Resident Evil Village (2021) is getting its hotly anticipated VR mode on PS5 to coincide with the launch of PlayStation VR2, coming as a free DLC for anyone with the game.
Like PSVR 2, Resident Evil Village’s release is slated for launch on February 22nd, 2023, which includes the entirety of its main story in VR.
Here’s what CAPCOM producer Kanda Tsuyoshi has to say about it in a recent PS blogpost:
“Making full use of the PlayStation VR2, you’ll be wholly immersed when playing Resident Evil Village with this DLC. Visually, the vivid graphics of the 4K HDR display (2000×2040 per eye) and eye tracking produces a heightened perception of reality as if everything you see is actually there. 3D audio enhances the realism with audio from every angle, and your sense of touch is enhanced via the PlayStation VR2 Sense controllers. With one controller in each hand, you can feel the vibration, recoil, and resistance as you interact with objects in the world and fire weapons.”
When we went hands-on with Village back in September, we noted it was not only one of the best-looking games on PS5 to date, but probably one of the best in VR, offering up unprecedented levels of detail that are approaching Half-Life: Alyx territory.
Here’s what Road to VR’s Ben Lang thought of Resident Evil Village’s visual detail on PSVR 2:
In the non-VR version of the game it’s all quite beautiful but most players aren’t going to stop to really breathe it in. In VR, I felt like I couldn’t stop but soak up the tiny details in the environment, even when they have nothing to do with actually advancing the game. Frankly, the space is so richly detailed and interesting to look at that if you removed all the ‘game’ parts of the experience to just let people explore the castle, it would easily stand on its own as an excellent museum-type VR experience.
Check out the hands-on piece linked above for more about Resident Evil Village, including our thoughts on how the characters feel in VR: the imposing Lady Dimitrescu—aka giant vampire lady—and her three daughters.
We’re also waiting on news for what sort of “VR content” to expect with the Resident Evil 4 remake for PS5, which releases on March 24th, 2023.
Popular VR-optional tabletop dungeon board game Demeo lets four players dungeon dive together. But, come 2023, players will be able to duke it out amongst one another when the Demeo PVP mode arrives.
Demeo developer Resolution Games announced today that the game’s PVP is slated for 2023. The studio is calling it ‘Demeo Battles’.
Demeo lets up to four VR or non-VR players dungeon crawl through a tabletop board game where they face off against a range of deadly enemies.
After popular demand, the game will soon allow players to fight amongst each other. It appears that up to four players (on teams of two) will be supported in Demeo PVP, though it isn’t clear if free-for-all will be possible, or odd number teams (ie: 2v1).
Below we have the first look at the new PvP action where we can see that players will not only control their own characters, but also get to harness enemies they’ve fought in the cooperative mode. A ring of encroaching fire heats things up so you don’t dillydally on the board for too long.
‘Demeo’ PVP Screenshots
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The upcoming 2023 release for Demeo PVP is a delay from an initial estimate of 2022; and while we don’t have a hard release date yet, hopefully that means early 2023 rather than later.
In the meantime, take a look at some work-in-press footage of Demeo Battles gameplay in action below:
Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.
Bait! (2016) is a single-player fishing game that, although only having received its last real update in 2016, is still around and kicking on Quest in all its 6DoF glory. Now developers at Resolution Games are releasing a major content drop today in the new Fishin’ Buddies multiplayer update.
The update, which is now available on the Quest Store, brings multiplayer to the core Bait! game, letting you sit back and reel’em in with up to four players for either tournament fishing or just some casual fun.
Four players can fish together at the frozen Penguin Point fishing area, while up to 12 players can hang out at Casters’ Cove in the third instance of what the studio calls a ‘Tinyverse’, a sort of tiny metaverse space that offers up mini-games and chances to hang out and chat with other players. You’re probably familiar with the studio’s Tinyverse spaces from Blaston’s Ozo Lounge and Demeo’s Heroes’ Hangout.
Social activities in Bait’s Tinyverse include RC boat races, skipping stones along the beach, paddling around in inflatable floaties and more.
We got a change to poke around the new Bait multiplayer mode and visit the new Tinyverse space whilst on a visit to the Stockholm offices of Resolution Games. It’s been forever since I played Bait!, considering that last substantial update was back well before even Oculus Go existed, and jumping in felt like old times.
Moreover, being able to saddle up next to three other avatars, all of them with their own unique tackle earned throughout the campaign, was a fun experience that took a bit of the lonely edge off the single-player game. I can imagine myself returning with a far-flung friend who is an absolute fishing fanatic, if only to reconnect with a pint while catching a perch.
The studio’s Tinyverse addition is also an interesting strategy, as it appears Tinyverses are making their ways into every one of Resolution’s multiplayer titles to make them more ‘sticky’ in increase player retention.
In all, it feels like Bait! is getting a fresh breath of new life with the Fishin’ Buddies update, which essentially converts one of the studio’s most senior VR titles (it was on Gear VR, after all) into another slick multiplayer game that’s not only stood the test of time, but is also thankfully free.
Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.
