PlayStation VR 2

sony-details-psvr-2-prototypes-from-conception-to-production

Sony Details PSVR 2 Prototypes from Conception to Production

Sony released a peek into the prototyping stages that led to PSVR 2, showing off a number of test units for both the headset and controllers.

In an extensive interview on the PS blog, PSVR 2’s Product Manager Yasuo Takahashi reveals the development process behind Sony’s latest VR headset.

Takahashi reveals that detailed discussions on the company’s next-gen PSVR began in earnest after the launch of the original in 2016. From there, the team started prototyping various technologies for PSVR 2 starting in early 2017.

Below is a condensed version of the interview, including all provided photos. If you want to read the full article, click here.

Challenges of Design & Optimization

Maintaining a light and compact design while implementing new features was a challenge, Takahashi says, requiring the teams to work closely to produce detailed technical estimates and optimize the design.

Prototype for testing inside-out in tracking cameras with evaluation board | Image courtesy Sony

While comfort was a significant focus during the development process, the initial prototype focused on evaluating functionality rather than weight.

All of that top bulk is dedicated to inside-out camera evaluation boards which would eventually be shrunk down to an SoC embedded within the headset.

Room-scale & Eye-tracking Tech

Various prototypes were created and tested before integration including both inside-out and outside-in tracking methods. Of course, we know inside-out tracking was eventually the winner, but it’s interesting to note the company was at one point still considering an outside-in approach, similar to the original PSVR.

Eye-tracking tech was also explored as a new UI feature in addition to foveated rendering, which allows developer to push the boundaries of PS5’s VR rendering capabilities and serve up higher-fidelity visuals in games.

Testing and optimizing eye tracking took time, considering different eye colors and accommodating players wearing glasses.

Eye-tracking evaluation prototype 2 | Image courtesy Sony

Comfort & Design

The development team assessed comfort and wearability, evaluating numerous configurations based on the headset’s expected weight. The team put a lot of thought into the materials and shape to make the headset feel lightweight while maintaining strength.

A cool ‘skeleton’ prototype shows all of the pieces of the puzzle together, also showing the headset’s halo strap, which like the original PSVR, keeps the bulk of the weight off the user’s forehead. This one should definitely get a spot on the museum shelves (or maybe a fun mid-generation release?).

The ‘skeleton’ prototype | Image courtesy Sony

Headset haptics were also added as a new feature based on the idea of using the rumble motor from the DualShock 4 wireless controller.

PSVR 2 Sense Controllers

The PSVR 2 Sense controllers were developed in parallel with the headset, starting discussions in 2016 and prototyping in 2017.

Features like haptic feedback, adaptive triggers, and finger-touch detection were early additions, although the team was still sussing out tracking. Notice the Move-style tracking sphere on the tip of an early prototype.

Prototype 1 | Image courtesy Sony

The final shape of the Sense controller was achieved through extensive prototyping and user testing to ensure a comfortable fit and optimized center of gravity.

Here you can see a number of IR tracking marker configurations that would eventually settle on the production model’s current form.

While Sony is undoubtedly sitting on a lot more prototypes than this—they began prototype when the original PSVR had only been in the wild for less than a year—it’s an interesting look at how Takahashi’s team eventually settled on the current form and function of what will likely be PS5’s only VR headset for years to come.

If you’re interested to learn more, check out the full interview with Takahashi.

Sony Details PSVR 2 Prototypes from Conception to Production Read More »

leading-effort-to-hack-psvr-2-into-playing-pc-vr-games-unlocks-6dof-cameras,-begins-work-on-controllers

Leading Effort to Hack PSVR 2 into Playing PC VR Games Unlocks 6DOF Cameras, Begins Work on Controllers

It seems we’re closer to seeing a viable workaround that could allow PSVR 2 owners to play PC VR games. iVRy, the most promising project dedicated to the task, is making good headway by unlocking the headset’s outer cameras for room-scale tracking.

The effort to hack PSVR 2 was initially put on hold earlier this year, which was understandably a let-down for anyone hoping to play PC VR-exclusive titles such as Half-Life: Alyx (2020), or social apps like Bigscreen or VRChat.

The indefinite pause on development didn’t last for long though, as earnest efforts resumed shortly afterwards when the project opened a Patreon to help support development.

In a recent tweet, iVRy creator Mediator Software outlined some new milestones reached after 143 days of development, which were unlocked recently by gaining access to PSVR 2’s camera. As a result, the project now has access to the headset’s 6DOF SLAM tracking, 3DOF IMU tracking, proximity sensor, raw stereo camera data, and distortion-corrected passthrough stereo camera data.

Day #143: PSVR2 camera access is working, so now we have:

– 6DOF SLAM tracking

– 3DOF IMU tracking

– Proximity sensor (headset worn or not)

– Raw (distorted) stereo camera data

– Pass-through (distortion corrected) stereo camera data pic.twitter.com/idJ7Qc2HLV

— iVRy (@iVRy_VR) July 20, 2023

Mediator Software says they’re now focused on “understanding the PSVR2 data and putting in code in the driver to interpret it.”

And by now it’s pretty clear Sony isn’t making it simple. The creator says in a recent tweet the project has cost “over $13K in equipment and software to date, as well as hundreds of hours of work.” That includes things like custom sniffer boards and emulator boards.

