notably, PSVR reached its first million in just under its five months.

PSVR 2’s game library consists of a few strong anchor titles, such as Horizon Call of the Mountain, Resident Evil Village, and Gran Turismo 7 while offering an array of upgraded PSVR content and newly ported Quest titles. Upcoming titles include Ghostbusters VR, Beat Saber, Crossfire: Sierra Squad, Resident Evil 4, Synapse, The Foglands, Green Hell VR, and Behemoth.

To keep PSVR 2’s unit sales above the original, the company undoubtably needs to focus on widening its content offering in the coming months. The company is hosting a PlayStation gaming showcase later today which we hope will reveal a little more about the company’s near-term content strategy for PSVR 2.

PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms Read More »

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Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success

John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution.

Carmack seems to really like PSVR 2’s hardware from a technical standpoint, saying that the unique combination of a tethered OLED display and PS5’s ray-tracing performance could hypothetically allow for a novel VR rendering approach with extremely low latency. As a legendary programmer and the former CTO of Oculus, it’s just the sort of thing Carmack thinks about when it comes to virtual reality headsets.

And though he he lauded that unique technical potential, Carmack says he actually doesn’t expect PSVR 2 to be “very successful at $600”:

I don’t expect PSVR2 to be very successful at $600, but technically, with a directly connected OLED display and decent ray tracing performance, it is an opportunity to implement just-in-time ray tracing for couple-millisecond 6DOF motion-to-photons latency, which I would really

— John Carmack (@ID_AA_Carmack) January 26, 2023

Releasing on February 22nd, PSVR 2 carries a price tag of $550, which after sales tax puts it somewhere close to $600 out-the-door in most states. That’s a fair jump past Quest 2’s $400/$500 price tag, depending on whether you buy the 128GB or 256GB version.

Former Oculus CTO John Carmack | Photo courtesy Meta

Still, this doesn’t take into account the all-in price to actually play PSVR 2, which at $400 for the PS5 Digital Edition and $500 for Console with disc drive, puts it somewhere north of $1,000 for everything required. But what about Sony’s impressive global reach with PS5?

In a follow-up tweet, Carmack mentions that PS5’s admittedly large global footprint, now tallying 30 million consoles worldwide, isn’t nearly as important as having a higher concentration of devices spanning a smaller geographic area.

“Addressable market size matters much more to developers than global coverage. A 5M market size distributed across every country is much less attractive than a 10M market in a smaller set of countries. In fact, equal sized markets would favor fewer countries — less work.”

Carmack doesn’t appear to be playing favorites either; he similarly critiqued Meta Quest Pro recently for its “dubious price point,” something which has skewed Meta’s latest and greatest away from consumers and positioning the mixed reality headset more as a work productivity device.

Doubts about PSVR 2 seem to be mounting the in few weeks preceding its February launch. Public perception was recently injected with a heavy measure of uncertainty about its pre-order performance. A Bloomberg report earlier this week claimed Sony had slashed production forecasts of PSVR 2 by half to just one million units expected in the first quarter, something Sony has now refuted.


Looking to learn all about PSVR 2 before it launches this month? Check out our top articles covering games, hardware previews and more:

Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success Read More »

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Update: Sony Refutes Report That It Cut PSVR 2 Production Forecast

Following a Bloomberg report which claimed Sony had cut its production forecast for PSVR 2, the company flatly refuted the claim.

Update (January 31st, 2023 – 12: 51PM PT): Sony refuted a Bloomberg report earlier today that claimed the company had cut its production forecast for PSVR 2 in lieu of lower than expected pre-orders. Speaking to GamesIndustry.biz, the company said it has “not cut PlayStation VR2 production numbers,” and further claimed it is “seeing enthusiasm from PlayStation fans for the upcoming launch, which includes more than 30 titles such as Gran Turismo 7, Horizon Call of the Mountain, and Resident Evil Village.”

The original article, detailing the Bloomberg report, continues below.

Original Article (January 31st, 2023 – 5: 31AM PT): Slated to launch on February 22nd, Sony was expected to produce an initial run of two million PSVR 2 headsets, however a recent Bloomberg report maintains the company has reduced those forecasts to just one million in the first quarter.

Citing people familiar with deliberations, Sony reportedly told a supply partner to expect reduced display panel orders, allegedly stating that it only expects to sell 1.5 million units between April 2023 and March 2024.

