pico

report:-pico-to-layoff-“hundreds”-as-company-shifts-focus-to-hardware

Report: Pico to Layoff “hundreds” as Company Shifts Focus to Hardware

There were rumors circulating late last month that TikTok parent company ByteDance was set to spin down its China-based VR headset company, Pico Interactive. While the company dismissed those rumors, a new Reuters report maintains Pico is soon set to lay off teams focused on sales, videos and platform operations, which could affect “hundreds” of employees.

Citing three people with direct knowledge of the matter, the report maintains the information comes from an internal meeting from earlier this morning wherein it was allegedly revealed Pico is keeping its VR hardware team whilst folding much of its software team back into ByteDance’s own product development team.

Reuters reports Pico’s CEO Zhou Hongwei said at the meeting that “the VR industry remains in a very early stage,” saying the company’s estimation for the industry and market growth was “too optimistic as (real growth) did not go as fast as expected.”

It’s not clear how many Pico employees will be laid off, however the report maintains that “hundreds” of staff are expected to be affected globally. Pico additionally confirmed to Reuters it was restructuring the business to focus more on hardware and core technologies, but declined to comment on possible job cuts.

Acquired by TikTok parent company ByteDance in 2021, Pico was tapped to take on Meta with its growing line of standalone VR headsets. Launched about a year ago, the company’s latest headset Pico 4 offered up some pretty compelling specs alongside what is now around 75 percent of the game library available on Quest.

The company’s long-awaited entrance into the US market has still yet to come though, as Pico has only released its consumer-focused headsets in Europe and East Asia (China, South Korea, Japan, Malaysia and Singapore).

Report: Pico to Layoff “hundreds” as Company Shifts Focus to Hardware Read More »

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Pico Shutdown Rumors are False, Says Parent Company ByteDance

A recent rumor, which alleged that TikTok parent company ByteDance is slated to spin down its XR hardware subsidiary Pico Interactive, is false, the company says.

China-based publication EqualOcean reported late last week that ByteDance is set to “gradually abandon the PICO business.”

The report alleged the person in charge of Pico recently went to Singapore to report to ByteDance founder and CEO Zhang Yiming, maintaining Pico’s performance in the past few years has “not met expectations, and there is no hope for the future.”

Pico 4 | Image courtesy Pico

ByteDance has since disavowed the report, telling China’s Financial Associated Press (Chinese) the news was “untrue,” and that “PICO is operating normally and the company will invest in XR business in the long term.”

Founded in 2015 and later acquired by ByteDance in 2021, Pico Interactive has created a number of standalone VR headsets over the years. Its most recent of which, Pico 4, was released in 2022 as an apparent competitor to Meta’s Quest 2.

While priced competitively and available for purchase in most of Europe and a number of countries in Asia, the €429 (~$450) Pico 4 still hasn’t made its long-awaited debut in the United States where it would more directly compete with Quest 2 or Meta’s latest, Quest 3. Meanwhile, Pico has made a concerted effort in those regions to bring a majority of Quest’s top apps to Pico 4.

Back in February, Pico began a round of layoffs that at the time were reported to be in the hundreds. Responding to that report, the company maintained it would only be a “small number of colleagues.”


Thanks to Cix Liv for pointing us to the news.

Pico Shutdown Rumors are False, Says Parent Company ByteDance Read More »

fitxr-boosts-its-vr-fitness-offerings-with-pico-and-strava-collaborations

FitXR Boosts Its VR Fitness Offerings With Pico and Strava Collaborations

The global VR fitness app FitXR is expanding its horizons through exciting recent collaborations with Pico, a VR company focusing on all-in-one VR technology, and Strava, a tracking physical exercise company. These partnerships aim to offer a more comprehensive and accessible fitness experience to users across the globe.

FitXR Partners With Pico to Reach New Audiences

Demonstrating FitXR’s commitment to making VR fitness available to everyone, the VR fitness app is extending its reach to the UK, EU, and Asian markets through a new partnership with Pico VR headsets. As VR gains mass market appeal, FitXR’s multi-platform offerings will become increasingly desirable.

FitXR on Pico

FitXR’s offers a myriad of workout options in a single app. Earlier this year, FitXR launched Sculpt, a workout suite inspired by isometric strength training, and Combat, a workout suite influenced by various martial arts. These two new training alternatives expand the VR fitness app’s current suite of workout options, which include HIIT, Dancing, and Box. FitXR emphasizes its mission to create the most diversified training experiences in the metaverse through this expansion.

FitXR is now broadening its reach by introducing its at-home virtual fitness experience to Pico headsets. Now Pico headset users can enjoy participating in multiplayer workouts for some friendly competition or choose to work out individually when they prefer to control their speed.

VR fitness FitXR on Pico

New users can experience fresh music, diverse classes, and innovative workout styles as the VR fitness app consistently introduces updates. And individuals who install FitXR on their Pico 4 or Pico Neo 3 Link headset can take advantage of a 30-day free membership until the end of April.