While the iVRy creator has successfully booted up 6DOF PC VR content on PSVR 2 in the lab, baking that functionality into a future software release that’s broadly accessible will be a big challenge.

“Any use of the software requires an [hardware] adapter that doesn’t exist yet, so an early access version of the software wouldn’t be usable by anyone at all,” the creator says. “There may be some kind of limited run (maybe 100) of the reference adapters that we’re making, which may be offered via Patreon.”

To boot, work on PSVR 2’s optically-tracked Sense controllers have only just begun, with the studio noting that reverse engineering the controllers is “not going to be easy at all.”

This is what the Sense controllers look like from the PSVR2’s point of view. pic.twitter.com/xqqrpjOxZj

— iVRy (@iVRy_VR) July 22, 2023

“Working on controllers at this point, means that there is nothing further we can do with the headset part right now, not that there is nothing further we can or need to do with the headset part at all. There is still a lot that needs to be done there, including lots of unknowns,” the creator said.

So, while we’re closer than ever, we may still be waiting for some time on that ‘one-and-done’ software download that could potentially uncouple PSVR 2 from PS5 for good. In the meantime, the bulk of the projects updates are published through the project’s Patreon, which offers a $10 minimum monthly membership. You can also follow along via iVRy’s Twitter for the broader strokes.

Leading Effort to Hack PSVR 2 into Playing PC VR Games Unlocks 6DOF Cameras, Begins Work on Controllers Read More »

psvr-2-outsold-original-psvr-in-first-6-weeks,-sony-confirms

PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms

Sony revealed PSVR 2 outperformed the original PSVR in sales in the first six weeks, taking a strong early lead over the company’s first-gen PlayStation headset.

An investor relations presentation delivered by Sony Interactive Entertainment chief Jim Ryan includes some new information detailing PSVR 2 units sales relative to the original PSVR launched in October 2016.

According to a chart in Ryan’s presentation, Sony’s latest headset has sold 8% more than the original in the first six weeks, ostensibly spanning from its February 22nd, 2023 launch to April 5th.

Image courtesy Sony

The graph’s y-axis is unlabeled, although it’s likely those numbers are in the thousands of units, which would mean PSVR 2 sold around 450,000 units in its first week, trailing up to just under 600,000 at the six-week mark.

PSVR 2’s adoption curve is notably flatter than the original PSVR, which started at just north of 300,000 units in its first week, ending up at around 550,000 units by week six. When Sony last released sales figures in 2020, the original PSVR had sold around 5 million lifetime units. Notably, PSVR reached its first million in just under its five months.

PSVR 2’s game library consists of a few strong anchor titles, such as Horizon Call of the Mountain, Resident Evil Village, and Gran Turismo 7 while offering an array of upgraded PSVR content and newly ported Quest titles. Upcoming titles include Ghostbusters VR, Beat Saber, Crossfire: Sierra Squad, Resident Evil 4, Synapse, The Foglands, Green Hell VR, and Behemoth.

To keep PSVR 2’s unit sales above the original, the company undoubtably needs to focus on widening its content offering in the coming months. The company is hosting a PlayStation gaming showcase later today which we hope will reveal a little more about the company’s near-term content strategy for PSVR 2.

PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms Read More »

arcade-boxer-‘creed:-rise-to-glory’-takes-top-spot-in-psvr-2-download-chart

Arcade Boxer ‘Creed: Rise to Glory’ Takes Top Spot in PSVR 2 Download Chart

PlayStation VR 2 is a little over two months old now, and the charts are still very much in flux thanks to a rash of new and upgraded games. Last month, Survios’ high-profile boxing title took the top spot in the US and Canada, and fared pretty well across other regions too.

Creed: Rise to Glory – Championship Edition is an overhauled version of Creed: Rise to Glory (2018) for PSVR 2, bringing new characters and a new location from the Creed III film in addition to new features, quality of life upgrades and PvP cross-platform support.

There’s a ton of movement in the charts, so we’ve included some new symbols to help show just how the games are faring month-to-month.

The chart below is counting PS Store purchases and not bundled or upgraded content, which notably includes big titles such as Horizon Call of the MountainGran Turismo 7, and Resident Evil Village.

PSVR 2 April Top Downloads

US/Canada EU Japan
1 Creed: Rise to Glory – Championship Edition (new) Pavlov (≡)

Kayak VR: Mirage (≡)

2 Pavlov (↓1) Creed: Rise to Glory – Championship Edition (new)

Creed: Rise to Glory – Championship Edition (new)

3 The Walking Dead: Saints & Sinners – Chapter 2: Retribution (↑1) Kayak VR: Mirage (↓1)

Onogoro Monogatari ~The Tale of Onogoro~ (↑4)

4 Job Simulator (↑6) The Walking Dead: Saints & Sinners – Chapter 2: Retribution (↓1)

LES MILLS BODYCOMBAT (↑?)

5 Kayak VR: Mirage (↓2) Job Simulator (↑5)

Horizon Call of the Mountain (↓2)

6 The Dark Pictures: Switchback (↓4) The Dark Pictures: Switchback (↑?)

The Dark Pictures: Switchback VR (↓4)

7 Star Wars: Tales from the Galaxy’s Edge (↓2) Star Wars: Tales from the Galaxy’s Edge (↓3)

After the Fall – Complete Edition (↑?)