Only Aiming to Meet PSVR (2016) Unit Sales?

To put it into perspective, the original PSVR for PS4 sold two million units after about 14 months on store shelves. At the time of PSVR’s launch in October 2016, over 70 million PS4s were in the wild, making for a pretty large potential install base.

Out of the gate, PS5 unit sales were largely held back by the global manufacturing cooldown starting in 2020, so many of those console sales are probably fairly recent. At CES 2023 earlier this month, Sony said it has sold 30 million PS5 consoles to date, noting at the time that December 2022 was the biggest month ever for PS5 console sales.

Here’s a chart of PSVR unit sales spanning launch up to 2020, showing an early bump to one million sales, and a slower protracted growth period to five million units over the course of three years.

Data courtesy Sony

Although less than half as many PS5 consoles are in the wild in comparison to PS4, the VR landscape has changed a great deal over the years. Market leader Meta hasn’t released Quest 2 sales figures, however analysts suggest Meta has shipped somewhere between 10 and 15 million Quest 2 units since launch in late 2020, meaning potential interest in VR is at an all-time high.

Provided the reports are true, Sony is only hoping to essentially match its original sales figures of PSVR over the next 14 months, which may signal it has markedly lower expectations for its next-gen VR headset overall. But why? In the end, it probably comes down to the all-in price of PSVR 2 and the lack of strong anchor titles to convert PS5 owners.

Photo by Road to VR

At its cheapest, PS5 costs $500, while PSVR 2 (and included controllers) costs $550, putting the all-in price of just the hardware at $1,050. This is undoubtedly a barrier to entry for newcomers, especially since the company’s best PS5 sales period was just a month ago. Brand new PS5 owners may not be able to rationalize another large gaming expense, especially in face of a worsening economic recession.

Then there are launch titles, many of which are remastered versions of extant Quest and PC VR games. Of the 30+ PSVR 2 launch day games announced by Sony, there are really only a handful of standout anchor titles: Horizon Call of the Mountain, Gran Turismo 7, and Resident Evil Village—the last two are flatscreen games getting VR compatibly support at PSVR 2’s February 22nd launch.

Notably missing is the slew of innovative first-party, ground-up VR games like Astro Bot Rescue Mission and Blood & Truth, as well as taster packs like PSVR Worlds. The lack of heavy investment in exclusive content out of the gate may signal Sony is again forecasting long term growth similar to the original PSVR, casting it more as an optional accessory than a must-have expansion of its console gaming experience.

Granted, Sony has to think more in the long-term for its VR headsets than, say, standalone manufacturers like Meta, HTC, and Pico Interactive. Sony likely doesn’t expect to ship a prospective PlayStation 6 until 2028, recent reports contend, which means this is possibly the only PlayStation-compatible VR headset we’ll see for quite some time.

For now, at least, PSVR 2 represents class-leading hardware, but it will only be able to attract and retain users in the long-term with an increased focus on exclusive content, better bundling strategies, and a PS5 install base that will hopefully continue its path towards strong growth like we’ve seen in the recent months.

Update: Sony Refutes Report That It Cut PSVR 2 Production Forecast Read More »

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Every Game Getting a Free PSVR 2 Upgrade

The lack of backwards compatibility between PSVR 2 and the original PSVR is a bit of a double-edged sword. On one hand, we’re getting a ton of games for Sony’s next-gen VR headset that have been specifically built or overhauled to make use of the new hardware, but it also means a lot of games in your PSVR library will forever be stuck in the past.

Thankfully, there are a handful of developers who have pledged free PSVR 2 support for their games, many of which you can already grab on the store before the headset launches on February 22nd, 2023.

Note: There are a ton of games coming to PSVR 2 you might recognize, although not all studios have mentioned free PSVR 2 support for those games. We’ll be updating this list, so check back for more. Also, in addition to previously released titles getting new PSVR 2 support, we’ve also included brand new titles launching with both PSVR and PSVR 2 support. You’ll find those at the bottom, labeled [NEW].

Resident Evil Village

A free PSVR 2 upgrade is expected at the headset’s launch in February, which includes the entirety of its main story in VR. We went hands-on with Village back in September, and it proved to not only one of the best-looking games on PS5 to date, but probably one of the best in VR, offering up a level of visual detail that approaches Half-Life: Alyx territory.

