PC VR News & Reviews

creator-of-rhythm-action-game-‘thumper’-announces-new-vr-game-set-for-2024

Creator of Rhythm Action Game ‘Thumper’ Announces New VR Game Set for 2024

One of the co-creators of Thumper (2016), an acclaimed rhythm action game that eventually got VR support, has announced a new VR-first game called Thrasher with some totally unique-looking gameplay.

While Thumper was a flatscreen game first with an eventual VR mode, the upcoming Thrasher will be the reverse—Thrasher is being built with motion controls in mind and will launch first as a VR-only game on Quest and PC VR next year, with a flatscreen version coming at some point further down the road.

It’s a bit hard to tell exactly how the gameplay will work from the initial trailer, so here’s some context going in:

THRASHER is a mind-melting cosmic racer and an essential audiovisual experience. Swoop, dash and thrash across the void, taking on wild bosses in a race for survival that begins at the dawn of time.

Immerse yourself in a dazzling adventure across space, where music, visuals and gameplay mesh into one transcendent experience.

Thrasher is being developed by indie studio Puddle, which is comprised of Thumper co-creator Brian Gibson and Mike Mandel (Rock Band VR, Fuser, Fantasia: Music Evolved).

From what we gather, players will guide the ‘eel’ around using their motion controller, almost like waving a ribbon around on the end of a stick. It doesn’t sound exactly like a rhythm game proper, but something of an audio-visual extravaganza.

We love seeing creative VR gameplay and Thrasher certainly looks intriguing!

Creator of Rhythm Action Game ‘Thumper’ Announces New VR Game Set for 2024 Read More »

shiftall’s-slim-&-light-pc-vr-headset-‘meganex’-us-release-slips-into-2024

Shiftall’s Slim & Light PC VR Headset ‘MeganeX’ US Release Slips into 2024

Panasonic subsidiary Shiftall announced nearly a year ago that it was set to launch MeganeX sometime in early 2023, potentially making it one of the first in the coming wave of slim and light PC VR headsets. We haven’t heard much about MeganeX since then, and there’s good reason: the company is slowly ramping up production following its recent soft launch in Japan.

First showed off as a prototype at CES 2020, MeganeX bills itself as an “ultra-high-resolution, ultra-lightweight, 6DOF-capable VR headset for SteamVR,” coming equipped with dual 2,560 × 2,560 1.3-inch micro-OLED displays (120Hz) from Kopin, proprietary pancake lens from Panasonic, and both SteamVR tracking and inside-out optical tracking.

It all makes for a pretty compact PC VR headset, which you might compare to its biggest competition, Bigscreen Beyond ($1,000).

Image courtesy Shiftall

While Shiftall quietly launched MeganeX in Japan back in September via a lottery system, it wasn’t sure when we’d see the headset release outside of Shiftall’s home country.

Now Shiftall tells Road to VR that it’s currently working to increase production capacity before releasing in the US, although it’s not certain when.

“Regarding the U.S. market, we are indeed planning to introduce MeganeX there,” a Shiftall spokesperson told Road to VR. “As soon as we are able to manufacture sufficient quantities to meet the high demand in Japan, we will commence sales in the United States.”

According to its website, the consumer version is set to launch at $1,699, while the price for the Business Edition has yet to be determined for the US market. This tracks with the headset’s September soft launch in Japan, which was priced at ¥249,900 (~$1,700 USD), tax included. In Japan, the Business Edition sells for ¥198,000 (~$1,350 USD), tax excluded, as it doesn’t include the modular SteamVR tracking unit, instead solely relying on the headset’s less precise optical tracking.

Meanwhile, the Panasonic-owned skunkworks is releasing a number of other VR products, including its FlipVR SteamVR controller which allows users to fold the controller into a position that doesn’t interfere with using your hands normally for tasks such as typing or grabbing things. FlipVR went into pre-order in the US in November with shipments estimated for April 2024.

The company also produces HaritoraX Wireless, an IMU-based full-body tracking device, and mutalk, a voice-muffling Bluetooth microphone for private conversations in and out of VR.