8 Synth Riders (↑?) Synth Riders (↓1)

Dyschronia:Chronos Alternate Episode I (↓4)

9 PISTOL WHIP (↓3) Swordsman VR (↓1) Swordsman VR (↑1)
10 Swordsman VR (↓2) PISTOL WHIP (↓4) Drums Rock (↓6)

Arcade Boxer ‘Creed: Rise to Glory’ Takes Top Spot in PSVR 2 Download Chart Read More »

an-effort-to-hack-psvr-2-to-support-pc-vr-has-been-put-on-indefinite-hold

An Effort to Hack PSVR 2 to Support PC VR Has Been Put on Indefinite Hold

The creator of a PC VR driver which includes support for the original PSVR 1 headset says it is are stepping away from hacking PSVR 2 to work with PC VR, citing frustrating technical, financial, and social challenges.

Mediator Software, the developer of a PSVR-to-PC SteamVR driver called iVRy, says it is putting efforts to hack PSVR 2 for PC VR compatibility on hold. Just days after saying it had managed to authenticate PSVR 2 on PC, the developer says the project is now on ice.

“I’m walking away from this project for the time being. Between spiralling costs, a never ending set of obstacles put forward by the PSVR2, unrealistic hype in blogs, abusive commenters and accusations of fraud, it has ceased to be fun. I’ll be back. Some time,” reads the announcement.

The creators also shared screenshots showing what kind of social media strife they were facing, apparently with regards to Mediator Software seeking financial support for the project from the community.

Aside from the social challenges, struggling to get PSVR 2 working on SteamVR isn’t surprising. Despite their best efforts, the iVRy developers themselves previously said it was “unlikely” that PSVR 2 would be useable for PC VR “within five years of its release,” if ever.

That’s a shame considering PSVR 2 is one of the market’s best consumer headsets to date, and even has the basic ability to act like a proper display when plugged into a PC.

While we’d love to see PSVR 2 work with PC VR, the reality is that Sony has little incentive to let it happen.


Thanks to our pal Daniel Fearon for the tip!

An Effort to Hack PSVR 2 to Support PC VR Has Been Put on Indefinite Hold Read More »

psvr-2:-‘pavlov’-&-‘kayak-vr’-reaffirmed-as-top-downloads-in-first-full-month-since-launch

PSVR 2: ‘Pavlov’ & ‘Kayak VR’ Reaffirmed as Top Downloads in First Full Month Since Launch

PlayStation VR 2 launched in late February, and it wasn’t certain just how its smallish library of games would stack up in the headset’s first monthly top download report, which critically only accounted for the first week of user downloads. Now it’s clear: Pavlov and Kayak VR: Mirage are undoubtedly fan favorites.

Taking the top spot across the US & Canada and the EU is Vankrupt Games’ online multiplayer shooter Pavlov, which offers up a wide range of content beyond its classic 5v5 attack & defend mode.

Outside of being a popular game on basically all major VR platforms, Vankrupt is continuously expanding Pavlov’s modes, which now includes a murder mystery-inspired mode, a monster hunting mode which pits one player against nine others, and even a WWII map that lets you attack or defend Stalingrad in a 4v4 tank battle.

In PSVR 2’s inaugural top download list, Pavlov was rated number two across US & Canada and Europe, coming just below Kayak VR: Mirage, a kayak racing sim initially released on SteamVR headsets in 2022 by Amsterdam-based indie studio Better Than Life.

Kayak VR is still alive and kicking though, as it remains in the top three across the US & Canada, EU, and Japan, although it’s a good sign that any online multiplayer game is doing well on the platform, since it relies so heavily on populated servers to stay relevant.

Meanwhile, the platform’s premier single-player VR-native Horizon Call of the Mountain is no longer stacking up as the third most downloaded game in the US & Canada and Europe; it’s still remaining strong in Japan though.

That doesn’t mean people aren’t playing Horizon Call of the Mountain through. It’s important to note that the chart below is counting PS Store purchases and not bundled or upgraded content, which notably includes big titles such as Horizon Call of the MountainGran Turismo 7, and Resident Evil Village.

Check out the full list below:

PSVR 2 March Top Downloads

US/Canada EU Japan
1 Pavlov Pavlov

Kayak VR: Mirage

2 The Dark Pictures: Switchback Kayak VR: Mirage

The Dark Pictures: Switchback

3 Kayak VR: Mirage The Walking Dead: Saints & Sinners – Chapter 2: Retribution

Horizon Call of the Mountain

4 The Walking Dead: Saints & Sinners – Chapter 2: Retribution Star Wars: Tales from the Galaxy’s Edge Drums Rock
5 Star Wars: Tales from the Galaxy’s Edge Drums Rock

DYSCHRONIA: Chronos Alternate

6 PISTOL WHIP PISTOL WHIP Puzzling Places
7 Horizon Call of the Mountain Synth Riders

Onogoro Monogatari ~The Tale of Onogoro~

8 Swordsman VR Swordsman VR PISTOL WHIP
9 Drums Rock Horizon Call of the Mountain

The Light Brigade

10 Job Simulator Job Simulator Swordsman VR

PSVR 2: ‘Pavlov’ & ‘Kayak VR’ Reaffirmed as Top Downloads in First Full Month Since Launch Read More »

top-10-psvr-2-games-to-download-first

Top 10 PSVR 2 Games to Download First

It’s been over a week since PSVR 2 made its big launch, bringing with it 40+ games that let you dive head-first into virtual worlds aplenty. Here we take a look at our top titles you should think about nabbing first.