New Partnerships Aim for a Fun, Consistent Fitness Journey

Taking fitness to heart, the company’s CEO and co-founder, Sam Cole, commented on the new partnership, stating, “We already offer the most diverse and unique fitness experience, and by expanding to the new Pico headset, we’re furthering our aim to provide this to every person, in every household, in every geography, and on any hardware device.”

Peter Li, Pico’s Head of Gaming Partnerships, emphasized Pico’s dedication to delivering a wide variety of high-quality fitness experiences to its users.“For Pico, launching FitXR as a subscription app on our platform underlines our commitment to bring the widest variety of high-quality and customizable fitness experiences to our customers,” Li said in a press release shared with ARPost.

The collaboration highlights the increasing appetite for amalgamating new tech and gaming to create optimal fitness experiences. FitXR enables clients to visit various fitness studios and tailor their workouts to meet their goals. With fully immersive 3D workout environments, they can enjoy fun, engaging, and result-driven fitness experiences. “We never forget to bring the fun. The fun matters just as much as the results,” said FitXR’s CMO, Lisa Raggiri.

Furthermore, FitXR also collaborated with Olympic Boxing Champion Nicola Adams to launch the “Box Like a Pro” training program, covering boxing basics for all skill levels. Adams aims to promote active lifestyles by demonstrating that fitness can be enjoyable.

FitXR Integrates With Strava for Comprehensive Progress Tracking

Apart from the new partnership with Pico, FitXR has also recently teamed up with Strava, a connected fitness subscription platform. By merging data from both platforms, this partnership aims to provide FitXR users with a more comprehensive view of their exercise journey. The partnership reflects FitXR’s drive to offer a more enriched and inclusive digital experience, allowing users to establish and attain fitness goals more efficiently.

FitXR on Strava

Kelly Cosentino, FitXR’s Fitness Chief, stated that as more and more people aim to manage their health and fitness goals, there is a heightened demand for simple access to crucial data across platforms. “FitXR’s integration with Strava provides our members with a holistic digital solution that easily fits into their lifestyles,” Cosentino said in a press release shared with ARPost. The collaboration intends to support individuals of all fitness levels by allowing them to monitor every step, action, and motion in both virtual and real environments.

With the free companion app for FitXR, users can easily send their workout data to Strava after every session. FitXR users can now join Strava’s dynamic community of over 100 million users in 190 nations. Additionally, this partnership allows them to set goals and key milestones, monitor improvement, and share their virtual accomplishments with fellow fitness enthusiasts worldwide.

Pairing a user’s FitXR mobile app with their Strava account is a straightforward task that requires only a few clicks. To initiate the syncing procedure, the user must launch the FitXR app and select the profile icon located at the bottom right-hand corner of the screen. Next, they should proceed by selecting the “Connected Apps” option from the menu and then choose “Strava.” After that, the user will be presented with a prompt to select the types of data they wish to sync with Strava, with the ability to modify their selections later. Once the user completes this quick setup, their workout information will automatically synchronize with Strava after each session.

This strategic collaboration of FitXR with Strava is pushing the company’s goal to offer a customizable virtual health club experience. The enhanced data connectivity will allow FitXR users to maximize the potential of the virtual activities and accompanying apps that encourage them to stay active.

New Partnerships Drive the Demand for a More Holistic VR Fitness Approach

FitXR’s recent partnerships with Pico and Strava highlight the increasing impact of virtual reality technology in the fitness industry and its potential to transform how individuals approach their health and wellness objectives.

By expanding the accessibility of its immersive training programs to a wider range of users, regardless of their hardware preferences, FitXR is reinforcing its dedication to providing a comprehensive and user-friendly digital experience. Consequently, FitXR empowers people of all fitness levels to track their progress more efficiently and stay motivated in their pursuit of a healthier lifestyle.

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Pico’s Big Announcement at GDC? Nothing in Particular

Pico Interactive took to the Game Developers Conference (GDC) in San Francisco this week with a massive booth, hyping the event as a “treat” that would be a ‘Journey to Infinity’. Well, there’s nothing in particular to announce.

Pico, the creator of the Pico 4 standalone, is arguably one of the biggest untapped threats to Meta’s market supremacy in the consumer VR standalone segment. At least for now.

Owned by TikTok parent company ByteDance, many speculated that the China-based Pico was finally ready to announce the consumer launch of Pico 4 in the United States, a step that many (including us) have been waiting for following a US hiring spree last summer.

At the time, a Protocol report maintained the move would usher in “a major focus on content licensing as well as marketing its hardware to U.S. consumers.”

Image courtesy Pico

So, is Pico 4 coming to US consumers? We spoke to the company at GDC this week, and despite a flashy ‘save the date’ countdown to its ‘Journey to Infinity’ and a massive booth on the show floor, there’s simply nothing to report.

In for a treat at #GDC23? Come say hi at Booth S627, Moscone Center and take a dive into the #JourneytoInfinity with #PICO #PICO4 #VirtualReality #VR #GDC23 #JourneytoInfinity pic.twitter.com/Julujtyilc

— PICO XR (@PICOXR) March 22, 2023

To boot, Pico’s Twitter presence isn’t very large—it has less than 10,000 followers at the time of this writing—but the initial countdown tweet promising to kick off “a new journey” managed to take the record for the company’s most-viewed tweet at more than 67,000 impressions. People were expecting something big from Pico at GDC, and it simply didn’t manifest.