Shiftall’s Slim & Light PC VR Headset ‘MeganeX’ US Release Slips into 2024 Read More »

steam-vr-fest-serves-up-deep-discounts-on-top-pc-vr-titles

Steam VR Fest Serves Up Deep Discounts on Top PC VR Titles

Steam VR Fest is in full swing, offering deep discounts on PC VR titles that may just give you another pretty valid reason to stay indoors this winter.

While you won’t be able to nab Half-Life: Alyx (2020) on the cheap this time around, there are a host of top games on sale to buy or gift to a friend for the holiday season.

That’s great news if you have a PC VR headset, but even greater news if you have a VR-ready PC and Meta Quest thanks to the new dedicated Steam Link App which makes playing Steam games on Quest even easier.

Valve highlighted some immersive games in the latest VR Fest hype video, although there are a ton more on sale to check out. Here’s some of the standout titles on sale from now until December 11th.

Title Sale Price Original Price Percent Off
Hitman 3 $27.99 $69.99 -60%
No Man’s Sky $29.99 $59.99 -50%
The Forest $4.99 $19.99 -75%
Skyrim VR $14.99 $59.99 -75%
Tetris Effect $19.99 $39.99 -50%
Slime Rancher $4.99 $19.99 -75%
Ghosts of Tabor $17.99 $19.99 -10%
The Light Brigade $17.49 $24.99 -30%
CarX Drift Racing $7.49 $14.99 -50%
Ancient Dungeon $14.99 $19.99 -25%
VTOL VR $20.99 $29.99 -30%
Into the Radius $17.99 $29.99 -40%
BONELAB $31.99 $39.99 -20%
Fallout 4 VR $14.99 $59.99 -75%
IL-2 Sturmovik: Battle of Stalingrad $9.99 $49.99 -80%
Keep Talking and Nobody Explodes $4.49 $14.99 -70%
Vox Machinae $14.99 $29.99 -50%
Payday 2 $4.99 $9.99 -50%
Vertigo 2 $25.49 $29.99 -15%
Elite Dangerous $7.49 $29.99 -75%
I Expect You to Die 3 $19.99 $24.99 -20%
BONEWORKS $23.99 $29.99 -20%
XPlane 12 $40.19 $59.99 -33%
Moss Book II $13.99 $19.99 -30%
Kayak VR: Mirage $16.09 $22.99 -30%
Walkabout Mini Golf VR $10.49 $14.99 -30%
Ragnarock $9.99 $24.99 -60%
Demeo $19.99 $39.99 -50%
Red Matter 2 $17.99 $29.99 -40%
Breachers $20.99 $29.99 -30%
Among Us VR $7.49 $9.99 -25%
Sniper Elite VR $8.99 $29.99 -70%
Star Trek Bridge Crew $9.99 $24.99 -60%
GORN $11.99 $19.99 -40%
Broken Edge $8.99 $14.99 -40%
Until You Fall $13.99 $24.99 -44%
The Last Clockwinder $14.99 $24.99 -40%

There are way more than that though, so check in at the Steam VR Fest site to see all of the games currently on sale.

Steam VR Fest Serves Up Deep Discounts on Top PC VR Titles Read More »

creator-of-indie-breaktout-‘braid’-building-roomscale-vr-game-with-‘no-concessions-for-stationary-play’

Creator of Indie Breaktout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Jonathan Blow, the creator of one of indie gaming’s fomative successes, Braid, has begun hiring a team to develop his first VR game.

Before Fez (2012), before Limbo (2010), and before Minecraft (2009)Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution.

Braid is a fairly basic 2D platformer, but with the twist of intriguing time-manipulation mechanics which made it play more like a puzzle game than a typical side-scroller. The game was widely praised and its success helped indie game development become… well, a thingBraid is getting an Anniversary Edition next year.

Jonathan Blow, the creator of ‘Braid’ and ‘The Witness’

Now years after his 3D puzzler followup, The Witness (2016), creator Jonathan Blow is ready to try his game design chops in the VR realm with a focus on pure roomscale gameplay.

“This game has a boundary-pushing design and is made for untethered, roomscale play, with none of those game-ruining concessions for seated or stationary play,” says Blow.