There’s a good smattering of games here to get you started which span a number of genres, including shooter, horror, adventure, platforming, and more. Here’s our selection of top PSVR 2 games at the moment, listed in alphabetical order.

Demeo

Demo isn’t DnD in VR like some would have you think, but the team-based tactical dungeon crawler certainly takes a bunch of cues from the storied role-playing game with its turn-based fantasy madness. Sit down to the game board with three other players and take on dungeon after dungeon, culminating in module bosses that will truly test your abilities. In the end, Demeo is basically PSVR 2’s premium board game experience truly worthy of an oragnized game night for both your VR headset-owning and flatscreen pals thanks to integrated cross-play.

Store Link

Gran Turismo 7

You don’t need to own a dedicated steering wheel peripheral to play Gran Turismo 7 in its optional VR mode, but you would be highly suggested to do so, as this real-world driving sim lets you go head-to-head online and in an engaging campaign that simply blows Gran Turismo Sport out of the water.

Store Link

Horizon Call of the Mountain

Come for the graphics, stay for the VR native gameplay in this single player adventure as Horizon Call of the Mountain takes players on a fun trek throughout a breathtaking world, showcasing some of the best graphics you’ll find anywhere in VR. Beyond the epic vistas, the game’s smaller details—like rich foliage, an array of climbing gadgets, and interactive props—make Call of the Mountain a very immersive game. There’s also a free demo.

Store Link

The Last Clockwinder

Studio Ghibli doesn’t make VR games, although you’d swear Hayao Miyazaki had a hand in designing this incredibly infectious puzzle game, which arms you with a fleet of your own mechanical clones to compete complex tasks. Save the tree, which holds biodiversity of the whole universe, and stock up on tissue as this narrative-based puzzler may jerk a tear or two.

Store Link

Les Mills Bodycombat

PSVR 2 is so much better geared for room-scale gaming than the original PSVR, which is why you should definitely start thinking of your headset as a piece of workout equipment since you can dive, duck, dodge, and punch your way to the new, fitter you. Coaches take you through 50+ heart-pumping workouts, all set to tracks from artist like Noam Dee, Fas Fash, & more.

Store Link

Moss & Moss: Book II Bundle

You could pick up either, but you really should consider plonking down for the Moss & Moss Book II bundle. The main character is Quill, a young mouse with dreams of greatness beyond the confines of her forest settlement, although you actually play as ‘The Reader’, who not only controls little Quill as she platforms throughout the lush fantasy world, but physically helps her by interacting with environmental puzzle pieces. Between bashing baddies, make sure to look around a bit and take in the universe’s charming and detailed visuals.

Store Link

Pavlov

“Isn’t ‘X shooter’ game in VR yet?” you may ask yourself. Well, Pavlov is a great alternative if you’re looking for competitive Counter Strike-esque gameplay, replete with immersive gun physics and bomb-defusing action. There’s a ton of modes that will give you a good helping of sqaud-based gameplay with modern weaponry, but also vehicle-based WWII battles and zombie horde-shooting modes to keep things fresh.

Store Link

Resident Evil Village

Resident Evil Village may be a VR-optional game, but this single player horror game truly feels at home on PSVR 2, as the world’s blood-chilling enemies and atmospheric world take hold of you. In our hands-on, Road to VR’s Ben Lang called it “about the best graphics in VR I’d argue the top title is certainly Half-Life: Alyx.” Thankfully, if you already own the game on PS5, you not only get a free PSVR 2 upgrade, but also a PSVR 2-accessible demo.

Store Link

Song in the Smoke Rekindled

Song in the Smoke is an unforgiving survival adventure which challenges the player to get through each day in the face of hunger, cold, fatigue, and plenty of beasts that lurk in the shadows. Visuals get a big upgrade on PSVR 2 version, making it rival the PC VR version, bringing a finer touch to the game’s large and complex levels. Keep your map open, make sure to scrounge basic supplies and craft (re: everything), survive the night, and tango with some pretty epic primeval bosses.

Store Link

Star Wars: Tales from The Galaxy’s Edge

Initially born on Quest as a trilogy, Star Wars: Tales from the Galaxy’s Edge Enhanced Edition casts you as a Droid Repair Technician who crash landed on Batuu, where you face off against the Guavian Death Gang, infiltrate a First Order facility and travel to other eras in the galaxy. Sure, you’re not a Jedi, but there’s no bigger slice of Star Wars VR action on PSVR 2. Yes, we’re still waiting on Vader Immortal and Squadrons, but at least Galaxy’s Edge has a free demo!