Resolution Games, the studio behind hit VR titles Demeo and Blaston, released a torrent of news at their first-annual Games Showcase today, including the revelation that it’s developing a new VR sports game called Racket Club.
Racket Club is still being kept behind closed doors, although Resolution threw out its announce trailer today during its big showcase, showing off the studio’s upcoming multiplayer title.
“Racket Club reinvents the idea of pickup sports by connecting players from all over the world to have fun together in an all-new sport designed from the ground-up for VR play,” the studio says in a press statement.
We saw a prototype during a trip to the studio’s Stockholm offices, although we can’t talk about the experience beyond what’s shown in the trailer.
In the meantime, the trailer shows off 2v2 gameplay in an enclosed glass case, and by the looks of it, the description ‘pickleball meets squash’ seems pretty apt here. The space between opponents is fairly short, which feels like it will have an important social component, something akin to how gameplay works in Ping-Pong. More info on Racket Club is said to arrive in 2023, so we’ll be sure to share some of our experiences at a later date.
Resolution Games is now over 200 people strong, making it one of the largest XR studios out there. Headed by Tommy Palm of Candy Crush fame, the studio is now actively developing for a growing list of multiplayer VR titles, including content for past titles Demeo, Blaston, Ultimechs, and Bait!, and also its recently released VR arena-style multiplayer shooter Spatial Ops, which is now in beta on SideQuest.
Racket Club appears to be another shot at type of game that could potentially become an eSport, provided everything goes well and a community grows around it. We’ll be watching for news updates in the coming year for more info on the studio’s next title.
Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.
Spatial Ops is a new multiplayer mixed reality shooter from Resolution Games, the studio behind Blaston, Demeo, and Ultimechs. It’s out now on SideQuest and you can play in the open beta for free starting today, however we got an advanced look during a trip to the developer’s Stockholm-based studio, which thankfully had a big enough area to host all-out 4v4 matches.
In short: Spatial Ops is bringing an arcade-level VR team shooter experience to consumers in sort of the same waySpace Pirate Arena did, albeit with way more players and a greater ability to configure play spaces. It also hopes to ignite a new eSport thanks to some familiar shooter mechanics that basically anyone can pick up just as easily as grabbing dual Tommy guns, or a rocket launcher and blasting away.
Ok, there are more technical bits to think about, but more importantly you probably want to know how we got on with Spatial Ops.
VR Arcade Action, Consumer Target
Spatial Ops made for some intense and fun battles—the sort of stupid fun that makes you forget you should be seriously previewing a never-before played game instead of getting on the ground and worming your way under a hail of gunfire and laughing like a madman all the way.
The game supports up to eight players using either Quest 2 or Quest Pro, although you can go it alone with bots if you’re lacking the requisite number of brains attached to headsets—at least one besides you for either a mano a mano duel, or a bot-hunting extravaganza. It’s an in-development project, so I’m sure we’ll see a more refinement as the team continues work, but the game already has all of the basic bits in place to make for one hell of a fun time.
Here’s a gander at the release trailer, which is actually very representative of the time we had in Stockholm:
What the trailer doesn’t show is that spawn points are placed on opposite sides of the arena, so teams will not only start there before the match begins, but also need to individually trundle back there to respawn—provided you didn’t manage to toss a healing vial at your feet for an extended run, that is.
You can pick those health packs up along with randomly selected guns at specific spawn points throughout the playing field. You’ll be able to arm yourself with Tommy guns, revolvers, shotguns, sniper rifles with working scopes, rocket launchers, grenades, and a riot shield that adds the only opportunity for armor in the game. Once a gun is empty, just toss it and head for the nearest weapon spawn point.
We played a ton of matches, which not only gave me a good feel for each weapon, but also for how tiring it can be to sprint around what to outsiders looks like an empty room. To us though, it was crammed with virtual crates and barriers to hide behind, which made for some natural choke points where the action really popped off.
All of that can be configured in a level editor beforehand though, which gives you a lot of latitude to customize the playing field to the intended place space. As you’d imagine, tactics change according to the game mode you’re playing too. At launch, there are four modes available: Team Deathmatch, Domination, Capture the Flag, and Free-for-All.
We played on both Quest 2 and Quest Pro, although there’s some unexpected advantages to Quest 2 here thanks to its monochrome passthrough. Spatial Ops is a mixed reality game that necessarily fills a lot of the playing field with virtual imagery, so in this case passthrough really only gives you a clear idea of where not to go. Enemies and barriers ‘pop’ more on Quest 2, although you can’t deny how much more immersive the full-color passthrough of Quest Pro is, adding just a touch more realism to the whole thing.
Since Meta hasn’t released concurrency for Quest, which means Quests can’t ‘see’ each other in a shared space, the game needs a common reference point to calibrate each user to the playing field. In our case, it was a pillar on the side of the room that every player had to carefully make sure was lined up just right. It’s crucial to get calibration correct, otherwise your perception of a player’s virtual position in the game and actual position on the field may be off, which would cause unwanted contact between players.
Here’s a good look at how that’s done:
The headline says ‘At-Home Play’, but that’s really only applicable if you have ready access to a big space. That’s a distinct barrier of entry alongside needing an adequate number of VR headset-owning friends for full effect.