While the game is far from a formal announcement, he recently shared that he’s looking to hire a small team of developers for the project, including a VR Lead Programmer:

Lead development of a new VR game, starting the game from scratch, using our in-house engine. This game has a boundary-pushing design and is made for untethered, roomscale play, with none of those game-ruining concessions for seated or stationary play.

Lead one other programmer and work with others at the company to build this game on a relatively rapid timescale. We’re looking for someone very motivated who can build high-quality technical systems without micromanagement.

Experience shipping VR games is a huge plus. Experience with Android and Vulkan rendering are a substantial plus (but it’s not a dealbreaker if you are fluent in some other rendering API). No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

Our engine and gameplay code are written in the in-house programming language created by Thekla. It is a modern systems language with high-powered features that do not cost runtime performance; we recommend looking into the language before applying.

Given the job description (“tetherless,” “Android,” etc), it sounds like the game is very likely to target Quest as a first priority, though Blow hasn’t confirmed any specific platforms of release.

Speaking to Road to VR Blow said that although this will be his first VR game, he’s dabbled in the medium before.

“I have been interested in VR for a long time. We had The Witness running on Valve’s pre-production hardware [prior to HTC Vive]. But the time was never right for me to do a game,” he said.

As for why he’s looking back toward VR now? He says the hardware is ready.

“It is just more about hardware having reached a certain threshold that is pretty good now, so it will only get better from here.”

Blow says development of his new VR game is expected to begin in earnest starting in 2024, so it will be some time before we see a formal announcement.

Creator of Indie Breaktout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’ Read More »

former-‘superhot-vr’-devs-announce-miniature-‘toy-trains’-game-for-all-major-headsets

Former ‘SUPERHOT VR’ Devs Announce Miniature ‘Toy Trains’ Game for All Major Headsets

Something Random, a new studio founded by the creators of Superhot VR (2017), announced a pint-sized train simulator game simply called Toy Trains.

The miniature track-building game is all about connecting up disparate pockets of tiny people on the map with a variety of pieces, providing both basic and specialized bits so you can chug your way around or over obstacles.

Here’s how project lead Marcin Jóźwik describes it:

“At its core, it’s a game about making connections. On the gameplay side, we pair little houses with construction sites in order to build meeting places for inhabitants of that world – Railies. On the story side, it’s about the need to uphold connections with other people, even when it proves hard. The theme radiates even outside the game itself. Our goal was to make something that can connect various generations. A title that can be enjoyed by kids, their grandparents, and everyone in between.”

While it’s set to be Something Random’s first game as a studio, the team’s founding members all previously worked at SUPERHOT.

“The design principles in both games are basically the same,” explains Cezary, the team writer/designer. “We’re always laser-focused on delivering gameplay that is easy to understand, fluent, devoid of any unnecessary fluff. If the player is not having fun within the first 15 seconds of the game – we failed at our job.” The other thing that connects those games is that both of them make time stop – but in a very different sense.

Toy Trains is set to launch on Quest 2/3/Pro via App Lab, PSVR 2, and SteamVR headsets on January 16th, 2024. You can download a free demo now on Steam for PC VR headsets.

Update (9: 00 AM ET): A previous version of this article didn’t include info on the planned Quest release.

Former ‘SUPERHOT VR’ Devs Announce Miniature ‘Toy Trains’ Game for All Major Headsets Read More »

madcap-uk-comedy-show-‘taskmaster’-is-getting-a-vr-game,-coming-to-quest-&-pc-vr-in-2024

Madcap UK Comedy Show ‘Taskmaster’ is Getting a VR Game, Coming to Quest & PC VR in 2024

Beloved UK comedy show Taskmaster is getting its own VR game soon featuring the Taskmaster tyrant himself, Greg Davies (and of course Little Alex Horne).

Targeting a 2024 launch on Quest 2/3/Pro and SteamVR headsets, the single-player game puts you in the hotseat of your very own series of Taskmaster.

And as you’d expect, Taskmaster VR takes you to the titular Taskmaster House, the show’s humble abode that regularly plays host to the game’s plethora of madcap missions. That means the full suite of unassuming locales: the house, the lab, the kitchen, the caravan, the garden, everything.