Store Link

After the Fall

Team zombie shooter After the Fall is cross-compatible with PC and Quest, but it’s soon to be available on PSVR 2 too, as Vertigo Games is tossing out support for Sony’s latest and greatest at some point in early 2023. It’s basically Left 4 Dead in VR, and it’s most definitely worth getting a team together since this horde shooter is cross-compatible with PSVR, Quest, and PC VR headsets.

Store Link

No Man’s Sky

This space simulator used to be considered gaming’s biggest flop, but thanks to Hello Games’ continuous updates it’s become the industry’s biggest redemption story. With the promise of free PSVR 2 support, you’ll be able to strap into No Man’s Sky on launch day with your shiny new headset.

Store Link

Pistol Whip

Pistol Whip is a rhythm-shooter from Cloudhead Games, which has thrown out tons of updates and free DLC to keep you blasting away like John Wick to some pretty infectious beats. On PSVR 2, the game is said to offer fine-tuned haptics, adaptive triggers, higher resolution, 3D audio, and SSD optimization to bolster how the game loads and runs.

Store Link

Zenith: The Last City

Zenith: The Last City is one of VR’s most successful MMOs to date, offering up hundreds of hours of quests, jobs, classes, you name it. Developers Ramen VR say it’s getting a free PSVR 2 upgrade. If you already own the PS4 version, the PSVR 2-supported PS5 version is already free to download, so nab it early so you can play with all of your friends on Quest, PC VR headsets, and the original PSVR.

Store Link

The Light Brigade – [NEW]

This is a new title coming to both PSVR and PSVR 2, developed by Funktronic Labs, the studio behind Fujii and Cosmic Trip. The Light Brigade tosses you on a procedurally-generated journey to free the souls of the fallen trapped within, making for a tactical roguelike shooting experience you can play on launch-day.

Store Link

Hello Neighbor: Search and Rescue – [NEW]

Hello Neighbor: Search and Rescue is another new title getting both PSVR and PSVR 2 support, letting you delve into the same universe of the popular Hello Neighbor stealth horror series. Sneak into your creepy neighbor’s house to save your friend, and don’t get caught.

Store Link


Did we miss any? Let us know in the comments below, as we’ll be updating this article all the way up to PSVR 2’s launch in February.

Every Game Getting a Free PSVR 2 Upgrade Read More »

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Here’s Every Game Announced for PSVR 2

Sony has revealed the price and launch date for PSVR 2, although it still hasn’t tossed out a launch day lineup for PSVR 2. We’re adding more games to out running list though the closer we move to the February 22nd launch of PSVR 2.

Here’s a look at what we hope will be a quickly growing list of all games announced for PSVR 2 thus far. Also, don’t forget to check out our detailed hands-on with PSVR 2 hardware to see what sets it apart from the original.

There is no list of launch-day games yet. In our list, we take a look at the games officially mentioned by Sony, followed by the rapidly growing number of studios committing to support PSVR 2 at some point.

Horizon Call of the Mountain

Horizon Call of the Mountain isn’t a log flume ride or hollow VR “experience” like the trailer might suggest. Nay, developed by Sony’s first-party Guerrilla Games and Firesprite Studios, the first VR take on the Horizon universe is going to be an honest to goodness story campaign the devs say will take around seven hours to complete, along with some “additional content” included in the game.

Check out our hands-on here.

Star Wars: Tales from the Galaxy’s Edge

Star Wars: Tales from the Galaxy’s Edge is an action-adventure experience where you’ll take on the role of a droid repair technician operating near the Outer Rim. First introduced on Meta Quest in 2020, this will be the first time this run-and-gun, Star Wars-flavored adventure will be available outside of the Meta ecosystem.

Check out our spoiler-free review here

Resident Evil Village

Capcom is bringing Resident Evil Village to PSVR 2, and it says the game will provide “an even deeper immersive experience by taking full advantage of the vivid graphics possible with the headset’s 4K HDR display, PlayStation VR2’s eye tracking, PS5’s 3D Audio and more.” Lady Dimitrescu awaits!

Resident Evil 4

Resident Evil 4 is already available on Quest 2, although this particular version is a classic zombie shooter of another stripe. The game coming to PSVR 2 is actually the remake, so we’re getting all new everything this time around and not just uprezzed textures. We’re hoping the VR support is as good as the Quest 2 version, and decidedly better than RE7 Biohazard, which wasn’t bad, but it is showing its age since it was released in 2017.