Store Link

Also Consider…

There’s more than 30 VR games (and counting) on the store right now, although here’s a list of 10 mentionable games that may also pique your interest:

Top 10 PSVR 2 Games to Download First Read More »

‘resident-evil-4’-psvr-2-mode-is-coming-as-free-dlc,-now-in-development

‘Resident Evil 4’ PSVR 2 Mode is Coming as Free DLC, Now in Development

Resident Evil 4 is getting a remake for PS5 soon, and although Capcom didn’t state it was bringing full PSVR 2 support when it was announced back in June, the developer now says its VR mode is in the works right now, and it will be offered as free DLC to the flatscreen game on PS5.

Update (February 22, 2023): The Japanese language Capcom Twitter announced that the Resident Evil 4 remake team has now started development on its PSVR 2 mode.

It’s not clear when it will launch, however the studio further confirmed that the “VR mode,” which presumably means we’ll be playing the full game on PSVR 2, will be a free DLC to the flatscreen game on PS5. This comes as contrast to the announcement in June of “VR content,” which left some room for doubt. The original article follows below:

Original Article (June 3rd, 2022): It’s a marked departure from the full-throated PSVR support announcement for Resident Evil 7 Biohazard when it was first unveiled at E3 2016, which lets you play the game start to finish in VR.

This makes it a bit unclear as to what “PSVR 2 content” really means, as it could either suggest full support, or ‘experience-style’ bonus material, which would frankly be a bit of a letdown.

Image courtesy Capcom

After all, Resident Evil 4 is already playable in VR via Meta Quest 2, although there are some key differences to note. The version for Quest 2 wasn’t a remake as such, but rather an uprezzed port of the original game, while the PS5 version is slated to be a ground-up remake ostensibly in the same vein of Final Fantasy VII Remake (2020). 

It seems dubious that all the VR-specific work Armature Studio put into the Quest 2 version will necessarily translate since we’re essentially dealing with an entirely different point of departure in terms of development. What’s more, Capcom had no issue announcing that Resident Evil Village is coming to PSVR 2 with full motion controls.

This could point to two likely scenarios: Capcom is playing coy and will announce that its “PSVR 2 content” allows you to play the full game, either at launch or at some point afterwards, or we’re really actually just getting a PSVR 2 flavored experience. Either way, we’re hoping to find out before the game’s March 24th, 2023 launch date.

Check out the game’s PS5 announcement trailer below:

‘Resident Evil 4’ PSVR 2 Mode is Coming as Free DLC, Now in Development Read More »

11-essential-tips-&-tricks-for-new-psvr-2-owners

11 Essential Tips & Tricks for New PSVR 2 Owners

PSVR 2 is finally here and for those of you lucky enough to get your hands on Sony’s newest VR headset, here’s some essential tips and tricks you’ll want to know.

PSVR 2 is a pretty straightforward headset thanks to the fact that once you plug it into the console you’ll see the usual PS5 menu that you’re already used to. However, the headset does have a few less obvious capabilities that you’ll want to know about.

1. Voice Input

PSVR 2 supports the same voice commands as PS5, and thanks to a microphone that’s mounted right next to your mouth, they work very well! Voice commands through PSVR 2 can be used to easily launch games and apps (instead of digging through the game library) or to open certain settings pages (instead of digging through the settings menu). All you have to do to get the console to listen is say “Hey PlayStation.”

If you’ve never used voice commands on PS5 before, you’ll need to enable them first. To do so go to Settings > Voice Command (Preview) and enable the option.

2. Quick Menu

PSVR 2 has a quick menu that makes it easy to access frequently used settings. To open the PSVR 2 quick menu, just double-tap the PlayStation button on your controller.

3. Lens Calibration

Since PSVR 2 has such a small sweet spot (the area of the lens where everything is at its clearest), it’s important to get the lenses dialed in just right to your specific IPD.

Luckily PSVR 2 has a built-in lens calibration that’s easy to run at any time, even in the middle of a game.

You’ll be prompted to run the calibration initially when you set up your headset for the first time, but since you put the headset on a bit differently every time (and sometimes the lenses can get bumped which adjusts their spacing) it’s worth running the calibration every few sessions to make sure you’re seeing the clearest image through the headset. You should also run the calibration step any time a new person puts on the headset so they can get the ideal fit.

To run lens calibration on PSVR 2, double-tap the PlayStation button on the controller, then select Adjust Visibility from the quick settings menu.

The calibration will help you not only adjust the headset to the ideal IPD (distance between the lenses), but also tell you if the headset is sitting too high, low, or crooked on your head. Having the best fit will also increase the accuracy of the headset’s eye-tracking function.

4. Use PSVR 2 Without a Display Connected

Though PSVR 2 mirrors its display onto whatever TV you’re connected to so spectators can see what you’re up to, you can also use the headset while your TV is turned off, doing something else, or disconnected entirely.

Just note that to set up your PSVR 2 for the first time you’ll need a connected display, but once you have it set up you can turn off the display or unplug it entirely and your headset should continue to work just fine.

5. Where to Find PSVR 2 Volume Control

This one really shouldn’t be a tip or a trick, but it’s not entirely intuitive where to find the volume control for PSVR 2.

Instead of being in the quick settings menu, you can find the volume adjustment for PSVR 2 by pressing the PlayStation button to bring up the bottom menu, then selecting Sound (speaker icon). In the Sound menu you’ll see PSVR 2; click on it to find the volume adjustment.