Here’s how developer Scallywag Arcade describes the action:

“Mastering tasks requires skill, patience, precision and grace. And if all that fails, maybe just throwing things around and hoping for the best will work out! Just get it done within the time limit and use the plethora of ordinary and not-so-ordinary items at your disposal. Grab, smash, balance, throw, magnetise, fry, pierce – do whatever you need to do to complete the task.”

Voiced by the Taskmaster himself, Greg Davies, and his long-suffering assistant Alex Horne, the ultimate goal is to complete all the tasks, thereby winning the show’s iconic bronze bust. And don’t punch a wall, or anything else you don’t want sufficiently punched.

There’s no exact release date yet, however you can now wishlist it on Steam and the Meta Quest Store.

Madcap UK Comedy Show ‘Taskmaster’ is Getting a VR Game, Coming to Quest & PC VR in 2024 Read More »

vrgineers-secures-$6m-to-accelerate-wide-fov-vr-for-enterprise

Vrgineers Secures $6M to Accelerate Wide-FOV VR for Enterprise

Vrgineers, the US-Czech company known for its wide-FOV PC VR headsets for enterprise, announced it’s secured a $6 million Series A investment.

The funding round was led by Taiwania Capital, a venture capital firm based in Taipei, Taiwan. Returning investors include Czechia-based Nation 1, which has increased its share by $500,000 since the previous investment round.

Founded in 2017 and based in Delaware, United States and Prague, Czechia, Vrgineers is slated to use the funds to accelerate growth in addition to releasing a new version of its XTAL headset later this year.

Priced in the thousands of dollars, the XTAL platform is designed to appeal to enterprise, with the team putting a large emphasis on flight simulation. It offers both a ‘pure’ VR XTAL headset as well as mixed reality XTAL headsets for applications where users need to read real-world instrumentation.

“This investment is not just about the necessary funds to boost our activities and products, but it also brings a great deal of overlap,” Vrgineers CEO Marek Polcak said. “This strategic investment has connected us with the leaders in the electronics development and manufacturing industry. With this connection, we can now improve our technology to the highest level possible.”

The firm also offers a number of pilot training platforms in addition to its suite of wide-FOV XR headsets, ranging from portable, suitcase-style rigs up to custom-made trainers featuring integrated motion platforms.

Vrgineers Secures $6M to Accelerate Wide-FOV VR for Enterprise Read More »

htc-launches-inside-out-‘vive-ultimate-tracker’-for-$200

HTC Launches Inside-out ‘Vive Ultimate Tracker’ for $200

First revealed at GDC 2023 earlier this year, HTC has now launched its long-awaited inside-out tracking accessory, which is now dubbed the Vive Ultimate Tracker.

Unlike previous Vive Trackers, Vive Ultimate Tracker makes use of inside-out optical tracking instead of SteamVR base stations, making it useful for users of HTC standalones Vive XR Elite and Vive Focus 3. The company says support is also eventually coming to OpenXR/SteamVR based PC VR setups in the near future.

Vive Ultimate Tracker does this by imbedding two wide-FOV cameras to track its own location in 3D space. It also allows users to link up to five trackers per headset for multi-point full-body tracking by attaching two trackers to the elbows, two to the feet, and one to the user’s hips.

Image courtesy HTC

Vive Ultimate Tracker also uses a standard 1/4″-20 UNC mount and has a pogo pin interface, allowing it to attach to a variety of objects, the company says, adding that it’s also slated to release developer documentation and the 3D CAD file publicly so that people can design their own bespoke mounts.

Post-launch, HTC says Vive Ultimate Tracker will work entirely independently with SteamVR, without any headset present, so it can be used to track the movement of people or objects, making it useful for industrial things like equipment and prop-tracking. That’s slated to arrive as a beta in the coming weeks.

HTC’s latest standalone, Vive XR Elite, will also see the launch of a native VRChat app in December which supports Vive Ultimate Tracker.

Priced at $200, users looking for basic full-body tracking don’t need to spend the full $1,000 though for five trackers however, as HTC is also pitching a three-tracker bundle for $600, which includes the required Vive Wireless Dongle ($39 MSRP). With that setup, you’d attach a tracker to each foot (with supplied straps) and one to your hips.