Demeo

Created by VR veteran Resolution Games, Demeo is a VR take on a tabletop RPG dungeon crawler. It has fared remarkably well on Quest 2 and PC VR headsets since release in 2021, which is in part thanks to its basement-themed, D&D-style action that lets you unite with friends for a tactical gaming night from afar.

Check out our review here

No Man’s Sky

The redemption story continues, as Hello Games vows to bring its space exploration simulator to PSVR 2, including all of the successive patches and DLC drops that took it from procedurally generated empty shell to a universe truly brimming with possibilities.

The Walking Dead: Saints & Sinners Chapter 2

This is a full-fat sequel to VR’s most popular games as of late, The Walking Dead: Saints and Sinners. Like the first in the series, you’ll scrounge around a post-apocalyptic New Orleans that’s not only brimming with the undead, but also rival gangs that you can choose to join or battle. Physics-based combat, low ammo supplies, and a very touchy stamina system means you’ll need to think long and hard before running into that crowd of walkers.

Firewall Ultra

It’s not clear how much “new” content we’re getting right out of the bat with First Contact’s next Firewall game, which like the original promises tactical squad-based shooting action across a host of maps, although Firewall Ultra is decidedly the future of the franchise. We can expect to see legacy maps, characters and weapons, but also updates for more of everything down the line.

The Dark Pictures: Switchback VR

Supermassive Games just revealed The Dark Pictures: Switchback VR, or what it calls a “fast-paced roller coaster action-horror-shooter where every move you make, and everything you see, could mean the difference between life and death.” Set inside the sinister world of The Dark Pictures Anthology, Switchback VR makes good use of headset eye-tracking: some enemies only move when you blink (Visine not included).

Crossfire: Sierra Squad

Smilegate tossed out a trailer to a brand-new VR game called Crossfire: Sierra Squad, a first-person shooter in the Crossfire universe. The game is played either solo or in co-op mode with up to 4 players on a team as you battle against AI baddies. The studio says there are 39 types of weapons including pistols, rifles, throwable – and throw back-able – grenades and sniper rifles with revolutionary scope mechanics give you plenty of options to dispatch 17 types of enemies.

The Light Brigade

Funktronic Labs showed off a new single-player roguelike game called The Light Brigade which it says is “filled with immersive gunplay and moody mystery.” Uncover the mystery of the gloomy ‘Sunken World’ as you climb the ranks of the titular Light Brigade, unlock firearms and unique spells. The Light Brigade will be available for pre-order starting November 15th.

Hello Neighbor: Search and Rescue

tinyBuild Games and Steel Wool Studios (Five Nights at Freddy’s) announced a VR take on viral indie hit Hello Neighbor, which is coming to both PSVR and PSVR 2 with cross-buy. “Mr. Peterson’s creepy house takes on a new level of immersion in VR, and there is nothing quite as scary as actually seeing that familiar shadow tower over you just before everything goes black,” tinyBuild says. Hello Neighbor: Search and Rescue will be available for pre-order starting November 15th.

Pistol Whip VR

Cloudhead Games is bringing a free PSVR 2 upgrade to the PSVR version of its award-winning physical action-rhythm game where thrilling gunplay and dynamic tracks collide, creating a dreamscape world for players to blast, duck, and dodge their way through to become the ultimate action hero.

Cities VR – Enhanced Edition

With its intial launch on Quest earlier this year, Fast Travel Games managed to bring Cities: Skylines to VR, albeit in a slightly smaller package to run on VR hardware. Smaller, as in the size of your city: you’re actually a Godzilla-sized goliath towering over your little town as you manage all of its buildings and keep up with city planning.

Cosmonious High

Owlchemy Labs is known for highly interactive, super approachable VR games, such as award-winning titles Job Simulator and its sequel Vacation Simulator. This one went live a few months ago on Quest and PC VR headsets, and we can’t wait to see PSVR 2’s eye-tracking bring our avatars to life.

Zenith: The Last City

From Ramen VR comes the PSVR 2 version of its Kickstarter success story, the MMORPG know as Zenith: The Last City. Promised to be a day-one launch title, there are hundreds of hours of content to chew through in this well-realized VR native.

Tentacular

Initially launched on Quest and PC VR, Firepunchd Games is bringing its wild adventure where you, a gigantic but good-hearted tentacled beast, is trying to figure out your place in the world. Help your human friends to research a strange and incredibly powerful energy source. Make progress by solving a colossal mix of action-based activities and physical constructions puzzles which unlock elements for your very own playground.