6. Use Headset Button to Mute Microphone

The button on the bottom of PSVR 2 gives you one-click access to the headset’s passthrough view, which is very handy. However you have the option to rebind this button to act as a microphone mute toggle instead, which might be useful if you find yourself playing multiplayer VR games regularly.

To make the button on PSVR 2 mute the microphone, go to Settings > Accessories > PlayStation VR2 > VR Headset section > Function Button Assignment, then switch it to Mute Microphone.

Even if you change the button’s function, you can still quickly access the passthrough view by double-clicking the PlayStation button on the controller to open PSVR 2 quick settings, then click ‘View Surroundings’.

7. Use PSVR 2 as a 120Hz HDR Display for Playing Flat PS5 Games

While PSVR 2 is undoubtedly an impressive VR headset, you can also use it to play regular PS5 games and watch video content—Sony calls this ‘Cinematic Mode’ for PSVR 2.

To do that, all you need to do is launch a non-VR game or app on PS5, then use a standard PS5 controller to play (unfortunately the Sense controllers won’t work for regular content because they don’t have all of the same buttons and controls as a regular controller). Some non-game apps may work with the Sense controllers for simple navigation however.

And technically speaking, PSVR 2 can function like a regular high refresh rate (120Hz) HDR TV, which means it will be able to play flat PS5 games that support a 120Hz performance mode and it can correctly display any HDR content that an HDR TV could.

While PSVR 2 automatically runs at 120Hz and HDR mode for VR games, you need to enable both 120Hz and HDR for flat PS5 games and content.

To do so, go to Settings > Accessories > PlayStation VR2 > Cinematic Mode. Then select Video Output for Cinematic Mode. There you’ll find the option for both 120Hz output and HDR.

8. Change the Size of the PSVR 2 Cinematic Mode Screen

So you’re playing PS5 games using your headset like a high performance TV, but maybe you wish your screen was a little bigger or smaller?

Luckily you can easily adjust this by double tapping the PlayStation button on the controller to access the PSVR 2 quick settings, then use the Screen Size slider to adjust the size.

If you want to reposition the screen you can also press and hold the options button (on the right controller) which will move the screen directly in front of you regardless of where you’re looking.

9. Tighten Your Sense Controller Straps the Easy Way

Nobody thinks they’re going to accidentally throw their controller until it happens. That’s why I personally always use my wrist straps when using a VR headset, and recommend others do too. After using VR headsets for more than 10 years, I have smashed 0 TVs and broken 0 controllers.

Luckily Sony has come up with a neat design for the wrist straps on the PS Sense controllers that allows you to tighten them with one hand.

PSVR 2 has a neat ‘self-tightening’ wrist strap. Surprised I haven’t seen this before. pic.twitter.com/v4itutthXm

— Ben Lang  (@benz145) February 21, 2023

To do so just pull the wrist strap so there’s tension on the band, then rotate your wrist to tighten the strap. If it doesn’t seem to be working, try rotating your wrist the other direction.

10. Dark Rooms Are No Longer Ideal

With the original PSVR, you’d get the best headset and controller tracking when playing in a dark room because of the way the tracking system on that headset worked. When everything else was dark, it was easier for the camera to pick up the glowing tracking markers on the headset.

With PSVR 2 now using an inside-out tracking system, playing in a dark room will actually hinder tracking performance rather than help it. In our testing we found the headset is quite good at tracking in low light, but even so it isn’t the ideal way to play.

While too much sunlight (ie: being completely outdoors) is also an issue, playing in a normally lit room will give you the best tracking performance on the headset.

11. Enable Tracking Support for Tough Tracking Conditions

Speaking of tracking performance, if you feel like your headset is having tracking issues, you can turn on an additional option which will use your TV as a tracking marker to make it easier for the headset to have something to lock onto.

To enable Tracking Support on PSVR 2, go to Settings > Accessories > PlayStation VR2 > Tracking Support and turn the option on.

In our testing we found that PSVR 2 tracking is really solid, and for most people this option shouldn’t be necessary. In some specific cases (ie: a room with lots of skylights letting in tons of bright sunlight), or a completely white room with no discernable features, it could be helpful.

Note that this option will only improve head-tracking; if you’re having tracking issues with only your PSVR 2 controllers, something else is likely to blame.


Got any great PSVR 2 tips & tricks to share? Let us know in the comments below!

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PSVR 2 Horror Shooter ‘Switchback’ Shows Off Unique Eye-tracking Uses in New Video

Don’t blink, because PSVR 2’s eye-tracking may get you more than you bargained for in the headset’s upcoming on-rails horror shooter The Dark Pictures: Switchback VR, which aims to toss some extra scares your way when you least suspect it.

PSVR 2 is releasing on February 22nd, and in its 100+ game content lineup is a unique horror game from the makers of Until Dawn: Rush of Blood which tosses you back into another rollercoaster thrill ride that arms you with plenty of guns to fend off what bumps in the night.

Besides bringing high-quality VR to PS5, Sony’s next-gen headset also packs in eye-tracking, which is many games are using for easier UI selection and foveated rendering—useful, but not terribly exciting stuff.