HTC is offering a few bundles as special deals from now until December 31st. Owners of Vive XR Elite who purchase the $600 Ultimate Tracker 3+1 Kit + TrackStraps Special can get a $100 discount after registering a valid Vive XR Elite serial number, bringing the price to $500. This also includes a Dance Dash download key.

HTC is also bundling Vive XR Elite and Vive Ultimate Tracker for $1,500, which includes VIVE XR Elite headset ($1,000 MSRP), 3 Vive Ultimate Trackers, 1 Wireless Dongle, a Dance Dash download key, and TrackStraps. You can find the deals over at vive.com.

Check out the specs below:

  • In-box items – VIVE Ultimate Tracker, 1/4″-20 UNC screw-in mount (use is optional), 120 cm USB-C to USB-C cable, Documentation (user guide QR code / safety guide / warranty card)
  • Tracking – 6DoF inside-out tracking – Wide-FOV tracking cameras x 2
  • Dimensions – 77 x 58.6 x 27.3 mm
  • Weight – 94 g
  • Battery life – Up to 7 hours
  • Charging time – 2.2 hours on average with Qualcomm Quick Charge 3.0, 3.2 hours on average with 5V/1A power supply
  • Charging mechanism – USB Type-C, Pogo pins
  • Inputs – Pogo pins x 6, USB Type-C port
  • Connectivity – Proprietary 2.4 GHz, 5 GHz Wi-Fi
  • Compatible devices – Requires VIVE Wireless Dongle to connect to: VIVE XR Elite, VIVE Focus 3 (LBE). Support for other standalone and PC VR headsets is planned

HTC Launches Inside-out ‘Vive Ultimate Tracker’ for $200 Read More »

vr-vs.-pc-combat-game-‘davigo’-coming-to-quest-and-steam-next-week

VR vs. PC Combat Game ‘DAVIGO’ Coming to Quest and Steam Next Week

DAVIGO, the asymmetric VR/PC battle game in testing since 2020, is getting ready to release on Quest and PC VR headsets starting next week.

The David vs. Goliath-inspired combat game lets VR players take on the role of a massive giant who must defeat up to four pint-sized PC players armed with rockets. The little knights can run, fly, shoot, and block incoming missiles. Meanwhile, the VR headset-using Giant can pound the ground, rip trees and stones from the earth, and throw everything.

Now indie developer Davigo Studio say it’s coming November 29th, with the latest version set to expand on previous alpha releases. This includes updated art, four game modes, seven official maps, mod.io support to download custom maps created with the Davigo Editor, and a range of new mechanics for more balanced, competitive play.

What’s more, PC players will be able to play for free by downloading the Davigo Knights Pass, which will be available on Steam.

Davigo is set to launch on Steam Early Access for PC VR, and through the official Meta Store for Quest. The studio isn’t considering next week’s release the “full version” of the game however, which is said to come sometime in early 2024.

VR vs. PC Combat Game ‘DAVIGO’ Coming to Quest and Steam Next Week Read More »

the-best-vr-games-to-share-with-your-family-this-thanksgiving

The Best VR Games to Share with Your Family This Thanksgiving

The food coma is fast approaching, but you probably still have some fellow Americans to entertain on this holiest of holy feasts. What better way to liven up the post Turkey Day frivolities than popping your brand-new VR headset on a noggin or three?

Keep in mind: some of the best results we’ve had over the years tend to be with very noob-friendly games and apps. Your Thanksgiving Day guests probably won’t have enough time (or inclination) to learn complex mechanics, and keeping things quick and simple is usually the right way to go to make sure everyone not only gets involved, but doesn’t have to wait around a bunch either.

Above all, one of the best ways of getting everyone gawking is by making sure you can see the action on a TV screen or monitor, which you can do easily with any headset out there. It’s fairly straight forward on SteamVR and PSVR 2 since you already have a monitor/TV hooked up. For Quest, you can mirror your view to your Meta App-connected phone, or cast to a smart TV.