Pico is probably the only company right now with both a capable device and the market stability to directly compete with Meta, the undisputed champion of the consumer standalone segment with Quest 2. Under the wing of the Chinese ByteDance media empire, Pico not only has the sort of cash reserves to subsidize hardware, but also a growing ability to attract developer interest.

Launched in October 2022 and priced at €420 (~$455), Pico 4 is available across Europe, China and a number of APAC countries, including Japan, Singapore, and South Korea. The missing puzzle piece is undoubtedly a North American release.

But, if you’re still waiting to hear about the much-anticipated US rollout, you should adjust your expectations for this week, because the only thing going on at the Pico booth are demos for the headset.


We have boots on the ground at GDC this week, so make sure to check back on all things AR/VR as we dive into developer sessions and see everything on the show floor.

Pico’s Big Announcement at GDC? Nothing in Particular Read More »

report:-tiktok-parent-lays-off-hundreds-at-vr-subsidiary-pico-interactive,-tencent-scraps-vr-plans

Report: TikTok Parent Lays Off Hundreds at VR Subsidiary Pico Interactive, Tencent Scraps VR Plans

TikTok parent company ByteDance is reportedly laying off what South China Morning Post maintains will be “hundreds of employees” working at its VR headset manufacturing subsidiary, Pico Interactive. A separate report from Reuters also maintains Chinese tech giant Tencent is scrapping its plans to release a VR headset.

According to two people with knowledge of the Pico layoffs, a substantial portion of the VR headset maker is expected to be affected. The report maintains that some teams will see as much as a 30 percent reduction, while some higher-level positions are also expected to be affected.

After being acquired by ByteDance in August 2021, Pico job postings revealed the company was making a sizable expansion into the US to presumably better compete with Meta on its home turf.

Shortly afterwards, the China-based company then released its latest standalone headset, Pico 4, in Europe and Asia to consumers. Seen a direct competitor to Meta Quest 2, Pico 4 still isn’t officially sold in the US; the headset is currently only available across Japan, Korea, Singapore, Malaysia, and most countries in Europe.

It was also reported by Chinese tech outlet 36Kr that Tencent, the massive Chinese multinational, was disbanding it 300-person strong XR unit. The company has since refuted this claim with Reuters, stating instead it will be making adjustments to some business teams as development plans for XR hardware had changed.

Citing sources familiar with the restructuring, Reuters reports that Tencent is abandoning plans to release a VR headset due to a sobering economic outlook.

This follows a widening trend of layoffs which have affected nearly every big name in tech, including Google, Meta, Amazon, and Microsoft. Microsoft recently announced it was shuttering its social VR platform AltspaceVR in addition to its XR interface framework, Mixed Reality Toolkit. Meanwhile, Microsoft has also had trouble fulfilling its end of a US defense contract which uses its HoloLens AR headset as the basis of a tactical AR headset.

It was also revealed late last year that Meta was planning to cut discretionary spending and extend its hiring freeze through the first quarter, alongside a layoff which affected nearly 11,000 employees, or around 13 percent of its overall workforce.

Report: TikTok Parent Lays Off Hundreds at VR Subsidiary Pico Interactive, Tencent Scraps VR Plans Read More »

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Virtual Event Platform ‘Wave’ Returns to VR with Pico Partnership, Calvin Harris Concert to Debut Jan 13th

Wave, the virtual entertainment company known for putting on a ton of VR concerts a few years back, actually deprecated VR support for its app back in early 2021 to focus on streaming its brand of digital concerts to traditional platforms. Now, through a new partnership with VR headset creator Pico, Wave is set to jump back into VR with more concerts, available exclusively on Pico devices.

Through the partnership, Wave says it’s developing “a series of immersive 3D concert experiences with massively world-renowned artists” for Pico’s line of consumer headsets. Those include Pico Neo 3 and the new Pico 4 headset.

Its debut concert is set to feature The Calvin Harris Experience, taking place on January 13th at 8: 00PM GMT (local time here). The experience is said to last approximately 1 hour, which includes a five-minute preshow and 25 min exclusive extended set.

Only fans in Europe and Asia will have access, the company says, the only markets where Pico’s consumer headsets are currently available. The VR-accessible concert is said to be an “extended version,” of which only a portion will be broadcasted on TikTok LIVE.

The concert is slated to take fans on what Wave calls “a musical journey through Calvin’s virtual universe, a metaverse party filled with audio reactive visuals in a nature inspired luminous world.”

Calvin Harris is set to perform live as a virtual avatar in an immersive environment that Pico users can join and explore for themselves. Users will also have the opportunity to influence the live experience by “interacting with others, creating dazzling effects throughout the show by clapping, writing personalized messages in the air, and even join Calvin on stage.”

To take part in the concert, users must download the Pico Video app from the Pico App Store, then select The Calvin Harris Experience in your Pico Video feed on the day of the show.

You can RSVP to Wave’s premier Calvin Harris concert here. Rebroadcasts for Pico users will re-air daily on weekends starting Jan 14-26 at 8pm GMT.

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