Some developers though, including Supermassive Games, are integrating the feature into their core gameplay loop, which in Switchback’s case allows enemies to move around specifically when your eyes are closed.

In a new gameplay video, Supermassive shows off the feature as it plays out beyond the big ‘DON’T BLINK’ doors, revealing a room full of grotesque mannequins which only move when you blink—and they’re entirely focused on attacking you if they can.

Alejandro Arque Gallardo, Game Director at Supermassive, says there’s also set to be another mannequin type that works with eye-tracking, but cryptically will work in “a completely different way.”

We’ve linked to the timestamp (above) where Arque Gallardo discusses Switchback’s eye-tracking mechanic. The full video also delves into haptics, adaptive triggers, spatial audio, and the multiple areas you can encounter in the game.

The Dark Pictures: Switchback VR is launching on March 16th, priced at $40. You can pre-order the game here. In the meantime, make sure to check out our growing list of all confirmed games coming to PSVR 2.

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PSVR 2 Review – Sony Takes Several Steps Forward for Consumer VR

More than six years after its VR debut, Sony is ready to bring next-gen VR to PS5 with PSVR 2. Does PlayStation VR 2 make a substantial improvement over its predecessor? And how does it stack up to other VR headsets on the market? Read on to find out.

With PSVR 2, Sony is not just improving on the prior headset, it’s also raising some bars for consumer headsets overall as the first device in its class to bring eye-tracking, HDR, and new haptic capabilities to the market. Let’s start out with a look at PSVR 2’s specs and how they compare to the original PSVR:

PSVR 2 vs. PSVR Specs

PSVR 2 PSVR
Resolution 2,000 x 2,040 (4.1MP) per-eye, OLED, HDR 960 x 1,080 (1.0MP) per-eye, RGB OLED
Refresh Rate 90Hz, 120Hz 90Hz, 120Hz
Lenses Fresnel Single element non-Fresnel
Field-of-view (claimed) 110° (diagonal presumed) 100° (diagonal presumed)
Optical Adjustments IPD, eye-relief Eye-relief
Connectors USB-C (no breakout box) USB, HDMI (breakout box)
Cable Length 4.5m 4.4m
Tracking Inside-out (no external beacons) Outside-in (external camera)
On-board cameras 4x IR (external), 2x IR (internal) None
Pass-through View Yes No
Input PSVR 2 Sense controllers (rechargable), DualShock 5 (rechargable) eye-tracking DualShock 4 (rechargeable), PS Move (rechargeable), PS Aim (rechargeable), voice
Audio 3.5mm aux output 3.5mm aux output
Microphone Yes Yes
Haptics Controllers, headset Controllers
Weight 560g 600g
Release Date February 22nd, 2023 October 13th, 2016
Console Compatibility PS5 PS4, PS4 Pro, PS5 (with adapter, only PS4 compatible VR games)

PSVR 2 Review

One of the most important parts of a VR headset is how things look when you peer through the lenses, so that’s where we’re going to start.

Clarity

Photo by Road to VR

How good things look inside of a VR headset depends on much more than just resolution, so we like to boil things down to the point of talking about ‘clarity’, ie: how clear does the virtual world look inside the headset.

PSVR 2 gets a big jump in clarity over its predecessor thanks first and foremost to a big leap in resolution (from 1.0MP per-eye to 4.1MP per-eye). From a resolution standpoint, that puts PSVR 2 on par with other headsets on the market like Quest 2.

While the image through PSVR 2’s lenses certainly looks much better than the original PSVR, it’s hampered a bit by two notable issues: sweet spot and motion blur.

PSVR 2’s Fresnel lenses actually have fairly good edge-to-edge clarity, but only if you can get your eyes in the headset’s rather small eye-box (AKA sweet spot). Unfortunately not everyone will be able to get their eyes into the ideal position because the sweet spot seems to be designed at a distance that makes it so you’d have to cram the headset uncomfortably against your face in order to keep the lenses in the perfect spot. Thanks to an eye-relief adjustment it’s easy to move the lenses far enough away that they aren’t crushing your nose, but for every little bit that you do you give up some sharpness on the edges and some field-of-view.

The small eye-box also means that if you don’t dial the headsets ergonomic adjustments in just right you’ll see things like chromatic aberration and more blur around the edges than you would otherwise.

Thankfully Sony has included a guided calibration step (which makes use of the headset’s eye-tracking) and helps users find that ideal spot by guiding them toward the correct IPD and lens alignment. This definitely helps reduce the issue of having a small sweet spot, and I find myself running calibration every few times that I pick up the headset just to be sure things haven’t jostled out of place. Luckily Sony has made it easy to run the calibration step at any point—even in the middle of a game.

I also mentioned motion blur as something that’s holding back the clarity on PSVR 2. I still don’t know exactly why I’m seeing a fair bit of motion blur on PSVR 2—whether its persistence blur, ghosting, reprojection, or something else—but it somwhat reduces the sharpness of the image whenever your head is in motion (which in VR is most of the time). It’s a shame because you can see just how sharp everything is when you head is still, and then as soon as you go to look at something else, the world around you becomes a bit more blurry.