Now, let the arm flailing and requisite safety briefing begin!

Beat Saber

  • What: This incredibly addictive and easy to pick-up game is one of the best entry points for VR firstimers, but has enough depth to appeal to anyone along their way on the pro VR gamer skill tree.
  • Who: Everyone will want to get up at least for a song to slice blocks to the beat. Thankfully there’s plenty of difficulty settings to satisfy even the most musically disinclined.
  • How long: 5 – 15 minutes per person
  • Why: Most songs last around five minutes, but you’re bound to encounter failures along the way, and also family members that just can’t help themselves for a second go at another song.
  • Platforms: Quest 2/3/Pro, PSVR/2, PC VR

Store links: Meta Store (Quest, Rift), PlayStation StoreSteam

Pistol Whip

  • What: Like Beat Saber in addictiveness, but instead of slicing blocks to the beat, you’re shooting dudes John Wick-style. It’s all very stylized, so there probably won’t be much, if any pearl-clutching.
  • Who: Older kids, teens and adults of all ages.
  • How long: 5 – 10 minutes per person
  • Why: Like Beat Saber, most songs (called ‘scenes’) last around five minutes. Remember to lower the difficult to easy mode so most anyone will get to the end of the level.
  • Platforms: Quest 2/3/Pro, PSVR/2, PC VR

Store links: Meta Store (Quest, Rift), PlayStation StoreSteam

CREED: Rise to Glory

  • WhatCREED: Rise to Glory (2018) is a highly polished arcade boxing game that puts you in the shoes of Adonis Creed, the protagonist of CREED (2016) and CREED II (2018). Punch, punch, punch, block and dodge.
  • Who: Everyone with some caveats. Make sure your family member is physically fit enough to go the distance for a full match, and kids may have problems hitting their much taller targets.
  • How long: 5 – 10 minutes
  • Why: Freeplay matches against AI can last anywhere from 2 – 5 minutes, but depending on how much fun everyone is having, this might be a good opportunity to let your family members really flaunt their dodging and punching prowess for a few sessions.
  • Platforms: Quest 2/3/Pro, PSVR/2, PC VR

Store Links: Meta Store (Quest, Rift), PlayStation StoreSteam

Blaston

  • What: This room-scale is a free-to-play shooter that puts you in a ring to go 1v1, giving you multiple weapons to shoot and dodge around. While online matches are great for seasoned players, pop into single player mode for some quicker and easier human vs. AI action. Also, if you have two headsets, you could set up 1v1 duels!
  • Who: Everyone will want a turn, as they see you grabbing guns and Matrix-diving out of the way of oncoming bullets.
  • How long: 5 – 10 minutes
  • Why: Individual matches can be shorter than 5 minutes, although you may want to dedicate more time to each player, as they quickly build expertise with the game’s various weapons.
  • Platforms: Quest 2/3/Pro, PC VR

Store LinksMeta StoreSteam

Angry Birds VR: Isle of Pigs

  • What: This VR version of the hit mobile game Angry Birds is exactly what it says on the tin, putting the slingshot in your hand to take the fight to the evil piggies, who hide in increasingly elaborate wooden structures.
  • Who: Everyone should find this one an easy choice; it’s dead simple and super fun to smash blocks and knock down stuff. Serious name brand recognition should also perk up an ear or two with the older crowd.
  • How long: under 5 minutes
  • Why: It’s easy to get lost in this one, as you trudge ahead to harder levels, or continuously retry a level to get the best score. Pass this one around the room quickly and keep the masses snacking.
  • Platforms: Quest 2/3/Pro, PSVR/2, PC VR

Store links: Meta Store (Quest, Rift), PlayStation StoreSteam

Puzzling Places

  • What: Puzzling Places brings relaxing and wholesome 3D jigsaw puzzling to VR, letting you put together hyper-realistic miniatures of beautiful places from around the globe.
  • Who: Everyone. While it doesn’t have a ton of crowd-pleasing wow factor, this is great for quieter moments where you want to show off how ‘neat’ VR can be, especially to older family members.
  • How long: under 5 minutes
  • Why: Keep difficulty low to get people through fast enough
  • Platforms: Quest 2/3/Pro, PSVR/2