We played in an area around 10×10m (33×33 feet), which was notably larger than the Quest 2’s guardian typically allows, hence the need for distribution on SideQuest and not the Quest Store proper. If you’re like me, you probably only have a space just big enough for room-scale VR stuff; in some ideal future, everyone I know has an MR-capable headset and we all meet up at the local indoor basketball court for a few matches. Online play is possible provided each user has enough space, although Spatial Ops is really a local multiplayer game in spirit.
In the end, Spatial Ops is opening up arcade-style gaming to the general public, which will be interesting to see unfold. Are there enough Quest 2 or Quest Pros out there for the game to make sense as an eSport? Will players find each other and auto-organize into local teams, matches and maybe even tourneys—like you might see with the obvious analogues of airsoft, paintball or laser tag? We’ll be waiting to see, but in the meantime you can nab Spatial Ops on SideQuest for free to try out for yourself.
Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.
Popular VR-optional dungeon board game Demeo has released its fifth & final chapter as a free update. Called ‘Reign of Madness’, the new chapter brings new levels, enemies, a playable character, & more. With several meaty free updates under the game’s belt since release, the studio plans to increase the game’s price from $30 to $40 next month.
If you’ve been waiting for more adventures in Demeo, today is your lucky day. The ‘Reign of Madness’ chapter is available now as a free update to all versions of the game.
Along with new levels, enemies, and ability cards, ‘Reign of Madness’ adds Uhrak the Barbarian as a new playable character which, according to developer Resolution Games, “relies on his trusty Hook of Varga to keep friends close and enemies closer.”
This chapter also brings a bonus: unique musical tracks performed by the Czech National Symphony Orchestra, including an orchestrated arrangement of the game’s title song.
‘Demeo Reign of Madness’ Screenshots
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Following a handful of meaty updates since launch Demeo now includes five unique chapters, six playable characters, a social handout mode, and is soon to get PVP as well. As such, Resolution says it plans to increase the price of the game from $30 to $40 starting on January 12th, “to better reflect the breadth of the game.” Fair play.
Resolution is calling ‘Reign of Madness’ the “final chapter in the Mad Elven King Saga,” but seems to be leaving the door open to the possibility of more DLC in the future (paid, we’d guess).
Ultimechs (2022), the rocket-fist-powered VR sport from Resolution Games, just released its second season, bringing a bunch of new features including a new UltiPass with more unlockable items, and an Arcade Mode that’s certain to speed up the fast-paced game in some new ways, and also remove some the strings of having to compete.
Ultimechs is a free-to-play sports game inspired by Rocket League where you either go head-to-head with another player or team up in 2v2 co-op as you guide a massive ball into your opponent’s goal.
Having launched back in September on Meta Quest, Pico, and SteamVR headsets, the fast-paced sports game is now heading into its second season starting today. Take a look at the season 2 trailer below:
Ultimechs’ new arcade mode ups the ante by making gloves return faster, shortening cooldowns, and increasing the number of Supercharges in the arena so you can go full blast in the game of rockety-fisty-ball.
As a part of the second season, players can also put their earned XP towards a new UltiPass, the Ultimechs battle pass which is said to include 75 new items ready to unlock across 50 levels in the Premium for 950 of its in-game currency. The newest addition in UltiPass Season 2: GauntJet Trails.
GauntJet Trails are a new customization option that follows you rocket fists every time they’re fired, and include things like a flurry of butterflies and lightning. This nearly doubles the number of cosmetic items you can use to personalize your Ultimech, including paint jobs, headgear, glove accessories, poses and banners.
Blaston is going free-to-play starting today, a revelation dropped during Resolution Games’ first-ever Nintendo Direct-style showcase. If you’ve already bought the game, the studio says it’s throwing a $50+ value in skins and in-game currency, ostensibly to smooth things over.
The popular 1v1 dueling game is now available for free on the Quest Store and SteamVR, bringing along with it additions and upgrades such as new weapon attachments and skins, a revamped in-game store, improved Passthrough on Quest 2, and all-new full-color Passthrough on Meta Quest Pro.
If you bought the game before today, December 15th, the studio is throwing in what it’s calling a ‘Golden Gratitude Pack’, which it values at $50+ in in-game items.
The pack is said to include the Golden Gratitude Clamos and Golden Gratitude Viper skins, which you can’t get if you haven’t purchased the game prior to today. It’s also giving prior customers 1,160 Blasts, its in-game currency for cosmetic items such as character skins, tool skins, banners, arenas, and podiums.
The decision to go free-to-play comes as somewhat of a shock, as the studio raised the price of Blaston from $10 to $20 back in January. Resolution seems to be pumping out more titles than ever though, as we’ve gotten to go hands-on with many of the games and updates announced today, and today’s update puts it more in line with Ultimechs in how the company plans to transition the award-winning dueling shooter into a software as a service (SaaS) model.
Blaston is also headed to both Pico Neo3 Link and Pico 4 sometime in 2023. You can find it for free today on Quest and SteamVR.
Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.
Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.