And unfortunately PSVR 2’s Fresnel lenses aren’t an exception to the rule: its still easy to spot god rays and some glare in high contrast scenes.

Displays & HDR

Photo by Road to VR

Sweet spot issues aside, PSVR 2 is packing a pair of impressive OLED displays that make colors feel more rich and saturated while allowing dark parts of the scene to get truly dark instead of just dark grey.

This makes a big difference when it comes to content like Horizon Call of the Mountain which aims to immerse players in a world full of lush scenery.

While it’s great to have OLED black levels on a modern headset, PSVR 2’s displays do suffer from more mura than seen on its contemporaries, which manifests as a bit of speckling on the screen that’s more visible when seen against certain colors.

But that’s the price you pay for those deep blacks and purported ‘HDR’ capabilities, though I’ve yet to hear Sony confirm key parts of that capability, like peak brightness.

In my experience with the headset I can’t say I’ve felt like its showing significantly more peak brightness than other headsets, but it feels like the HDR is paying off more in the mid and lower tones.

Field-of-view

Photo by Road to VR

Similar to the small sweet spot, PSVR 2’s field-of-view is technically quite large—at times feeling like it meets even Valve’s Index—but that’s only if you can push the lenses exceptionally (and for me, uncomfortably) close to your eyes; so close that the lenses are putting a lot of pressure on your nose. Between where it’s actually comfortable for me to have the lenses sit and where I would get the maximum field-of-view, it feels like I’m leaving a non-trivial amount of FoV on the table. That said, even the comfortable position leaves me with a fairly sizable field-of-view that exceeds something like Quest 2.

IPD & Eye-tracking

Photo by Road to VR

PSVR 2 is the first consumer VR headset to ship with eye-tracking. While this has the potential to be very useful across a range of applications, I’ve yet to see any game that’s putting it to seriously good use. So far the closest any game has come is Horizon Call of the Mountain which uses eye-tracking to improve the accuracy of the game’s subtle auto-aim.

For its part, Sony is making use of the eye-tracking to help users set their correct IPD (which is very useful, especially considering the headset’s small sweet spot), and even adjust the tilt of the headset on the user’s head.

While I appreciate that smart touch, I wish the calibration step would actually provide a number to accompany the IPD setting; that way you could simply remember your number and dial it in every time. Instead, the guided calibration just shows a visual indicator of how close your eyes are to the center of the lenses. It works well, but without a number to go by you need to dial things in visually every time.

Continue on Page 2: Audio, Tracking & Controllers, Haptics »

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PSVR 2 Unboxing – Close-up with the Final Version of Sony’s New VR Headset

Ahead of the launch of PSVR 2, we’ve got a close-up look at the finished version of the headset and what you can expect to find when you crack open the box.

It’s just two weeks until Sony’s newest VR headset hits the streets, and while we’re not yet allowed to go into detail, today we’ve got a close-up look at the production hardware and Sony’s official controller dock. Stay tuned for our full PSVR 2 review.

Photo by Road to VR

The very first thing to notice about PSVR 2 compared to the original is the simplicity of setup… this is everything you’ll see in the box.

PSVR 2 | Photo by Road to VR

Compare that to the original PSVR which had a breakout box requiring extra cables and its own power adapter—not to mention the PS Eye camera that was required for the headset (and the photo below doesn’t even include the Move controllers).

PSVR 1 | Photo by Road to VR

Compared to the original, PSVR 2’s single-cable operation and inside-out tracking makes it so much easier to use.

Getting closer to the headset itself, we get a good look at its range of adjustments. On the top there’s an IPD dial for dialing in the distance between the lenses. Also on top is a button to adjust eye-relief (the range of which is pretty impressive). And on the back is the crank to tighten the headstrap, with the center of the crank acting as a button which releases the springy tension.

As we learned in our early preview of PSVR 2, the headset has an assisted calibration step which helps the user hone in their individual headset orientation and IPD settings, thanks to the in-built eye-tracking.

On the bottom of the headset is the power button and a button to activate PSVR 2’s passthrough view. Alongside those is the built-in microphone.

Photo by Road to VR

While PSVR 2 doesn’t have directly integrated audio, it comes with a pair of custom earbuds which attached to the underside of the rear headstrap and stow in little holes at the sides of the headset. You can use your own 3.5mm headphones instead if you’d like to.

And then there’s the PSVR 2 ‘Sense’ controllers, which have a particularly interesting shape to them. Inside the circular strut is hidden infrared LEDs which can be seen by the headset to track the controllers.

Compared to something like Quest 2, the unique shape and placement of the ring does a good job of reducing the likelihood that you’ll bump the controllers into each other during hand-to-hand interactions. However, the design has a somewhat off-kilter balance to it.

The wrist-straps are mounted on the inside of the tracking ring and can be removed if desired.

The PSVR 2 controllers are rechargeable via USB-C, but Sony is also selling a purpose-built PSVR 2 controller charging dock to make it easy to charge your controllers without fiddling with cables. While its existence is appreciated, and it generally gets the job done, it’s a bit funky to sit the controllers in just the right spot to initiate the charge. Still, I’d rather this than plugging in two cables every time I’m done playing.

We’re looking forward to sharing our full PSVR 2 review in the near future—if you’ve got questions for us, drop them in the comments below!

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