Store links: Meta StorePlayStation Store

Wooorld [Quest]

  • What: It’s like Google Earth for Quest. Browse an immersive, 360 Street View photospheres, or look down at a tinker toy map of 3D cities. It’s social, but you can also do private single-player sessions so people don’t have to deal with multiplayer.
  • Who: Everyone. We’ve all had places from our past that we either haven’t or physically can’t return to. This gives you and your loved ones a trip down memory lane that is sure to set off some long conversations and stories.
  • How long: 10 – 20 minutes per person
  • Why: You can easily spend hours alone revisting places, but make sure to set the expectation early on that not everyone can hog the headset. Ask someone to show you their childhood home, or favorite vacation spot and move on to the next person.
  • Platforms: Quest 2/3/Pro

Store linksMeta Store

SUPERHOT VR [No PSVR 2 Support]

  • What: Insanely stylish, easy to pick up and play, Superhot VR (2017) tosses a little time-bending cartoon violence your family’s way that shouldn’t receive too many odd glances from the older generation.
  • Who: Younger, more game-savvy players are sure to love the concept, letting them live out their dreams of being an action hero. The concept is simple and slow enough to get anyone in the mood to punch some red crystal dudes in the face.
  • How long: 5 – 10 minutes
  • Why: A single stage can go by pretty quickly. It may be best to do a round-robin style match that lets everyone have a go when one player fails a level, or relegate a person to two to three of the smaller sections a piece.
  • Platforms: Quest 2/3/Pro, PSVR (no PSVR 2), PC VR

Store links: Meta Store (Quest, Rift), PlayStation StoreSteam

Richie’s Plank Experience [No PSVR 2]

  • What: Walk the plank! Literally! Get a wooden board from your garage and line it up with the game’s virtual plank to really scare the bejesus out of people as they teeter over perilous heights.
  • Who: Everyone, with a few caveats. Make sure the person is healthy enough to take a self-induced tumble. Tell kids they can’t jump off the ledge and skydive, because… floor.
  • How long: 5 minutes per person
  • Why: This is a classic experience that will have everyone watching and wanting to take a go themselves, putting your VR headset at the center of attention.
  • Platforms: Quest 2/3/Pro, PSVR/2, PC VR

Store links: Meta Store (Quest, Rift), PlayStation StoreSteam

Gran Turismo [PSVR 2]

  • What: Drive fast in cars you can’t afford.
  • Who: Older kids, teens, and adults. Although speeds can be excessive, the driving experience is comfortable enough for most anyone.
  • How long: 5 minutes per person
  • Why: You can easily put someone in the corner with this one, as they progress to more difficult tracks, although it’s an easy game to pass around as people get the immersive feel of driving faster than they ever have in real life.
  • Platforms: PSVR 2

Store Links: PlayStation Store


Don’t Miss

  • Quest Intro Apps – Oculus First Contact, First Steps, and First Encounters (Quest 3) are great ways to ease in newbies if they’re looking to learn more about the headset and common control schemes. Not a ton of crowd wow factor, but it might be just the thing for a smaller gathering with more dedicated neophytes.
  • Space Pirate Trainer – Pew pew pew. It’s fundamentally just a wave shooter, but it’s by far one of the best looking and best feeling out there. Find it on Meta Store (Quest, Rift), SteamPlayStation Store.
  • Half-Life: Alyx – It’s not going to be the easiest to show off, since you’ll need to have a specific safe state in mind to drop players into, but it’s tough to beat if you’re looking to wow anyone with the best-looking VR games out there. Find it on Steam.
  • Red Matter or Red Matter 2 – Again, story-based stuff with a ton of tutorial-worthy VR control mechanics won’t be the easiest to show off, but if you happen to have a good save state, it can’t hurt to pop a non-believer into this extremely polished adventure game. Find both on Steam, PlayStation Store, Quest, and Rift.
  • Moss or Moss 2 – Try plopping the kids down into this family-friendly puzzle platformer that will have you awwwing to nearly the same degree as Astro Bot. Find both on Steam, PlayStation Store, Quest, and Rift.
  • Google Earth VR – This PC VR-only app is a good replacement for Wooorld. Giving a loved one the opportunity to travel, especially if they aren’t physically able, is going to really be a special moment. Travel the sights and revisit distant places you never thought you’d see again in the flesh. Find it on Steam and Rift.
  • ASTRO BOT Rescue Mission – Maybe not great for the crowd-pleasing wow factor, but after you show off some of the fan favorites above you might park a few more of your curious family members in a chair and let them experience the best platformer PSVR has to offer. Find it on PlayStation Store (No PSVR 2).
  • The Lab – Valve’s PC VR-only collection of mini-games and photogrammetry scenes isn’t really the “future” of VR anymore, but kids and adults alike will love the app’s snackable mini-games Longbow, Core Calibration, and Xortex. Find it on Steam.