After The Fall

Launched on PC VR, Quest and the original PSVR, Vertigo Games is bringing an enhanced version of the co-op zombie shooter to PSVR 2. If you haven’t heard of it before, it’s essentially Left4Dead, but in VR, letting you sweep through levels with friends and strangers as you mow down massive hordes of zombioid baddies. Upgrade your stuff, come back for more.

Jurassic World Aftermath Collection

Coatsink originally brought this two-part psychological dino-thriller to Quest, making for a heart-pounding game of cat-and-mouse with a gaggle of Raptor baddies. Use your eyes and ears to alert you to impending doom, and hide from certain death if you can, Make sure to check out our spoiler-free review of both part 1 and 2 on Quest to see what’s in store.

Altair Breaker

Initially released on Steam and PSVR, Altair Breker is a map-based sword fighting game from the makers of Swords of Gargantua, Thirdverse. You can team up with three other friends or go it alone as you for an adventure that the studio says its for “players who want to experience stylish sword-fighting action and feel like the hero in an anime world.”

XR

Thirdverse is also developing a multiplayer shooter called X8, which is set to launch on PSVR 2 in addition to PC VR and Quest 2. Developed by Thirdverse’s US-based studio, the 5v5 hero shooter is slated to arrive on those other platforms sometime this winter before rolling out to PSVR 2 at some point.

Other Games Announced for PSVR 2

  • 2MD: VR Football Unleashed All-Star – Truant Pixel
  • Affected: The Asylum – Fallen Planet Studios
  • Aliens VR – Survios
  • Alvo – Mardonpol
  • Afterlife VR – Split Light Studio
  • Among Us VR – Schell Games and Innersloth
  • Black Top Hoops – Vinci Games
  • Black Trail – Red Horizon
  • Distortion VR – Future Mental Games
  • Do Not Open – Nox Noctis
  • Dropship Commander – Strange Games Studios
  • Engram – Maze Theory
  • Firmament – Cyan Worlds
  • The Exorcist Legion VR: Sin – Pocket Money Games
  • Galaxy Karts – VR Monkey
  • Ghostbusters VR – nDreams, Sony Pictures Virtual Reality (SPVR)
  • Ghosts of Tabot of Tabor – Combat Waffle
  • Golf+ – Golfscope Inc
  • Green Hell VR – Incuvo
  • Grimlord – MetalCat Interactive Technology
  • Hellsplit Arena – DeepType Games
  • Hubris – Cyborn
  • Hypestacks – Squirrel Bytes
  • Kayak VR: Mirage – Better Than Life
  • The Last Worker – Wired Productions
  • LONN – SixSense Studios
  • LOW FI – Iris VR
  • Madison – Bloodious Games
  • Medieval Dynasty – RenderCube
  • Mixture – Played With Fire
  • Neolithic Dawn – James Bellian
  • Pavlov – Vankrupt Games
  • Project Lousianna: The Bounds VR – Build the Light Studio
  • Propagation Paradise Hotel – Wannadev Studio
  • Requisition – Arcadia VR
  • Runner – Truan Pixel
  • Samurai Slaughter House – Tab Games
  • Shadowgate VR: The Mines of Mythrok – Zojoi LLC. and Azure Drop Studios
  • Soul of Kaeru – BrainUp
  • Stranger Things: The VR Experience – Tender Claws
  • Super Kit: To the Top – Electric Hat Games
  • Tin Hearts – Rogue Sun
  • The Twilight Zone VR – Pocket Money Games
  • Ultrawings 2 – BitPlanet Games
  • Volcanic Core – Synthesis Universe
  • The Walking Dead: Saints & Sinners Chapter 1 – Skydance Interactive
  • Wandering in Space – Moonseer Games

Unannounced PSVR 2 Games

  • Archiact sci-fi game
  • Firesprite horror game
  • Vitruvius VR sci-fi game

Update (November 28th, 2022): Eurogamer’s Ian Highton has mentioned a few more titles coming in a video breakdown that has filled in some gaps in our list. We’ve added X8 and Altair Breaker to the official Sony-sanctioned list, and a handful of others in the studio-announced titles listed above.


Did we miss any? Let us know in the comments below so we can include it in our list!

Here’s Every Game Announced for PSVR 2 Read More »