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‘Shadow Legend’ Studio Announces Sci-fi Fantasy Adventure ‘Arken Age’ for PSVR 2 & SteamVR

VitruviusVR, the studio behind Shadow Legend VR (2019) and Mervils: A VR Adventure (2016), announced the upcoming release of a new sci-fi action-adventure game called Arken Age.

Coming to PSVR 2 and PC VR headsets, the single-player VR adventure is set to bring a host of headlining features that ought to raise an eyebrow among fans of the genre, including fully customizable melee and ranged weapons, physics-based combat, boss fights, over two dozen unique areas, and a 10-hour campaign.

Image courtesy VitruviusVR

Here’s how VitruviusVR describes the story:

Your journey begins in Celestial Custodian’s Tower on the shores of the Bio-Chasm, a terraformed realm created to harvest Arkenite Energy. Its divine founder, the Grand Arborist, has ceased cultivation of your planet and every transmission sent to him has been met with abject silence. Uncover the truth behind the disappearance of the Grand Arborist, forge alliance with the Nara alien race, and take up arms against the usurper Hyperion & his legion of corrupted soldiers.

The game also boasts plenty of weapon customizations—30 in total. You can nab new gear by looting scrap throughout the game, refining it for cash, and then buying a number of items such as weapon blueprints, shields, grenades, health syringes, and ammo.

Back at the crafting table, you can take blueprints to create new and more powerful weapons in order defeat increasingly more difficult enemies throughout your journey.

Image courtesy VitruviusVR

Moreover, the game promises some epic boss fights, each of which are “specifically designed for VR,” the studio says, mentioning that each boss has numerous stages and will require quickly timed attacks and blocks to bring your opponent down. Players will need to use long-range guns, close-range melee weapons, retractable pickaxes, and quick-inventory deployables to come out as victors.

Arken Age looks pretty promising thus far. At least from the reveal trailer, it appears to pack in a ton of visual depth along with its fair share of unique VR-native interactions. Of course, we’re reserving judgement for when we go hands-on, which will reveal whether the game is as deep as the feature set and 10-hour campaign might suggest.

There’s no release window yet, however in the meantime you can wishlist the game over on Steam and PSVR 2.

‘Shadow Legend’ Studio Announces Sci-fi Fantasy Adventure ‘Arken Age’ for PSVR 2 & SteamVR Read More »

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‘Arizona Sunshine 2’ Livestream @11 AM ET Today to Show off Campaign Gameplay, Co-op & More

Vertigo Games is kicking off a livestream today in a special Arizona Sunshine 2 Gameplay Showcase that’s slated to reveal more about the studio’s next zombie-slaying adventure.

Arizona Sunshine 2 is nearly here, launching on PSVR 2, Quest and SteamVR headsets December 7th.

In the meantime, the studio promised we’d be seeing an eye-full during a special in-depth look at fresh campaign gameplay with developer commentary, all-new game details including co-op announcements, special guest appearances, never-before-seen co-op gameplay from highlighted creators, and more.

Vertigo Games will also be holding Q&A sessions across Reddit, including r/PSVR and r/OculusQuest, which should hopefully answer some of the top burning questions, such as whether we’ll see native Quest 3 footage before release, and how it might handle cross-play co-op.

The livestream kicking off today, November 17th at 8AM PT (local time here). You can tune in on YouTube and Steam.

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